/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "WorldPacket.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Pet.h"
#include "Formulas.h"
#include "SpellAuras.h"
#include "CreatureAI.h"
#include "Unit.h"
#include "Util.h"
char const* petTypeSuffix[MAX_PET_TYPE] =
{
"'s Minion", // SUMMON_PET
"'s Pet", // HUNTER_PET
"'s Guardian", // GUARDIAN_PET
"'s Companion" // MINI_PET
};
#define PET_XP_FACTOR 0.1f
Pet::Pet(Player *owner, PetType type) : Guardian(NULL, owner),
m_petType(type), m_removed(false), m_happinessTimer(7500), m_duration(0),
m_resetTalentsCost(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_auraRaidUpdateMask(0), m_loading(false),
m_declinedname(NULL), m_owner(owner)
{
m_summonMask |= SUMMON_MASK_PET;
if(type == HUNTER_PET)
m_summonMask |= SUMMON_MASK_HUNTER_PET;
if (!(m_summonMask & SUMMON_MASK_CONTROLABLE_GUARDIAN))
{
m_summonMask |= SUMMON_MASK_CONTROLABLE_GUARDIAN;
InitCharmInfo();
}
m_name = "Pet";
m_regenTimer = 4000;
}
Pet::~Pet()
{
delete m_declinedname;
}
void Pet::AddToWorld()
{
///- Register the pet for guid lookup
if(!IsInWorld())
{
///- Register the pet for guid lookup
ObjectAccessor::Instance().AddObject(this);
Unit::AddToWorld();
AIM_Initialize();
}
}
void Pet::RemoveFromWorld()
{
///- Remove the pet from the accessor
if(IsInWorld())
{
///- Don't call the function for Creature, normal mobs + totems go in a different storage
Unit::RemoveFromWorld();
ObjectAccessor::Instance().RemoveObject(this);
}
}
bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool current )
{
m_loading = true;
uint32 ownerid = owner->GetGUIDLow();
QueryResult *result;
if (petnumber)
// known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND id = '%u'",
ownerid, petnumber);
else if (current)
// current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND slot = '%u'",
ownerid, PET_SAVE_AS_CURRENT );
else if (petentry)
// known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
ownerid, petentry,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
else
// any current or other non-stabled pet (for hunter "call pet")
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
if(!result)
return false;
Field *fields = result->Fetch();
// update for case of current pet "slot = 0"
petentry = fields[1].GetUInt32();
if (!petentry)
{
delete result;
return false;
}
uint32 summon_spell_id = fields[17].GetUInt32();
SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id);
bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
// check temporary summoned pets like mage water elemental
if (current && is_temporary_summoned)
{
delete result;
return false;
}
PetType pet_type = PetType(fields[18].GetUInt8());
if(pet_type==HUNTER_PET)
{
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(petentry);
if(!creatureInfo || !creatureInfo->isTameable(owner->CanTameExoticPets()))
{
delete result;
return false;
}
}
uint32 pet_number = fields[0].GetUInt32();
if (current && owner->IsPetNeedBeTemporaryUnsummoned())
{
owner->SetTemporaryUnsummonedPetNumber(pet_number);
delete result;
return false;
}
Map *map = owner->GetMap();
uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_PET);
if (!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
{
delete result;
return false;
}
float px, py, pz;
owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
Relocate(px, py, pz, owner->GetOrientation());
if (!IsPositionValid())
{
sLog.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
delete result;
return false;
}
setPetType(pet_type);
setFaction(owner->getFaction());
SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
CreatureInfo const *cinfo = GetCreatureInfo();
if (cinfo->type == CREATURE_TYPE_CRITTER)
{
map->Add((Creature*)this);
delete result;
return true;
}
m_charmInfo->SetPetNumber(pet_number, IsPermanentPetFor(owner));
SetDisplayId(fields[3].GetUInt32());
SetNativeDisplayId(fields[3].GetUInt32());
uint32 petlevel = fields[4].GetUInt32();
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
SetName(fields[8].GetString());
switch (getPetType())
{
case SUMMON_PET:
petlevel=owner->getLevel();
SetUInt32Value(UNIT_FIELD_BYTES_0, 0x800); //class=mage
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
// this enables popup window (pet dismiss, cancel)
break;
case HUNTER_PET:
SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); //class=warrior,gender=none,power=focus
SetSheath(SHEATH_STATE_MELEE);
SetByteValue(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_RENAME_NOT_ALLOWED : UNIT_RENAME_ALLOWED);
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
// this enables popup window (pet abandon, cancel)
SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
setPowerType(POWER_FOCUS);
break;
default:
sLog.outError("Pet have incorrect type (%u) for pet loading.", getPetType());
}
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
SetCreatorGUID(owner->GetGUID());
SetReactState( ReactStates( fields[6].GetUInt8() ));
SetCanModifyStats(true);
InitStatsForLevel(petlevel);
if(getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
{
SetHealth(GetMaxHealth());
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
}
else
{
uint32 savedhealth = fields[10].GetUInt32();
uint32 savedmana = fields[11].GetUInt32();
SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
}
// set current pet as current
// 0=current
// 1..MAX_PET_STABLES in stable slot
// PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
if(fields[7].GetUInt32() != 0)
{
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'",
PET_SAVE_NOT_IN_SLOT, ownerid, PET_SAVE_AS_CURRENT, m_charmInfo->GetPetNumber());
CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND id = '%u'",
PET_SAVE_AS_CURRENT, ownerid, m_charmInfo->GetPetNumber());
CharacterDatabase.CommitTransaction();
}
// Send fake summon spell cast - this is needed for correct cooldown application for spells
// Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside
// TODO: pets should be summoned from real cast instead of just faking it?
