/* * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ObjectPosSelector.h" ObjectPosSelector::ObjectPosSelector(float x,float y,float size,float dist) : m_center_x(x),m_center_y(y),m_size(size),m_dist(dist) { m_anglestep = acos(m_dist/(m_dist+2*m_size)); m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].end(); m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].end(); m_smallStepAngle[USED_POS_PLUS] = 0; m_smallStepAngle[USED_POS_MINUS] = 0; m_smallStepOk[USED_POS_PLUS] = false; m_smallStepOk[USED_POS_MINUS] = false; m_smallStepNextUsedPos[USED_POS_PLUS] = NULL; m_smallStepNextUsedPos[USED_POS_MINUS] = NULL; } ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos(UsedPosType uptype) { UsedPosList::const_iterator itr = m_nextUsedPos[uptype]; if(itr!=m_UsedPosLists[uptype].end()) ++itr; if(itr==m_UsedPosLists[uptype].end()) { if(!m_UsedPosLists[~uptype].empty()) return &*m_UsedPosLists[~uptype].rbegin(); else return NULL; } else return &*itr; } void ObjectPosSelector::AddUsedPos(float size,float angle,float dist) { if(angle>=0) m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle,UsedPos(1.0,size,dist))); else m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle,UsedPos(-1.0,size,dist))); } void ObjectPosSelector::InitializeAngle() { m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].begin(); m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].begin(); m_smallStepAngle[USED_POS_PLUS] = 0; m_smallStepAngle[USED_POS_MINUS] = 0; m_smallStepOk[USED_POS_PLUS] = true; m_smallStepOk[USED_POS_MINUS] = true; } bool ObjectPosSelector::FirstAngle(float& angle) { if(m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() ) return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(),1.0,USED_POS_PLUS,angle); else if(m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() ) return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(),-1.0,USED_POS_MINUS,angle); return false; } bool ObjectPosSelector::NextAngle(float& angle) { while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() || m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() || m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] ) { // calculate next possible angle if(NextPosibleAngle(angle)) return true; } return false; } bool ObjectPosSelector::NextUsedAngle(float& angle) { while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() || m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() ) { // calculate next possible angle if(!NextPosibleAngle(angle)) return true; } return false; } bool ObjectPosSelector::NextPosibleAngle( float& angle ) { // ++ direction less updated if( m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() && (m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first) ) { bool ok; if(m_smallStepOk[USED_POS_PLUS]) ok = NextSmallStepAngle(1.0,USED_POS_PLUS,angle); else ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS],1.0,USED_POS_PLUS,angle); if(!ok) ++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked) return ok; } // -- direction less updated else if( m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end()) { bool ok; if(m_smallStepOk[USED_POS_MINUS]) ok = NextSmallStepAngle(-1.0,USED_POS_MINUS,angle); else ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS],-1.0,USED_POS_MINUS,angle); if(!ok) ++m_nextUsedPos[USED_POS_MINUS]; return ok; } else // both list empty { if( m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]) ) { return NextSmallStepAngle(1.0,USED_POS_PLUS,angle); } // -- direction less updated else if( m_smallStepOk[USED_POS_MINUS] ) { return NextSmallStepAngle(-1.0,USED_POS_MINUS,angle); } } // no angles return false; }