/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "Unit.h"
#include "ObjectAccessor.h"
#include "Util.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "BattleGround.h"
#include "OutdoorPvPMgr.h"
#include "Formulas.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "ScriptMgr.h"
class Aura;
//
// EFFECT HANDLER NOTES
//
// in aura handler there should be check for modes:
// AURA_EFFECT_HANDLE_REAL set - aura mod is just applied/removed on the target
// AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK set - aura is just applied/removed, or aura packet request is made
// AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK set - aura is recalculated or is just applied/removed - need to redo all things related to m_amount
// AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK - logical or of above conditions
// AURA_EFFECT_HANDLE_STAT - set when stats are reapplied
// such checks will speedup trinity change amount/send for client operations
// because for change amount operation packets will not be send
// aura effect handlers shouldn't contain any AuraEffect or Aura object modifications
pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
{
&AuraEffect::HandleNULL, // 0 SPELL_AURA_NONE
&AuraEffect::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
&AuraEffect::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
&AuraEffect::HandleNoImmediateEffect, // 3 SPELL_AURA_PERIODIC_DAMAGE implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
&AuraEffect::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
&AuraEffect::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
&AuraEffect::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
&AuraEffect::HandleNoImmediateEffect, // 8 SPELL_AURA_PERIODIC_HEAL implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
&AuraEffect::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
&AuraEffect::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
&AuraEffect::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
&AuraEffect::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
&AuraEffect::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&AuraEffect::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
&AuraEffect::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
&AuraEffect::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_DETECT implement in GameObject::canDetectTrap and Unit::canDetectStealthOf
&AuraEffect::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
&AuraEffect::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
&AuraEffect::HandleNoImmediateEffect, // 20 SPELL_AURA_OBS_MOD_HEALTH implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, // 21 SPELL_AURA_OBS_MOD_POWER implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
&AuraEffect::HandleNoImmediateEffect, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, // 24 SPELL_AURA_PERIODIC_ENERGIZE implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
&AuraEffect::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
&AuraEffect::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
&AuraEffect::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
&AuraEffect::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
&AuraEffect::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
&AuraEffect::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
&AuraEffect::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
&AuraEffect::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
&AuraEffect::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
&AuraEffect::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
&AuraEffect::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
&AuraEffect::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
&AuraEffect::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
&AuraEffect::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
&AuraEffect::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
&AuraEffect::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
&AuraEffect::HandleNoImmediateEffect, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
&AuraEffect::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
&AuraEffect::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
&AuraEffect::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
&AuraEffect::HandleNULL, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
&AuraEffect::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
&AuraEffect::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
&AuraEffect::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
&AuraEffect::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
&AuraEffect::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
&AuraEffect::HandleAuraModWeaponCritPercent, // 52 SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
&AuraEffect::HandleNoImmediateEffect, // 53 SPELL_AURA_PERIODIC_LEECH implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
&AuraEffect::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
&AuraEffect::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
&AuraEffect::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
&AuraEffect::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
&AuraEffect::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&AuraEffect::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
&AuraEffect::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
&AuraEffect::HandleNoImmediateEffect, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNULL, // 63 unused (3.2.0) old SPELL_AURA_PERIODIC_MANA_FUNNEL
&AuraEffect::HandleNoImmediateEffect, // 64 SPELL_AURA_PERIODIC_MANA_LEECH implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
&AuraEffect::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
&AuraEffect::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
&AuraEffect::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
&AuraEffect::HandleNoImmediateEffect, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
&AuraEffect::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS clientside
&AuraEffect::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
&AuraEffect::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
&AuraEffect::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
&AuraEffect::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
&AuraEffect::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
&AuraEffect::HandleNoImmediateEffect, // 76 SPELL_AURA_FAR_SIGHT
&AuraEffect::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
&AuraEffect::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
&AuraEffect::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
&AuraEffect::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
&AuraEffect::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT implemented in Unit::CalcAbsorbResist
&AuraEffect::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
&AuraEffect::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
&AuraEffect::HandleNoImmediateEffect, // 84 SPELL_AURA_MOD_REGEN implemented in Player::RegenerateHealth
&AuraEffect::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN implemented in Player::Regenerate
&AuraEffect::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
&AuraEffect::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&AuraEffect::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth
&AuraEffect::HandleNoImmediateEffect, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
&AuraEffect::HandleNULL, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
&AuraEffect::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
&AuraEffect::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
&AuraEffect::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
&AuraEffect::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::Regenerate
&AuraEffect::HandleAuraGhost, // 95 SPELL_AURA_GHOST
&AuraEffect::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
&AuraEffect::HandleNoImmediateEffect, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
&AuraEffect::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
&AuraEffect::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
&AuraEffect::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
&AuraEffect::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
&AuraEffect::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
&AuraEffect::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
&AuraEffect::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
&AuraEffect::HandleAuraHover, //106 SPELL_AURA_HOVER
&AuraEffect::HandleNoImmediateEffect, //107 SPELL_AURA_ADD_FLAT_MODIFIER implemented in AuraEffect::CalculateSpellMod()
&AuraEffect::HandleNoImmediateEffect, //108 SPELL_AURA_ADD_PCT_MODIFIER implemented in AuraEffect::CalculateSpellMod()
&AuraEffect::HandleNoImmediateEffect, //109 SPELL_AURA_ADD_TARGET_TRIGGER
&AuraEffect::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT implemented in Player::Regenerate, Creature::Regenerate
&AuraEffect::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
&AuraEffect::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
&AuraEffect::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
&AuraEffect::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
&AuraEffect::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
&AuraEffect::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
&AuraEffect::HandleNULL, //119 unused (3.2.0) old SPELL_AURA_SHARE_PET_TRACKING
&AuraEffect::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
&AuraEffect::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
&AuraEffect::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
&AuraEffect::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
&AuraEffect::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
&AuraEffect::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
&AuraEffect::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
&AuraEffect::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
&AuraEffect::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
&AuraEffect::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
&AuraEffect::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
&AuraEffect::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
&AuraEffect::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
&AuraEffect::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
&AuraEffect::HandleHaste, //138 SPELL_AURA_MOD_HASTE
&AuraEffect::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
&AuraEffect::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
&AuraEffect::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
&AuraEffect::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
&AuraEffect::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
&AuraEffect::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
&AuraEffect::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
&AuraEffect::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
&AuraEffect::HandleModStateImmunityMask, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK
&AuraEffect::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
&AuraEffect::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
&AuraEffect::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
&AuraEffect::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
&AuraEffect::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
&AuraEffect::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
&AuraEffect::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
&AuraEffect::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
&AuraEffect::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
&AuraEffect::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
&AuraEffect::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
&AuraEffect::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
&AuraEffect::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
&AuraEffect::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
&AuraEffect::HandleNoImmediateEffect, //162 SPELL_AURA_POWER_BURN_MANA implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
&AuraEffect::HandleUnused, //164 unused (3.2.0), only one test spell
&AuraEffect::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
&AuraEffect::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
&AuraEffect::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
&AuraEffect::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
&AuraEffect::HandleNULL, //170 SPELL_AURA_DETECT_AMORE various spells that change visual of units for aura target (clientside?)
&AuraEffect::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
&AuraEffect::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
&AuraEffect::HandleNULL, //173 unused (3.2.0) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
&AuraEffect::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
&AuraEffect::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
&AuraEffect::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
&AuraEffect::HandleCharmConvert, //177 SPELL_AURA_AOE_CHARM
&AuraEffect::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
&AuraEffect::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
&AuraEffect::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
&AuraEffect::HandleNULL, //181 unused (3.2.0) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
&AuraEffect::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
&AuraEffect::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746 - miscvalue - spell school
&AuraEffect::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&AuraEffect::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&AuraEffect::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
&AuraEffect::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
&AuraEffect::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
&AuraEffect::HandleModRating, //189 SPELL_AURA_MOD_RATING
&AuraEffect::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
&AuraEffect::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
&AuraEffect::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
&AuraEffect::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
&AuraEffect::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
&AuraEffect::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
&AuraEffect::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN - flat mod of spell cooldowns
&AuraEffect::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
&AuraEffect::HandleNULL, //198 unused (3.2.0) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
&AuraEffect::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
&AuraEffect::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::RewardPlayerAndGroupAtKill
&AuraEffect::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
&AuraEffect::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
&AuraEffect::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
&AuraEffect::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
&AuraEffect::HandleNULL, //205 SPELL_AURA_MOD_SCHOOL_CRIT_DMG_TAKEN
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //206 SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //210 SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
&AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
&AuraEffect::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
&AuraEffect::HandleNULL, //214 Tamed Pet Passive
&AuraEffect::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
&AuraEffect::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
&AuraEffect::HandleUnused, //217 unused (3.2.0)
&AuraEffect::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
&AuraEffect::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
&AuraEffect::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
&AuraEffect::HandleNULL, //221 SPELL_AURA_MOD_DETAUNT
&AuraEffect::HandleUnused, //222 unused (3.2.0) only for spell 44586 that not used in real spell cast
&AuraEffect::HandleNoImmediateEffect, //223 SPELL_AURA_RAID_PROC_FROM_CHARGE
&AuraEffect::HandleUnused, //224 unused (3.0.8a)
&AuraEffect::HandleNoImmediateEffect, //225 SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE
&AuraEffect::HandleNoImmediateEffect, //226 SPELL_AURA_PERIODIC_DUMMY implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, //228 SPELL_AURA_DETECT_STEALTH stealth detection
&AuraEffect::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
&AuraEffect::HandleAuraModIncreaseHealth, //230 SPELL_AURA_MOD_INCREASE_HEALTH_2
&AuraEffect::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
&AuraEffect::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
&AuraEffect::HandleUnused, //233 set model id to the one of the creature with id GetMiscValue() - clientside
&AuraEffect::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
&AuraEffect::HandleNoImmediateEffect, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
&AuraEffect::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
&AuraEffect::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
&AuraEffect::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
&AuraEffect::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
&AuraEffect::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
&AuraEffect::HandleForceMoveForward, //241 SPELL_AURA_FORCE_MOVE_FORWARD Forces the player to move forward
&AuraEffect::HandleNULL, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING - 2 test spells: 44183 and 44182
&AuraEffect::HandleAuraModFaction, //243 SPELL_AURA_MOD_FACTION
&AuraEffect::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE
&AuraEffect::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
&AuraEffect::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura
&AuraEffect::HandleAuraCloneCaster, //247 SPELL_AURA_CLONE_CASTER
&AuraEffect::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&AuraEffect::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
&AuraEffect::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
&AuraEffect::HandleNoImmediateEffect, //251 SPELL_AURA_MOD_ENEMY_DODGE
&AuraEffect::HandleModCombatSpeedPct, //252 SPELL_AURA_252 Is there any difference between this and SPELL_AURA_MELEE_SLOW ? maybe not stacking mod?