if (GetUInt32Value(UNIT_CREATED_BY_SPELL))
{
WorldPacket data(SMSG_SPELL_GO, (8+8+4+4+2));
data.append(owner->GetPackGUID());
data.append(owner->GetPackGUID());
data << uint8(0);
data << uint32(GetUInt32Value(UNIT_CREATED_BY_SPELL));
data << uint32(256); // CAST_FLAG_UNKNOWN3
data << uint32(0);
SendMessageToSet(&data, true);
}
owner->SetMinion(this, true);
map->Add((Creature*)this);
m_resetTalentsCost = fields[15].GetUInt32();
m_resetTalentsTime = fields[16].GetUInt64();
InitTalentForLevel(); // set original talents points before spell loading
uint32 timediff = (time(NULL) - fields[14].GetUInt32());
_LoadAuras(timediff);
// load action bar, if data broken will fill later by default spells.
if (!is_temporary_summoned)
{
m_charmInfo->LoadPetActionBar(fields[13].GetCppString());
_LoadSpells();
_LoadSpellCooldowns();
LearnPetPassives();
InitLevelupSpellsForLevel();
CastPetAuras(current);
}
CleanupActionBar(); // remove unknown spells from action bar after load
delete result;
sLog.outDebug("New Pet has guid %u", GetGUIDLow());
owner->PetSpellInitialize();
if(owner->GetGroup())
owner->SetGroupUpdateFlag(GROUP_UPDATE_PET);
owner->SendTalentsInfoData(true);
if(getPetType() == HUNTER_PET)
{
result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner->GetGUIDLow(), GetCharmInfo()->GetPetNumber());
if(result)
{
if(m_declinedname)
delete m_declinedname;
m_declinedname = new DeclinedName;
Field *fields2 = result->Fetch();
for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
m_declinedname->name[i] = fields2[i].GetCppString();
}
}
}
m_loading = false;
SynchronizeLevelWithOwner();
return true;
}
void Pet::SavePetToDB(PetSaveMode mode)
{
if (!GetEntry())
return;
// save only fully controlled creature
if (!isControlled())
return;
// not save not player pets
if(!IS_PLAYER_GUID(GetOwnerGUID()))
return;
Player* pOwner = (Player*)GetOwner();
if (!pOwner)
return;
// not save pet as current if another pet temporary unsummoned
if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() &&
pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
{
// pet will lost anyway at restore temporary unsummoned
if(getPetType()==HUNTER_PET)
return;
// for warlock case
mode = PET_SAVE_NOT_IN_SLOT;
}
uint32 curhealth = GetHealth();
uint32 curmana = GetPower(POWER_MANA);
// stable and not in slot saves
if(mode > PET_SAVE_AS_CURRENT)
{
RemoveAllAuras();
}
_SaveSpells();
_SaveSpellCooldowns();
_SaveAuras();
// current/stable/not_in_slot
if(mode >= PET_SAVE_AS_CURRENT)
{
uint32 owner = GUID_LOPART(GetOwnerGUID());
std::string name = m_name;
CharacterDatabase.escape_string(name);
CharacterDatabase.BeginTransaction();
// remove current data
CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() );
// prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
if(mode <= PET_SAVE_LAST_STABLE_SLOT)
CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u'",
PET_SAVE_NOT_IN_SLOT, owner, uint32(mode) );
// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT))
CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')",
owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
// save pet
std::ostringstream ss;
ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
<< "VALUES ("
<< m_charmInfo->GetPetNumber() << ", "
<< GetEntry() << ", "
<< owner << ", "
<< GetNativeDisplayId() << ", "
<< getLevel() << ", "
<< GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
<< uint32(GetReactState()) << ", "
<< uint32(mode) << ", '"
<< name.c_str() << "', "
<< uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", "
<< (curhealth<1?1:curhealth) << ", "
<< curmana << ", "
<< GetPower(POWER_HAPPINESS) << ", '";
// save only spell slots from action bar
for(uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i)
{
ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " "
<< uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " ";
};
ss << "', "
<< time(NULL) << ", "
<< uint32(m_resetTalentsCost) << ", "
<< uint64(m_resetTalentsTime) << ", "
<< GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", "
<< uint32(getPetType()) << ")";
CharacterDatabase.Execute( ss.str().c_str() );
CharacterDatabase.CommitTransaction();
}
// delete
else
{
RemoveAllAuras();
DeleteFromDB(m_charmInfo->GetPetNumber());
}
}
void Pet::DeleteFromDB(uint32 guidlow)
{
CharacterDatabase.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow);
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow);
CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow);
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow);
CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow);
}
void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
{
Creature::setDeathState(s);
if(getDeathState()==CORPSE)
{
if(getPetType() == HUNTER_PET)
{
// pet corpse non lootable and non skinnable
SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 );
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
//lose happiness when died and not in BG/Arena
MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
}
else if(getDeathState()==ALIVE)
{
//RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
CastPetAuras(true);
}
}
void Pet::Update(uint32 diff)
{
if(m_removed) // pet already removed, just wait in remove queue, no updates
return;
switch( m_deathState )
