/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "Log.h" #include "WorldPacket.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Pet.h" #include "Formulas.h" #include "SpellAuras.h" #include "CreatureAI.h" #include "Unit.h" #include "Util.h" char const* petTypeSuffix[MAX_PET_TYPE] = { "'s Minion", // SUMMON_PET "'s Pet", // HUNTER_PET "'s Guardian", // GUARDIAN_PET "'s Companion" // MINI_PET }; #define PET_XP_FACTOR 0.1f Pet::Pet(Player *owner, PetType type) : Guardian(NULL, owner), m_petType(type), m_removed(false), m_happinessTimer(7500), m_duration(0), m_resetTalentsCost(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_auraRaidUpdateMask(0), m_loading(false), m_declinedname(NULL), m_owner(owner) { m_unitTypeMask |= UNIT_MASK_PET; if(type == HUNTER_PET) m_unitTypeMask |= UNIT_MASK_HUNTER_PET; if (!(m_unitTypeMask & UNIT_MASK_CONTROLABLE_GUARDIAN)) { m_unitTypeMask |= UNIT_MASK_CONTROLABLE_GUARDIAN; InitCharmInfo(); } m_name = "Pet"; m_regenTimer = 4000; m_isWorldObject = true; } Pet::~Pet() { delete m_declinedname; } void Pet::AddToWorld() { ///- Register the pet for guid lookup if(!IsInWorld()) { ///- Register the pet for guid lookup ObjectAccessor::Instance().AddObject(this); Unit::AddToWorld(); AIM_Initialize(); } // Prevent stuck pets when zoning. Pets default to "follow" when added to world // so we'll reset flags and let the AI handle things if (this->GetCharmInfo() && this->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW)) { this->GetCharmInfo()->SetIsCommandAttack(false); this->GetCharmInfo()->SetIsAtStay(false); this->GetCharmInfo()->SetIsFollowing(false); this->GetCharmInfo()->SetIsReturning(false); } } void Pet::RemoveFromWorld() { ///- Remove the pet from the accessor if(IsInWorld()) { ///- Don't call the function for Creature, normal mobs + totems go in a different storage Unit::RemoveFromWorld(); ObjectAccessor::Instance().RemoveObject(this); } } bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool current ) { m_loading = true; uint32 ownerid = owner->GetGUIDLow(); QueryResult *result; if (petnumber) // known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND id = '%u'", ownerid, petnumber); else if (current) // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND slot = '%u'", ownerid, PET_SAVE_AS_CURRENT ); else if (petentry) // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets) // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ", ownerid, petentry,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT); else // any current or other non-stabled pet (for hunter "call pet") // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ", ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT); if(!result) return false; Field *fields = result->Fetch(); // update for case of current pet "slot = 0" petentry = fields[1].GetUInt32(); if (!petentry) { delete result; return false; } uint32 summon_spell_id = fields[17].GetUInt32(); SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id); bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0; // check temporary summoned pets like mage water elemental if (current && is_temporary_summoned) { delete result; return false; } PetType pet_type = PetType(fields[18].GetUInt8()); if(pet_type==HUNTER_PET) { CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(petentry); if(!creatureInfo || !creatureInfo->isTameable(owner->CanTameExoticPets())) { delete result; return false; } } uint32 pet_number = fields[0].GetUInt32(); if (current && owner->IsPetNeedBeTemporaryUnsummoned()) { owner->SetTemporaryUnsummonedPetNumber(pet_number); delete result; return false; } Map *map = owner->GetMap(); uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_PET); if (!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number)) { delete result; return false; } float px, py, pz; owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle()); Relocate(px, py, pz, owner->GetOrientation()); if (!IsPositionValid()) { sLog.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); delete result; return false; } setPetType(pet_type); setFaction(owner->getFaction()); SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id); CreatureInfo const *cinfo = GetCreatureInfo(); if (cinfo->type == CREATURE_TYPE_CRITTER) { map->Add((Creature*)this); delete result; return true; } m_charmInfo->SetPetNumber(pet_number, IsPermanentPetFor(owner)); SetDisplayId(fields[3].GetUInt32()); SetNativeDisplayId(fields[3].GetUInt32()); uint32 petlevel = fields[4].GetUInt32(); SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); SetName(fields[8].GetString()); switch (getPetType()) { case SUMMON_PET: petlevel=owner->getLevel(); SetUInt32Value(UNIT_FIELD_BYTES_0, 0x800); //class=mage SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet dismiss, cancel) break; case HUNTER_PET: SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); //class=warrior,gender=none,power=focus SetSheath(SHEATH_STATE_MELEE); SetByteValue(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_RENAME_NOT_ALLOWED : UNIT_RENAME_ALLOWED); SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet abandon, cancel) SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); SetPower(POWER_HAPPINESS, fields[12].GetUInt32()); setPowerType(POWER_FOCUS); break; default: if(!IsPetGhoul()) sLog.outError("Pet have incorrect type (%u) for pet loading.", getPetType()); break; } SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32()); SetCreatorGUID(owner->GetGUID()); SetReactState( ReactStates( fields[6].GetUInt8() )); SetCanModifyStats(true); InitStatsForLevel(petlevel); if(getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current { SetHealth(GetMaxHealth()); SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); } else { uint32 savedhealth = fields[10].GetUInt32(); uint32 savedmana = fields[11].GetUInt32(); SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth); SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana); } // set current pet as current // 0=current // 1..MAX_PET_STABLES in stable slot // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning)) if(fields[7].GetUInt32() != 0) { CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'", PET_SAVE_NOT_IN_SLOT, ownerid, PET_SAVE_AS_CURRENT, m_charmInfo->GetPetNumber()); CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND id = '%u'", PET_SAVE_AS_CURRENT, ownerid, m_charmInfo->GetPetNumber()); CharacterDatabase.CommitTransaction(); } // Send fake summon spell cast - this is needed for correct cooldown application for spells // Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside // TODO: pets should be summoned from real cast instead of just faking it? if (GetUInt32Value(UNIT_CREATED_BY_SPELL)) { WorldPacket data(SMSG_SPELL_GO, (8+8+4+4+2)); data.append(owner->GetPackGUID()); data.append(owner->GetPackGUID()); data << uint8(0); data << uint32(GetUInt32Value(UNIT_CREATED_BY_SPELL)); data << uint32(256); // CAST_FLAG_UNKNOWN3 data << uint32(0); SendMessageToSet(&data, true); } owner->SetMinion(this, true); map->Add((Creature*)this); m_resetTalentsCost = fields[15].GetUInt32(); m_resetTalentsTime = fields[16].GetUInt64(); InitTalentForLevel(); // set original talents points before spell loading uint32 timediff = (time(NULL) - fields[14].GetUInt32()); _LoadAuras(timediff); // load action bar, if data broken will fill later by default spells. if (!is_temporary_summoned) { m_charmInfo->LoadPetActionBar(fields[13].GetCppString()); _LoadSpells(); _LoadSpellCooldowns(); LearnPetPassives(); InitLevelupSpellsForLevel(); CastPetAuras(current); } CleanupActionBar(); // remove unknown spells from action bar after load delete result; sLog.outDebug("New Pet has guid %u", GetGUIDLow()); owner->PetSpellInitialize(); if(owner->GetGroup()) owner->SetGroupUpdateFlag(GROUP_UPDATE_PET); owner->SendTalentsInfoData(true); if(getPetType() == HUNTER_PET) { result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner->GetGUIDLow(), GetCharmInfo()->GetPetNumber()); if(result) { if(m_declinedname) delete m_declinedname; m_declinedname = new DeclinedName; Field *fields2 = result->Fetch(); for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { m_declinedname->name[i] = fields2[i].GetCppString(); } } } //set last used pet number (for use in BG's) if(owner->GetTypeId() == TYPEID_PLAYER && isControlled() && !isTemporarySummoned() && (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET)) ((Player*)owner)->SetLastPetNumber(pet_number); m_loading = false; SynchronizeLevelWithOwner(); return true; } void Pet::SavePetToDB(PetSaveMode mode) { if (!GetEntry()) return; // save only fully controlled creature if (!isControlled()) return; // not save not player pets if(!IS_PLAYER_GUID(GetOwnerGUID())) return; Player* pOwner = (Player*)GetOwner(); if (!pOwner) return; // not save pet as current if another pet temporary unsummoned if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() && pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber()) { // pet will lost anyway at restore temporary unsummoned if(getPetType()==HUNTER_PET) return; // for warlock case mode = PET_SAVE_NOT_IN_SLOT; } uint32 curhealth = GetHealth(); uint32 curmana = GetPower(POWER_MANA); // stable and not in slot saves if(mode > PET_SAVE_AS_CURRENT) { RemoveAllAuras(); } _SaveSpells(); _SaveSpellCooldowns(); _SaveAuras(); // current/stable/not_in_slot if(mode >= PET_SAVE_AS_CURRENT) { uint32 owner = GUID_LOPART(GetOwnerGUID()); std::string name = m_name; CharacterDatabase.escape_string(name); CharacterDatabase.BeginTransaction(); // remove current data CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() ); // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT) if(mode <= PET_SAVE_LAST_STABLE_SLOT) CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u'", PET_SAVE_NOT_IN_SLOT, owner, uint32(mode) ); // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT)) CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')", owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT); // save pet std::ostringstream ss; ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) " << "VALUES (" << m_charmInfo->GetPetNumber() << ", " << GetEntry() << ", " << owner << ", " << GetNativeDisplayId() << ", " << uint32(getLevel()) << ", " << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", " << uint32(GetReactState()) << ", " << uint32(mode) << ", '" << name.c_str() << "', " << uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", " << (curhealth<1?1:curhealth) << ", " << curmana << ", " << GetPower(POWER_HAPPINESS) << ", '"; // save only spell slots from action bar for (uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i) { ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " " << uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " "; }; ss << "', " << time(NULL) << ", " << uint32(m_resetTalentsCost) << ", " << uint64(m_resetTalentsTime) << ", " << GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", " << uint32(getPetType()) << ")"; CharacterDatabase.Execute( ss.str().c_str() ); CharacterDatabase.CommitTransaction(); } // delete else { RemoveAllAuras(); DeleteFromDB(m_charmInfo->GetPetNumber()); } } void Pet::DeleteFromDB(uint32 guidlow) { CharacterDatabase.