&AuraEffect::HandleNoImmediateEffect, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::isBlockCritical
&AuraEffect::HandleAuraModDisarm, //254 SPELL_AURA_MOD_DISARM_OFFHAND
&AuraEffect::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
&AuraEffect::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
&AuraEffect::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
&AuraEffect::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
&AuraEffect::HandleNoImmediateEffect, //259 SPELL_AURA_MOD_HOT_PCT implemented in Unit::SpellHealingBonus
&AuraEffect::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
&AuraEffect::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
&AuraEffect::HandleNoImmediateEffect, //262 SPELL_AURA_ABILITY_IGNORE_AURASTATE implemented in spell::cancast
&AuraEffect::HandleAuraAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
&AuraEffect::HandleUnused, //264 unused (3.2.0)
&AuraEffect::HandleUnused, //265 unused (3.2.0)
&AuraEffect::HandleUnused, //266 unused (3.2.0)
&AuraEffect::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
&AuraEffect::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
&AuraEffect::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
&AuraEffect::HandleNoImmediateEffect, //270 SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
&AuraEffect::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
&AuraEffect::HandleNoImmediateEffect, //272 SPELL_AURA_IGNORE_MELEE_RESET
&AuraEffect::HandleUnused, //273 clientside
&AuraEffect::HandleNoImmediateEffect, //274 SPELL_AURA_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets
&AuraEffect::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
&AuraEffect::HandleNULL, //276 mod damage % mechanic?
&AuraEffect::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap
&AuraEffect::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
&AuraEffect::HandleNoImmediateEffect, //279 SPELL_AURA_INITIALIZE_IMAGES
&AuraEffect::HandleNoImmediateEffect, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
&AuraEffect::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
&AuraEffect::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
&AuraEffect::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
&AuraEffect::HandleAuraLinked, //284 SPELL_AURA_LINKED
&AuraEffect::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
&AuraEffect::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
&AuraEffect::HandleNoImmediateEffect, //288 SPELL_AURA_IGNORE_HIT_DIRECTION implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult Unit::RollMeleeOutcomeAgainst
&AuraEffect::HandleNULL, //289 unused (3.2.0)
&AuraEffect::HandleAuraModCritPct, //290 SPELL_AURA_MOD_CRIT_PCT
&AuraEffect::HandleNoImmediateEffect, //291 SPELL_AURA_MOD_XP_QUEST_PCT implemented in Player::RewardQuest
&AuraEffect::HandleNULL, //292 call stabled pet
&AuraEffect::HandleNULL, //293 2 test spells
&AuraEffect::HandleNoImmediateEffect, //294 SPELL_AURA_PREVENT_REGENERATE_POWER implemented in Player::Regenerate(Powers power)
&AuraEffect::HandleNULL, //296 2 spells
&AuraEffect::HandleNULL, //297 1 spell (counter spell school?)
&AuraEffect::HandleNULL, //298 unused
&AuraEffect::HandleNULL, //299 unused
&AuraEffect::HandleNULL, //300 3 spells (share damage?)
&AuraEffect::HandleNULL, //301 5 spells
&AuraEffect::HandleNULL, //302 unused
&AuraEffect::HandleNULL, //303 17 spells
&AuraEffect::HandleNULL, //304 2 spells (alcohol effect?)
&AuraEffect::HandleAuraModIncreaseSpeed, //305 SPELL_AURA_MOD_MINIMUM_SPEED
&AuraEffect::HandleNULL, //306 1 spell
&AuraEffect::HandleNULL, //307 absorb healing?
&AuraEffect::HandleNULL, //308 new aura for hunter traps
&AuraEffect::HandleNULL, //309 absorb healing?
&AuraEffect::HandleNoImmediateEffect, //310 5 spells SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleNULL, //311 0 spells in 3.3
&AuraEffect::HandleNULL, //312 0 spells in 3.3
&AuraEffect::HandleNULL, //313 0 spells in 3.3
&AuraEffect::HandleNULL, //314 1 test spell (reduce duration of silince/magic)
&AuraEffect::HandleNULL, //315 underwater walking
&AuraEffect::HandleNoImmediateEffect, //316 SPELL_AURA_PERIODIC_HASTE implemented in AuraEffect::CalculatePeriodic
&AuraEffect::HandleNULL
};
AuraEffect::AuraEffect(Aura * base, uint8 effIndex, int32 *baseAmount, Unit * caster) :
m_base(base), m_spellProto(base->GetSpellProto()), m_spellmod(NULL), m_periodicTimer(0),
m_tickNumber(0), m_effIndex(effIndex), m_isPeriodic(false), m_canBeRecalculated(true),
m_baseAmount (baseAmount ? *baseAmount : m_spellProto->EffectBasePoints[m_effIndex] + 1)
{
CalculatePeriodic(caster, true);
m_amount = CalculateAmount(caster);
CalculateSpellMod();
}
AuraEffect::~AuraEffect()
{
if (m_spellmod)
delete m_spellmod;
}
void AuraEffect::GetTargetList(std::list & targetList) const
{
Aura::ApplicationMap const & targetMap = GetBase()->GetApplicationMap();
// remove all targets which were not added to new list - they no longer deserve area aura
for (Aura::ApplicationMap::const_iterator appIter = targetMap.begin(); appIter != targetMap.end(); ++appIter)
{
if (appIter->second->HasEffect(GetEffIndex()))
targetList.push_back(appIter->second->GetTarget());
}
}
int32 AuraEffect::CalculateAmount(Unit * caster)
{
int32 amount;
// default amount calculation
if (caster)
amount = caster->CalculateSpellDamage(NULL, m_spellProto, m_effIndex, &m_baseAmount);
else
amount = m_baseAmount + 1;
// check item enchant aura cast
if (!amount && caster)
if (uint64 itemGUID = GetBase()->GetCastItemGUID())
if (Player *playerCaster = dynamic_cast(caster))
if (Item *castItem = playerCaster->GetItemByGuid(itemGUID))
if (castItem->GetItemSuffixFactor())
{
ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
if (item_rand_suffix)
{
for (int k=0; kenchant_id[k]);
if (pEnchant)
{
for (int t=0; tspellid[t] == m_spellProto->Id)
{
amount = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000);
break;
}
}
if (amount)
break;
}
}
}
float DoneActualBenefit = 0.0f;
// custom amount calculations go here
switch(GetAuraType())
{
// crowd control auras
case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
case SPELL_AURA_MOD_ROOT:
case SPELL_AURA_TRANSFORM:
m_canBeRecalculated = false;
if (!m_spellProto->procFlags)
break;
amount = GetBase()->GetUnitOwner()->GetMaxHealth()*0.10f;
if (caster)
{
// Glyphs increasing damage cap
Unit::AuraEffectList const& overrideClassScripts = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (Unit::AuraEffectList::const_iterator itr = overrideClassScripts.begin(); itr != overrideClassScripts.end(); ++itr)
{
if ((*itr)->IsAffectedOnSpell(m_spellProto))
{
// Glyph of Fear, Glyph of Frost nova and similar auras
if ((*itr)->GetMiscValue() == 7801)
{
amount += (int32)(amount*(*itr)->GetAmount()/100.0f);
break;
}
}
}
}
break;
case SPELL_AURA_SCHOOL_ABSORB:
m_canBeRecalculated = false;
if (!caster)
break;
switch(GetSpellProto()->SpellFamilyName)
{
case SPELLFAMILY_MAGE:
// Ice Barrier
if (GetSpellProto()->SpellFamilyFlags[1] & 0x1 && GetSpellProto()->SpellFamilyFlags[2] & 0x8)
{
// +80.67% from sp bonus
DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
}
break;
case SPELLFAMILY_WARLOCK:
// Shadow Ward
if (m_spellProto->SpellFamilyFlags[2]& 0x40)
{
// +30% from sp bonus
DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
}
break;
case SPELLFAMILY_PRIEST:
// Power Word: Shield
if (GetSpellProto()->SpellFamilyFlags[0] & 0x1 && GetSpellProto()->SpellFamilyFlags[2] & 0x400)
{
//+80.68% from sp bonus
float bonus = 0.8068f;
AuraEffect const* pAurEff;
// Borrowed Time
pAurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_PRIEST, 2899, 1);
if (pAurEff)
bonus += (float)pAurEff->GetAmount() / 100.0f;
// Twin Disciplines
pAurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_PRIEST, 0x400000, 0, 0, caster->GetGUID());
if (pAurEff)
bonus += (float)pAurEff->GetAmount() / 100.0f;
// Focused Power
pAurEff = caster->GetAuraEffect(SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELLFAMILY_PRIEST, 2210, 2);
if (pAurEff)
bonus += (float)pAurEff->GetAmount() / 100.0f;
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(GetSpellProto())) * bonus;
}
break;
case SPELLFAMILY_PALADIN:
// Sacred Shield
if (m_spellProto->SpellFamilyFlags[1] & 0x80000)
{
// 0.75 from sp bonus
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f;
}
break;
}
break;
case SPELL_AURA_MANA_SHIELD:
m_canBeRecalculated = false;
if (!caster)
break;
// Mana Shield
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellProto()->SpellFamilyFlags[0] & 0x8000 && m_spellProto->SpellFamilyFlags[2] & 0x8)
{
// +80.53% from +spd bonus
DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8053f;;
}
break;
case SPELL_AURA_DUMMY:
if (!caster)
break;
// Earth Shield
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellProto->SpellFamilyFlags[1] & 0x400)
amount = caster->SpellHealingBonus(GetBase()->GetUnitOwner(), GetSpellProto(), amount, SPELL_DIRECT_DAMAGE);
break;
case SPELL_AURA_DAMAGE_SHIELD:
if (!caster)
break;
// Thorns
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[0] & 0x100)
// 3.3% from sp bonus
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.033f;
break;
case SPELL_AURA_PERIODIC_DAMAGE:
if (!caster)
break;
// Rupture
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags[0] & 0x100000)
{
m_canBeRecalculated = false;
if (caster->GetTypeId() != TYPEID_PLAYER)
break;
//1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
//2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
//3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
//4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
//5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
uint8 cp = caster->ToPlayer()->GetComboPoints();
if (cp > 5) cp = 5;
amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
}
// Rip
else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[0] & 0x00800000 && GetAuraType() == SPELL_AURA_PERIODIC_DAMAGE)
{
m_canBeRecalculated = false;
// 0.01*$AP*cp
if (caster->GetTypeId() != TYPEID_PLAYER)
break;
uint8 cp = caster->ToPlayer()->GetComboPoints();
// Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
if (AuraEffect const * aurEff = caster->GetAuraEffect(34241,0))
amount += cp * aurEff->GetAmount();
amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
}
// Rend
else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARRIOR && GetSpellProto()->SpellFamilyFlags[0] & 0x20)
{
m_canBeRecalculated = false;
// $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 mws = caster->GetAttackTime(BASE_ATTACK);
float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
amount+=caster->ApplyEffectModifiers(m_spellProto,m_effIndex,int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f));
// "If used while your target is above 75% health, Rend does 35% more damage."
