/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "World.h" #include "Player.h" #include "Opcodes.h" #include "Chat.h" #include "ObjectAccessor.h" #include "Language.h" #include "AccountMgr.h" #include "SystemConfig.h" #include "revision.h" #include "Util.h" bool ChatHandler::HandleHelpCommand(const char* args) { char* cmd = strtok((char*)args, " "); if (!cmd) { ShowHelpForCommand(getCommandTable(), "help"); ShowHelpForCommand(getCommandTable(), ""); } else { if (!ShowHelpForCommand(getCommandTable(), cmd)) SendSysMessage(LANG_NO_HELP_CMD); } return true; } bool ChatHandler::HandleCommandsCommand(const char* /*args*/) { ShowHelpForCommand(getCommandTable(), ""); return true; } bool ChatHandler::HandleAccountCommand(const char* /*args*/) { AccountTypes gmlevel = m_session->GetSecurity(); PSendSysMessage(LANG_ACCOUNT_LEVEL, uint32(gmlevel)); return true; } bool ChatHandler::HandleStartCommand(const char* /*args*/) { Player *chr = m_session->GetPlayer(); if (chr->isInFlight()) { SendSysMessage(LANG_YOU_IN_FLIGHT); SetSentErrorMessage(true); return false; } if (chr->isInCombat()) { SendSysMessage(LANG_YOU_IN_COMBAT); SetSentErrorMessage(true); return false; } if ((chr->isDead()) || (chr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))) { // if player is dead and stuck, send ghost to graveyard chr->RepopAtGraveyard(); return true; } // cast spell Stuck chr->CastSpell(chr,7355,false); return true; } bool ChatHandler::HandleServerInfoCommand(const char* /*args*/) { uint32 PlayersNum = sWorld.GetPlayerCount(); uint32 MaxPlayersNum = sWorld.GetMaxPlayerCount(); uint32 activeClientsNum = sWorld.GetActiveSessionCount(); uint32 queuedClientsNum = sWorld.GetQueuedSessionCount(); uint32 maxActiveClientsNum = sWorld.GetMaxActiveSessionCount(); uint32 maxQueuedClientsNum = sWorld.GetMaxQueuedSessionCount(); std::string uptime = secsToTimeString(sWorld.GetUptime()); uint32 updateTime = sWorld.GetUpdateTime(); PSendSysMessage(_FULLVERSION); //if (m_session) // full = _FULLVERSION(REVISION_DATE,REVISION_TIME,"|cffffffff|Hurl:" REVISION_ID "|h" REVISION_ID "|h|r"); //else // full = _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_ID); //SendSysMessage(full); //PSendSysMessage(LANG_USING_WORLD_DB,sWorld.GetDBVersion()); //PSendSysMessage(LANG_USING_EVENT_AI,sWorld.GetCreatureEventAIVersion()); PSendSysMessage(LANG_CONNECTED_PLAYERS, PlayersNum, MaxPlayersNum); PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum); PSendSysMessage(LANG_UPTIME, uptime.c_str()); PSendSysMessage("Update time diff: %u.", updateTime); return true; } bool ChatHandler::HandleDismountCommand(const char* /*args*/) { //If player is not mounted, so go out :) if (!m_session->GetPlayer()->IsMounted()) { SendSysMessage(LANG_CHAR_NON_MOUNTED); SetSentErrorMessage(true); return false; } if (m_session->GetPlayer()->isInFlight()) { SendSysMessage(LANG_YOU_IN_FLIGHT); SetSentErrorMessage(true); return false; } m_session->GetPlayer()->Unmount(); m_session->GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED); return true; } bool ChatHandler::HandleSaveCommand(const char* /*args*/) { Player *player=m_session->GetPlayer(); // save GM account without delay and output message (testing, etc) if (m_session->GetSecurity() > SEC_PLAYER) { player->SaveToDB(); SendSysMessage(LANG_PLAYER_SAVED); return true; } // save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE); if ((save_interval == 0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS)) player->SaveToDB(); return true; } bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/) { bool first = true; ObjectAccessor::Guard guard(*HashMapHolder::GetLock()); HashMapHolder::MapType &m = ObjectAccessor::Instance().GetPlayers(); for (HashMapHolder::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) { AccountTypes itr_sec = itr->second->GetSession()->GetSecurity(); if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) && (!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer()))) { if (first) { SendSysMessage(LANG_GMS_ON_SRV); first = false; } SendSysMessage(GetNameLink(itr->second).c_str()); } } if (first) SendSysMessage(LANG_GMS_NOT_LOGGED); return true; } bool ChatHandler::HandleAccountPasswordCommand(const char* args) { if (!*args) return false; char *old_pass = strtok ((char*)args, " "); char *new_pass = strtok (NULL, " "); char *new_pass_c = strtok (NULL, " "); if (!old_pass || !new_pass || !new_pass_c) return false; std::string password_old = old_pass; std::string password_new = new_pass; std::string password_new_c = new_pass_c; if (strcmp(new_pass, new_pass_c) != 0) { SendSysMessage (LANG_NEW_PASSWORDS_NOT_MATCH); SetSentErrorMessage (true); return false; } if (!accmgr.CheckPassword (m_session->GetAccountId(), password_old)) { SendSysMessage (LANG_COMMAND_WRONGOLDPASSWORD); SetSentErrorMessage (true); return false; } AccountOpResult result = accmgr.ChangePassword(m_session->GetAccountId(), password_new); switch(result) { case AOR_OK: SendSysMessage(LANG_COMMAND_PASSWORD); break; case AOR_PASS_TOO_LONG: SendSysMessage(LANG_PASSWORD_TOO_LONG); SetSentErrorMessage(true); return false; case AOR_NAME_NOT_EXIST: // not possible case, don't want get account name for output default: SendSysMessage(LANG_COMMAND_NOTCHANGEPASSWORD); SetSentErrorMessage(true); return false; } return true; } bool ChatHandler::HandleAccountAddonCommand(const char* args) { if (!*args) return false; char *szExp = strtok((char*)args," "); uint32 account_id = m_session->GetAccountId(); int expansion=atoi(szExp); //get int anyway (0 if error) if (expansion < 0 || expansion > sWorld.getConfig(CONFIG_EXPANSION)) return false; // No SQL injection loginDatabase.PExecute("UPDATE account SET expansion = '%d' WHERE id = '%u'", expansion, account_id); PSendSysMessage(LANG_ACCOUNT_ADDON, expansion); return true; } bool ChatHandler::HandleAccountLockCommand(const char* args) { if (!*args) { SendSysMessage(LANG_USE_BOL); return true; } std::string argstr = (char*)args; if (argstr == "on") { loginDatabase.PExecute("UPDATE account SET locked = '1' WHERE id = '%d'",m_session->GetAccountId()); PSendSysMessage(LANG_COMMAND_ACCLOCKLOCKED); return true; } if (argstr == "off") { loginDatabase.PExecute("UPDATE account SET locked = '0' WHERE id = '%d'",m_session->GetAccountId()); PSendSysMessage(LANG_COMMAND_ACCLOCKUNLOCKED); return true; } SendSysMessage(LANG_USE_BOL); return true; } /// Display the 'Message of the day' for the realm bool ChatHandler::HandleServerMotdCommand(const char* /*args*/) { PSendSysMessage(LANG_MOTD_CURRENT, sWorld.GetMotd()); return true; }