{
case CORPSE:
{
if(getPetType() != HUNTER_PET || m_deathTimer <= diff )
{
Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
return;
}
break;
}
case ALIVE:
{
// unsummon pet that lost owner
Player* owner = GetOwner();
if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && !isPossessed()) || isControlled() && !owner->GetPetGUID())
//if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
{
Remove(PET_SAVE_NOT_IN_SLOT, true);
return;
}
if(isControlled())
{
if( owner->GetPetGUID() != GetGUID() )
{
sLog.outError("Pet %u is not pet of owner %u, removed", GetEntry(), m_owner->GetName());
Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
return;
}
}
if(m_duration > 0)
{
if(m_duration > diff)
m_duration -= diff;
else
{
Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
return;
}
}
//regenerate focus for hunter pets or energy for deathknight's ghoul
if(m_regenTimer <= diff)
{
switch (getPowerType())
{
case POWER_FOCUS:
case POWER_ENERGY:
Regenerate(getPowerType());
break;
default:
break;
}
m_regenTimer = 4000;
}
else
m_regenTimer -= diff;
if(getPetType() != HUNTER_PET)
break;
if(m_happinessTimer <= diff)
{
LooseHappiness();
m_happinessTimer = 7500;
}
else
m_happinessTimer -= diff;
break;
}
default:
break;
}
Creature::Update(diff);
}
void Pet::Regenerate(Powers power)
{
uint32 curValue = GetPower(power);
uint32 maxValue = GetMaxPower(power);
if (curValue >= maxValue)
return;
float addvalue = 0.0f;
switch (power)
{
case POWER_FOCUS:
{
// For hunter pets.
addvalue = 24 * sWorld.getRate(RATE_POWER_FOCUS);
break;
}
case POWER_ENERGY:
{
// For deathknight's ghoul.
addvalue = 20;
break;
}
default:
return;
}
// Apply modifiers (if any).
AuraEffectList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
for(AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
if ((*i)->GetMiscValue() == power)
addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
ModifyPower(power, (int32)addvalue);
}
void Pet::LooseHappiness()
{
uint32 curValue = GetPower(POWER_HAPPINESS);
if (curValue <= 0)
return;
int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
if(isInCombat()) //we know in combat happiness fades faster, multiplier guess
addvalue = int32(addvalue * 1.5);
ModifyPower(POWER_HAPPINESS, -addvalue);
}
HappinessState Pet::GetHappinessState()
{
if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE)
return UNHAPPY;
else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2)
return HAPPY;
else
return CONTENT;
}
bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
{
uint8 activecount = 1;
uint32 chainstartstore[ACTIVE_SPELLS_MAX];
if(IsPassiveSpell(spellid))
return true;
chainstartstore[0] = spellmgr.GetFirstSpellInChain(spellid);
for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
{
if(itr->second.state == PETSPELL_REMOVED)
continue;
if(IsPassiveSpell(itr->first))
continue;
uint32 chainstart = spellmgr.GetFirstSpellInChain(itr->first);
uint8 x;
for(x = 0; x < activecount; x++)
{
if(chainstart == chainstartstore[x])
break;
}
if(x == activecount) //spellchain not yet saved -> add active count
{
++activecount;
if(activecount > ACTIVE_SPELLS_MAX)
return false;
chainstartstore[x] = chainstart;
}
}
return true;
}
void Pet::Remove(PetSaveMode mode, bool returnreagent)
{
m_owner->RemovePet(this,mode,returnreagent);
}
void Pet::GivePetXP(uint32 xp)
{
if(getPetType() != HUNTER_PET)
return;
if ( xp < 1 )
return;
if(!isAlive())
return;
uint32 level = getLevel();
// XP to money conversion processed in Player::RewardQuest
if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
return;
uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
uint32 newXP = curXP + xp;
if(newXP >= nextLvlXP && level+1 > GetOwner()->getLevel())
{
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, nextLvlXP-1);
return;
}
while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
{
newXP -= nextLvlXP;
GivePetLevel(level+1);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(level+1)*PET_XP_FACTOR);
level = getLevel();
nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
}
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP);
}
void Pet::GivePetLevel(uint32 level)
{
if(!level)
return;
InitStatsForLevel(level);
InitLevelupSpellsForLevel();
InitTalentForLevel();
}
bool Pet::CreateBaseAtCreature(Creature* creature)
{
if(!creature)
{
sLog.outError("CRITICAL: NULL pointer parsed into CreateBaseAtCreature()");
return false;
}
uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET);
sLog.outDebug("Create pet");
uint32 pet_number = objmgr.GeneratePetNumber();
if(!Create(guid, creature->GetMap(), creature->GetPhaseMask(), creature->GetEntry(), pet_number))
return false;
Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
if(!IsPositionValid())
{
sLog.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
return false;
}
CreatureInfo const *cinfo = GetCreatureInfo();
if(!cinfo)
{
sLog.outError("CreateBaseAtCreature() failed, creatureInfo is missing!");
return false;
}
SetDisplayId(creature->GetDisplayId());
SetNativeDisplayId(creature->GetNativeDisplayId());
SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
SetPower(POWER_HAPPINESS, 166500);
setPowerType(POWER_FOCUS);
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(creature->getLevel())*PET_XP_FACTOR);
