/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "WorldPacket.h" #include "WorldSession.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Log.h" #include "Opcodes.h" #include "Spell.h" #include "ObjectAccessor.h" #include "CreatureAI.h" #include "Util.h" #include "Pet.h" #include "World.h" void WorldSession::HandlePetAction( WorldPacket & recv_data ) { uint64 guid1; uint32 data; uint64 guid2; recv_data >> guid1; //pet guid recv_data >> data; recv_data >> guid2; //tag guid uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data); uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1 // used also for charmed creature Unit* pet= ObjectAccessor::GetUnit(*_player, guid1); sLog.outDetail("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2)) ); if(!pet) { sLog.outError( "Pet %u not exist.", uint32(GUID_LOPART(guid1)) ); return; } if(pet != GetPlayer()->GetFirstControlled()) { sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName() ); return; } if (!pet->isAlive()) return; //TODO: allow control charmed player? if(pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK)) return; if(GetPlayer()->m_Controlled.size() == 1) HandlePetActionHelper(pet, guid1, spellid, flag, guid2); else { //If a pet is dismissed, m_Controlled will change std::vector controlled; for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr) if((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive()) controlled.push_back(*itr); for (std::vector::iterator itr = controlled.begin(); itr != controlled.end(); ++itr) HandlePetActionHelper(*itr, guid1, spellid, flag, guid2); } } void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2) { CharmInfo *charmInfo = pet->GetCharmInfo(); if(!charmInfo) { sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); return; } switch(flag) { case ACT_COMMAND: //0x07 switch(spellid) { case COMMAND_STAY: //flat=1792 //STAY pet->AttackStop(); pet->InterruptNonMeleeSpells(false); pet->GetMotionMaster()->MoveIdle(); charmInfo->SetCommandState( COMMAND_STAY ); charmInfo->SetIsCommandAttack(false); charmInfo->SetIsAtStay(true); charmInfo->SetIsFollowing(false); charmInfo->SetIsReturning(false); charmInfo->SaveStayPosition(); break; case COMMAND_FOLLOW: //spellid=1792 //FOLLOW pet->AttackStop(); pet->InterruptNonMeleeSpells(false); pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,pet->GetFollowAngle()); charmInfo->SetCommandState( COMMAND_FOLLOW ); charmInfo->SetIsCommandAttack(false); charmInfo->SetIsAtStay(false); charmInfo->SetIsReturning(true); charmInfo->SetIsFollowing(false); break; case COMMAND_ATTACK: //spellid=1792 //ATTACK { // Can't attack if owner is pacified if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY)) { //pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED); //TODO: Send proper error message to client return; } // only place where pet can be player Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, guid2); if(!TargetUnit) return; if(!pet->canAttack(TargetUnit)) return; // Not let attack through obstructions if(sWorld.getConfig(CONFIG_PET_LOS)) { if(!pet->IsWithinLOSInMap(TargetUnit)) return; } pet->clearUnitState(UNIT_STAT_FOLLOW); // This is true if pet has no target or has target but targets differs. if(pet->getVictim() != TargetUnit || ( pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack() )) { if (pet->getVictim()) pet->AttackStop(); if(pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled) { charmInfo->SetIsCommandAttack(true); charmInfo->SetIsAtStay(false); charmInfo->SetIsFollowing(false); charmInfo->SetIsReturning(false); pet->ToCreature()->AI()->AttackStart(TargetUnit); //10% chance to play special pet attack talk, else growl if(pet->ToCreature()->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10) pet->SendPetTalk((uint32)PET_TALK_ATTACK); else { // 90% chance for pet and 100% chance for charmed creature pet->SendPetAIReaction(guid1); } } else // charmed player { if(pet->getVictim() && pet->getVictim() != TargetUnit) pet->AttackStop(); charmInfo->SetIsCommandAttack(true); charmInfo->SetIsAtStay(false); charmInfo->SetIsFollowing(false); charmInfo->SetIsReturning(false); pet->Attack(TargetUnit,true); pet->SendPetAIReaction(guid1); } } break; } case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet) if(pet->GetCharmerGUID() == GetPlayer()->GetGUID()) _player->StopCastingCharm(); else if(pet->GetOwnerGUID() == GetPlayer()->GetGUID()) { assert(pet->GetTypeId() == TYPEID_UNIT); if(pet->isPet()) { if(((Pet*)pet)->getPetType() == HUNTER_PET) GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED); else //dismissing a summoned pet is like killing them (this