/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ByteBuffer.h" #include "ReactorAI.h" #include "Errors.h" #include "Log.h" #include "ObjectAccessor.h" #include "CreatureAIImpl.h" #define REACTOR_VISIBLE_RANGE (26.46f) int ReactorAI::Permissible(const Creature *creature) { if ( creature->isCivilian() || creature->IsNeutralToAll() ) return PERMIT_BASE_REACTIVE; return PERMIT_BASE_NO; } void ReactorAI::MoveInLineOfSight(Unit *) { } void ReactorAI::UpdateAI(const uint32 /*time_diff*/) { // update i_victimGuid if m_creature->getVictim() !=0 and changed if (!UpdateVictim()) return; if ( m_creature->isAttackReady() ) { if ( m_creature->IsWithinMeleeRange(m_creature->getVictim())) { m_creature->AttackerStateUpdate(m_creature->getVictim()); m_creature->resetAttackTimer(); } } }