/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Language.h"
#include "Database/DatabaseEnv.h"
#include "Database/DatabaseImpl.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "Player.h"
#include "GossipDef.h"
#include "World.h"
#include "ObjectMgr.h"
#include "WorldSession.h"
#include "Auth/BigNumber.h"
#include "Auth/Sha1.h"
#include "UpdateData.h"
#include "LootMgr.h"
#include "Chat.h"
#include
#include "ObjectAccessor.h"
#include "Object.h"
#include "BattleGround.h"
#include "OutdoorPvP.h"
#include "Pet.h"
#include "SocialMgr.h"
#include "CellImpl.h"
#include "AccountMgr.h"
#include "Vehicle.h"
#include "CreatureAI.h"
#include "DBCEnums.h"
#include "ScriptMgr.h"
void WorldSession::HandleRepopRequestOpcode( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" );
recv_data.read_skip();
if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
// the world update order is sessions, players, creatures
// the netcode runs in parallel with all of these
// creatures can kill players
// so if the server is lagging enough the player can
// release spirit after he's killed but before he is updated
if(GetPlayer()->getDeathState() == JUST_DIED)
{
sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
GetPlayer()->KillPlayer();
}
//this is spirit release confirm?
GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
GetPlayer()->BuildPlayerRepop();
GetPlayer()->RepopAtGraveyard();
}
void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION");
uint32 gossipListId;
uint32 menuId;
uint64 guid;
std::string code = "";
recv_data >> guid >> menuId >> gossipListId;
if(_player->PlayerTalkClass->GossipOptionCoded(gossipListId))
{
// recheck
sLog.outBasic("reading string");
recv_data >> code;
sLog.outBasic("string read: %s", code.c_str());
}
Creature *unit = NULL;
GameObject *go = NULL;
if(IS_CRE_OR_VEH_GUID(guid))
{
unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
}
else if(IS_GAMEOBJECT_GUID(guid))
{
go = _player->GetMap()->GetGameObject(guid);
if (!go)
{
sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid)) );
return;
}
}
else
{
sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if(!code.empty())
{
if(unit)
{
if(!sScriptMgr.GossipSelectWithCode( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()) )
_player->OnGossipSelect(unit, gossipListId, menuId);
}
else
sScriptMgr.GOSelectWithCode( _player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str());
}
else
{
if(unit)
{
if(!sScriptMgr.GossipSelect( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)) )
_player->OnGossipSelect(unit, gossipListId, menuId);
}
else
sScriptMgr.GOSelect( _player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId));
}
}
void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" );
//recv_data.hexlike();
uint32 clientcount = 0;
uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
uint32 zoneids[10]; // 10 is client limit
std::string player_name, guild_name;
recv_data >> level_min; // maximal player level, default 0
recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
recv_data >> player_name; // player name, case sensitive...
recv_data >> guild_name; // guild name, case sensitive...