prevents returning a soulshard...) pet->setDeathState(CORPSE); } else if(pet->HasUnitTypeMask(UNIT_MASK_MINION)) { ((Minion*)pet)->UnSummon(); } } break; default: sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid); } break; case ACT_REACTION: // 0x6 switch(spellid) { case REACT_PASSIVE: //passive pet->AttackStop(); case REACT_DEFENSIVE: //recovery case REACT_AGGRESSIVE: //activete if(pet->GetTypeId() == TYPEID_UNIT) pet->ToCreature()->SetReactState( ReactStates(spellid) ); break; } break; case ACT_DISABLED: // 0x81 spell (disabled), ignore case ACT_PASSIVE: // 0x01 case ACT_ENABLED: // 0xC1 spell { Unit* unit_target = NULL; if(guid2) unit_target = ObjectAccessor::GetUnit(*_player,guid2); // do not cast unknown spells SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid ); if(!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } if (spellInfo->StartRecoveryCategory > 0) if (pet->ToCreature()->GetGlobalCooldown() > 0) return; for (uint32 i = 0; i < 3; ++i) { if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY) return; } // do not cast not learned spells if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) return; // Clear the flags as if owner clicked 'attack'. AI will reset them // after AttackStart, even if spell failed if (pet->GetCharmInfo()) { pet->GetCharmInfo()->SetIsAtStay(false); pet->GetCharmInfo()->SetIsCommandAttack(true); pet->GetCharmInfo()->SetIsReturning(false); pet->GetCharmInfo()->SetIsFollowing(false); } Spell *spell = new Spell(pet, spellInfo, false); SpellCastResult result = spell->CheckPetCast(unit_target); //auto turn to target unless possessed if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle()) { if(unit_target) { pet->SetInFront(unit_target); if (unit_target->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer( (Player*)unit_target ); } else if(Unit *unit_target2 = spell->m_targets.getUnitTarget()) { pet->SetInFront(unit_target2); if (unit_target2->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer( (Player*)unit_target2 ); } if (Unit* powner = pet->GetCharmerOrOwner()) if(powner->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer(powner->ToPlayer()); result = SPELL_CAST_OK; } if(result == SPELL_CAST_OK) { pet->ToCreature()->AddCreatureSpellCooldown(spellid); unit_target = spell->m_targets.getUnitTarget(); //10% chance to play special pet attack talk, else growl //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if(pet->ToCreature()->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else { pet->SendPetAIReaction(guid1); } if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle()) { // This is true if pet has no target or has target but targets differs. if (pet->getVictim() != unit_target) { if (pet->getVictim()) pet->AttackStop(); pet->GetMotionMaster()->Clear(); if (pet->ToCreature()->IsAIEnabled) pet->ToCreature()->AI()->AttackStart(unit_target); } } spell->prepare(&(spell->m_targets)); } else { if(pet->isPossessed() || pet->IsVehicle()) Spell::SendCastResult(GetPlayer(),spellInfo,0,result); else pet->SendPetCastFail(spellid, result); if(!pet->ToCreature()->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, pet); spell->finish(false); delete spell; // reset specific flags in case of spell fail. AI will reset other flags if (pet->GetCharmInfo()) pet->GetCharmInfo()->SetIsCommandAttack(false); } break; } default: sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid); } } void WorldSession::HandlePetNameQuery( WorldPacket & recv_data ) { sLog.outDetail( "HandlePetNameQuery. CMSG_PET_NAME_QUERY" ); uint32 petnumber; uint64 petguid; recv_data >> petnumber; recv_data >> petguid; SendPetNameQuery(petguid,petnumber); } void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber) { Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid); if(!pet) { WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+7+1)); data << uint32(petnumber); data << "Unknown"; data << uint32(0); data << uint8(0); _player->GetSession()->SendPacket(&data); return; } std::string name = pet->GetName(); WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1)); data << uint32(petnumber); data << name.c_str(); data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP)); if( pet->isPet() && ((Pet*)pet)->GetDeclinedNames() ) { data << uint8(1); for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) data << ((Pet*)pet)->GetDeclinedNames()->name[i]; } else data << uint8(0); _player->GetSession()->SendPacket(&data); } void WorldSession::HandlePetSetAction( WorldPacket & recv_data ) { sLog.outDetail( "HandlePetSetAction. CMSG_PET_SET_ACTION" ); uint64 petguid; uint8 count; recv_data >> petguid; Unit* pet = ObjectAccessor::GetUnit(*_player, petguid); if(!pet || pet != _player->GetFirstControlled()) { sLog.outError( "HandlePetSetAction: Unknown pet or pet owner." ); return; } CharmInfo *charmInfo = pet->GetCharmInfo(); if(!charmInfo) { sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); return; } count = (recv_data.size() == 24) ? 