/*
 * Copyright (C) 2005-2009 MaNGOS 
 *
 * Copyright (C) 2008-2010 Trinity 
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "Common.h"
#include "Language.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "GossipDef.h"
#include "UpdateMask.h"
#include "ObjectAccessor.h"
#include "Creature.h"
#include "Pet.h"
#include "BattleGroundMgr.h"
#include "BattleGround.h"
#include "Guild.h"
#include "ScriptMgr.h"
void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recv_data)
{
    uint64 guid;
    recv_data >> guid;
    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TABARDDESIGNER);
    if (!unit)
    {
        sLog.outDebug("WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
        return;
    }
    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
    SendTabardVendorActivate(guid);
}
void WorldSession::SendTabardVendorActivate(uint64 guid)
{
    WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8);
    data << guid;
    SendPacket(&data);
}
void WorldSession::HandleBankerActivateOpcode(WorldPacket & recv_data)
{
    uint64 guid;
    sLog.outDebug("WORLD: Received CMSG_BANKER_ACTIVATE");
    recv_data >> guid;
    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_BANKER);
    if (!unit)
    {
        sLog.outDebug("WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
        return;
    }
    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
    SendShowBank(guid);
}
void WorldSession::SendShowBank(uint64 guid)
{
    WorldPacket data(SMSG_SHOW_BANK, 8);
    data << guid;
    SendPacket(&data);
}
void WorldSession::HandleTrainerListOpcode(WorldPacket & recv_data)
{
    uint64 guid;
    recv_data >> guid;
    SendTrainerList(guid);
}
void WorldSession::SendTrainerList(uint64 guid)
{
    std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO);
    SendTrainerList(guid, str);
}
void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
{
    sLog.outDebug("WORLD: SendTrainerList");
    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
    if (!unit)
    {
        sLog.outDebug("WORLD: SendTrainerList - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
        return;
    }
    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
    // trainer list loaded at check;
    if (!unit->isCanTrainingOf(_player,true))
        return;
    CreatureInfo const *ci = unit->GetCreatureInfo();
    if (!ci)
    {
        sLog.outDebug("WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid));
        return;
    }
    TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
    if (!trainer_spells)
    {
        sLog.outDebug("WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
            GUID_LOPART(guid), unit->GetEntry());
        return;
    }
    WorldPacket data(SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
    data << guid;
    data << uint32(trainer_spells->trainerType);
    size_t count_pos = data.wpos();
    data << uint32(trainer_spells->spellList.size());
    // reputation discount
    float fDiscountMod = _player->GetReputationPriceDiscount(unit);
    bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
    uint32 count = 0;
    for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
    {
        TrainerSpell const* tSpell = &itr->second;
        bool valid = true;
        bool primary_prof_first_rank = false;
        for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
        {
            if (!tSpell->learnedSpell[i])
                continue;
            if (!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell[i]))
            {
                valid = false;
                break;
            }
            if (spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->learnedSpell[i]))
                primary_prof_first_rank = true;
        }
        if (!valid)
            continue;
        TrainerSpellState state = _player->GetTrainerSpellState(tSpell);
        data << uint32(tSpell->spell);                      // learned spell (or cast-spell in profession case)
        data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
        data << uint32(floor(tSpell->spellCost * fDiscountMod));
        data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
                                                            // primary prof. learn confirmation dialog
        data << uint32(primary_prof_first_rank ? 1 : 0);    // must be equal prev. field to have learn button in enabled state
        data << uint8(tSpell->reqLevel);
        data << uint32(tSpell->reqSkill);
        data << uint32(tSpell->reqSkillValue);
        //prev + req or req + 0
        uint8 maxReq = 0;
        for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
        {
            if (!tSpell->learnedSpell[i])
                continue;
            if (SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->learnedSpell[i]))
            {
                if (chain_node->prev)
                {
                    data << uint32(chain_node->prev);
                    ++maxReq;
                }
            }
            if (maxReq == 3)
                break;
            SpellsRequiringSpellMapBounds spellsRequired = spellmgr.GetSpellsRequiredForSpellBounds(tSpell->learnedSpell[i]);
            for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2)
            {
                data << uint32(itr2->second);
                ++maxReq;
            }
            if (maxReq == 3)
                break;
        }
        while (maxReq < 3)
        {
            data << uint32(0);
            ++maxReq;
        }
        ++count;
    }
    data << strTitle;
    data.put(count_pos,count);
    SendPacket(&data);
}
void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
{
    uint64 guid;
    uint32 spellId = 0;
    recv_data >> guid >> spellId;
    sLog.outDebug("WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId);
    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
    if (!unit)
    {
        sLog.outDebug("WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
        return;
    }
    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
    if (!unit->isCanTrainingOf(_player,true))
        return;
    // check present spell in trainer spell list
    TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
    if (!trainer_spells)
        return;
    // not found, cheat?
    TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
    if (!trainer_spell)
        return;
    // can't be learn, cheat? Or double learn with lags...
    if (_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
        return;
    // apply reputation discount
    uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
    // check money requirement
    if (_player->GetMoney() < nSpellCost)
        return;
    _player->ModifyMoney(-int32(nSpellCost));
    WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);           // visual effect on trainer
    data << uint64(guid);
    data << uint32(0xB3);                                   // index from SpellVisualKit.dbc
    SendPacket(&data);
    data.Initialize(SMSG_PLAY_SPELL_IMPACT, 12);            // visual effect on player
    data << uint64(_player->GetGUID());
    data << uint32(0x016A);                                 // index from SpellVisualKit.dbc
    SendPacket(&data);
    // learn explicitly or cast explicitly
    if (trainer_spell->IsCastable())
        _player->CastSpell(_player,trainer_spell->spell,true);
    else
        _player->learnSpell(spellId, false);
    data.Initialize(SMSG_TRAINER_BUY_SUCCEEDED, 12);
    data << uint64(guid);
    data << uint32(spellId);                                // should be same as in packet from client
    SendPacket(&data);
}
void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("WORLD: Received CMSG_GOSSIP_HELLO");
    uint64 guid;
    recv_data >> guid;
    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
    if (!unit)
    {
        sLog.outDebug("WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
        return;
    }
    GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
    // remove fake death
    //if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
    //    GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
    if (unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider())
    {
        unit->StopMoving();
    }
    // If spiritguide, no need for gossip menu, just put player into resurrect queue
    if (unit->isSpiritGuide())
    {
        BattleGround *bg = _player->GetBattleGround();
        if (bg)
        {
            bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
            sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
            return;
        }
    }
    if (!sScriptMgr.GossipHello(_player, unit))
    {
        _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
        _player->PrepareGossipMenu(unit, unit->GetCreatureInfo()->GossipMenuId);
        _player->SendPreparedGossip(unit);
    }
}
/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION");
    uint32 option;
    uint32 unk;
    uint64 guid;
    std::string code = "";
    recv_data >> guid >> unk >> option;
    if (_player->PlayerTalkClass->GossipOptionCoded(option))
    {
        sLog.outDebug("reading string");
        recv_data >> code;
        sLog.outDebug("string read: %s", code.c_str());
    }
    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
    if (!unit)
    {
        sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
        return;
    }
    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
    if (!code.empty())
    {
        if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction(option), code.c_str()))
            unit->OnGossipSelect (_player, option);
    }
    else
    {
        if (!Script->GossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option)))
           unit->OnGossipSelect (_player, option);
    }
}*/
void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
    uint64 guid;
    recv_data >> guid;
    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
    if (!unit)
    {
        sLog.outDebug("WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
