/*
 * Copyright (C) 2005-2009 MaNGOS 
 *
 * Copyright (C) 2008-2009 Trinity 
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "WorldPacket.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Pet.h"
#include "Formulas.h"
#include "SpellAuras.h"
#include "CreatureAI.h"
#include "Unit.h"
#include "Util.h"
char const* petTypeSuffix[MAX_PET_TYPE] =
{
    "'s Minion",                                            // SUMMON_PET
    "'s Pet",                                               // HUNTER_PET
    "'s Guardian",                                          // GUARDIAN_PET
    "'s Companion"                                          // MINI_PET
};
#define PET_XP_FACTOR 0.1f
Pet::Pet(Player *owner, PetType type) : Guardian(NULL, owner),
m_petType(type), m_removed(false), m_happinessTimer(7500), m_duration(0),
m_resetTalentsCost(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_auraRaidUpdateMask(0), m_loading(false),
m_declinedname(NULL), m_owner(owner)
{
    m_unitTypeMask |= UNIT_MASK_PET;
    if(type == HUNTER_PET)
        m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
    if (!(m_unitTypeMask & UNIT_MASK_CONTROLABLE_GUARDIAN))
    {
        m_unitTypeMask |= UNIT_MASK_CONTROLABLE_GUARDIAN;
        InitCharmInfo();
    }
    m_name = "Pet";
    m_regenTimer = 4000;
    m_isWorldObject = true;
}
Pet::~Pet()
{
    delete m_declinedname;
}
void Pet::AddToWorld()
{
    ///- Register the pet for guid lookup
    if(!IsInWorld())
    {
        ///- Register the pet for guid lookup
        ObjectAccessor::Instance().AddObject(this);
        Unit::AddToWorld();
        AIM_Initialize();
    }
    // Prevent stuck pets when zoning. Pets default to "follow" when added to world
    // so we'll reset flags and let the AI handle things
    if (this->GetCharmInfo() && this->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))
    {
        this->GetCharmInfo()->SetIsCommandAttack(false);
        this->GetCharmInfo()->SetIsAtStay(false);
        this->GetCharmInfo()->SetIsFollowing(false);
        this->GetCharmInfo()->SetIsReturning(false);
    }
}
void Pet::RemoveFromWorld()
{
    ///- Remove the pet from the accessor
    if(IsInWorld())
    {
        ///- Don't call the function for Creature, normal mobs + totems go in a different storage
        Unit::RemoveFromWorld();
        ObjectAccessor::Instance().RemoveObject(this);
    }
}
bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool current )
{
    m_loading = true;
    uint32 ownerid = owner->GetGUIDLow();
    QueryResult *result;
    if (petnumber)
        // known petnumber entry                  0   1      2(?)   3        4      5    6           7     8     9        10         11       12            13      14        15                 16                 17              18
        result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
            "FROM character_pet WHERE owner = '%u' AND id = '%u'",
            ownerid, petnumber);
    else if (current)
        // current pet (slot 0)                   0   1      2(?)   3        4      5    6           7     8     9        10         11       12            13      14        15                 16                 17              18
        result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
            "FROM character_pet WHERE owner = '%u' AND slot = '%u'",
            ownerid, PET_SAVE_AS_CURRENT );
    else if (petentry)
        // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
        //                                        0   1      2(?)   3        4      5    6           7     8     9        10         11       12           13       14        15                 16                 17              18
        result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
            "FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
            ownerid, petentry,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
    else
        // any current or other non-stabled pet (for hunter "call pet")
        //                                        0   1      2(?)   3        4      5    6           7     8     9        10         11       12            13      14        15                 16                 17              18
        result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
            "FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
            ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
    if(!result)
        return false;
    Field *fields = result->Fetch();
    // update for case of current pet "slot = 0"
    petentry = fields[1].GetUInt32();
    if (!petentry)
    {
        delete result;
        return false;
    }
    uint32 summon_spell_id = fields[17].GetUInt32();
    SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id);
    bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
    // check temporary summoned pets like mage water elemental
    if (current && is_temporary_summoned)
    {
        delete result;
        return false;
    }
    PetType pet_type = PetType(fields[18].GetUInt8());
    if(pet_type==HUNTER_PET)
    {
        CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(petentry);
        if(!creatureInfo || !creatureInfo->isTameable(owner->CanTameExoticPets()))
        {
            delete result;
            return false;
        }
    }
    uint32 pet_number = fields[0].GetUInt32();
    if (current && owner->IsPetNeedBeTemporaryUnsummoned())
    {
        owner->SetTemporaryUnsummonedPetNumber(pet_number);
        delete result;
        return false;
    }
    Map *map = owner->GetMap();
    uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_PET);
    if (!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
    {
        delete result;
        return false;
    }
    float px, py, pz;
    owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
    Relocate(px, py, pz, owner->GetOrientation());
    if (!IsPositionValid())
    {
        sLog.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
            GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
        delete result;
        return false;
    }
    setPetType(pet_type);
    setFaction(owner->getFaction());
    SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
    CreatureInfo const *cinfo = GetCreatureInfo();
    if (cinfo->type == CREATURE_TYPE_CRITTER)
    {
        map->Add((Creature*)this);
        delete result;
        return true;
    }
    m_charmInfo->SetPetNumber(pet_number, IsPermanentPetFor(owner));
    SetDisplayId(fields[3].GetUInt32());
    SetNativeDisplayId(fields[3].GetUInt32());
    uint32 petlevel = fields[4].GetUInt32();
    SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
    SetName(fields[8].GetString());
    switch (getPetType())
    {
        case SUMMON_PET:
            petlevel=owner->getLevel();
            SetUInt32Value(UNIT_FIELD_BYTES_0, 0x800); //class=mage
            SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
                                                            // this enables popup window (pet dismiss, cancel)
            break;
        case HUNTER_PET:
            SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); //class=warrior,gender=none,power=focus
            SetSheath(SHEATH_STATE_MELEE);
            SetByteValue(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_RENAME_NOT_ALLOWED : UNIT_RENAME_ALLOWED);
            SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
                                                            // this enables popup window (pet abandon, cancel)
            SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
            SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
            setPowerType(POWER_FOCUS);
            break;
        default:
            if(!IsPetGhoul())
                sLog.outError("Pet have incorrect type (%u) for pet loading.", getPetType());
            break;
    }
    SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
    SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
    SetCreatorGUID(owner->GetGUID());
    SetReactState( ReactStates( fields[6].GetUInt8() ));
    SetCanModifyStats(true);
    InitStatsForLevel(petlevel);
    if(getPetType() == SUMMON_PET && !current)              //all (?) summon pets come with full health when called, but not when they are current
    {
        SetHealth(GetMaxHealth());
        SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
    }
    else
    {
        uint32 savedhealth = fields[10].GetUInt32();
        uint32 savedmana = fields[11].GetUInt32();
        SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
        SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
    }
    // set current pet as current
    // 0=current
    // 1..MAX_PET_STABLES in stable slot
    // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
    if(fields[7].GetUInt32() != 0)
    {
        CharacterDatabase.BeginTransaction();
        CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'",
            PET_SAVE_NOT_IN_SLOT, ownerid, PET_SAVE_AS_CURRENT, m_charmInfo->GetPetNumber());
        CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND id = '%u'",
            PET_SAVE_AS_CURRENT, ownerid, m_charmInfo->GetPetNumber());
        CharacterDatabase.CommitTransaction();
    }
    // Send fake summon spell cast - this is needed for correct cooldown application for spells
    // Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside
    // TODO: pets should be summoned from real cast instead of just faking it?