// as for 3.1.3 only ranks above 9 (wrong tooltip?)
if (spellmgr.GetSpellRank(m_spellProto->Id) >= 9)
{
if (GetBase()->GetUnitOwner()->HasAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, m_spellProto, caster))
amount += int32(amount * m_spellProto->CalculateSimpleValue(2) / 100.0f);
}
}
break;
case SPELL_AURA_PERIODIC_ENERGIZE:
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_GENERIC)
{
// Replenishment (0.25% from max)
// Infinite Replenishment
if (m_spellProto->SpellIconID == 3184 && m_spellProto->SpellVisual[0] == 12495)
amount = GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA) * 25 / 10000;
}
// Innervate
else if (m_spellProto->Id == 29166)
amount = GetBase()->GetUnitOwner()->GetCreatePowers(POWER_MANA) * amount / (GetTotalTicks() * 100.0f);
// Owlkin Frenzy
else if (m_spellProto->Id == 48391)
amount = GetBase()->GetUnitOwner()->GetCreatePowers(POWER_MANA) * amount / 100;
break;
case SPELL_AURA_PERIODIC_HEAL:
if (!caster)
break;
// Lightwell Renew
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellProto->SpellFamilyFlags[2] & 0x4000)
{
if (caster->GetTypeId() == TYPEID_PLAYER)
// Bonus from Glyph of Lightwell
if (AuraEffect* modHealing = caster->GetAuraEffect(55673, 0))
amount *= (100.0f + modHealing->GetAmount()) / 100.0f;
}
break;
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
if (!caster)
break;
// Icebound Fortitude
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellProto->SpellFamilyFlags[0] & 0x00100000)
{
if (caster->GetTypeId() == TYPEID_PLAYER)
{
int32 value = int32((amount*-1)-10);
uint32 defva = uint32(caster->ToPlayer()->GetSkillValue(SKILL_DEFENSE) + caster->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL));
if (defva > 400)
value += int32((defva-400)*0.15);
// Glyph of Icebound Fortitude
if (AuraEffect const * aurEff = caster->GetAuraEffect(58625,0))
{
uint32 valMax = aurEff->GetAmount();
if (value < valMax)
value = valMax;
}
amount = -value;
}
}
break;
case SPELL_AURA_MOD_THREAT:
{
uint8 level_diff = 0;
float multiplier = 0.0;
switch (GetId())
{
// Arcane Shroud
case 26400:
level_diff = GetBase()->GetUnitOwner()->getLevel() - 60;
multiplier = 2;
break;
// The Eye of Diminution
case 28862:
level_diff = GetBase()->GetUnitOwner()->getLevel() - 60;
multiplier = 1;
break;
}
if (level_diff > 0)
amount += multiplier * level_diff;
break;
}
case SPELL_AURA_MOD_INCREASE_HEALTH:
// Vampiric Blood
if (GetId() == 55233)
amount = GetBase()->GetUnitOwner()->GetMaxHealth() * amount / 100;
break;
case SPELL_AURA_MOD_INCREASE_ENERGY:
// Hymn of Hope
if (GetId() == 64904)
amount = GetBase()->GetUnitOwner()->GetMaxPower(GetBase()->GetUnitOwner()->getPowerType()) * amount / 100;
break;
case SPELL_AURA_MOD_INCREASE_SPEED:
// Dash - do not set speed if not in cat form
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && GetSpellProto()->SpellFamilyFlags[2] & 0x00000008)
amount = GetBase()->GetUnitOwner()->m_form == FORM_CAT ? amount : 0;
}
if (DoneActualBenefit != 0.0f)
{
DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
amount += (int32)DoneActualBenefit;
}
amount *= GetBase()->GetStackAmount();
return amount;
}
void AuraEffect::CalculatePeriodic(Unit * caster, bool create)
{
m_amplitude = m_spellProto->EffectAmplitude[m_effIndex];
// prepare periodics
switch (GetAuraType())
{
case SPELL_AURA_OBS_MOD_POWER:
// 3 spells have no amplitude set
if (!m_amplitude)
m_amplitude = 1 * IN_MILISECONDS;
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_ENERGIZE:
case SPELL_AURA_OBS_MOD_HEALTH:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
case SPELL_AURA_PERIODIC_MANA_LEECH:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
case SPELL_AURA_POWER_BURN_MANA:
m_isPeriodic = true;
break;
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
if (GetId() == 51912)
{
m_amplitude = 3000;
}
m_isPeriodic = true;
break;
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
case SPELL_AURA_PERIODIC_DUMMY:
m_isPeriodic = true;
break;
case SPELL_AURA_DUMMY:
// Haunting Spirits - perdiodic trigger demon
if (GetId() == 7057)
{
m_isPeriodic = true;
m_amplitude = irand (0, 60) + 30;
m_amplitude *= IN_MILISECONDS;
}
break;
}
if (!m_isPeriodic)
return;
Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
// Apply casting time mods
if (modOwner && m_amplitude)
{
// Apply periodic time mod
modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_amplitude);
// For channeled spells
if (IsChanneledSpell(m_spellProto)) {
modOwner->ModSpellCastTime(m_spellProto, m_amplitude);
}
// For spells that can benefit from haste
else if (modOwner->HasAuraType(SPELL_AURA_PERIODIC_HASTE)) {
const Unit::AuraEffectList &effList = modOwner->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HASTE);
for (Unit::AuraEffectList::const_iterator itr = effList.begin(), end = effList.end(); itr != end; ++itr)
{
if ((*itr)->IsAffectedOnSpell(m_spellProto))
{
float hasteMod = modOwner->GetFloatValue(UNIT_MOD_CAST_SPEED);
m_amplitude *= hasteMod;
GetBase()->SetMaxDuration(GetBase()->GetMaxDuration() * hasteMod);
GetBase()->SetDuration(GetBase()->GetDuration() * hasteMod);
break;
}
}
}
}
if (create)
{
// Start periodic on next tick or at aura apply
if (m_amplitude && !(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
m_periodicTimer += m_amplitude;
}
else if (m_amplitude) // load aura from character_aura
{
m_tickNumber = GetBase()->GetDuration() / m_amplitude;
m_periodicTimer = GetBase()->GetDuration() % m_amplitude;
if (m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY)
++m_tickNumber;
}
}
void AuraEffect::CalculateSpellMod()
{
switch (GetAuraType())
{
case SPELL_AURA_DUMMY:
switch(GetSpellProto()->SpellFamilyName)
{
case SPELLFAMILY_PRIEST:
// Pain and Suffering
if (m_spellProto->SpellIconID == 2874)
{
if (!m_spellmod)
{
m_spellmod = new SpellModifier(GetBase());
m_spellmod->op = SPELLMOD_DOT;
m_spellmod->type = SPELLMOD_PCT;
m_spellmod->spellId = GetId();
m_spellmod->mask[1] = 0x00002000;
}
m_spellmod->value = GetAmount();
}
break;
case SPELLFAMILY_DRUID:
switch (GetId())
{
case 34246: // Idol of the Emerald Queen
case 60779: // Idol of Lush Moss
{
if (!m_spellmod)
{
m_spellmod = new SpellModifier(GetBase());
m_spellmod->op = SPELLMOD_DOT;
m_spellmod->type = SPELLMOD_FLAT;
m_spellmod->spellId = GetId();
m_spellmod->mask[1] = 0x0010;
}
m_spellmod->value = GetAmount()/7;
}
break;
}
break;
}
case SPELL_AURA_PROC_TRIGGER_SPELL:
switch(GetId())
{
case 51466: // Elemental oath
case 51470: // Elemental oath
// "while Clearcasting from Elemental Focus is active, you deal 5%/10% more spell damage."
if (!m_spellmod)
{
m_spellmod = new SpellModifier(GetBase());
m_spellmod->op = SPELLMOD_EFFECT2;
m_spellmod->type = SPELLMOD_FLAT;
m_spellmod->spellId = GetId();
m_spellmod->mask[1] = 0x0004000;
}
m_spellmod->value = GetBase()->GetUnitOwner()->CalculateSpellDamage(GetBase()->GetUnitOwner(), GetSpellProto(), 1);
break;
}
break;
case SPELL_AURA_ADD_FLAT_MODIFIER:
case SPELL_AURA_ADD_PCT_MODIFIER:
if (!m_spellmod)
{
m_spellmod = new SpellModifier(GetBase());
m_spellmod->op = SpellModOp(GetMiscValue());
assert(m_spellmod->op < MAX_SPELLMOD);
m_spellmod->type = SpellModType(GetAuraType()); // SpellModType value == spell aura types
m_spellmod->spellId = GetId();
m_spellmod->mask = GetSpellProto()->EffectSpellClassMask[GetEffIndex()];
m_spellmod->charges = GetBase()->GetCharges();
}
m_spellmod->value = GetAmount();
break;
}
}
void AuraEffect::ChangeAmount(int32 newAmount, bool mark)
{
//Unit * caster = GetCaster();
// Reapply if amount change
if (newAmount != GetAmount())
{
UnitList targetList;
GetTargetList(targetList);
for (UnitList::iterator aurEffTarget = targetList.begin(); aurEffTarget != targetList.end(); ++aurEffTarget)
{
HandleEffect(*aurEffTarget, AURA_EFFECT_HANDLE_CHANGE_AMOUNT, false);
}
if (!mark)
m_amount = newAmount;
else
SetAmount(newAmount);
CalculateSpellMod();
for (UnitList::iterator aurEffTarget = targetList.begin(); aurEffTarget != targetList.end(); ++aurEffTarget)
{
HandleEffect(*aurEffTarget, AURA_EFFECT_HANDLE_CHANGE_AMOUNT, true);
}
}
}
void AuraEffect::HandleEffect(AuraApplication const * aurApp, uint8 mode, bool apply)
{
// check if call is correct
assert(!mode
|| mode == AURA_EFFECT_HANDLE_REAL
|| mode == AURA_EFFECT_HANDLE_SEND_FOR_CLIENT
|| mode == AURA_EFFECT_HANDLE_CHANGE_AMOUNT
|| mode == AURA_EFFECT_HANDLE_STAT);
// real aura apply/remove, handle modifier
if (mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)
ApplySpellMod(aurApp->GetTarget(), apply);
(*this.*AuraEffectHandler [GetAuraType()])(aurApp, mode, apply);
}
void AuraEffect::HandleEffect(Unit * target, uint8 mode, bool apply)
{
AuraApplication const * aurApp = GetBase()->GetApplicationOfTarget(target->GetGUID());
assert(aurApp);
HandleEffect(aurApp, mode, apply);
}
void AuraEffect::ApplySpellMod(Unit * target, bool apply)
{
if (!m_spellmod || target->GetTypeId() != TYPEID_PLAYER)
return;
target->ToPlayer()->AddSpellMod(m_spellmod, apply);
// Auras with charges do not mod amount of passive auras
if (GetBase()->GetCharges())
return;
// reapply some passive spells after add/remove related spellmods
// Warning: it is a dead loop if 2 auras each other amount-shouldn't happen
switch (GetMiscValue())
{
case SPELLMOD_ALL_EFFECTS:
case SPELLMOD_EFFECT1:
case SPELLMOD_EFFECT2:
case SPELLMOD_EFFECT3:
{
uint64 guid = target->GetGUID();
Unit::AuraApplicationMap & auras = target->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator iter = auras.begin(); iter != auras.end(); ++iter)
{
Aura * aura = iter->second->GetBase();
// only passive auras-active auras should have amount set on spellcast and not be affected
// if aura is casted by others, it will not be affected
if (aura->IsPassive() && aura->GetCasterGUID() == guid && spellmgr.IsAffectedByMod(aura->GetSpellProto(), m_spellmod))
{
if (GetMiscValue() == SPELLMOD_ALL_EFFECTS)
{
for (uint8 i = 0; iGetEffect(i))
aurEff->RecalculateAmount();
}
}
else if (GetMiscValue() == SPELLMOD_EFFECT1)
{
if (AuraEffect * aurEff = aura->GetEffect(0))
aurEff->RecalculateAmount();
}
else if (GetMiscValue() == SPELLMOD_EFFECT2)
{
if (AuraEffect * aurEff = aura->GetEffect(1))
aurEff->RecalculateAmount();
}
else //if (modOp == SPELLMOD_EFFECT3)
{
if (AuraEffect * aurEff = aura->GetEffect(2))
aurEff->RecalculateAmount();
}
}
}
}
default:
break;
}
}
void AuraEffect::Update(uint32 diff, Unit * caster)
{
if (m_isPeriodic && (GetBase()->GetDuration() >=0 || GetBase()->IsPassive() || GetBase()->IsPermanent()))
{
if (m_periodicTimer > diff)
m_periodicTimer -= diff;
else // tick also at m_periodicTimer == 0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
{
++m_tickNumber;
// update before tick (aura can be removed in TriggerSpell or PeriodicTick calls)
m_periodicTimer += m_amplitude - diff;
UpdatePeriodic(caster);
UnitList effectTargets;
