/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Opcodes.h"
#include "Log.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Group.h"
#include "SocialMgr.h"
#include "Util.h"
#include "SpellAuras.h"
#include "Vehicle.h"
class Aura;
/* differeces from off:
-you can uninvite yourself - is is useful
-you can accept invitation even if leader went offline
*/
/* todo:
-group_destroyed msg is sent but not shown
-reduce xp gaining when in raid group
-quest sharing has to be corrected
-FIX sending PartyMemberStats
*/
void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res)
{
WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (8+member.size()+1));
data << (uint32)operation;
data << member;
data << (uint32)res;
SendPacket(&data);
}
void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data)
{
std::string membername;
recv_data >> membername;
// attempt add selected player
// cheating
if (!normalizePlayerName(membername))
{
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
return;
}
Player *player = objmgr.GetPlayer(membername.c_str());
// no player
if (!player)
{
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
return;
}
// restrict invite to GMs
if (!sWorld.getConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster())
{
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
return;
}
// can't group with
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
{
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_UNFRIENDLY);
return;
}
if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
{
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_NOT_IN_YOUR_INSTANCE);
return;
}
// just ignore us
if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
{
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
return;
}
if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
{
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
return;
}
Group *group = GetPlayer()->GetGroup();
if (group && group->isBGGroup())
group = GetPlayer()->GetOriginalGroup();
Group *group2 = player->GetGroup();
if (group2 && group2->isBGGroup())
group2 = player->GetOriginalGroup();
// player already in another group or invited
if (group2 || player->GetGroupInvite())
{
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_ALREADY_IN_GROUP);
return;
}
if (group)
{
// not have permissions for invite
if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
{
SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_YOU_NOT_LEADER);
return;
}
// not have place
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL);
return;
}
}
// ok, but group not exist, start a new group
// but don't create and save the group to the DB until
// at least one person joins
if (!group)
{
group = new Group;
// new group: if can't add then delete
if (!group->AddLeaderInvite(GetPlayer()))
{
delete group;
return;
}
if (!group->AddInvite(player))
{
delete group;
return;
}
}
else
{
// already existed group: if can't add then just leave
if (!group->AddInvite(player))
{
return;
}
}
// ok, we do it
WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
data << uint8(1); // ok
data << GetPlayer()->GetName();
player->GetSession()->SendPacket(&data);
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_OK);
}
void WorldSession::HandleGroupAcceptOpcode(WorldPacket & /*recv_data*/)
{
Group *group = GetPlayer()->GetGroupInvite();
if (!group) return;
if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
{
sLog.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
// remove in from ivites in any case
group->RemoveInvite(GetPlayer());
/** error handling **/
/********************/
// not have place
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL);
return;
}
Player* leader = objmgr.GetPlayer(group->GetLeaderGUID());
// forming a new group, create it
if (!group->IsCreated())
{
if (leader)
group->RemoveInvite(leader);
group->Create(group->GetLeaderGUID(), group->GetLeaderName());
objmgr.AddGroup(group);
}
// everything's fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
if (!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName()))
return;
group->BroadcastGroupUpdate();
}
void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/)
{
Group *group = GetPlayer()->GetGroupInvite();
if (!group) return;
// remember leader if online
Player *leader = objmgr.GetPlayer(group->GetLeaderGUID());
// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
if (!leader || !leader->GetSession())
return;
// report
WorldPacket data(SMSG_GROUP_DECLINE, 10); // guess size
data << GetPlayer()->GetName();
leader->GetSession()->SendPacket(&data);
}
void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
//can't uninvite yourself
if (guid == GetPlayer()->GetGUID())
{
sLog.outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
PartyResult res = GetPlayer()->CanUninviteFromGroup();