    if (GetUInt32Value(UNIT_CREATED_BY_SPELL))
    {
        WorldPacket data(SMSG_SPELL_GO, (8+8+4+4+2));
        data.append(owner->GetPackGUID());
        data.append(owner->GetPackGUID());
        data << uint8(0);
        data << uint32(GetUInt32Value(UNIT_CREATED_BY_SPELL));
        data << uint32(256); // CAST_FLAG_UNKNOWN3
        data << uint32(0);
        SendMessageToSet(&data, true);
    }
    owner->SetMinion(this, true);
    map->Add((Creature*)this);
    m_resetTalentsCost = fields[15].GetUInt32();
    m_resetTalentsTime = fields[16].GetUInt64();
    InitTalentForLevel();                                   // set original talents points before spell loading
    uint32 timediff = (time(NULL) - fields[14].GetUInt32());
    _LoadAuras(timediff);
    // load action bar, if data broken will fill later by default spells.
    if (!is_temporary_summoned)
    {
        m_charmInfo->LoadPetActionBar(fields[13].GetCppString());
        _LoadSpells();
        _LoadSpellCooldowns();
        LearnPetPassives();
        InitLevelupSpellsForLevel();
        CastPetAuras(current);
    }
    CleanupActionBar();                                     // remove unknown spells from action bar after load
    delete result;
    sLog.outDebug("New Pet has guid %u", GetGUIDLow());
    owner->PetSpellInitialize();
    if(owner->GetGroup())
        owner->SetGroupUpdateFlag(GROUP_UPDATE_PET);
    owner->SendTalentsInfoData(true);
    if(getPetType() == HUNTER_PET)
    {
        result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner->GetGUIDLow(), GetCharmInfo()->GetPetNumber());
        if(result)
        {
            if(m_declinedname)
                delete m_declinedname;
            m_declinedname = new DeclinedName;
            Field *fields2 = result->Fetch();
            for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
            {
                m_declinedname->name[i] = fields2[i].GetCppString();
            }
        }
    }
    //set last used pet number (for use in BG's)
    if(owner->GetTypeId() == TYPEID_PLAYER && isControlled() && !isTemporarySummoned() && (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET))
        ((Player*)owner)->SetLastPetNumber(pet_number);
    m_loading = false;
    SynchronizeLevelWithOwner();
    return true;
}
void Pet::SavePetToDB(PetSaveMode mode)
{
    if (!GetEntry())
        return;
    // save only fully controlled creature
    if (!isControlled())
        return;
    // not save not player pets
    if(!IS_PLAYER_GUID(GetOwnerGUID()))
        return;
    Player* pOwner = (Player*)GetOwner();
    if (!pOwner)
        return;
    // not save pet as current if another pet temporary unsummoned
    if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() &&
        pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
    {
        // pet will lost anyway at restore temporary unsummoned
        if(getPetType()==HUNTER_PET)
            return;
        // for warlock case
        mode = PET_SAVE_NOT_IN_SLOT;
    }
    uint32 curhealth = GetHealth();
    uint32 curmana = GetPower(POWER_MANA);
    // stable and not in slot saves
    if(mode > PET_SAVE_AS_CURRENT)
    {
        RemoveAllAuras();
    }
    _SaveSpells();
    _SaveSpellCooldowns();
    _SaveAuras();
    // current/stable/not_in_slot
    if(mode >= PET_SAVE_AS_CURRENT)
    {
        uint32 owner = GUID_LOPART(GetOwnerGUID());
        std::string name = m_name;
        CharacterDatabase.escape_string(name);
        CharacterDatabase.BeginTransaction();
        // remove current data
        CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() );
        // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
        if(mode <= PET_SAVE_LAST_STABLE_SLOT)
            CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u'",
                PET_SAVE_NOT_IN_SLOT, owner, uint32(mode) );
        // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
        if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT))
            CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')",
                owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
        // save pet
        std::ostringstream ss;
        ss  << "INSERT INTO character_pet ( id, entry,  owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
            << "VALUES ("
            << m_charmInfo->GetPetNumber() << ", "
            << GetEntry() << ", "
            << owner << ", "
            << GetNativeDisplayId() << ", "
            << uint32(getLevel()) << ", "
            << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
            << uint32(GetReactState()) << ", "
            << uint32(mode) << ", '"
            << name.c_str() << "', "
            << uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", "
            << (curhealth<1?1:curhealth) << ", "
            << curmana << ", "
            << GetPower(POWER_HAPPINESS) << ", '";
        // save only spell slots from action bar
        for (uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i)
        {
            ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " "
               << uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " ";
        };
        ss  << "', "
            << time(NULL) << ", "
            << uint32(m_resetTalentsCost) << ", "
