/* * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "LFGMgr.h" #include "WorldSession.h" #include "WorldPacket.h" #include "Player.h" void WorldSession::HandleSetLfgCommentOpcode(WorldPacket & recv_data) { sLog.outDebug("CMSG_SET_LFG_COMMENT"); std::string comment; recv_data >> comment; GetPlayer()->m_lookingForGroup.comment = comment; } void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/) { sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST"); sLFGMgr.SendLfgPlayerInfo(GetPlayer()); } void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*/) { sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST"); sLFGMgr.SendLfgPartyInfo(GetPlayer()); } void WorldSession::SendLfgUpdatePlayer(uint8 updateType, uint32 dungeonEntry /* = 0*/) { bool queued = false; bool extrainfo = false; switch(updateType) { case LFG_UPDATETYPE_JOIN_PROPOSAL: case LFG_UPDATETYPE_ADDED_TO_QUEUE: queued = true; extrainfo = true; break; //case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences... case LFG_UPDATETYPE_PROPOSAL_FOUND: extrainfo = true; break; } sLog.outDebug("SMSG_LFG_UPDATE_PLAYER"); WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + !dungeonEntry ? 4 : GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length())); data << uint8(updateType); // Lfg Update type data << uint8(extrainfo); // Extra info if (extrainfo) { data << uint8(queued); // Join the queue data << uint8(0); // unk - Always 0 data << uint8(0); // unk - Always 0 if (dungeonEntry) { data << uint8(1); data << uint32(dungeonEntry); } else { uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size(); data << uint8(size); for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it) data << uint32(*it); } data << GetPlayer()->m_lookingForGroup.comment; } SendPacket(&data); } void WorldSession::SendLfgUpdateParty(uint8 updateType, uint32 dungeonEntry /* = 0*/) { bool join = false; bool extrainfo = false; bool queued = false; switch(updateType) { case LFG_UPDATETYPE_JOIN_PROPOSAL: extrainfo = true; break; case LFG_UPDATETYPE_ADDED_TO_QUEUE: extrainfo = true; join = true; queued = true; break; case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences... queued = true; break; case LFG_UPDATETYPE_PROPOSAL_FOUND: extrainfo = true; join = true; break; } sLog.outDebug("SMSG_LFG_UPDATE_PARTY"); WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + !dungeonEntry ? 4 : GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length())); data << uint8(updateType); // Lfg Update type data << uint8(extrainfo); // Extra info if (extrainfo) { data << uint8(join); // LFG Join data << uint8(queued); // Join the queue data << uint8(0); // unk - Always 0 data << uint8(0); // unk - Always 0 if (dungeonEntry) { data << uint8(1); data << uint32(dungeonEntry); } else { uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size(); data << uint8(size); for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it) data << uint32(*it); } data << GetPlayer()->m_lookingForGroup.comment; } SendPacket(&data); }