/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "Opcodes.h" #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "Group.h" #include "SocialMgr.h" #include "Util.h" #include "SpellAuras.h" #include "Vehicle.h" class Aura; /* differeces from off: -you can uninvite yourself - is is useful -you can accept invitation even if leader went offline */ /* todo: -group_destroyed msg is sent but not shown -reduce xp gaining when in raid group -quest sharing has to be corrected -FIX sending PartyMemberStats */ void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res) { WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (4+member.size()+1+4+4)); data << (uint32)operation; data << member; data << (uint32)res; data << uint32(0); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S) SendPacket(&data); } void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data) { std::string membername; recv_data >> membername; // attempt add selected player // cheating if (!normalizePlayerName(membername)) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } Player *player = objmgr.GetPlayer(membername.c_str()); // no player if (!player) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } // restrict invite to GMs if (!sWorld.getConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster()) return; // can't group with if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION); return; } if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S); return; } // just ignore us if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } Group *group = GetPlayer()->GetGroup(); if (group && group->isBGGroup()) group = GetPlayer()->GetOriginalGroup(); Group *group2 = player->GetGroup(); if (group2 && group2->isBGGroup()) group2 = player->GetOriginalGroup(); // player already in another group or invited if (group2 || player->GetGroupInvite()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S); return; } if (group) { // not have permissions for invite if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) { SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); return; } // not have place if (group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } } // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if (!group) { group = new Group; // new group: if can't add then delete if (!group->AddLeaderInvite(GetPlayer())) { delete group; return; } if (!group->AddInvite(player)) { delete group; return; } } else { // already existed group: if can't add then just leave if (!group->AddInvite(player)) { return; } } // ok, we do it WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << uint8(1); // invited/already in group flag data << GetPlayer()->GetName(); // max len 48 data << uint32(0); // unk data << uint8(0); // count //for (int i = 0; i < count; ++i) // data << uint32(0); data << uint32(0); // unk player->GetSession()->SendPacket(&data); SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK); } void WorldSession::HandleGroupAcceptOpcode(WorldPacket & /*recv_data*/) { Group *group = GetPlayer()->GetGroupInvite(); if (!group) return; if (group->GetLeaderGUID() == GetPlayer()->GetGUID()) { sLog.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); return; } // remove in from ivites in any case group->RemoveInvite(GetPlayer()); /** error handling **/ /********************/ // not have place if (group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } Player* leader = objmgr.GetPlayer(group->GetLeaderGUID()); // forming a new group, create it if (!group->IsCreated()) { if (leader) group->RemoveInvite(leader); group->Create(group->GetLeaderGUID(), group->GetLeaderName()); objmgr.AddGroup(group); } // everything's fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!! if (!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName())) return; group->BroadcastGroupUpdate(); } void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/) { Group *group = GetPlayer()->GetGroupInvite(); if (!group) return; // remember leader if online Player *leader = objmgr.GetPlayer(group->GetLeaderGUID()); // uninvite, group can be deleted GetPlayer()->UninviteFromGroup(); if (!leader || !leader->GetSession()) return; // report WorldPacket data(SMSG_GROUP_DECLINE, 10); // guess size data << GetPlayer()->GetName(); leader->GetSession()->SendPacket(&data); } void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; recv_data.read_skip(); // reason //can't uninvite yourself if (guid == GetPlayer()->GetGUID()) { sLog.outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); return; } PartyResult res = GetPlayer()->CanUninviteFromGroup(); if (res != ERR_PARTY_RESULT_OK) { SendPartyResult(PARTY_OP_UNINVITE, "", res); return; } Group* grp = GetPlayer()->GetGroup(); if (!grp) return; if (grp->IsMember(guid)) { Player::RemoveFromGroup(grp,guid); return; } if (Player* plr = grp->GetInvited(guid)) { plr->UninviteFromGroup(); return; } SendPartyResult(PARTY_OP_UNINVITE, "", ERR_TARGET_NOT_IN_GROUP_S); } void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data) { std::string membername; recv_data >> membername; // player not found if (!normalizePlayerName(membername)) return; // can't uninvite yourself if (GetPlayer()->GetName() == membername) { sLog.outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); return; } PartyResult res = GetPlayer()->CanUninviteFromGroup(); if (res != ERR_PARTY_RESULT_OK) { SendPartyResult(PARTY_OP_UNINVITE, "", res); return; } Group* grp = GetPlayer()->GetGroup(); if (!grp) return; if (uint64 guid = grp->GetMemberGUID(membername)) { Player::RemoveFromGroup(grp,guid); return; } if (Player* plr = grp->GetInvited(membername)) { plr->UninviteFromGroup(); return; } SendPartyResult(PARTY_OP_UNINVITE, membername, ERR_TARGET_NOT_IN_GROUP_S); } void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recv_data) { Group *group = GetPlayer()->GetGroup(); if (!group) return; uint64 guid; recv_data >> guid; Player *player = objmgr.GetPlayer(guid); /** error handling **/ if (!