            << uint64(m_resetTalentsTime) << ", "
            << GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", "
            << uint32(getPetType()) << ")";
        CharacterDatabase.Execute( ss.str().c_str() );
        CharacterDatabase.CommitTransaction();
    }
    // delete
    else
    {
        RemoveAllAuras();
        DeleteFromDB(m_charmInfo->GetPetNumber());
    }
}
void Pet::DeleteFromDB(uint32 guidlow)
{
    CharacterDatabase.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow);
    CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow);
    CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow);
    CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow);
    CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow);
}
void Pet::setDeathState(DeathState s)                       // overwrite virtual Creature::setDeathState and Unit::setDeathState
{
    Creature::setDeathState(s);
    if(getDeathState()==CORPSE)
    {
        if(getPetType() == HUNTER_PET)
        {
            // pet corpse non lootable and non skinnable
            SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 );
            RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
             //lose happiness when died and not in BG/Arena
            MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
            if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
                ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
            //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
        }
    }
    else if(getDeathState()==ALIVE)
    {
        //RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
        CastPetAuras(true);
    }
}
void Pet::Update(uint32 diff)
{
    if(m_removed)                                           // pet already removed, just wait in remove queue, no updates
        return;
    switch( m_deathState )
    {
        case CORPSE:
        {
            if(getPetType() != HUNTER_PET || m_deathTimer <= diff )
            {
                Remove(PET_SAVE_NOT_IN_SLOT);               //hunters' pets never get removed because of death, NEVER!
                return;
            }
            break;
        }
        case ALIVE:
        {
            // unsummon pet that lost owner
            Player* owner = GetOwner();
            if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && !isPossessed()) || isControlled() && !owner->GetPetGUID())
            //if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
            {
                Remove(PET_SAVE_NOT_IN_SLOT, true);
                return;
            }
            if(isControlled())
            {
                if( owner->GetPetGUID() != GetGUID() )
                {
                    sLog.outError("Pet %u is not pet of owner %u, removed", GetEntry(), m_owner->GetName());
                    Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
                    return;
                }
            }
            if(m_duration > 0)
            {
                if(m_duration > diff)
                    m_duration -= diff;
                else
                {
                    Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
                    return;
                }
            }
            //regenerate focus for hunter pets or energy for deathknight's ghoul
            if(m_regenTimer)
            {
                if(m_regenTimer > diff)
                    m_regenTimer -= diff;
                else
                {
                    switch (getPowerType())
                    {
                        case POWER_FOCUS:
                            Regenerate(POWER_FOCUS);
                            m_regenTimer += 4000 - diff;
                            if(!m_regenTimer) ++m_regenTimer;
                            break;
                        // in creature::update
                        //case POWER_ENERGY:
                        //    Regenerate(POWER_ENERGY);
                        //    m_regenTimer += 2000 - diff;
                        //    if(!m_regenTimer) ++m_regenTimer;
                        //    break;
                        default:
                            m_regenTimer = 0;
                            break;
                    }
                }
            }
            if(getPetType() != HUNTER_PET)
                break;
            if(m_happinessTimer <= diff)
            {
                LooseHappiness();
                m_happinessTimer = 7500;
            }
            else
                m_happinessTimer -= diff;
            break;
        }
        default:
            break;
    }
    Creature::Update(diff);
}
void Creature::Regenerate(Powers power)
{
    uint32 curValue = GetPower(power);
    uint32 maxValue = GetMaxPower(power);
    if (curValue >= maxValue)
        return;
    float addvalue = 0.0f;
    switch (power)
    {
        case POWER_FOCUS:
        {
            // For hunter pets.
            addvalue = 24 * sWorld.getRate(RATE_POWER_FOCUS);
            break;
        }
        case POWER_ENERGY:
        {
            // For deathknight's ghoul.
            addvalue = 20;
            break;
        }
        default:
            return;
    }
    // Apply modifiers (if any).
