/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITYCORE_PET_H #define TRINITYCORE_PET_H #include "ObjectDefines.h" #include "Unit.h" #include "TemporarySummon.h" enum PetType { SUMMON_PET = 0, HUNTER_PET = 1, MAX_PET_TYPE = 4, }; extern char const* petTypeSuffix[MAX_PET_TYPE]; #define MAX_PET_STABLES 4 // stored in character_pet.slot enum PetSaveMode { PET_SAVE_AS_DELETED = -1, // not saved in fact PET_SAVE_AS_CURRENT = 0, // in current slot (with player) PET_SAVE_FIRST_STABLE_SLOT = 1, PET_SAVE_LAST_STABLE_SLOT = MAX_PET_STABLES, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT PET_SAVE_NOT_IN_SLOT = 100 // for avoid conflict with stable size grow will use 100 }; enum HappinessState { UNHAPPY = 1, CONTENT = 2, HAPPY = 3 }; enum PetSpellState { PETSPELL_UNCHANGED = 0, PETSPELL_CHANGED = 1, PETSPELL_NEW = 2, PETSPELL_REMOVED = 3 }; enum PetSpellType { PETSPELL_NORMAL = 0, PETSPELL_FAMILY = 1, PETSPELL_TALENT = 2, }; struct PetSpell { ActiveStates active; PetSpellState state; PetSpellType type; }; enum ActionFeedback { FEEDBACK_NONE = 0, FEEDBACK_PET_DEAD = 1, FEEDBACK_NOTHING_TO_ATT = 2, FEEDBACK_CANT_ATT_TARGET = 3 }; enum PetTalk { PET_TALK_SPECIAL_SPELL = 0, PET_TALK_ATTACK = 1 }; enum PetNameInvalidReason { // custom, not send PET_NAME_SUCCESS = 0, PET_NAME_INVALID = 1, PET_NAME_NO_NAME = 2, PET_NAME_TOO_SHORT = 3, PET_NAME_TOO_LONG = 4, PET_NAME_MIXED_LANGUAGES = 6, PET_NAME_PROFANE = 7, PET_NAME_RESERVED = 8, PET_NAME_THREE_CONSECUTIVE = 11, PET_NAME_INVALID_SPACE = 12, PET_NAME_CONSECUTIVE_SPACES = 13, PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14, PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15, PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16 }; typedef UNORDERED_MAP PetSpellMap; typedef std::vector AutoSpellList; #define HAPPINESS_LEVEL_SIZE 333000 #define ACTIVE_SPELLS_MAX 4 #define PET_FOLLOW_DIST 1 #define PET_FOLLOW_ANGLE (M_PI/2) class Player; class Pet : public Guardian { public: explicit Pet(Player *owner, PetType type = MAX_PET_TYPE); virtual ~Pet(); void AddToWorld(); void RemoveFromWorld(); PetType getPetType() const { return m_petType; } void setPetType(PetType type) { m_petType = type; } bool isControlled() const { return getPetType()==SUMMON_PET || getPetType()==HUNTER_PET; } bool isTemporarySummoned() const { return m_duration > 0; } bool IsPermanentPetFor(Player* owner); // pet have tab in character windows and set UNIT_FIELD_PETNUMBER bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number); bool CreateBaseAtCreature(Creature* creature); bool LoadPetFromDB( Player* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false ); bool isBeingLoaded() const { return m_loading;} void SavePetToDB(PetSaveMode mode); void Remove(PetSaveMode mode, bool returnreagent = false); static void DeleteFromDB(uint32 guidlow); void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update uint8 GetPetAutoSpellSize() const { return m_autospells.size(); } uint32 GetPetAutoSpellOnPos(uint8 pos) const { if (pos >= m_autospells.size()) return 0; else return m_autospells[pos]; } void LooseHappiness(); HappinessState GetHappinessState(); void GivePetXP(uint32 xp); void GivePetLevel(uint8 level); void SynchronizeLevelWithOwner(); bool HaveInDiet(ItemPrototype const* item) const; uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel); void SetDuration(int32 dur) { m_duration = dur; } /* bool UpdateStats(Stats stat); bool UpdateAllStats(); void UpdateResistances(uint32 school); void UpdateArmor(); void UpdateMaxHealth(); void UpdateMaxPower(Powers power); void UpdateAttackPowerAndDamage(bool ranged = false); void UpdateDamagePhysical(WeaponAttackType attType); */ bool CanTakeMoreActiveSpells(uint32 SpellIconID); void ToggleAutocast(uint32 spellid, bool apply); bool HasSpell(uint32 spell) const; void LearnPetPassives(); void CastPetAuras(bool current); void CastPetAura(PetAura const* aura); void _LoadSpellCooldowns(); void _SaveSpellCooldowns(); void _LoadAuras(uint32 timediff); void _SaveAuras(); void _LoadSpells(); void _SaveSpells(); bool addSpell(uint32 spell_id,ActiveStates active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL); bool learnSpell(uint32 spell_id); void learnSpellHighRank(uint32 spellid); void InitLevelupSpellsForLevel(); bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true); bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true); void CleanupActionBar(); PetSpellMap m_spells; AutoSpellList m_autospells; void InitPetCreateSpells(); bool resetTalents(bool no_cost = false); static void resetTalentsForAllPetsOf(Player* owner, Pet* online_pet = NULL); uint32 resetTalentsCost() const; void InitTalentForLevel(); uint8 GetMaxTalentPointsForLevel(uint8 level); uint8 GetFreeTalentPoints() { return GetByteValue(UNIT_FIELD_BYTES_1, 1); } void SetFreeTalentPoints(uint8 points) { SetByteValue(UNIT_FIELD_BYTES_1, 1, points); } uint32 m_resetTalentsCost; time_t m_resetTalentsTime; uint32 m_usedTalentCount; const uint64& GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; } void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); } void ResetAuraUpdateMaskForRaid() { m_auraRaidUpdateMask = 0; } DeclinedName const* GetDeclinedNames() const { return m_declinedname; } bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved) Player *GetOwner() { return m_owner; } protected: Player *m_owner; uint32 m_happinessTimer; PetType m_petType; int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets) uint64 m_auraRaidUpdateMask; bool m_loading; uint32 m_regenTimer; DeclinedName *m_declinedname; private: void SaveToDB(uint32, uint8) // overwrited of Creature::SaveToDB - don't must be called { assert(false); } void DeleteFromDB() // overwrited of Creature::DeleteFromDB - don't must be called { assert(false); } }; #endif