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group) return; /********************/ // everything's fine, do it group->ChangeLeader(guid); } void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/) { if (!GetPlayer()->GetGroup()) return; if (_player->InBattleGround()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED); return; } /** error handling **/ /********************/ // everything's fine, do it SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK); GetPlayer()->RemoveFromGroup(); } void WorldSession::HandleLootMethodOpcode(WorldPacket & recv_data) { Group *group = GetPlayer()->GetGroup(); if (!group) return; uint32 lootMethod; uint64 lootMaster; uint32 lootThreshold; recv_data >> lootMethod >> lootMaster >> lootThreshold; /** error handling **/ if (!group->IsLeader(GetPlayer()->GetGUID())) return; /********************/ // everything's fine, do it group->SetLootMethod((LootMethod)lootMethod); group->SetLooterGuid(lootMaster); group->SetLootThreshold((ItemQualities)lootThreshold); group->SendUpdate(); } void WorldSession::HandleLootRoll(WorldPacket &recv_data) { if (!GetPlayer()->GetGroup()) return; uint64 Guid; uint32 NumberOfPlayers; uint8 rollType; recv_data >> Guid; //guid of the item rolled recv_data >> NumberOfPlayers; recv_data >> rollType; //0: pass, 1: need, 2: greed //sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise); Group* group = GetPlayer()->GetGroup(); if (!group) return; // everything's fine, do it group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, rollType); switch (rollType) { case ROLL_NEED: GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1); break; case ROLL_GREED: GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1); break; } } void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data) { if (!GetPlayer()->GetGroup()) return; float x, y; recv_data >> x; recv_data >> y; //sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y); /** error handling **/ /********************/ // everything's fine, do it WorldPacket data(MSG_MINIMAP_PING, (8+4+4)); data << uint64(GetPlayer()->GetGUID()); data << float(x); data << float(y); GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID()); } void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data) { uint32 minimum, maximum, roll; recv_data >> minimum; recv_data >> maximum; /** error handling **/ if (minimum > maximum || maximum > 10000) // < 32768 for urand call return; /********************/ // everything's fine, do it roll = urand(minimum, maximum); //sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll); WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8); data << uint32(minimum); data << uint32(maximum); data << uint32(roll); data << uint64(GetPlayer()->GetGUID()); if (GetPlayer()->GetGroup()) GetPlayer()->GetGroup()->BroadcastPacket(&data, false); else SendPacket(&data); } void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recv_data) { Group *group = GetPlayer()->GetGroup(); if (!group) return; uint8 x; recv_data >> x; /** error handling **/ /********************/ // everything's fine, do it if (x == 0xFF) // target icon request { group->SendTargetIconList(this); } else // target icon update { if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; uint64 guid; recv_data >> guid; group->SetTargetIcon(x, _player->GetGUID(), guid); } } void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recv_data*/) { Group *group = GetPlayer()->GetGroup(); if (!group) return; if (_player->InBattleGround()) return; /** error handling **/ if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2) return; /********************/ // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code) SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK); group->ConvertToRaid(); } void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data) { // we will get correct pointer for group here, so we don't have to check if group is BG raid Group *group = GetPlayer()->GetGroup(); if (!group) return; std::string name; uint8 groupNr; recv_data >> name; recv_data >> groupNr; /** error handling **/ uint64 senderGuid = GetPlayer()->GetGUID(); if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid)) return; if (!group->HasFreeSlotSubGroup(groupNr)) return; /********************/ Player *movedPlayer=objmgr.GetPlayer(name.c_str()); if (!movedPlayer) return; //Do not allow leader to change group of player in combat if (movedPlayer->isInCombat()) return; // everything's fine, do it group->ChangeMembersGroup(movedPlayer, groupNr); } void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data) { Group *group = GetPlayer()->GetGroup(); if (!group) return; uint64 guid; uint8 flag; recv_data >> guid; recv_data >> flag; /** error handling **/ if (!group->IsLeader(GetPlayer()->GetGUID())) return; /********************/ // everything's fine, do it group->SetAssistant(guid, (flag != 0)); } void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data) { sLog.outDebug("MSG_PARTY_ASSIGNMENT"); Group *group = GetPlayer()->GetGroup(); if (!group) return; uint8 flag, apply; uint64 guid; recv_data >> flag >> apply; recv_data >> guid; /** error handling **/ uint64 senderGuid = GetPlayer()->GetGUID(); if (!group->IsLeader(senderGuid) && group->IsAssistant(senderGuid)) return; /********************/ // everything's fine, do it if (flag == 0) group->SetMainTank(guid, apply); else if (flag == 1) group->SetMainAssistant(guid, apply); } void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data) { Group *group = GetPlayer()->GetGroup(); if (!group) return; if (recv_data.empty()) // request { /** error handling **/ if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; /********************/ // everything's fine, do it WorldPacket data(MSG_RAID_READY_CHECK, 8); data << GetPlayer()->GetGUID(); group->BroadcastPacket(&data, false, -1); group->OfflineReadyCheck(); } else // answer { uint8 state; recv_data >> state; // everything's fine, do it WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); data << uint64(GetPlayer()->GetGUID()); data << uint8(state); group->BroadcastReadyCheck(&data); } } void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recv_data*/) { //Group* group = GetPlayer()->GetGroup(); //if (!group) // return; //if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) // return; // Is any reaction need? } void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); data->append(player->GetPackGUID()); *data << (uint32) mask; if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << (uint16) MEMBER_STATUS_ONLINE; } else *data << (uint16) MEMBER_STATUS_OFFLINE; } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << (uint32) player->GetHealth(); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << (uint32) player->GetMaxHealth(); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << (uint8) powerType; if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << (uint16) player->GetPower(powerType); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << (uint16) player->GetMaxPower(powerType); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << (uint16) player->getLevel(); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << (uint16) player->GetZoneId(); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY(); if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auramask = player->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const * aurApp = player->GetVisibleAura(i); *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); *data << uint8(1); } } } Pet *pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) *data << (uint64) pet->GetGUID(); else *data << (uint64) 0; } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << (uint16) pet->GetDisplayId(); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << (uint32) pet->GetHealth(); else *data << (uint32) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << (uint32) pet->GetMaxHealth(); else *data << (uint32) 0; } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << (uint8) pet->getPowerType(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << (uint16) pet->GetPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << (uint16) pet->GetMaxPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (player->GetVehicle()){ Vehicle* vv=player->GetVehicle(); *data << (uint32) vv->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]; } } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { const uint64& auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const * aurApp = player->GetVisibleAura(i); *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); *data << uint8(1); } } } else *data << (uint64) 0; } } /*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data) { sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 Guid; recv_data >> Guid; Player *player = objmgr.GetPlayer(Guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.appendPackGUID(Guid); data << (uint32) GROUP_UPDATE_FLAG_STATUS; data << (uint16) MEMBER_STATUS_OFFLINE; SendPacket(&data); return; } Pet *pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF if (pet) mask1 = 0x7FFFFFFF; // for hunters and other classes with pets Powers powerType = player->getPowerType(); data << (uint32) mask1; // group update mask data << (uint16) MEMBER_STATUS_ONLINE; // member's online status data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION uint64 auramask = 0; size_t maskPos = data.wpos(); data << (uint64) auramask; // placeholder for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication * aurApp = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << (uint32) aurApp->GetBase()->GetId(); data << (uint8) 1; } } data.put(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS if (pet) { Powers petpowertype = pet->getPowerType(); data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << (uint64) petauramask; // placeholder for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication * auraApp = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); data << (uint32) auraApp->GetBase()->GetId(); data << (uint8) 1; } } data.put(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } else { data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS } SendPacket(&data); } /*!*/void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket & /*recv_data*/) { // every time the player checks the character screen _player->SendRaidInfo(); } /*void WorldSession::HandleGroupCancelOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: got CMSG_GROUP_CANCEL."); }*/ void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: Received CMSG_OPT_OUT_OF_LOOT"); uint32 passOnLoot; recv_data >> passOnLoot; // 1 always pass, 0 do not pass // ignore if player not loaded if (!GetPlayer()) // needed because STATUS_AUTHED { if (passOnLoot != 0) sLog.outError("CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!"); return; } GetPlayer()->SetPassOnGroupLoot(passOnLoot); }