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
if(CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]);
else
SetName(creature->GetNameForLocaleIdx(objmgr.GetDBCLocaleIndex()));
if(cinfo->type == CREATURE_TYPE_BEAST)
{
SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
SetSheath(SHEATH_STATE_MELEE);
SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED);
SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED));
}
return true;
}
// TODO: Move stat mods code to pet passive auras
bool Guardian::InitStatsForLevel(uint32 petlevel)
{
CreatureInfo const *cinfo = GetCreatureInfo();
assert(cinfo);
SetLevel(petlevel);
//Determine pet type
PetType petType = MAX_PET_TYPE;
if(HasSummonMask(SUMMON_MASK_PET) && m_owner->GetTypeId() == TYPEID_PLAYER)
{
if(m_owner->getClass() == CLASS_WARLOCK)
petType = SUMMON_PET;
else if(m_owner->getClass() == CLASS_HUNTER)
{
petType = HUNTER_PET;
m_summonMask |= SUMMON_MASK_HUNTER_PET;
}
else
sLog.outError("Unknown type pet %u is summoned by player class %u", GetEntry(), m_owner->getClass());
}
uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry;
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50));
SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0);
//scale
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
if(cFamily && cFamily->minScale > 0.0f && petType==HUNTER_PET)
{
float scale;
if (getLevel() >= cFamily->maxScaleLevel)
scale = cFamily->maxScale;
else if (getLevel() <= cFamily->minScaleLevel)
scale = cFamily->minScale;
else
scale = cFamily->minScale + float(getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
SetFloatValue(OBJECT_FIELD_SCALE_X, scale);
}
//resistance
int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0};
if(cinfo && petType != HUNTER_PET)
{
createResistance[SPELL_SCHOOL_HOLY] = cinfo->resistance1;
createResistance[SPELL_SCHOOL_FIRE] = cinfo->resistance2;
createResistance[SPELL_SCHOOL_NATURE] = cinfo->resistance3;
createResistance[SPELL_SCHOOL_FROST] = cinfo->resistance4;
createResistance[SPELL_SCHOOL_SHADOW] = cinfo->resistance5;
createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6;
}
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]));
//health, mana, armor and resistance
PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel);
if(pInfo) // exist in DB
{
SetCreateHealth(pInfo->health);
if(petType != HUNTER_PET) //hunter pet use focus
SetCreateMana(pInfo->mana);
if(pInfo->armor > 0)
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
for(uint8 stat = 0; stat < MAX_STATS; ++stat)
SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
}
else // not exist in DB, use some default fake data
{
// remove elite bonuses included in DB values
//SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
//SetCreateMana( uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
SetCreateStat(STAT_STRENGTH, 22);
SetCreateStat(STAT_AGILITY, 22);
SetCreateStat(STAT_STAMINA, 25);
SetCreateStat(STAT_INTELLECT, 28);
SetCreateStat(STAT_SPIRIT, 27);
}
m_bonusdamage = 0;
switch(petType)
{
case SUMMON_PET:
{
//the damage bonus used for pets is either fire or shadow damage, whatever is higher
uint32 fire = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
uint32 shadow = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
uint32 val = (fire > shadow) ? fire : shadow;
SetBonusDamage(int32 (val * 0.15f));
//bonusAP += val * 0.57;
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
//SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
break;
}
case HUNTER_PET:
{
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(petlevel)*PET_XP_FACTOR);
//these formula may not be correct; however, it is designed to be close to what it should be
//this makes dps 0.5 of pets level
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
//damage range is then petlevel / 2
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
//damage is increased afterwards as strength and pet scaling modify attack power
break;
}
default:
{
switch(GetEntry())
{
case 510: // mage Water Elemental
{
//40% damage bonus of mage's frost damage
float val = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4;
if(val < 0)
val = 0;
SetBonusDamage( int32(val));
break;
}
case 1964: //force of nature
{
if(!pInfo)
SetCreateHealth(30 + 30*petlevel);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - (petlevel / 2)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + (petlevel / 2)));
break;
}
case 15352: //earth elemental 36213
{
if(!pInfo)
SetCreateHealth(100 + 120*petlevel);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
break;
}
case 15438: //fire elemental
{
if(!pInfo)
{
SetCreateHealth(40*petlevel);
SetCreateMana(28 + 10*petlevel);
}
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel));
break;
}
case 31216: // Mirror Image
{
SetBonusDamage( int32(m_owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FROST) * 0.33f));
if(!pInfo)
{
SetCreateMana(28 + 30*petlevel);
SetCreateHealth(28 + 10*petlevel);
}
break;
}
default:
{
if(!pInfo)
{
SetCreateMana(28 + 10*petlevel);
SetCreateHealth(28 + 30*petlevel);
}
// FIXME: this is wrong formula, possible each guardian pet have own damage formula
//these formula may not be correct; however, it is designed to be close to what it should be