GetTargetList(effectTargets);
// tick on targets of effects
if (!caster || !caster->hasUnitState(UNIT_STAT_ISOLATED))
{
for (UnitList::iterator targetItr = effectTargets.begin(); targetItr != effectTargets.end(); ++targetItr)
PeriodicTick(*targetItr, caster);
}
}
}
}
void AuraEffect::UpdatePeriodic(Unit * caster)
{
switch(GetAuraType())
{
case SPELL_AURA_PERIODIC_DAMAGE:
switch (GetId())
{
case 41337: // Aura of Anger
if (AuraEffect * aurEff = GetBase()->GetEffect(1))
aurEff->ChangeAmount(aurEff->GetAmount()+5);
SetAmount(100 * m_tickNumber);
break;
case 46394: // Brutallus Burn
if (m_tickNumber % 11 == 0)
SetAmount(GetAmount() * 2);
break;
}
break;
case SPELL_AURA_DUMMY:
// Haunting Spirits
if (GetId() == 7057)
{
m_amplitude = irand (0 , 60) + 30;
m_amplitude *= IN_MILISECONDS;
}
break;
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
switch (GetId())
{
// Sniper training
case 53302:
case 53303:
case 53304:
Unit * target = GetBase()->GetUnitOwner();
if (target->GetTypeId() != TYPEID_PLAYER)
break;
if (target->ToPlayer()->isMoving())
m_amount = target->CalculateSpellDamage(target, m_spellProto,m_effIndex, &m_baseAmount);
else
--m_amount;
break;
}
break;
case SPELL_AURA_PERIODIC_DUMMY:
switch(GetSpellProto()->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch(GetId())
{
// Drink
case 430:
case 431:
case 432:
case 1133:
case 1135:
case 1137:
case 10250:
case 22734:
case 27089:
case 34291:
case 43182:
case 43183:
case 46755:
case 49472: // Drink Coffee
case 57073:
case 61830:
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
// Get SPELL_AURA_MOD_POWER_REGEN aura from spell
if (AuraEffect * aurEff = GetBase()->GetEffect(0))
{
if (aurEff->GetAuraType() != SPELL_AURA_MOD_POWER_REGEN)
{
m_isPeriodic = false;
sLog.outError("Aura %d structure has been changed - first aura is no longer SPELL_AURA_MOD_POWER_REGEN", GetId());
}
else
{
// default case - not in arena
if (!caster->ToPlayer()->InArena())
{
aurEff->ChangeAmount(GetAmount());
m_isPeriodic = false;
}
else
{
//**********************************************
// This feature uses only in arenas
//**********************************************
// Here need increase mana regen per tick (6 second rule)
// on 0 tick - 0 (handled in 2 second)
// on 1 tick - 166% (handled in 4 second)
// on 2 tick - 133% (handled in 6 second)
// Apply bonus for 1 - 4 tick
switch (m_tickNumber)
{
case 1: // 0%
aurEff->ChangeAmount(0);
break;
case 2: // 166%
aurEff->ChangeAmount(GetAmount() * 5 / 3);
break;
case 3: // 133%
aurEff->ChangeAmount(GetAmount() * 4 / 3);
break;
default: // 100% - normal regen
aurEff->ChangeAmount(GetAmount());
// No need to update after 4th tick
m_isPeriodic = false;
break;
}
}
}
}
break;
case 58549: // Tenacity
case 59911: // Tenacity (vehicle)
GetBase()->RefreshDuration();
break;
}
break;
case SPELLFAMILY_MAGE:
if (GetId() == 55342)// Mirror Image
m_isPeriodic = false;
break;
case SPELLFAMILY_DEATHKNIGHT:
// Chains of Ice
if (GetSpellProto()->SpellFamilyFlags[1] & 0x00004000)
{
// Get 0 effect aura
if (AuraEffect *slow = GetBase()->GetEffect(0))
{
int32 newAmount = slow->GetAmount() + GetAmount();
if (newAmount > 0)
newAmount = 0;
slow->ChangeAmount(newAmount);
}
return;
}
}
}
}
bool AuraEffect::IsPeriodicTickCrit(Unit * target, Unit const * caster) const
{
assert(caster);
Unit::AuraEffectList const& mPeriodicCritAuras= caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
for (Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr)
{
if ((*itr)->IsAffectedOnSpell(m_spellProto) && caster->isSpellCrit(target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
return true;
}
return false;
}
void AuraEffect::SendTickImmune(Unit * target, Unit *caster) const
{
WorldPacket data(SMSG_SPELLORDAMAGE_IMMUNE, 8+8+4+1);
data << uint64(caster ? caster->GetGUID() : target->GetGUID());
data << uint64(target->GetGUID());
data << uint32(m_spellProto->Id);
data << uint8(1);
target->SendMessageToSet(&data,true);
}
void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
{
if (!target->isAlive())
return;
if (target->hasUnitState(UNIT_STAT_ISOLATED))
{
SendTickImmune(target, caster);
return;
}
switch(GetAuraType())
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
{
if (!caster)
break;
// Consecrate ticks can miss and will not show up in the combat log
if (GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
caster->SpellHitResult(target,GetSpellProto(),false) != SPELL_MISS_NONE)
break;
// Check for immune (not use charges)
if (target->IsImmunedToDamage(GetSpellProto()))
{
SendTickImmune(target, caster);
break;
}
// some auras remove at specific health level or more
if (GetAuraType() == SPELL_AURA_PERIODIC_DAMAGE)
{
switch (GetId())
{
case 43093: case 31956: case 38801: // Grievous Wound
case 35321: case 38363: case 39215: // Gushing Wound
if (target->GetHealth() == target->GetMaxHealth())
{
target->RemoveAurasDueToSpell(GetId());
return;
}
break;
case 38772: // Grievous Wound
{
uint32 percent =
GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
caster->CalculateSpellDamage(target, GetSpellProto(),GetEffIndex()+1) :
100;
if (target->GetHealth()*100 >= target->GetMaxHealth()*percent)
{
target->RemoveAurasDueToSpell(GetId());
return;
}
break;
}
}
}
uint32 absorb=0;
uint32 resist=0;
CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
// ignore non positive values (can be result apply spellmods to aura damage
uint32 damage = GetAmount() > 0 ? GetAmount() : 0;
if (GetAuraType() == SPELL_AURA_PERIODIC_DAMAGE)
{
damage = caster->SpellDamageBonus(target, GetSpellProto(), damage, DOT, GetBase()->GetStackAmount());
// Calculate armor mitigation if it is a physical spell
// But not for bleed mechanic spells
if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
{
uint32 damageReductedArmor = caster->CalcArmorReducedDamage(target, damage, GetSpellProto());
cleanDamage.mitigated_damage += damage - damageReductedArmor;
damage = damageReductedArmor;
}
// Curse of Agony damage-per-tick calculation
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x400) && GetSpellProto()->SpellIconID == 544)
{
uint32 totalTick = GetTotalTicks();
// 1..4 ticks, 1/2 from normal tick damage
if (m_tickNumber <= totalTick / 3)
damage = damage/2;
// 9..12 ticks, 3/2 from normal tick damage
else if (m_tickNumber > totalTick * 2 / 3)
damage += (damage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
// 5..8 ticks have normal tick damage
}
// There is a Chance to make a Soul Shard when Drain soul does damage
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x00004000))
{
if (caster->GetTypeId() == TYPEID_PLAYER && caster->ToPlayer()->isHonorOrXPTarget(target))
{
if (roll_chance_i(20))
{
caster->CastSpell(caster, 64018, true, 0, this);
// Glyph of Drain Soul - chance to create an additional Soul Shard
if (AuraEffect *aur = caster->GetAuraEffect(58070, 0))
if (roll_chance_i(aur->GetMiscValue()))
caster->CastSpell(caster, 58068, true, 0, aur);
}
}
}
}
else
damage = uint32(target->GetMaxHealth()*damage/100);
bool crit = IsPeriodicTickCrit(target, caster);
if (crit)
{
damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, target);
damage -= target->GetSpellCritDamageReduction(damage);
}
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (caster->GetSpellModOwner())
if (Player* modOwner = target->GetSpellModOwner())
{
if (crit)
damage -= modOwner->GetSpellCritDamageReduction(damage);
damage -= modOwner->GetSpellDamageReduction(damage);
}
caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto);
sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(),absorb);
caster->DealDamageMods(target,damage,&absorb);
// Set trigger flag
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT;
damage = (damage <= absorb+resist) ? 0 : (damage-absorb-resist);
if (damage)
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
int32 overkill = damage - target->GetHealth();
if (overkill < 0)
overkill = 0;
SpellPeriodicAuraLogInfo pInfo(this, damage, overkill, absorb, resist, 0.0f, crit);
target->SendPeriodicAuraLog(&pInfo);
caster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, damage, BASE_ATTACK, GetSpellProto());
caster->DealDamage(target, damage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
break;
}
case SPELL_AURA_PERIODIC_LEECH:
{
if (!caster)
return;
if (!caster->isAlive())
return;
if (GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
caster->SpellHitResult(target,GetSpellProto(),false) != SPELL_MISS_NONE)
return;
// Check for immune
if (target->IsImmunedToDamage(GetSpellProto()))
{
SendTickImmune(target, caster);
return;
}
uint32 absorb=0;
uint32 resist=0;
CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
//uint32 damage = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0;
uint32 damage = GetAmount() > 0 ? GetAmount() : 0;
damage = caster->SpellDamageBonus(target, GetSpellProto(), damage, DOT, GetBase()->GetStackAmount());
bool crit = IsPeriodicTickCrit(target, caster);
if (crit)
{
damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, target);
damage -= target->GetSpellCritDamageReduction(damage);
}
//Calculate armor mitigation if it is a physical spell
if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
{
uint32 damageReductedArmor = caster->CalcArmorReducedDamage(target, damage, GetSpellProto());
cleanDamage.mitigated_damage += damage - damageReductedArmor;
damage = damageReductedArmor;
}
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (caster->GetSpellModOwner())
if (Player* modOwner = target->GetSpellModOwner())
{
if (crit)
damage -= modOwner->GetSpellCritDamageReduction(damage);
damage -= modOwner->GetSpellDamageReduction(damage);
}
caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto);
if (target->GetHealth() < damage)
damage = uint32(target->GetHealth());
sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(),absorb);
caster->SendSpellNonMeleeDamageLog(target, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0, crit);
// Set trigger flag
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT;
damage = (damage <= absorb+resist) ? 0 : (damage-absorb-resist);
if (damage)
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
caster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, damage, BASE_ATTACK, GetSpellProto());
int32 new_damage = caster->DealDamage(target, damage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
if (!target->isAlive() && caster->IsNonMeleeSpellCasted(false))
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
if (Spell* spell = caster->GetCurrentSpell(CurrentSpellTypes(i)))
if (spell->m_spellInfo->Id == GetId())
spell->cancel();
float multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
if (Player *modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetSpellProto()->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
