/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Language.h" #include "Database/DatabaseEnv.h" #include "Database/DatabaseImpl.h" #include "WorldPacket.h" #include "Opcodes.h" #include "Log.h" #include "Player.h" #include "GossipDef.h" #include "World.h" #include "ObjectMgr.h" #include "WorldSession.h" #include "Auth/BigNumber.h" #include "Auth/Sha1.h" #include "UpdateData.h" #include "LootMgr.h" #include "Chat.h" #include #include "ObjectAccessor.h" #include "Object.h" #include "BattleGround.h" #include "OutdoorPvP.h" #include "Pet.h" #include "SocialMgr.h" #include "CellImpl.h" #include "AccountMgr.h" #include "Vehicle.h" #include "CreatureAI.h" #include "DBCEnums.h" #include "ScriptMgr.h" void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: Recvd CMSG_REPOP_REQUEST Message"); recv_data.read_skip(); if (GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) return; // the world update order is sessions, players, creatures // the netcode runs in parallel with all of these // creatures can kill players // so if the server is lagging enough the player can // release spirit after he's killed but before he is updated if (GetPlayer()->getDeathState() == JUST_DIED) { sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); GetPlayer()->KillPlayer(); } //this is spirit release confirm? GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true); GetPlayer()->BuildPlayerRepop(); GetPlayer()->RepopAtGraveyard(); } void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION"); uint32 gossipListId; uint32 menuId; uint64 guid; std::string code = ""; recv_data >> guid >> menuId >> gossipListId; if (_player->PlayerTalkClass->GossipOptionCoded(gossipListId)) { // recheck sLog.outBasic("reading string"); recv_data >> code; sLog.outBasic("string read: %s", code.c_str()); } Creature *unit = NULL; GameObject *go = NULL; if (IS_CRE_OR_VEH_GUID(guid)) { unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) { sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } } else if (IS_GAMEOBJECT_GUID(guid)) { go = _player->GetMap()->GetGameObject(guid); if (!go) { sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid))); return; } } else { sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid))); return; } // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if (!code.empty()) { if (unit) { if (!sScriptMgr.GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str())) _player->OnGossipSelect(unit, gossipListId, menuId); } else sScriptMgr.GOSelectWithCode(_player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()); } else { if (unit) { if (!sScriptMgr.GossipSelect(_player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId))) _player->OnGossipSelect(unit, gossipListId, menuId); } else sScriptMgr.GOSelect(_player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)); } } void WorldSession::HandleWhoOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: Recvd CMSG_WHO Message"); //recv_data.hexlike(); uint32 clientcount = 0; uint32 level_min, level_max, racemask, classmask, zones_count, str_count; uint32 zoneids[10]; // 10 is client limit std::string player_name, guild_name; recv_data >> level_min; // maximal player level, default 0 recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL) recv_data >> player_name; // player name, case sensitive... recv_data >> guild_name; // guild name, case sensitive... recv_data >> racemask; // race mask recv_data >> classmask; // class mask recv_data >> zones_count; // zones count, client limit = 10 (2.0.10) if (zones_count > 10) return; // can't be received from real client or broken packet for (uint32 i = 0; i < zones_count; ++i) { uint32 temp; recv_data >> temp; // zone id, 0 if zone is unknown... zoneids[i] = temp; sLog.outDebug("Zone %u: %u", i, zoneids[i]); } recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10) if (str_count > 4) return; // can't be received from real client or broken packet sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); std::wstring str[4]; // 4 is client limit for (uint32 i = 0; i < str_count; ++i) { std::string temp; recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)? if (!Utf8toWStr(temp,str[i])) continue; wstrToLower(str[i]); sLog.outDebug("String %u: %s", i, temp.c_str()); } std::wstring wplayer_name; std::wstring wguild_name; if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name))) return; wstrToLower(wplayer_name); wstrToLower(wguild_name); // client send in case not set max level value 100 but Trinity supports 255 max level, // update it to show GMs with characters after 100 level if (level_max >= MAX_LEVEL) level_max = STRONG_MAX_LEVEL; uint32 team = _player->GetTeam(); uint32 security = GetSecurity(); bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); uint32 gmLevelInWhoList = sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST); WorldPacket data(SMSG_WHO, 50); // guess size data << uint32(clientcount); // clientcount place holder, listed count data << uint32(clientcount); // clientcount place holder, online count ObjectAccessor::Guard guard(*HashMapHolder::GetLock()); HashMapHolder::MapType& m = ObjectAccessor::Instance().GetPlayers(); for (HashMapHolder::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) { if (security == SEC_PLAYER) { // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST if (itr->second->GetTeam() != team && !allowTwoSideWhoList) continue; // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST if ((itr->second->GetSession()->GetSecurity() > gmLevelInWhoList)) continue; } //do not process players which are not in world if (!