        return;
    }
    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
    SendSpiritResurrect();
}
void WorldSession::SendSpiritResurrect()
{
    _player->ResurrectPlayer(0.5f, true);
    _player->DurabilityLossAll(0.25f,true);
    // get corpse nearest graveyard
    WorldSafeLocsEntry const *corpseGrave = NULL;
    Corpse *corpse = _player->GetCorpse();
    if (corpse)
        corpseGrave = objmgr.GetClosestGraveYard(
            corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam());
    // now can spawn bones
    _player->SpawnCorpseBones();
    // teleport to nearest from corpse graveyard, if different from nearest to player ghost
    if (corpseGrave)
    {
        WorldSafeLocsEntry const *ghostGrave = objmgr.GetClosestGraveYard(
            _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam());
        if (corpseGrave != ghostGrave)
            _player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
        // or update at original position
        else
            _player->UpdateObjectVisibility();
    }
    // or update at original position
    else
        _player->UpdateObjectVisibility();
}
void WorldSession::HandleBinderActivateOpcode(WorldPacket & recv_data)
{
    uint64 npcGUID;
    recv_data >> npcGUID;
    if (!GetPlayer()->IsInWorld() || !GetPlayer()->isAlive())
        return;
    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID,UNIT_NPC_FLAG_INNKEEPER);
    if (!unit)
    {
        sLog.outDebug("WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
        return;
    }
    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
    SendBindPoint(unit);
}
void WorldSession::SendBindPoint(Creature *npc)
{
    // prevent set homebind to instances in any case
    if (GetPlayer()->GetMap()->Instanceable())
        return;
    uint32 bindspell = 3286;
    uint32 zone_id = _player->GetZoneId();
    // update sql homebind
    CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'", _player->GetMapId(), zone_id, _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow());
    _player->m_homebindMapId = _player->GetMapId();
    _player->m_homebindZoneId = zone_id;
    _player->m_homebindX = _player->GetPositionX();
    _player->m_homebindY = _player->GetPositionY();
    _player->m_homebindZ = _player->GetPositionZ();
    // send spell for bind 3286 bind magic
    _player->CastSpell(_player, bindspell, true);
    WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
    data << npc->GetGUID();
    data << bindspell;
    SendPacket(&data);
    // binding
    data.Initialize(SMSG_BINDPOINTUPDATE, (4+4+4+4+4));
    data << float(_player->GetPositionX());
    data << float(_player->GetPositionY());
    data << float(_player->GetPositionZ());
    data << uint32(_player->GetMapId());
    data << uint32(zone_id);
    SendPacket(&data);
    DEBUG_LOG("New Home Position X is %f",_player->GetPositionX());
    DEBUG_LOG("New Home Position Y is %f",_player->GetPositionY());
    DEBUG_LOG("New Home Position Z is %f",_player->GetPositionZ());
    DEBUG_LOG("New Home MapId is %u",_player->GetMapId());
    DEBUG_LOG("New Home ZoneId is %u",zone_id);
    // zone update
    data.Initialize(SMSG_PLAYERBOUND, 8+4);
    data << uint64(_player->GetGUID());
    data << uint32(zone_id);
    SendPacket(&data);
    _player->PlayerTalkClass->CloseGossip();
}
void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS");
    uint64 npcGUID;
    recv_data >> npcGUID;
    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
    if (!unit)
    {
        sLog.outDebug("WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
        return;
    }
    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
    // remove mounts this fix bug where getting pet from stable while mounted deletes pet.
