/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "WorldPacket.h" #include "WorldSession.h" #include "World.h" #include "ObjectMgr.h" #include "Log.h" #include "Opcodes.h" #include "Guild.h" #include "GossipDef.h" #include "SocialMgr.h" void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket) { uint32 guildId; Guild *guild; //sLog.outDebug("WORLD: Received CMSG_GUILD_QUERY"); recvPacket >> guildId; guild = objmgr.GetGuildById(guildId); if(!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } guild->Query(this); } void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket) { std::string gname; //sLog.outDebug("WORLD: Received CMSG_GUILD_CREATE"); recvPacket >> gname; if(GetPlayer()->GetGuildId()) return; Guild *guild = new Guild; if(!guild->Create(GetPlayer(),gname)) { delete guild; return; } objmgr.AddGuild(guild); } void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket) { std::string Invitedname, plname; //sLog.outDebug("WORLD: Received CMSG_GUILD_INVITE"); Player * player = NULL; recvPacket >> Invitedname; if(normalizePlayerName(Invitedname)) player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str()); if(!player) { SendGuildCommandResult(GUILD_INVITE_S, Invitedname, GUILD_PLAYER_NOT_FOUND); return; } Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if(!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } // OK result but not send invite if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) return; // not let enemies sign guild charter if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam()) { SendGuildCommandResult(GUILD_INVITE_S, Invitedname, GUILD_NOT_ALLIED); return; } if(player->GetGuildId()) { plname = player->GetName(); SendGuildCommandResult(GUILD_INVITE_S, plname, ALREADY_IN_GUILD); return; } if(player->GetGuildIdInvited()) { plname = player->GetName(); SendGuildCommandResult(GUILD_INVITE_S, plname, ALREADY_INVITED_TO_GUILD); return; } if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_INVITE)) { SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS); return; } sLog.outDebug("Player %s Invited %s to Join his Guild", GetPlayer()->GetName(), Invitedname.c_str()); player->SetGuildIdInvited(GetPlayer()->GetGuildId()); // Put record into guildlog guild->LogGuildEvent(GUILD_EVENT_LOG_INVITE_PLAYER, GetPlayer()->GetGUIDLow(), player->GetGUIDLow(), 0); WorldPacket data(SMSG_GUILD_INVITE, (8+10)); // guess size data << GetPlayer()->GetName(); data << guild->GetName(); player->GetSession()->SendPacket(&data); //sLog.outDebug("WORLD: Sent (SMSG_GUILD_INVITE)"); } void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket) { std::string plName; //sLog.outDebug("WORLD: Received CMSG_GUILD_REMOVE"); recvPacket >> plName; if(!normalizePlayerName(plName)) return; Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if(!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_REMOVE)) { SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS); return; } uint64 plGuid; MemberSlot* slot = guild->GetMemberSlot(plName, plGuid); if(!slot) { SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S); return; } if(slot->RankId == GR_GUILDMASTER) { SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE); return; } //do not allow to kick player with same or higher rights if(GetPlayer()->GetRank() >= slot->RankId) { SendGuildCommandResult(GUILD_QUIT_S, plName, GUILD_RANK_TOO_HIGH_S); return; } guild->DelMember(plGuid); // Put record into guildlog guild->LogGuildEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), 0); WorldPacket data(SMSG_GUILD_EVENT, (2+20)); // guess size data << (uint8)GE_REMOVED; data << (uint8)2; // strings count data << plName; data << GetPlayer()->GetName(); guild->BroadcastPacket(&data); } void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/) { Guild *guild; Player *player = GetPlayer(); //sLog.outDebug("WORLD: Received CMSG_GUILD_ACCEPT"); guild = objmgr.GetGuildById(player->GetGuildIdInvited()); if(!guild || player->GetGuildId()) return; // not let enemies sign guild charter if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != objmgr.GetPlayerTeamByGUID(guild->GetLeader())) return; if(!guild->AddMember(GetPlayer()->GetGUID(),guild->GetLowestRank())) return; // Put record into guildlog guild->LogGuildEvent(GUILD_EVENT_LOG_JOIN_GUILD, GetPlayer()->GetGUIDLow(), 0, 0); WorldPacket data(SMSG_GUILD_EVENT, (2+10)); // guess size data << (uint8)GE_JOINED; data << (uint8)1; // strings count data << player->GetName(); guild->BroadcastPacket(&data); //sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)"); } void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/) { //sLog.outDebug("WORLD: Received CMSG_GUILD_DECLINE"); GetPlayer()->SetGuildIdInvited(0); GetPlayer()->SetInGuild(0); } void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/) { Guild *guild; //sLog.outDebug("WORLD: Received CMSG_GUILD_INFO"); guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if(!