/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_OBJECTACCESSOR_H #define TRINITY_OBJECTACCESSOR_H #include "Platform/Define.h" #include "Policies/Singleton.h" #include #include "Utilities/UnorderedMap.h" #include "Policies/ThreadingModel.h" #include "UpdateData.h" #include "GridDefines.h" #include "Object.h" #include "Player.h" #include class Creature; class Corpse; class Unit; class GameObject; class DynamicObject; class WorldObject; class Map; template class HashMapHolder { public: typedef UNORDERED_MAP< uint64, T* > MapType; typedef ACE_Thread_Mutex LockType; typedef MaNGOS::GeneralLock Guard; static void Insert(T* o) { Guard guard(i_lock); m_objectMap[o->GetGUID()] = o; } static void Remove(T* o) { Guard guard(i_lock); m_objectMap.erase(o->GetGUID()); } static T* Find(uint64 guid) { Guard guard(i_lock); typename MapType::iterator itr = m_objectMap.find(guid); return (itr != m_objectMap.end()) ? itr->second : NULL; } static MapType& GetContainer() { return m_objectMap; } static LockType* GetLock() { return &i_lock; } private: //Non instanceable only static HashMapHolder() {} static LockType i_lock; static MapType m_objectMap; }; class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton > { friend class Trinity::OperatorNew; ObjectAccessor(); ~ObjectAccessor(); ObjectAccessor(const ObjectAccessor &); ObjectAccessor& operator=(const ObjectAccessor &); public: typedef UNORDERED_MAP Player2CorpsesMapType; typedef UNORDERED_MAP::value_type UpdateDataValueType; template static T* GetObjectInWorld(uint64 guid, T* /*fake*/) { return HashMapHolder::Find(guid); } static Unit* GetObjectInWorld(uint64 guid, Unit* /*fake*/) { if(!guid) return NULL; if (IS_PLAYER_GUID(guid)) { Unit * u = (Unit*)HashMapHolder::Find(guid); if(!u || !u->IsInWorld()) return NULL; return u; } if(IS_PET_GUID(guid)) return (Unit*)HashMapHolder::Find(guid); return (Unit*)HashMapHolder::Find(guid); } static Unit* GetUnitInOrOutOfWorld(uint64 guid, Unit* /*fake*/) { if(!guid) return NULL; if (IS_PLAYER_GUID(guid)) { Unit * u = (Unit*)HashMapHolder::Find(guid); if(!u) return NULL; return u; } // Other object types than player are unloaded while out of world return GetObjectInWorld(guid, ((Unit*)NULL)); } template static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/) { T* obj = HashMapHolder::Find(guid); if(!obj || obj->GetMapId() != mapid) return NULL; CellPair p = Trinity::ComputeCellPair(x,y); if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) { sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord); return NULL; } CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(),obj->GetPositionY()); if(q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) { sLog.outError("ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord); return NULL; } int32 dx = int32(p.x_coord) - int32(q.x_coord); int32 dy = int32(p.y_coord) - int32(q.y_coord); if (dx > -2 && dx < 2 && dy > -2 && dy < 2) return obj; else return NULL; } static WorldObject* GetWorldObject(WorldObject const &, uint64); static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask); static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64); static Unit* GetUnit(WorldObject const &, uint64 guid) { return GetObjectInWorld(guid, (Unit*)NULL); } static Unit* GetUnitInOrOutOfWorld(WorldObject const &, uint64 guid) { return GetUnitInOrOutOfWorld(guid, (Unit*)NULL); } static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); } static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); } static Corpse* GetCorpse(WorldObject const &u, uint64 guid); static Pet* GetPet(uint64 guid); static Player* FindPlayer(uint64); Player* FindPlayerByName(const char *name) ; HashMapHolder::MapType& GetPlayers() { return HashMapHolder::GetContainer(); } HashMapHolder::MapType& GetCreatures() { return HashMapHolder::GetContainer(); } HashMapHolder::MapType& GetGameObjects() { return HashMapHolder::GetContainer(); } template void AddObject(T *object) { HashMapHolder::Insert(object); } template void RemoveObject(T *object) { HashMapHolder::Remove(object); } void RemoveObject(Player *pl) { HashMapHolder::Remove(pl); Guard guard(i_updateGuard); i_objects.erase((Object *)pl); } void SaveAllPlayers(); void AddUpdateObject(Object *obj) { Guard guard(i_updateGuard); i_objects.insert(obj); } void RemoveUpdateObject(Object *obj) { Guard guard(i_updateGuard); i_objects.erase( obj ); } void Update(uint32 diff); Corpse* GetCorpseForPlayerGUID(uint64 guid); void RemoveCorpse(Corpse *corpse); void AddCorpse(Corpse *corpse); void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map); Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false); static void _buildUpdateObject(Object* obj, UpdateDataMapType &); static void UpdateObjectVisibility(WorldObject* obj); //static void UpdateVisibilityForPlayer(Player* player); private: struct WorldObjectChangeAccumulator { UpdateDataMapType &i_updateDatas; WorldObject &i_object; std::set plr_list; WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {} void Visit(PlayerMapType &); void Visit(CreatureMapType &); void Visit(DynamicObjectMapType &); void BuildPacket(Player* plr); template void Visit(GridRefManager &) {} }; friend struct WorldObjectChangeAccumulator; Player2CorpsesMapType i_player2corpse; typedef ACE_Thread_Mutex LockType; typedef MaNGOS::GeneralLock Guard; static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &); static void _buildPacket(Player *, Object *, UpdateDataMapType &); void _update(void); std::set i_objects; LockType i_playerGuard; LockType i_updateGuard; LockType i_corpseGuard; LockType i_petGuard; }; #endif