/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "WorldSession.h" #include "Log.h" #include "Database/DatabaseEnv.h" #include "Player.h" #include "WorldPacket.h" #include "ObjectMgr.h" #include "World.h" static void AttemptJoin(Player* _player) { // skip not can autojoin cases and player group case if(!_player->m_lookingForGroup.canAutoJoin() || _player->GetGroup()) return; //TODO: Guard Player Map HashMapHolder::MapType const& players = ObjectAccessor::Instance().GetPlayers(); for(HashMapHolder::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) { Player *plr = iter->second; // skip enemies and self if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam()) continue; //skip players not in world if(!plr->IsInWorld()) continue; // skip not auto add, not group leader cases if(!plr->GetSession()->LookingForGroup_auto_add || plr->GetGroup() && plr->GetGroup()->GetLeaderGUID()!=plr->GetGUID()) continue; // skip non auto-join or empty slots, or non compatible slots if(!plr->m_lookingForGroup.more.canAutoJoin() || !_player->m_lookingForGroup.HaveInSlot(plr->m_lookingForGroup.more)) continue; // attempt create group, or skip if(!plr->GetGroup()) { Group* group = new Group; if(!group->Create(plr->GetGUID(), plr->GetName())) { delete group; continue; } objmgr.AddGroup(group); } // stop at success join if(plr->GetGroup()->AddMember(_player->GetGUID(), _player->GetName())) { if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) _player->LeaveLFGChannel(); break; } // full else { if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER ) plr->LeaveLFGChannel(); } } } static void AttemptAddMore(Player* _player) { // skip not group leader case if(_player->GetGroup() && _player->GetGroup()->GetLeaderGUID()!=_player->GetGUID()) return; if(!_player->m_lookingForGroup.more.canAutoJoin()) return; //TODO: Guard Player map HashMapHolder::MapType const& players = ObjectAccessor::Instance().GetPlayers(); for(HashMapHolder::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) { Player *plr = iter->second; // skip enemies and self if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam()) continue; if(!plr->IsInWorld()) continue; // skip not auto join or in group if(!plr->GetSession()->LookingForGroup_auto_join || plr->GetGroup() ) continue; if(!plr->m_lookingForGroup.HaveInSlot(_player->m_lookingForGroup.more)) continue; // attempt create group if need, or stop attempts if(!_player->GetGroup()) { Group* group = new Group; if(!group->Create(_player->GetGUID(), _player->GetName())) { delete group; return; // can't create group (??) } objmgr.AddGroup(group); } // stop at join fail (full) if(!_player->GetGroup()->AddMember(plr->GetGUID(), plr->GetName()) ) { if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) _player->LeaveLFGChannel(); break; } // joined if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER ) plr->LeaveLFGChannel(); // and group full if(_player->GetGroup()->IsFull() ) { if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) _player->LeaveLFGChannel(); break; } } } void WorldSession::HandleLfgSetAutoJoinOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug("CMSG_LFG_SET_AUTOJOIN"); LookingForGroup_auto_join = true; if(!_player) // needed because STATUS_AUTHED return; AttemptJoin(_player); } void WorldSession::HandleLfgClearAutoJoinOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug("CMSG_LFG_CLEAR_AUTOJOIN"); LookingForGroup_auto_join = false; } void WorldSession::HandleLfmSetAutoFillOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug("CMSG_LFM_SET_AUTOFILL"); LookingForGroup_auto_add = true; if(!_player) // needed because STATUS_AUTHED return; AttemptAddMore(_player); } void WorldSession::HandleLfmClearAutoFillOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug("CMSG_LFM_CLEAR_AUTOFILL"); LookingForGroup_auto_add = false; } void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ ) { // empty packet sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_GROUP"); for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) _player->m_lookingForGroup.slots[i].Clear(); if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) _player->LeaveLFGChannel(); SendLfgUpdate(0, 0, 0); } void WorldSession::HandleLfmClearOpcode( WorldPacket & /*recv_data */) { // empty packet sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_MORE"); _player->m_lookingForGroup.more.Clear(); } void WorldSession::HandleSetLfmOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 4+1+1+1+1); sLog.outDebug("CMSG_SET_LOOKING_FOR_MORE"); //recv_data.hexlike(); uint32 temp, entry, type; uint8 unk1; uint8 unk2[3]; recv_data >> temp >> unk1 >> unk2[0] >> unk2[1] >> unk2[2]; entry = ( temp & 0x00FFFFFF); type = ( (temp >> 24) & 0x000000FF); _player->m_lookingForGroup.more.Set(entry,type); sLog.outDebug("LFM set: temp %u, zone %u, type %u", temp, entry, type); if(LookingForGroup_auto_add) AttemptAddMore(_player); SendLfgResult(type, entry, 1); } void WorldSession::HandleSetLfgCommentOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 1); sLog.outDebug("CMSG_SET_LFG_COMMENT"); //recv_data.hexlike(); std::string comment; recv_data >> comment; sLog.outDebug("LFG comment %s", comment.c_str()); _player->m_lookingForGroup.comment = comment; } void WorldSession::HandleLookingForGroup(WorldPacket& recv_data) { CHECK_PACKET_SIZE(recv_data, 4+4+4); sLog.outDebug("MSG_LOOKING_FOR_GROUP"); //recv_data.hexlike(); uint32 type, entry, unk; recv_data >> type >> entry >> unk; sLog.outDebug("MSG_LOOKING_FOR_GROUP: type %u, entry %u, unk %u", type, entry, unk); if(LookingForGroup_auto_add) AttemptAddMore(_player); if(LookingForGroup_auto_join) AttemptJoin(_player); SendLfgResult(type, entry, 0); SendLfgUpdate(0, 1, 0); } void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type) { uint32 number = 0; WorldPacket data(MSG_LOOKING_FOR_GROUP); data << uint32(type); // type data << uint32(entry); // entry from LFGDungeons.dbc data << uint8(0); /*if(uint8) { uint32 count1; for(count1) { uint64; // player guid } }*/ data << uint32(0); // count2 data << uint32(0); /*for(count2) { uint64 // not player guid uint32 flags; if(flags & 0x2) { string } if(flags & 0x10) { uint8 } if(flags & 0x20) { for(3) { uint8 } } }*/ size_t count3_pos = data.wpos(); data << uint32(0); // count3 data << uint32(0); // unk //TODO: Guard Player map HashMapHolder::MapType const& players = ObjectAccessor::Instance().GetPlayers(); for(HashMapHolder::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) { Player *plr = iter->second; if(!plr || plr->GetTeam() != _player->GetTeam()) continue; if(!plr->IsInWorld()) continue; if(!plr->m_lookingForGroup.HaveInSlot(entry, type)) continue; ++number; data << uint64(plr->GetGUID()); // guid uint32 flags = 0x1FF; data << uint32(flags); // flags if(flags & 0x1) { data << uint8(plr->getLevel()); data << uint8(plr->getClass()); data << uint8(plr->getRace()); for(int i = 0; i < 3; ++i) data << uint8(0); // spent talents count in specific tab data << uint32(0); // resistances1 data << uint32(0); // spd/heal data << uint32(0); // spd/heal data << uint32(0); // combat_rating9 data << uint32(0); // combat_rating10 data << uint32(0); // combat_rating11 data << float(0); // mp5 data << float(0); // unk data << uint32(0); // attack power data << uint32(0); // stat1 data << uint32(0); // maxhealth data << uint32(0); // maxpower1 data << uint32(0); // unk data << float(0); // unk data << uint32(0); // unk data << uint32(0); // unk data << uint32(0); // unk data << uint32(0); // unk data << uint32(0); // combat_rating20 data << uint32(0); // unk } if(flags & 0x2) data << plr->m_lookingForGroup.comment; // comment if(flags & 0x4) data << uint8(0); // unk if(flags & 0x8) data << uint64(0); // guid from count2 block, not player guid if(flags & 0x10) data << uint8(0); // unk if(flags & 0x20) data << uint8(plr->m_lookingForGroup.roles); // roles if(flags & 0x40) data << uint32(plr->GetZoneId()); // areaid if(flags & 0x100) data << uint8(0); // LFG/LFM flag? if(flags & 0x80) { for(uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j) { data << uint32(plr->m_lookingForGroup.slots[j].entry | (plr->m_lookingForGroup.slots[j].type << 24)); } } } data.put(count3_pos, number); // fill count placeholder SendPacket(&data); } void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 4+4+1+1); sLog.outDebug("CMSG_SET_LOOKING_FOR_GROUP"); recv_data.hexlike(); uint32 slot, temp, entry, type; uint8 roles, unk1; recv_data >> slot >> temp >> roles >> unk1; entry = ( temp & 0x00FFFFFF); type = ( (temp >> 24) & 0x000000FF); if(slot >= MAX_LOOKING_FOR_GROUP_SLOT) return; _player->m_lookingForGroup.slots[slot].Set(entry, type); _player->m_lookingForGroup.roles = roles; sLog.outDebug("LFG set: looknumber %u, temp %X, type %u, entry %u", slot, temp, type, entry); if(LookingForGroup_auto_join) AttemptJoin(_player); //SendLfgResult(type, entry, 0); SendLfgUpdate(0, 1, 0); } void WorldSession::HandleLfgSetRoles(WorldPacket &recv_data) { CHECK_PACKET_SIZE(recv_data, 1); sLog.outDebug("CMSG_LFG_SET_ROLES"); uint8 roles; recv_data >> roles; _player->m_lookingForGroup.roles = roles; } void WorldSession::SendLfgUpdate(uint8 unk1, uint8 unk2, uint8 unk3) { WorldPacket data(SMSG_LFG_UPDATE, 3); data << uint8(unk1); data << uint8(unk2); data << uint8(unk3); SendPacket(&data); }