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } WorldPacket data(SMSG_GUILD_INFO, (5*4 + guild->GetName().size() + 1)); data << guild->GetName(); data << guild->GetCreatedDay(); data << guild->GetCreatedMonth(); data << guild->GetCreatedYear(); data << guild->GetMemberSize(); data << guild->GetMemberSize(); SendPacket(&data); } void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/) { //sLog.outDebug("WORLD: Received CMSG_GUILD_ROSTER"); Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if(!guild) return; guild->Roster(this); } void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket) { std::string plName; //sLog.outDebug("WORLD: Received CMSG_GUILD_PROMOTE"); recvPacket >> plName; if(!normalizePlayerName(plName)) return; Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if(!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_PROMOTE)) { SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS); return; } uint64 plGuid; MemberSlot* slot = guild->GetMemberSlot(plName, plGuid); if(!slot) { SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S); return; } if(plGuid == GetPlayer()->GetGUID()) { SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID); return; } //allow to promote only to lower rank than member's rank //guildmaster's rank = 0 //GetPlayer()->GetRank() + 1 is highest rank that current player can promote to if(GetPlayer()->GetRank() + 1 >= slot->RankId) { SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_RANK_TOO_HIGH_S); return; } uint32 newRankId = slot->RankId - 1; //when promoting player, rank is decreased WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size data << (uint8)GE_PROMOTION; data << (uint8)3; // strings count data << GetPlayer()->GetName(); data << plName; data << guild->GetRankName(newRankId); guild->BroadcastPacket(&data); guild->ChangeRank(plGuid, newRankId); // Put record into guildlog guild->LogGuildEvent(GUILD_EVENT_LOG_PROMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId); } void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket) { std::string plName; //sLog.outDebug("WORLD: Received CMSG_GUILD_DEMOTE"); recvPacket >> plName; if(!normalizePlayerName(plName)) return; Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if(!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_DEMOTE)) { SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS); return; } uint64 plGuid; MemberSlot* slot = guild->GetMemberSlot(plName, plGuid); if (!slot) { SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S); return; } if(plGuid == GetPlayer()->GetGUID()) { SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID); return; } //do not allow to demote same or higher rank if(GetPlayer()->GetRank() >= slot->RankId) { SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_RANK_TOO_HIGH_S); return; } //do not allow to demote lowest rank if(slot->RankId >= guild->GetLowestRank()) { SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_ALREADY_LOWEST_RANK_S); return; } uint32 newRankId = slot->RankId + 1; //when demoting player, rank is increased guild->ChangeRank(plGuid, newRankId); // Put record into guildlog guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId); WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size data << (uint8)GE_DEMOTION; data << (uint8)3; // strings count data << GetPlayer()->GetName(); data << plName; data << guild->GetRankName(slot->RankId); guild->BroadcastPacket(&data); } void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/) { std::string plName; Guild *guild; //sLog.outDebug("WORLD: Received CMSG_GUILD_LEAVE"); guild = objmgr.GetGuildById(_player->GetGuildId()); if(!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } if(_player->GetGUID() == guild->GetLeader() && guild->GetMemberSize() > 1) { SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE); return; } if(_player->GetGUID() == guild->GetLeader()) { guild->Disband(); return; } plName = _player->GetName(); guild->DelMember(_player->GetGUID()); // Put record into guildlog guild->LogGuildEvent(GUILD_EVENT_LOG_LEAVE_GUILD, _player->GetGUIDLow(), 0, 0); WorldPacket data(SMSG_GUILD_EVENT, (2+10)); // guess size data << (uint8)GE_LEFT; data << (uint8)1; // strings count data << plName; guild->BroadcastPacket(&data); //sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)"); SendGuildCommandResult(GUILD_QUIT_S, guild->GetName(), GUILD_PLAYER_NO_MORE_IN_GUILD); } void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/) { std::string name; Guild *guild; //sLog.outDebug("WORLD: Received CMSG_GUILD_DISBAND"); guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if(!