/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Language.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "GossipDef.h"
#include "UpdateMask.h"
#include "ScriptCalls.h"
#include "ObjectAccessor.h"
#include "Creature.h"
#include "Pet.h"
#include "BattleGroundMgr.h"
#include "BattleGround.h"
#include "Guild.h"
void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
{
uint64 guid;
recv_data >> guid;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendTabardVendorActivate(guid);
}
void WorldSession::SendTabardVendorActivate( uint64 guid )
{
WorldPacket data( MSG_TABARDVENDOR_ACTIVATE, 8 );
data << guid;
SendPacket( &data );
}
void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data )
{
uint64 guid;
sLog.outDebug( "WORLD: Received CMSG_BANKER_ACTIVATE" );
recv_data >> guid;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_BANKER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendShowBank(guid);
}
void WorldSession::SendShowBank( uint64 guid )
{
WorldPacket data( SMSG_SHOW_BANK, 8 );
data << guid;
SendPacket( &data );
}
void WorldSession::HandleTrainerListOpcode( WorldPacket & recv_data )
{
uint64 guid;
recv_data >> guid;
SendTrainerList( guid );
}
void WorldSession::SendTrainerList( uint64 guid )
{
std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO);
SendTrainerList( guid, str );
}
void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
{
sLog.outDebug( "WORLD: SendTrainerList" );
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog.outDebug( "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// trainer list loaded at check;
if(!unit->isCanTrainingOf(_player,true))
return;
CreatureInfo const *ci = unit->GetCreatureInfo();
if (!ci)
{
sLog.outDebug( "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid) );
return;
}
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if(!trainer_spells)
{
sLog.outDebug( "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
GUID_LOPART(guid), unit->GetEntry());
return;
}
WorldPacket data( SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
data << guid;
data << uint32(trainer_spells->trainerType);
size_t count_pos = data.wpos();
data << uint32(trainer_spells->spellList.size());
// reputation discount
float fDiscountMod = _player->GetReputationPriceDiscount(unit);
bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
uint32 count = 0;
for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
{
TrainerSpell const* tSpell = &itr->second;
if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell))
continue;
bool primary_prof_first_rank = spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->learnedSpell);
SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->learnedSpell);
uint32 req_spell = spellmgr.GetSpellRequired(tSpell->spell);
TrainerSpellState state = _player->GetTrainerSpellState(tSpell);
data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
data << uint8(state==TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
data << uint32(floor(tSpell->spellCost * fDiscountMod));
data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
// primary prof. learn confirmation dialog
data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
data << uint8(tSpell->reqLevel);
data << uint32(tSpell->reqSkill);
data << uint32(tSpell->reqSkillValue);
//prev + req or req + 0
data << uint32(!tSpell->IsCastable() && chain_node && chain_node->prev ? chain_node->prev : req_spell);
data << uint32(!tSpell->IsCastable() && chain_node && chain_node->prev ? req_spell : 0);
data << uint32(0);
++count;
}
data << strTitle;
data.put(count_pos,count);
SendPacket( &data );
}
void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
{
uint64 guid;
uint32 spellId = 0;
recv_data >> guid >> spellId;
sLog.outDebug( "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId );
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if(!unit->isCanTrainingOf(_player,true))
return;
// check present spell in trainer spell list
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if(!trainer_spells)
return;
// not found, cheat?
TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
if(!trainer_spell)
return;
// can't be learn, cheat? Or double learn with lags...
if(_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
return;
// apply reputation discount
uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
// check money requirement
if(_player->GetMoney() < nSpellCost )
return;
_player->ModifyMoney( -int32(nSpellCost) );
WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12); // visual effect on trainer
data << uint64(guid) << uint32(0xB3);
SendPacket(&data);
data.Initialize(SMSG_PLAY_SPELL_IMPACT, 12); // visual effect on player
data << uint64(_player->GetGUID()) << uint32(0x016A);
SendPacket(&data);
// learn explicitly or cast explicitly
if(trainer_spell->IsCastable ())
//FIXME: prof. spell entry in trainer list not marked gray until list re-open.
