/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "Log.h" #include "Corpse.h" #include "Player.h" #include "Vehicle.h" #include "SpellAuras.h" #include "MapManager.h" #include "Transports.h" #include "BattleGround.h" #include "WaypointMovementGenerator.h" #include "InstanceSaveMgr.h" #include "ObjectMgr.h" void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/) { sLog.outDebug("WORLD: got MSG_MOVE_WORLDPORT_ACK."); HandleMoveWorldportAckOpcode(); } void WorldSession::HandleMoveWorldportAckOpcode() { // ignore unexpected far teleports if (!GetPlayer()->IsBeingTeleportedFar()) return; // get the teleport destination WorldLocation &loc = GetPlayer()->GetTeleportDest(); // possible errors in the coordinate validity check if (!MapManager::IsValidMapCoord(loc)) { LogoutPlayer(false); return; } // get the destination map entry, not the current one, this will fix homebind and reset greeting MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId()); InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.GetMapId()); // reset instance validity, except if going to an instance inside an instance if (GetPlayer()->m_InstanceValid == false && !mInstance) GetPlayer()->m_InstanceValid = true; GetPlayer()->SetSemaphoreTeleportFar(false); Map * oldMap = GetPlayer()->GetMap(); assert(oldMap); if (GetPlayer()->IsInWorld()) { sLog.outCrash("Player is still in world when teleported out of map %u! to new map %u", oldMap->GetId(), loc.GetMapId()); oldMap->Remove(GetPlayer(), false); } // relocate the player to the teleport destination Map * newMap = MapManager::Instance().CreateMap(loc.GetMapId(), GetPlayer(), 0); // the CanEnter checks are done in TeleporTo but conditions may change // while the player is in transit, for example the map may get full if (!newMap || !newMap->CanEnter(GetPlayer())) { sLog.outError("Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow()); GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()); return; } else GetPlayer()->Relocate(&loc); GetPlayer()->ResetMap(); GetPlayer()->SetMap(newMap); GetPlayer()->SendInitialPacketsBeforeAddToMap(); if (!GetPlayer()->GetMap()->Add(GetPlayer())) { sLog.outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId()); GetPlayer()->ResetMap(); GetPlayer()->SetMap(oldMap); GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()); return; } // battleground state prepare (in case join to BG), at relogin/tele player not invited // only add to bg group and object, if the player was invited (else he entered through command) if (_player->InBattleGround()) { // cleanup setting if outdated if (!mEntry->IsBattleGroundOrArena()) { // We're not in BG _player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE); // reset destination bg team _player->SetBGTeam(0); } // join to bg case else if (BattleGround *bg = _player->GetBattleGround()) { if (_player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId())) bg->AddPlayer(_player); } } GetPlayer()->SendInitialPacketsAfterAddToMap(); // flight fast teleport case if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) { if (!_player->InBattleGround()) { // short preparations to continue flight FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); flight->Initialize(*GetPlayer()); return; } // battleground state prepare, stop flight GetPlayer()->GetMotionMaster()->MovementExpired(); GetPlayer()->CleanupAfterTaxiFlight(); } // resurrect character at enter into instance where his corpse exist after add to map Corpse *corpse = GetPlayer()->GetCorpse(); if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId()) { if (mEntry->IsDungeon()) { GetPlayer()->ResurrectPlayer(0.5f,false); GetPlayer()->SpawnCorpseBones(); } } bool allowMount = !mEntry->IsDungeon() || mEntry->IsBattleGroundOrArena(); if (mInstance) { Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid()); if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID,diff)) { if (mapDiff->resetTime) { if (uint32 timeReset = sInstanceSaveManager.GetResetTimeFor(mEntry->MapID,diff)) { uint32 timeleft = timeReset - time(NULL); GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft); } } } allowMount = mInstance->allowMount; } // mount allow check if (!allowMount) _player->RemoveAurasByType(SPELL_AURA_MOUNTED); // update zone immediately, otherwise leave channel will cause crash in mtmap uint32 newzone, newarea; GetPlayer()->GetZoneAndAreaId(newzone, newarea); GetPlayer()->UpdateZone(newzone, newarea); // honorless target if (GetPlayer()->pvpInfo.inHostileArea) GetPlayer()->CastSpell(GetPlayer(), 2479, true); // resummon pet GetPlayer()->ResummonPetTemporaryUnSummonedIfAny(); //lets process all delayed operations on successful teleport GetPlayer()->ProcessDelayedOperations(); } void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) { sLog.outDebug("MSG_MOVE_TELEPORT_ACK"); uint64 guid; if (!recv_data.readPackGUID(guid)) return; uint32 flags, time; recv_data >> flags >> time; DEBUG_LOG("Guid " UI64FMTD, guid); DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILISECONDS); Unit *mover = _player->m_mover; Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL; if (!plMover || !plMover->IsBeingTeleportedNear()) return; if (guid != plMover->GetGUID()) return; plMover->SetSemaphoreTeleportNear(false); uint32 old_zone = plMover->GetZoneId(); WorldLocation const& dest = plMover->GetTeleportDest(); plMover->SetPosition(dest,true); uint32 newzone, newarea; plMover->GetZoneAndAreaId(newzone, newarea); plMover->UpdateZone(newzone, newarea); // new zone if (old_zone != newzone) { // honorless target if (plMover->pvpInfo.inHostileArea) plMover->CastSpell(plMover, 2479, true); } // resummon pet GetPlayer()->ResummonPetTemporaryUnSummonedIfAny(); //lets process all delayed operations on successful teleport GetPlayer()->ProcessDelayedOperations(); } void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) { uint16 opcode = recv_data.GetOpcode(); //sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); recv_data.hexlike(); Unit *mover = _player->m_mover; assert(mover != NULL); // there must always be a mover Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL; // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck if (plMover && plMover->IsBeingTeleported()) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } /* extract packet */ uint64 guid; if (!recv_data.readPackGUID(guid)) return; MovementInfo movementInfo; movementInfo.guid = guid; ReadMovementInfo(recv_data, &movementInfo); /*----------------*/ /* if (recv_data.size() != recv_data.rpos()) { sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is " SIZEFMTD " bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos()); KickPlayer();*/ recv_data.rpos(recv_data.wpos()); // prevent warnings spam /* return; }*/ if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o)) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } /* handle special cases */ if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) { // transports size limited // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped) if (movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } if (!Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y, movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o)) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } // if we boarded a transport, add us to it if (plMover && !plMover->GetTransport()) { // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list for (MapManager::TransportSet::const_iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter) { if ((*iter)->GetGUID() == movementInfo.t_guid) { plMover->m_transport = (*iter); (*iter)->AddPassenger(plMover); break; } } } if (!mover->GetTransport() && !mover->GetVehicle()) { GameObject *go = mover->GetMap()->GetGameObject(movementInfo.t_guid); if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT) movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT; } } else if (plMover && plMover->GetTransport()) // if we were on a transport, leave { plMover->m_transport->RemovePassenger(plMover); plMover->m_transport = NULL; movementInfo.t_x = 0.0f; movementInfo.t_y = 0.0f; movementInfo.t_z = 0.0f; movementInfo.t_o = 0.0f; movementInfo.t_time = 0; movementInfo.t_seat = -1; } // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight()) plMover->HandleFall(movementInfo); if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater()) { // now client not include swimming flag in case jumping under water plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z)); } /*----------------------*/ /* process position-change */ WorldPacket data(opcode, recv_data.size()); movementInfo.time = getMSTime(); movementInfo.guid = mover->GetGUID(); WriteMovementInfo(&data, &movementInfo); mover->SendMessageToSet(&data, _player); mover->m_movementInfo = movementInfo; // this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle() if (mover->GetVehicle()) { mover->SetOrientation(movementInfo.o); return; } mover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); if (plMover) // nothing is charmed, or player charmed { plMover->UpdateFallInformationIfNeed(movementInfo, opcode); if (movementInfo.z < -500.0f) { if (plMover->InBattleGround() && plMover->GetBattleGround() && plMover->GetBattleGround()->HandlePlayerUnderMap(_player)) { // do nothing, the handle already did if returned true } else { // NOTE: this is actually called many times while falling // even after the player has been teleported away // TODO: discard movement packets after the player is rooted if (plMover->isAlive()) { plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); // pl can be alive if GM/etc if (!plMover->isAlive()) { // change the death state to CORPSE to prevent the death timer from // starting in the next player update plMover->KillPlayer(); plMover->BuildPlayerRepop(); } } // cancel the death timer here if started plMover->RepopAtGraveyard(); } } } /*else // creature charmed { if (mover->canFly()) { bool flying = mover->IsFlying(); if (flying != ((mover->GetByteValue(UNIT_FIELD_BYTES_1, 3) & 0x02) ? true : false)) mover->SetFlying(flying); } }*/ //sLog.outString("Receive Movement Packet %s:", opcodeTable[recv_data.GetOpcode()]); //mover->OutMovementInfo(); } void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) { uint32 opcode = recv_data.GetOpcode(); sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); /* extract packet */ uint64 guid; uint32 unk1; float newspeed; if (!recv_data.readPackGUID(guid)) return; // now can skip not our packet if (_player->GetGUID() != guid) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } // continue parse packet recv_data >> unk1; // counter or moveEvent MovementInfo movementInfo; movementInfo.guid = guid; ReadMovementInfo(recv_data, &movementInfo); recv_data >> newspeed; /*----------------*/ // client ACK send one packet for mounted/run case and need skip all except last from its // in other cases anti-cheat check can be fail in false case UnitMoveType move_type; UnitMoveType force_move_type; static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" }; switch(opcode) { case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break; case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break; case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break; case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break; case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break; case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break; case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break; case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break; case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break; default: sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); return; } // skip all forced speed changes except last and unexpected // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both. if (_player->m_forced_speed_changes[force_move_type] > 0) { --_player->m_forced_speed_changes[force_move_type]; if (_player->m_forced_speed_changes[force_move_type] > 0) return; } if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f) { if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct { sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value", move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed); _player->SetSpeed(move_type,_player->GetSpeedRate(move_type),true); } else // must be lesser - cheating { sLog.