recv_data >> racemask; // race mask
recv_data >> classmask; // class mask
recv_data >> zones_count; // zones count, client limit = 10 (2.0.10)
if (zones_count > 10)
return; // can't be received from real client or broken packet
for (uint32 i = 0; i < zones_count; ++i)
{
uint32 temp;
recv_data >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
sLog.outDebug("Zone %u: %u", i, zoneids[i]);
}
recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
if (str_count > 4)
return; // can't be received from real client or broken packet
sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
std::wstring str[4]; // 4 is client limit
for (uint32 i = 0; i < str_count; ++i)
{
std::string temp;
recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
if (!Utf8toWStr(temp,str[i]))
continue;
wstrToLower(str[i]);
sLog.outDebug("String %u: %s", i, temp.c_str());
}
std::wstring wplayer_name;
std::wstring wguild_name;
if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
return;
wstrToLower(wplayer_name);
wstrToLower(wguild_name);
// client send in case not set max level value 100 but Trinity supports 255 max level,
// update it to show GMs with characters after 100 level
if (level_max >= MAX_LEVEL)
level_max = STRONG_MAX_LEVEL;
uint32 team = _player->GetTeam();
uint32 security = GetSecurity();
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
uint32 gmLevelInWhoList = sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
WorldPacket data( SMSG_WHO, 50 ); // guess size
data << clientcount; // clientcount place holder
data << clientcount; // clientcount place holder
ObjectAccessor::Guard guard(*HashMapHolder::GetLock());
HashMapHolder::MapType& m = ObjectAccessor::Instance().GetPlayers();
for (HashMapHolder::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (security == SEC_PLAYER)
{
// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
if (itr->second->GetTeam() != team && !allowTwoSideWhoList )
continue;
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
if ((itr->second->GetSession()->GetSecurity() > gmLevelInWhoList))
continue;
}
//do not process players which are not in world
if(!(itr->second->IsInWorld()))
continue;
// check if target is globally visible for player
if (!(itr->second->IsVisibleGloballyFor(_player)))
continue;
// check if target's level is in level range
uint8 lvl = itr->second->getLevel();
if (lvl < level_min || lvl > level_max)
continue;
// check if class matches classmask
uint32 class_ = itr->second->getClass();
if (!(classmask & (1 << class_)))
continue;
// check if race matches racemask
uint32 race = itr->second->getRace();
if (!(racemask & (1 << race)))
continue;
uint32 pzoneid = itr->second->GetZoneId();
bool z_show = true;
for (uint32 i = 0; i < zones_count; ++i)
{
if(zoneids[i] == pzoneid)
{
z_show = true;
break;
}
z_show = false;
}
if (!z_show)
continue;
std::string pname = itr->second->GetName();
std::wstring wpname;
if(!Utf8toWStr(pname,wpname))
continue;
wstrToLower(wpname);
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
continue;
std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
std::wstring wgname;
if(!Utf8toWStr(gname,wgname))
continue;
wstrToLower(wgname);
if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
continue;
std::string aname;
if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
aname = areaEntry->area_name[GetSessionDbcLocale()];
bool s_show = true;
for (uint32 i = 0; i < str_count; ++i)
{
if (!str[i].empty())
{
if (wgname.find(str[i]) != std::wstring::npos ||
wpname.find(str[i]) != std::wstring::npos ||
Utf8FitTo(aname, str[i]) )
{
s_show = true;
break;
}
s_show = false;
}
}
if (!s_show)
continue;
data << pname; // player name
data << gname; // guild name
data << uint32( lvl ); // player level
data << uint32( class_ ); // player class
data << uint32( race ); // player race
data << uint8(0); // new 2.4.0
data << uint32( pzoneid ); // player zone id
// 49 is maximum player count sent to client - can be overridden
// through config, but is unstable
if ((++clientcount) == sWorld.getConfig(CONFIG_MAX_WHO))
break;
}
data.put( 0, clientcount ); //insert right count
data.put( sizeof(uint32), clientcount ); //insert right count
SendPacket(&data);
sLog.outDebug( "WORLD: Send SMSG_WHO Message" );
}
void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
//Can not logout if...
if( GetPlayer()->isInCombat() || //...is in combat
GetPlayer()->duel || //...is in Duel
GetPlayer()->HasAura(9454) || //...is frozen by GM via freeze command
//...is jumping ...is falling
GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
{
WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
data << (uint8)0xC;
data << uint32(0);
data << uint8(0);
SendPacket( &data );
LogoutRequest(0);
return;
}
//instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in TrinityCore.conf
if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() ||
GetSecurity() >= sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
{
LogoutPlayer(true);
return;
}
// not set flags if player can't free move to prevent lost state at logout cancel
if(GetPlayer()->CanFreeMove())
{
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) ); // guess size
data.append(GetPlayer()->GetPackGUID());
data << (uint32)2;
SendPacket( &data );
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 );
data << uint32(0);
data << uint8(0);
SendPacket( &data );
LogoutRequest(time(NULL));
}
void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" );
}
void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" );
LogoutRequest(0);
WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 );
SendPacket( &data );
// not remove flags if can't free move - its not set in Logout request code.