_player->CastSpell(_player,trainer_spell->spell,true);
else
_player->learnSpell(spellId,false);
data.Initialize(SMSG_TRAINER_BUY_SUCCEEDED, 12);
data << uint64(guid) << uint32(trainer_spell->spell);
SendPacket(&data);
}
void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: Received CMSG_GOSSIP_HELLO" );
uint64 guid;
recv_data >> guid;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
sLog.outDebug( "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
// remove fake death
//if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if( unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider())
{
unit->StopMoving();
}
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit->isSpiritGuide())
{
BattleGround *bg = _player->GetBattleGround();
if(bg)
{
bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
return;
}
}
if(!Script->GossipHello( _player, unit ))
{
_player->TalkedToCreature(unit->GetEntry(),unit->GetGUID());
unit->prepareGossipMenu(_player);
unit->sendPreparedGossip(_player);
}
}
/*void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION");
uint32 option;
uint32 unk;
uint64 guid;
std::string code = "";
recv_data >> guid >> unk >> option;
if(_player->PlayerTalkClass->GossipOptionCoded( option ))
{
sLog.outDebug("reading string");
recv_data >> code;
sLog.outDebug("string read: %s", code.c_str());
}
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if(!code.empty())
{
if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction( option ), code.c_str()))
unit->OnGossipSelect (_player, option);
}
else
{
if (!Script->GossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option)))
unit->OnGossipSelect (_player, option);
}
}*/
void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
uint64 guid;
recv_data >> guid;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendSpiritResurrect();
}
void WorldSession::SendSpiritResurrect()
{
_player->ResurrectPlayer(0.5f, true);
_player->DurabilityLossAll(0.25f,true);
// get corpse nearest graveyard
WorldSafeLocsEntry const *corpseGrave = NULL;
Corpse *corpse = _player->GetCorpse();
if(corpse)
corpseGrave = objmgr.GetClosestGraveYard(
corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam() );
// now can spawn bones
_player->SpawnCorpseBones();
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
if(corpseGrave)
{
WorldSafeLocsEntry const *ghostGrave = objmgr.GetClosestGraveYard(
_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam() );
if(corpseGrave != ghostGrave)
_player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
// or update at original position
else
//ObjectAccessor::UpdateVisibilityForPlayer(_player);
_player->SetToNotify();
}
// or update at original position
else
//ObjectAccessor::UpdateVisibilityForPlayer(_player);
_player->SetToNotify();
}
void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data )
{
uint64 npcGUID;
recv_data >> npcGUID;
if(!GetPlayer()->IsInWorld() || !GetPlayer()->isAlive())
return;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID,UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendBindPoint(unit);
}
void WorldSession::SendBindPoint(Creature *npc)
{
// prevent set homebind to instances in any case
if(GetPlayer()->GetMap()->Instanceable())
return;
uint32 bindspell = 3286;
uint32 zone_id = _player->GetZoneId();
// update sql homebind
CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'", _player->GetMapId(), zone_id, _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow());
_player->m_homebindMapId = _player->GetMapId();
_player->m_homebindZoneId = zone_id;
_player->m_homebindX = _player->GetPositionX();
_player->m_homebindY = _player->GetPositionY();
_player->m_homebindZ = _player->GetPositionZ();
// send spell for bind 3286 bind magic
_player->CastSpell(_player, bindspell, true);
WorldPacket data( SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
data << npc->GetGUID();
data << bindspell;
SendPacket( &data );
// binding
data.Initialize( SMSG_BINDPOINTUPDATE, (4+4+4+4+4) );
data << float(_player->GetPositionX());
data << float(_player->GetPositionY());
data << float(_player->GetPositionZ());
data << uint32(_player->GetMapId());
data << uint32(zone_id);
SendPacket( &data );
DEBUG_LOG("New Home Position X is %f",_player->GetPositionX());
DEBUG_LOG("New Home Position Y is %f",_player->GetPositionY());
DEBUG_LOG("New Home Position Z is %f",_player->GetPositionZ());
DEBUG_LOG("New Home MapId is %u",_player->GetMapId());
DEBUG_LOG("New Home ZoneId is %u",zone_id);
// zone update
data.Initialize( SMSG_PLAYERBOUND, 8+4 );
data << uint64(_player->GetGUID());
data << uint32(zone_id);
SendPacket( &data );
_player->PlayerTalkClass->CloseGossip();
}
void WorldSession::HandleListStabledPetsOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS");
uint64 npcGUID;
recv_data >> npcGUID;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// remove mounts this fix bug where getting pet from stable while mounted deletes pet.