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow); CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow); CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow); CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow); CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow); } void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState { Creature::setDeathState(s); if(getDeathState()==CORPSE) { if(getPetType() == HUNTER_PET) { // pet corpse non lootable and non skinnable SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 ); RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); //lose happiness when died and not in BG/Arena MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId()); if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND)) ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE); //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } } else if(getDeathState()==ALIVE) { //RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); CastPetAuras(true); } } void Pet::Update(uint32 diff) { if(m_removed) // pet already removed, just wait in remove queue, no updates return; switch( m_deathState ) { case CORPSE: { if(getPetType() != HUNTER_PET || m_deathTimer <= diff ) { Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER! return; } break; } case ALIVE: { // unsummon pet that lost owner Player* owner = GetOwner(); if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && !isPossessed()) || isControlled() && !owner->GetPetGUID()) //if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID())) { Remove(PET_SAVE_NOT_IN_SLOT, true); return; } if(isControlled()) { if( owner->GetPetGUID() != GetGUID() ) { sLog.outError("Pet %u is not pet of owner %u, removed", GetEntry(), m_owner->GetName()); Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); return; } } if(m_duration > 0) { if(m_duration > diff) m_duration -= diff; else { Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); return; } } //regenerate focus for hunter pets or energy for deathknight's ghoul if(m_regenTimer) { if(m_regenTimer > diff) m_regenTimer -= diff; else { switch (getPowerType()) { case POWER_FOCUS: Regenerate(POWER_FOCUS); m_regenTimer += 4000 - diff; if(!m_regenTimer) ++m_regenTimer; break; // in creature::update //case POWER_ENERGY: // Regenerate(POWER_ENERGY); // m_regenTimer += 2000 - diff; // if(!m_regenTimer) ++m_regenTimer; // break; default: m_regenTimer = 0; break; } } } if(getPetType() != HUNTER_PET) break; if(m_happinessTimer <= diff) { LooseHappiness(); m_happinessTimer = 7500; } else m_happinessTimer -= diff; break; } default: break; } Creature::Update(diff); } void Creature::Regenerate(Powers power) { uint32 curValue = GetPower(power); uint32 maxValue = GetMaxPower(power); if (curValue >= maxValue) return; float addvalue = 0.0f; switch (power) { case POWER_FOCUS: { // For hunter pets. addvalue = 24 * sWorld.getRate(RATE_POWER_FOCUS); break; } case POWER_ENERGY: { // For deathknight's ghoul. addvalue = 20; break; } default: return; } // Apply modifiers (if any). AuraEffectList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) if ((*i)->GetMiscValue() == power) addvalue *= ((*i)->GetAmount() + 100) / 100.0f; ModifyPower(power, (int32)addvalue); } void Pet::LooseHappiness() { uint32 curValue = GetPower(POWER_HAPPINESS); if (curValue <= 0) return; int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs) if(isInCombat()) //we know in combat happiness fades faster, multiplier guess addvalue = int32(addvalue * 1.5); ModifyPower(POWER_HAPPINESS, -addvalue); } HappinessState Pet::GetHappinessState() { if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE) return UNHAPPY; else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2) return HAPPY; else return CONTENT; } bool Pet::CanTakeMoreActiveSpells(uint32 spellid) { uint8 activecount = 1; uint32 chainstartstore[ACTIVE_SPELLS_MAX]; if(IsPassiveSpell(spellid)) return true; chainstartstore[0] = spellmgr.GetFirstSpellInChain(spellid); for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) { if(itr->second.state == PETSPELL_REMOVED) continue; if(IsPassiveSpell(itr->first)) continue; uint32 chainstart = spellmgr.GetFirstSpellInChain(itr->first); uint8 x; for (x = 0; x < activecount; x++) { if(chainstart == chainstartstore[x]) break; } if(x == activecount) //spellchain not yet saved -> add active count { ++activecount; if(activecount > ACTIVE_SPELLS_MAX) return false; chainstartstore[x] = chainstart; } } return true; } void Pet::Remove(PetSaveMode mode, bool returnreagent) { m_owner->RemovePet(this,mode,returnreagent); } void Pet::GivePetXP(uint32 xp) { if(getPetType() != HUNTER_PET) return; if ( xp < 1 ) return; if(!isAlive()) return; uint8 level = getLevel(); // XP to money conversion processed in Player::RewardQuest if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) return; uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE); uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); uint32 newXP = curXP + xp; if(newXP >= nextLvlXP && level+1 > GetOwner()->getLevel()) { SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, nextLvlXP-1); return; } while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) ) { newXP -= nextLvlXP; GivePetLevel(level+1); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(level+1)*PET_XP_FACTOR); level = getLevel(); nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); } SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP); } void Pet::GivePetLevel(uint8 level) { if (!level) return; InitStatsForLevel(level); InitLevelupSpellsForLevel(); InitTalentForLevel(); } bool Pet::CreateBaseAtCreature(Creature* creature) { if(!creature) { sLog.outError("CRITICAL: NULL pointer parsed into CreateBaseAtCreature()"); return false; } uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET); sLog.outDebug("Create pet"); uint32 pet_number = objmgr.GeneratePetNumber(); if(!Create(guid, creature->GetMap(), creature->GetPhaseMask(), creature->GetEntry(), pet_number)) return false; Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation()); if(!IsPositionValid()) { sLog.