//this makes dps 0.5 of pets level
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
//damage range is then petlevel / 2
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
break;
}
}
break;
}
}
UpdateAllStats();
SetHealth(GetMaxHealth());
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
return true;
}
bool Pet::HaveInDiet(ItemPrototype const* item) const
{
if (!item->FoodType)
return false;
CreatureInfo const* cInfo = GetCreatureInfo();
if(!cInfo)
return false;
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
if(!cFamily)
return false;
uint32 diet = cFamily->petFoodMask;
uint32 FoodMask = 1 << (item->FoodType-1);
return diet & FoodMask;
}
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel)
{
// -5 or greater food level
if(getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
return 35000;
// -10..-6
else if(getLevel() <= itemlevel + 10) //pure guess, but sounds good
return 17000;
// -14..-11
else if(getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
return 8000;
// -15 or less
else
return 0; //food too low level
}
void Pet::_LoadSpellCooldowns()
{
m_CreatureSpellCooldowns.clear();
m_CreatureCategoryCooldowns.clear();
QueryResult *result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber());
if(result)
{
time_t curTime = time(NULL);
WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+result->GetRowCount()*8));
data << GetGUID();
data << uint8(0x0); // flags (0x1, 0x2)
do
{
Field *fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
time_t db_time = (time_t)fields[1].GetUInt64();
if(!sSpellStore.LookupEntry(spell_id))
{
sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id);
continue;
}
// skip outdated cooldown
if(db_time <= curTime)
continue;
data << uint32(spell_id);
data << uint32(uint32(db_time-curTime)*IN_MILISECONDS);
_AddCreatureSpellCooldown(spell_id,db_time);
sLog.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime));
}
while( result->NextRow() );
delete result;
if(!m_CreatureSpellCooldowns.empty() && GetOwner())
{
((Player*)GetOwner())->GetSession()->SendPacket(&data);
}
}
}
void Pet::_SaveSpellCooldowns()
{
CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber());
time_t curTime = time(NULL);
// remove oudated and save active
for(CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin();itr != m_CreatureSpellCooldowns.end();)
{
if(itr->second <= curTime)
m_CreatureSpellCooldowns.erase(itr++);
else
{
CharacterDatabase.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" UI64FMTD "')", m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second));
++itr;
}
}
}
void Pet::_LoadSpells()
{
QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber());
if(result)
{
do
{
Field *fields = result->Fetch();
addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
}
while( result->NextRow() );
delete result;
}
}
void Pet::_SaveSpells()
{
for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
{
++next;
// prevent saving family passives to DB
if (itr->second.type == PETSPELL_FAMILY)
continue;
switch(itr->second.state)
{
case PETSPELL_REMOVED:
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
m_spells.erase(itr);
continue;
case PETSPELL_CHANGED:
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active);
break;
case PETSPELL_NEW:
CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active);
break;
case PETSPELL_UNCHANGED:
continue;
}
itr->second.state = PETSPELL_UNCHANGED;
}
}
void Pet::_LoadAuras(uint32 timediff)
{
sLog.outDebug("Loading auras for pet %u",GetGUIDLow());
QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,stackcount,amount0, amount1, amount2 ,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
if(result)
{
do
{
int32 damage[3];
Field *fields = result->Fetch();
uint64 caster_guid = fields[0].GetUInt64();
uint32 spellid = fields[1].GetUInt32();
uint32 effmask = fields[2].GetUInt32();
uint32 stackcount = fields[3].GetUInt32();
damage[0] = int32(fields[4].GetUInt32());
damage[1] = int32(fields[5].GetUInt32());
damage[2] = int32(fields[6].GetUInt32());
int32 maxduration = (int32)fields[7].GetUInt32();
int32 remaintime = (int32)fields[8].GetUInt32();
int32 remaincharges = (int32)fields[9].GetUInt32();
SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
if(!spellproto)
{
sLog.outError("Unknown aura (spellid %u), ignore.",spellid);
continue;
}
// negative effects should continue counting down after logout
if (remaintime != -1 && !IsPositiveSpell(spellid))
{
if(remaintime <= int32(timediff))
continue;
remaintime -= timediff;
}
// prevent wrong values of remaincharges
if(spellproto->procCharges)
{
if(remaincharges <= 0 || remaincharges > spellproto->procCharges)
remaincharges = spellproto->procCharges;
}
else
remaincharges = 0;
Aura* aura = new Aura(spellproto, effmask, NULL, this, NULL, NULL);
aura->SetLoadedState(caster_guid,maxduration,remaintime,remaincharges, stackcount, &damage[0]);
AddAura(aura);
sLog.outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask);
}
while( result->NextRow() );
delete result;
}
}
void Pet::_SaveAuras()
{
CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber());
AuraMap const& auras = GetAuras();
for(AuraMap::const_iterator itr = auras.begin(); itr !=auras.end() ; ++itr)
{
// skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras.
