/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "WorldPacket.h" #include "WorldSession.h" #include "UpdateData.h" #include "Item.h" #include "Map.h" #include "Transports.h" #include "ObjectAccessor.h" #include "CellImpl.h" using namespace Trinity; void VisibleNotifier::SendToSelf() { // at this moment i_clientGUIDs have guids that not iterate at grid level checks // but exist one case when this possible and object not out of range: transports if (Transport* transport = i_player.GetTransport()) for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr) { if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end()) { vis_guids.erase((*itr)->GetGUID()); i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow); if (!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) (*itr)->UpdateVisibilityOf(&i_player); } } for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it) { i_player.m_clientGUIDs.erase(*it); i_data.AddOutOfRangeGUID(*it); if (IS_PLAYER_GUID(*it)) { Player* plr = ObjectAccessor::FindPlayer(*it); if (plr && plr->IsInWorld() && !plr->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) plr->UpdateVisibilityOf(&i_player); } } if (!i_data.HasData()) return; WorldPacket packet; i_data.BuildPacket(&packet); i_player.GetSession()->SendPacket(&packet); for (std::set::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it) i_player.SendInitialVisiblePackets(*it); } void VisibleChangesNotifier::Visit(PlayerMapType &m) { for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { if (iter->getSource() == &i_object) continue; iter->getSource()->UpdateVisibilityOf(&i_object); if (!iter->getSource()->GetSharedVisionList().empty()) for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); i != iter->getSource()->GetSharedVisionList().end(); ++i) if ((*i)->m_seer == iter->getSource()) (*i)->UpdateVisibilityOf(&i_object); } } void VisibleChangesNotifier::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) if (!iter->getSource()->GetSharedVisionList().empty()) for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); i != iter->getSource()->GetSharedVisionList().end(); ++i) if ((*i)->m_seer == iter->getSource()) (*i)->UpdateVisibilityOf(&i_object); } void VisibleChangesNotifier::Visit(DynamicObjectMapType &m) { for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) if (Player* caster = (Player*)iter->getSource()->GetCaster()) if (caster->m_seer == iter->getSource()) caster->UpdateVisibilityOf(&i_object); } inline void CreatureUnitRelocationWorker(Creature* c, Unit* u) { if (!u->isAlive() || !c->isAlive() || c == u || u->isInFlight()) return; if (c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS)) if (c->_IsWithinDist(u, c->m_SightDistance, true) && c->IsAIEnabled) c->AI()->MoveInLineOfSight_Safe(u); } void PlayerRelocationNotifier::Visit(PlayerMapType &m) { for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { Player* plr = iter->getSource(); vis_guids.erase(plr->GetGUID()); i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow); if (plr->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) continue; plr->UpdateVisibilityOf(&i_player); } } void PlayerRelocationNotifier::Visit(CreatureMapType &m) { bool relocated_for_ai = (&i_player == i_player.m_seer); for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { Creature * c = iter->getSource(); vis_guids.erase(c->GetGUID()); i_player.UpdateVisibilityOf(c,i_data,i_visibleNow); if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) CreatureUnitRelocationWorker(c, &i_player); } } void CreatureRelocationNotifier::Visit(PlayerMapType &m) { for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { Player * pl = iter->getSource(); if (!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) pl->UpdateVisibilityOf(&i_creature); CreatureUnitRelocationWorker(&i_creature, pl); } } void CreatureRelocationNotifier::Visit(CreatureMapType &m) { if (!i_creature.isAlive()) return; for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { Creature* c = iter->getSource(); CreatureUnitRelocationWorker(&i_creature, c); if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) CreatureUnitRelocationWorker(c, &i_creature); } } void DelayedUnitRelocation::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Creature * unit = iter->getSource(); if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) continue; CreatureRelocationNotifier relocate(*unit); TypeContainerVisitor c2world_relocation(relocate); TypeContainerVisitor c2grid_relocation(relocate); cell.Visit(p, c2world_relocation, i_map, *unit, i_radius); cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius); } } void DelayedUnitRelocation::Visit(PlayerMapType &m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player * player = iter->getSource(); WorldObject const *viewPoint = player->m_seer; if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) continue; if (player != viewPoint && !viewPoint->IsPositionValid()) continue; CellPair pair2(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY())); Cell cell2(pair2); //cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented PlayerRelocationNotifier relocate(*player); TypeContainerVisitor c2world_relocation(relocate); TypeContainerVisitor c2grid_relocation(relocate); cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius); cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius); relocate.SendToSelf(); } } void AIRelocationNotifier::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Creature *c = iter->getSource(); CreatureUnitRelocationWorker(c, &i_unit); if (isCreature) CreatureUnitRelocationWorker((Creature*)&i_unit, c); } } void MessageDistDeliverer::Visit(PlayerMapType &m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player *target = iter->getSource(); if (!target->InSamePhase(i_phaseMask)) continue; if (target->GetExactDistSq(i_source) > i_distSq) continue; // Send packet to all who are sharing the player's vision if (!target->GetSharedVisionList().empty()) { SharedVisionList::const_iterator i = target->GetSharedVisionList().begin(); for (; i != target->GetSharedVisionList().end(); ++i) if ((*i)->m_seer == target) SendPacket(*i); } if (target->m_seer == target || target->GetVehicle()) SendPacket(target); } } void MessageDistDeliverer::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { if (!iter->getSource()->InSamePhase(i_phaseMask)) continue; if (iter->getSource()->GetExactDistSq(i_source) > i_distSq) continue; // Send packet to all who are sharing the creature's vision if (!iter->getSource()->GetSharedVisionList().empty()) { SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); for (; i != iter->getSource()->GetSharedVisionList().end(); ++i) if ((*i)->m_seer == iter->getSource()) SendPacket(*i); } } } void MessageDistDeliverer::Visit(DynamicObjectMapType &m) { for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { if (!iter->getSource()->InSamePhase(i_phaseMask)) continue; if (iter->getSource()->GetExactDistSq(i_source) > i_distSq) continue; if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) { // Send packet back to the caster if the caster has vision of dynamic object Player* caster = (Player*)iter->getSource()->GetCaster(); if (caster && caster->m_seer == iter->getSource()) SendPacket(caster); } } } /* void MessageDistDeliverer::VisitObject(Player* plr) { if ( !i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && plr->GetTeam() == ((Player&)i_source).GetTeam()) ) { SendPacket(plr); } } */ template void ObjectUpdater::Visit(GridRefManager &m) { for (typename GridRefManager::iterator iter = m.begin(); iter != m.end(); ++iter) { if (iter->getSource()->IsInWorld()) iter->getSource()->Update(i_timeDiff); } } bool CannibalizeObjectCheck::operator()(Corpse* u) { // ignore bones if (u->GetType()==CORPSE_BONES) return false; Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID()); if ( !owner || i_funit->IsFriendlyTo(owner)) return false; if (i_funit->IsWithinDistInMap(u, i_range) ) return true; return false; } template void ObjectUpdater::Visit(GameObjectMapType &); template void ObjectUpdater::Visit(DynamicObjectMapType &);