uint32 heal = uint32(caster->SpellHealingBonus(caster, GetSpellProto(), uint32(new_damage * multiplier), DOT, GetBase()->GetStackAmount()));
int32 gain = caster->DealHeal(caster, heal, GetSpellProto());
caster->getHostileRefManager().threatAssist(caster, gain * 0.5f, GetSpellProto());
break;
}
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL: // only three spells
{
if (!caster || !caster->GetHealth())
break;
uint32 damage = GetAmount();
// do not kill health donator
if (caster->GetHealth() < damage)
damage = caster->GetHealth() - 1;
if (!damage)
break;
//donator->SendSpellNonMeleeDamageLog(donator, GetId(), damage, GetSpellSchoolMask(spellProto), 0, 0, false, 0);
caster->ModifyHealth(-(int32)damage);
sLog.outDebug("PeriodicTick: donator %u target %u damage %u.", target->GetEntry(), target->GetEntry(), damage);
float multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
if (Player *modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetSpellProto()->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
damage *= multiplier;
caster->DealHeal(target, damage, GetSpellProto());
break;
}
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_OBS_MOD_HEALTH:
{
if (!caster)
break;
// heal for caster damage (must be alive)
if (target != caster && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_HEALTH_FUNNEL && !caster->isAlive())
break;
if (GetBase()->GetDuration() == -1 && target->GetHealth() == target->GetMaxHealth())
break;
// ignore non positive values (can be result apply spellmods to aura damage
int32 damage = m_amount > 0 ? m_amount : 0;
if (GetAuraType() == SPELL_AURA_OBS_MOD_HEALTH)
damage = uint32(target->GetMaxHealth() * damage / 100);
else
{
// Wild Growth = amount + (6 - 2*doneTicks) * ticks* amount / 100
if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellIconID == 2864)
{
damage += float(damage * GetTotalTicks()) * ((6-float(2*(GetTickNumber()-1)))/100);
}
damage = caster->SpellHealingBonus(target, GetSpellProto(), damage, DOT, GetBase()->GetStackAmount());
}
bool crit = IsPeriodicTickCrit(target, caster);
if (crit)
damage = caster->SpellCriticalHealingBonus(m_spellProto, damage, target);
sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId());
int32 gain = target->ModifyHealth(damage);
SpellPeriodicAuraLogInfo pInfo(this, damage, damage - gain, 0, 0, 0.0f, crit);
target->SendPeriodicAuraLog(&pInfo);
// add HoTs to amount healed in bgs
if (caster->GetTypeId() == TYPEID_PLAYER)
if (BattleGround *bg = caster->ToPlayer()->GetBattleGround())
bg->UpdatePlayerScore(caster->ToPlayer(), SCORE_HEALING_DONE, gain);
target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
bool haveCastItem = GetBase()->GetCastItemGUID() != 0;
// Health Funnel
// damage caster for heal amount
if (target != caster && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_HEALTH_FUNNEL)
{
uint32 damage = gain;
uint32 absorb = 0;
caster->DealDamageMods(caster,damage,&absorb);
caster->SendSpellNonMeleeDamageLog(caster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false);
CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
caster->DealDamage(caster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
}
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_HOT;
// ignore item heals
if (!haveCastItem)
caster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, damage, BASE_ATTACK, GetSpellProto());
break;
}
case SPELL_AURA_PERIODIC_MANA_LEECH:
{
if (GetMiscValue() < 0 || GetMiscValue() >= MAX_POWERS)
break;
Powers power = Powers(GetMiscValue());
// power type might have changed between aura applying and tick (druid's shapeshift)
if (target->getPowerType() != power)
break;
if (!caster || !caster->isAlive())
break;
if (GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
caster->SpellHitResult(target,GetSpellProto(),false) != SPELL_MISS_NONE)
break;
// Check for immune (not use charges)
if (target->IsImmunedToDamage(GetSpellProto()))
{
SendTickImmune(target, caster);
break;
}
// ignore non positive values (can be result apply spellmods to aura damage
uint32 damage = m_amount > 0 ? m_amount : 0;
// Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
// It's mana percent cost spells, m_amount is percent drain from target
if (m_spellProto->ManaCostPercentage)
{
// max value
uint32 maxmana = caster->GetMaxPower(power) * damage * 2 / 100;
damage = target->GetMaxPower(power) * damage / 100;
if (damage > maxmana)
damage = maxmana;
}
sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId());
int32 drain_amount = target->GetPower(power) > damage ? damage : target->GetPower(power);
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
if (power == POWER_MANA)
drain_amount -= target->GetSpellCritDamageReduction(drain_amount);
target->ModifyPower(power, -drain_amount);
float gain_multiplier = 0.0f;
if (caster->GetMaxPower(power) > 0)
{
gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
if (Player *modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
}
SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier, false);
target->SendPeriodicAuraLog(&pInfo);
int32 gain_amount = int32(drain_amount*gain_multiplier);
if (gain_amount)
{
int32 gain = caster->ModifyPower(power,gain_amount);
target->AddThreat(caster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
}
switch(GetId())
{
case 31447: // Mark of Kaz'rogal
if (target->GetPower(power) == 0)
{
target->CastSpell(target, 31463, true, 0, this);
// Remove aura
GetBase()->SetDuration(0);
}
break;
case 32960: // Mark of Kazzak
int32 modifier = (target->GetPower(power) * 0.05f);
target->ModifyPower(power, -modifier);
if (target->GetPower(power) == 0)
{
target->CastSpell(target, 32961, true, 0, this);
// Remove aura
GetBase()->SetDuration(0);
}
}
// Drain Mana
if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK
&& m_spellProto->SpellFamilyFlags[0] & 0x00000010)
{
int32 manaFeedVal = 0;
if (AuraEffect const * aurEff = GetBase()->GetEffect(1))
manaFeedVal = aurEff->GetAmount();
// Mana Feed - Drain Mana
if (manaFeedVal > 0)
{
manaFeedVal = manaFeedVal * gain_amount / 100;
caster->CastCustomSpell(caster, 32554, &manaFeedVal, NULL, NULL, true, NULL, this);
}
}
break;
}
case SPELL_AURA_OBS_MOD_POWER:
{
if (GetMiscValue() < 0)
return;
Powers power;
if (GetMiscValue() == POWER_ALL)
power = target->getPowerType();
else
power = Powers(GetMiscValue());
if (target->GetMaxPower(power) == 0)
return;
if (GetBase()->GetDuration() == -1 && target->GetPower(power) == target->GetMaxPower(power))
return;
uint32 amount = m_amount * target->GetMaxPower(power) /100;
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), amount, GetId());
SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
target->SendPeriodicAuraLog(&pInfo);
int32 gain = target->ModifyPower(power,amount);
if (caster)
target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
break;
}
case SPELL_AURA_PERIODIC_ENERGIZE:
{
// ignore non positive values (can be result apply spellmods to aura damage
if (m_amount < 0 || GetMiscValue() >= MAX_POWERS)
return;
Powers power = Powers(GetMiscValue());
if (target->GetMaxPower(power) == 0)
return;
if (GetBase()->GetDuration() == -1 && target->GetPower(power) == target->GetMaxPower(power))
return;
uint32 amount = m_amount;
SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
target->SendPeriodicAuraLog(&pInfo);
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), amount, GetId());
int32 gain = target->ModifyPower(power,amount);
if (caster)
target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
break;
}
case SPELL_AURA_POWER_BURN_MANA:
{
if (!caster)
return;
// Check for immune (not use charges)
if (target->IsImmunedToDamage(GetSpellProto()))
{
SendTickImmune(target, caster);
return;
}
int32 damage = m_amount > 0 ? m_amount : 0;
Powers powerType = Powers(GetMiscValue());
if (!target->isAlive() || target->getPowerType() != powerType)
return;
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
if (powerType == POWER_MANA)
damage -= target->GetSpellCritDamageReduction(damage);
uint32 gain = uint32(-target->ModifyPower(powerType, -damage));
gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
SpellEntry const* spellProto = GetSpellProto();
//maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
SpellNonMeleeDamage damageInfo(caster, target, spellProto->Id, spellProto->SchoolMask);
//no SpellDamageBonus for burn mana
caster->CalculateSpellDamageTaken(&damageInfo, gain, spellProto);
caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
caster->SendSpellNonMeleeDamageLog(&damageInfo);
// Set trigger flag
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE) | PROC_EX_INTERNAL_DOT;
if (damageInfo.damage)
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
caster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
caster->DealSpellDamage(&damageInfo, true);
break;
}
case SPELL_AURA_DUMMY:
// Haunting Spirits
if (GetId() == 7057)
target->CastSpell((Unit*)NULL , GetAmount() , true);
break;
case SPELL_AURA_PERIODIC_DUMMY:
PeriodicDummyTick(target, caster);
break;
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
TriggerSpell(target, caster);
break;
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
TriggerSpellWithValue(target, caster);
break;
}
}
void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
{
switch (GetSpellProto()->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch (GetId())
{
// Forsaken Skills
case 7054:
{
// Possibly need cast one of them (but
// 7038 Forsaken Skill: Swords
// 7039 Forsaken Skill: Axes
// 7040 Forsaken Skill: Daggers
// 7041 Forsaken Skill: Maces
// 7042 Forsaken Skill: Staves
// 7043 Forsaken Skill: Bows
// 7044 Forsaken Skill: Guns
// 7045 Forsaken Skill: 2H Axes
// 7046 Forsaken Skill: 2H Maces
// 7047 Forsaken Skill: 2H Swords
// 7048 Forsaken Skill: Defense
// 7049 Forsaken Skill: Fire
// 7050 Forsaken Skill: Frost
// 7051 Forsaken Skill: Holy
// 7053 Forsaken Skill: Shadow
return;
}
case 45472: // Parachute
if (target->GetTypeId() == TYPEID_PLAYER)
{
Player *plr = (Player*)target;
if (plr->IsFalling())
{
plr->RemoveAurasDueToSpell(45472);
plr->CastSpell(plr, 44795, true);
}
}
break;
case 51685: // Prey on the Weak
case 51686:
case 51687:
case 51688:
case 51689:
if (target->getVictim() && (target->GetHealth() * 100 / target->GetMaxHealth() > target->getVictim()->GetHealth() * 100 / target->getVictim()->GetMaxHealth())) {
if (!target->HasAura(58670)) {
int32 basepoints = GetSpellProto()->EffectBasePoints[0];
target->CastCustomSpell(target, 58670, &basepoints, 0, 0, true);
}
}
else
target->RemoveAurasDueToSpell(58670);
break;
case 58600: // No fly Zone - Dalaran
if (GetTickNumber() == 10)
{
target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
target->RemoveAurasByType(SPELL_AURA_FLY);
}
break;
case 62292: // Blaze (Pool of Tar)
// should we use custom damage?