// do not save single target auras (unless they were cast by the player)
if (itr->second->IsPassive() || itr->second->IsAuraType(SPELL_AURA_MOD_STEALTH))
continue;
bool isCaster = itr->second->GetCasterGUID() == GetGUID();
if (!isCaster)
if (itr->second->IsSingleTarget()
|| itr->second->IsAreaAura())
continue;
int32 amounts[MAX_SPELL_EFFECTS];
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (AuraEffect *partAura = itr->second->GetPartAura(i))
amounts[i] = partAura->GetAmount();
else
amounts[i] = 0;
}
CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_mask,stackcount,amount0, amount1, amount2,maxduration,remaintime,remaincharges) "
"VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%d', '%d', '%d', '%d', '%d', '%d', '%u')",
m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(), itr->second->GetId(), (uint32)itr->second->GetEffectMask(),
(int32)itr->second->GetStackAmount(), amounts[0], amounts[1], amounts[2]
,itr->second->GetAuraMaxDuration(), itr->second->GetAuraDuration(), (uint32)itr->second->GetAuraCharges());
}
}
bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
if (!spellInfo)
{
// do pet spell book cleanup
if(state == PETSPELL_UNCHANGED) // spell load case
{
sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id);
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id);
}
else
sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
return false;
}
PetSpellMap::iterator itr = m_spells.find(spell_id);
if (itr != m_spells.end())
{
if (itr->second.state == PETSPELL_REMOVED)
{
m_spells.erase(itr);
state = PETSPELL_CHANGED;
}
else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED)
{
// can be in case spell loading but learned at some previous spell loading
itr->second.state = PETSPELL_UNCHANGED;
if(active == ACT_ENABLED)
ToggleAutocast(spell_id, true);
else if(active == ACT_DISABLED)
ToggleAutocast(spell_id, false);
return false;
}
else
return false;
}
uint32 oldspell_id = 0;
PetSpell newspell;
newspell.state = state;
newspell.type = type;
if(active == ACT_DECIDE) //active was not used before, so we save it's autocast/passive state here
{
if(IsAutocastableSpell(spell_id))
newspell.active = ACT_DISABLED;
else
newspell.active = ACT_PASSIVE;
}
else
newspell.active = active;
// talent: unlearn all other talent ranks (high and low)
if(TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
{
if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
{
for(uint8 i=0; i < MAX_TALENT_RANK; ++i)
{
// skip learning spell and no rank spell case
uint32 rankSpellId = talentInfo->RankID[i];
if(!rankSpellId || rankSpellId==spell_id)
continue;
// skip unknown ranks
if(!HasSpell(rankSpellId))
continue;
removeSpell(rankSpellId,false,false);
}
}
}
else if(spellmgr.GetSpellRank(spell_id)!=0)
{
for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
{
if(itr2->second.state == PETSPELL_REMOVED) continue;
if( spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first) )
{
// replace by new high rank
if(spellmgr.IsHighRankOfSpell(spell_id,itr2->first))
{
newspell.active = itr2->second.active;
if(newspell.active == ACT_ENABLED)
ToggleAutocast(itr2->first, false);
oldspell_id = itr2->first;
unlearnSpell(itr2->first,false,false);
break;
}
// ignore new lesser rank
else if(spellmgr.IsHighRankOfSpell(itr2->first,spell_id))
return false;
}
}
}
m_spells[spell_id] = newspell;
if (IsPassiveSpell(spell_id))
CastSpell(this, spell_id, true);
else
m_charmInfo->AddSpellToActionBar(spell_id);
if(newspell.active == ACT_ENABLED)
ToggleAutocast(spell_id, true);
uint32 talentCost = GetTalentSpellCost(spell_id);
if (talentCost)
{
int32 free_points = GetMaxTalentPointsForLevel(getLevel());
m_usedTalentCount+=talentCost;
// update free talent points
free_points-=m_usedTalentCount;
SetFreeTalentPoints(free_points > 0 ? free_points : 0);
}
return true;
}
bool Pet::learnSpell(uint32 spell_id)
{
// prevent duplicated entires in spell book
if (!addSpell(spell_id))
return false;
if(!m_loading)
{
WorldPacket data(SMSG_PET_LEARNED_SPELL, 4);
data << uint32(spell_id);
m_owner->GetSession()->SendPacket(&data);
m_owner->PetSpellInitialize();
}
return true;
}
void Pet::InitLevelupSpellsForLevel()
{
uint32 level = getLevel();
if(PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? spellmgr.GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL)
{
// PetLevelupSpellSet ordered by levels, process in reversed order
for(PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
{
// will called first if level down
if(itr->first > level)
unlearnSpell(itr->second,true); // will learn prev rank if any
// will called if level up
else
learnSpell(itr->second); // will unlearn prev rank if any
}
}
int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry();
// default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
if(PetDefaultSpellsEntry const *defSpells = spellmgr.GetPetDefaultSpellsEntry(petSpellsId))
{
for(uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
{
SpellEntry const* spellEntry = sSpellStore.LookupEntry(defSpells->spellid[i]);
if(!spellEntry)
continue;
// will called first if level down