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } if(GetPlayer()->GetGUID() != guild->GetLeader()) { SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS); return; } guild->Disband(); //sLog.outDebug("WORLD: Guild Sucefully Disbanded"); } void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket) { std::string name; Player *oldLeader = GetPlayer(); Guild *guild; //sLog.outDebug("WORLD: Received CMSG_GUILD_LEADER"); recvPacket >> name; if(!normalizePlayerName(name)) return; guild = objmgr.GetGuildById(oldLeader->GetGuildId()); if (!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } if( oldLeader->GetGUID() != guild->GetLeader()) { SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS); return; } uint64 newLeaderGUID; MemberSlot* slot = guild->GetMemberSlot(name, newLeaderGUID); if (!slot) { SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S); return; } guild->SetLeader(newLeaderGUID); guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER); WorldPacket data(SMSG_GUILD_EVENT, (2+20)); // guess size data << (uint8)GE_LEADER_CHANGED; data << (uint8)2; // strings count data << oldLeader->GetName(); data << name.c_str(); guild->BroadcastPacket(&data); //sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)"); } void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket) { Guild *guild; std::string MOTD; //sLog.outDebug("WORLD: Received CMSG_GUILD_MOTD"); guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if(!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_SETMOTD)) { SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS); return; } if(!recvPacket.empty()) recvPacket >> MOTD; else MOTD = ""; guild->SetMOTD(MOTD); WorldPacket data(SMSG_GUILD_EVENT, (2+MOTD.size()+1)); data << (uint8)GE_MOTD; data << (uint8)1; // strings count data << MOTD; guild->BroadcastPacket(&data); //sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)"); } void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket) { std::string name,PNOTE; //sLog.outDebug("WORLD: Received CMSG_GUILD_SET_PUBLIC_NOTE"); recvPacket >> name; if(!normalizePlayerName(name)) return; Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if (!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EPNOTE)) { SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS); return; } uint64 plGuid; MemberSlot* slot = guild->GetMemberSlot(name, plGuid); if (!slot) { SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S); return; } recvPacket >> PNOTE; guild->SetPNOTE(plGuid, PNOTE); guild->Roster(this); } void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket) { std::string plName, OFFNOTE; //sLog.outDebug("WORLD: Received CMSG_GUILD_SET_OFFICER_NOTE"); recvPacket >> plName; if(!normalizePlayerName(plName)) return; Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if (!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EOFFNOTE)) { SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS); return; } uint64 plGuid; MemberSlot* slot = guild->GetMemberSlot(plName, plGuid); if (!slot) { SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S); return; } recvPacket >> OFFNOTE; guild->SetOFFNOTE(plGuid, OFFNOTE); guild->Roster(this); } void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) { //recvPacket.hexlike(); Guild *guild; std::string rankname; uint32 rankId; uint32 rights, MoneyPerDay; //sLog.outDebug("WORLD: Received CMSG_GUILD_RANK"); guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if(!guild) { recvPacket.rpos(recvPacket.wpos()); // set to end to avoid warnings spam SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } else if(GetPlayer()->GetGUID() != guild->GetLeader()) { recvPacket.rpos(recvPacket.wpos()); // set to end to avoid warnings spam SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS); return; } recvPacket >> rankId; recvPacket >> rights; recvPacket >> rankname; recvPacket >> MoneyPerDay; for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) { uint32 BankRights; uint32 BankSlotPerDay; recvPacket >> BankRights; recvPacket >> BankSlotPerDay; guild->SetBankRightsAndSlots(rankId, uint8(i), uint16(BankRights & 0xFF), uint16(BankSlotPerDay), true); } sLog.outDebug("WORLD: Changed RankName to %s , Rights to 0x%.4X", rankname.c_str(), rights); guild->SetBankMoneyPerDay(rankId, MoneyPerDay); guild->SetRankName(rankId, rankname); if (rankId == GR_GUILDMASTER) // prevent loss leader rights rights = GR_RIGHT_ALL; guild->SetRankRights(rankId, rights); guild->Query(this); guild->Roster(); // broadcast for tab rights update } void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) { Guild *guild; std::string rankname; //sLog.outDebug("WORLD: Received CMSG_GUILD_ADD_RANK"); guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if(!