/* * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MANGOS_POOLHANDLER_H #define MANGOS_POOLHANDLER_H #include "Platform/Define.h" #include "Policies/Singleton.h" #include "Creature.h" #include "GameObject.h" struct PoolTemplateData { uint32 MaxLimit; }; struct PoolObject { uint32 guid; float chance; bool spawned; PoolObject(uint32 _guid, float _chance): guid(_guid), chance(fabs(_chance)), spawned(false) {} }; template class PoolGroup { public: PoolGroup(); ~PoolGroup() {}; bool isEmpty() { return ExplicitlyChanced.size()==0 && EqualChanced.size()==0; } void AddEntry(PoolObject& poolitem, uint32 maxentries); bool CheckPool(void); uint32 RollOne(void); bool IsSpawnedObject(uint32 guid); void DespawnObject(uint32 guid=0); void Despawn1Object(uint32 guid); void SpawnObject(uint32 limit, bool cache=false); bool Spawn1Object(uint32 guid); bool ReSpawn1Object(uint32 guid); void RemoveOneRelation(uint16 child_pool_id); private: typedef std::vector PoolObjectList; uint32 CacheValue; // Store the guid of the removed creature/gameobject during a pool update PoolObjectList ExplicitlyChanced; PoolObjectList EqualChanced; uint32 Spawned; // Used to know the number of spawned objects }; class Pool // for Pool of Pool case { }; class PoolHandler { public: PoolHandler(); ~PoolHandler() {}; void LoadFromDB(); uint16 IsPartOfAPool(uint32 guid, uint32 type); bool IsSpawnedObject(uint16 pool_id, uint32 guid, uint32 type); bool CheckPool(uint16 pool_id); void SpawnPool(uint16 pool_id, bool cache=false); void DespawnPool(uint16 pool_id); void UpdatePool(uint16 pool_id, uint32 guid, uint32 type); void Initialize(); protected: bool isSystemInit; uint16 max_pool_id; typedef std::vector PoolTemplateDataMap; typedef std::vector > PoolGroupCreatureMap; typedef std::vector > PoolGroupGameObjectMap; typedef std::vector > PoolGroupPoolMap; typedef std::pair SearchPair; typedef std::map SearchMap; PoolTemplateDataMap mPoolTemplate; PoolGroupCreatureMap mPoolCreatureGroups; PoolGroupGameObjectMap mPoolGameobjectGroups; PoolGroupPoolMap mPoolPoolGroups; SearchMap mCreatureSearchMap; SearchMap mGameobjectSearchMap; SearchMap mPoolSearchMap; }; #define poolhandler MaNGOS::Singleton::Instance() #endif