if(GetPlayer()->IsMounted())
GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
SendStablePet(npcGUID);
}
void WorldSession::SendStablePet(uint64 guid )
{
sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS Send.");
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
data << uint64 ( guid );
Pet *pet = _player->GetPet();
size_t wpos = data.wpos();
data << uint8(0); // place holder for slot show number
data << uint8(GetPlayer()->m_stableSlots);
uint8 num = 0; // counter for place holder
// not let move dead pet in slot
if(pet && pet->isAlive() && pet->getPetType()==HUNTER_PET)
{
data << uint32(pet->GetCharmInfo()->GetPetNumber());
data << uint32(pet->GetEntry());
data << uint32(pet->getLevel());
data << pet->GetName(); // petname
data << uint8(1); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
++num;
}
// 0 1 2 3 4
QueryResult* result = CharacterDatabase.PQuery("SELECT owner, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot",
_player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
if(result)
{
do
{
Field *fields = result->Fetch();
data << uint32(fields[1].GetUInt32()); // petnumber
data << uint32(fields[2].GetUInt32()); // creature entry
data << uint32(fields[3].GetUInt32()); // level
data << fields[4].GetString(); // name
data << uint8(2); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
++num;
}while( result->NextRow() );
delete result;
}
data.put(wpos, num); // set real data to placeholder
SendPacket(&data);
}
void WorldSession::HandleStablePet( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Recv CMSG_STABLE_PET");
uint64 npcGUID;
recv_data >> npcGUID;
if(!GetPlayer()->isAlive())
return;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleStablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Pet *pet = _player->GetPet();
// can't place in stable dead pet
if(!pet||!pet->isAlive()||pet->getPetType()!=HUNTER_PET)
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
SendPacket(&data);
return;
}
uint32 free_slot = 1;
QueryResult *result = CharacterDatabase.PQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
_player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
if(result)
{
do
{
Field *fields = result->Fetch();
uint32 slot = fields[1].GetUInt32();
// slots ordered in query, and if not equal then free
if(slot!=free_slot)
break;
// this slot not free, skip
++free_slot;
}while( result->NextRow() );
delete result;
}
WorldPacket data(SMSG_STABLE_RESULT, 1);
if( free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
{
_player->RemovePet(pet,PetSaveMode(free_slot));
data << uint8(0x08);
}
else
data << uint8(0x06);
SendPacket(&data);
}
void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Recv CMSG_UNSTABLE_PET.");
uint64 npcGUID;
uint32 petnumber;
recv_data >> npcGUID >> petnumber;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
uint32 creature_id = 0;
{
QueryResult *result = CharacterDatabase.PQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot >='%u' AND slot <= '%u'",
_player->GetGUIDLow(),petnumber,PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
if(result)
{
Field *fields = result->Fetch();
creature_id = fields[0].GetUInt32();
delete result;
}
}
if(!creature_id)
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
SendPacket(&data);
return;
}
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(creature_id);
if(!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
SendPacket(&data);
return;
}
Pet* pet = _player->GetPet();
if(pet && pet->isAlive())
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
SendPacket(&data);
return;
}
// delete dead pet
if(pet)
_player->RemovePet(pet,PET_SAVE_AS_DELETED);
Pet *newpet = new Pet(_player, HUNTER_PET);
if(!newpet->LoadPetFromDB(_player,creature_id,petnumber))
{
delete newpet;
newpet = NULL;
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
SendPacket(&data);
return;
}
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x09);
SendPacket(&data);
}
void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Recv CMSG_BUY_STABLE_SLOT.");
uint64 npcGUID;
recv_data >> npcGUID;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
WorldPacket data(SMSG_STABLE_RESULT, 200);
if(GetPlayer()->m_stableSlots < MAX_PET_STABLES)
{
StableSlotPricesEntry const *SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
if(_player->GetMoney() >= SlotPrice->Price)
{
++GetPlayer()->m_stableSlots;
_player->ModifyMoney(-int32(SlotPrice->Price));
data << uint8(0x0A); // success buy
}
else
data << uint8(0x06);
}
else
data << uint8(0x06);
SendPacket(&data);
}
void WorldSession::HandleStableRevivePet( WorldPacket &/* recv_data */)
{
sLog.outDebug("HandleStableRevivePet: Not implemented");
}
void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Recv CMSG_STABLE_SWAP_PET.");
uint64 npcGUID;
uint32 pet_number;
recv_data >> npcGUID >> pet_number;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
WorldPacket data(SMSG_STABLE_RESULT, 200); // guess size
Pet* pet = _player->GetPet();
if(!pet || pet->getPetType()!=HUNTER_PET)
return;
// find swapped pet slot in stable
QueryResult *result = CharacterDatabase.PQuery("SELECT slot,entry FROM character_pet WHERE owner = '%u' AND id = '%u'",
_player->GetGUIDLow(),pet_number);
if(!result)
return;
Field *fields = result->Fetch();
uint32 slot = fields[0].GetUInt32();
uint32 creature_id = fields[1].GetUInt32();
delete result;
if(!creature_id)
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
SendPacket(&data);
return;
}
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(creature_id);
if(!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
SendPacket(&data);
return;
}
// move alive pet to slot or delete dead pet
_player->RemovePet(pet,pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
// summon unstabled pet
Pet *newpet = new Pet(_player);
if(!newpet->LoadPetFromDB(_player,creature_id,pet_number))
{
delete newpet;
data << uint8(0x06);
}
else
data << uint8(0x09);
SendPacket(&data);
}
void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_REPAIR_ITEM");
uint64 npcGUID, itemGUID;
uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
recv_data >> npcGUID >> itemGUID >> guildBank;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
if (!unit)
{
sLog.outDebug( "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// reputation discount
float discountMod = _player->GetReputationPriceDiscount(unit);
uint32 TotalCost = 0;
if (itemGUID)
{
sLog.outDebug("ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
Item* item = _player->GetItemByGuid(itemGUID);
if(item)
TotalCost= _player->DurabilityRepair(item->GetPos(),true,discountMod,guildBank>0?true:false);
}
else
{
sLog.outDebug("ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
TotalCost = _player->DurabilityRepairAll(true,discountMod,guildBank>0?true:false);
}
if (guildBank)
{
uint32 GuildId = _player->GetGuildId();
if (!GuildId)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if (!pGuild)
return;
pGuild->LogBankEvent(GUILD_BANK_LOG_REPAIR_MONEY, 0, _player->GetGUIDLow(), TotalCost);
pGuild->SendMoneyInfo(this, _player->GetGUIDLow());
}
}