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } if(GetPlayer()->GetGUID() != guild->GetLeader()) { SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS); return; } if(guild->GetRanksSize() >= GUILD_RANKS_MAX_COUNT) // client not let create more 10 than ranks return; recvPacket >> rankname; guild->CreateRank(rankname, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); guild->Query(this); guild->Roster(); // broadcast for tab rights update } void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/) { Guild *guild; std::string rankname; //sLog.outDebug("WORLD: Received CMSG_GUILD_DEL_RANK"); guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if(!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } else if(GetPlayer()->GetGUID() != guild->GetLeader()) { SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS); return; } guild->DelRank(); guild->Query(this); guild->Roster(); // broadcast for tab rights update } void WorldSession::SendGuildCommandResult(uint32 typecmd, const std::string& str,uint32 cmdresult) { WorldPacket data(SMSG_GUILD_COMMAND_RESULT, (8+str.size()+1)); data << typecmd; data << str; data << cmdresult; SendPacket(&data); //sLog.outDebug("WORLD: Sent (SMSG_GUILD_COMMAND_RESULT)"); } void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket) { //sLog.outDebug("WORLD: Received CMSG_GUILD_INFO_TEXT"); std::string GINFO; recvPacket >> GINFO; Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if(!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_MODIFY_GUILD_INFO)) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PERMISSIONS); return; } guild->SetGINFO(GINFO); } void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket) { //sLog.outDebug("WORLD: Received MSG_SAVE_GUILD_EMBLEM"); uint64 vendorGuid; uint32 EmblemStyle; uint32 EmblemColor; uint32 BorderStyle; uint32 BorderColor; uint32 BackgroundColor; recvPacket >> vendorGuid; Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid,UNIT_NPC_FLAG_TABARDDESIGNER); if (!pCreature) { //"That's not an emblem vendor!" SendSaveGuildEmblem(ERR_GUILDEMBLEM_INVALIDVENDOR); sLog.outDebug("WORLD: HandleSaveGuildEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid)); return; } // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); recvPacket >> EmblemStyle; recvPacket >> EmblemColor; recvPacket >> BorderStyle; recvPacket >> BorderColor; recvPacket >> BackgroundColor; Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if(!guild) { //"You are not part of a guild!"; SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOGUILD); return; } if (guild->GetLeader() != GetPlayer()->GetGUID()) { //"Only guild leaders can create emblems." SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTGUILDMASTER); return; } if(GetPlayer()->GetMoney() < 10*GOLD) { //"You can't afford to do that." SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTENOUGHMONEY); return; } GetPlayer()->ModifyMoney(-10*GOLD); guild->SetEmblem(EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor); //"Guild Emblem saved." SendSaveGuildEmblem(ERR_GUILDEMBLEM_SUCCESS); guild->Query(this); } void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */) { // empty sLog.outDebug("WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)"); //recvPacket.hexlike(); uint32 GuildId = GetPlayer()->GetGuildId(); if (GuildId == 0) return; Guild *pGuild = objmgr.GetGuildById(GuildId); if(!pGuild) return; pGuild->DisplayGuildEventLog(this); } /****** GUILD BANK *******/ void WorldSession::HandleGuildBankMoneyWithdrawn( WorldPacket & /* recv_data */ ) { sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)"); //recv_data.hexlike(); uint32 GuildId = GetPlayer()->GetGuildId(); if (GuildId == 0) return; Guild *pGuild = objmgr.GetGuildById(GuildId); if(!pGuild) return; pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow()); } void WorldSession::HandleGuildPermissions( WorldPacket& /* recv_data */ ) { sLog.outDebug("WORLD: Received (MSG_GUILD_PERMISSIONS)"); uint32 GuildId = GetPlayer()->GetGuildId(); if (GuildId == 0) return; Guild *pGuild = objmgr.GetGuildById(GuildId); if(!pGuild) return; uint32 rankId = GetPlayer()->GetRank(); WorldPacket data(MSG_GUILD_PERMISSIONS, 4*15+1); data << uint32(rankId); // guild rank id data << uint32(pGuild->GetRankRights(rankId)); // rank rights // money per day left data << uint32(pGuild->GetMemberMoneyWithdrawRem(GetPlayer()->GetGUIDLow())); data << uint8(pGuild->GetPurchasedTabs()); // tabs count // why sending all info when not all tabs are purchased??? for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) { data << uint32(pGuild->GetBankRights(rankId, uint8(i))); data << uint32(pGuild->GetMemberSlotWithdrawRem(GetPlayer()->GetGUIDLow(), uint8(i))); } SendPacket(&data); sLog.outDebug("WORLD: Sent (MSG_GUILD_PERMISSIONS)"); } /* Called when clicking on Guild bank gameobject */ void WorldSession::HandleGuildBankerActivate( WorldPacket & recv_data ) { sLog.outDebug("WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)"); uint64 GoGuid; uint8 unk; recv_data >> GoGuid >> unk; if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) return; if (uint32 GuildId = GetPlayer()->GetGuildId()) { if(Guild *pGuild = objmgr.GetGuildById(GuildId)) { pGuild->DisplayGuildBankTabsInfo(this); return; } } SendGuildCommandResult(GUILD_BANK_S, "", GUILD_PLAYER_NOT_IN_GUILD); } /* Called when opening guild bank tab only (first one) */ void WorldSession::HandleGuildBankQueryTab( WorldPacket & recv_data ) { sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)"); uint64 GoGuid; uint8 TabId,unk1; recv_data >> GoGuid >> TabId >> unk1; if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) return; uint32 GuildId = GetPlayer()->GetGuildId(); if (GuildId == 0) return; Guild *pGuild = objmgr.GetGuildById(GuildId); if(!pGuild) return; // Let's update the amount of gold the player can withdraw before displaying the content // This is usefull if money withdraw right has changed pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow()); pGuild->DisplayGuildBankContent(this, TabId); } void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data ) { sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)"); uint64 GoGuid; uint32 money; recv_data >> GoGuid >> money; if (!money) return; if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) return; uint32 GuildId = GetPlayer()->GetGuildId(); if (GuildId == 0) return; Guild *pGuild = objmgr.GetGuildById(GuildId); if(!pGuild) return; if (GetPlayer()->GetMoney() < money) return; CharacterDatabase.BeginTransaction(); pGuild->SetBankMoney(pGuild->GetGuildBankMoney()+money); GetPlayer()->ModifyMoney(-int(money)); GetPlayer()->SaveGoldToDB(); CharacterDatabase.CommitTransaction(); // logging money if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)", _player->GetName(),_player->GetSession()->GetAccountId(),money,GuildId); } // log pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money); pGuild->DisplayGuildBankTabsInfo(this); pGuild->DisplayGuildBankContent(this, 0); } void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data ) { sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)"); uint64 GoGuid; uint32 money; recv_data >> GoGuid >> money; if (!money) return; if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) return; uint32 GuildId = GetPlayer()->GetGuildId(); if (GuildId == 0) return; Guild *pGuild = objmgr.GetGuildById(GuildId); if(!pGuild) return; if (pGuild->GetGuildBankMoney()HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_WITHDRAW_GOLD)) return; CharacterDatabase.BeginTransaction(); if (!pGuild->MemberMoneyWithdraw(money, GetPlayer()->GetGUIDLow())) { CharacterDatabase.RollbackTransaction(); return; } GetPlayer()->ModifyMoney(money); GetPlayer()->SaveGoldToDB(); CharacterDatabase.CommitTransaction(); // Log pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money); pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow()); pGuild->DisplayGuildBankTabsInfo(this); pGuild->DisplayGuildBankContent(this,0); } void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data ) { sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)"); //recv_data.hexlike(); uint64 GoGuid; uint8 BankToBank; uint8 BankTab, BankTabSlot, AutoStore; uint8 PlayerSlot = NULL_SLOT; uint8 PlayerBag = NULL_BAG; uint8 BankTabDst, BankTabSlotDst, unk2; uint8 ToChar = 1; uint32 ItemEntry, unk1; uint32 AutoStoreCount = 0; uint32 SplitedAmount = 0; recv_data >> GoGuid >> BankToBank; if (BankToBank) { recv_data >> BankTabDst; recv_data >> BankTabSlotDst; recv_data >> unk1; // always 0 recv_data >> BankTab; recv_data >> BankTabSlot; recv_data >> ItemEntry; recv_data >> unk2; // always 0 recv_data >> SplitedAmount; if (BankTabSlotDst >= GUILD_BANK_MAX_SLOTS || (BankTabDst == BankTab && BankTabSlotDst == BankTabSlot)) { recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet