/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "NullCreatureAI.h"
#include "Creature.h"
void PassiveAI::UpdateAI(const uint32)
{
if(me->isInCombat() && me->getAttackers().empty())
EnterEvadeMode();
}
void PossessedAI::AttackStart(Unit *target)
{
me->Attack(target, true);
}
void PossessedAI::UpdateAI(const uint32 diff)
{
if(me->getVictim())
{
if(!me->canAttack(me->getVictim()))
me->AttackStop();
else
DoMeleeAttackIfReady();
}
}
void PossessedAI::JustDied(Unit *u)
{
// We died while possessed, disable our loot
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
void PossessedAI::KilledUnit(Unit* victim)
{
// We killed a creature, disable victim's loot
if (victim->GetTypeId() == TYPEID_UNIT)
victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
void CritterAI::DamageTaken(Unit *done_by, uint32 &)
{
if(!me->hasUnitState(UNIT_STAT_FLEEING))
me->SetControlled(true, UNIT_STAT_FLEEING);
}
void CritterAI::EnterEvadeMode()
{
if(me->hasUnitState(UNIT_STAT_FLEEING))
me->SetControlled(false, UNIT_STAT_FLEEING);
CreatureAI::EnterEvadeMode();
}