if(GetPlayer()->CanFreeMove())
{
//!we can move again
data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size
data.append(GetPlayer()->GetPackGUID());
data << uint32(0);
SendPacket( &data );
//! Stand Up
GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
//! DISABLE_ROTATE
GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" );
}
void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
{
// this opcode can be used in two ways: Either set explicit new status or toggle old status
if(recv_data.size() == 1)
{
bool newPvPStatus;
recv_data >> newPvPStatus;
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
}
else
{
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
}
if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
{
if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
GetPlayer()->UpdatePvP(true, true);
}
else
{
if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
}
//if(OutdoorPvP * pvp = _player->GetOutdoorPvP())
// pvp->HandlePlayerActivityChanged(_player);
}
void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data )
{
uint32 newZone;
recv_data >> newZone;
sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
// use server size data
uint32 newzone, newarea;
GetPlayer()->GetZoneAndAreaId(newzone,newarea);
GetPlayer()->UpdateZone(newzone,newarea);
//GetPlayer()->SendInitWorldStates(true,newZone);
}
void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
{
// When this packet send?
uint64 guid ;
recv_data >> guid;
_player->SetUInt32Value(UNIT_FIELD_TARGET, guid);
// update reputation list if need
Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
if(!unit)
return;
if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
}
void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
{
uint64 guid;
recv_data >> guid;
_player->SetSelection(guid);
// update reputation list if need
Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
if(!unit)
return;
if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
}
void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
{
// sLog.outDebug( "WORLD: Received CMSG_STANDSTATECHANGE" ); -- too many spam in log at lags/debug stop
uint32 animstate;
recv_data >> animstate;
_player->SetStandState(animstate);
}
void WorldSession::HandleContactListOpcode( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
uint32 unk;
recv_data >> unk;
sLog.outDebug("unk value is %u", unk);
_player->GetSocial()->SendSocialList();
}
void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
std::string friendNote;
recv_data >> friendName;
recv_data >> friendNote;
if(!normalizePlayerName(friendName))
return;
CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
GetPlayer()->GetName(), friendName.c_str() );
CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race, account FROM characters WHERE name = '%s'", friendName.c_str());
}
void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId, std::string friendNote)
{
uint64 friendGuid;
uint64 friendAcctid;
uint32 team;
FriendsResult friendResult;
WorldSession * session = sWorld.FindSession(accountId);
if(!session || !session->GetPlayer())
return;
friendResult = FRIEND_NOT_FOUND;
friendGuid = 0;
if(result)
{
friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
team = Player::TeamForRace((*result)[1].GetUInt8());
friendAcctid = (*result)[2].GetUInt32();
if ( session->GetSecurity() >= SEC_MODERATOR || sWorld.getConfig(CONFIG_ALLOW_GM_FRIEND) || accmgr.GetSecurity(friendAcctid) < SEC_MODERATOR)
{
if(friendGuid)
{
if(friendGuid==session->GetPlayer()->GetGUID())
friendResult = FRIEND_SELF;
else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
friendResult = FRIEND_ENEMY;
else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
friendResult = FRIEND_ALREADY;
else
{
Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
friendResult = FRIEND_ADDED_ONLINE;
else
friendResult = FRIEND_ADDED_OFFLINE;
if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
{
friendResult = FRIEND_LIST_FULL;
sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
}
}
session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
}
}
}
sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
}
void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
{
uint64 FriendGUID;
sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" );
recv_data >> FriendGUID;
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
}
void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
std::string IgnoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
recv_data >> IgnoreName;
if(!normalizePlayerName(IgnoreName))
return;
CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
