/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Language.h" #include "Database/DatabaseEnv.h" #include "Database/DatabaseImpl.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "Log.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "UpdateMask.h" #include "NPCHandler.h" #include "Pet.h" #include "MapManager.h" void WorldSession::SendNameQueryOpcode(Player *p) { if(!p) return; // guess size WorldPacket data( SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10) ); data.append(p->GetPackGUID()); // player guid data << uint8(0); // added in 3.1 data << p->GetName(); // played name data << uint8(0); // realm name for cross realm BG usage data << uint8(p->getRace()); data << uint8(p->getGender()); data << uint8(p->getClass()); if(DeclinedName const* names = p->GetDeclinedNames()) { data << uint8(1); // is declined for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) data << names->name[i]; } else data << uint8(0); // is not declined SendPacket(&data); } void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid) { CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(), !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ? // ------- Query Without Declined Names -------- // 0 1 2 3 4 "SELECT guid, name, race, gender, class " "FROM characters WHERE guid = '%u'" : // --------- Query With Declined Names --------- // 0 1 2 3 4 "SELECT characters.guid, name, race, gender, class, " // 5 6 7 8 9 "genitive, dative, accusative, instrumental, prepositional " "FROM characters LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid WHERE characters.guid = '%u'", GUID_LOPART(guid)); } void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult_AutoPtr result, uint32 accountId) { if(!result) return; WorldSession * session = sWorld.FindSession(accountId); if(!session) return; Field *fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); std::string name = fields[1].GetCppString(); uint8 pRace = 0, pGender = 0, pClass = 0; if(name == "") name = session->GetTrinityString(LANG_NON_EXIST_CHARACTER); else { pRace = fields[2].GetUInt8(); pGender = fields[3].GetUInt8(); pClass = fields[4].GetUInt8(); } // guess size WorldPacket data( SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+1+10) ); data.appendPackGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); data << uint8(0); // added in 3.1 data << name; data << uint8(0); // realm name for cross realm BG usage data << uint8(pRace); // race data << uint8(pGender); // gender data << uint8(pClass); // class // if the first declined name field (5) is empty, the rest must be too if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "") { data << uint8(1); // is declined for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i) data << fields[i].GetCppString(); } else data << uint8(0); // is not declined session->SendPacket( &data ); } void WorldSession::HandleNameQueryOpcode( WorldPacket & recv_data ) { uint64 guid; recv_data >> guid; Player *pChar = objmgr.GetPlayer(guid); if (pChar) SendNameQueryOpcode(pChar); else SendNameQueryOpcodeFromDB(guid); } void WorldSession::HandleQueryTimeOpcode( WorldPacket & /*recv_data*/ ) { SendQueryTimeResponse(); } void WorldSession::SendQueryTimeResponse() { WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4); data << uint32(time(NULL)); data << uint32(sWorld.GetNextDailyQuestsResetTime() - time(NULL)); SendPacket(&data); } /// Only _static_ data send in this packet !!! void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data ) { uint32 entry; recv_data >> entry; uint64 guid; recv_data >> guid; CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry); if (ci) { std::string Name, SubName; Name = ci->Name; SubName = ci->SubName; int loc_idx = GetSessionDbLocaleIndex(); if (loc_idx >= 0) { CreatureLocale const *cl = objmgr.GetCreatureLocale(entry); if (cl) { if (cl->Name.size() > size_t(loc_idx) && !cl->Name[loc_idx].empty()) Name = cl->Name[loc_idx]; if (cl->SubName.size() > size_t(loc_idx) && !cl->SubName[loc_idx].empty()) SubName = cl->SubName[loc_idx]; } } sLog.outDetail("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name, entry); // guess size WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 