(itr->second->IsInWorld())) continue; // check if target is globally visible for player if (!(itr->second->IsVisibleGloballyFor(_player))) continue; // check if target's level is in level range uint8 lvl = itr->second->getLevel(); if (lvl < level_min || lvl > level_max) continue; // check if class matches classmask uint32 class_ = itr->second->getClass(); if (!(classmask & (1 << class_))) continue; // check if race matches racemask uint32 race = itr->second->getRace(); if (!(racemask & (1 << race))) continue; uint32 pzoneid = itr->second->GetZoneId(); bool z_show = true; for (uint32 i = 0; i < zones_count; ++i) { if (zoneids[i] == pzoneid) { z_show = true; break; } z_show = false; } if (!z_show) continue; std::string pname = itr->second->GetName(); std::wstring wpname; if (!Utf8toWStr(pname,wpname)) continue; wstrToLower(wpname); if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos)) continue; std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId()); std::wstring wgname; if (!Utf8toWStr(gname,wgname)) continue; wstrToLower(wgname); if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos)) continue; std::string aname; if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId())) aname = areaEntry->area_name[GetSessionDbcLocale()]; bool s_show = true; for (uint32 i = 0; i < str_count; ++i) { if (!str[i].empty()) { if (wgname.find(str[i]) != std::wstring::npos || wpname.find(str[i]) != std::wstring::npos || Utf8FitTo(aname, str[i])) { s_show = true; break; } s_show = false; } } if (!s_show) continue; data << pname; // player name data << gname; // guild name data << uint32(lvl); // player level data << uint32(class_); // player class data << uint32(race); // player race data << uint8(0); // new 2.4.0 data << uint32(pzoneid); // player zone id // 49 is maximum player count sent to client - can be overridden // through config, but is unstable if ((++clientcount) == sWorld.getConfig(CONFIG_MAX_WHO)) break; } uint32 count = m.size(); data.put( 0, clientcount ); // insert right count, listed count data.put( 4, count > 50 ? count : clientcount ); // insert right count, online count SendPacket(&data); sLog.outDebug("WORLD: Send SMSG_WHO Message"); } void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/) { sLog.outDebug("WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity()); if (uint64 lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); //Can not logout if... if (GetPlayer()->isInCombat() || //...is in combat GetPlayer()->duel || //...is in Duel GetPlayer()->HasAura(9454) || //...is frozen by GM via freeze command //...is jumping ...is falling GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING)) { WorldPacket data(SMSG_LOGOUT_RESPONSE, (2+4)) ; data << (uint8)0xC; data << uint32(0); data << uint8(0); SendPacket(&data); LogoutRequest(0); return; } //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in TrinityCore.conf if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() || GetSecurity() >= sWorld.getConfig(CONFIG_INSTANT_LOGOUT)) { LogoutPlayer(true); return; } // not set flags if player can't free move to prevent lost state at logout cancel if (GetPlayer()->CanFreeMove()) { GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size data.append(GetPlayer()->GetPackGUID()); data << (uint32)2; SendPacket(&data); GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } WorldPacket data(SMSG_LOGOUT_RESPONSE, 5); data << uint32(0); data << uint8(0); SendPacket(&data); LogoutRequest(time(NULL)); } void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/) { sLog.outDebug("WORLD: Recvd CMSG_PLAYER_LOGOUT Message"); } void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/) { sLog.outDebug("WORLD: Recvd CMSG_LOGOUT_CANCEL Message"); LogoutRequest(0); WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0); SendPacket(&data); // not remove flags if can't free move - its not set in Logout request code. if (GetPlayer()->CanFreeMove()) { //!we can move again data.Initialize(SMSG_FORCE_MOVE_UNROOT, 8); // guess size data.append(GetPlayer()->GetPackGUID()); data << uint32(0); SendPacket(&data); //! Stand Up GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND); //! DISABLE_ROTATE GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } sLog.outDebug("WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message"); } void WorldSession::HandleTogglePvP(WorldPacket & recv_data) { // this opcode can be used in two ways: Either set explicit new status or toggle old status if (recv_data.size() == 1) { bool newPvPStatus; recv_data >> newPvPStatus; GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus); GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus); } else { GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER); } if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) { if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0) GetPlayer()->UpdatePvP(true, true); } else { if (!