/*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "OutdoorPvP.h"
#include "OutdoorPvPImpl.h"
#include "OutdoorPvPMgr.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Map.h"
#include "MapManager.h"
#include "Group.h"
#include "WorldPacket.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
OPvPCapturePoint::OPvPCapturePoint(OutdoorPvP * pvp)
: m_PvP(pvp), m_ShiftPhase(0), m_ShiftMaxPhase(0), m_OldPhase(0),
m_State(0), m_OldState(0), m_CapturePointGUID(0), m_NeutralValue(0),
m_ShiftMaxCaptureSpeed(0), m_capturePoint(NULL)
{
}
bool OPvPCapturePoint::HandlePlayerEnter(Player * plr)
{
return m_activePlayers[plr->GetTeamId()].insert(plr).second;
}
void OPvPCapturePoint::HandlePlayerLeave(Player * plr)
{
m_activePlayers[plr->GetTeamId()].erase(plr);
}
bool OPvPCapturePoint::AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
uint32 guid = objmgr.AddGameObject(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3);
if(!guid)
return false;
// 2 way registering
m_Objects[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT);
m_ObjectTypes[m_Objects[type]]=type;
return true;
}
bool OPvPCapturePoint::AddCreature(uint32 type, uint32 entry, uint32 team, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay)
{
uint32 guid = objmgr.AddCreature(entry, team, map, x, y, z, o, spawntimedelay);
if(!guid)
return false;
m_Creatures[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_UNIT);
m_CreatureTypes[m_Creatures[type]] = type;
return true;
}
bool OPvPCapturePoint::AddCapturePoint(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
sLog.outDebug("Creating capture point %u", entry);
// check info existence
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry);
if(!goinfo || goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
{
sLog.outError("OutdoorPvP: GO %u is not capture point!", entry);
return false;
}
m_CapturePointGUID = objmgr.AddGameObject(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3);
if(!m_CapturePointGUID)
return false;
// get the needed values from goinfo
m_ShiftMaxPhase = goinfo->capturePoint.maxTime;
m_ShiftMaxCaptureSpeed = m_ShiftMaxPhase / float(goinfo->capturePoint.minTime);
m_NeutralValue = goinfo->capturePoint.neutralPercent;
return true;
}
bool OPvPCapturePoint::DelCreature(uint32 type)
{
if(!m_Creatures[type])
{
sLog.outDebug("opvp creature type %u was already deleted",type);
return false;
}
Creature *cr = HashMapHolder::Find(m_Creatures[type]);
if(!cr)
{
// can happen when closing the core
m_Creatures[type] = 0;
return false;
}
sLog.outDebug("deleting opvp creature type %u",type);
uint32 guid = cr->GetDBTableGUIDLow();
// Don't save respawn time
cr->SetRespawnTime(0);
cr->RemoveCorpse();
cr->CleanupsBeforeDelete();
// explicit removal from map
// beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted
// so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed
//if(Map * map = MapManager::Instance().FindMap(cr->GetMapId()))
// map->Remove(cr,false);
// delete respawn time for this creature
WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u'", guid);
cr->AddObjectToRemoveList();
objmgr.DeleteCreatureData(guid);
m_CreatureTypes[m_Creatures[type]] = 0;
m_Creatures[type] = 0;
return true;
}
bool OPvPCapturePoint::DelObject(uint32 type)
{
if(!m_Objects[type])
return false;
GameObject *obj = HashMapHolder::Find(m_Objects[type]);
if(!obj)
{
m_Objects[type] = 0;
return false;
}
uint32 guid = obj->GetDBTableGUIDLow();
obj->SetRespawnTime(0); // not save respawn time
obj->Delete();
objmgr.DeleteGOData(guid);
m_ObjectTypes[m_Objects[type]] = 0;
m_Objects[type] = 0;
return true;
}
bool OPvPCapturePoint::DelCapturePoint()
{
objmgr.DeleteGOData(m_CapturePointGUID);
m_CapturePointGUID = 0;
if(m_capturePoint)
{
m_capturePoint->SetRespawnTime(0); // not save respawn time
m_capturePoint->Delete();
}
return true;
}
void OPvPCapturePoint::DeleteSpawns()
{
for(std::map::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i)
DelObject(i->first);
for(std::map::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i)
DelCreature(i->first);
DelCapturePoint();
}
void OutdoorPvP::DeleteSpawns()
{
for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
(*itr)->DeleteSpawns();
}
OutdoorPvP::OutdoorPvP()
{
}
OutdoorPvP::~OutdoorPvP()
{
DeleteSpawns();
}
void OutdoorPvP::HandlePlayerEnterZone(Player * plr, uint32 zone)
