/*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "OutdoorPvP.h"
#include "OutdoorPvPImpl.h"
#include "OutdoorPvPMgr.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Map.h"
#include "MapManager.h"
#include "Group.h"
#include "WorldPacket.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
OPvPCapturePoint::OPvPCapturePoint(OutdoorPvP * pvp)
: m_PvP(pvp), m_value(0), m_maxValue(0), m_team(TEAM_NEUTRAL),
m_State(OBJECTIVESTATE_NEUTRAL), m_OldState(OBJECTIVESTATE_NEUTRAL), m_capturePointGUID(0), m_neutralValuePct(0),
m_maxSpeed(0), m_capturePoint(NULL)
{
}
bool OPvPCapturePoint::HandlePlayerEnter(Player * plr)
{
if(m_capturePoint)
{
plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 1);
plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate2, (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate3, m_neutralValuePct);
}
return m_activePlayers[plr->GetTeamId()].insert(plr).second;
}
void OPvPCapturePoint::HandlePlayerLeave(Player * plr)
{
if(m_capturePoint)
plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 0);
m_activePlayers[plr->GetTeamId()].erase(plr);
}
void OPvPCapturePoint::SendChangePhase()
{
if(!m_capturePoint)
return;
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 1);
// send these updates to only the ones in this objective
SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate2, (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
// send this too, sometimes it resets :S
SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate3, m_neutralValuePct);
}
void OPvPCapturePoint::AddGO(uint32 type, uint32 guid, uint32 entry)
{
if(!entry)
{
const GameObjectData *data = objmgr.GetGOData(guid);
if(!data)
return;
entry = data->id;
}
m_Objects[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT);
m_ObjectTypes[m_Objects[type]]=type;
}
void OPvPCapturePoint::AddCre(uint32 type, uint32 guid, uint32 entry)
{
if(!entry)
{
const CreatureData *data = objmgr.GetCreatureData(guid);
if(!data)
return;
entry = data->id;
}
m_Creatures[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_UNIT);
m_CreatureTypes[m_Creatures[type]] = type;
}
bool OPvPCapturePoint::AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
if(uint32 guid = objmgr.AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3))
{
AddGO(type, guid, entry);
return true;
}
return false;
}
bool OPvPCapturePoint::AddCreature(uint32 type, uint32 entry, uint32 team, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay)
{
if(uint32 guid = objmgr.AddCreData(entry, team, map, x, y, z, o, spawntimedelay))
{
AddCre(type, guid, entry);
return true;
}
return false;
}
bool OPvPCapturePoint::SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
sLog.outDebug("Creating capture point %u", entry);
// check info existence
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry);
if(!goinfo || goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
{
sLog.outError("OutdoorPvP: GO %u is not capture point!", entry);
return false;
}
m_capturePointGUID = objmgr.AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3);
if(!m_capturePointGUID)
return false;
// get the needed values from goinfo
m_maxValue = goinfo->capturePoint.maxTime;
m_maxSpeed = m_maxValue / (goinfo->capturePoint.minTime ? goinfo->capturePoint.minTime : 60);
m_neutralValuePct = goinfo->capturePoint.neutralPercent;
m_minValue = m_maxValue * goinfo->capturePoint.neutralPercent / 100;
return true;
}
bool OPvPCapturePoint::DelCreature(uint32 type)
{
if(!m_Creatures[type])
{
sLog.outDebug("opvp creature type %u was already deleted",type);
return false;
}
Creature *cr = HashMapHolder::Find(m_Creatures[type]);
if(!cr)
{
// can happen when closing the core
m_Creatures[type] = 0;
return false;
}
sLog.outDebug("deleting opvp creature type %u",type);
uint32 guid = cr->GetDBTableGUIDLow();
// Don't save respawn time
cr->SetRespawnTime(0);
cr->RemoveCorpse();
// explicit removal from map
// beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted
// so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed
//if(Map * map = MapManager::Instance().FindMap(cr->GetMapId()))
// map->Remove(cr,false);
// delete respawn time for this creature
WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u'", guid);
cr->AddObjectToRemoveList();
objmgr.DeleteCreatureData(guid);
m_CreatureTypes[m_Creatures[type]] = 0;
m_Creatures[type] = 0;
return true;
}
bool OPvPCapturePoint::DelObject(uint32 type)
{
if(!m_Objects[type])
return false;
GameObject *obj = HashMapHolder::Find(m_Objects[type]);
if(!obj)
{
m_Objects[type] = 0;
return false;
}
uint32 guid = obj->GetDBTableGUIDLow();
obj->SetRespawnTime(0); // not save respawn time
obj->Delete();
objmgr.DeleteGOData(guid);
