/*
* Copyright (C) 2008 Trinity
*
* Thanks to the original authors: MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "OutdoorPvPObjectiveAI.h"
#include "Creature.h"
#include "Player.h"
#include "Unit.h"
#include "OutdoorPvPMgr.h"
#include "World.h"
#define MAX_OUTDOOR_PVP_DISTANCE 200 // the max value in capture point type go data0 is 100 currently, so use twice that much to handle leaving as well
OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &c) : i_creature(c)
{
sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow());
}
void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u)
{
// IsVisible only passes for players in range, so no need to check again
// leaving/entering distance will be checked based on go range data
sOutdoorPvPMgr.HandleCaptureCreaturePlayerMoveInLos(((Player*)u),&i_creature);
}
int OutdoorPvPObjectiveAI::Permissible(const Creature * c)
{
// only assigned through AI name, never by permissibility check
return PERMIT_BASE_NO;
}
bool OutdoorPvPObjectiveAI::IsVisible(Unit *pl) const
{
return (pl->GetTypeId() == TYPEID_PLAYER) && (i_creature.GetDistance(pl) < MAX_OUTDOOR_PVP_DISTANCE);
}
void OutdoorPvPObjectiveAI::AttackStart(Unit *)
{
EnterEvadeMode();
}
void OutdoorPvPObjectiveAI::EnterEvadeMode()
{
i_creature.DeleteThreatList();
i_creature.CombatStop();
}
void OutdoorPvPObjectiveAI::UpdateAI(const uint32 diff)
{
}