{
m_players[plr->GetTeamId()].insert(plr);
}
void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
// inform the objectives of the leaving
for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
(*itr)->HandlePlayerLeave(plr);
// remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones)
if(!plr->GetSession()->PlayerLogout())
SendRemoveWorldStates(plr);
m_players[plr->GetTeamId()].erase(plr);
sLog.outDebug("Player %s left an outdoorpvp zone", plr->GetName());
}
bool OutdoorPvP::Update(uint32 diff)
{
bool objective_changed = false;
for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
objective_changed |= (*itr)->Update(diff);
return objective_changed;
}
bool OPvPCapturePoint::Update(uint32 diff)
{
if(!m_capturePoint)
return false;
float radius = m_capturePoint->GetGOInfo()->capturePoint.radius;
for(uint32 team = 0; team < 2; ++team)
{
for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();)
{
Player *player = *itr;
++itr;
if(!m_capturePoint->IsWithinDistInMap(player, radius) || !player->IsOutdoorPvPActive())
HandlePlayerLeave(player);
}
}
std::list players;
Trinity::AnyPlayerInObjectRangeCheck checker(m_capturePoint, radius);
Trinity::PlayerListSearcher searcher(m_capturePoint, players, checker);
m_capturePoint->VisitNearbyWorldObject(radius, searcher);
for(std::list::iterator itr = players.begin(); itr != players.end(); ++itr)
{
if((*itr)->IsOutdoorPvPActive())
{
if(m_activePlayers[(*itr)->GetTeamId()].insert(*itr).second)
HandlePlayerEnter(*itr);
}
}
// get the difference of numbers
float fact_diff = ((float)m_activePlayers[0].size() - (float)m_activePlayers[1].size()) * diff / OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL;
if(!fact_diff)
return false;
uint32 Challenger = 0;
if(fact_diff < 0)
{
// horde is in majority, but it's already horde-controlled -> no change
if(m_State == OBJECTIVESTATE_HORDE && m_ShiftPhase <= -m_ShiftMaxPhase)
return false;
if(fact_diff < -m_ShiftMaxCaptureSpeed)
fact_diff = -m_ShiftMaxCaptureSpeed;
Challenger = HORDE;
}
else
{
// ally is in majority, but it's already ally-controlled -> no change
if(m_State == OBJECTIVESTATE_ALLIANCE && m_ShiftPhase >= m_ShiftMaxPhase)
return false;
if(fact_diff > m_ShiftMaxCaptureSpeed)
fact_diff = m_ShiftMaxCaptureSpeed;
Challenger = ALLIANCE;
}
m_OldPhase = m_ShiftPhase;
m_OldState = m_State;
m_ShiftPhase += fact_diff;
// check limits, these are over the grey part
if(m_ShiftPhase < -m_ShiftMaxPhase * (float)(m_NeutralValue) / 100.0f)
{
if(m_ShiftPhase < -m_ShiftMaxPhase)
m_ShiftPhase = -m_ShiftMaxPhase;
m_State = OBJECTIVESTATE_HORDE;
return true;
}
else if(m_ShiftPhase > m_ShiftMaxPhase * (float)(m_NeutralValue) / 100.0f)
{
if(m_ShiftPhase > m_ShiftMaxPhase)
m_ShiftPhase = m_ShiftMaxPhase;
m_State = OBJECTIVESTATE_ALLIANCE;
return true;
}
if(m_OldPhase*m_ShiftPhase <=0)
{
// gone through neutral
// if challenger is ally, then n->a challenge
if(Challenger == ALLIANCE)
m_State = OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE;
// if challenger is horde, then n->h challenge
else if(Challenger == HORDE)
m_State = OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE;
}
else
{
// old phase and current are on the same side, so one team challenges the other
if(Challenger == ALLIANCE && (m_OldState == OBJECTIVESTATE_HORDE || m_OldState == OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE))
m_State = OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE;
else if(Challenger == HORDE && (m_OldState == OBJECTIVESTATE_ALLIANCE || m_OldState == OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE))
m_State = OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE;
}
return true;
}
void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value)
{
// send to both factions
for(int i = 0; i < 2; ++i)
{
// send to all players present in the area
for(PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
(*itr)->SendUpdateWorldState(field,value);
}
}
void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
{
for(uint32 team = 0; team < 2; ++team)
{
// send to all players present in the area
for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
{
(*itr)->SendUpdateWorldState(field,value);
}
}
}
void OPvPCapturePoint::SendObjectiveComplete(uint32 id,uint64 guid)
{
uint32 team;
switch(m_State)