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); return false; } CreatureInfo const *cinfo = GetCreatureInfo(); if(!cinfo) { sLog.outError("CreateBaseAtCreature() failed, creatureInfo is missing!"); return false; } SetDisplayId(creature->GetDisplayId()); SetNativeDisplayId(creature->GetNativeDisplayId()); SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); SetPower(POWER_HAPPINESS, 166500); setPowerType(POWER_FOCUS); SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(creature->getLevel())*PET_XP_FACTOR); SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); if(CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family)) SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]); else SetName(creature->GetNameForLocaleIdx(objmgr.GetDBCLocaleIndex())); if(cinfo->type == CREATURE_TYPE_BEAST) { SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); SetSheath(SHEATH_STATE_MELEE); SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED); SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED)); } return true; } // TODO: Move stat mods code to pet passive auras bool Guardian::InitStatsForLevel(uint8 petlevel) { CreatureInfo const *cinfo = GetCreatureInfo(); assert(cinfo); SetLevel(petlevel); //Determine pet type PetType petType = MAX_PET_TYPE; if(isPet() && m_owner->GetTypeId() == TYPEID_PLAYER) { if(m_owner->getClass() == CLASS_WARLOCK) petType = SUMMON_PET; else if(m_owner->getClass() == CLASS_HUNTER) { petType = HUNTER_PET; m_unitTypeMask |= UNIT_MASK_HUNTER_PET; } else sLog.outError("Unknown type pet %u is summoned by player class %u", GetEntry(), m_owner->getClass()); } uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry; SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50)); SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME); SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME); SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0); //scale CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family); if(cFamily && cFamily->minScale > 0.0f && petType==HUNTER_PET) { float scale; if (getLevel() >= cFamily->maxScaleLevel) scale = cFamily->maxScale; else if (getLevel() <= cFamily->minScaleLevel) scale = cFamily->minScale; else scale = cFamily->minScale + float(getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale); SetFloatValue(OBJECT_FIELD_SCALE_X, scale); } //resistance int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0}; if (cinfo && petType != HUNTER_PET) { createResistance[SPELL_SCHOOL_HOLY] = cinfo->resistance1; createResistance[SPELL_SCHOOL_FIRE] = cinfo->resistance2; createResistance[SPELL_SCHOOL_NATURE] = cinfo->resistance3; createResistance[SPELL_SCHOOL_FROST] = cinfo->resistance4; createResistance[SPELL_SCHOOL_SHADOW] = cinfo->resistance5; createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6; } for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i])); //health, mana, armor and resistance PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel); if (pInfo) // exist in DB { SetCreateHealth(pInfo->health); if (petType != HUNTER_PET) //hunter pet use focus SetCreateMana(pInfo->mana); if (pInfo->armor > 0) SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); for (uint8 stat = 0; stat < MAX_STATS; ++stat) SetCreateStat(Stats(stat), float(pInfo->stats[stat])); } else // not exist in DB, use some default fake data { // remove elite bonuses included in DB values //SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) ); //SetCreateMana( uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) ); SetCreateStat(STAT_STRENGTH, 22); SetCreateStat(STAT_AGILITY, 22); SetCreateStat(STAT_STAMINA, 25); SetCreateStat(STAT_INTELLECT, 28); SetCreateStat(STAT_SPIRIT, 27); } m_bonusdamage = 0; switch (petType) { case SUMMON_PET: { //the damage bonus used for pets is either fire or shadow damage, whatever is higher uint32 fire = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE); uint32 shadow = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW); uint32 val = (fire > shadow) ? fire : shadow; SetBonusDamage(int32 (val * 0.15f)); //bonusAP += val * 0.57; SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) ); //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower)); break; } case HUNTER_PET: { SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(petlevel)*PET_XP_FACTOR); //these formula may not be correct; however, it is designed to be close to what it should be //this makes dps 0.5 of pets level SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); //damage range is then petlevel / 2 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) ); //damage is increased afterwards as strength and pet scaling modify attack power break; } default: { switch (GetEntry()) { case 510: // mage Water Elemental { //40% damage bonus of mage's frost damage float val = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4; if(val < 0) val = 0; SetBonusDamage( int32(val)); break; } case 1964: //force of nature { if (!pInfo) SetCreateHealth(30 + 30*petlevel); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - (petlevel / 2))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + (petlevel / 2))); break; } case 15352: //earth elemental 36213 { if (!pInfo) SetCreateHealth(100 + 120*petlevel); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); break; } case 15438: //fire elemental { if (!pInfo) { SetCreateHealth(40*petlevel); SetCreateMana(28 + 10*petlevel); } SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel)); break; } case 31216: // Mirror Image { SetBonusDamage(int32(m_owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FROST) * 0.33f)); if (!pInfo) { SetCreateMana(28 + 30*petlevel); SetCreateHealth(28 + 10*petlevel); } break; } case 27829: // Ebon Gargoyle { SetBonusDamage( int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.4f)); if (!pInfo) { SetCreateMana(28 + 10*petlevel); SetCreateHealth(28 + 30*petlevel); } break; } default: { if (!pInfo) { SetCreateMana(28 + 10*petlevel); SetCreateHealth(28 + 30*petlevel); } // FIXME: this is wrong formula, possible each guardian pet have own damage formula //these formula may not be correct; however, it is designed to be close to what it should be //this makes dps 0.5 of pets level SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); //damage range is then petlevel / 2 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); break; } } break; } } UpdateAllStats(); SetHealth(GetMaxHealth()); SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); return true; } bool Pet::HaveInDiet(ItemPrototype const* item) const { if (!item->FoodType) return false; CreatureInfo const* cInfo = GetCreatureInfo(); if (!cInfo) return false; CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family); if (!cFamily) return false; uint32 diet = cFamily->petFoodMask; uint32 FoodMask = 1 << (item->FoodType-1); return diet & FoodMask; } uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) { // -5 or greater food level if(getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect return 35000; // -10..-6 else if(getLevel() <= itemlevel + 10) //pure guess, but sounds good return 17000; // -14..-11 else if(getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me return 8000; // -15 or less else return 0; //food too low level } void Pet::_LoadSpellCooldowns() { m_CreatureSpellCooldowns.clear(); m_CreatureCategoryCooldowns.clear(); QueryResult *result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber()); if(result) { time_t curTime = time(NULL); WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+result->GetRowCount()*8)); data << GetGUID(); data << uint8(0x0); // flags (0x1, 0x2) do { Field *fields = result->Fetch(); uint32 spell_id = fields[0].GetUInt32(); time_t db_time = (time_t)fields[1].GetUInt64(); if(!sSpellStore.LookupEntry(spell_id)) { sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id); continue; } // skip outdated cooldown if(db_time <= curTime) continue; data << uint32(spell_id); data << uint32(uint32(db_time-curTime)*IN_MILISECONDS); _AddCreatureSpellCooldown(spell_id,db_time); sLog.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime)); } while (result->NextRow()); delete result; if(!m_CreatureSpellCooldowns.empty() && GetOwner()) ((Player*)GetOwner())->GetSession()->SendPacket(&data); } } void Pet::_SaveSpellCooldowns() { CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber()); time_t curTime = time(NULL); // remove oudated and save active for (CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin(); itr != m_CreatureSpellCooldowns.end(); ) { if (itr->second <= curTime) m_CreatureSpellCooldowns.erase(itr++); else { CharacterDatabase.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" UI64FMTD "')", m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second)); ++itr; } } } void Pet::_LoadSpells() { QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber()); if (result) { do { Field *fields = result->Fetch(); addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED); } while (result->NextRow()); delete result; } } void Pet::_SaveSpells() { for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next) { ++next; // prevent saving family passives to DB if (itr->second.type == PETSPELL_FAMILY) continue; switch (itr->second.state) { case PETSPELL_REMOVED: CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first); m_spells.erase(itr); continue; case PETSPELL_CHANGED: CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first); CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active); break; case PETSPELL_NEW: CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active); break; case PETSPELL_UNCHANGED: continue; } itr->second.state = PETSPELL_UNCHANGED; } } void Pet::_LoadAuras(uint32 timediff) { sLog.outDebug("Loading auras for pet %u",GetGUIDLow()); QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,stackcount,amount0,amount1,amount2,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber()); if (result) { do { int32 damage[3]; Field *fields = result->Fetch(); uint64 caster_guid = fields[0].GetUInt64(); uint32 spellid = fields[1].GetUInt32(); uint8 effmask = fields[2].GetUInt8(); uint8 stackcount = fields[3].GetUInt8(); damage[0] = fields[4].GetInt32(); damage[1] = fields[5].GetInt32(); damage[2] = fields[6].GetInt32(); int32 maxduration = fields[7].GetInt32(); int32 remaintime = fields[8].GetInt32(); uint8 