/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_MAP_INSTANCED_H #define TRINITY_MAP_INSTANCED_H #include "Map.h" #include "InstanceSaveMgr.h" #include "DBCEnums.h" class MapInstanced : public Map { friend class MapManager; public: typedef UNORDERED_MAP< uint32, Map* > InstancedMaps; MapInstanced(uint32 id, time_t expiry); ~MapInstanced() {} // functions overwrite Map versions void Update(const uint32&); void DelayedUpdate(const uint32 diff); //void RelocationNotify(); bool RemoveBones(uint64 guid, float x, float y); void UnloadAll(); bool CanEnter(Player* player); Map* CreateInstance(const uint32 mapId, Player * player); Map* FindMap(uint32 InstanceId) const { return _FindMap(InstanceId); } bool DestroyInstance(InstancedMaps::iterator &itr); void AddGridMapReference(const GridPair &p) { ++GridMapReference[p.x_coord][p.y_coord]; SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), true); } void RemoveGridMapReference(GridPair const& p) { --GridMapReference[p.x_coord][p.y_coord]; if (!GridMapReference[p.x_coord][p.y_coord]) SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), false); } InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; } virtual void InitVisibilityDistance(); private: InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave *save, Difficulty difficulty); BattleGroundMap* CreateBattleGround(uint32 InstanceId, BattleGround* bg); InstancedMaps m_InstancedMaps; Map* _FindMap(uint32 InstanceId) const { InstancedMaps::const_iterator i = m_InstancedMaps.find(InstanceId); return(i == m_InstancedMaps.end() ? NULL : i->second); } uint16 GridMapReference[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]; }; #endif