2 : 1; uint32 position[2]; uint32 data[2]; bool move_command = false; for(uint8 i = 0; i < count; ++i) { recv_data >> position[i]; recv_data >> data[i]; uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); //ignore invalid position if(position[i] >= MAX_UNIT_ACTION_BAR_INDEX) return; // in the normal case, command and reaction buttons can only be moved, not removed // at moving count ==2, at removing count == 1 // ignore attempt to remove command|reaction buttons (not possible at normal case) if (act_state == ACT_COMMAND || act_state == ACT_REACTION) { if (count == 1) return; move_command = true; } } // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness) if (move_command) { uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]); if(act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION) { uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]); UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]); if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() || act_state_0 != actionEntry_1->GetType()) return; } uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]); if(act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION) { uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]); UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]); if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() || act_state_1 != actionEntry_0->GetType()) return; } } for(uint8 i = 0; i < count; ++i) { uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]); uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state)); //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id))) { //sign for autocast if(act_state == ACT_ENABLED && spell_id) { if(pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet()) ((Pet*)pet)->ToggleAutocast(spell_id, true); else charmInfo->ToggleCreatureAutocast(spell_id, true); } //sign for no/turn off autocast else if(act_state == ACT_DISABLED && spell_id) { if(pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet()) ((Pet*)pet)->ToggleAutocast(spell_id, false); else charmInfo->ToggleCreatureAutocast(spell_id, false); } charmInfo->SetActionBar(position[i],spell_id,ActiveStates(act_state)); } } } void WorldSession::HandlePetRename( WorldPacket & recv_data ) { sLog.outDetail( "HandlePetRename. CMSG_PET_RENAME" ); uint64 petguid; uint8 isdeclined; std::string name; DeclinedName declinedname; recv_data >> petguid; recv_data >> name; recv_data >> isdeclined; Pet* pet = ObjectAccessor::GetPet(petguid); // check it! if( !pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET || !pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) || pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() ) return; PetNameInvalidReason res = ObjectMgr::CheckPetName(name); if(res != PET_NAME_SUCCESS) { SendPetNameInvalid(res, name, NULL); return; } if(objmgr.IsReservedName(name)) { SendPetNameInvalid(PET_NAME_RESERVED, name, NULL); return; } pet->SetName(name); Unit *owner = pet->GetOwner(); if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME); pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED); if(isdeclined) { for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { recv_data >> declinedname.name[i]; } std::wstring wname; Utf8toWStr(name, wname); if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname)) { SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname); return; } } CharacterDatabase.BeginTransaction(); if(isdeclined) { for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) CharacterDatabase.escape_string(declinedname.name[i]); CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber()); CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')", pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str()); } CharacterDatabase.escape_string(name); CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber()); CharacterDatabase.CommitTransaction(); pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); } void WorldSession::HandlePetAbandon( WorldPacket & recv_data ) { uint64 guid; recv_data >> guid; //pet guid sLog.outDetail( "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid) ); if(!_player->IsInWorld()) return; // pet/charmed Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); if(pet) { if(pet->isPet()) { if(pet->GetGUID() == _player->GetPetGUID()) { uint32 feelty = pet->GetPower(POWER_HAPPINESS); pet->SetPower(POWER_HAPPINESS ,(feelty-50000) > 0 ?