GetPlayer()->GetName(), IgnoreName.c_str() );
CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
}
void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId)
{
uint64 IgnoreGuid;
FriendsResult ignoreResult;
WorldSession * session = sWorld.FindSession(accountId);
if(!session || !session->GetPlayer())
return;
ignoreResult = FRIEND_IGNORE_NOT_FOUND;
IgnoreGuid = 0;
if(result)
{
IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
if(IgnoreGuid)
{
if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
ignoreResult = FRIEND_IGNORE_SELF;
else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
ignoreResult = FRIEND_IGNORE_ALREADY;
else
{
ignoreResult = FRIEND_IGNORE_ADDED;
// ignore list full
if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
ignoreResult = FRIEND_IGNORE_FULL;
}
}
}
sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
}
void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
{
uint64 IgnoreGUID;
sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" );
recv_data >> IgnoreGUID;
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
}
void WorldSession::HandleSetContactNotesOpcode( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_SET_CONTACT_NOTES");
uint64 guid;
std::string note;
recv_data >> guid >> note;
_player->GetSocial()->SetFriendNote(guid, note);
}
void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
{
uint32 suggestion, contentlen, typelen;
std::string content, type;
recv_data >> suggestion >> contentlen >> content;
recv_data >> typelen >> type;
if( suggestion == 0 )
sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" );
else
sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" );
sLog.outDebug("%s", type.c_str() );
sLog.outDebug("%s", content.c_str() );
CharacterDatabase.escape_string(type);
CharacterDatabase.escape_string(content);
CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( ));
}
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
{
sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
if (GetPlayer()->isAlive())
return;
// do not allow corpse reclaim in arena
if (GetPlayer()->InArena())
return;
// body not released yet
if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
Corpse *corpse = GetPlayer()->GetCorpse();
if (!corpse )
return;
// prevent resurrect before 30-sec delay after body release not finished
if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
return;
if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
return;
uint64 guid;
recv_data >> guid;
// resurrect
GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
// spawn bones
GetPlayer()->SpawnCorpseBones();
}
void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
{
sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
if(GetPlayer()->isAlive())
return;
uint64 guid;
uint8 status;
recv_data >> guid;
recv_data >> status;
if(status == 0)
{
GetPlayer()->clearResurrectRequestData(); // reject
return;
}
if(!GetPlayer()->isRessurectRequestedBy(guid))
return;
GetPlayer()->ResurectUsingRequestData();
}
void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
{
va_list ap;
char szStr [1024];
szStr[0] = '\0';
va_start(ap, Text);
vsnprintf( szStr, 1024, Text, ap );
va_end(ap);
uint32 length = strlen(szStr)+1;
WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length);
data << length;
data << szStr;
SendPacket(&data);
}
void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: Received CMSG_AREATRIGGER");
uint32 Trigger_ID;
recv_data >> Trigger_ID;
sLog.outDebug("Trigger ID:%u",Trigger_ID);
if(GetPlayer()->isInFlight())
{
sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
return;
}
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if(!atEntry)
{
sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
return;
}
if (GetPlayer()->GetMapId()!=atEntry->mapid)
{
sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
return;
}
// delta is safe radius
const float delta = 5.0f;
// check if player in the range of areatrigger
Player* pl = GetPlayer();
if (atEntry->radius > 0)
{
// if we have radius check it
float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
if(dist > atEntry->radius + delta)
{
sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
return;
}
}
else
{
// we have only extent
// rotate the players position instead of rotating the whole cube, that way we can make a simplified
// is-in-cube check and we have to calculate only one point instead of 4
// 2PI = 360°, keep in mind that ingame orientation is counter-clockwise
double rotation = 2*M_PI-atEntry->box_orientation;
double sinVal = sin(rotation);
double cosVal = cos(rotation);
float playerBoxDistX = pl->GetPositionX() - atEntry->x;