if (res != PARTY_RESULT_OK)
{
SendPartyResult(PARTY_OP_LEAVE, "", res);
return;
}
Group* grp = GetPlayer()->GetGroup();
if (!grp)
return;
if (grp->IsMember(guid))
{
Player::RemoveFromGroup(grp,guid);
return;
}
if (Player* plr = grp->GetInvited(guid))
{
plr->UninviteFromGroup();
return;
}
SendPartyResult(PARTY_OP_LEAVE, "", PARTY_RESULT_NOT_IN_YOUR_PARTY);
}
void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data)
{
std::string membername;
recv_data >> membername;
// player not found
if (!normalizePlayerName(membername))
return;
// can't uninvite yourself
if (GetPlayer()->GetName() == membername)
{
sLog.outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
PartyResult res = GetPlayer()->CanUninviteFromGroup();
if (res != PARTY_RESULT_OK)
{
SendPartyResult(PARTY_OP_LEAVE, "", res);
return;
}
Group* grp = GetPlayer()->GetGroup();
if (!grp)
return;
if (uint64 guid = grp->GetMemberGUID(membername))
{
Player::RemoveFromGroup(grp,guid);
return;
}
if (Player* plr = grp->GetInvited(membername))
{
plr->UninviteFromGroup();
return;
}
SendPartyResult(PARTY_OP_LEAVE, membername, PARTY_RESULT_NOT_IN_YOUR_PARTY);
}
void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recv_data)
{
Group *group = GetPlayer()->GetGroup();
if (!group)
return;
uint64 guid;
recv_data >> guid;
Player *player = objmgr.GetPlayer(guid);
/** error handling **/
if (!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
return;
/********************/
// everything's fine, do it
group->ChangeLeader(guid);
}
void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/)
{
if (!GetPlayer()->GetGroup())
return;
if (_player->InBattleGround())
{
SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED);
return;
}
/** error handling **/
/********************/
// everything's fine, do it
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), PARTY_RESULT_OK);
GetPlayer()->RemoveFromGroup();
}
void WorldSession::HandleLootMethodOpcode(WorldPacket & recv_data)
{
Group *group = GetPlayer()->GetGroup();
if (!group)
return;
uint32 lootMethod;
uint64 lootMaster;
uint32 lootThreshold;
recv_data >> lootMethod >> lootMaster >> lootThreshold;
/** error handling **/
if (!group->IsLeader(GetPlayer()->GetGUID()))
return;
/********************/
// everything's fine, do it
group->SetLootMethod((LootMethod)lootMethod);
group->SetLooterGuid(lootMaster);
group->SetLootThreshold((ItemQualities)lootThreshold);
group->SendUpdate();
}
void WorldSession::HandleLootRoll(WorldPacket &recv_data)
{
if (!GetPlayer()->GetGroup())
return;
uint64 Guid;
uint32 NumberOfPlayers;
uint8 rollType;
recv_data >> Guid; //guid of the item rolled
recv_data >> NumberOfPlayers;
recv_data >> rollType; //0: pass, 1: need, 2: greed
//sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise);
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
// everything's fine, do it
group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, rollType);
switch (rollType)
{
case ROLL_NEED:
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
break;
case ROLL_GREED:
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
break;
}
}
void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
{
if (!GetPlayer()->GetGroup())
return;
float x, y;
recv_data >> x;
recv_data >> y;
//sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
/** error handling **/
/********************/
// everything's fine, do it
WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
data << uint64(GetPlayer()->GetGUID());
data << float(x);
data << float(y);
GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
}
void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
{
uint32 minimum, maximum, roll;
recv_data >> minimum;
recv_data >> maximum;
/** error handling **/
if (minimum > maximum || maximum > 10000) // < 32768 for urand call
return;
/********************/
// everything's fine, do it
roll = urand(minimum, maximum);
//sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
data << uint32(minimum);
data << uint32(maximum);
data << uint32(roll);
data << uint64(GetPlayer()->GetGUID());
if (GetPlayer()->GetGroup())
GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
else
SendPacket(&data);
}
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recv_data)
{
Group *group = GetPlayer()->GetGroup();
if (!group)
return;
uint8 x;
recv_data >> x;
/** error handling **/
/********************/
// everything's fine, do it
if (x == 0xFF) // target icon request
{
group->SendTargetIconList(this);
}
else // target icon update
{
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
uint64 guid;
recv_data >> guid;
group->SetTargetIcon(x, _player->GetGUID(), guid);
}
}
void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recv_data*/)
{
Group *group = GetPlayer()->GetGroup();
if (!group)
return;