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP()) GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off } //if (OutdoorPvP * pvp = _player->GetOutdoorPvP()) // pvp->HandlePlayerActivityChanged(_player); } void WorldSession::HandleZoneUpdateOpcode(WorldPacket & recv_data) { uint32 newZone; recv_data >> newZone; sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone); // use server size data uint32 newzone, newarea; GetPlayer()->GetZoneAndAreaId(newzone,newarea); GetPlayer()->UpdateZone(newzone,newarea); //GetPlayer()->SendInitWorldStates(true,newZone); } void WorldSession::HandleSetTargetOpcode(WorldPacket & recv_data) { // When this packet send? uint64 guid ; recv_data >> guid; _player->SetUInt32Value(UNIT_FIELD_TARGET, guid); // update reputation list if need Unit* unit = ObjectAccessor::GetUnit(*_player, guid); if (!unit) return; if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) _player->GetReputationMgr().SetVisible(factionTemplateEntry); } void WorldSession::HandleSetSelectionOpcode(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; _player->SetSelection(guid); // update reputation list if need Unit* unit = ObjectAccessor::GetUnit(*_player, guid); if (!unit) return; if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) _player->GetReputationMgr().SetVisible(factionTemplateEntry); } void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data) { // sLog.outDebug("WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop uint32 animstate; recv_data >> animstate; _player->SetStandState(animstate); } void WorldSession::HandleContactListOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: Received CMSG_CONTACT_LIST"); uint32 unk; recv_data >> unk; sLog.outDebug("unk value is %u", unk); _player->GetSocial()->SendSocialList(); } void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: Received CMSG_ADD_FRIEND"); std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); std::string friendNote; recv_data >> friendName; recv_data >> friendNote; if (!normalizePlayerName(friendName)) return; CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call sLog.outDebug("WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName(), friendName.c_str()); CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race, account FROM characters WHERE name = '%s'", friendName.c_str()); } void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId, std::string friendNote) { uint64 friendGuid; uint64 friendAcctid; uint32 team; FriendsResult friendResult; WorldSession * session = sWorld.FindSession(accountId); if (!session || !session->GetPlayer()) return; friendResult = FRIEND_NOT_FOUND; friendGuid = 0; if (result) { friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); team = Player::TeamForRace((*result)[1].GetUInt8()); friendAcctid = (*result)[2].GetUInt32(); if (session->GetSecurity() >= SEC_MODERATOR || sWorld.getConfig(CONFIG_ALLOW_GM_FRIEND) || accmgr.GetSecurity(friendAcctid) < SEC_MODERATOR) { if (friendGuid) { if (friendGuid == session->GetPlayer()->GetGUID()) friendResult = FRIEND_SELF; else if (session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR) friendResult = FRIEND_ENEMY; else if (session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid))) friendResult = FRIEND_ALREADY; else { Player* pFriend = ObjectAccessor::FindPlayer(friendGuid); if (pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer())) friendResult = FRIEND_ADDED_ONLINE; else friendResult = FRIEND_ADDED_OFFLINE; if (!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false)) { friendResult = FRIEND_LIST_FULL; sLog.outDebug("WORLD: %s's friend list is full.", session->GetPlayer()->GetName()); } } session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote); } } } sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false); sLog.outDebug("WORLD: Sent (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleDelFriendOpcode(WorldPacket & recv_data) { uint64 FriendGUID; sLog.outDebug("WORLD: Received CMSG_DEL_FRIEND"); recv_data >> FriendGUID; _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false); sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false); sLog.outDebug("WORLD: Sent motd (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: Received CMSG_ADD_IGNORE"); std::string IgnoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); recv_data >> IgnoreName; if (!normalizePlayerName(IgnoreName)) return; CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call sLog.outDebug("WORLD: %s asked to Ignore: '%s'", GetPlayer()->GetName(), IgnoreName.c_str()); CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str()); } void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId) { uint64 IgnoreGuid; FriendsResult ignoreResult; WorldSession * session = sWorld.FindSession(accountId); if (!session || !session->GetPlayer()) return; ignoreResult = FRIEND_IGNORE_NOT_FOUND; IgnoreGuid = 0; if (result) { IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); if (IgnoreGuid) { if (IgnoreGuid == session->GetPlayer()->GetGUID()) //not add yourself ignoreResult = FRIEND_IGNORE_SELF; else if (session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid))) ignoreResult = FRIEND_IGNORE_ALREADY; else { ignoreResult = FRIEND_IGNORE_ADDED; // ignore list full if (!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true)) ignoreResult = FRIEND_IGNORE_FULL; } } } sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false); sLog.outDebug("WORLD: Sent (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data) { uint64 IgnoreGUID; sLog.outDebug("WORLD: Received CMSG_DEL_IGNORE"); recv_data >> IgnoreGUID; _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true); sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false); sLog.outDebug("WORLD: Sent motd (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleSetContactNotesOpcode(WorldPacket & recv_data) { sLog.outDebug("CMSG_SET_CONTACT_NOTES"); uint64 guid; std::string note; recv_data >> guid >> note; _player->GetSocial()->SetFriendNote(guid, note); } void WorldSession::HandleBugOpcode(WorldPacket & recv_data) { uint32 suggestion, contentlen, typelen; std::string content, type; recv_data >> suggestion >> contentlen >> content; recv_data >> typelen >> type; if (suggestion == 0) sLog.outDebug("WORLD: Received CMSG_BUG [Bug Report]"); else sLog.outDebug("WORLD: Received CMSG_BUG [Suggestion]"); sLog.outDebug("%s", type.c_str()); sLog.outDebug("%s", content.c_str()); CharacterDatabase.escape_string(type); CharacterDatabase.escape_string(content); CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str(), content.c_str()); } void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data) { sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE"); uint64 guid; recv_data >> guid; if (GetPlayer()->isAlive()) return; // do not allow corpse reclaim in arena if (GetPlayer()->InArena()) return; // body not released yet if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) return; Corpse *corpse = GetPlayer()->GetCorpse(); if (!corpse) return; // prevent resurrect before 30-sec delay after body release not finished if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP) > time(NULL)) return; if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true)) return; // resurrect GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f); // spawn bones GetPlayer()->SpawnCorpseBones(); } void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data) { sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE"); uint64 guid; uint8 status; recv_data >> guid; recv_data >> status; if (GetPlayer()->isAlive()) return; if (status == 0) { GetPlayer()->clearResurrectRequestData(); // reject return; } if (!GetPlayer()->isRessurectRequestedBy(guid)) return; GetPlayer()->ResurectUsingRequestData(); } void WorldSession::SendAreaTriggerMessage(const char* Text, ...) { va_list ap; char szStr [1024]; szStr[0] = '\0'; va_start(ap, Text); vsnprintf(szStr, 1024, Text, ap); va_end(ap); uint32 length = strlen(szStr)+1; WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length); data << length; data << szStr; SendPacket(&data); } void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: Received CMSG_AREATRIGGER"); uint32 Trigger_ID; recv_data >> Trigger_ID; sLog.outDebug("Trigger ID:%u",Trigger_ID); if (GetPlayer()->isInFlight()) { sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); return; } AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); return; } if (GetPlayer()->GetMapId() != atEntry->mapid) { sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID); return; } // delta is safe radius const float delta = 5.0f; // check if player in the range of areatrigger Player* pl = GetPlayer(); if (atEntry->radius > 0) { // if we have radius check it float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z); if (dist > atEntry->radius + delta) { sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID); return; } } else { // we have only extent // rotate the players position instead of rotating the whole cube, that way we can make a simplified // is-in-cube check and we have to calculate only one point instead of 4 // 2PI = 360°, keep in mind that ingame orientation is counter-clockwise double rotation = 2*M_PI-atEntry->box_orientation; double sinVal = sin(rotation); double cosVal = cos(rotation); float playerBoxDistX = pl->GetPositionX() - atEntry->x; float playerBoxDistY = pl->GetPositionY() - atEntry->y; float rotPlayerX = atEntry->x + playerBoxDistX * cosVal - playerBoxDistY*sinVal; float rotPlayerY = atEntry->y + playerBoxDistY * cosVal + playerBoxDistX*sinVal; // box edges are parallel to coordiante axis, so we can treat every dimension independently :D float dz = pl->GetPositionZ() - atEntry->z; float dx = rotPlayerX - atEntry->x; float dy = rotPlayerY - atEntry->y; if ((fabs(dx) > atEntry->box_x/2 + delta) || (fabs(dy) > atEntry->box_y/2 + delta) || (fabs(dz) > atEntry->box_z/2 + delta)) { sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, Trigger_ID); return; } } if (sScriptMgr.AreaTrigger(GetPlayer(), atEntry)) return; uint32 quest_id = objmgr.GetQuestForAreaTrigger(Trigger_ID); if (quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id)) { Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); if (pQuest) { if (GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE) GetPlayer()->AreaExploredOrEventHappens(quest_id); } } if (objmgr.IsTavernAreaTrigger(Trigger_ID)) { // set resting flag we are in the inn GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z); GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN); if (sWorld.IsFFAPvPRealm()) GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); return; } if (GetPlayer()->InBattleGround()) { BattleGround* bg = GetPlayer()->GetBattleGround(); if (bg) if (bg->GetStatus() == STATUS_IN_PROGRESS) bg->HandleAreaTrigger(GetPlayer(), Trigger_ID); return; } if (OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP()) { if (pvp->HandleAreaTrigger(_player, Trigger_ID)) return; } // NULL if all values default (non teleport trigger) AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID); if (!at) return; if (!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true)) return; GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT); } void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data) { sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA"); uint32 type, timestamp, decompressedSize; recv_data >> type >> timestamp >> decompressedSize; sLog.outDebug("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize); if (type > NUM_ACCOUNT_DATA_TYPES) return; if (decompressedSize == 0) // erase { SetAccountData(AccountDataType(type), 0, ""); WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4); data << uint32(type); data << uint32(0); SendPacket(&data); return; } if (decompressedSize > 0xFFFF) { recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case sLog.outError("UAD: Account data packet too big, size %u", decompressedSize); return; } ByteBuffer dest; dest.resize(decompressedSize); uLongf realSize = decompressedSize; if (uncompress(const_cast(dest.contents()), &realSize, const_cast(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK) { recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case sLog.outError("UAD: Failed to decompress account data"); return; } recv_data.rpos(recv_data.wpos()); // uncompress read (recv_data.size() - recv_data.rpos()) std::string adata; dest >> adata; SetAccountData(AccountDataType(type), timestamp, adata); WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4); data << uint32(type); data << uint32(0); SendPacket(&data); } void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) { sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA"); uint32 type; recv_data >> type; sLog.outDebug("RAD: type %u", type); if (type > NUM_ACCOUNT_DATA_TYPES) return; AccountData *adata = GetAccountData(AccountDataType(type)); uint32 size = adata->Data.size(); uLongf destSize = compressBound(size); ByteBuffer dest; dest.resize(destSize); if (size && compress(const_cast(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK) { sLog.outDebug("RAD: Failed to compress account data"); return; } dest.resize(destSize); WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize); data << uint64(_player ? _player->GetGUID() : 0); // player guid data << uint32(type); // type (0-7) data << uint32(adata->Time); // unix time data << uint32(size); // decompressed length data.append(dest); // compressed data SendPacket(&data); } void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) { sLog.outDebug("WORLD: Received CMSG_SET_ACTION_BUTTON"); uint8 button; uint32 packetData; recv_data >> button >> packetData; uint32 action = ACTION_BUTTON_ACTION(packetData); uint8 type = ACTION_BUTTON_TYPE(packetData); uint8 spec = GetPlayer()->GetActiveSpec(); sLog.outDetail("BUTTON: %u ACTION: %u TYPE: %u", button, action, type); if (!packetData) { sLog.outDetail("MISC: Remove action from button %u", button); GetPlayer()->removeActionButton(spec, button); } else { switch(type) { case ACTION_BUTTON_MACRO: case ACTION_BUTTON_CMACRO: sLog.outDetail("MISC: Added Macro %u into button %u", action, button); break; case ACTION_BUTTON_EQSET: sLog.outDetail("MISC: Added EquipmentSet %u into button %u", action, button); break; case ACTION_BUTTON_SPELL: sLog.outDetail("MISC: Added Spell %u into button %u", action, button); break; case ACTION_BUTTON_ITEM: sLog.outDetail("MISC: Added Item %u into button %u", action, button); break; default: sLog.outError("MISC: Unknown action button type %u for action %u into button %u", type, action, button); return; } GetPlayer()->addActionButton(spec, button, action, type); } } void WorldSession::HandleCompleteCinematic(WorldPacket & /*recv_data*/) { DEBUG_LOG("WORLD: Player is watching cinema"); } void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recv_data*/) { DEBUG_LOG("WORLD: Which movie to play"); } void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data) { /* WorldSession::Update(getMSTime());*/ DEBUG_LOG("WORLD: Time Lag/Synchronization Resent/Update"); uint64 guid; if (!recv_data.readPackGUID(guid)) { recv_data.rpos(recv_data.wpos()); return; } recv_data.read_skip(); /* uint64 guid; uint32 time_skipped; recv_data >> guid; recv_data >> time_skipped; sLog.outDebug("WORLD: CMSG_MOVE_TIME_SKIPPED"); /// TODO must be need use in Trinity We substract server Lags to move time (AntiLags) for exmaple GetPlayer()->ModifyLastMoveTime(-int32(time_skipped)); */ } void WorldSession::HandleFeatherFallAck(WorldPacket &recv_data) { DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); // no used recv_data.rpos(recv_data.wpos()); // prevent warnings spam } void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data) { // no used recv_data.rpos(recv_data.wpos()); // prevent warnings spam /* uint64 guid; recv_data >> guid; // now can skip not our packet if (_player->GetGUID() != guid) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } sLog.outDebug("WORLD: CMSG_FORCE_MOVE_UNROOT_ACK"); recv_data.read_skip(); // unk MovementInfo movementInfo; movementInfo.guid = guid; ReadMovementInfo(recv_data, &movementInfo); recv_data.read_skip(); // unk2 */ } void WorldSession::HandleMoveRootAck(WorldPacket& recv_data) { // no used recv_data.rpos(recv_data.wpos()); // prevent warnings spam /* uint64 guid; recv_data >> guid; // now can skip not our packet if (_player->GetGUID() != guid) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } sLog.outDebug("WORLD: CMSG_FORCE_MOVE_ROOT_ACK"); recv_data.read_skip(); // unk MovementInfo movementInfo; ReadMovementInfo(recv_data, &movementInfo); */ } void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data) { uint8 ActionBar; recv_data >> ActionBar; if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) { if (ActionBar != 0) sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored",uint32(ActionBar)); return; } GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar); } void WorldSession::HandleWardenDataOpcode(WorldPacket& recv_data) { recv_data.read_skip(); /* uint8 tmp; recv_data >> tmp; sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp); */ } void WorldSession::HandlePlayedTime(WorldPacket& recv_data) { uint8 unk1; recv_data >> unk1; // 0 or 1 expected WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1); data << uint32(_player->GetTotalPlayedTime()); data << uint32(_player->GetLevelPlayedTime()); data << uint8(unk1); // 0 - will not show in chat frame SendPacket(&data); } void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) { uint64 guid; recv_data >> guid; DEBUG_LOG("Inspected guid is " UI64FMTD, guid); _player->SetSelection(guid); Player *plr = objmgr.GetPlayer(guid); if (!plr) // wrong player return; uint32 talent_points = 0x47; uint32 guid_size = plr->GetPackGUID().wpos(); WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points); data.append(plr->GetPackGUID()); if (sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster()) { plr->BuildPlayerTalentsInfoData(&data); } else { data << uint32(0); // unspentTalentPoints data << uint8(0); // talentGroupCount data << uint8(0); // talentGroupIndex } plr->BuildEnchantmentsInfoData(&data); SendPacket(&data); } void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data) { uint64 guid; recv_data >> guid; Player *player = objmgr.GetPlayer(guid); if (!player) { sLog.outError("InspectHonorStats: WTF, player not found..."); return; } WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4); data << uint64(player->GetGUID()); data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY)); data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS)); data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION)); data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); SendPacket(&data); } void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) { // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180 // Received opcode CMSG_WORLD_TELEPORT // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593 uint32 time; uint32 mapid; float PositionX; float PositionY; float PositionZ; float Orientation; recv_data >> time; // time in m.sec. recv_data >> mapid; recv_data >> PositionX; recv_data >> PositionY; recv_data >> PositionZ; recv_data >> Orientation; // o (3.141593 = 180 degrees) //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT"); if (GetPlayer()->isInFlight()) { sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow()); return; } DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation); if (GetSecurity() >= SEC_ADMINISTRATOR) GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation); else SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName()); } void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) { sLog.outDebug("Received opcode CMSG_WHOIS"); std::string charname; recv_data >> charname; if (GetSecurity() < SEC_ADMINISTRATOR) { SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); return; } if (charname.empty() || !normalizePlayerName (charname)) { SendNotification(LANG_NEED_CHARACTER_NAME); return; } Player *plr = objmgr.GetPlayer(charname.c_str()); if (!plr) { SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str()); return; } uint32 accid = plr->GetSession()->GetAccountId(); QueryResult_AutoPtr result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid); if (!result) { SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str()); return; } Field *fields = result->Fetch(); std::string acc = fields[0].GetCppString(); if (acc.empty()) acc = "Unknown"; std::string email = fields[1].GetCppString(); if (email.empty()) email = "Unknown"; std::string lastip = fields[2].GetCppString(); if (lastip.empty()) lastip = "Unknown"; std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip; WorldPacket data(SMSG_WHOIS, msg.size()+1); data << msg; _player->GetSession()->SendPacket(&data); sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str()); } void WorldSession::HandleComplainOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: CMSG_COMPLAIN"); recv_data.hexlike(); uint8 spam_type; // 0 - mail, 1 - chat uint64 spammer_guid; uint32 unk1 = 0; uint32 unk2 = 0; uint32 unk3 = 0; uint32 unk4 = 0; std::string description = ""; recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat) recv_data >> spammer_guid; // player guid switch(spam_type) { case 0: recv_data >> unk1; // const 0 recv_data >> unk2; // probably mail id recv_data >> unk3; // const 0 break; case 1: recv_data >> unk1; // probably language recv_data >> unk2; // message type? recv_data >> unk3; // probably channel id recv_data >> unk4; // unk random value recv_data >> description; // spam description string (messagetype, channel name, player name, message) break; } // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam. // if it's mail spam - ALL mails from this spammer automatically removed by client // Complaint Received message WorldPacket data(SMSG_COMPLAIN_RESULT, 1); data << uint8(0); SendPacket(&data); sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str()); } void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data) { sLog.outDebug("CMSG_REALM_SPLIT"); uint32 unk; std::string split_date = "01/01/01"; recv_data >> unk; WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1); data << unk; data << uint32(0x00000000); // realm split state // split states: // 0x0 realm normal // 0x1 realm split // 0x2 realm split pending data << split_date; SendPacket(&data); //sLog.outDebug("response sent %u", unk); } void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: CMSG_FAR_SIGHT"); //recv_data.hexlike(); uint8 apply; recv_data >> apply; switch(apply) { case 0: sLog.outDebug("Player %u set vision to self", _player->GetGUIDLow()); _player->SetSeer(_player); break; case 1: sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow()); if (WorldObject *target = _player->GetViewpoint()) _player->SetSeer(target); else sLog.outError("Player %s requests non-existing seer", _player->GetName()); break; default: sLog.outDebug("Unhandled mode in CMSG_FAR_SIGHT: %u", apply); return; } GetPlayer()->UpdateVisibilityForPlayer(); } void WorldSession::HandleSetTitleOpcode(WorldPacket & recv_data) { sLog.outDebug("CMSG_SET_TITLE"); int32 title; recv_data >> title; // -1 at none if (title > 0 && title < MAX_TITLE_INDEX) { if (!GetPlayer()->HasTitle(title)) return; } else title = 0; GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title); } void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data) { sLog.outDebug("CMSG_TIME_SYNC_RESP"); uint32 counter, clientTicks; recv_data >> counter >> clientTicks; if (counter != _player->m_timeSyncCounter - 1) sLog.outDebug("Wrong time sync counter from player %s (cheater?)", _player->GetName()); sLog.outDebug("Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient); uint32 ourTicks = clientTicks + (getMSTime() - _player->m_timeSyncServer); // diff should be small sLog.outDebug("Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency()); _player->m_timeSyncClient = clientTicks; } void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/) { sLog.outDebug("WORLD: CMSG_RESET_INSTANCES"); Group *pGroup = _player->GetGroup(); if (pGroup) { if (pGroup->IsLeader(_player->GetGUID())) { pGroup->ResetInstances(INSTANCE_RESET_ALL, false, _player); pGroup->ResetInstances(INSTANCE_RESET_ALL, true,_player); } } else { _player->ResetInstances(INSTANCE_RESET_ALL, false); _player->ResetInstances(INSTANCE_RESET_ALL, true); } } void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) { sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY"); uint32 mode; recv_data >> mode; if (mode >= MAX_DUNGEON_DIFFICULTY) { sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); return; } if (Difficulty(mode) == _player->GetDungeonDifficulty()) return; // cannot reset while in an instance Map *map = _player->GetMap(); if (map && map->IsDungeon()) { sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; } if (_player->getLevel() < LEVELREQUIREMENT_HEROIC) return; Group *pGroup = _player->GetGroup(); if (pGroup) { if (pGroup->IsLeader(_player->GetGUID())) { for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupGuy = itr->getSource(); if (!pGroupGuy) continue; if (!pGroupGuy->IsInMap(pGroupGuy)) return; map = pGroupGuy->GetMap(); if (map && map->IsRaidOrHeroicDungeon()) { sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; } } // the difficulty is set even if the instances can't be reset //_player->SendDungeonDifficulty(true); pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player); pGroup->SetDungeonDifficulty(Difficulty(mode)); } } else { _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false); _player->SetDungeonDifficulty(Difficulty(mode)); } } void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) { sLog.outDebug("MSG_SET_RAID_DIFFICULTY"); uint32 mode; recv_data >> mode; if (mode >= MAX_RAID_DIFFICULTY) { sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); return; } // cannot reset while in an instance Map *map = _player->GetMap(); if (map && map->IsDungeon()) { sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; } if (Difficulty(mode) == _player->GetRaidDifficulty()) return; if (_player->getLevel() < LEVELREQUIREMENT_HEROIC) return; Group *pGroup = _player->GetGroup(); if (pGroup) { if (pGroup->IsLeader(_player->GetGUID())) { for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupGuy = itr->getSource(); if (!pGroupGuy) continue; if (!pGroupGuy->IsInMap(pGroupGuy)) return; map = pGroupGuy->GetMap(); if (map && map->IsRaidOrHeroicDungeon()) { sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; } } // the difficulty is set even if the instances can't be reset //_player->SendDungeonDifficulty(true); pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player); pGroup->SetRaidDifficulty(Difficulty(mode)); } } else { _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true); _player->SetRaidDifficulty(Difficulty(mode)); } } void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/) { sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA"); //If player is not mounted, so go out :) if (!_player->IsMounted()) // not blizz like; no any messages on blizz { ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED); return; } if (_player->isInFlight()) // not blizz like; no any messages on blizz { ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT); return; } _player->Unmount(); _player->RemoveAurasByType(SPELL_AURA_MOUNTED); } void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recv_data) { // fly mode on/off sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); //recv_data.hexlike(); uint64 guid; // guid - unused if (!recv_data.readPackGUID(guid)) return; recv_data.read_skip(); // unk MovementInfo movementInfo; movementInfo.guid = guid; ReadMovementInfo(recv_data, &movementInfo); recv_data.read_skip(); // unk2 _player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags(); } void WorldSession::HandleRequestPetInfoOpcode(WorldPacket & /*recv_data */) { /* sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO"); recv_data.hexlike(); */ } void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket & recv_data) { uint8 mode; recv_data >> mode; sLog.outDebug("Client used \"/timetest %d\" command", mode); } void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data) { uint64 guid; if (!recv_data.readPackGUID(guid)) return; Player *player = objmgr.GetPlayer(guid); if (!player) return; player->GetAchievementMgr().SendRespondInspectAchievements(_player); } void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/) { // empty opcode sLog.outDebug("WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE"); WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4); data << uint32(time(NULL)); SendPacket(&data); } void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recv_data*/) { // empty opcode sLog.outDebug("WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES"); SendAccountDataTimes(GLOBAL_CACHE_MASK); } void WorldSession::SendSetPhaseShift(uint32 PhaseShift) { WorldPacket data(SMSG_SET_PHASE_SHIFT, 4); data << uint32(PhaseShift); SendPacket(&data); }