/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_GRIDNOTIFIERSIMPL_H
#define TRINITY_GRIDNOTIFIERSIMPL_H
#include "GridNotifiers.h"
#include "WorldPacket.h"
#include "Corpse.h"
#include "Player.h"
#include "UpdateData.h"
#include "CreatureAI.h"
#include "SpellAuras.h"
inline void
Trinity::ObjectUpdater::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
if(!iter->getSource()->isSpiritService())
iter->getSource()->Update(i_timeDiff);
}
inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
{
if(!pl->isAlive() || !c->isAlive() || pl->isInFlight())
return;
// Creature AI reaction
if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
{
if( c->IsAIEnabled && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() )
c->AI()->MoveInLineOfSight(pl);
}
}
inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
{
if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS))
{
if( c1->IsAIEnabled && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() )
c1->AI()->MoveInLineOfSight(c2);
}
if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS))
{
if( c2->IsAIEnabled && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() )
c2->AI()->MoveInLineOfSight(c1);
}
}
template
inline void
Trinity::PlayerVisibilityNotifier::Visit(GridRefManager &m)
{
for(typename GridRefManager::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
}
}
template<>
inline void
Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_clientGUIDs.erase(iter->getSource()->GetGUID());
if(iter->getSource()->m_Notified) //self is also skipped in this check
continue;
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
iter->getSource()->UpdateVisibilityOf(&i_player);
//if (!i_player.GetSharedVisionList().empty())
// for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
// (*it)->UpdateVisibilityOf(iter->getSource());
// Cancel Trade
if(i_player.GetTrader()==iter->getSource())
if(!i_player.IsWithinDistInMap(iter->getSource(), 5)) // iteraction distance
i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
}
}
template<>
inline void
Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_clientGUIDs.erase(iter->getSource()->GetGUID());
if(iter->getSource()->m_Notified)
continue;
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
PlayerCreatureRelocationWorker(&i_player, iter->getSource());
}
}
template<>
inline void
Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->m_Notified)
continue;
iter->getSource()->UpdateVisibilityOf(&i_creature);
PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
}
}
template<>
inline void
Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
{
if(!i_creature.isAlive())
return;
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->m_Notified)
continue;
if(!iter->getSource()->isAlive())
continue;
CreatureCreatureRelocationWorker(iter->getSource(), &i_creature);
}
}
inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
{
if(!target->isAlive() || target->isInFlight() )
return;
if(target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isTotem())
return;
if (!i_dynobject.IsWithinDistInMap(target, i_dynobject.GetRadius()))
return;
//Check targets for not_selectable unit flag and remove
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
return;
// Evade target
if( target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode() )
return;
//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
if( target->GetTypeId()==TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) )
return;
if (i_dynobject.IsAffecting(target))
return;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
uint32 eff_index = i_dynobject.GetEffIndex();
if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_CHANNEL
|| spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_GROUND)
{
if(!i_check->IsFriendlyTo(target))
return;
}
else if( i_check->GetTypeId()==TYPEID_PLAYER )
{
if (i_check->IsFriendlyTo( target ))
return;
}
else
{
if (!i_check->IsHostileTo( target ))
return;
}
// Check target immune to spell or aura
if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index))
return;
// Apply PersistentAreaAura on target
PersistentAreaAura* Aur = new PersistentAreaAura(spellInfo, eff_index, NULL, target, i_dynobject.GetCaster());
target->AddAura(Aur);
i_dynobject.AddAffected(target);
}
template<>
inline void
Trinity::DynamicObjectUpdater::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
VisitHelper(itr->getSource());
}
template<>
inline void
Trinity::DynamicObjectUpdater::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
VisitHelper(itr->getSource());
}
// SEARCHERS & LIST SEARCHERS & WORKERS
// WorldObject searchers & workers
template
void Trinity::WorldObjectSearcher::Visit(GameObjectMapType &m)
{
// already found
if(i_object)
return;
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template
void Trinity::WorldObjectSearcher::Visit(PlayerMapType &m)
{
// already found
if(i_object)
return;
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template
void Trinity::WorldObjectSearcher::Visit(CreatureMapType &m)
{
// already found
if(i_object)
return;
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template
void Trinity::WorldObjectSearcher::Visit(CorpseMapType &m)
{
// already found
if(i_object)
return;
for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template
void Trinity::WorldObjectSearcher::Visit(DynamicObjectMapType &m)
{
// already found
if(i_object)
return;
for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template
void Trinity::WorldObjectListSearcher::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template
void Trinity::WorldObjectListSearcher::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template
void Trinity::WorldObjectListSearcher::Visit(CorpseMapType &m)
{
for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template
void Trinity::WorldObjectListSearcher::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template
void Trinity::WorldObjectListSearcher::Visit(DynamicObjectMapType &m)
{
for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
// Gameobject searchers
template
void Trinity::GameObjectSearcher::Visit(GameObjectMapType &m)
{
// already found
if(i_object)
return;
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template
void Trinity::GameObjectLastSearcher::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
}
template
void Trinity::GameObjectListSearcher::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
// Unit searchers
template
void Trinity::UnitSearcher::Visit(CreatureMapType &m)
{
// already found
if(i_object)
return;
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template
void Trinity::UnitSearcher::Visit(PlayerMapType &m)
{
// already found
if(i_object)
return;
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template
void Trinity::UnitLastSearcher::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
}
template
void Trinity::UnitLastSearcher::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
}
template
void Trinity::UnitListSearcher::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template
void Trinity::UnitListSearcher::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
// Creature searchers
template
void Trinity::CreatureSearcher::Visit(CreatureMapType &m)
{
// already found
if(i_object)
return;
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template
void Trinity::CreatureLastSearcher::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
}
template
void Trinity::CreatureListSearcher::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if( i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template
void Trinity::PlayerSearcher::Visit(PlayerMapType &m)
{
// already found
if(i_object)
return;
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
}
}
}
template
void MaNGOS::LocalizedPacketDo::operator()( Player* p )
{
uint32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
WorldPacket* data;
// create if not cached yet
if(i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx])
{
if(i_data_cache.size() < cache_idx+1)
i_data_cache.resize(cache_idx+1);
data = new WorldPacket(SMSG_MESSAGECHAT, 200);
i_builder(*data,loc_idx);
i_data_cache[cache_idx] = data;
}
else
data = i_data_cache[cache_idx];
p->SendDirectMessage(data);
}
template
void MaNGOS::LocalizedPacketListDo::operator()( Player* p )
{
uint32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
WorldPacketList* data_list;
// create if not cached yet
if(i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
{
if(i_data_cache.size() < cache_idx+1)
i_data_cache.resize(cache_idx+1);
data_list = &i_data_cache[cache_idx];
i_builder(*data_list,loc_idx);
}
else
data_list = &i_data_cache[cache_idx];
for(size_t i = 0; i < data_list->size(); ++i)
p->SendDirectMessage((*data_list)[i]);
}
#endif // MANGOS_GRIDNOTIFIERSIMPL_H