/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "GossipDef.h" #include "QuestDef.h" #include "ObjectAccessor.h" #include "Group.h" #include "BattleGround.h" #include "BattleGroundAV.h" #include "ScriptMgr.h" void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; uint8 questStatus = DIALOG_STATUS_NONE; uint8 defstatus = DIALOG_STATUS_NONE; Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!questgiver) { sLog.outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid)); return; } switch(questgiver->GetTypeId()) { case TYPEID_UNIT: { sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid))); Creature* cr_questgiver=questgiver->ToCreature(); if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies { questStatus = sScriptMgr.NPCDialogStatus(_player, cr_questgiver); if (questStatus > 6) questStatus = getDialogStatus(_player, cr_questgiver, defstatus); } break; } case TYPEID_GAMEOBJECT: { sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid))); GameObject* go_questgiver=(GameObject*)questgiver; questStatus = sScriptMgr.GODialogStatus(_player, go_questgiver); if (questStatus > 6) questStatus = getDialogStatus(_player, go_questgiver, defstatus); break; } default: sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId()); break; } //inform client about status of quest _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid); } void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; sLog.outDebug ("WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_NONE); if (!pCreature) { sLog.outDebug ("WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guid)); return; } // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving pCreature->StopMoving(); if (sScriptMgr.GossipHello(_player, pCreature)) return; _player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId); _player->SendPreparedGossip(pCreature); } void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data) { uint64 guid; uint32 quest; uint32 unk1; recv_data >> guid >> quest >> unk1; if (!GetPlayer()->isAlive()) return; sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1); Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER); // no or incorrect quest giver if (!pObject || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest)) || (pObject->GetTypeId() == TYPEID_PLAYER && !pObject->ToPlayer()->CanShareQuest(quest)) ) { _player->PlayerTalkClass->CloseGossip(); _player->SetDivider(0); return; } Quest const* qInfo = objmgr.GetQuestTemplate(quest); if (qInfo) { // prevent cheating if (!GetPlayer()->CanTakeQuest(qInfo,true)) { _player->PlayerTalkClass->CloseGossip(); _player->SetDivider(0); return; } if (_player->GetDivider() != 0) { Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider()); if (pPlayer) { pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST); _player->SetDivider(0); } } if (_player->CanAddQuest(qInfo, true)) { _player->AddQuest(qInfo, pObject); if (qInfo->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) { if (Group* pGroup = _player->GetGroup()) { for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pPlayer = itr->getSource(); if (!pPlayer || pPlayer == _player) // not self continue; if (pPlayer->CanTakeQuest(qInfo, true)) { pPlayer->SetDivider(_player->GetGUID()); //need confirmation that any gossip window will close pPlayer->PlayerTalkClass->CloseGossip(); _player->SendQuestConfirmAccept(qInfo, pPlayer); } } } } if (_player->CanCompleteQuest(quest)) _player->CompleteQuest(quest); switch(pObject->GetTypeId()) { case TYPEID_UNIT: sScriptMgr.QuestAccept(_player, (pObject->ToCreature()), qInfo); break; case TYPEID_ITEM: case TYPEID_CONTAINER: { sScriptMgr.ItemQuestAccept(_player, ((Item*)pObject), qInfo); // destroy not required for quest finish quest starting item bool destroyItem = true; for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0)) { destroyItem = false; break; } } if (destroyItem) _player->DestroyItem(((Item*)pObject)->GetBagSlot(),((Item*)pObject)->GetSlot(),true); break; } case TYPEID_GAMEOBJECT: sScriptMgr.GOQuestAccept(_player, ((GameObject*)pObject), qInfo); break; } _player->PlayerTalkClass->CloseGossip(); if (qInfo->GetSrcSpell() > 0) _player->CastSpell(_player, qInfo->GetSrcSpell(), true); return; } } _player->PlayerTalkClass->CloseGossip(); } void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data) { uint64 guid; uint32 quest; uint8 unk1; recv_data >> guid >> quest >> unk1; sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1); // Verify that the guid is valid and is a questgiver or involved in the requested quest Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM); if (!