m_ObjectTypes[m_Objects[type]] = 0;
m_Objects[type] = 0;
return true;
}
bool OPvPCapturePoint::DelCapturePoint()
{
objmgr.DeleteGOData(m_capturePointGUID);
m_capturePointGUID = 0;
if(m_capturePoint)
{
m_capturePoint->SetRespawnTime(0); // not save respawn time
m_capturePoint->Delete();
}
return true;
}
void OPvPCapturePoint::DeleteSpawns()
{
for (std::map::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i)
DelObject(i->first);
for (std::map::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i)
DelCreature(i->first);
DelCapturePoint();
}
void OutdoorPvP::DeleteSpawns()
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
itr->second->DeleteSpawns();
}
OutdoorPvP::OutdoorPvP() : m_sendUpdate(true)
{
}
OutdoorPvP::~OutdoorPvP()
{
DeleteSpawns();
}
void OutdoorPvP::HandlePlayerEnterZone(Player * plr, uint32 zone)
{
m_players[plr->GetTeamId()].insert(plr);
}
void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
// inform the objectives of the leaving
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
itr->second->HandlePlayerLeave(plr);
// remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones)
if(!plr->GetSession()->PlayerLogout())
SendRemoveWorldStates(plr);
m_players[plr->GetTeamId()].erase(plr);
sLog.outDebug("Player %s left an outdoorpvp zone", plr->GetName());
}
void OutdoorPvP::HandlePlayerResurrects(Player * plr, uint32 zone)
{
}
bool OutdoorPvP::Update(uint32 diff)
{
bool objective_changed = false;
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
if(itr->second->Update(diff))
objective_changed = true;
}
return objective_changed;
}
bool OPvPCapturePoint::Update(uint32 diff)
{
if(!m_capturePoint)
return false;
float radius = m_capturePoint->GetGOInfo()->capturePoint.radius;
for (uint32 team = 0; team < 2; ++team)
{
for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();)
{
Player *player = *itr;
++itr;
if(!m_capturePoint->IsWithinDistInMap(player, radius) || !player->IsOutdoorPvPActive())
HandlePlayerLeave(player);
}
}
std::list players;
Trinity::AnyPlayerInObjectRangeCheck checker(m_capturePoint, radius);
Trinity::PlayerListSearcher searcher(m_capturePoint, players, checker);
m_capturePoint->VisitNearbyWorldObject(radius, searcher);
for (std::list::iterator itr = players.begin(); itr != players.end(); ++itr)
{
if((*itr)->IsOutdoorPvPActive())
{
if(m_activePlayers[(*itr)->GetTeamId()].insert(*itr).second)
HandlePlayerEnter(*itr);
}
}
// get the difference of numbers
float fact_diff = ((float)m_activePlayers[0].size() - (float)m_activePlayers[1].size()) * diff / OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL;
if(!fact_diff)
return false;
uint32 Challenger = 0;
float maxDiff = m_maxSpeed * diff;
if(fact_diff < 0)
{
// horde is in majority, but it's already horde-controlled -> no change
if(m_State == OBJECTIVESTATE_HORDE && m_value <= -m_maxValue)
return false;
if(fact_diff < -maxDiff)
fact_diff = -maxDiff;
Challenger = HORDE;
}
else
{
// ally is in majority, but it's already ally-controlled -> no change
if(m_State == OBJECTIVESTATE_ALLIANCE && m_value >= m_maxValue)
return false;
if(fact_diff > maxDiff)
fact_diff = maxDiff;
Challenger = ALLIANCE;
}
float oldValue = m_value;
TeamId oldTeam = m_team;
m_OldState = m_State;
m_value += fact_diff;
if(m_value < -m_minValue) // red
{
if(m_value < -m_maxValue)
m_value = -m_maxValue;
m_State = OBJECTIVESTATE_HORDE;
m_team = TEAM_HORDE;
}
else if(m_value > m_minValue) // blue
{
if(m_value > m_maxValue)
m_value = m_maxValue;
m_State = OBJECTIVESTATE_ALLIANCE;
m_team = TEAM_ALLIANCE;
}
else if(oldValue * m_value <= 0) // grey, go through mid point
{
// if challenger is ally, then n->a challenge
if(Challenger == ALLIANCE)
m_State = OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE;
// if challenger is horde, then n->h challenge
else if(Challenger == HORDE)
m_State = OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE;
m_team = TEAM_NEUTRAL;
}
else // grey, did not go through mid point
{
// old phase and current are on the same side, so one team challenges the other
if(Challenger == ALLIANCE && (m_OldState == OBJECTIVESTATE_HORDE || m_OldState == OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE))
m_State = OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE;
else if(Challenger == HORDE && (m_OldState == OBJECTIVESTATE_ALLIANCE || m_OldState == OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE))
m_State = OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE;
m_team = TEAM_NEUTRAL;
}
if(m_value != oldValue)
SendChangePhase();
if(m_OldState != m_State)
{
//sLog.outError("%u->%u", m_OldState, m_State);
if(oldTeam != m_team)
ChangeTeam(oldTeam);
ChangeState();
