/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "Log.h" #include "Corpse.h" #include "Player.h" #include "Vehicle.h" #include "MapManager.h" #include "Transports.h" #include "BattleGround.h" #include "WaypointMovementGenerator.h" #include "InstanceSaveMgr.h" #include "ObjectMgr.h" void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." ); HandleMoveWorldportAckOpcode(); } void WorldSession::HandleMoveWorldportAckOpcode() { // ignore unexpected far teleports if(!GetPlayer()->IsBeingTeleportedFar()) return; // get the teleport destination WorldLocation &loc = GetPlayer()->GetTeleportDest(); // possible errors in the coordinate validity check if(!MapManager::IsValidMapCoord(loc.mapid,loc.x,loc.y,loc.z,loc.o)) { LogoutPlayer(false); return; } // get the destination map entry, not the current one, this will fix homebind and reset greeting MapEntry const* mEntry = sMapStore.LookupEntry(loc.mapid); InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.mapid); // reset instance validity, except if going to an instance inside an instance if(GetPlayer()->m_InstanceValid == false && !mInstance) GetPlayer()->m_InstanceValid = true; GetPlayer()->SetSemaphoreTeleportFar(false); // relocate the player to the teleport destination GetPlayer()->SetMapId(loc.mapid); GetPlayer()->Relocate(loc.x, loc.y, loc.z, loc.o); // since the MapId is set before the GetInstance call, the InstanceId must be set to 0 // to let GetInstance() determine the proper InstanceId based on the player's binds GetPlayer()->SetInstanceId(0); // check this before Map::Add(player), because that will create the instance save! bool reset_notify = (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL); GetPlayer()->SendInitialPacketsBeforeAddToMap(); // the CanEnter checks are done in TeleporTo but conditions may change // while the player is in transit, for example the map may get full if(!GetPlayer()->GetMap()->Add(GetPlayer())) { sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o); // teleport the player home if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation())) { // the player must always be able to teleport home sLog.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()); assert(false); } return; } // battleground state prepare (in case join to BG), at relogin/tele player not invited // only add to bg group and object, if the player was invited (else he entered through command) if(_player->InBattleGround()) { // cleanup seting if outdated if(!mEntry->IsBattleGroundOrArena()) { _player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG. // reset destination bg team _player->SetBGTeam(0); } // join to bg case else if(BattleGround *bg = _player->GetBattleGround()) { if(_player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId())) bg->AddPlayer(_player); } } GetPlayer()->SendInitialPacketsAfterAddToMap(); // flight fast teleport case if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE) { if(!_player->InBattleGround()) { // short preparations to continue flight FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); flight->Initialize(*GetPlayer()); return; } // battleground state prepare, stop flight GetPlayer()->GetMotionMaster()->MovementExpired(); GetPlayer()->m_taxi.ClearTaxiDestinations(); } // resurrect character at enter into instance where his corpse exist after add to map Corpse *corpse = GetPlayer()->GetCorpse(); if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId()) { if( mEntry->IsDungeon() ) { GetPlayer()->ResurrectPlayer(0.5f,false); GetPlayer()->SpawnCorpseBones(); GetPlayer()->SaveToDB(); } } if(mEntry->IsRaid() && mInstance) { if(reset_notify) { uint32 timeleft = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL); GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft); // greeting at the entrance of the resort raid instance } } // mount allow check if(!mEntry->IsMountAllowed()) _player->RemoveAurasByType(SPELL_AURA_MOUNTED); // honorless target if(GetPlayer()->pvpInfo.inHostileArea) GetPlayer()->CastSpell(GetPlayer(), 2479, true); // resummon pet GetPlayer()->ResummonPetTemporaryUnSummonedIfAny(); } void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) { CHECK_PACKET_SIZE(recv_data,8+4); sLog.outDebug("MSG_MOVE_TELEPORT_ACK"); uint64 guid; uint32 flags, time; recv_data >> guid; recv_data >> flags >> time; DEBUG_LOG("Guid " I64FMTD,guid); DEBUG_LOG("Flags %u, time %u",flags, time/IN_MILISECONDS); Unit *mover = _player->m_mover; Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL; if(!plMover || !plMover->IsBeingTeleportedNear()) return; if(guid != plMover->GetGUID()) return; plMover->SetSemaphoreTeleportNear(false); uint32 old_zone = plMover->GetZoneId(); WorldLocation const& dest = plMover->GetTeleportDest(); plMover->SetPosition(dest.x, dest.y, dest.z, dest.o, true); uint32 newzone, newarea; plMover->GetZoneAndAreaId(newzone,newarea); plMover->UpdateZone(newzone,newarea); // new zone if(old_zone != newzone) { // honorless target if(plMover->pvpInfo.inHostileArea) plMover->CastSpell(plMover, 2479, true); } // resummon pet GetPlayer()->ResummonPetTemporaryUnSummonedIfAny(); } void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) { uint32 