{
case OBJECTIVESTATE_ALLIANCE:
team = 0;
break;
case OBJECTIVESTATE_HORDE:
team = 1;
break;
default:
return;
}
// send to all players present in the area
for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
(*itr)->KilledMonster(id, guid);
}
void OutdoorPvP::HandleKill(Player *killer, Unit * killed)
{
if(Group * pGroup = killer->GetGroup())
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pGroupGuy = itr->getSource();
if(!pGroupGuy)
continue;
// skip if too far away
if(!pGroupGuy->IsAtGroupRewardDistance(killed))
continue;
// creature kills must be notified, even if not inside objective / not outdoor pvp active
// player kills only count if active and inside objective
if(( pGroupGuy->IsOutdoorPvPActive() && IsInsideObjective(pGroupGuy) ) || killed->GetTypeId() == TYPEID_UNIT)
{
HandleKillImpl(pGroupGuy, killed);
}
}
}
else
{
// creature kills must be notified, even if not inside objective / not outdoor pvp active
if(killer && (( killer->IsOutdoorPvPActive() && IsInsideObjective(killer) ) || killed->GetTypeId() == TYPEID_UNIT))
{
HandleKillImpl(killer, killed);
}
}
}
bool OutdoorPvP::IsInsideObjective(Player *plr) const
{
for(OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if((*itr)->IsInsideObjective(plr))
return true;
return false;
}
bool OPvPCapturePoint::IsInsideObjective(Player *plr) const
{
return m_activePlayers[plr->GetTeamId()].find(plr) != m_activePlayers[plr->GetTeamId()].end();
}
bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
{
for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
if((*itr)->HandleCustomSpell(plr,spellId,go))
return true;
}
return false;
}
bool OPvPCapturePoint::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
{
if(!plr->IsOutdoorPvPActive())
return false;
return false;
}
bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid)
{
for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
if((*itr)->HandleOpenGo(plr,guid) >= 0)
return true;
}
return false;
}
bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id)
{
for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
if((*itr)->HandleGossipOption(plr, guid, id))
return true;
}
return false;
}
bool OutdoorPvP::CanTalkTo(Player * plr, Creature * c, GossipOption &gso)
{
for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
if((*itr)->CanTalkTo(plr, c, gso))
return true;
}
return false;
}
bool OutdoorPvP::HandleDropFlag(Player * plr, uint32 id)
{
for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
if((*itr)->HandleDropFlag(plr, id))
return true;
}
return false;
}
bool OPvPCapturePoint::HandleGossipOption(Player * plr, uint64 guid, uint32 id)
{
return false;
}
bool OPvPCapturePoint::CanTalkTo(Player * plr, Creature * c, GossipOption &gso)
{
return false;
}
bool OPvPCapturePoint::HandleDropFlag(Player * plr, uint32 id)
{
return false;
}
int32 OPvPCapturePoint::HandleOpenGo(Player *plr, uint64 guid)
{
std::map::iterator itr = m_ObjectTypes.find(guid);
if(itr != m_ObjectTypes.end())
{
return itr->second;
}
return -1;
}
bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger)
{
return false;
}
void OutdoorPvP::BroadcastPacket(WorldPacket &data)
{
// This is faster than sWorld.SendZoneMessage
for(uint32 team = 0; team < 2; ++team)
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
(*itr)->GetSession()->SendPacket(&data);
}
void OutdoorPvP::RegisterZone(uint32 zoneId)
{
sOutdoorPvPMgr.AddZone(zoneId, this);
}
bool OutdoorPvP::HasPlayer(Player *plr) const
{
return m_players[plr->GetTeamId()].find(plr) != m_players[plr->GetTeamId()].end();
}
void OutdoorPvP::TeamCastSpell(TeamId team, int32 spellId)
{
if(spellId > 0)
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
(*itr)->CastSpell(*itr, (uint32)spellId, true);
else
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
(*itr)->RemoveAura((uint32)-spellId); // by stack?
}
void OutdoorPvP::TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2)
{
TeamCastSpell(team, spellId);
TeamCastSpell(OTHER_TEAM(team), spellId2 ? -(int32)spellId2 : -(int32)spellId);
}
void OutdoorPvP::OnGameObjectCreate(GameObject *go, bool add)
{
if(go->GetGoType() != GAMEOBJECT_TYPE_CAPTURE_POINT)
return;
for(OutdoorPvP::OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if((*itr)->m_CapturePointGUID == go->GetDBTableGUIDLow())
(*itr)->m_capturePoint = add ? go : NULL;
}