if (_player->InBattleGround())
return;
/** error handling **/
if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
return;
/********************/
// everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_OK);
group->ConvertToRaid();
}
void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data)
{
// we will get correct pointer for group here, so we don't have to check if group is BG raid
Group *group = GetPlayer()->GetGroup();
if (!group)
return;
std::string name;
uint8 groupNr;
recv_data >> name;
recv_data >> groupNr;
/** error handling **/
uint64 senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
return;
if (!group->HasFreeSlotSubGroup(groupNr))
return;
/********************/
Player *movedPlayer=objmgr.GetPlayer(name.c_str());
if (!movedPlayer)
return;
//Do not allow leader to change group of player in combat
if (movedPlayer->isInCombat())
return;
// everything's fine, do it
group->ChangeMembersGroup(movedPlayer, groupNr);
}
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data)
{
Group *group = GetPlayer()->GetGroup();
if (!group)
return;
uint64 guid;
uint8 flag;
recv_data >> guid;
recv_data >> flag;
/** error handling **/
if (!group->IsLeader(GetPlayer()->GetGUID()))
return;
/********************/
// everything's fine, do it
group->SetAssistant(guid, (flag != 0));
}
void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data)
{
sLog.outDebug("MSG_PARTY_ASSIGNMENT");
Group *group = GetPlayer()->GetGroup();
if (!group)
return;
uint8 flag, apply;
uint64 guid;
recv_data >> flag >> apply;
recv_data >> guid;
/** error handling **/
uint64 senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && group->IsAssistant(senderGuid))
return;
/********************/
// everything's fine, do it
if (flag == 0)
group->SetMainTank(guid, apply);
else if (flag == 1)
group->SetMainAssistant(guid, apply);
}
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data)
{
Group *group = GetPlayer()->GetGroup();
if (!group)
return;
if (recv_data.empty()) // request
{
/** error handling **/
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
/********************/
// everything's fine, do it
WorldPacket data(MSG_RAID_READY_CHECK, 8);
data << GetPlayer()->GetGUID();
group->BroadcastPacket(&data, false, -1);
group->OfflineReadyCheck();
}
else // answer
{
uint8 state;
recv_data >> state;
// everything's fine, do it
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
data << GetPlayer()->GetGUID();
data << state;
group->BroadcastReadyCheck(&data);
}
}
void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recv_data*/)
{
//Group* group = GetPlayer()->GetGroup();
//if (!group)
// return;
//if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
// return;
// Is any reaction need?
}
void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
{
uint32 mask = player->GetGroupUpdateFlag();
if (mask == GROUP_UPDATE_FLAG_NONE)
return;
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
uint32 byteCount = 0;
for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
if (mask & (1 << i))
byteCount += GroupUpdateLength[i];
data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
data->append(player->GetPackGUID());
*data << (uint32) mask;
if (mask & GROUP_UPDATE_FLAG_STATUS)
{
if (player)
{
if (player->IsPvP())
*data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
else
*data << (uint16) MEMBER_STATUS_ONLINE;
}
else
*data << (uint16) MEMBER_STATUS_OFFLINE;
}
if (mask & GROUP_UPDATE_FLAG_CUR_HP)
*data << (uint32) player->GetHealth();
if (mask & GROUP_UPDATE_FLAG_MAX_HP)
*data << (uint32) player->GetMaxHealth();
Powers powerType = player->getPowerType();
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
*data << (uint8) powerType;
if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
*data << (uint16) player->GetPower(powerType);
if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
*data << (uint16) player->GetMaxPower(powerType);
if (mask & GROUP_UPDATE_FLAG_LEVEL)
*data << (uint16) player->getLevel();
if (mask & GROUP_UPDATE_FLAG_ZONE)
*data << (uint16) player->GetZoneId();
if (mask & GROUP_UPDATE_FLAG_POSITION)
*data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();
if (mask & GROUP_UPDATE_FLAG_AURAS)
{
const uint64& auramask = player->GetAuraUpdateMaskForRaid();
*data << uint64(auramask);
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if (auramask & (uint64(1) << i))
{
AuraApplication const * aurApp = player->GetVisibleAura(i);
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
*data << uint8(1);
}
}
}
Pet *pet = player->GetPet();
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
{
if (pet)
*data << (uint64) pet->GetGUID();
else
*data << (uint64) 0;
}
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
{
if (pet)
*data << pet->GetName();
else
*data << (uint8) 0;
}