target->CastSpell((Unit*)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true);
break;
case 62399: // Overload Circuit
if (target->GetMap()->IsDungeon() && target->GetAppliedAuras().count(62399) >= (target->GetMap()->IsHeroic() ? 4 : 2))
{
target->CastSpell(target, 62475, true); // System Shutdown
if (Unit *veh = target->GetVehicleBase())
veh->CastSpell(target, 62475, true);
}
break;
case 64821: // Fuse Armor (Razorscale)
if (GetBase()->GetStackAmount() == GetSpellProto()->StackAmount)
{
target->CastSpell(target, 64774, true, NULL, NULL, GetCasterGUID());
target->RemoveAura(64821);
}
break;
}
break;
case SPELLFAMILY_MAGE:
{
// Mirror Image
if (GetId() == 55342)
// Set name of summons to name of caster
target->CastSpell((Unit *)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true);
break;
}
case SPELLFAMILY_WARLOCK:
{
switch (GetSpellProto()->Id)
{
// Demonic Circle
case 48018:
if (GameObject* obj = target->GetGameObject(GetSpellProto()->Id))
{
if (target->IsWithinDist(obj, GetSpellMaxRange(48020, true)))
{
if (!target->HasAura(62388))
target->CastSpell(target, 62388, true);
}
else
target->RemoveAura(62388);
}
break;
}
break;
}
case SPELLFAMILY_DRUID:
{
switch (GetSpellProto()->Id)
{
// Frenzied Regeneration
case 22842:
{
// Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
// Should be manauser
if (target->getPowerType() != POWER_RAGE)
break;
uint32 rage = target->GetPower(POWER_RAGE);
// Nothing todo
if (rage == 0)
break;
int32 mod = (rage < 100) ? rage : 100;
int32 points = target->CalculateSpellDamage(target, GetSpellProto(), 1);
int32 regen = target->GetMaxHealth() * (mod * points / 10) / 1000;
target->CastCustomSpell(target, 22845, ®en, 0, 0, true, 0, this);
target->SetPower(POWER_RAGE, rage-mod);
break;
}
// Force of Nature
case 33831:
break;
}
break;
}
case SPELLFAMILY_ROGUE:
{
switch (GetSpellProto()->Id)
{
// Master of Subtlety
case 31666:
if (!target->HasAuraType(SPELL_AURA_MOD_STEALTH))
target->RemoveAurasDueToSpell(31665);
break;
// Killing Spree
case 51690:
{
// TODO: this should use effect[1] of 51690
UnitList targets;
{
// eff_radius == 0
float radius = GetSpellMaxRange(GetSpellProto(), false);
CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(),caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(caster, caster, radius);
Trinity::UnitListSearcher checker(caster,targets, u_check);
TypeContainerVisitor, GridTypeMapContainer > grid_object_checker(checker);
TypeContainerVisitor, WorldTypeMapContainer > world_object_checker(checker);
cell.Visit(p, grid_object_checker, *GetBase()->GetOwner()->GetMap(), *caster, radius);
cell.Visit(p, world_object_checker, *GetBase()->GetOwner()->GetMap(), *caster, radius);
}
if (targets.empty())
return;
UnitList::const_iterator itr = targets.begin();
std::advance(itr, rand()%targets.size());
Unit* spellTarget = *itr;
target->CastSpell(spellTarget, 57840, true);
target->CastSpell(spellTarget, 57841, true);
break;
}
// Overkill
case 58428:
if (!target->HasAuraType(SPELL_AURA_MOD_STEALTH))
target->RemoveAurasDueToSpell(58427);
break;
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Explosive Shot
if (GetSpellProto()->SpellFamilyFlags[1] & 0x80000000)
{
if (caster)
caster->CastCustomSpell(53352, SPELLVALUE_BASE_POINT0, m_amount, target, true, NULL, this);
break;
}
switch (GetSpellProto()->Id)
{
// Feeding Frenzy Rank 1
case 53511:
if (target->getVictim() && target->getVictim()->GetHealth() * 100 < target->getVictim()->GetMaxHealth() * 35)
target->CastSpell(target, 60096, true, 0, this);
return;
// Feeding Frenzy Rank 2
case 53512:
if (target->getVictim() && target->getVictim()->GetHealth() * 100 < target->getVictim()->GetMaxHealth() * 35)
target->CastSpell(target, 60097, true, 0, this);
return;
default:
break;
}
break;
}
case SPELLFAMILY_SHAMAN:
if (GetId() == 52179) // Astral Shift
{
// Periodic need for remove visual on stun/fear/silence lost
if (!(target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
target->RemoveAurasDueToSpell(52179);
break;
}
break;
case SPELLFAMILY_DEATHKNIGHT:
switch (GetId())
{
case 49016: // Hysteria
uint32 damage = uint32(target->GetMaxHealth()*0.01f);
target->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
break;
}
// Death and Decay
if (GetSpellProto()->SpellFamilyFlags[0] & 0x20)
{
if (caster)
caster->CastCustomSpell(target, 52212, &m_amount, NULL, NULL, true, 0, this);
break;
}
// Blood of the North
// Reaping
// Death Rune Mastery
if (GetSpellProto()->SpellIconID == 3041 || GetSpellProto()->SpellIconID == 22 || GetSpellProto()->SpellIconID == 2622)
{
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (target->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
return;
// timer expired - remove death runes
target->ToPlayer()->RemoveRunesByAuraEffect(this);
}
break;
}
}
Unit* AuraEffect::GetTriggerTarget(Unit * target) const
{
if (target->GetTypeId() == TYPEID_UNIT)
{
if (Unit * trigger = target->ToCreature()->AI()->GetAuraEffectTriggerTarget(GetId(), GetEffIndex()))
return trigger;
}
return target;
}
void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
{
if (!caster || !target)
return;
Unit* triggerTarget = GetTriggerTarget(target);
// generic casting code with custom spells and target/caster customs
uint32 triggerSpellId = GetSpellProto()->EffectTriggerSpell[GetEffIndex()];
SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(triggerSpellId);
SpellEntry const *auraSpellInfo = GetSpellProto();
uint32 auraId = auraSpellInfo->Id;
// specific code for cases with no trigger spell provided in field
if (triggeredSpellInfo == NULL)
{
switch(auraSpellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch(auraId)
{
// Thaumaturgy Channel
case 9712:
triggerSpellId = 21029;
break;
// Brood Affliction: Bronze
case 23170:
triggerSpellId = 23171;
return;
// Restoration
case 24379:
case 23493:
{
int32 heal = caster->GetMaxHealth() / 10;
caster->DealHeal(target, heal, auraSpellInfo);
int32 mana = caster->GetMaxPower(POWER_MANA);
if (mana)
{
mana /= 10;
caster->EnergizeBySpell(caster, 23493, mana, POWER_MANA);
}
return;
}
// Nitrous Boost
case 27746:
if (target->GetPower(POWER_MANA) >= 10)
{
target->ModifyPower(POWER_MANA, -10);
target->SendEnergizeSpellLog(caster, 27746, 10, POWER_MANA);
}
else
target->RemoveAurasDueToSpell(27746);
return;
// Frost Blast
case 27808:
caster->CastCustomSpell(29879, SPELLVALUE_BASE_POINT0, (float)target->GetMaxHealth()*0.21f, target, true, NULL, this);
return;
// Detonate Mana
case 27819:
if (int32 mana = (int32)(target->GetMaxPower(POWER_MANA) / 10))
{
mana = target->ModifyPower(POWER_MANA, -mana);
target->CastCustomSpell(27820, SPELLVALUE_BASE_POINT0, -mana*10, target, true, NULL, this);
}
return;
// Inoculate Nestlewood Owlkin
case 29528:
if (triggerTarget->GetTypeId() != TYPEID_UNIT)// prevent error reports in case ignored player target
return;
break;
// Feed Captured Animal
case 29917:
triggerSpellId = 29916;
break;
// Extract Gas
case 30427:
{
// move loot to player inventory and despawn target
if (caster->GetTypeId() == TYPEID_PLAYER &&
triggerTarget->GetTypeId() == TYPEID_UNIT &&
triggerTarget->ToCreature()->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
{
Player* player = (Player*)caster;
Creature* creature = triggerTarget->ToCreature();
// missing lootid has been reported on startup - just return
if (!creature->GetCreatureInfo()->SkinLootId)
return;
player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
creature->ForcedDespawn();
}
return;
}
// Quake
case 30576: triggerSpellId = 30571; break;
// Doom
// TODO: effect trigger spell may be independant on spell targets, and executed in spell finish phase
// so instakill will be naturally done before trigger spell
case 31347:
{
target->CastSpell(target,31350,true, NULL, this);
target->Kill(target);
return;
}
// Spellcloth
case 31373:
{
// Summon Elemental after create item
target->SummonCreature(17870, 0, 0, 0, target->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
return;
}
// Flame Quills
case 34229:
{
// cast 24 spells 34269-34289, 34314-34316
for (uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
caster->CastSpell(target,spell_id,true, NULL, this);
for (uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
caster->CastSpell(target,spell_id,true, NULL, this);
return;
}
// Remote Toy
case 37027: triggerSpellId = 37029; break;
// Eye of Grillok
case 38495:
{
target->CastSpell(target, 38530, true, NULL, this);
return;
}
// Absorb Eye of Grillok (Zezzak's Shard)
case 38554:
{
if (target->GetTypeId() != TYPEID_UNIT)
return;
caster->CastSpell(caster, 38495, true, NULL, this);
Creature* creatureTarget = target->ToCreature();
creatureTarget->ForcedDespawn();
return;
}
// Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
case 39857: triggerSpellId = 39856; break;
// Personalized Weather
case 46736: triggerSpellId = 46737; break;
}
break;
}
case SPELLFAMILY_MAGE:
{
switch(auraId)
{
// Invisibility
case 66:
// Here need periodic triger reducing threat spell (or do it manually)
return;
}
break;
}
case SPELLFAMILY_DRUID:
{
switch(auraId)
{
// Cat Form
// triggerSpellId not set and unknown effect triggered in this case, ignoring for while
case 768:
return;
}
break;
}
case SPELLFAMILY_HUNTER:
{
switch (auraId)
{
// Sniper training
case 53302:
case 53303:
case 53304:
// We are standing at the moment
if (GetAmount() != -1)
return;
triggerSpellId = 64418 + auraId - 53302;
// If aura is active - no need to continue
if (target->HasAura(triggerSpellId))
return;
break;
}
break;
}
case SPELLFAMILY_SHAMAN:
{
switch(auraId)
{
// Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
case 28820:
{
// Need remove self if Lightning Shield not active
if (!target->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN,0x400))
target->RemoveAurasDueToSpell(28820);
return;
}
// Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
case 38443:
{
bool all = true;
for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
{
if (!target->m_SummonSlot[i])
{
all = false;
break;
}
}
if (all)
caster->CastSpell(target,38437,true, NULL, this);
else
target->RemoveAurasDueToSpell(38437);
return;
}
}
break;
}
}
// Reget trigger spell proto
triggeredSpellInfo = sSpellStore.LookupEntry(triggerSpellId);
}
else
{
// Spell exist but require custom code
switch(auraId)
{
// Mana Tide
case 16191:
{
target->CastCustomSpell(triggerTarget, triggerSpellId, &m_amount, NULL, NULL, true, NULL, this);
return;
}
// Negative Energy Periodic
case 46284:
caster->CastCustomSpell(triggerSpellId, SPELLVALUE_MAX_TARGETS, m_tickNumber / 10 + 1, NULL, true, NULL, this);
return;
// Poison (Grobbulus)
case 28158:
case 54362:
target->CastCustomSpell(triggerSpellId, SPELLVALUE_RADIUS_MOD, (int32)((((float)m_tickNumber / 60) * 0.9f + 0.1f) * 10000), NULL, true, NULL, this);
return;
// Beacon of Light
case 53563:
Unit * triggerCaster = (Unit *)(GetBase()->GetOwner());
triggerCaster->CastSpell(triggerTarget, triggeredSpellInfo, true, 0, this,triggerCaster->GetGUID());
return;
}
}
if (triggeredSpellInfo)
{
Unit * triggerCaster = GetTriggeredSpellCaster(triggeredSpellInfo, caster, triggerTarget);
triggerCaster->CastSpell(triggerTarget, triggeredSpellInfo, true, 0, this);
sLog.outDebug("AuraEffect::TriggerSpell: Spell %u Trigger %u",GetId(), triggeredSpellInfo->Id);
}
else if (target->GetTypeId() != TYPEID_UNIT || !sScriptMgr.EffectDummyCreature(caster, GetId(), GetEffIndex(), triggerTarget->ToCreature()))
sLog.outError("AuraEffect::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
}
void AuraEffect::TriggerSpellWithValue(Unit * target, Unit * caster) const
{
if (!caster || !target)
return;
Unit* triggerTarget = GetTriggerTarget(target);
uint32 triggerSpellId = GetSpellProto()->EffectTriggerSpell[m_effIndex];
SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(triggerSpellId);
if (triggeredSpellInfo)
{
Unit * triggerCaster = GetTriggeredSpellCaster(triggeredSpellInfo, caster, triggerTarget);
// generic casting code with custom spells and target/caster customs
int32 basepoints0 = GetAmount();
triggerCaster->CastCustomSpell(triggerTarget, triggerSpellId, &basepoints0, 0, 0, true, 0, this);
}
else
sLog.outError("AuraEffect::TriggerSpellWithValue: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
}
bool AuraEffect::IsAffectedOnSpell(SpellEntry const *spell) const
{
if (!spell)
return false;
// Check family name
if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
return false;
// Check EffectClassMask
if (m_spellProto->EffectSpellClassMask[m_effIndex] & spell->SpellFamilyFlags)
return true;
return false;
}
void AuraEffect::CleanupTriggeredSpells(Unit * target)
{
uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
if (!tSpellId)
return;
SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
if (!tProto)
return;
if (GetSpellDuration(tProto) != -1)
return;
// needed for spell 43680, maybe others
// TODO: is there a spell flag, which can solve this in a more sophisticated way?
