/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Spell.h"
#include "ObjectAccessor.h"
#include "MapManager.h"
#include "CreatureAI.h"
#include "Util.h"
#include "Pet.h"
#include "Language.h"
void WorldSession::HandlePetAction( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+2+2+8);
uint64 guid1;
uint16 spellid;
uint16 flag;
uint64 guid2;
recv_data >> guid1; //pet guid
recv_data >> spellid;
recv_data >> flag; //delete = 0x0700 CastSpell = C100
recv_data >> guid2; //tag guid
// used also for charmed creature
Unit* pet= ObjectAccessor::GetUnit(*_player, guid1);
sLog.outDetail("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.\n", uint32(GUID_LOPART(guid1)), flag, spellid, uint32(GUID_LOPART(guid2)) );
if(!pet)
{
sLog.outError( "Pet %u not exist.\n", uint32(GUID_LOPART(guid1)) );
return;
}
if(pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
{
sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.\n", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName() );
return;
}
if(!pet->isAlive())
return;
if(pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
return;
CharmInfo *charmInfo = pet->GetCharmInfo();
if(!charmInfo)
{
sLog.outError("WorldSession::HandlePetAction: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID());
return;
}
switch(flag)
{
case ACT_COMMAND: //0x0700
// Possessed or shared vision pets are only able to attack
if ((pet->isPossessed() || pet->HasAuraType(SPELL_AURA_BIND_SIGHT)) && spellid != COMMAND_ATTACK)
return;
switch(spellid)
{
case COMMAND_STAY: //flat=1792 //STAY
pet->StopMoving();
pet->GetMotionMaster()->Clear();
pet->GetMotionMaster()->MoveIdle();
charmInfo->SetCommandState( COMMAND_STAY );
break;
case COMMAND_FOLLOW: //spellid=1792 //FOLLOW
pet->AttackStop();
pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
charmInfo->SetCommandState( COMMAND_FOLLOW );
break;
case COMMAND_ATTACK: //spellid=1792 //ATTACK
{
// Can't attack if owner is pacified
if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
{
//pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED);
//TODO: Send proper error message to client
return;
}
// only place where pet can be player
pet->clearUnitState(UNIT_STAT_FOLLOW);
const uint64& selguid = _player->GetSelection();
Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, selguid);
if(!TargetUnit)
return;
// not let attack friendly units.
if(GetPlayer()->IsFriendlyTo(TargetUnit))
return;
// Not let attack through obstructions
//if(!pet->IsWithinLOSInMap(TargetUnit))
// return;
// This is true if pet has no target or has target but targets differs.
if(pet->getVictim() != TargetUnit)
{
if (pet->getVictim())
pet->AttackStop();
if(pet->GetTypeId() != TYPEID_PLAYER)
{
pet->GetMotionMaster()->Clear();
if (((Creature*)pet)->AI())
((Creature*)pet)->AI()->AttackStart(TargetUnit);
//10% chance to play special pet attack talk, else growl
if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
pet->SendPetTalk((uint32)PET_TALK_ATTACK);
else
{
// 90% chance for pet and 100% chance for charmed creature
pet->SendPetAIReaction(guid1);
}
}
else // charmed player
{
if(pet->getVictim() && pet->getVictim() != TargetUnit)
pet->AttackStop();
pet->Attack(TargetUnit,true);
pet->SendPetAIReaction(guid1);
}
}
break;
}
case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
if(((Creature*)pet)->isPet())
{
Pet* p = (Pet*)pet;
if(p->getPetType() == HUNTER_PET)
_player->RemovePet(p,PET_SAVE_AS_DELETED);
else
//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
p->setDeathState(CORPSE);
}
else // charmed or possessed
{
if (_player->isPossessing())
_player->RemovePossess(true);
else
_player->Uncharm();
}
break;
default:
sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.\n", flag, spellid);
}
break;
case ACT_REACTION: // 0x600
switch(spellid)
{
case REACT_PASSIVE: //passive
case REACT_DEFENSIVE: //recovery
case REACT_AGGRESSIVE: //activete
charmInfo->SetReactState( ReactStates(spellid) );
break;
}
break;
case ACT_DISABLED: // 0x8100 spell (disabled), ignore
case ACT_PASSIVE: // 0x0100
case ACT_ENABLED: // 0xC100 spell
{
Unit* unit_target = NULL;
if (((Creature*)pet)->GetGlobalCooldown() > 0)
return;
if(guid2)
unit_target = ObjectAccessor::GetUnit(*_player,guid2);
// do not cast unknown spells
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid );
if(!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %i\n", spellid);
return;
}
for(uint32 i = 0; i < 3;i++)
{
if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
return;
}
// do not cast not learned spells
if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
return;
pet->clearUnitState(UNIT_STAT_FOLLOW);
Spell *spell = new Spell(pet, spellInfo, false);
int16 result = spell->PetCanCast(unit_target);
//auto turn to target unless possessed
if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed())
{
pet->SetInFront(unit_target);
if( unit_target->GetTypeId() == TYPEID_PLAYER )
pet->SendUpdateToPlayer( (Player*)unit_target );
if(Unit* powner = pet->GetCharmerOrOwner())
if(powner->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer((Player*)powner);
result = -1;
}
if(result == -1)
{
((Creature*)pet)->AddCreatureSpellCooldown(spellid);
if (((Creature*)pet)->isPet())
((Pet*)pet)->CheckLearning(spellid);
unit_target = spell->m_targets.getUnitTarget();
//10% chance to play special pet attack talk, else growl
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if(((Creature*)pet)->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
{
pet->SendPetAIReaction(guid1);
}
if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed())
{
// This is true if pet has no target or has target but targets differs.