remaincharges = fields[9].GetUInt8(); SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid); if(!spellproto) { sLog.outError("Unknown aura (spellid %u), ignore.",spellid); continue; } // negative effects should continue counting down after logout if (remaintime != -1 && !IsPositiveSpell(spellid)) { if (remaintime/IN_MILISECONDS <= int32(timediff)) continue; remaintime -= timediff*IN_MILISECONDS; } // prevent wrong values of remaincharges if(spellproto->procCharges) { if(remaincharges <= 0 || remaincharges > spellproto->procCharges) remaincharges = spellproto->procCharges; } else remaincharges = 0; Aura* aura = new Aura(spellproto, effmask, this, this, this); aura->SetLoadedState(caster_guid,maxduration,remaintime,remaincharges, stackcount, &damage[0]); if(!aura->CanBeSaved()) { delete aura; continue; } AddAura(aura); sLog.outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask); } while (result->NextRow()); delete result; } } void Pet::_SaveAuras() { CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber()); AuraMap const& auras = GetAuras(); for (AuraMap::const_iterator itr = auras.begin(); itr !=auras.end() ; ++itr) { if (!itr->second->CanBeSaved()) continue; int32 amounts[MAX_SPELL_EFFECTS]; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect *partAura = itr->second->GetPartAura(i)) amounts[i] = partAura->GetAmount(); else amounts[i] = 0; } CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_mask,stackcount,amount0,amount1,amount2,maxduration,remaintime,remaincharges) " "VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%u', '%d', '%d', '%d', '%d', '%d', '%u')", m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(), itr->second->GetId(), itr->second->GetEffectMask(), itr->second->GetStackAmount(), amounts[0], amounts[1], amounts[2], itr->second->GetAuraMaxDuration(), itr->second->GetAuraDuration(),itr->second->GetAuraCharges()); } } bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); if (!spellInfo) { // do pet spell book cleanup if (state == PETSPELL_UNCHANGED) // spell load case { sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id); CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id); } else sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); return false; } PetSpellMap::iterator itr = m_spells.find(spell_id); if (itr != m_spells.end()) { if (itr->second.state == PETSPELL_REMOVED) { m_spells.erase(itr); state = PETSPELL_CHANGED; } else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED) { // can be in case spell loading but learned at some previous spell loading itr->second.state = PETSPELL_UNCHANGED; if (active == ACT_ENABLED) ToggleAutocast(spell_id, true); else if (active == ACT_DISABLED) ToggleAutocast(spell_id, false); return false; } else return false; } uint32 oldspell_id = 0; PetSpell newspell; newspell.state = state; newspell.type = type; if (active == ACT_DECIDE) // active was not used before, so we save it's autocast/passive state here { if (IsAutocastableSpell(spell_id)) newspell.active = ACT_DISABLED; else newspell.active = ACT_PASSIVE; } else newspell.active = active; // talent: unlearn all other talent ranks (high and low) if (TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id)) { if (TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id )) { for (uint8 i = 0; i < MAX_TALENT_RANK; ++i) { // skip learning spell and no rank spell case uint32 rankSpellId = talentInfo->RankID[i]; if (!rankSpellId || rankSpellId==spell_id) continue; // skip unknown ranks if (!HasSpell(rankSpellId)) continue; removeSpell(rankSpellId,false,false); } } } else if(spellmgr.GetSpellRank(spell_id)!=0) { for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2) { if (itr2->second.state == PETSPELL_REMOVED) continue; if (spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first) ) { // replace by new high rank if (spellmgr.IsHighRankOfSpell(spell_id,itr2->first)) { newspell.active = itr2->second.active; if (newspell.active == ACT_ENABLED) ToggleAutocast(itr2->first, false); oldspell_id = itr2->first; unlearnSpell(itr2->first,false,false); break; } // ignore new lesser rank else if (spellmgr.IsHighRankOfSpell(itr2->first,spell_id)) return false; } } } m_spells[spell_id] = newspell; if (IsPassiveSpell(spell_id) && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState)))) CastSpell(this, spell_id, true); else m_charmInfo->AddSpellToActionBar(spell_id); if(newspell.active == ACT_ENABLED) ToggleAutocast(spell_id, true); uint32 talentCost = GetTalentSpellCost(spell_id); if (talentCost) { int32 free_points = GetMaxTalentPointsForLevel(getLevel()); m_usedTalentCount += talentCost; // update free talent points free_points-=m_usedTalentCount; SetFreeTalentPoints(free_points > 0 ? free_points : 0); } return true; } bool Pet::learnSpell(uint32 spell_id) { // prevent duplicated entires in spell book if (!addSpell(spell_id)) return false; if (!m_loading) { WorldPacket data(SMSG_PET_LEARNED_SPELL, 4); data << uint32(spell_id); m_owner->GetSession()->SendPacket(&data); m_owner->PetSpellInitialize(); } return true; } void Pet::InitLevelupSpellsForLevel() { uint8 level = getLevel(); if (PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? spellmgr.GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL) { // PetLevelupSpellSet ordered by levels, process in reversed order for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr) { // will called first if level down if (itr->first > level) unlearnSpell(itr->second,true); // will learn prev rank if any // will called if level up else