float playerBoxDistY = pl->GetPositionY() - atEntry->y;
float rotPlayerX = atEntry->x + playerBoxDistX * cosVal - playerBoxDistY*sinVal;
float rotPlayerY = atEntry->y + playerBoxDistY * cosVal + playerBoxDistX*sinVal;
// box edges are parallel to coordiante axis, so we can treat every dimension independently :D
float dz = pl->GetPositionZ() - atEntry->z;
float dx = rotPlayerX - atEntry->x;
float dy = rotPlayerY - atEntry->y;
if( (fabs(dx) > atEntry->box_x/2 + delta) ||
(fabs(dy) > atEntry->box_y/2 + delta) ||
(fabs(dz) > atEntry->box_z/2 + delta) )
{
sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, Trigger_ID);
return;
}
}
if(sScriptMgr.AreaTrigger(GetPlayer(), atEntry))
return;
uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
{
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
if( pQuest )
{
if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
GetPlayer()->AreaExploredOrEventHappens( quest_id );
}
}
if(objmgr.IsTavernAreaTrigger(Trigger_ID))
{
// set resting flag we are in the inn
GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
if(sWorld.IsFFAPvPRealm())
GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
return;
}
if(GetPlayer()->InBattleGround())
{
BattleGround* bg = GetPlayer()->GetBattleGround();
if(bg)
if(bg->GetStatus() == STATUS_IN_PROGRESS)
bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
return;
}
if(OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP())
{
if(pvp->HandleAreaTrigger(_player, Trigger_ID))
return;
}
// NULL if all values default (non teleport trigger)
AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
if(!at)
return;
if(!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
return;
GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
}
void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
{
sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
uint32 type, timestamp, decompressedSize;
recv_data >> type >> timestamp >> decompressedSize;
sLog.outDebug("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
if(type > NUM_ACCOUNT_DATA_TYPES)
return;
if(decompressedSize == 0) // erase
{
SetAccountData(AccountDataType(type), 0, "");
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
data << uint32(type);
data << uint32(0);
SendPacket(&data);
return;
}
if(decompressedSize > 0xFFFF)
{
recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case
sLog.outError("UAD: Account data packet too big, size %u", decompressedSize);
return;
}
ByteBuffer dest;
dest.resize(decompressedSize);
uLongf realSize = decompressedSize;
if(uncompress(const_cast(dest.contents()), &realSize, const_cast(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
{
recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case
sLog.outError("UAD: Failed to decompress account data");
return;
}
recv_data.rpos(recv_data.wpos()); // uncompress read (recv_data.size() - recv_data.rpos())
std::string adata;
dest >> adata;
SetAccountData(AccountDataType(type), timestamp, adata);
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
data << uint32(type);
data << uint32(0);
SendPacket(&data);
}
void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
{
sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
uint32 type;
recv_data >> type;
sLog.outDebug("RAD: type %u", type);
if(type > NUM_ACCOUNT_DATA_TYPES)
return;
AccountData *adata = GetAccountData(AccountDataType(type));
uint32 size = adata->Data.size();
uLongf destSize = compressBound(size);
ByteBuffer dest;
dest.resize(destSize);
if(size && compress(const_cast(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)
{
sLog.outDebug("RAD: Failed to compress account data");
return;
}
dest.resize(destSize);
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize);
data << uint64(_player ? _player->GetGUID() : 0); // player guid
data << uint32(type); // type (0-7)
data << uint32(adata->Time); // unix time
data << uint32(size); // decompressed length
data.append(dest); // compressed data
SendPacket(&data);
}
void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
{
sLog.outDebug( "WORLD: Received CMSG_SET_ACTION_BUTTON" );
uint8 button;
uint32 packetData;
recv_data >> button >> packetData;
uint32 action = ACTION_BUTTON_ACTION(packetData);
uint8 type = ACTION_BUTTON_TYPE(packetData);
sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u", button, action, type );
if (!packetData)
{
sLog.outDetail( "MISC: Remove action from button %u", button );
GetPlayer()->removeActionButton(button);
}
else
{
switch(type)
{
case ACTION_BUTTON_MACRO:
case ACTION_BUTTON_CMACRO:
sLog.outDetail( "MISC: Added Macro %u into button %u", action, button );
break;
case ACTION_BUTTON_EQSET:
