/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "GridNotifiers.h" #include "WorldPacket.h" #include "WorldSession.h" #include "UpdateData.h" #include "Item.h" #include "Map.h" #include "Transports.h" #include "ObjectAccessor.h" using namespace Trinity; void VisibleChangesNotifier::Visit(PlayerMapType &m) { for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { if(iter->getSource() == &i_object) continue; iter->getSource()->UpdateVisibilityOf(&i_object); if(!iter->getSource()->GetSharedVisionList().empty()) for(SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); i != iter->getSource()->GetSharedVisionList().end(); ++i) if((*i)->m_seer == iter->getSource()) (*i)->UpdateVisibilityOf(&i_object); } } void VisibleChangesNotifier::Visit(CreatureMapType &m) { for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) if(!iter->getSource()->GetSharedVisionList().empty()) for(SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); i != iter->getSource()->GetSharedVisionList().end(); ++i) if((*i)->m_seer == iter->getSource()) (*i)->UpdateVisibilityOf(&i_object); } void VisibleChangesNotifier::Visit(DynamicObjectMapType &m) { for(DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) if(IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) if(Player* caster = (Player*)iter->getSource()->GetCaster()) if(caster->m_seer == iter->getSource()) caster->UpdateVisibilityOf(&i_object); } void PlayerVisibilityNotifier::Notify() { // at this moment i_clientGUIDs have guids that not iterate at grid level checks // but exist one case when this possible and object not out of range: transports if(Transport* transport = i_player.GetTransport()) { for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr) { if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end()) { (*itr)->UpdateVisibilityOf(&i_player); i_player.UpdateVisibilityOf((*itr),i_data,i_visibleNow); i_clientGUIDs.erase((*itr)->GetGUID()); } } } // generate outOfRange for not iterate objects i_data.AddOutOfRangeGUID(i_clientGUIDs); for(Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr) { i_player.m_clientGUIDs.erase(*itr); #ifdef TRINITY_DEBUG if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0) sLog.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr),GuidHigh2TypeId(GUID_HIPART(*itr)),i_player.GetGUIDLow()); #endif } if( i_data.HasData() ) { /*uint32 entry = 0, map; float x,y; if(!i_visibleNow.empty()) { entry = (*i_visibleNow.begin())->GetEntry(); map = (*i_visibleNow.begin())->GetMapId(); x = (*i_visibleNow.begin())->GetPositionX(); y = (*i_visibleNow.begin())->GetPositionY(); sLog.outError("notify %u %u %f %f", entry, map, x, y); }*/ // send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer) WorldPacket packet; i_data.BuildPacket(&packet); i_player.GetSession()->SendPacket(&packet); // send out of range to other players if need std::set const& oor = i_data.GetOutOfRangeGUIDs(); for(std::set::const_iterator iter = oor.begin(); iter != oor.end(); ++iter) { if(!IS_PLAYER_GUID(*iter)) continue; Player* plr = ObjectAccessor::GetPlayer(i_player,*iter); if(plr) plr->UpdateVisibilityOf(&i_player); } } // Now do operations that required done at object visibility change to visible // send data at target visibility change (adding to client) for(std::set::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr) // target aura duration for caster show only if target exist at caster client if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT)) i_player.SendInitialVisiblePackets((Unit*)(*vItr)); if(i_visibleNow.size() >= 30) i_player.SetToNotify(); } void MessageDistDeliverer::Visit(PlayerMapType &m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player *target = iter->getSource(); if(!target->InSamePhase(i_phaseMask)) continue; if(target->GetExactDistSq(i_source) > i_distSq) continue; // Send packet to all who are sharing the player's vision if (!target->GetSharedVisionList().empty()) { SharedVisionList::const_iterator i = target->GetSharedVisionList().begin(); for ( ; i != target->GetSharedVisionList().end(); ++i) if((*i)->m_seer == target) SendPacket(*i); } if(target->m_seer == target || target->GetVehicle()) SendPacket(target); } } void MessageDistDeliverer::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { if(!iter->getSource()->InSamePhase(i_phaseMask)) continue; if(iter->getSource()->GetExactDistSq(i_source) > i_distSq) continue; // Send packet to all who are sharing the creature's vision if (!iter->getSource()->GetSharedVisionList().empty()) { SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); for ( ; i != iter->getSource()->GetSharedVisionList().end(); ++i) if((*i)->m_seer == iter->getSource()) SendPacket(*i); } } } void MessageDistDeliverer::Visit(DynamicObjectMapType &m) { for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { if(!iter->getSource()->InSamePhase(i_phaseMask)) continue; if(iter->getSource()->GetExactDistSq(i_source) > i_distSq) continue; if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) { // Send packet back to the caster if the caster has vision of dynamic object Player* caster = (Player*)iter->getSource()->GetCaster(); if (caster && caster->m_seer == iter->getSource()) SendPacket(caster); } } } /* void MessageDistDeliverer::VisitObject(Player* plr) { if( !i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && plr->GetTeam() == ((Player&)i_source).GetTeam()) ) { SendPacket(plr); } } */ template void ObjectUpdater::Visit(GridRefManager &m) { for(typename GridRefManager::iterator iter = m.begin(); iter != m.end(); ++iter) { if(iter->getSource()->IsInWorld()) iter->getSource()->Update(i_timeDiff); } } bool CannibalizeObjectCheck::operator()(Corpse* u) { // ignore bones if(u->GetType()==CORPSE_BONES) return false; Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID()); if( !owner || i_funit->IsFriendlyTo(owner)) return false; if(i_funit->IsWithinDistInMap(u, i_range) ) return true; return false; } template void ObjectUpdater::Visit(GameObjectMapType &); template void ObjectUpdater::Visit(DynamicObjectMapType &);