if (pet->getVictim() != unit_target)
{
if (pet->getVictim())
pet->AttackStop();
pet->GetMotionMaster()->Clear();
if (((Creature*)pet)->AI())
((Creature*)pet)->AI()->AttackStart(unit_target);
}
}
spell->prepare(&(spell->m_targets));
}
else
{
if(pet->isPossessed())
{
WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
data << uint8(0) << uint32(spellid) << uint8(result);
switch (result)
{
case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
data << uint32(spellInfo->RequiresSpellFocus);
break;
}
SendPacket(&data);
}
else
pet->SendPetCastFail(spellid, result);
if(!((Creature*)pet)->HasSpellCooldown(spellid))
pet->SendPetClearCooldown(spellid);
spell->finish(false);
delete spell;
}
break;
}
default:
sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.\n", flag, spellid);
}
}
void WorldSession::HandlePetNameQuery( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4+8);
sLog.outDetail( "HandlePetNameQuery. CMSG_PET_NAME_QUERY\n" );
uint32 petnumber;
uint64 petguid;
recv_data >> petnumber;
recv_data >> petguid;
SendPetNameQuery(petguid,petnumber);
}
void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber)
{
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);
if(!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
return;
std::string name = pet->GetName();
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1));
data << uint32(petnumber);
data << name.c_str();
data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
if( pet->isPet() && ((Pet*)pet)->GetDeclinedNames() )
{
data << uint8(1);
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << ((Pet*)pet)->GetDeclinedNames()->name[i];
}
else
data << uint8(0);
_player->GetSession()->SendPacket(&data);
}
void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+4+2+2);
sLog.outDetail( "HandlePetSetAction. CMSG_PET_SET_ACTION\n" );
uint64 petguid;
uint32 position;
uint16 spell_id;
uint16 act_state;
uint8 count;
recv_data >> petguid;
// FIXME: charmed case
//Pet* pet = ObjectAccessor::Instance().GetPet(petguid);
if(ObjectAccessor::FindPlayer(petguid))
return;
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);
if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
{
sLog.outError( "HandlePetSetAction: Unknown pet or pet owner.\n" );
return;
}
CharmInfo *charmInfo = pet->GetCharmInfo();
if(!charmInfo)
{
sLog.outError("WorldSession::HandlePetSetAction: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID());
return;
}
count = (recv_data.size() == 24) ? 2 : 1;
for(uint8 i = 0; i < count; i++)
{
recv_data >> position;
recv_data >> spell_id;
recv_data >> act_state;
sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X\n", _player->GetName(), position, spell_id, act_state);
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
{
//sign for autocast
if(act_state == ACT_ENABLED && spell_id)
{
if(pet->isCharmed())
charmInfo->ToggleCreatureAutocast(spell_id, true);
else
((Pet*)pet)->ToggleAutocast(spell_id, true);
}
//sign for no/turn off autocast
else if(act_state == ACT_DISABLED && spell_id)
{
if(pet->isCharmed())
charmInfo->ToggleCreatureAutocast(spell_id, false);
else
((Pet*)pet)->ToggleAutocast(spell_id, false);
}
charmInfo->GetActionBarEntry(position)->Type = act_state;
charmInfo->GetActionBarEntry(position)->SpellOrAction = spell_id;
}
}
}
void WorldSession::HandlePetRename( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+1);
sLog.outDetail( "HandlePetRename. CMSG_PET_RENAME\n" );
uint64 petguid;
uint8 isdeclined;
std::string name;
DeclinedName declinedname;
recv_data >> petguid;
recv_data >> name;
CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1);
recv_data >> isdeclined;
Pet* pet = ObjectAccessor::GetPet(petguid);
// check it!