if (m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
return;
target->RemoveAurasDueToSpell(tSpellId, GetCasterGUID());
}
void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
{
uint32 spellId = 0;
uint32 spellId2 = 0;
//uint32 spellId3 = 0;
uint32 HotWSpellId = 0;
switch(GetMiscValue())
{
case FORM_CAT:
spellId = 3025;
HotWSpellId = 24900;
break;
case FORM_TREE:
spellId = 34123;
break;
case FORM_TRAVEL:
spellId = 5419;
break;
case FORM_AQUA:
spellId = 5421;
break;
case FORM_BEAR:
spellId = 1178;
spellId2 = 21178;
HotWSpellId = 24899;
break;
case FORM_DIREBEAR:
spellId = 9635;
spellId2 = 21178;
HotWSpellId = 24899;
break;
case FORM_BATTLESTANCE:
spellId = 21156;
break;
case FORM_DEFENSIVESTANCE:
spellId = 7376;
break;
case FORM_BERSERKERSTANCE:
spellId = 7381;
break;
case FORM_MOONKIN:
spellId = 24905;
spellId2 = 69366;
break;
case FORM_FLIGHT:
spellId = 33948;
spellId2 = 34764;
break;
case FORM_FLIGHT_EPIC:
spellId = 40122;
spellId2 = 40121;
break;
case FORM_METAMORPHOSIS:
spellId = 54817;
spellId2 = 54879;
break;
case FORM_SPIRITOFREDEMPTION:
spellId = 27792;
spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
break;
case FORM_SHADOW:
spellId = 49868;
break;
case FORM_GHOSTWOLF:
spellId = 67116;
break;
case FORM_GHOUL:
case FORM_AMBIENT:
case FORM_STEALTH:
case FORM_CREATURECAT:
case FORM_CREATUREBEAR:
break;
}
if (apply)
{
// Remove cooldown of spells triggered on stance change - they may share cooldown with stance spell
if (spellId)
{
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->RemoveSpellCooldown(spellId);
target->CastSpell(target, spellId, true, NULL, this);
}
if (spellId2)
{
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->RemoveSpellCooldown(spellId2);
target->CastSpell(target, spellId2, true, NULL, this);
}
if (target->GetTypeId() == TYPEID_PLAYER)
{
const PlayerSpellMap& sp_list = target->ToPlayer()->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue;
if (itr->first == spellId || itr->first == spellId2) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
if (spellInfo->Stances & (1<<(GetMiscValue()-1)))
target->CastSpell(target, itr->first, true, NULL, this);
}
// Leader of the Pack
if (target->ToPlayer()->HasSpell(17007))
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
if (spellInfo && spellInfo->Stances & (1<<(GetMiscValue()-1)))
target->CastSpell(target, 24932, true, NULL, this);
}
// Improved Barkskin - apply/remove armor bonus due to shapeshift
if (target->ToPlayer()->HasSpell(63410) || target->ToPlayer()->HasSpell(63411))
{
target->RemoveAurasDueToSpell(66530);
if (GetMiscValue() == FORM_TRAVEL || GetMiscValue() == FORM_NONE) // "while in Travel Form or while not shapeshifted"
target->CastSpell(target, 66530, true);
}
// Heart of the Wild
if (HotWSpellId)
{
Unit::AuraEffectList const& mModTotalStatPct = target->GetAuraEffectsByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
for (Unit::AuraEffectList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetMiscValue() == 3)
{
int32 HotWMod = (*i)->GetAmount();
if (GetMiscValue() == FORM_CAT)
HotWMod /= 2;
target->CastCustomSpell(target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
break;
}
}
}
switch(GetMiscValue())
{
case FORM_CAT:
// Savage Roar
if (AuraEffect const * aurEff = target->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_DRUID, 0 , 0x10000000, 0))
target->CastSpell(target, 62071, true);
// Nurturing Instinct
if (AuraEffect const * aurEff = target->GetAuraEffect(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, SPELLFAMILY_DRUID, 2254,0))
{
uint32 spellId = 0;
switch (aurEff->GetId())
{
case 33872:
spellId = 47179;
break;
case 33873:
spellId = 47180;
break;
}
target->CastSpell(target, spellId, true, NULL, this);
}
// Master Shapeshifter - Cat
if (AuraEffect const * aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
{
int32 bp = aurEff->GetAmount();
target->CastCustomSpell(target, 48420, &bp, NULL, NULL, true);
}
break;
case FORM_DIREBEAR:
case FORM_BEAR:
// Master Shapeshifter - Bear
if (AuraEffect const * aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
{
int32 bp = aurEff->GetAmount();
target->CastCustomSpell(target, 48418, &bp, NULL, NULL, true);
}
// Survival of the Fittest
if (AuraEffect const * aurEff = target->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE,SPELLFAMILY_DRUID, 961, 0))
{
int32 bp = target->CalculateSpellDamage(target, aurEff->GetSpellProto(),2);
target->CastCustomSpell(target, 62069,&bp, NULL, NULL, true, 0, this);
}
break;
case FORM_MOONKIN:
// Master Shapeshifter - Moonkin
if (AuraEffect const * aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
{
int32 bp = aurEff->GetAmount();
target->CastCustomSpell(target, 48421, &bp, NULL, NULL, true);
}
break;
// Master Shapeshifter - Tree of Life
case FORM_TREE:
if (AuraEffect const * aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
{
int32 bp = aurEff->GetAmount();
target->CastCustomSpell(target, 48422, &bp, NULL, NULL, true);
}
break;
}
}
}
else
{
if (spellId)
target->RemoveAurasDueToSpell(spellId);
if (spellId2)
target->RemoveAurasDueToSpell(spellId2);
// Improved Barkskin - apply/remove armor bonus due to shapeshift
if (Player *pl=target->ToPlayer())
{
if (pl->HasSpell(63410) || pl->HasSpell(63411))
{
target->RemoveAurasDueToSpell(66530);
target->CastSpell(target,66530,true);
}
}
Unit::AuraApplicationMap& tAuras = target->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
{
if (itr->second->GetBase()->IsRemovedOnShapeLost(target))
target->RemoveAura(itr);
else
++itr;
}
}
}
/*********************************************************/
/*** AURA EFFECT HANDLERS ***/
/*********************************************************/
/**************************************/
/*** VISIBILITY & PHASES ***/
/**************************************/
void AuraEffect::HandleInvisibilityDetect(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if (apply)
{
target->m_detectInvisibilityMask |= (1 << GetMiscValue());
}
else
{
// recalculate value at modifier remove (current aura already removed)
target->m_detectInvisibilityMask = 0;
Unit::AuraEffectList const& auras = target->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
target->m_detectInvisibilityMask |= (1 << GetMiscValue());
}
if (target->GetTypeId() == TYPEID_PLAYER)
target->UpdateObjectVisibility();
}
void AuraEffect::HandleInvisibility(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (apply)
{
target->m_invisibilityMask |= (1 << GetMiscValue());
if (mode & AURA_EFFECT_HANDLE_REAL)
{
// drop flag at invisibiliy in bg
target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
}
// apply glow vision
if (target->GetTypeId() == TYPEID_PLAYER)
target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
target->UpdateObjectVisibility();
}
else
{
// recalculate value at modifier remove (current aura already removed)
target->m_invisibilityMask = 0;
Unit::AuraEffectList const& auras = target->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
target->m_invisibilityMask |= (1 << GetMiscValue());
// if not have different invisibility auras.