return; } } else { recv_data >> BankTab; recv_data >> BankTabSlot; recv_data >> ItemEntry; recv_data >> AutoStore; if (AutoStore) { recv_data >> AutoStoreCount; recv_data.read_skip(); // ToChar (?), always and expected to be 1 (autostore only triggered in guild->ToChar) recv_data.read_skip(); // unknown, always 0 } else { recv_data >> PlayerBag; recv_data >> PlayerSlot; recv_data >> ToChar; recv_data >> SplitedAmount; } if (BankTabSlot >= GUILD_BANK_MAX_SLOTS && BankTabSlot != 0xFF) { recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet return; } } if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) return; uint32 GuildId = GetPlayer()->GetGuildId(); if (GuildId == 0) return; Guild *pGuild = objmgr.GetGuildById(GuildId); if(!pGuild) return; Player *pl = GetPlayer(); // Bank <-> Bank if (BankToBank) { pGuild->SwapItems(pl, BankTab, BankTabSlot, BankTabDst, BankTabSlotDst, SplitedAmount); return; } // Player <-> Bank // allow work with inventory only if(!Player::IsInventoryPos(PlayerBag,PlayerSlot) && !(PlayerBag == NULL_BAG && PlayerSlot == NULL_SLOT) ) { _player->SendEquipError( EQUIP_ERR_NONE, NULL, NULL ); return; } // BankToChar swap or char to bank remaining if (ToChar) // Bank -> Char cases pGuild->MoveFromBankToChar(pl, BankTab, BankTabSlot, PlayerBag, PlayerSlot, SplitedAmount); else // Char -> Bank cases pGuild->MoveFromCharToBank(pl, PlayerBag, PlayerSlot, BankTab, BankTabSlot, SplitedAmount); } void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data ) { sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)"); //recv_data.hexlike(); uint64 GoGuid; uint8 TabId; recv_data >> GoGuid; recv_data >> TabId; if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) return; uint32 GuildId = GetPlayer()->GetGuildId(); if (GuildId==0) return; Guild *pGuild = objmgr.GetGuildById(GuildId); if(!pGuild) return; uint32 TabCost = GetGuildBankTabPrice(TabId) * GOLD; if (!TabCost) return; if (pGuild->GetPurchasedTabs() >= GUILD_BANK_MAX_TABS) return; if (TabId != pGuild->GetPurchasedTabs()) // m_PurchasedTabs = 0 when buying Tab 0, that is why this check can be made { sLog.outError("Error: trying to buy a tab non contigous to owned ones"); return; } if (GetPlayer()->GetMoney() < TabCost) // Should not happen, this is checked by client return; // Go on with creating tab pGuild->CreateNewBankTab(); GetPlayer()->ModifyMoney(-int(TabCost)); pGuild->SetBankMoneyPerDay(GetPlayer()->GetRank(), WITHDRAW_MONEY_UNLIMITED); pGuild->SetBankRightsAndSlots(GetPlayer()->GetRank(), TabId, GUILD_BANK_RIGHT_FULL, WITHDRAW_SLOT_UNLIMITED, true); pGuild->Roster(); // broadcast for tab rights update pGuild->DisplayGuildBankTabsInfo(this); } void WorldSession::HandleGuildBankUpdateTab( WorldPacket & recv_data ) { sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)"); //recv_data.hexlike(); uint64 GoGuid; uint8 TabId; std::string Name; std::string IconIndex; recv_data >> GoGuid; recv_data >> TabId; recv_data >> Name; recv_data >> IconIndex; if(Name.empty()) return; if(IconIndex.empty()) return; if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) return; uint32 GuildId = GetPlayer()->GetGuildId(); if (GuildId==0) return; Guild *pGuild = objmgr.GetGuildById(GuildId); if(!pGuild) return; pGuild->SetGuildBankTabInfo(TabId, Name, IconIndex); pGuild->DisplayGuildBankTabsInfo(this); pGuild->DisplayGuildBankContent(this, TabId); } void WorldSession::HandleGuildBankLogQuery( WorldPacket & recv_data ) { sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)"); uint32 GuildId = GetPlayer()->GetGuildId(); if (GuildId == 0) return; Guild *pGuild = objmgr.GetGuildById(GuildId); if(!pGuild) return; uint8 TabId; recv_data >> TabId; pGuild->DisplayGuildBankLogs(this, TabId); } void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data) { sLog.outDebug("WORLD: Received MSG_QUERY_GUILD_BANK_TEXT"); uint32 GuildId = GetPlayer()->GetGuildId(); if (GuildId == 0) return; Guild *pGuild = objmgr.GetGuildById(GuildId); if(!pGuild) return; uint8 TabId; recv_data >> TabId; pGuild->SendGuildBankTabText(this, TabId); } void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data) { sLog.outDebug("WORLD: Received CMSG_SET_GUILD_BANK_TEXT"); uint32 GuildId = GetPlayer()->GetGuildId(); if (GuildId == 0) return; Guild *pGuild = objmgr.GetGuildById(GuildId); if(!pGuild) return; uint8 TabId; std::string Text; recv_data >> TabId; recv_data >> Text; pGuild->SetGuildBankTabText(TabId, Text); } void WorldSession::SendSaveGuildEmblem( uint32 msg ) { WorldPacket data(MSG_SAVE_GUILD_EMBLEM, 4); data << uint32(msg); // not part of guild SendPacket( &data ); }