/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ByteBuffer.h"
#include "ReactorAI.h"
#include "Errors.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "CreatureAIImpl.h"
#define REACTOR_VISIBLE_RANGE (26.46f)
int
ReactorAI::Permissible(const Creature *creature)
{
if( creature->isCivilian() || creature->IsNeutralToAll() )
return PERMIT_BASE_REACTIVE;
return PERMIT_BASE_NO;
}
void
ReactorAI::MoveInLineOfSight(Unit *)
{
}
void
ReactorAI::UpdateAI(const uint32 /*time_diff*/)
{
// update i_victimGuid if m_creature->getVictim() !=0 and changed
if(!UpdateVictim())
return;
if( m_creature->isAttackReady() )
{
if( m_creature->IsWithinMeleeRange(m_creature->getVictim()))
{
m_creature->AttackerStateUpdate(m_creature->getVictim());
m_creature->resetAttackTimer();
}
}
}