    if (GetPlayer()->IsMounted())
        GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
    SendStablePet(npcGUID);
}
void WorldSession::SendStablePet(uint64 guid)
{
    sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS Send.");
    WorldPacket data(MSG_LIST_STABLED_PETS, 200);           // guess size
    data << uint64 (guid);
    Pet *pet = _player->GetPet();
    size_t wpos = data.wpos();
    data << uint8(0);                                       // place holder for slot show number
    data << uint8(GetPlayer()->m_stableSlots);
    uint8 num = 0;                                          // counter for place holder
    // not let move dead pet in slot
    if (pet && pet->isAlive() && pet->getPetType() == HUNTER_PET)
    {
        data << uint32(pet->GetCharmInfo()->GetPetNumber());
        data << uint32(pet->GetEntry());
        data << uint32(pet->getLevel());
        data << pet->GetName();                             // petname
        data << uint8(1);                                   // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
        ++num;
    }
    //                                                     0      1   2      3      4
    QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT owner, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot",
        _player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
    if (result)
    {
        do
        {
            Field *fields = result->Fetch();
            data << uint32(fields[1].GetUInt32());          // petnumber
            data << uint32(fields[2].GetUInt32());          // creature entry
            data << uint32(fields[3].GetUInt32());          // level
            data << fields[4].GetString();                  // name
            data << uint8(2);                               // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
            ++num;
        }while (result->NextRow());
    }
    data.put(wpos, num);                             // set real data to placeholder
    SendPacket(&data);
}
void WorldSession::HandleStablePet(WorldPacket & recv_data)
{
    sLog.outDebug("WORLD: Recv CMSG_STABLE_PET");
    uint64 npcGUID;
    recv_data >> npcGUID;
    if (!GetPlayer()->isAlive())
        return;
    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
    if (!unit)
    {
        sLog.outDebug("WORLD: HandleStablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
        return;
    }
    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
    Pet *pet = _player->GetPet();
    // can't place in stable dead pet
    if (!pet||!pet->isAlive()||pet->getPetType() != HUNTER_PET)
    {
        WorldPacket data(SMSG_STABLE_RESULT, 1);
        data << uint8(0x06);
        SendPacket(&data);
        return;
    }
    uint32 free_slot = 1;
    QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u'  AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
        _player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
    if (result)
    {
        do
        {
            Field *fields = result->Fetch();
            uint32 slot = fields[1].GetUInt32();
            // slots ordered in query, and if not equal then free
            if (slot != free_slot)
                break;
            // this slot not free, skip
            ++free_slot;
        }while (result->NextRow());
    }
    WorldPacket data(SMSG_STABLE_RESULT, 1);
    if (free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
    {
        _player->RemovePet(pet,PetSaveMode(free_slot));
        data << uint8(0x08);
    }
    else
        data << uint8(0x06);
    SendPacket(&data);
}
void WorldSession::HandleUnstablePet(WorldPacket & recv_data)
{
    sLog.outDebug("WORLD: Recv CMSG_UNSTABLE_PET.");
    uint64 npcGUID;
    uint32 petnumber;
    recv_data >> npcGUID >> petnumber;
    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
    if (!unit)
    {
        sLog.outDebug("WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
        return;
    }
    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
    uint32 creature_id = 0;
    {
        QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot >='%u' AND slot <= '%u'",
            _player->GetGUIDLow(),petnumber,PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
        if (result)
        {
            Field *fields = result->Fetch();
            creature_id = fields[0].GetUInt32();
        }
    }
    if (!creature_id)
    {
        WorldPacket data(SMSG_STABLE_RESULT, 1);
        data << uint8(0x06);
        SendPacket(&data);
        return;
    }
    CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(creature_id);
    if (!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
    {
        WorldPacket data(SMSG_STABLE_RESULT, 1);
        data << uint8(0x06);
        SendPacket(&data);
        return;
    }
    Pet* pet = _player->GetPet();
    if (pet && pet->isAlive())
    {
        WorldPacket data(SMSG_STABLE_RESULT, 1);