sLog.outDetail( "MISC: Added EquipmentSet %u into button %u", action, button );
break;
case ACTION_BUTTON_SPELL:
sLog.outDetail( "MISC: Added Spell %u into button %u", action, button );
break;
case ACTION_BUTTON_ITEM:
sLog.outDetail( "MISC: Added Item %u into button %u", action, button );
break;
default:
sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button );
return;
}
GetPlayer()->addActionButton(button,action,type);
}
}
void WorldSession::HandleCompleteCinematic( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG( "WORLD: Player is watching cinema" );
}
void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG( "WORLD: Which movie to play" );
}
void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & recv_data )
{
/* WorldSession::Update( getMSTime() );*/
DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
uint64 guid;
if(!recv_data.readPackGUID(guid))
{
recv_data.rpos(recv_data.wpos());
return;
}
recv_data.read_skip();
/*
uint64 guid;
uint32 time_skipped;
recv_data >> guid;
recv_data >> time_skipped;
sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" );
/// TODO
must be need use in Trinity
We substract server Lags to move time ( AntiLags )
for exmaple
GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) );
*/
}
void WorldSession::HandleFeatherFallAck(WorldPacket &recv_data)
{
DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
// no used
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
}
void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data)
{
// no used
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
/*
uint64 guid;
recv_data >> guid;
// now can skip not our packet
if(_player->GetGUID() != guid)
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" );
recv_data.read_skip(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recv_data, &movementInfo);
recv_data.read_skip(); // unk2
*/
}
void WorldSession::HandleMoveRootAck(WorldPacket& recv_data)
{
// no used
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
/*
uint64 guid;
recv_data >> guid;
// now can skip not our packet
if(_player->GetGUID() != guid)
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" );
recv_data.read_skip(); // unk
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
*/
}
void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
{
uint8 ActionBar;
recv_data >> ActionBar;
if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if(ActionBar!=0)
sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored",uint32(ActionBar));
return;
}
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
}
void WorldSession::HandleWardenDataOpcode(WorldPacket& recv_data)
{
recv_data.read_skip();
/*
uint8 tmp;
recv_data >> tmp;
sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp);
*/
}
void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
{
uint8 unk1;
recv_data >> unk1; // 0 or 1 expected
WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
data << uint32(_player->GetTotalPlayedTime());
data << uint32(_player->GetLevelPlayedTime());
data << uint8(unk1); // 0 - will not show in chat frame
SendPacket(&data);
}
void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
{
uint64 guid;
recv_data >> guid;
DEBUG_LOG("Inspected guid is " UI64FMTD, guid);
_player->SetSelection(guid);
Player *plr = objmgr.GetPlayer(guid);
if(!plr) // wrong player
return;
uint32 talent_points = 0x47;
uint32 guid_size = plr->GetPackGUID().wpos();
WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points);
data.append(plr->GetPackGUID());
if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
{
plr->BuildPlayerTalentsInfoData(&data);
}
else
{
data << uint32(0); // unspentTalentPoints
data << uint8(0); // talentGroupCount
data << uint8(0); // talentGroupIndex
data << uint32(0); // slotUsedMask
}
plr->BuildEnchantmentsInfoData(&data);
SendPacket(&data);
}
void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
{
uint64 guid;
recv_data >> guid;
Player *player = objmgr.GetPlayer(guid);
if(!player)
{
sLog.outError("InspectHonorStats: WTF, player not found...");
return;
}
WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
data << uint64(player->GetGUID());
data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY));
data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
SendPacket(&data);
}
void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
{
// write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
// Received opcode CMSG_WORLD_TELEPORT
// Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
uint32 time;
uint32 mapid;
float PositionX;
float PositionY;
float PositionZ;
float Orientation;
recv_data >> time; // time in m.sec.