    AuraEffectList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
    for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
        if ((*i)->GetMiscValue() == power)
            addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
    ModifyPower(power, (int32)addvalue);
}
void Pet::LooseHappiness()
{
    uint32 curValue = GetPower(POWER_HAPPINESS);
    if (curValue <= 0)
        return;
    int32 addvalue = 670;                                   //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
    if(isInCombat())                                        //we know in combat happiness fades faster, multiplier guess
        addvalue = int32(addvalue * 1.5);
    ModifyPower(POWER_HAPPINESS, -addvalue);
}
HappinessState Pet::GetHappinessState()
{
    if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE)
        return UNHAPPY;
    else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2)
        return HAPPY;
    else
        return CONTENT;
}
bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
{
    uint8  activecount = 1;
    uint32 chainstartstore[ACTIVE_SPELLS_MAX];
    if(IsPassiveSpell(spellid))
        return true;
    chainstartstore[0] = spellmgr.GetFirstSpellInChain(spellid);
    for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
    {
        if(itr->second.state == PETSPELL_REMOVED)
            continue;
        if(IsPassiveSpell(itr->first))
            continue;
        uint32 chainstart = spellmgr.GetFirstSpellInChain(itr->first);
        uint8 x;
        for (x = 0; x < activecount; x++)
        {
            if(chainstart == chainstartstore[x])
                break;
        }
        if(x == activecount)                                //spellchain not yet saved -> add active count
        {
            ++activecount;
            if(activecount > ACTIVE_SPELLS_MAX)
                return false;
            chainstartstore[x] = chainstart;
        }
    }
    return true;
}
void Pet::Remove(PetSaveMode mode, bool returnreagent)
{
    m_owner->RemovePet(this,mode,returnreagent);
}
void Pet::GivePetXP(uint32 xp)
{
    if(getPetType() != HUNTER_PET)
        return;
    if ( xp < 1 )
        return;
    if(!isAlive())
        return;
    uint8 level = getLevel();
    // XP to money conversion processed in Player::RewardQuest
    if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
        return;
    uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
    uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
    uint32 newXP = curXP + xp;
    if(newXP >= nextLvlXP && level+1 > GetOwner()->getLevel())
    {
        SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, nextLvlXP-1);
        return;
    }
    while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
    {
        newXP -= nextLvlXP;
        GivePetLevel(level+1);
        SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(level+1)*PET_XP_FACTOR);
        level = getLevel();
        nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
    }
    SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP);
}
void Pet::GivePetLevel(uint8 level)
{
    if (!level)
        return;
    InitStatsForLevel(level);
    InitLevelupSpellsForLevel();
    InitTalentForLevel();
}
bool Pet::CreateBaseAtCreature(Creature* creature)
{
    if(!creature)
    {
        sLog.outError("CRITICAL: NULL pointer parsed into CreateBaseAtCreature()");
        return false;
    }
    uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET);
    sLog.outDebug("Create pet");
    uint32 pet_number = objmgr.GeneratePetNumber();
    if(!Create(guid, creature->GetMap(), creature->GetPhaseMask(), creature->GetEntry(), pet_number))
        return false;
    Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
    if(!IsPositionValid())
    {
        sLog.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
            GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
        return false;
    }
    CreatureInfo const *cinfo = GetCreatureInfo();
    if(!cinfo)
    {
        sLog.outError("CreateBaseAtCreature() failed, creatureInfo is missing!");
        return false;
    }
    SetDisplayId(creature->GetDisplayId());
    SetNativeDisplayId(creature->GetNativeDisplayId());
    SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
    SetPower(POWER_HAPPINESS, 166500);
    setPowerType(POWER_FOCUS);
    SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
    SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
    SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(creature->getLevel())*PET_XP_FACTOR);
    SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
    if(CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
        SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]);
    else
        SetName(creature->GetNameForLocaleIdx(objmgr.GetDBCLocaleIndex()));
    if(cinfo->type == CREATURE_TYPE_BEAST)
    {
        SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
        SetSheath(SHEATH_STATE_MELEE);
        SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED);
        SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED));
    }
    return true;
}
// TODO: Move stat mods code to pet passive auras
bool Guardian::InitStatsForLevel(uint8 petlevel)
{
    CreatureInfo const *cinfo = GetCreatureInfo();
    assert(cinfo);
    SetLevel(petlevel);
    //Determine pet type
    PetType petType = MAX_PET_TYPE;
    if(isPet() && m_owner->GetTypeId() == TYPEID_PLAYER)
    {
        if(m_owner->getClass() == CLASS_WARLOCK)
            petType = SUMMON_PET;
        else if(m_owner->getClass() == CLASS_HUNTER)
        {
            petType = HUNTER_PET;
            m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
        }
        else
            sLog.outError("Unknown type pet %u is summoned by player class %u", GetEntry(), m_owner->getClass());
    }
    uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry;
    SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
    SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50));
    SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
    SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
    SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
    SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0);
    //scale
    CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
    if(cFamily && cFamily->minScale > 0.0f && petType==HUNTER_PET)
    {
        float scale;
        if (getLevel() >= cFamily->maxScaleLevel)
            scale = cFamily->maxScale;
        else if (getLevel() <= cFamily->minScaleLevel)
            scale = cFamily->minScale;
        else
            scale = cFamily->minScale + float(getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
        SetFloatValue(OBJECT_FIELD_SCALE_X, scale);
    }
    //resistance
    int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0};
    if (cinfo && petType != HUNTER_PET)
    {
        createResistance[SPELL_SCHOOL_HOLY]   = cinfo->resistance1;
        createResistance[SPELL_SCHOOL_FIRE]   = cinfo->resistance2;
        createResistance[SPELL_SCHOOL_NATURE] = cinfo->resistance3;
        createResistance[SPELL_SCHOOL_FROST]  = cinfo->resistance4;
        createResistance[SPELL_SCHOOL_SHADOW] = cinfo->resistance5;
        createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6;
    }
    for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
        SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]));
    //health, mana, armor and resistance
    PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel);
    if (pInfo)                                      // exist in DB
    {
        SetCreateHealth(pInfo->health);
        if (petType != HUNTER_PET) //hunter pet use focus
            SetCreateMana(pInfo->mana);
        if (pInfo->armor > 0)
            SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
        for (uint8 stat = 0; stat < MAX_STATS; ++stat)
            SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
    }
    else                                            // not exist in DB, use some default fake data
    {
        // remove elite bonuses included in DB values
        //SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
        //SetCreateMana(  uint32(((float(cinfo->maxmana)   / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
        SetCreateStat(STAT_STRENGTH, 22);
        SetCreateStat(STAT_AGILITY, 22);
        SetCreateStat(STAT_STAMINA, 25);
        SetCreateStat(STAT_INTELLECT, 28);
        SetCreateStat(STAT_SPIRIT, 27);
    }
    m_bonusdamage = 0;
    switch (petType)
    {
        case SUMMON_PET:
        {
            //the damage bonus used for pets is either fire or shadow damage, whatever is higher
            uint32 fire  = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
            uint32 shadow = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
            uint32 val  = (fire > shadow) ? fire : shadow;
            SetBonusDamage(int32 (val * 0.15f));
            //bonusAP += val * 0.57;
            SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
            SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
            //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
            break;
        }
        case HUNTER_PET:
        {
            SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(petlevel)*PET_XP_FACTOR);
            //these formula may not be correct; however, it is designed to be close to what it should be
            //this makes dps 0.5 of pets level
            SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
            //damage range is then petlevel / 2
            SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
            //damage is increased afterwards as strength and pet scaling modify attack power
            break;
        }
        default:
        {
            switch (GetEntry())
            {
                case 510: // mage Water Elemental
                {
                    //40% damage bonus of mage's frost damage
                    float val = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4;
                    if(val < 0)
                        val = 0;
                    SetBonusDamage( int32(val));
                    break;
                }
                case 1964: //force of nature
                {
                    if (!pInfo)
                        SetCreateHealth(30 + 30*petlevel);
                    SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - (petlevel / 2)));
                    SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + (petlevel / 2)));
                    break;
                }
                case 15352: //earth elemental 36213
                {
                    if (!pInfo)
                        SetCreateHealth(100 + 120*petlevel);
                    SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
                    SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
                    break;
                }
                case 15438: //fire elemental
                {
                    if (!pInfo)
                    {
                        SetCreateHealth(40*petlevel);
                        SetCreateMana(28 + 10*petlevel);
                    }
                    SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel));
                    SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel));
                    break;
                }
                case 31216: // Mirror Image
                {
                    SetBonusDamage(int32(m_owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FROST) * 0.33f));
                    if (!pInfo)
                    {
                        SetCreateMana(28 + 30*petlevel);
                        SetCreateHealth(28 + 10*petlevel);
                    }
                    break;
                }
                case 27829: // Ebon Gargoyle
                {
                    SetBonusDamage( int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.4f));
                    if (!pInfo)
                    {
                        SetCreateMana(28 + 10*petlevel);
                        SetCreateHealth(28 + 30*petlevel);
                    }
                    break;
                }
                default:
                {
                    if (!pInfo)
                    {
                        SetCreateMana(28 + 10*petlevel);
                        SetCreateHealth(28 + 30*petlevel);
                    }
                    // FIXME: this is wrong formula, possible each guardian pet have own damage formula
                    //these formula may not be correct; however, it is designed to be close to what it should be
                    //this makes dps 0.5 of pets level
                    SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
                    //damage range is then petlevel / 2
                    SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
                    break;
                }
            }
            break;
        }
    }
    UpdateAllStats();
    SetHealth(GetMaxHealth());
    SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
    return true;
}
bool Pet::HaveInDiet(ItemPrototype const* item) const
{
    if (!item->FoodType)
        return false;
    CreatureInfo const* cInfo = GetCreatureInfo();
    if (!cInfo)
        return false;
    CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
    if (!cFamily)
        return false;
    uint32 diet = cFamily->petFoodMask;
    uint32 FoodMask = 1 << (item->FoodType-1);
    return diet & FoodMask;
}
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel)
{
    // -5 or greater food level
    if(getLevel() <= itemlevel + 5)                         //possible to feed level 60 pet with level 55 level food for full effect
        return 35000;
    // -10..-6
    else if(getLevel() <= itemlevel + 10)                   //pure guess, but sounds good
        return 17000;
    // -14..-11
    else if(getLevel() <= itemlevel + 14)                   //level 55 food gets green on 70, makes sense to me
        return 8000;
    // -15 or less
    else
        return 0;                                           //food too low level
}
void Pet::_LoadSpellCooldowns()
{
    m_CreatureSpellCooldowns.clear();
    m_CreatureCategoryCooldowns.clear();
    QueryResult *result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber());
    if(result)
    {
        time_t curTime = time(NULL);
        WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+result->GetRowCount()*8));
        data << GetGUID();
        data << uint8(0x0);                                 // flags (0x1, 0x2)
        do
        {
            Field *fields = result->Fetch();
            uint32 spell_id = fields[0].GetUInt32();
            time_t db_time  = (time_t)fields[1].GetUInt64();
            if(!sSpellStore.LookupEntry(spell_id))
            {
                sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id);
                continue;
            }
            // skip outdated cooldown
            if(db_time <= curTime)
                continue;
            data << uint32(spell_id);
            data << uint32(uint32(db_time-curTime)*IN_MILISECONDS);
            _AddCreatureSpellCooldown(spell_id,db_time);
            sLog.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime));
        }
        while (result->NextRow());
        delete result;
        if(!m_CreatureSpellCooldowns.empty() && GetOwner())
            ((Player*)GetOwner())->GetSession()->SendPacket(&data);
    }
}
void Pet::_SaveSpellCooldowns()
{
    CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber());
    time_t curTime = time(NULL);
    // remove oudated and save active
    for (CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin(); itr != m_CreatureSpellCooldowns.end(); )