if(spellEntry->spellLevel > level)
unlearnSpell(spellEntry->Id,true);
// will called if level up
else
learnSpell(spellEntry->Id);
}
}
}
bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
{
if(removeSpell(spell_id,learn_prev,clear_ab))
{
if(!m_loading)
{
WorldPacket data(SMSG_PET_REMOVED_SPELL, 4);
data << uint32(spell_id);
m_owner->GetSession()->SendPacket(&data);
}
return true;
}
return false;
}
bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
{
PetSpellMap::iterator itr = m_spells.find(spell_id);
if (itr == m_spells.end())
return false;
if(itr->second.state == PETSPELL_REMOVED)
return false;
if(itr->second.state == PETSPELL_NEW)
m_spells.erase(itr);
else
itr->second.state = PETSPELL_REMOVED;
RemoveAurasDueToSpell(spell_id);
uint32 talentCost = GetTalentSpellCost(spell_id);
if (talentCost > 0)
{
if (m_usedTalentCount > talentCost)
m_usedTalentCount-=talentCost;
else
m_usedTalentCount = 0;
// update free talent points
int32 free_points = GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount;
SetFreeTalentPoints(free_points > 0 ? free_points : 0);
}
if (learn_prev)
{
if (uint32 prev_id = spellmgr.GetPrevSpellInChain (spell_id))
learnSpell(prev_id);
else
learn_prev = false;
}
// if remove last rank or non-ranked then update action bar at server and client if need
if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
{
if(!m_loading)
{
// need update action bar for last removed rank
if (Unit* owner = GetOwner())
if (owner->GetTypeId() == TYPEID_PLAYER)
((Player*)owner)->PetSpellInitialize();
}
}
return true;
}
void Pet::CleanupActionBar()
{
for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
if(UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i))
if(ab->GetAction() && ab->IsActionBarForSpell())
{
if(!HasSpell(ab->GetAction()))
m_charmInfo->SetActionBar(i, 0, ACT_PASSIVE);
else if(ab->GetType() == ACT_ENABLED)
ToggleAutocast(ab->GetAction(), true);
}
}
void Pet::InitPetCreateSpells()
{
m_charmInfo->InitPetActionBar();
m_spells.clear();
LearnPetPassives();
InitLevelupSpellsForLevel();
CastPetAuras(false);
}
bool Pet::resetTalents(bool no_cost)
{
Unit *owner = GetOwner();
if (!owner || owner->GetTypeId()!=TYPEID_PLAYER)
return false;
// not need after this call
if(((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true);
CreatureInfo const * ci = GetCreatureInfo();
if(!ci)
return false;
// Check pet talent type
CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
if(!pet_family || pet_family->petTalentType < 0)
return false;
Player *player = (Player *)owner;
uint32 level = getLevel();
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
if (m_usedTalentCount == 0)
{
SetFreeTalentPoints(talentPointsForLevel);
return false;
}
uint32 cost = 0;
if(!no_cost)
{
cost = resetTalentsCost();
if (player->GetMoney() < cost)
{
player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
return false;
}
}
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo) continue;
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
if(!talentTabInfo)
continue;
// unlearn only talents for pets family talent type
if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
continue;
for (int j = 0; j < MAX_TALENT_RANK; j++)
{
for(PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();)
{
if(itr->second.state == PETSPELL_REMOVED)
{
++itr;
continue;
}
// remove learned spells (all ranks)
uint32 itrFirstId = spellmgr.GetFirstSpellInChain(itr->first);
// unlearn if first rank is talent or learned by talent
if (itrFirstId == talentInfo->RankID[j] || spellmgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
{
removeSpell(itr->first,false);
itr = m_spells.begin();
continue;
}
else
++itr;
}
}
}
SetFreeTalentPoints(talentPointsForLevel);
if(!no_cost)
{
player->ModifyMoney(-(int32)cost);
m_resetTalentsCost = cost;
m_resetTalentsTime = time(NULL);
}
if(!m_loading)
player->PetSpellInitialize();
return true;
}
void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
{
// not need after this call
if(((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true);
// reset for online
if(online_pet)
online_pet->resetTalents(true);
// now need only reset for offline pets (all pets except online case)
uint32 except_petnumber = online_pet ? online_pet->GetCharmInfo()->GetPetNumber() : 0;
QueryResult *resultPets = CharacterDatabase.PQuery(
"SELECT id FROM character_pet WHERE owner = '%u' AND id <> '%u'",
owner->GetGUIDLow(),except_petnumber);
// no offline pets
if(!resultPets)
return;
QueryResult *result = CharacterDatabase.PQuery(
"SELECT DISTINCT pet_spell.spell FROM pet_spell, character_pet "
"WHERE character_pet.owner = '%u' AND character_pet.id = pet_spell.guid AND character_pet.id <> %u",
owner->GetGUIDLow(),except_petnumber);
if(!result)
{
delete resultPets;
return;
}
bool need_comma = false;
std::ostringstream ss;
ss << "DELETE FROM pet_spell WHERE guid IN (";
do
{
Field *fields = resultPets->Fetch();
uint32 id = fields[0].GetUInt32();
if(need_comma)
ss << ",";
ss << id;
need_comma = true;
}
while( resultPets->NextRow() );
delete resultPets;
ss << ") AND spell IN (";