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
{
if (pet)
*data << (uint16) pet->GetDisplayId();
else
*data << (uint16) 0;
}
if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
{
if (pet)
*data << (uint32) pet->GetHealth();
else
*data << (uint32) 0;
}
if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
{
if (pet)
*data << (uint32) pet->GetMaxHealth();
else
*data << (uint32) 0;
}
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
{
if (pet)
*data << (uint8) pet->getPowerType();
else
*data << (uint8) 0;
}
if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
{
if (pet)
*data << (uint16) pet->GetPower(pet->getPowerType());
else
*data << (uint16) 0;
}
if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
{
if (pet)
*data << (uint16) pet->GetMaxPower(pet->getPowerType());
else
*data << (uint16) 0;
}
if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
{
if (player->GetVehicle()){
Vehicle* vv=player->GetVehicle();
*data << (uint32) vv->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat];
}
}
if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
{
if (pet)
{
const uint64& auramask = pet->GetAuraUpdateMaskForRaid();
*data << uint64(auramask);
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if (auramask & (uint64(1) << i))
{
AuraApplication const * aurApp = player->GetVisibleAura(i);
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
*data << uint8(1);
}
}
}
else
*data << (uint64) 0;
}
}
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
uint64 Guid;
recv_data >> Guid;
Player *player = objmgr.GetPlayer(Guid);
if (!player)
{
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
data.appendPackGUID(Guid);
data << (uint32) GROUP_UPDATE_FLAG_STATUS;
data << (uint16) MEMBER_STATUS_OFFLINE;
SendPacket(&data);
return;
}
Pet *pet = player->GetPet();
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
data.append(player->GetPackGUID());
uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
if (pet)
mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
Powers powerType = player->getPowerType();
data << (uint32) mask1; // group update mask
data << (uint16) MEMBER_STATUS_ONLINE; // member's online status
data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP
data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP
data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE
data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER
data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER
data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL
data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE
data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION
data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION
uint64 auramask = 0;
size_t maskPos = data.wpos();
data << (uint64) auramask; // placeholder
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
if (AuraApplication * aurApp = player->GetVisibleAura(i))
{
auramask |= (uint64(1) << i);
data << (uint32) aurApp->GetBase()->GetId();
data << (uint8) 1;
}
}
data.put(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS
if (pet)
{
Powers petpowertype = pet->getPowerType();
data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID
data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME
data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID
data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP
data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP
data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE
data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER
data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER
uint64 petauramask = 0;
size_t petMaskPos = data.wpos();
data << (uint64) petauramask; // placeholder
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
if (AuraApplication * auraApp = pet->GetVisibleAura(i))
{
petauramask |= (uint64(1) << i);
data << (uint32) auraApp->GetBase()->GetId();
data << (uint8) 1;
}
}
data.put(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
}
else
{
data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME
data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS
}
SendPacket(&data);
}
/*!*/void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket & /*recv_data*/)
{
// every time the player checks the character screen
_player->SendRaidInfo();
}
/*void WorldSession::HandleGroupCancelOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: got CMSG_GROUP_CANCEL.");
}*/
void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: Received CMSG_OPT_OUT_OF_LOOT");
uint32 unkn;
recv_data >> unkn;
// ignore if player not loaded
if (!GetPlayer()) // needed because STATUS_AUTHED
{
if (unkn!=0)
sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!");
return;
}
if (unkn!=0)
sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");
}