    {
        if (itr->second <= curTime)
            m_CreatureSpellCooldowns.erase(itr++);
        else
        {
            CharacterDatabase.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" UI64FMTD "')", m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second));
            ++itr;
        }
    }
}
void Pet::_LoadSpells()
{
    QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber());
    if (result)
    {
        do
        {
            Field *fields = result->Fetch();
            addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
        }
        while (result->NextRow());
        delete result;
    }
}
void Pet::_SaveSpells()
{
    for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
    {
        ++next;
        // prevent saving family passives to DB
        if (itr->second.type == PETSPELL_FAMILY)
            continue;
        switch (itr->second.state)
        {
            case PETSPELL_REMOVED:
                CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
                m_spells.erase(itr);
                continue;
            case PETSPELL_CHANGED:
                CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
                CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active);
                break;
            case PETSPELL_NEW:
                CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active);
                break;
            case PETSPELL_UNCHANGED:
                continue;
        }
        itr->second.state = PETSPELL_UNCHANGED;
    }
}
void Pet::_LoadAuras(uint32 timediff)
{
    sLog.outDebug("Loading auras for pet %u",GetGUIDLow());
    QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,stackcount,amount0,amount1,amount2,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
    if (result)
    {
        do
        {
            int32 damage[3];
            Field *fields = result->Fetch();
            uint64 caster_guid = fields[0].GetUInt64();
            uint32 spellid = fields[1].GetUInt32();
            uint8 effmask = fields[2].GetUInt8();
            uint8 stackcount = fields[3].GetUInt8();
            damage[0] = fields[4].GetInt32();
            damage[1] = fields[5].GetInt32();
            damage[2] = fields[6].GetInt32();
            int32 maxduration = fields[7].GetInt32();
            int32 remaintime = fields[8].GetInt32();
            uint8 remaincharges = fields[9].GetUInt8();
            SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
            if(!spellproto)
            {
                sLog.outError("Unknown aura (spellid %u), ignore.",spellid);
                continue;
            }
            // negative effects should continue counting down after logout
            if (remaintime != -1 && !IsPositiveSpell(spellid))
            {
                if (remaintime/IN_MILISECONDS <= int32(timediff))
                    continue;
                remaintime -= timediff*IN_MILISECONDS;
            }
            // prevent wrong values of remaincharges
            if(spellproto->procCharges)
            {
                if(remaincharges <= 0 || remaincharges > spellproto->procCharges)
                    remaincharges = spellproto->procCharges;
            }
            else
                remaincharges = 0;
            Aura* aura = new Aura(spellproto, effmask, this, this, this);
            aura->SetLoadedState(caster_guid,maxduration,remaintime,remaincharges, stackcount, &damage[0]);
            if(!aura->CanBeSaved())
            {
                delete aura;
                continue;
            }
            AddAura(aura);
            sLog.outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask);
        }
        while (result->NextRow());
        delete result;
    }
}
void Pet::_SaveAuras()
{
    CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber());
    AuraMap const& auras = GetAuras();
    for (AuraMap::const_iterator itr = auras.begin(); itr !=auras.end() ; ++itr)
    {
        if (!itr->second->CanBeSaved())
            continue;
        int32 amounts[MAX_SPELL_EFFECTS];
        for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
        {
            if (AuraEffect *partAura = itr->second->GetPartAura(i))
                amounts[i] = partAura->GetAmount();
            else
                amounts[i] = 0;
        }
        CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_mask,stackcount,amount0,amount1,amount2,maxduration,remaintime,remaincharges) "
            "VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%u', '%d', '%d', '%d', '%d', '%d', '%u')",
            m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(), itr->second->GetId(), itr->second->GetEffectMask(),
            itr->second->GetStackAmount(), amounts[0], amounts[1], amounts[2],
            itr->second->GetAuraMaxDuration(), itr->second->GetAuraDuration(),itr->second->GetAuraCharges());
    }
}
bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
{
    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
    if (!spellInfo)
    {
        // do pet spell book cleanup
        if (state == PETSPELL_UNCHANGED)                    // spell load case
        {
            sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id);
            CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id);
        }
        else
            sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
        return false;
    }
    PetSpellMap::iterator itr = m_spells.find(spell_id);
    if (itr != m_spells.end())
    {
        if (itr->second.state == PETSPELL_REMOVED)
        {
            m_spells.erase(itr);
            state = PETSPELL_CHANGED;
        }
        else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED)
        {
            // can be in case spell loading but learned at some previous spell loading
            itr->second.state = PETSPELL_UNCHANGED;
            if (active == ACT_ENABLED)
                ToggleAutocast(spell_id, true);
            else if (active == ACT_DISABLED)
                ToggleAutocast(spell_id, false);
            return false;
        }
        else
            return false;
    }
    uint32 oldspell_id = 0;
    PetSpell newspell;
    newspell.state = state;
    newspell.type = type;
    if (active == ACT_DECIDE)                               // active was not used before, so we save it's autocast/passive state here
    {
        if (IsAutocastableSpell(spell_id))
            newspell.active = ACT_DISABLED;
        else
            newspell.active = ACT_PASSIVE;
    }
    else
        newspell.active = active;
    // talent: unlearn all other talent ranks (high and low)
    if (TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
    {
        if (TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
        {
            for (uint8 i = 0; i < MAX_TALENT_RANK; ++i)
            {
                // skip learning spell and no rank spell case
                uint32 rankSpellId = talentInfo->RankID[i];
                if (!rankSpellId || rankSpellId==spell_id)
                    continue;
                // skip unknown ranks
                if (!HasSpell(rankSpellId))
                    continue;
                removeSpell(rankSpellId,false,false);
            }
        }
    }
    else if(spellmgr.GetSpellRank(spell_id)!=0)
    {
        for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
        {
            if (itr2->second.state == PETSPELL_REMOVED) continue;
            if (spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first) )
            {
                // replace by new high rank
                if (spellmgr.IsHighRankOfSpell(spell_id,itr2->first))
                {
                    newspell.active = itr2->second.active;
                    if (newspell.active == ACT_ENABLED)
                        ToggleAutocast(itr2->first, false);
                    oldspell_id = itr2->first;
