/*
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_POOLHANDLER_H
#define MANGOS_POOLHANDLER_H
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include "Creature.h"
#include "GameObject.h"
struct PoolTemplateData
{
uint32 MaxLimit;
};
struct PoolObject
{
uint32 guid;
float chance;
bool spawned;
PoolObject(uint32 _guid, float _chance): guid(_guid), chance(fabs(_chance)), spawned(false) {}
};
template
class PoolGroup
{
public:
PoolGroup();
~PoolGroup() {};
bool isEmpty() { return ExplicitlyChanced.size()==0 && EqualChanced.size()==0; }
void AddEntry(PoolObject& poolitem, uint32 maxentries);
bool CheckPool(void);
uint32 RollOne(void);
bool IsSpawnedObject(uint32 guid);
void DespawnObject(uint32 guid=0);
void Despawn1Object(uint32 guid);
void SpawnObject(uint32 limit, bool cache=false);
bool Spawn1Object(uint32 guid);
bool ReSpawn1Object(uint32 guid);
void RemoveOneRelation(uint16 child_pool_id);
private:
typedef std::vector PoolObjectList;
uint32 CacheValue; // Store the guid of the removed creature/gameobject during a pool update
PoolObjectList ExplicitlyChanced;
PoolObjectList EqualChanced;
uint32 Spawned; // Used to know the number of spawned objects
};
class Pool // for Pool of Pool case
{
};
class PoolHandler
{
public:
PoolHandler();
~PoolHandler() {};
void LoadFromDB();
uint16 IsPartOfAPool(uint32 guid, uint32 type);
bool IsSpawnedObject(uint16 pool_id, uint32 guid, uint32 type);
bool CheckPool(uint16 pool_id);
void SpawnPool(uint16 pool_id, bool cache=false);
void DespawnPool(uint16 pool_id);
void UpdatePool(uint16 pool_id, uint32 guid, uint32 type);
void Initialize();
protected:
bool isSystemInit;
uint16 max_pool_id;
typedef std::vector PoolTemplateDataMap;
typedef std::vector > PoolGroupCreatureMap;
typedef std::vector > PoolGroupGameObjectMap;
typedef std::vector > PoolGroupPoolMap;
typedef std::pair SearchPair;
typedef std::map SearchMap;
PoolTemplateDataMap mPoolTemplate;
PoolGroupCreatureMap mPoolCreatureGroups;
PoolGroupGameObjectMap mPoolGameobjectGroups;
PoolGroupPoolMap mPoolPoolGroups;
SearchMap mCreatureSearchMap;
SearchMap mGameobjectSearchMap;
SearchMap mPoolSearchMap;
};
#define poolhandler MaNGOS::Singleton::Instance()
#endif