opcode = recv_data.GetOpcode(); //sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); Unit *mover = _player->m_mover; Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL; // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck if(plMover && plMover->IsBeingTeleported()) return; /* extract packet */ MovementInfo movementInfo; ReadMovementInfo(recv_data, &movementInfo); /*----------------*/ if(recv_data.size() != recv_data.rpos()) { sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is %u bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos()); KickPlayer(); return; } if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o)) return; /* handle special cases */ if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) { // transports size limited // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped) if( movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50 ) return; if( !Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y+movementInfo.t_y, movementInfo.z+movementInfo.t_z, movementInfo.o+movementInfo.t_o) ) return; // if we boarded a transport, add us to it if (plMover && !plMover->m_transport) { // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter) { if ((*iter)->GetGUID() == movementInfo.t_guid) { plMover->m_transport = (*iter); (*iter)->AddPassenger(plMover); break; } } } if(!mover->GetTransport() && !mover->m_Vehicle) movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT; } else if (plMover && plMover->m_transport) // if we were on a transport, leave { plMover->m_transport->RemovePassenger(plMover); plMover->m_transport = NULL; movementInfo.t_x = 0.0f; movementInfo.t_y = 0.0f; movementInfo.t_z = 0.0f; movementInfo.t_o = 0.0f; movementInfo.t_time = 0; movementInfo.t_seat = -1; } // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight()) plMover->HandleFall(movementInfo); if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater()) { // now client not include swimming flag in case jumping under water plMover->SetInWater( !plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) ); } /*----------------------*/ /* process position-change */ recv_data.put(6, getMSTime()); // fix time, offset flags(4) + unk(2) WorldPacket data(recv_data.GetOpcode(), (mover->GetPackGUID().size()+recv_data.size())); data.append(mover->GetPackGUID()); // use mover guid data.append(recv_data.contents(), recv_data.size()); GetPlayer()->SendMessageToSet(&data, false); mover->m_movementInfo = movementInfo; mover->SetUnitMovementFlags(movementInfo.flags); if(plMover) // nothing is charmed, or player charmed { plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); plMover->UpdateFallInformationIfNeed(movementInfo,recv_data.GetOpcode()); if(plMover->isMovingOrTurning()) plMover->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if(movementInfo.z < -500.0f) { if(plMover->InBattleGround() && plMover->GetBattleGround() && plMover->GetBattleGround()->HandlePlayerUnderMap(_player)) { // do nothing, the handle already did if returned true } else { // NOTE: this is actually called many times while falling // even after the player has been teleported away // TODO: discard movement packets after the player is rooted if(plMover->isAlive()) { plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); // pl can be alive if GM/etc if(!plMover->isAlive()) { // change the death state to CORPSE to prevent the death timer from // starting in the next player update plMover->KillPlayer(); plMover->BuildPlayerRepop(); } } // cancel the death timer here if started plMover->RepopAtGraveyard(); } } } else // creature charmed { if(Map *map = mover->GetMap()) { map->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); } mover->SetUnitMovementFlags(movementInfo.flags); } } void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) { //sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(recv_data.GetOpcode()), recv_data.GetOpcode(), recv_data.GetOpcode()); CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4); /* extract packet */ uint64 guid; uint32 unk1; float newspeed; recv_data >> guid; // now can skip not our packet if(_player->GetGUID() != guid) return; // continue parse packet recv_data >> unk1; // counter or moveEvent MovementInfo movementInfo; ReadMovementInfo(recv_data, &movementInfo); // recheck CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4); recv_data >> newspeed; /*----------------*/ // client ACK send one packet for mounted/run case and need skip all except last from its // in other cases anti-cheat check can be fail in false case UnitMoveType move_type; UnitMoveType force_move_type; static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" }; uint16 opcode = recv_data.GetOpcode(); switch(opcode) { case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break; case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break; case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break; case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break; case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break; case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break; case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break; case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break; case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break; default: sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); return; } // skip all forced speed changes except last and unexpected // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both. if(_player->m_forced_speed_changes[force_move_type] > 0) { --_player->m_forced_speed_changes[force_move_type]; if(_player->m_forced_speed_changes[force_move_type] > 0) return; } if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f) { if(_player->GetSpeed(move_type) > newspeed) // must be greater - just correct { sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value", move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed); _player->SetSpeed(move_type,_player->GetSpeedRate(move_type),true); } else // must be lesser - cheating { sLog.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)", _player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed); _player->GetSession()->KickPlayer(); } } } void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data) { sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER"); CHECK_PACKET_SIZE(recv_data, 8); uint64 guid; recv_data >> guid; if(guid == GetPlayer()->m_mover->GetGUID()) return; if(Unit *mover = ObjectAccessor::GetUnit(*GetPlayer(), guid)) GetPlayer()->SetMover(mover); else { sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " I64FMT " and should be " I64FMT, guid, _player->m_mover->GetGUID()); GetPlayer()->SetMover(GetPlayer()); } } void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data) { sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER"); CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8); uint64 old_mover_guid; recv_data >> old_mover_guid; /*if(_player->m_mover->GetGUID() == old_mover_guid) { sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " I64FMT, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid); return; }*/ MovementInfo mi; ReadMovementInfo(recv_data, &mi); _player->m_movementInfo = mi; } void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) { sLog.outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE"); recv_data.hexlike(); uint64 vehicleGUID = _player->GetCharmGUID(); if(!vehicleGUID) // something wrong here... return; MovementInfo mi; ReadMovementInfo(recv_data, &mi); _player->m_movementInfo = mi; _player->ExitVehicle(); } void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data) { sLog.outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE"); recv_data.hexlike(); if(!GetPlayer()->m_Vehicle) return; if(recv_data.GetOpcode() == CMSG_REQUEST_VEHICLE_PREV_SEAT) { GetPlayer()->ChangeSeat(-1, false); return; } else if(recv_data.GetOpcode() == CMSG_REQUEST_VEHICLE_NEXT_SEAT) { GetPlayer()->ChangeSeat(-1, true); return; } else if(recv_data.GetOpcode() == CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE) ReadMovementInfo(recv_data, &GetPlayer()->m_Vehicle->m_movementInfo); CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1); uint64 guid; if(!recv_data.readPackGUID(guid)) return; CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1); int8 seatId; recv_data >> seatId; if(!guid) GetPlayer()->ChangeSeat(-1, seatId > 0); else if(Vehicle *vehicle = ObjectAccessor::GetVehicle(guid)) GetPlayer()->EnterVehicle(vehicle, seatId); } void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data) { sLog.outDebug("WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT"); recv_data.hexlike(); GetPlayer()->ExitVehicle(); } void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/) { //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM"); WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8); data << uint64(GetPlayer()->GetGUID()); GetPlayer()->SendMessageToSet(&data, false); } void WorldSession::HandleMoveKnockBackAck( WorldPacket & /*recv_data*/ ) { // CHECK_PACKET_SIZE(recv_data,?); sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK"); // Currently not used but maybe use later for recheck final player position // (must be at call same as into "recv_data >> x >> y >> z >> orientation;" /* uint32 flags, time; float x, y, z, orientation; uint64 guid; uint32 sequence; uint32 ukn1; float xdirection,ydirection,hspeed,vspeed; recv_data >> guid; recv_data >> sequence; recv_data >> flags >> time; recv_data >> x >> y >> z >> orientation; recv_data >> ukn1; //unknown recv_data >> vspeed >> xdirection >> ydirection >> hspeed; // skip not personal message; if(GetPlayer()->GetGUID()!=guid) return; // check code */ } void WorldSession::HandleMoveHoverAck( WorldPacket& /*recv_data*/ ) { sLog.outDebug("CMSG_MOVE_HOVER_ACK"); } void WorldSession::HandleMoveWaterWalkAck(WorldPacket& /*recv_data*/) { sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK"); } void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data) { CHECK_PACKET_SIZE(recv_data,8+1); if(!_player->isAlive() || _player->isInCombat() ) return; uint64 summoner_guid; bool agree; recv_data >> summoner_guid; recv_data >> agree; _player->SummonIfPossible(agree); }