if( !pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
pet->GetByteValue(UNIT_FIELD_BYTES_2, 2) != UNIT_RENAME_ALLOWED ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() )
return;
if(!ObjectMgr::IsValidPetName(name))
{
SendPetNameInvalid(PET_NAME_INVALID, name, NULL);
return;
}
if(objmgr.IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
return;
}
pet->SetName(name);
Unit *owner = pet->GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
if(isdeclined)
{
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1);
recv_data >> declinedname.name[i];
}
std::wstring wname;
Utf8toWStr(name, wname);
if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
}
}
CharacterDatabase.BeginTransaction();
if(isdeclined)
{
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.escape_string(declinedname.name[i]);
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
}
CharacterDatabase.escape_string(name);
CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.CommitTransaction();
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
}
void WorldSession::HandlePetAbandon( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8);
uint64 guid;
recv_data >> guid; //pet guid
sLog.outDetail( "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid) );
// pet/charmed
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if(pet)
{
if(pet->isPet())
{
if(pet->GetGUID() == _player->GetPetGUID())
{
uint32 feelty = pet->GetPower(POWER_HAPPINESS);
pet->SetPower(POWER_HAPPINESS ,(feelty-50000) > 0 ?(feelty-50000) : 0);
}
_player->RemovePet((Pet*)pet,PET_SAVE_AS_DELETED);
}
else if(pet->GetGUID() == _player->GetCharmGUID())
{
if (_player->isPossessing())
_player->RemovePossess(true);
else
_player->Uncharm();
}
}
}
void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket,8);
sLog.outDetail("CMSG_PET_UNLEARN");
uint64 guid;
recvPacket >> guid; // Pet guid
Pet* pet = _player->GetPet();
if(!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
return;
if(guid != pet->GetGUID())
{
sLog.outError( "HandlePetUnlearnOpcode.Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
return;
}
CharmInfo *charmInfo = pet->GetCharmInfo();
if(!charmInfo)
{
sLog.outError("WorldSession::HandlePetUnlearnOpcode: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID());
return;
}
pet->resetTalents();
}
void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket )
{
CHECK_PACKET_SIZE(recvPacket,8+2+2+1);
sLog.outDetail("CMSG_PET_SPELL_AUTOCAST");
uint64 guid;
uint16 spellid;
uint16 spellid2; //maybe second spell, automatically toggled off when first toggled on?
uint8 state; //1 for on, 0 for off
recvPacket >> guid >> spellid >> spellid2 >> state;
if(!_player->GetPet() && !_player->GetCharm())
return;
if(ObjectAccessor::FindPlayer(guid))
return;
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
{
sLog.outError( "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
return;
}
// do not add not learned spells/ passive spells
if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
return;
CharmInfo *charmInfo = pet->GetCharmInfo();
if(!charmInfo)
{
sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID());
return;
}
if(pet->isCharmed())
//state can be used as boolean
pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
else
((Pet*)pet)->ToggleAutocast(spellid, state);
for(uint8 i = 0; i < 10; ++i)
{
if((charmInfo->GetActionBarEntry(i)->Type == ACT_ENABLED || charmInfo->GetActionBarEntry(i)->Type == ACT_DISABLED) && spellid == charmInfo->GetActionBarEntry(i)->SpellOrAction)
charmInfo->GetActionBarEntry(i)->Type = state ? ACT_ENABLED : ACT_DISABLED;
}
}
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
{
sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL");
CHECK_PACKET_SIZE(recvPacket,8+1+4+1);
uint64 guid;
uint32 spellid;
uint8 cast_count;
uint8 unk_flags; // flags (if 0x02 - some additional data are received)
recvPacket >> guid >> cast_count >> spellid >> unk_flags;
sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);
// This opcode is also sent from charmed and possessed units (players and creatures)
if(!_player->GetPet() && !_player->GetCharm())
return;
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
if(!caster || (caster != _player->GetPet() && caster != _player->GetCharm()))