bool need_execute = false;
do
{
Field *fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
if(!GetTalentSpellCost(spell))
continue;
if(need_execute)
ss << ",";
ss << spell;
need_execute = true;
}
while( result->NextRow() );
delete result;
if(!need_execute)
return;
ss << ")";
CharacterDatabase.Execute(ss.str().c_str());
}
void Pet::InitTalentForLevel()
{
uint32 level = getLevel();
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
// Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
if(talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
{
// Remove all talent points
resetTalents(true);
}
SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
Unit *owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
if(!m_loading)
((Player*)owner)->SendTalentsInfoData(true);
}
uint32 Pet::resetTalentsCost() const
{
uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY;
// The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
if(m_resetTalentsCost < 10*SILVER || days > 0)
return 10*SILVER;
// then 50 silver
else if(m_resetTalentsCost < 50*SILVER)
return 50*SILVER;
// then 1 gold
else if(m_resetTalentsCost < 1*GOLD)
return 1*GOLD;
// then increasing at a rate of 1 gold; cap 10 gold
else
return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD);
}
uint8 Pet::GetMaxTalentPointsForLevel(uint32 level)
{
uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
// Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
if (Unit *owner = GetOwner())
points+=owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
return points;
}
void Pet::ToggleAutocast(uint32 spellid, bool apply)
{
if(!IsAutocastableSpell(spellid))
return;
PetSpellMap::iterator itr = m_spells.find(spellid);
if(itr == m_spells.end())
return;
uint32 i;
if(apply)
{
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i)
; // just search
if (i == m_autospells.size())
{
m_autospells.push_back(spellid);
if(itr->second.active != ACT_ENABLED)
{
itr->second.active = ACT_ENABLED;
if(itr->second.state != PETSPELL_NEW)
itr->second.state = PETSPELL_CHANGED;
}
}
}
else
{
AutoSpellList::iterator itr2 = m_autospells.begin();
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, itr2++)
; // just search
if (i < m_autospells.size())
{
m_autospells.erase(itr2);
if(itr->second.active != ACT_DISABLED)
{
itr->second.active = ACT_DISABLED;
if(itr->second.state != PETSPELL_NEW)
itr->second.state = PETSPELL_CHANGED;
}
}
}
}
bool Pet::IsPermanentPetFor(Player* owner)
{
switch(getPetType())
{
case SUMMON_PET:
switch(owner->getClass())
{
case CLASS_WARLOCK:
return GetCreatureInfo()->type == CREATURE_TYPE_DEMON;
case CLASS_DEATH_KNIGHT:
return GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD;
default:
return false;
}
case HUNTER_PET:
return true;
default:
return false;
}
}
bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
{
SetMap(map);
SetPhaseMask(phaseMask,false);
Object::_Create(guidlow, pet_number, HIGHGUID_PET);
m_DBTableGuid = guidlow;
m_originalEntry = Entry;
if(!InitEntry(Entry))
return false;
SetSheath(SHEATH_STATE_MELEE);
return true;
}
bool Pet::HasSpell(uint32 spell) const
{
PetSpellMap::const_iterator itr = m_spells.find(spell);
return (itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED );
}
// Get all passive spells in our skill line
void Pet::LearnPetPassives()
{
CreatureInfo const* cInfo = GetCreatureInfo();
if(!cInfo)
return;
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
if(!cFamily)
return;
PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
if(petStore != sPetFamilySpellsStore.end())
{
// For general hunter pets skill 270
// Passive 01~10, Passive 00 (20782, not used), Ferocious Inspiration (34457)
// Scale 01~03 (34902~34904, bonus from owner, not used)
for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY);
}
}
void Pet::CastPetAuras(bool current)
{
Unit* owner = GetOwner();
if(!owner || owner->GetTypeId()!=TYPEID_PLAYER)
return;
if(!IsPermanentPetFor((Player*)owner))
return;
for(PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
{
PetAura const* pa = *itr;
++itr;
if(!current && pa->IsRemovedOnChangePet())
owner->RemovePetAura(pa);
else
CastPetAura(pa);
}
}
void Pet::CastPetAura(PetAura const* aura)
{
uint32 auraId = aura->GetAura(GetEntry());
if(!auraId)
return;
if(auraId == 35696) // Demonic Knowledge
{
int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100);
CastCustomSpell(this, auraId, &basePoints, NULL, NULL, true);
}
else
CastSpell(this, auraId, true);
}
void Pet::learnSpellHighRank(uint32 spellid)
{
learnSpell(spellid);
if(uint32 next = spellmgr.GetNextSpellInChain(spellid))
learnSpellHighRank(next);
}
void Pet::SynchronizeLevelWithOwner()
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
switch(getPetType())
{
// always same level
case SUMMON_PET:
GivePetLevel(owner->getLevel());
break;
// can't be greater owner level
case HUNTER_PET:
if(getLevel() > owner->getLevel())
{
GivePetLevel(owner->getLevel());
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(owner->getLevel())/4);
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP)-1);
}
break;
default:
break;
}
}