                    unlearnSpell(itr2->first,false,false);
                    break;
                }
                // ignore new lesser rank
                else if (spellmgr.IsHighRankOfSpell(itr2->first,spell_id))
                    return false;
            }
        }
    }
    m_spells[spell_id] = newspell;
    if (IsPassiveSpell(spell_id) && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState))))
        CastSpell(this, spell_id, true);
    else
        m_charmInfo->AddSpellToActionBar(spell_id);
    if(newspell.active == ACT_ENABLED)
        ToggleAutocast(spell_id, true);
    uint32 talentCost = GetTalentSpellCost(spell_id);
    if (talentCost)
    {
        int32 free_points = GetMaxTalentPointsForLevel(getLevel());
        m_usedTalentCount += talentCost;
        // update free talent points
        free_points-=m_usedTalentCount;
        SetFreeTalentPoints(free_points > 0 ? free_points : 0);
    }
    return true;
}
bool Pet::learnSpell(uint32 spell_id)
{
    // prevent duplicated entires in spell book
    if (!addSpell(spell_id))
        return false;
    if (!m_loading)
    {
        WorldPacket data(SMSG_PET_LEARNED_SPELL, 4);
        data << uint32(spell_id);
        m_owner->GetSession()->SendPacket(&data);
        m_owner->PetSpellInitialize();
    }
    return true;
}
void Pet::InitLevelupSpellsForLevel()
{
    uint8 level = getLevel();
    if (PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? spellmgr.GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL)
    {
        // PetLevelupSpellSet ordered by levels, process in reversed order
        for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
        {
            // will called first if level down
            if (itr->first > level)
                unlearnSpell(itr->second,true);                 // will learn prev rank if any
            // will called if level up
            else
                learnSpell(itr->second);                        // will unlearn prev rank if any
        }
    }
    int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry();
    // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
    if(PetDefaultSpellsEntry const *defSpells = spellmgr.GetPetDefaultSpellsEntry(petSpellsId))
    {
        for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
        {
            SpellEntry const* spellEntry = sSpellStore.LookupEntry(defSpells->spellid[i]);
            if (!spellEntry)
                continue;
            // will called first if level down
            if (spellEntry->spellLevel > level)
                unlearnSpell(spellEntry->Id,true);
            // will called if level up
            else
                learnSpell(spellEntry->Id);
        }
    }
}
bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
{
    if (removeSpell(spell_id,learn_prev,clear_ab))
    {
        if (!m_loading)
        {
            WorldPacket data(SMSG_PET_REMOVED_SPELL, 4);
            data << uint32(spell_id);
            m_owner->GetSession()->SendPacket(&data);
        }
        return true;
    }
    return false;
}
bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
{
    PetSpellMap::iterator itr = m_spells.find(spell_id);
    if (itr == m_spells.end())
        return false;
    if (itr->second.state == PETSPELL_REMOVED)
        return false;
    if (itr->second.state == PETSPELL_NEW)
        m_spells.erase(itr);
    else
        itr->second.state = PETSPELL_REMOVED;
    RemoveAurasDueToSpell(spell_id);
    uint32 talentCost = GetTalentSpellCost(spell_id);
    if (talentCost > 0)
    {
        if (m_usedTalentCount > talentCost)
            m_usedTalentCount -= talentCost;
        else
            m_usedTalentCount = 0;
        // update free talent points
        int32 free_points = GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount;
        SetFreeTalentPoints(free_points > 0 ? free_points : 0);
    }
    if (learn_prev)
    {
        if (uint32 prev_id = spellmgr.GetPrevSpellInChain (spell_id))
            learnSpell(prev_id);
        else
            learn_prev = false;
    }
    // if remove last rank or non-ranked then update action bar at server and client if need
    if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
    {
        if (!m_loading)
        {
            // need update action bar for last removed rank
            if (Unit* owner = GetOwner())
                if (owner->GetTypeId() == TYPEID_PLAYER)
                    ((Player*)owner)->PetSpellInitialize();
        }
    }
    return true;
}
void Pet::CleanupActionBar()
{
    for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
        if (UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i))
            if (ab->GetAction() && ab->IsActionBarForSpell())
            {
                if (!HasSpell(ab->GetAction()))
                    m_charmInfo->SetActionBar(i, 0, ACT_PASSIVE);
                else if (ab->GetType() == ACT_ENABLED)
                    ToggleAutocast(ab->GetAction(), true);
            }
}
void Pet::InitPetCreateSpells()
{
    m_charmInfo->InitPetActionBar();
    m_spells.clear();
    LearnPetPassives();
    InitLevelupSpellsForLevel();
    CastPetAuras(false);
}
bool Pet::resetTalents(bool no_cost)
{
    Unit *owner = GetOwner();
    if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
        return false;
    // not need after this call
    if (((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
        ((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true);
    CreatureInfo const * ci = GetCreatureInfo();
    if (!ci)
        return false;
    // Check pet talent type
    CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
    if (!pet_family || pet_family->petTalentType < 0)
        return false;
    Player *player = (Player *)owner;
    uint8 level = getLevel();
    uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
    if (m_usedTalentCount == 0)
    {
        SetFreeTalentPoints(talentPointsForLevel);
        return false;
    }
    uint32 cost = 0;
    if (!no_cost)
    {
        cost = resetTalentsCost();
        if (player->GetMoney() < cost)
        {
            player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
            return false;
        }
    }
    for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo)
            continue;
        TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
        if (!talentTabInfo)
            continue;
        // unlearn only talents for pets family talent type
        if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
            continue;
        for (uint8 j = 0; j < MAX_TALENT_RANK; ++j)
        {
            for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); )
            {
                if (itr->second.state == PETSPELL_REMOVED)
                {
                    ++itr;
                    continue;
                }
                // remove learned spells (all ranks)
                uint32 itrFirstId = spellmgr.GetFirstSpellInChain(itr->first);
                // unlearn if first rank is talent or learned by talent
                if (itrFirstId == talentInfo->RankID[j] || spellmgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
                {
                    removeSpell(itr->first,false);
                    itr = m_spells.begin();
                    continue;
                }
                else
                    ++itr;
            }
        }
    }
    SetFreeTalentPoints(talentPointsForLevel);
    if (!no_cost)
    {
        player->ModifyMoney(-(int32)cost);
        m_resetTalentsCost = cost;
        m_resetTalentsTime = time(NULL);
    }
    if (!m_loading)
        player->PetSpellInitialize();
    return true;
}
void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
{
    // not need after this call
    if (((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
        ((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true);