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)", _player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed); _player->GetSession()->KickPlayer(); } } } void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data) { sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER"); uint64 guid; recv_data >> guid; if (GetPlayer()->IsInWorld()) if (Unit *mover = ObjectAccessor::GetUnit(*GetPlayer(), guid)) { GetPlayer()->SetMover(mover); if (mover != GetPlayer() && mover->canFly()) { WorldPacket data(SMSG_MOVE_SET_CAN_FLY, 12); data.append(mover->GetPackGUID()); data << uint32(0); SendPacket(&data); } } else { sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " and should be " UI64FMTD, guid, _player->m_mover->GetGUID()); GetPlayer()->SetMover(GetPlayer()); } } void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data) { sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER"); uint64 old_mover_guid; if (!recv_data.readPackGUID(old_mover_guid)) return; /*if (_player->m_mover->GetGUID() == old_mover_guid) { sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " I64FMT, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid); recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; }*/ MovementInfo mi; mi.guid = old_mover_guid; ReadMovementInfo(recv_data, &mi); //ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo); _player->m_movementInfo = mi; } void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) { sLog.outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE"); recv_data.hexlike(); uint64 vehicleGUID = _player->GetCharmGUID(); if (!vehicleGUID) // something wrong here... { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } uint64 guid; if (!recv_data.readPackGUID(guid)) return; MovementInfo mi; mi.guid = guid; ReadMovementInfo(recv_data, &mi); _player->m_movementInfo = mi; /* ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);*/ _player->ExitVehicle(); } void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data) { sLog.outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE"); recv_data.hexlike(); Unit* vehicle_base = GetPlayer()->GetVehicleBase(); if (!vehicle_base) return; switch (recv_data.GetOpcode()) { case CMSG_REQUEST_VEHICLE_PREV_SEAT: GetPlayer()->ChangeSeat(-1, false); break; case CMSG_REQUEST_VEHICLE_NEXT_SEAT: GetPlayer()->ChangeSeat(-1, true); break; case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE: { uint64 guid; // current vehicle guid if (!recv_data.readPackGUID(guid) || vehicle_base->GetGUID() != guid) return; ReadMovementInfo(recv_data, &vehicle_base->m_movementInfo); uint64 accessory; // accessory guid if (!recv_data.readPackGUID(accessory)) return; int8 seatId; recv_data >> seatId; if (!accessory) GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), accessory)) { if (Vehicle *vehicle = vehUnit->GetVehicleKit()) if (vehicle->HasEmptySeat(seatId)) GetPlayer()->EnterVehicle(vehicle, seatId); } } break; case CMSG_REQUEST_VEHICLE_SWITCH_SEAT: { uint64 guid; // current vehicle guid if (!recv_data.readPackGUID(guid) || vehicle_base->GetGUID() != guid) return; int8 seatId; recv_data >> seatId; GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next } break; default: break; } } void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data) { // Read guid uint64 guid; data >> guid; if (Player* pl=ObjectAccessor::FindPlayer(guid)) { if (!pl->GetVehicleKit()) return; if (!pl->IsInRaidWith(_player)) return; if (!pl->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) return; _player->EnterVehicle(pl); } } void WorldSession::HandleEjectPasenger(WorldPacket &data) { if (data.GetOpcode()==CMSG_EJECT_PASSENGER) { if (Vehicle* Vv= _player->GetVehicleKit()) { uint64 guid; data >> guid; if (Player* Pl=ObjectAccessor::FindPlayer(guid)) Pl->ExitVehicle(); } } } void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data) { sLog.outDebug("WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT"); recv_data.hexlike(); GetPlayer()->ExitVehicle(); } void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/) { //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM"); WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8); data << uint64(GetPlayer()->GetGUID()); GetPlayer()->SendMessageToSet(&data, false); } void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data) { sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK"); uint64 guid; // guid - unused if (!recv_data.readPackGUID(guid)) return; recv_data.read_skip(); // unk MovementInfo movementInfo; ReadMovementInfo(recv_data, &movementInfo); } void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data) { sLog.outDebug("CMSG_MOVE_HOVER_ACK"); uint64 guid; // guid - unused if (!recv_data.readPackGUID(guid)) return; recv_data.read_skip(); // unk MovementInfo movementInfo; ReadMovementInfo(recv_data, &movementInfo); recv_data.read_skip(); // unk2 } void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data) { sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK"); uint64 guid; // guid - unused if (!recv_data.readPackGUID(guid)) return; recv_data.read_skip(); // unk MovementInfo movementInfo; ReadMovementInfo(recv_data, &movementInfo); recv_data.read_skip(); // unk2 } void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data) { if (!_player->isAlive() || _player->isInCombat()) return; uint64 summoner_guid; bool agree; recv_data >> summoner_guid; recv_data >> agree; _player->SummonIfPossible(agree); }