100 ); data << uint32(entry); // creature entry data << Name; data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty data << SubName; data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0 data << uint32(ci->type_flags); // flags data << uint32(ci->type); // CreatureType.dbc data << uint32(ci->family); // CreatureFamily.dbc data << uint32(ci->rank); // Creature Rank (elite, boss, etc) data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit data << uint32(ci->Modelid1); // Modelid1 data << uint32(ci->Modelid2); // Modelid2 data << uint32(ci->Modelid3); // Modelid3 data << uint32(ci->Modelid4); // Modelid4 data << float(ci->ModHealth); // dmg/hp modifier data << float(ci->ModMana); // dmg/mana modifier data << uint8(ci->RacialLeader); for (uint32 i = 0; i < 6; ++i) data << uint32(ci->questItems[i]); // itemId[6], quest drop data << uint32(ci->movementId); // CreatureMovementInfo.dbc SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" ); } else { sLog.outDebug("WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)", GUID_LOPART(guid), entry); WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 4 ); data << uint32(entry | 0x80000000); SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" ); } } /// Only _static_ data send in this packet !!! void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data ) { uint32 entryID; recv_data >> entryID; uint64 guid; recv_data >> guid; const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID); if(info) { std::string Name; std::string IconName; std::string CastBarCaption; Name = info->name; IconName = info->IconName; CastBarCaption = info->castBarCaption; int loc_idx = GetSessionDbLocaleIndex(); if (loc_idx >= 0) { GameObjectLocale const *gl = objmgr.GetGameObjectLocale(entryID); if (gl) { if (gl->Name.size() > size_t(loc_idx) && !gl->Name[loc_idx].empty()) Name = gl->Name[loc_idx]; if (gl->CastBarCaption.size() > size_t(loc_idx) && !gl->CastBarCaption[loc_idx].empty()) CastBarCaption = gl->CastBarCaption[loc_idx]; } } sLog.outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name, entryID); WorldPacket data ( SMSG_GAMEOBJECT_QUERY_RESPONSE, 150 ); data << uint32(entryID); data << uint32(info->type); data << uint32(info->displayId); data << Name; data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4 data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword) data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting") data << info->unk1; // 2.0.3, string data.append(info->raw.data, 24); data << float(info->size); // go size for (uint32 i = 0; i < 6; ++i) data << uint32(info->questItems[i]); // itemId[6], quest drop SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" ); } else { sLog.outDebug( "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)", GUID_LOPART(guid), entryID ); WorldPacket data ( SMSG_GAMEOBJECT_QUERY_RESPONSE, 4 ); data << uint32(entryID | 0x80000000); SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" ); } } void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/) { sLog.outDetail("WORLD: Received MSG_CORPSE_QUERY"); Corpse *corpse = GetPlayer()->GetCorpse(); if(!corpse) { WorldPacket data(MSG_CORPSE_QUERY, 1); data << uint8(0); // corpse not found SendPacket(&data); return; } int32 mapid = corpse->GetMapId(); float x = corpse->GetPositionX(); float y = corpse->GetPositionY(); float z = corpse->GetPositionZ(); int32 corpsemapid = mapid; // if corpse at different map if(mapid != _player->GetMapId()) { // search entrance map for proper show entrance if(MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid)) { if(corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0) { // if corpse map have entrance if(Map const* entranceMap = MapManager::Instance().CreateBaseMap(corpseMapEntry->entrance_map)) { mapid = corpseMapEntry->entrance_map; x = corpseMapEntry->entrance_x; y = corpseMapEntry->entrance_y; z = entranceMap->GetHeight(x, y, MAX_HEIGHT); } } } } WorldPacket data(MSG_CORPSE_QUERY, 1+(6*4)); data << uint8(1); // corpse found data << int32(mapid); data << float(x); data << float(y); data << float(z); data << int32(corpsemapid); data << uint32(0); // unknown SendPacket(&data); } void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data ) { uint32 textID; uint64 guid; recv_data >> textID; sLog.outDetail("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID); recv_data >> guid; GetPlayer()->SetUInt64Value(UNIT_FIELD_TARGET, guid); GossipText const* pGossip = objmgr.GetGossipText(textID); WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size data << textID; if (!pGossip) { for (uint32 i = 0; i < 8; ++i) { data << float(0); data << "Greetings $N"; data << "Greetings $N"; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } } else { std::string Text_0[8], Text_1[8]; for (int i = 0; i < 8; ++i) { Text_0[i]=pGossip->Options[i].Text_0; Text_1[i]=pGossip->Options[i].Text_1; } int loc_idx = GetSessionDbLocaleIndex(); if (loc_idx >= 0) { NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID); if (nl) { for (int i = 0; i < 8; ++i) { if (nl->Text_0[i].size() > size_t(loc_idx) && !nl->Text_0[i][loc_idx].empty()) Text_0[i]=nl->Text_0[i][loc_idx]; if (nl->Text_1[i].size() > size_t(loc_idx) && !nl->Text_1[i][loc_idx].empty()) Text_1[i]=nl->Text_1[i][loc_idx]; } } } for (int i = 0; i < 8; ++i) { data << pGossip->Options[i].Probability; if ( Text_0[i].empty() ) data << Text_1[i]; else data << Text_0[i]; if ( Text_1[i].empty() ) data << Text_0[i]; else data << Text_1[i]; data << pGossip->Options[i].Language; for (int j = 0; j < 3; ++j) { data << pGossip->Options[i].Emotes[j]._Delay; data << pGossip->Options[i].Emotes[j]._Emote; } } } SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE" ); } void WorldSession::HandlePageTextQueryOpcode( WorldPacket & recv_data ) { sLog.outDetail("WORLD: Received CMSG_PAGE_TEXT_QUERY"); recv_data.hexlike(); uint32 pageID; recv_data >> pageID; recv_data.read_skip(); // guid while (pageID) { PageText const *pPage = sPageTextStore.LookupEntry( pageID ); // guess size WorldPacket data( SMSG_PAGE_TEXT_QUERY_RESPONSE, 50 ); data << pageID; if (!pPage) { data << "Item page missing."; data << uint32(0); pageID = 0; } else { std::string Text = pPage->Text; int loc_idx = GetSessionDbLocaleIndex(); if (loc_idx >= 0) { PageTextLocale const *pl = objmgr.GetPageTextLocale(pageID); if (pl) { if (pl->Text.size() > size_t(loc_idx) && !pl->Text[loc_idx].empty()) Text = pl->Text[loc_idx]; } } data << Text; data << uint32(pPage->Next_Page); pageID = pPage->Next_Page; } SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE" ); } } void WorldSession::HandleCorpseMapPositionQuery( WorldPacket & recv_data ) { sLog.outDebug( "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY" ); uint32 unk; recv_data >> unk; WorldPacket data(CMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4); data << float(0); data << float(0); data << float(0); data << float(0); SendPacket(&data); } void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data) { uint32 count; recv_data >> count; // quest count, max=25 if(count >= MAX_QUEST_LOG_SIZE) return; WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4+(4+4)*count); data << uint32(count); // count for(int i = 0; i < count; ++i) { uint32 questId; recv_data >> questId; // quest id bool questOk = false; uint16 questSlot = _player->FindQuestSlot(questId); if(questSlot != MAX_QUEST_LOG_SIZE) questOk =_player->GetQuestSlotQuestId(questSlot) == questId; if(questOk) { QuestPOIVector const *POI = objmgr.GetQuestPOIVector(questId); if(POI) { data << uint32(questId); // quest ID data << uint32(POI->size()); // POI count int index = 0; for(QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr) { data << uint32(index); // POI index data << int32(itr->ObjectiveIndex); // objective index data << uint32(itr->MapId); // mapid data << uint32(itr->Unk1); // unknown data << uint32(itr->Unk2); // unknown data << uint32(itr->Unk3); // unknown data << uint32(itr->Unk4); // unknown data << uint32(itr->points.size()); // POI points count for(std::vector::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2) { data << int32(itr2->x); // POI point x data << int32(itr2->y); // POI point y } ++index; } } else { data << uint32(questId); // quest ID data << uint32(0); // POI count } } else { data << uint32(questId); // quest ID data << uint32(0); // POI count } } SendPacket(&data); }