recv_data >> mapid;
recv_data >> PositionX;
recv_data >> PositionY;
recv_data >> PositionZ;
recv_data >> Orientation; // o (3.141593 = 180 degrees)
//sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
if(GetPlayer()->isInFlight())
{
sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
return;
}
DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
if (GetSecurity() >= SEC_ADMINISTRATOR)
GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation);
else
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName());
}
void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
{
sLog.outDebug("Received opcode CMSG_WHOIS");
std::string charname;
recv_data >> charname;
if (GetSecurity() < SEC_ADMINISTRATOR)
{
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
return;
}
if(charname.empty() || !normalizePlayerName (charname))
{
SendNotification(LANG_NEED_CHARACTER_NAME);
return;
}
Player *plr = objmgr.GetPlayer(charname.c_str());
if(!plr)
{
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
return;
}
uint32 accid = plr->GetSession()->GetAccountId();
QueryResult_AutoPtr result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
if(!result)
{
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
return;
}
Field *fields = result->Fetch();
std::string acc = fields[0].GetCppString();
if(acc.empty())
acc = "Unknown";
std::string email = fields[1].GetCppString();
if(email.empty())
email = "Unknown";
std::string lastip = fields[2].GetCppString();
if(lastip.empty())
lastip = "Unknown";
std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
WorldPacket data(SMSG_WHOIS, msg.size()+1);
data << msg;
_player->GetSession()->SendPacket(&data);
sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
}
void WorldSession::HandleComplainOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_COMPLAIN");
recv_data.hexlike();
uint8 spam_type; // 0 - mail, 1 - chat
uint64 spammer_guid;
uint32 unk1 = 0;
uint32 unk2 = 0;
uint32 unk3 = 0;
uint32 unk4 = 0;
std::string description = "";
recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
recv_data >> spammer_guid; // player guid
switch(spam_type)
{
case 0:
recv_data >> unk1; // const 0
recv_data >> unk2; // probably mail id
recv_data >> unk3; // const 0
break;
case 1:
recv_data >> unk1; // probably language
recv_data >> unk2; // message type?
recv_data >> unk3; // probably channel id
recv_data >> unk4; // unk random value
recv_data >> description; // spam description string (messagetype, channel name, player name, message)
break;
}
// NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
// if it's mail spam - ALL mails from this spammer automatically removed by client
// Complaint Received message
WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
data << uint8(0);
SendPacket(&data);
sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
}
void WorldSession::HandleRealmSplitOpcode( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_REALM_SPLIT");
uint32 unk;
std::string split_date = "01/01/01";
recv_data >> unk;
WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
data << unk;
data << uint32(0x00000000); // realm split state
// split states:
// 0x0 realm normal
// 0x1 realm split
// 0x2 realm split pending
data << split_date;
SendPacket(&data);
//sLog.outDebug("response sent %u", unk);
}
void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_FAR_SIGHT");
//recv_data.hexlike();
uint8 apply;
recv_data >> apply;
switch(apply)
{
case 0:
sLog.outDebug("Player %u set vision to self", _player->GetGUIDLow());
_player->SetSeer(_player);
break;
case 1:
sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
if(WorldObject *target = _player->GetViewpoint())
_player->SetSeer(target);
else
sLog.outError("Player %s requests non-existing seer", _player->GetName());
break;
default:
sLog.outDebug("Unhandled mode in CMSG_FAR_SIGHT: %u", apply);
return;
}
GetPlayer()->UpdateVisibilityForPlayer();
}
void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_SET_TITLE");
int32 title;
recv_data >> title;
// -1 at none
if(title > 0 && title < MAX_TITLE_INDEX)
{
if(!GetPlayer()->HasTitle(title))
return;
}
else
title = 0;
GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
}
void WorldSession::HandleTimeSyncResp( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_TIME_SYNC_RESP");
uint32 counter, time_;
recv_data >> counter >> time_;
// time_ seems always more than getMSTime()
uint32 diff = getMSTimeDiff(getMSTime(),time_);
sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff);
}
void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("WORLD: CMSG_RESET_INSTANCES");
Group *pGroup = _player->GetGroup();
if(pGroup)
{