learnSpell(itr->second); // will unlearn prev rank if any } } int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry(); // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game) if(PetDefaultSpellsEntry const *defSpells = spellmgr.GetPetDefaultSpellsEntry(petSpellsId)) { for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i) { SpellEntry const* spellEntry = sSpellStore.LookupEntry(defSpells->spellid[i]); if (!spellEntry) continue; // will called first if level down if (spellEntry->spellLevel > level) unlearnSpell(spellEntry->Id,true); // will called if level up else learnSpell(spellEntry->Id); } } } bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab) { if (removeSpell(spell_id,learn_prev,clear_ab)) { if (!m_loading) { WorldPacket data(SMSG_PET_REMOVED_SPELL, 4); data << uint32(spell_id); m_owner->GetSession()->SendPacket(&data); } return true; } return false; } bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab) { PetSpellMap::iterator itr = m_spells.find(spell_id); if (itr == m_spells.end()) return false; if (itr->second.state == PETSPELL_REMOVED) return false; if (itr->second.state == PETSPELL_NEW) m_spells.erase(itr); else itr->second.state = PETSPELL_REMOVED; RemoveAurasDueToSpell(spell_id); uint32 talentCost = GetTalentSpellCost(spell_id); if (talentCost > 0) { if (m_usedTalentCount > talentCost) m_usedTalentCount -= talentCost; else m_usedTalentCount = 0; // update free talent points int32 free_points = GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount; SetFreeTalentPoints(free_points > 0 ? free_points : 0); } if (learn_prev) { if (uint32 prev_id = spellmgr.GetPrevSpellInChain (spell_id)) learnSpell(prev_id); else learn_prev = false; } // if remove last rank or non-ranked then update action bar at server and client if need if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id)) { if (!m_loading) { // need update action bar for last removed rank if (Unit* owner = GetOwner()) if (owner->GetTypeId() == TYPEID_PLAYER) ((Player*)owner)->PetSpellInitialize(); } } return true; } void Pet::CleanupActionBar() { for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) if (UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i)) if (ab->GetAction() && ab->IsActionBarForSpell()) { if (!HasSpell(ab->GetAction())) m_charmInfo->SetActionBar(i, 0, ACT_PASSIVE); else if (ab->GetType() == ACT_ENABLED) ToggleAutocast(ab->GetAction(), true); } } void Pet::InitPetCreateSpells() { m_charmInfo->InitPetActionBar(); m_spells.clear(); LearnPetPassives(); InitLevelupSpellsForLevel(); CastPetAuras(false); } bool Pet::resetTalents(bool no_cost) { Unit *owner = GetOwner(); if (!owner || owner->GetTypeId() != TYPEID_PLAYER) return false; // not need after this call if (((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) ((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true); CreatureInfo const * ci = GetCreatureInfo(); if (!ci) return false; // Check pet talent type CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family); if (!pet_family || pet_family->petTalentType < 0) return false; Player *player = (Player *)owner; uint8 level = getLevel(); uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level); if (m_usedTalentCount == 0) { SetFreeTalentPoints(talentPointsForLevel); return false; } uint32 cost = 0; if (!no_cost) { cost = resetTalentsCost(); if (player->GetMoney() < cost) { player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); return false; } } for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) { TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); if (!talentInfo) continue; TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab ); if (!talentTabInfo) continue; // unlearn only talents for pets family talent type if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask)) continue; for (uint8 j = 0; j < MAX_TALENT_RANK; ++j) { for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ) { if (itr->second.state == PETSPELL_REMOVED) { ++itr; continue; } // remove learned spells (all ranks) uint32 itrFirstId = spellmgr.GetFirstSpellInChain(itr->first); // unlearn if first rank is talent or learned by talent if (itrFirstId == talentInfo->RankID[j] || spellmgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId)) { removeSpell(itr->first,false); itr = m_spells.begin(); continue; } else ++itr; } } } SetFreeTalentPoints(talentPointsForLevel); if (!no_cost) { player->ModifyMoney(-(int32)cost); m_resetTalentsCost = cost; m_resetTalentsTime = time(NULL); } if (!m_loading) player->PetSpellInitialize(); return true; } void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/) { // not need after this call if (((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) ((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true); // reset for online if (online_pet) online_pet->resetTalents(true); // now need only reset for offline pets (all pets except online case) uint32 except_petnumber = online_pet ? online_pet->GetCharmInfo()->GetPetNumber() : 0; QueryResult *resultPets = CharacterDatabase.PQuery( "SELECT id FROM character_pet WHERE owner = '%u' AND id <> '%u'", owner->GetGUIDLow(),except_petnumber); // no offline pets if (!resultPets) return; QueryResult *result = CharacterDatabase.PQuery( "SELECT DISTINCT pet_spell.spell FROM pet_spell, character_pet " "WHERE character_pet.owner = '%u' AND character_pet.id = pet_spell.guid AND character_pet.id <> %u", owner->GetGUIDLow(),except_petnumber); if (!result) { delete resultPets; return; } bool need_comma = false; std::ostringstream ss; ss << "DELETE FROM pet_spell WHERE guid IN ("; do { Field *fields = resultPets->Fetch(); uint32 id = fields[0].GetUInt32(); if(need_comma) ss << ","; ss << id; need_comma = true; } while (resultPets->NextRow()); delete resultPets; ss << ") AND spell IN ("; bool need_execute = false; do { Field *fields = result->Fetch(); uint32 spell = fields[0].GetUInt32(); if (!GetTalentSpellCost(spell)) continue; if (need_execute) ss << ","; ss << spell; need_execute = true; } while (result->NextRow()); delete result; if (!need_execute) return; ss << ")"; CharacterDatabase.Execute(ss.str().c_str()); } void Pet::InitTalentForLevel() { uint8 level = getLevel(); uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level); // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent) if(talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel) resetTalents(true); // Remove all talent points SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount); Unit *owner = GetOwner(); if (!owner || owner->GetTypeId() != TYPEID_PLAYER) return; if (!m_loading) ((Player*)owner)->SendTalentsInfoData(true); } uint32 Pet::resetTalentsCost() const { uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY; // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver if (m_resetTalentsCost < 10*SILVER || days > 0) return 10*SILVER; // then 50 silver else if (m_resetTalentsCost < 50*SILVER) return 50*SILVER; // then 1 gold else if (m_resetTalentsCost < 1*GOLD) return 1*GOLD; // then increasing at a rate of 1 gold; cap 10 gold else return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD); } uint8 Pet::GetMaxTalentPointsForLevel(uint8 level) { uint8 points = (level >= 20) ? ((level - 16) / 4) : 0; // Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS if (Unit *owner = GetOwner()) points+=owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS); return points; } void Pet::ToggleAutocast(uint32 spellid, bool apply) { if (!IsAutocastableSpell(spellid)) return; PetSpellMap::iterator itr = m_spells.find(spellid); if (itr == m_spells.end()) return; uint32 i; if (apply) { for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i) ; // just search if (i == m_autospells.size()) { m_autospells.push_back(spellid); if (itr->second.active != ACT_ENABLED) { itr->second.active = ACT_ENABLED; if (itr->second.state != PETSPELL_NEW) itr->second.state = PETSPELL_CHANGED; } } } else { AutoSpellList::iterator itr2 = m_autospells.begin(); for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, ++itr2) ; // just search if (i < m_autospells.size()) { m_autospells.erase(itr2); if(itr->second.active != ACT_DISABLED) { itr->second.active = ACT_DISABLED; if(itr->second.state != PETSPELL_NEW) itr->second.state = PETSPELL_CHANGED; } } } } bool Pet::IsPermanentPetFor(Player* owner) { switch (getPetType()) { case SUMMON_PET: switch (owner->getClass()) { case CLASS_WARLOCK: return GetCreatureInfo()->type == CREATURE_TYPE_DEMON; case CLASS_DEATH_KNIGHT: return GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD; default: return false; } case HUNTER_PET: return true; default: return false; } } bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number) { assert(map); SetMap(map); SetPhaseMask(phaseMask,false); Object::_Create(guidlow, pet_number, HIGHGUID_PET); m_DBTableGuid = guidlow; m_originalEntry = Entry; if (!InitEntry(Entry)) return false; SetSheath(SHEATH_STATE_MELEE); return true; } bool Pet::HasSpell(uint32 spell) const { PetSpellMap::const_iterator itr = m_spells.find(spell); return itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED; } // Get all passive spells in our skill line void Pet::LearnPetPassives() { CreatureInfo const* cInfo = GetCreatureInfo(); if (!cInfo) return; CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family); if (!cFamily) return; PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID); if (petStore != sPetFamilySpellsStore.end()) { // For general hunter pets skill 270 // Passive 01~10, Passive 00 (20782, not used), Ferocious Inspiration (34457) // Scale 01~03 (34902~34904, bonus from owner, not used) for (PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet) addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY); } } void Pet::CastPetAuras(bool current) { Unit* owner = GetOwner(); if (!owner || owner->GetTypeId() != TYPEID_PLAYER) return; if (!IsPermanentPetFor((Player*)owner)) return; for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); ) { PetAura const* pa = *itr; ++itr; if (!current && pa->IsRemovedOnChangePet()) owner->RemovePetAura(pa); else CastPetAura(pa); } } void Pet::CastPetAura(PetAura const* aura) { uint32 auraId = aura->GetAura(GetEntry()); if (!auraId) return; if (auraId == 35696) // Demonic Knowledge { int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100); CastCustomSpell(this, auraId, &basePoints, NULL, NULL, true); } else CastSpell(this, auraId, true); } void Pet::learnSpellHighRank(uint32 spellid) { learnSpell(spellid); if (uint32 next = spellmgr.GetNextSpellInChain(spellid)) learnSpellHighRank(next); } void Pet::SynchronizeLevelWithOwner() { Unit* owner = GetOwner(); if (!owner || owner->GetTypeId() != TYPEID_PLAYER) return; switch (getPetType()) { // always same level case SUMMON_PET: GivePetLevel(owner->getLevel()); break; // can't be greater owner level case HUNTER_PET: if (getLevel() > owner->getLevel()) { GivePetLevel(owner->getLevel()); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(owner->getLevel())/4); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP)-1); } break; default: break; } }