return true;
}
return false;
}
void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value)
{
if(m_sendUpdate)
for (int i = 0; i < 2; ++i)
for (PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
(*itr)->SendUpdateWorldState(field, value);
}
void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
{
for (uint32 team = 0; team < 2; ++team)
{
// send to all players present in the area
for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
{
(*itr)->SendUpdateWorldState(field,value);
}
}
}
void OPvPCapturePoint::SendObjectiveComplete(uint32 id,uint64 guid)
{
uint32 team;
switch(m_State)
{
case OBJECTIVESTATE_ALLIANCE:
team = 0;
break;
case OBJECTIVESTATE_HORDE:
team = 1;
break;
default:
return;
}
// send to all players present in the area
for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
(*itr)->KilledMonsterCredit(id, guid);
}
void OutdoorPvP::HandleKill(Player *killer, Unit * killed)
{
if(Group * pGroup = killer->GetGroup())
{
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pGroupGuy = itr->getSource();
if(!pGroupGuy)
continue;
// skip if too far away
if(!pGroupGuy->IsAtGroupRewardDistance(killed))
continue;
// creature kills must be notified, even if not inside objective / not outdoor pvp active
// player kills only count if active and inside objective
if(( pGroupGuy->IsOutdoorPvPActive() && IsInsideObjective(pGroupGuy) ) || killed->GetTypeId() == TYPEID_UNIT)
{
HandleKillImpl(pGroupGuy, killed);
}
}
}
else
{
// creature kills must be notified, even if not inside objective / not outdoor pvp active
if(killer && (( killer->IsOutdoorPvPActive() && IsInsideObjective(killer) ) || killed->GetTypeId() == TYPEID_UNIT))
{
HandleKillImpl(killer, killed);
}
}
}
bool OutdoorPvP::IsInsideObjective(Player *plr) const
{
for (OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(itr->second->IsInsideObjective(plr))
return true;
return false;
}
bool OPvPCapturePoint::IsInsideObjective(Player *plr) const
{
return m_activePlayers[plr->GetTeamId()].find(plr) != m_activePlayers[plr->GetTeamId()].end();
}
bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(itr->second->HandleCustomSpell(plr,spellId,go))
return true;
return false;
}
bool OPvPCapturePoint::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
{
if(!plr->IsOutdoorPvPActive())
return false;
return false;
}
bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(itr->second->HandleOpenGo(plr,guid) >= 0)
return true;
return false;
}
bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(itr->second->HandleGossipOption(plr, guid, id))
return true;
return false;
}
bool OutdoorPvP::CanTalkTo(Player * plr, Creature * c, GossipOption &gso)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(itr->second->CanTalkTo(plr, c, gso))
return true;
return false;
}
bool OutdoorPvP::HandleDropFlag(Player * plr, uint32 id)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(itr->second->HandleDropFlag(plr, id))
return true;
return false;
}
bool OPvPCapturePoint::HandleGossipOption(Player * plr, uint64 guid, uint32 id)
{
return false;
}
bool OPvPCapturePoint::CanTalkTo(Player * plr, Creature * c, GossipOption &gso)
{
return false;
}
bool OPvPCapturePoint::HandleDropFlag(Player * plr, uint32 id)
{
return false;
}
int32 OPvPCapturePoint::HandleOpenGo(Player *plr, uint64 guid)
{
std::map::iterator itr = m_ObjectTypes.find(guid);
if(itr != m_ObjectTypes.end())
{
return itr->second;
}
return -1;
}
bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger)
{
return false;
}
void OutdoorPvP::BroadcastPacket(WorldPacket &data) const
{
// This is faster than sWorld.SendZoneMessage
for (uint32 team = 0; team < 2; ++team)
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
(*itr)->GetSession()->SendPacket(&data);
}
void OutdoorPvP::RegisterZone(uint32 zoneId)
{
sOutdoorPvPMgr.AddZone(zoneId, this);
}
bool OutdoorPvP::HasPlayer(Player *plr) const
{
return m_players[plr->GetTeamId()].find(plr) != m_players[plr->GetTeamId()].end();
}
void OutdoorPvP::TeamCastSpell(TeamId team, int32 spellId)
{
if(spellId > 0)
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
(*itr)->CastSpell(*itr, (uint32)spellId, true);
else
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
(*itr)->RemoveAura((uint32)-spellId); // by stack?
}
void OutdoorPvP::TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2)
{
TeamCastSpell(team, spellId);
TeamCastSpell(OTHER_TEAM(team), spellId2 ? -(int32)spellId2 : -(int32)spellId);
}
void OutdoorPvP::OnGameObjectCreate(GameObject *go, bool add)
{
if(go->GetGoType() != GAMEOBJECT_TYPE_CAPTURE_POINT)
return;
if(OPvPCapturePoint *cp = GetCapturePoint(go->GetDBTableGUIDLow()))
cp->m_capturePoint = add ? go : NULL;
}