        data << uint8(0x06);
        SendPacket(&data);
        return;
    }
    // delete dead pet
    if (pet)
        _player->RemovePet(pet,PET_SAVE_AS_DELETED);
    Pet *newpet = new Pet(_player, HUNTER_PET);
    if (!newpet->LoadPetFromDB(_player,creature_id,petnumber))
    {
        delete newpet;
        newpet = NULL;
        WorldPacket data(SMSG_STABLE_RESULT, 1);
        data << uint8(0x06);
        SendPacket(&data);
        return;
    }
    WorldPacket data(SMSG_STABLE_RESULT, 1);
    data << uint8(0x09);
    SendPacket(&data);
}
void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
{
    sLog.outDebug("WORLD: Recv CMSG_BUY_STABLE_SLOT.");
    uint64 npcGUID;
    recv_data >> npcGUID;
    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
    if (!unit)
    {
        sLog.outDebug("WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
        return;
    }
    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
    WorldPacket data(SMSG_STABLE_RESULT, 200);
    if (GetPlayer()->m_stableSlots < MAX_PET_STABLES)
    {
        StableSlotPricesEntry const *SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
        if (_player->GetMoney() >= SlotPrice->Price)
        {
            ++GetPlayer()->m_stableSlots;
            _player->ModifyMoney(-int32(SlotPrice->Price));
            data << uint8(0x0A);                            // success buy
        }
        else
            data << uint8(0x06);
    }
    else
        data << uint8(0x06);
    SendPacket(&data);
}
void WorldSession::HandleStableRevivePet(WorldPacket &/* recv_data */)
{
    sLog.outDebug("HandleStableRevivePet: Not implemented");
}
void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
{
    sLog.outDebug("WORLD: Recv CMSG_STABLE_SWAP_PET.");
    uint64 npcGUID;
    uint32 pet_number;
    recv_data >> npcGUID >> pet_number;
    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
    if (!unit)
    {
        sLog.outDebug("WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
        return;
    }
    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
    WorldPacket data(SMSG_STABLE_RESULT, 200);              // guess size
    Pet* pet = _player->GetPet();
    if (!pet || pet->getPetType() != HUNTER_PET)
        return;
    // find swapped pet slot in stable
    QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT slot,entry FROM character_pet WHERE owner = '%u' AND id = '%u'",
        _player->GetGUIDLow(),pet_number);
    if (!result)
        return;
    Field *fields = result->Fetch();
    uint32 slot        = fields[0].GetUInt32();
    uint32 creature_id = fields[1].GetUInt32();
    if (!creature_id)
    {
        WorldPacket data(SMSG_STABLE_RESULT, 1);
        data << uint8(0x06);
        SendPacket(&data);
        return;
    }
    CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(creature_id);
    if (!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
    {
        WorldPacket data(SMSG_STABLE_RESULT, 1);
        data << uint8(0x06);
        SendPacket(&data);
        return;
    }
    // move alive pet to slot or delete dead pet
    _player->RemovePet(pet,pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
    // summon unstabled pet
    Pet *newpet = new Pet(_player);
    if (!newpet->LoadPetFromDB(_player,creature_id,pet_number))
    {
        delete newpet;
        data << uint8(0x06);
    }
    else
        data << uint8(0x09);
    SendPacket(&data);
}
void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("WORLD: CMSG_REPAIR_ITEM");
    uint64 npcGUID, itemGUID;
    uint8 guildBank;                                        // new in 2.3.2, bool that means from guild bank money
    recv_data >> npcGUID >> itemGUID >> guildBank;
    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
    if (!unit)
    {
        sLog.outDebug("WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
        return;
    }
    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
    // reputation discount
    float discountMod = _player->GetReputationPriceDiscount(unit);
    uint32 TotalCost = 0;
    if (itemGUID)
    {
        sLog.outDebug("ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
        Item* item = _player->GetItemByGuid(itemGUID);
        if (item)
            TotalCost= _player->DurabilityRepair(item->GetPos(),true,discountMod,guildBank>0?true:false);
    }
    else
    {
        sLog.outDebug("ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
        TotalCost = _player->DurabilityRepairAll(true,discountMod,guildBank>0?true:false);
    }
    if (guildBank)
    {
        uint32 GuildId = _player->GetGuildId();
        if (!GuildId)
            return;
        Guild *pGuild = objmgr.GetGuildById(GuildId);
        if (!pGuild)
            return;
        pGuild->LogBankEvent(GUILD_BANK_LOG_REPAIR_MONEY, 0, _player->GetGUIDLow(), TotalCost);
        pGuild->SendMoneyInfo(this, _player->GetGUIDLow());
    }
}