/*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "OutdoorPvPTF.h"
#include "OutdoorPvPMgr.h"
#include "WorldPacket.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "Language.h"
#include "World.h"
OutdoorPvPTF::OutdoorPvPTF()
{
m_TypeId = OUTDOOR_PVP_TF;
}
OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP *pvp, OutdoorPvPTF_TowerType type)
: OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N)
{
SetCapturePointData(TFCapturePoints[type].entry,TFCapturePoints[type].map,TFCapturePoints[type].x,TFCapturePoints[type].y,TFCapturePoints[type].z,TFCapturePoints[type].o,TFCapturePoints[type].rot0,TFCapturePoints[type].rot1,TFCapturePoints[type].rot2,TFCapturePoints[type].rot3);
}
void OPvPCapturePointTF::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(TFTowerWorldStates[m_TowerType].n) << uint32(bool(m_TowerState & TF_TOWERSTATE_N));
data << uint32(TFTowerWorldStates[m_TowerType].h) << uint32(bool(m_TowerState & TF_TOWERSTATE_H));
data << uint32(TFTowerWorldStates[m_TowerType].a) << uint32(bool(m_TowerState & TF_TOWERSTATE_A));
}
void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data)
{
data << TF_UI_TOWER_SLIDER_POS << uint32(50);
data << TF_UI_TOWER_SLIDER_N << uint32(100);
data << TF_UI_TOWER_SLIDER_DISPLAY << uint32(0);
data << TF_UI_TOWER_COUNT_H << m_HordeTowersControlled;
data << TF_UI_TOWER_COUNT_A << m_AllianceTowersControlled;
data << TF_UI_TOWERS_CONTROLLED_DISPLAY << uint32(!m_IsLocked);
data << TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT << first_digit;
data << TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT << second_digit;
data << TF_UI_LOCKED_TIME_HOURS << hours_left;
data << TF_UI_LOCKED_DISPLAY_NEUTRAL << uint32(m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled);
data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled));
data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled));
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
}
}
void OutdoorPvPTF::SendRemoveWorldStates(Player * plr)
{
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS,uint32(0));
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N,uint32(0));
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY,uint32(0));
plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_H,uint32(0));
plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_A,uint32(0));
plr->SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY,uint32(0));
plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT,uint32(0));
plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT,uint32(0));
plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS,uint32(0));
plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0));
plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0));
for (int i = 0; i < TF_TOWER_NUM; ++i)
{
plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].n),uint32(0));
plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].h),uint32(0));
plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].a),uint32(0));
}
}
void OPvPCapturePointTF::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n),uint32(bool(m_TowerState & TF_TOWERSTATE_N)));
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h),uint32(bool(m_TowerState & TF_TOWERSTATE_H)));
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a),uint32(bool(m_TowerState & TF_TOWERSTATE_A)));
}
bool OPvPCapturePointTF::HandlePlayerEnter(Player *plr)
{
if (OPvPCapturePoint::HandlePlayerEnter(plr))
{
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
}
return false;
}
void OPvPCapturePointTF::HandlePlayerLeave(Player *plr)
{
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(plr);
}
bool OutdoorPvPTF::Update(uint32 diff)
{
bool changed = false;
if (changed = OutdoorPvP::Update(diff))
{
if (m_AllianceTowersControlled == TF_TOWER_NUM)
{
TeamApplyBuff(TEAM_ALLIANCE, TF_CAPTURE_BUFF);
m_IsLocked = true;
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(1));
SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
}
else if (m_HordeTowersControlled == TF_TOWER_NUM)
{
TeamApplyBuff(TEAM_HORDE, TF_CAPTURE_BUFF);
m_IsLocked = true;
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(1));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0));
SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
}
else
{
