#include "MapUpdater.h" #include "DelayExecutor.h" #include "Map.h" #include "Database/DatabaseEnv.h" #include #include //the reason this things are here is that i want to make //the netcode patch and the multithreaded maps independant //once they are merged 1 class should be used class WDBThreadStartReq1 : public ACE_Method_Request { public: WDBThreadStartReq1(){} virtual int call (void) { WorldDatabase.ThreadStart(); return 0; } }; class WDBThreadEndReq1 : public ACE_Method_Request { public: WDBThreadEndReq1(){} virtual int call (void) { WorldDatabase.ThreadEnd(); return 0; } }; class MapUpdateRequest : public ACE_Method_Request { public: Map& m_map; MapUpdater& m_updater; ACE_UINT32 m_diff; MapUpdateRequest(Map& m, MapUpdater& u, ACE_UINT32 d) : m_map(m), m_updater(u), m_diff(d){} virtual int call (void) { m_map.Update (m_diff); m_updater.update_finished (); return 0; } }; MapUpdater::MapUpdater() : m_mutex(), m_condition(m_mutex), m_executor(), pedning_requests(0) { return; } MapUpdater::~MapUpdater() { this->deactivate(); } int MapUpdater::activate(size_t num_threads) { return this->m_executor.activate(static_cast (num_threads), new WDBThreadStartReq1, new WDBThreadEndReq1); } int MapUpdater::deactivate(void) { this->wait(); return this->m_executor.deactivate(); } int MapUpdater::wait() { ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, this->m_mutex, -1); while(this->pedning_requests > 0) this->m_condition.wait(); return 0; } int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff) { ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, this->m_mutex, -1); ++this->pedning_requests; if (this->m_executor.execute(new MapUpdateRequest(map, *this, diff)) == -1) { ACE_DEBUG((LM_ERROR, ACE_TEXT("(%t) \n"), ACE_TEXT("Failed to schedule Map Update"))); --this->pedning_requests; return -1; } return 0; } bool MapUpdater::activated() { return m_executor.activated(); } void MapUpdater::update_finished() { ACE_GUARD(ACE_Thread_Mutex, guard, this->m_mutex); if (this->pedning_requests == 0) { ACE_ERROR((LM_ERROR,ACE_TEXT("(%t)\n"), ACE_TEXT("MapUpdater::update_finished BUG, report to devs"))); return; } --this->pedning_requests; this->m_condition.broadcast(); }