{
sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
return;
}
if (caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->GetGlobalCooldown() > 0)
return;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
if(!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %i\n", spellid);
return;
}
// do not cast not learned spells
if(!caster->HasSpell(spellid) || IsPassiveSpell(spellid))
return;
SpellCastTargets targets;
if(!targets.read(&recvPacket,caster))
return;
caster->clearUnitState(UNIT_STAT_FOLLOW);
Spell *spell = new Spell(caster, spellInfo, false);
spell->m_cast_count = cast_count; // probably pending spell cast
spell->m_targets = targets;
int16 result = spell->PetCanCast(NULL);
if(result == -1)
{
if(caster->GetTypeId() == TYPEID_UNIT)
{
Creature* pet = (Creature*)caster;
pet->AddCreatureSpellCooldown(spellid);
if(pet->isPet())
{
Pet* p = (Pet*)pet;
p->CheckLearning(spellid);
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
pet->SendPetAIReaction(guid);
}
}
spell->prepare(&(spell->m_targets));
}
else
{
caster->SendPetCastFail(spellid, result);
if(caster->GetTypeId() == TYPEID_PLAYER)
{
if(!((Player*)caster)->HasSpellCooldown(spellid))
caster->SendPetClearCooldown(spellid);
}
else
{
if(!((Creature*)caster)->HasSpellCooldown(spellid))
caster->SendPetClearCooldown(spellid);
}
spell->finish(false);
delete spell;
}
}
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName)
{
WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
data << uint32(error);
data << name;
if(declinedName)
{
data << uint8(1);
for(uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << declinedName->name[i];
}
else
data << uint8(0);
SendPacket(&data);
}
void WorldSession::HandlePetLearnTalent( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_PET_LEARN_TALENT");
recv_data.hexlike();
CHECK_PACKET_SIZE(recv_data, 8+4+4);
uint64 guid;
uint32 talent_id, requested_rank;
recv_data >> guid >> talent_id >> requested_rank;
Pet *pet = _player->GetPet();
if(!pet)
return;
if(guid != pet->GetGUID())
return;
uint32 CurTalentPoints = pet->GetFreeTalentPoints();
if(CurTalentPoints == 0)
return;
if (requested_rank > 4)
return;
TalentEntry const *talentInfo = sTalentStore.LookupEntry(talent_id);
if(!talentInfo)
return;
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if(!talentTabInfo)
return;
CreatureInfo const *ci = pet->GetCreatureInfo();
if(!ci)
return;
CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
if(!pet_family)
return;
if(pet_family->petTalentType < 0) // not hunter pet
return;
// prevent learn talent for different family (cheating)
if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
return;
// prevent skip talent ranks (cheating)
if(requested_rank > 0 && !pet->HasSpell(talentInfo->RankID[requested_rank-1]))
return;
// Check if it requires another talent
if (talentInfo->DependsOn > 0)
{
if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
{
bool hasEnoughRank = false;
for (int i = talentInfo->DependsOnRank; i <= 4; i++)
{
if (depTalentInfo->RankID[i] != 0)
if (pet->HasSpell(depTalentInfo->RankID[i]))
hasEnoughRank = true;
}
if (!hasEnoughRank)
return;
}
}
// Find out how many points we have in this field
uint32 spentPoints = 0;
uint32 tTab = talentInfo->TalentTab;
if (talentInfo->Row > 0)
{
unsigned int numRows = sTalentStore.GetNumRows();
for (unsigned int i = 0; i < numRows; i++) // Loop through all talents.
{
// Someday, someone needs to revamp
const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i);
if (tmpTalent) // the way talents are tracked
{
if (tmpTalent->TalentTab == tTab)
{
for (int j = 0; j <= 4; j++)
{
if (tmpTalent->RankID[j] != 0)
{
if (pet->HasSpell(tmpTalent->RankID[j]))
{
spentPoints += j + 1;
}
}
}
}
}
}
}
// not have required min points spent in talent tree
if(spentPoints < (talentInfo->Row * 3))
return;
// spell not set in talent.dbc
uint32 spellid = talentInfo->RankID[requested_rank];
if( spellid == 0 )
{
sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talent_id, requested_rank);
return;
}
// already known
if(pet->HasSpell(spellid))
return;
// learn! (other talent ranks will unlearned at learning)
pet->learnSpell(spellid);
sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talent_id, requested_rank, spellid);
}