TeamCastSpell(TEAM_ALLIANCE, -TF_CAPTURE_BUFF);
TeamCastSpell(TEAM_HORDE, -TF_CAPTURE_BUFF);
}
SendUpdateWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SendUpdateWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
}
if (m_IsLocked)
{
// lock timer is down, release lock
if (m_LockTimer < diff)
{
m_LockTimer = TF_LOCK_TIME;
m_LockTimerUpdate = 0;
m_IsLocked = false;
SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(1));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0));
}
else
{
// worldstateui update timer is down, update ui with new time data
if (m_LockTimerUpdate < diff)
{
m_LockTimerUpdate = TF_LOCK_TIME_UPDATE;
uint32 minutes_left = m_LockTimer / 60000;
hours_left = minutes_left / 60;
minutes_left -= hours_left * 60;
second_digit = minutes_left % 10;
first_digit = minutes_left / 10;
SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT,first_digit);
SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT,second_digit);
SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS,hours_left);
} else m_LockTimerUpdate -= diff;
m_LockTimer -= diff;
}
}
return changed;
}
void OutdoorPvPTF::HandlePlayerEnterZone(Player * plr, uint32 zone)
{
if (plr->GetTeam() == ALLIANCE)
{
if (m_AllianceTowersControlled >= TF_TOWER_NUM)
plr->CastSpell(plr,TF_CAPTURE_BUFF,true);
}
else
{
if (m_HordeTowersControlled >= TF_TOWER_NUM)
plr->CastSpell(plr,TF_CAPTURE_BUFF,true);
}
OutdoorPvP::HandlePlayerEnterZone(plr,zone);
}
void OutdoorPvPTF::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
// remove buffs
plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
}
bool OutdoorPvPTF::SetupOutdoorPvP()
{
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
m_IsLocked = false;
m_LockTimer = TF_LOCK_TIME;
m_LockTimerUpdate = 0;
hours_left = 6;
second_digit = 0;
first_digit = 0;
// add the zones affected by the pvp buff
for (int i = 0; i < OutdoorPvPTFBuffZonesNum; ++i)
RegisterZone(OutdoorPvPTFBuffZones[i]);
AddCapturePoint(new OPvPCapturePointTF(this,TF_TOWER_NW));
AddCapturePoint(new OPvPCapturePointTF(this,TF_TOWER_N));
AddCapturePoint(new OPvPCapturePointTF(this,TF_TOWER_NE));
AddCapturePoint(new OPvPCapturePointTF(this,TF_TOWER_SE));
AddCapturePoint(new OPvPCapturePointTF(this,TF_TOWER_S));
return true;
}
bool OPvPCapturePointTF::Update(uint32 diff)
{
// can update even in locked state if gathers the controlling faction
bool canupdate = ((((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled > 0) && m_activePlayers[0].size() > m_activePlayers[1].size()) ||
((((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled > 0) && m_activePlayers[0].size() < m_activePlayers[1].size());
// if gathers the other faction, then only update if the pvp is unlocked
canupdate = canupdate || !((OutdoorPvPTF*)m_PvP)->m_IsLocked;
return canupdate && OPvPCapturePoint::Update(diff);
}
void OPvPCapturePointTF::ChangeState()
{
// if changing from controlling alliance to horde
if (m_OldState == OBJECTIVESTATE_ALLIANCE)
{
if (((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled)
((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled--;
sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOOSE_A));
}
// if changing from controlling horde to alliance
else if (m_OldState == OBJECTIVESTATE_HORDE)
{
if (((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled)
((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled--;
sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOOSE_H));
}
uint32 artkit = 21;
switch(m_State)
{
case OBJECTIVESTATE_ALLIANCE:
m_TowerState = TF_TOWERSTATE_A;
artkit = 2;
if (((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlledm_AllianceTowersControlled++;
sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_A));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = TF_TOWERSTATE_H;
artkit = 1;
if (((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlledm_HordeTowersControlled++;
sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_H));
break;
case OBJECTIVESTATE_NEUTRAL:
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
m_TowerState = TF_TOWERSTATE_N;
break;
}
GameObject* flag = HashMapHolder::Find(m_capturePointGUID);
if (flag)
{
flag->SetGoArtKit(artkit);
}
UpdateTowerState();
}
void OPvPCapturePointTF::SendChangePhase()
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_neutralValuePct);
}