    // reset for online
    if (online_pet)
        online_pet->resetTalents(true);
    // now need only reset for offline pets (all pets except online case)
    uint32 except_petnumber = online_pet ? online_pet->GetCharmInfo()->GetPetNumber() : 0;
    QueryResult *resultPets = CharacterDatabase.PQuery(
        "SELECT id FROM character_pet WHERE owner = '%u' AND id <> '%u'",
        owner->GetGUIDLow(),except_petnumber);
    // no offline pets
    if (!resultPets)
        return;
    QueryResult *result = CharacterDatabase.PQuery(
        "SELECT DISTINCT pet_spell.spell FROM pet_spell, character_pet "
        "WHERE character_pet.owner = '%u' AND character_pet.id = pet_spell.guid AND character_pet.id <> %u",
        owner->GetGUIDLow(),except_petnumber);
    if (!result)
    {
        delete resultPets;
        return;
    }
    bool need_comma = false;
    std::ostringstream ss;
    ss << "DELETE FROM pet_spell WHERE guid IN (";
    do
    {
        Field *fields = resultPets->Fetch();
        uint32 id = fields[0].GetUInt32();
        if(need_comma)
            ss << ",";
        ss << id;
        need_comma = true;
    }
    while (resultPets->NextRow());
    delete resultPets;
    ss << ") AND spell IN (";
    bool need_execute = false;
    do
    {
        Field *fields = result->Fetch();
        uint32 spell = fields[0].GetUInt32();
        if (!GetTalentSpellCost(spell))
            continue;
        if (need_execute)
            ss << ",";
        ss << spell;
        need_execute = true;
    }
    while (result->NextRow());
    delete result;
    if (!need_execute)
        return;
    ss << ")";
    CharacterDatabase.Execute(ss.str().c_str());
}
void Pet::InitTalentForLevel()
{
    uint8 level = getLevel();
    uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
    // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
    if(talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
        resetTalents(true); // Remove all talent points
    SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
    Unit *owner = GetOwner();
    if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
        return;
    if (!m_loading)
        ((Player*)owner)->SendTalentsInfoData(true);
}
uint32 Pet::resetTalentsCost() const
{
    uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY;
    // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
    if (m_resetTalentsCost < 10*SILVER || days > 0)
        return 10*SILVER;
    // then 50 silver
    else if (m_resetTalentsCost < 50*SILVER)
        return 50*SILVER;
    // then 1 gold
    else if (m_resetTalentsCost < 1*GOLD)
        return 1*GOLD;
    // then increasing at a rate of 1 gold; cap 10 gold
    else
        return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD);
}
uint8 Pet::GetMaxTalentPointsForLevel(uint8 level)
{
    uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
    // Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
    if (Unit *owner = GetOwner())
        points+=owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
    return points;
}
void Pet::ToggleAutocast(uint32 spellid, bool apply)
{
    if (!IsAutocastableSpell(spellid))
        return;
    PetSpellMap::iterator itr = m_spells.find(spellid);
    if (itr == m_spells.end())
        return;
    uint32 i;
    if (apply)
    {
        for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i)
            ;                                               // just search
        if (i == m_autospells.size())
        {
            m_autospells.push_back(spellid);
            if (itr->second.active != ACT_ENABLED)
            {
                itr->second.active = ACT_ENABLED;
                if (itr->second.state != PETSPELL_NEW)
                    itr->second.state = PETSPELL_CHANGED;
            }
        }
    }
    else
    {
        AutoSpellList::iterator itr2 = m_autospells.begin();
        for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, ++itr2)
            ;                                               // just search
        if (i < m_autospells.size())
        {
            m_autospells.erase(itr2);
            if(itr->second.active != ACT_DISABLED)
            {
                itr->second.active = ACT_DISABLED;
                if(itr->second.state != PETSPELL_NEW)
                    itr->second.state = PETSPELL_CHANGED;
            }
        }
    }
}
bool Pet::IsPermanentPetFor(Player* owner)
{
    switch (getPetType())
    {
        case SUMMON_PET:
            switch (owner->getClass())
            {
                case CLASS_WARLOCK:
                    return GetCreatureInfo()->type == CREATURE_TYPE_DEMON;
                case CLASS_DEATH_KNIGHT:
                    return GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD;
                default:
                    return false;
            }
        case HUNTER_PET:
            return true;
        default:
            return false;
    }
}
bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
{
    assert(map);
    SetMap(map);
    SetPhaseMask(phaseMask,false);
    Object::_Create(guidlow, pet_number, HIGHGUID_PET);
    m_DBTableGuid = guidlow;
    m_originalEntry = Entry;
    if (!InitEntry(Entry))
        return false;
    SetSheath(SHEATH_STATE_MELEE);
    return true;
}
bool Pet::HasSpell(uint32 spell) const
{
    PetSpellMap::const_iterator itr = m_spells.find(spell);
    return itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED;
}
// Get all passive spells in our skill line
void Pet::LearnPetPassives()
{
    CreatureInfo const* cInfo = GetCreatureInfo();
    if (!cInfo)
        return;
    CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
    if (!cFamily)
        return;
    PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
    if (petStore != sPetFamilySpellsStore.end())
    {
        // For general hunter pets skill 270
        // Passive 01~10, Passive 00 (20782, not used), Ferocious Inspiration (34457)
        // Scale 01~03 (34902~34904, bonus from owner, not used)
        for (PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
            addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY);
    }
}
void Pet::CastPetAuras(bool current)
{
    Unit* owner = GetOwner();
    if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
        return;
    if (!IsPermanentPetFor((Player*)owner))
        return;
    for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); )
    {
        PetAura const* pa = *itr;
        ++itr;
        if (!current && pa->IsRemovedOnChangePet())
            owner->RemovePetAura(pa);
        else
            CastPetAura(pa);
    }
}
void Pet::CastPetAura(PetAura const* aura)
{
    uint32 auraId = aura->GetAura(GetEntry());
    if (!auraId)
        return;
    if (auraId == 35696)                                      // Demonic Knowledge
    {
        int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100);
        CastCustomSpell(this, auraId, &basePoints, NULL, NULL, true);
    }
    else
        CastSpell(this, auraId, true);
}
void Pet::learnSpellHighRank(uint32 spellid)
{
    learnSpell(spellid);
    if (uint32 next = spellmgr.GetNextSpellInChain(spellid))
        learnSpellHighRank(next);
}
void Pet::SynchronizeLevelWithOwner()
{
    Unit* owner = GetOwner();
    if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
        return;
    switch (getPetType())
    {
        // always same level
        case SUMMON_PET:
            GivePetLevel(owner->getLevel());
            break;
        // can't be greater owner level
        case HUNTER_PET:
            if (getLevel() > owner->getLevel())
            {
                GivePetLevel(owner->getLevel());
                SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(owner->getLevel())/4);
                SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP)-1);
            }
            break;
        default:
            break;
    }
}