/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_RANDOMMOTIONGENERATOR_H #define TRINITY_RANDOMMOTIONGENERATOR_H #include "MovementGenerator.h" #include "DestinationHolder.h" #include "Traveller.h" template class TRINITY_DLL_SPEC RandomMovementGenerator : public MovementGeneratorMedium< T, RandomMovementGenerator > { public: // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?! RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {} void _setRandomLocation(T &); void Initialize(T &); void Finalize(T &); void Reset(T &); bool Update(T &, const uint32 &); bool GetDestination(float &x, float &y, float &z) const; void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z) { i_destinationHolder.GetLocationNow(mapid, x,y,z); } MovementGeneratorType GetMovementGeneratorType() { return RANDOM_MOTION_TYPE; } private: TimeTrackerSmall i_nextMoveTime; DestinationHolder< Traveller > i_destinationHolder; float wander_distance; uint32 i_nextMove; }; #endif