/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_GRIDNOTIFIERSIMPL_H #define TRINITY_GRIDNOTIFIERSIMPL_H #include "GridNotifiers.h" #include "WorldPacket.h" #include "Corpse.h" #include "Player.h" #include "UpdateData.h" #include "CreatureAI.h" #include "SpellAuras.h" template inline void Trinity::VisibleNotifier::Visit(GridRefManager &m) { for(typename GridRefManager::iterator iter = m.begin(); iter != m.end(); ++iter) { vis_guids.erase(iter->getSource()->GetGUID()); if(force/* || iter->getSource()->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)*/) i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow); } } inline void Trinity::VisibleNotifier::Visit(CreatureMapType &m) { for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { vis_guids.erase(iter->getSource()->GetGUID()); if(force || iter->getSource()->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow); } } inline void Trinity::ObjectUpdater::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) if(iter->getSource()->IsInWorld() && !iter->getSource()->isSpiritService()) iter->getSource()->Update(i_timeDiff); } inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c) { if(!pl->isAlive() || !c->isAlive() || pl->isInFlight()) return; // Creature AI reaction if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS)) if(c->_IsWithinDist(pl, c->m_SightDistance, true) && c->IsAIEnabled) c->AI()->MoveInLineOfSight(pl); } inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2) { if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS)) if(c1->_IsWithinDist(c2, c1->m_SightDistance, true) && c1->IsAIEnabled) c1->AI()->MoveInLineOfSight(c2); if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS)) if(c1->_IsWithinDist(c2, c2->m_SightDistance, true) && c2->IsAIEnabled) c2->AI()->MoveInLineOfSight(c1); } template inline void Trinity::PlayerVisibilityNotifier::Visit(GridRefManager &m) { for (typename GridRefManager::iterator iter = m.begin(); iter != m.end(); ++iter) { i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow); i_clientGUIDs.erase(iter->getSource()->GetGUID()); } } template inline void MaNGOS::DelayedUnitRelocation::Notify(GridRefManager &m) { for(typename GridRefManager::iterator iter = m.begin(); iter != m.end(); ++iter) { T * unit = iter->getSource(); if(!unit->isAlive() || !unit->isNeedNotify(NOTIFY_AI_RELOCATION)) continue; VISITOR relocate(*unit); TypeContainerVisitor c2world_relocation(relocate); TypeContainerVisitor c2grid_relocation(relocate); i_lock->Visit(i_lock, c2world_relocation, i_map, *unit, i_radius); i_lock->Visit(i_lock, c2grid_relocation, i_map, *unit, i_radius); unit->SetNotified(NOTIFY_AI_RELOCATION); } } template inline void MaNGOS::ResetNotifier::resetNotify(GridRefManager &m) { for(typename GridRefManager::iterator iter=m.begin(); iter != m.end(); ++iter) iter->getSource()->ResetAllNotifiesbyMask(reset_mask); } template<> inline void Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m) { if(!i_player.isAlive() || i_player.isInFlight()) return; for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Creature * c = iter->getSource(); if(c->isAlive() && !c->NotifyExecuted(NOTIFY_AI_RELOCATION)) PlayerCreatureRelocationWorker(&i_player, c); } } template<> inline void Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m) { if(!i_creature.isAlive()) return; for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { Player * pl = iter->getSource(); if( pl->isAlive() && !pl->isInFlight() && !pl->NotifyExecuted(NOTIFY_AI_RELOCATION)) PlayerCreatureRelocationWorker(pl, &i_creature); } } template<> inline void Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m) { if(!i_creature.isAlive()) return; for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Creature* c = iter->getSource(); if( c != &i_creature && c->isAlive() && !c->NotifyExecuted(NOTIFY_AI_RELOCATION)) CreatureCreatureRelocationWorker(c, &i_creature); } } inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target) { if(!target->isAlive() || target->isInFlight() ) return; if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem()) return; if (!i_dynobject.IsWithinDistInMap(target, i_dynobject.GetRadius())) return; //Check targets for not_selectable unit flag and remove if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)) return; // Evade target if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode() ) return; //Check player targets and remove if in GM mode or GM invisibility (for not self casting case) if( target->GetTypeId() == TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) ) return; if (i_dynobject.IsAffecting(target)) return; if(target->HasAura(i_dynobject.GetSpellId(), i_check->GetGUID())) return; uint32 eff_index = 0; for (; eff_index < MAX_SPELL_EFFECTS; ++eff_index) if(i_dynobject.HasEffect(eff_index)) break; if(eff_index == MAX_SPELL_EFFECTS) return; SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId()); if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_DEST_DYNOBJ_ALLY || spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_DST) { if(!i_check->IsFriendlyTo(target)) return; } else if( i_check->GetTypeId() == TYPEID_PLAYER ) { if (i_check->IsFriendlyTo( target )) return; i_check->CombatStart(target); } else { if (!i_check->IsHostileTo( target )) return; i_check->CombatStart(target); } // Check target immune to spell or aura if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index)) return; // Apply PersistentAreaAura on target Aura *aur = new Aura(spellInfo, i_dynobject.GetEffectMask(), target, &i_dynobject, i_check); aur->SetAuraDuration(i_dynobject.GetDuration()); if(target->AddAura(aur, true)) i_dynobject.AddAffected(target); } template<> inline void Trinity::DynamicObjectUpdater::Visit(CreatureMapType &m) { for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) VisitHelper(itr->getSource()); } template<> inline