(feelty-50000) : 0); } _player->RemovePet((Pet*)pet,PET_SAVE_AS_DELETED); } else if(pet->GetGUID() == _player->GetCharmGUID()) _player->StopCastingCharm(); } } void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket ) { sLog.outDetail("CMSG_PET_SPELL_AUTOCAST"); uint64 guid; uint32 spellid; uint8 state; //1 for on, 0 for off recvPacket >> guid >> spellid >> state; if(!_player->GetGuardianPet() && !_player->GetCharm()) return; if(ObjectAccessor::FindPlayer(guid)) return; Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid); if(!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm())) { sLog.outError( "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); return; } // do not add not learned spells/ passive spells if(!pet->HasSpell(spellid) || IsAutocastableSpell(spellid)) return; CharmInfo *charmInfo = pet->GetCharmInfo(); if(!charmInfo) { sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); return; } if(pet->isPet()) ((Pet*)pet)->ToggleAutocast(spellid, state); else pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state); charmInfo->SetSpellAutocast(spellid,state); } void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) { sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL"); uint64 guid; uint32 spellid; uint8 cast_count; uint8 unk_flags; // flags (if 0x02 - some additional data are received) recvPacket >> guid >> cast_count >> spellid >> unk_flags; sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags); // This opcode is also sent from charmed and possessed units (players and creatures) if(!_player->GetGuardianPet() && !_player->GetCharm()) return; Unit* caster = ObjectAccessor::GetUnit(*_player, guid); if(!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm())) { sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); return; } SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); if(!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } if (spellInfo->StartRecoveryCategory > 0) //Check if spell is affected by GCD if (caster->GetTypeId() == TYPEID_UNIT && caster->ToCreature()->GetGlobalCooldown() > 0) { caster->SendPetCastFail(spellid, SPELL_FAILED_NOT_READY); return; } // do not cast not learned spells if(!caster->HasSpell(spellid) || IsPassiveSpell(spellid)) return; SpellCastTargets targets; if(!targets.read(&recvPacket,caster)) return; caster->clearUnitState(UNIT_STAT_FOLLOW); Spell *spell = new Spell(caster, spellInfo, spellid == 33395); // water elemental can cast freeze as triggered spell->m_cast_count = spellid == 33395 ? 0 : cast_count; // probably pending spell cast spell->m_targets = targets; // TODO: need to check victim? SpellCastResult result; if(caster->m_movedPlayer) result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit()); else result = spell->CheckPetCast(NULL); if(result == SPELL_CAST_OK) { if(caster->GetTypeId() == TYPEID_UNIT) { Creature* pet = caster->ToCreature(); pet->AddCreatureSpellCooldown(spellid); if(pet->isPet()) { Pet* p = (Pet*)pet; // 10% chance to play special pet attack talk, else growl // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(guid); } } spell->prepare(&(spell->m_targets)); } else { caster->SendPetCastFail(spellid, result); if(caster->GetTypeId() == TYPEID_PLAYER) { if(!caster->ToPlayer()->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, caster); } else { if(!caster->ToCreature()->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, caster); } spell->finish(false); delete spell; } } void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName) { WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1); data << uint32(error); data << name; if(declinedName) { data << uint8(1); for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) data << declinedName->name[i]; } else data << uint8(0); SendPacket(&data); } void WorldSession::HandlePetLearnTalent( WorldPacket & recv_data ) { sLog.outDebug("WORLD: CMSG_PET_LEARN_TALENT"); uint64 guid; uint32 talent_id, requested_rank; recv_data >> guid >> talent_id >> requested_rank; _player->LearnPetTalent(guid, talent_id, requested_rank); _player->SendTalentsInfoData(true); } void WorldSession::HandleLearnPreviewTalentsPet( WorldPacket & recv_data ) { sLog.outDebug("CMSG_LEARN_PREVIEW_TALENTS_PET"); uint64 guid; recv_data >> guid; uint32 talentsCount; recv_data >> talentsCount; uint32 talentId, talentRank; for (uint32 i = 0; i < talentsCount; ++i) { recv_data >> talentId >> talentRank; _player->LearnPetTalent(guid, talentId, talentRank); } _player->SendTalentsInfoData(true); }