if(pGroup->IsLeader(_player->GetGUID()))
{
pGroup->ResetInstances(INSTANCE_RESET_ALL, false, _player);
pGroup->ResetInstances(INSTANCE_RESET_ALL, true,_player);
}
}
else
{
_player->ResetInstances(INSTANCE_RESET_ALL, false);
_player->ResetInstances(INSTANCE_RESET_ALL, true);
}
}
void WorldSession::HandleSetDungeonDifficultyOpcode( WorldPacket & recv_data )
{
sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY");
uint32 mode;
recv_data >> mode;
if(mode >= MAX_DUNGEON_DIFFICULTY)
{
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
}
if(Difficulty(mode) == _player->GetDungeonDifficulty())
return;
// cannot reset while in an instance
Map *map = _player->GetMap();
if(map && map->IsDungeon())
{
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
return;
Group *pGroup = _player->GetGroup();
if(pGroup)
{
if(pGroup->IsLeader(_player->GetGUID()))
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupGuy = itr->getSource();
if(!pGroupGuy)
continue;
if(!pGroupGuy->IsInMap(pGroupGuy))
return;
map = pGroupGuy->GetMap();
if(map && map->IsRaidOrHeroicDungeon() )
{
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
}
// the difficulty is set even if the instances can't be reset
//_player->SendDungeonDifficulty(true);
pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player);
pGroup->SetDungeonDifficulty(Difficulty(mode));
}
}
else
{
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false);
_player->SetDungeonDifficulty(Difficulty(mode));
}
}
void WorldSession::HandleSetRaidDifficultyOpcode( WorldPacket & recv_data )
{
sLog.outDebug("MSG_SET_RAID_DIFFICULTY");
uint32 mode;
recv_data >> mode;
if(mode >= MAX_RAID_DIFFICULTY)
{
sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
}
// cannot reset while in an instance
Map *map = _player->GetMap();
if(map && map->IsDungeon())
{
sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
if(Difficulty(mode) == _player->GetRaidDifficulty())
return;
if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
return;
Group *pGroup = _player->GetGroup();
if(pGroup)
{
if(pGroup->IsLeader(_player->GetGUID()))
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupGuy = itr->getSource();
if(!pGroupGuy)
continue;
if(!pGroupGuy->IsInMap(pGroupGuy))
return;
map = pGroupGuy->GetMap();
if(map && map->IsRaidOrHeroicDungeon() )
{
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
}
// the difficulty is set even if the instances can't be reset
//_player->SendDungeonDifficulty(true);
pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player);
pGroup->SetRaidDifficulty(Difficulty(mode));
}
}
else
{
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true);
_player->SetRaidDifficulty(Difficulty(mode));
}
}
void WorldSession::HandleCancelMountAuraOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
//If player is not mounted, so go out :)
if (!_player->IsMounted()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
return;
}
if(_player->isInFlight()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
return;
}
_player->Unmount();
_player->RemoveAurasByType(SPELL_AURA_MOUNTED);
}
void WorldSession::HandleMoveSetCanFlyAckOpcode( WorldPacket & recv_data )
{
// fly mode on/off
sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
//recv_data.hexlike();
uint64 guid; // guid - unused
if(!recv_data.readPackGUID(guid))
return;
recv_data.read_skip(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recv_data, &movementInfo);
recv_data.read_skip(); // unk2
_player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
}
void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
{
/*
sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO");
recv_data.hexlike();
*/
}
void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
{
uint8 mode;
recv_data >> mode;
sLog.outDebug("Client used \"/timetest %d\" command", mode);
}
void WorldSession::HandleQueryInspectAchievements( WorldPacket & recv_data )
{
uint64 guid;
if(!recv_data.readPackGUID(guid))
return;
Player *player = objmgr.GetPlayer(guid);
if(!player)
return;
player->GetAchievementMgr().SendRespondInspectAchievements(_player);
}
void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& recv_data)
{
// empty opcode
sLog.outDebug("WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
data << uint32(time(NULL));
SendPacket(&data);
}
void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& recv_data)
{
// empty opcode
sLog.outDebug("WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
SendAccountDataTimes(GLOBAL_CACHE_MASK);
}
void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
{
WorldPacket data(SMSG_SET_PHASE_SHIFT, 4);
data << uint32(PhaseShift);
SendPacket(&data);
}