/* Copyright (C) 2006 - 2009 ScriptDev2 * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ #ifndef SC_FOLLOWERAI_H #define SC_FOLLOWERAI_H #include "ScriptSystem.h" enum eFollowState { STATE_FOLLOW_NONE = 0x000, STATE_FOLLOW_INPROGRESS = 0x001, //must always have this state for any follow STATE_FOLLOW_RETURNING = 0x002, //when returning to combat start after being in combat STATE_FOLLOW_PAUSED = 0x004, //disables following STATE_FOLLOW_COMPLETE = 0x008, //follow is completed and may end STATE_FOLLOW_PREEVENT = 0x010, //not implemented (allow pre event to run, before follow is initiated) STATE_FOLLOW_POSTEVENT = 0x020 //can be set at complete and allow post event to run }; class FollowerAI : public ScriptedAI { public: explicit FollowerAI(Creature* pCreature); ~FollowerAI() {} //virtual void WaypointReached(uint32 uiPointId) = 0; void MovementInform(uint32 uiMotionType, uint32 uiPointId); void AttackStart(Unit*); void MoveInLineOfSight(Unit*); void EnterEvadeMode(); void JustDied(Unit*); void JustRespawned(); void UpdateAI(const uint32); //the "internal" update, calls UpdateFollowerAI() virtual void UpdateFollowerAI(const uint32); //used when it's needed to add code in update (abilities, scripted events, etc) void StartFollow(Player* pPlayer, uint32 uiFactionForFollower = 0, const Quest* pQuest = NULL); void SetFollowPaused(bool bPaused); //if special event require follow mode to hold/resume during the follow void SetFollowComplete(bool bWithEndEvent = false); bool HasFollowState(uint32 uiFollowState) { return (m_uiFollowState & uiFollowState); } protected: Player* GetLeaderForFollower(); private: void AddFollowState(uint32 uiFollowState) { m_uiFollowState |= uiFollowState; } void RemoveFollowState(uint32 uiFollowState) { m_uiFollowState &= ~uiFollowState; } bool AssistPlayerInCombat(Unit* pWho); uint64 m_uiLeaderGUID; uint32 m_uiUpdateFollowTimer; uint32 m_uiFollowState; const Quest* m_pQuestForFollow; //normally we have a quest }; #endif