void Trinity::DynamicObjectUpdater::Visit(PlayerMapType &m) { for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) VisitHelper(itr->getSource()); } // SEARCHERS & LIST SEARCHERS & WORKERS // WorldObject searchers & workers template void Trinity::WorldObjectSearcher::Visit(GameObjectMapType &m) { // already found if(i_object) return; for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; if (i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::WorldObjectSearcher::Visit(PlayerMapType &m) { // already found if(i_object) return; for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::WorldObjectSearcher::Visit(CreatureMapType &m) { // already found if(i_object) return; for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::WorldObjectSearcher::Visit(CorpseMapType &m) { // already found if(i_object) return; for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::WorldObjectSearcher::Visit(DynamicObjectMapType &m) { // already found if(i_object) return; for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::WorldObjectListSearcher::Visit(PlayerMapType &m) { for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } template void Trinity::WorldObjectListSearcher::Visit(CreatureMapType &m) { for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } template void Trinity::WorldObjectListSearcher::Visit(CorpseMapType &m) { for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } template void Trinity::WorldObjectListSearcher::Visit(GameObjectMapType &m) { for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } template void Trinity::WorldObjectListSearcher::Visit(DynamicObjectMapType &m) { for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } // Gameobject searchers template void Trinity::GameObjectSearcher::Visit(GameObjectMapType &m) { // already found if(i_object) return; for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::GameObjectLastSearcher::Visit(GameObjectMapType &m) { for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; if(i_check(itr->getSource())) i_object = itr->getSource(); } } template void Trinity::GameObjectListSearcher::Visit(GameObjectMapType &m) { for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } // Unit searchers template void Trinity::UnitSearcher::Visit(CreatureMapType &m) { // already found if(i_object) return; for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::UnitSearcher::Visit(PlayerMapType &m) { // already found if(i_object) return; for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::UnitLastSearcher::Visit(CreatureMapType &m) { for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; if(i_check(itr->getSource())) i_object = itr->getSource(); } } template void Trinity::UnitLastSearcher::Visit(PlayerMapType &m) { for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; if(i_check(itr->getSource())) i_object = itr->getSource(); } } template void Trinity::UnitListSearcher::Visit(PlayerMapType &m) { for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } template void Trinity::UnitListSearcher::Visit(CreatureMapType &m) { for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } // Creature searchers template void Trinity::CreatureSearcher::Visit(CreatureMapType &m) { // already found if(i_object) return; for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void Trinity::CreatureLastSearcher::Visit(CreatureMapType &m) { for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; if(i_check(itr->getSource())) i_object = itr->getSource(); } } template void Trinity::CreatureListSearcher::Visit(CreatureMapType &m) { for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if( i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } template void Trinity::PlayerListSearcher::Visit(PlayerMapType &m) { for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if( i_check(itr->getSource())) i_objects.push_back(itr->getSource()); } template void Trinity::PlayerSearcher::Visit(PlayerMapType &m) { // already found if(i_object) return; for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; if(i_check(itr->getSource())) { i_object = itr->getSource(); return; } } } template void MaNGOS::LocalizedPacketDo::operator()( Player* p ) { int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex(); uint32 cache_idx = loc_idx+1; WorldPacket* data; // create if not cached yet if(i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx]) { if(i_data_cache.size() < cache_idx+1) i_data_cache.resize(cache_idx+1); data = new WorldPacket(SMSG_MESSAGECHAT, 200); i_builder(*data,loc_idx); i_data_cache[cache_idx] = data; } else data = i_data_cache[cache_idx]; p->SendDirectMessage(data); } template void MaNGOS::LocalizedPacketListDo::operator()( Player* p ) { int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex(); uint32 cache_idx = loc_idx+1; WorldPacketList* data_list; // create if not cached yet if(i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty()) { if(i_data_cache.size() < cache_idx+1) i_data_cache.resize(cache_idx+1); data_list = &i_data_cache[cache_idx]; i_builder(*data_list,loc_idx); } else data_list = &i_data_cache[cache_idx]; for (size_t i = 0; i < data_list->size(); ++i) p->SendDirectMessage((*data_list)[i]); } struct ObjectDistanceOrder : public std::binary_function { const Unit* m_pSource; ObjectDistanceOrder(const Unit* pSource) : m_pSource(pSource) {}; bool operator()(const WorldObject* pLeft, const WorldObject* pRight) const { return m_pSource->GetDistanceOrder(pLeft, pRight); } }; struct ObjectDistanceOrderReversed : public std::binary_function { const Unit* m_pSource; ObjectDistanceOrderReversed(const Unit* pSource) : m_pSource(pSource) {}; bool operator()(const WorldObject* pLeft, const WorldObject* pRight) const { return !m_pSource->GetDistanceOrder(pLeft, pRight); } }; #endif // MANGOS_GRIDNOTIFIERSIMPL_H