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest)) { _player->PlayerTalkClass->CloseGossip(); return; } Quest const* pQuest = objmgr.GetQuestTemplate(quest); if (pQuest) { if (pQuest->HasFlag(QUEST_FLAGS_AUTO_ACCEPT) && _player->CanAddQuest(pQuest, true)) { _player->AddQuest(pQuest, pObject); if (_player->CanCompleteQuest(quest)) _player->CompleteQuest(quest); } if (pQuest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, pObject->GetGUID(), _player->CanCompleteQuest(pQuest->GetQuestId()), true); else _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true); } } void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data) { uint32 quest; recv_data >> quest; sLog.outDebug("WORLD: Received CMSG_QUEST_QUERY quest = %u",quest); Quest const *pQuest = objmgr.GetQuestTemplate(quest); if (pQuest) { _player->PlayerTalkClass->SendQuestQueryResponse(pQuest); } } void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data) { uint32 quest, reward; uint64 guid; recv_data >> guid >> quest >> reward; if (reward >= QUEST_REWARD_CHOICES_COUNT) { sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward); return; } if (!GetPlayer()->isAlive()) return; sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward); Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!pObject) return; if (!pObject->hasInvolvedQuest(quest)) return; Quest const *pQuest = objmgr.GetQuestTemplate(quest); if (pQuest) { if (_player->CanRewardQuest(pQuest, reward, true)) { _player->RewardQuest(pQuest, reward, pObject); switch(pObject->GetTypeId()) { case TYPEID_UNIT: if (!(sScriptMgr.ChooseReward(_player, (pObject->ToCreature()), pQuest, reward))) { // Send next quest if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest)) _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true); } break; case TYPEID_GAMEOBJECT: if (!sScriptMgr.GOChooseReward(_player, ((GameObject*)pObject), pQuest, reward)) { // Send next quest if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest)) _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true); } break; } } else _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); } } void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data) { uint32 quest; uint64 guid; recv_data >> guid >> quest; if (!GetPlayer()->isAlive()) return; sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest); Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!pObject||!pObject->hasInvolvedQuest(quest)) return; if (_player->CanCompleteQuest(quest)) _player->CompleteQuest(quest); if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE) return; if (Quest const *pQuest = objmgr.GetQuestTemplate(quest)) _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); } void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/) { sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_CANCEL"); _player->PlayerTalkClass->CloseGossip(); } void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data) { uint8 slot1, slot2; recv_data >> slot1 >> slot2; if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) return; sLog.outDebug("WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2); GetPlayer()->SwapQuestSlot(slot1,slot2); } void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) { uint8 slot; recv_data >> slot; sLog.outDebug("WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot); if (slot < MAX_QUEST_LOG_SIZE) { if (uint32 quest = _player->GetQuestSlotQuestId(slot)) { if (!_player->TakeQuestSourceItem(quest, true)) return; // can't un-equip some items, reject quest cancel if (const Quest *pQuest = objmgr.GetQuestTemplate(quest)) { if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) _player->RemoveTimedQuest(quest); } _player->TakeQuestSourceItem(quest, true); // remove quest src item from player _player->SetQuestStatus(quest, QUEST_STATUS_NONE); _player->GetAchievementMgr().RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest); } _player->SetQuestSlot(slot, 0); _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1); } } void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data) { uint32 quest; recv_data >> quest; sLog.outDebug("WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest); if (const Quest* pQuest = objmgr.GetQuestTemplate(quest)) { if (!pQuest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) return; Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDivider()); if (!pOriginalPlayer) return; if (pQuest->GetType() == QUEST_TYPE_RAID) { if (!_player->IsInSameRaidWith(pOriginalPlayer)) return; } else { if (!_player->IsInSameGroupWith(pOriginalPlayer)) return; } if (_player->CanAddQuest(pQuest, true)) _player->AddQuest(pQuest, NULL); // NULL, this prevent DB script from duplicate running _player->SetDivider(0); } } void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) { uint32 quest; uint64 guid; recv_data >> guid >> quest; if (!GetPlayer()->isAlive()) return; sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest); Quest const *pQuest = objmgr.GetQuestTemplate(quest); if (pQuest) { // TODO: need a virtual function if (GetPlayer()->InBattleGround()) if (BattleGround* bg = GetPlayer()->GetBattleGround()) if (bg->GetTypeID() == BATTLEGROUND_AV) ((BattleGroundAV*)bg)->HandleQuestComplete(quest, GetPlayer()); if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE) { if (pQuest->IsRepeatable()) _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false); else _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false); } else { if (pQuest->GetReqItemsCount()) // some items required _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false); else // no items required _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); } } } void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) { sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH"); } void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) { uint32 questId; recvPacket >> questId; sLog.outDebug("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); if (Quest const *pQuest = objmgr.GetQuestTemplate(questId)) { if (Group* pGroup = _player->GetGroup()) { for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pPlayer = itr->getSource(); if (!pPlayer || pPlayer == _player) // skip self continue; _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST); if (!pPlayer->SatisfyQuestStatus(pQuest, false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST); continue; } if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST); continue; } if (!pPlayer->CanTakeQuest(pQuest, false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST); continue; } if (!pPlayer->SatisfyQuestLog(false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL); continue; } if (pPlayer->GetDivider() != 0) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY); continue; } pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true); pPlayer->SetDivider(_player->GetGUID()); } } } } void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) { uint64 guid; uint8 msg; recvPacket >> guid >> msg; sLog.outDebug("WORLD: Received MSG_QUEST_PUSH_RESULT"); if (_player->GetDivider() != 0) { Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider()); if (pPlayer) { WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1)); data << uint64(guid); data << uint8(msg); // valid values: 0-8 pPlayer->GetSession()->SendPacket(&data); _player->SetDivider(0); } } } uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus) { uint32 result = defstatus; QuestRelations const* qir; QuestRelations const* qr; switch(questgiver->GetTypeId()) { case TYPEID_GAMEOBJECT: { qir = &objmgr.mGOQuestInvolvedRelations; qr = &objmgr.mGOQuestRelations; break; } case TYPEID_UNIT: { qir = &objmgr.mCreatureQuestInvolvedRelations; qr = &objmgr.mCreatureQuestRelations; break; } default: //its imposible, but check ^) sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId()); return DIALOG_STATUS_NONE; } for (QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i) { uint32 result2 = 0; uint32 quest_id = i->second; Quest const *pQuest = objmgr.GetQuestTemplate(quest_id); if (!pQuest) continue; QuestStatus status = pPlayer->GetQuestStatus(quest_id); if ((status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) || (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))) { if (pQuest->IsAutoComplete() && pQuest->IsRepeatable()) result2 = DIALOG_STATUS_REWARD_REP; else result2 = DIALOG_STATUS_REWARD; } else if (status == QUEST_STATUS_INCOMPLETE) result2 = DIALOG_STATUS_INCOMPLETE; if (result2 > result) result = result2; } for (QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i) { uint32 result2 = 0; uint32 quest_id = i->second; Quest const *pQuest = objmgr.GetQuestTemplate(quest_id); if (!pQuest) continue; QuestStatus status = pPlayer->GetQuestStatus(quest_id); if (status == QUEST_STATUS_NONE) { if (pPlayer->CanSeeStartQuest(pQuest)) { if (pPlayer->SatisfyQuestLevel(pQuest, false)) { if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded)) result2 = DIALOG_STATUS_REWARD_REP; else if (pPlayer->getLevel() <= ((pPlayer->GetQuestLevel(pQuest) == -1) ? pPlayer->getLevel() : pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF))) { if (pQuest->HasFlag(QUEST_FLAGS_DAILY) || pQuest->HasFlag(QUEST_FLAGS_WEEKLY)) result2 = DIALOG_STATUS_AVAILABLE_REP; else result2 = DIALOG_STATUS_AVAILABLE; } else result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE; } else result2 = DIALOG_STATUS_UNAVAILABLE; } } if (result2 > result) result = result2; } return result; } void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) { sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); uint32 count = 0; WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); data << uint32(count); // placeholder for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) { uint8 questStatus = DIALOG_STATUS_NONE; uint8 defstatus = DIALOG_STATUS_NONE; if (IS_CRE_OR_VEH_OR_PET_GUID(*itr)) { // need also pet quests case support Creature *questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(),*itr); if (!questgiver || questgiver->IsHostileTo(_player)) continue; if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) continue; questStatus = sScriptMgr.NPCDialogStatus(_player, questgiver); if (questStatus > 6) questStatus = getDialogStatus(_player, questgiver, defstatus); data << uint64(questgiver->GetGUID()); data << uint8(questStatus); ++count; } else if (IS_GAMEOBJECT_GUID(*itr)) { GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr); if (!questgiver) continue; if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) continue; questStatus = sScriptMgr.GODialogStatus(_player, questgiver); if (questStatus > 6) questStatus = getDialogStatus(_player, questgiver, defstatus); data << uint64(questgiver->GetGUID()); data << uint8(questStatus); ++count; } } data.put(0, count); // write real count SendPacket(&data); } void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recv_data*/) { uint32 count = 0; WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4+4*count); data << uint32(count); for (QuestStatusMap::const_iterator itr = _player->getQuestStatusMap().begin(); itr != _player->getQuestStatusMap().end(); ++itr) { if (itr->second.m_rewarded) { data << uint32(itr->first); count++; } } data.put(0, count); SendPacket(&data); }