// remove glow vision
if (!target->m_invisibilityMask && target->GetTypeId() == TYPEID_PLAYER)
target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
target->UpdateObjectVisibility();
}
}
void AuraEffect::HandleModStealth(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (apply)
{
if (mode & AURA_EFFECT_HANDLE_REAL)
{
// drop flag at stealth in bg
target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
}
target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
if (target->GetTypeId() == TYPEID_PLAYER)
target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
// apply only if not in GM invisibility (and overwrite invisibility state)
if (target->GetVisibility() != VISIBILITY_OFF)
target->SetVisibility(VISIBILITY_GROUP_STEALTH);
}
else if (!target->HasAuraType(SPELL_AURA_MOD_STEALTH)) // if last SPELL_AURA_MOD_STEALTH
{
target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
if (target->GetTypeId() == TYPEID_PLAYER)
target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
if (target->GetVisibility() != VISIBILITY_OFF)
target->SetVisibility(VISIBILITY_ON);
}
}
void AuraEffect::HandleSpiritOfRedemption(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// prepare spirit state
if (apply)
{
if (target->GetTypeId() == TYPEID_PLAYER)
{
// disable breath/etc timers
target->ToPlayer()->StopMirrorTimers();
// set stand state (expected in this form)
if (!target->IsStandState())
target->SetStandState(UNIT_STAND_STATE_STAND);
}
target->SetHealth(1);
}
// die at aura end
else
target->setDeathState(JUST_DIED);
}
void AuraEffect::HandleAuraGhost(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (apply)
target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
else
{
if (target->HasAuraType(SPELL_AURA_GHOST))
return;
target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
}
}
void AuraEffect::HandlePhase(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
// no-phase is also phase state so same code for apply and remove
// phase auras normally not expected at BG but anyway better check
if (target->GetTypeId() == TYPEID_PLAYER)
{
// drop flag at invisible in bg
if (target->ToPlayer()->InBattleGround())
if (BattleGround *bg = target->ToPlayer()->GetBattleGround())
bg->EventPlayerDroppedFlag(target->ToPlayer());
// GM-mode have mask 0xFFFFFFFF
if (!target->ToPlayer()->isGameMaster())
target->SetPhaseMask((apply) ? GetMiscValue() : PHASEMASK_NORMAL,false);
target->ToPlayer()->GetSession()->SendSetPhaseShift((apply) ? GetMiscValue() : PHASEMASK_NORMAL);
}
else
target->SetPhaseMask((apply) ? GetMiscValue() : PHASEMASK_NORMAL,false);
// need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
if (target->GetVisibility() != VISIBILITY_OFF)
target->SetVisibility(target->GetVisibility());
}
/**********************/
/*** UNIT MODEL ***/
/**********************/
void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
uint32 modelid = 0;
Powers PowerType = POWER_MANA;
ShapeshiftForm form = ShapeshiftForm(GetMiscValue());
switch(form)
{
case FORM_CAT:
case FORM_GHOUL:
PowerType = POWER_ENERGY;
break;
case FORM_BEAR:
case FORM_DIREBEAR:
case FORM_BATTLESTANCE:
case FORM_BERSERKERSTANCE:
case FORM_DEFENSIVESTANCE:
PowerType = POWER_RAGE;
break;
case FORM_TRAVEL:
case FORM_AQUA:
case FORM_CREATUREBEAR:
case FORM_GHOSTWOLF:
case FORM_FLIGHT:
case FORM_MOONKIN:
case FORM_FLIGHT_EPIC:
case FORM_METAMORPHOSIS:
case FORM_MASTER_ANGLER:
case FORM_AMBIENT:
case FORM_SHADOW:
case FORM_STEALTH:
case FORM_UNDEAD:
case FORM_SHADOW_DANCE:
case FORM_TREE:
case FORM_SPIRITOFREDEMPTION:
break;
default:
sLog.outError("Auras: Unknown Shapeshift Type: %u", GetMiscValue());
}
modelid = target->GetModelForForm(form);
// remove polymorph before changing display id to keep new display id
switch (form)
{
case FORM_CAT:
case FORM_TREE:
case FORM_TRAVEL:
case FORM_AQUA:
case FORM_BEAR:
case FORM_DIREBEAR:
case FORM_FLIGHT_EPIC:
case FORM_FLIGHT:
case FORM_MOONKIN:
{
// remove movement affects
target->RemoveMovementImpairingAuras();
// and polymorphic affects
if (target->IsPolymorphed())
target->RemoveAurasDueToSpell(target->getTransForm());
break;
}
default:
break;
}
if (apply)
{
// remove other shapeshift before applying a new one
if (target->m_ShapeShiftFormSpellId)
target->RemoveAurasDueToSpell(target->m_ShapeShiftFormSpellId);
target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
if (modelid > 0)
target->SetDisplayId(modelid);
if (PowerType != POWER_MANA)
{
uint32 oldPower = target->GetPower(PowerType);
// reset power to default values only at power change
if (target->getPowerType() != PowerType)
target->setPowerType(PowerType);
switch (form)
{
case FORM_CAT:
case FORM_BEAR:
case FORM_DIREBEAR:
{
// get furor proc chance
uint32 FurorChance = 0;
if (AuraEffect const *dummy = target->GetDummyAuraEffect(SPELLFAMILY_DRUID, 238, 0))
FurorChance = std::max(dummy->GetAmount(), 0);
switch (GetMiscValue())
{
case FORM_CAT:
{
int32 basePoints = int32(std::min(oldPower, FurorChance));
target->CastCustomSpell(target, 17099, &basePoints, NULL, NULL, true, NULL, this);
}
break;
case FORM_BEAR:
case FORM_DIREBEAR:
if (urand(0,99) < FurorChance)
target->CastSpell(target, 17057, true);
default:
{
uint32 newEnergy = std::min(target->GetPower(POWER_ENERGY), FurorChance);
target->SetPower(POWER_ENERGY, newEnergy);
}
break;
}
break;
}
default:
break;
}
}
target->m_ShapeShiftFormSpellId = GetId();
target->m_form = form;
}
else
{
if (modelid > 0)
target->SetDisplayId(target->GetNativeDisplayId());
target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
if (target->getClass() == CLASS_DRUID)
target->setPowerType(POWER_MANA);
target->m_ShapeShiftFormSpellId = 0;
target->m_form = FORM_NONE;
switch(form)
{
// Nordrassil Harness - bonus
case FORM_BEAR:
case FORM_DIREBEAR:
case FORM_CAT:
if (AuraEffect* dummy = target->GetAuraEffect(37315, 0))
target->CastSpell(target,37316,true,NULL,dummy);
break;
// Nordrassil Regalia - bonus
case FORM_MOONKIN:
if (AuraEffect* dummy = target->GetAuraEffect(37324, 0))
target->CastSpell(target,37325,true,NULL,dummy);
break;
case FORM_BATTLESTANCE:
case FORM_DEFENSIVESTANCE:
case FORM_BERSERKERSTANCE:
{
uint32 Rage_val = 0;
// Defensive Tactics
if (form == FORM_DEFENSIVESTANCE)
{
if (AuraEffect const * aurEff = target->IsScriptOverriden(m_spellProto,831))
Rage_val += aurEff->GetAmount() * 10;
}
// Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
if (target->GetTypeId() == TYPEID_PLAYER)
{
PlayerSpellMap const& sp_list = target->ToPlayer()->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
Rage_val += target->CalculateSpellDamage(target,spellInfo,0) * 10;
}
}
if (target->GetPower(POWER_RAGE) > Rage_val)
target->SetPower(POWER_RAGE,Rage_val);
break;
}
default:
break;
}
}
// adding/removing linked auras
// add/remove the shapeshift aura's boosts
HandleShapeshiftBoosts(target, apply);
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->InitDataForForm();
if (target->getClass() == CLASS_DRUID)
{
// Dash
if (AuraEffect * aurEff =target->GetAuraEffect(SPELL_AURA_MOD_INCREASE_SPEED, SPELLFAMILY_DRUID, 0, 0, 0x8))
aurEff->RecalculateAmount();
}
if (target->GetTypeId() == TYPEID_PLAYER)
{
SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
// Learn spells for shapeshift form - no need to send action bars or add spells to spellbook
for (uint8 i = 0; istanceSpell[i])
continue;
if (apply)
target->ToPlayer()->AddTemporarySpell(shapeInfo->stanceSpell[i]);
else
target->ToPlayer()->RemoveTemporarySpell(shapeInfo->stanceSpell[i]);
}
}
}
void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (apply)
{
// special case (spell specific functionality)
if (GetMiscValue() == 0)
{
// player applied only
if (target->GetTypeId() != TYPEID_PLAYER)
return;
switch (GetId())
{
// Orb of Deception
case 16739:
{
uint32 orb_model = target->GetNativeDisplayId();
switch(orb_model)
{
// Troll Female
case 1479: target->SetDisplayId(10134); break;
// Troll Male
case 1478: target->SetDisplayId(10135); break;
// Tauren Male
case 59: target->SetDisplayId(10136); break;
// Human Male
case 49: target->SetDisplayId(10137); break;
// Human Female
case 50: target->SetDisplayId(10138); break;
// Orc Male
case 51: target->SetDisplayId(10139); break;
// Orc Female
case 52: target->SetDisplayId(10140); break;
// Dwarf Male
case 53: target->SetDisplayId(10141); break;
// Dwarf Female
case 54: target->SetDisplayId(10142); break;
// NightElf Male
case 55: target->SetDisplayId(10143); break;
// NightElf Female
case 56: target->SetDisplayId(10144); break;
// Undead Female
case 58: target->SetDisplayId(10145); break;
// Undead Male
case 57: target->SetDisplayId(10146); break;
// Tauren Female
case 60: target->SetDisplayId(10147); break;
// Gnome Male
case 1563: target->SetDisplayId(10148); break;
// Gnome Female
case 1564: target->SetDisplayId(10149); break;
// BloodElf Female
case 15475: target->SetDisplayId(17830); break;
// BloodElf Male
case 15476: target->SetDisplayId(17829); break;
// Dranei Female
case 16126: target->SetDisplayId(17828); break;
// Dranei Male
case 16125: target->SetDisplayId(17827); break;
default: break;
}
break;
}
// Murloc costume
case 42365: target->SetDisplayId(21723); break;
default: break;
}
}
else
{
CreatureInfo const * ci = objmgr.GetCreatureTemplate(GetMiscValue());
if (!ci)
{
target->SetDisplayId(16358); // pig pink ^_^
sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", GetMiscValue(), GetId());
}
else
{
uint32 model_id = 0;
if (uint32 modelid = ci->GetRandomValidModelId())
model_id = modelid; // Will use the default model here
// Polymorph (sheep)
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellProto()->SpellIconID == 82 && GetSpellProto()->SpellVisual[0] == 12978)
if (Unit * caster = GetCaster())
if (caster->HasAura(52648)) // Glyph of the Penguin
model_id = 26452;
target->SetDisplayId(model_id);
// Dragonmaw Illusion (set mount model also)
if (GetId() == 42016 && target->GetMountID() && !target->GetAuraEffectsByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED).empty())
target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
}
}
// update active transform spell only not set or not overwriting negative by positive case
if (!target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(target->getTransForm()))
target->setTransForm(GetId());
// polymorph case
if ((mode & AURA_EFFECT_HANDLE_REAL) && target->GetTypeId() == TYPEID_PLAYER && target->IsPolymorphed())
{
// for players, start regeneration after 1s (in polymorph fast regeneration case)
// only if caster is Player (after patch 2.4.2)
if (IS_PLAYER_GUID(GetCasterGUID()))
target->ToPlayer()->setRegenTimerCount(1*IN_MILISECONDS);
//dismount polymorphed target (after patch 2.4.2)
if (target->IsMounted())
target->RemoveAurasByType(SPELL_AURA_MOUNTED);
}
}
else
{
// HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true) will reapply it if need
target->setTransForm(0);
target->SetDisplayId(target->GetNativeDisplayId());
// re-aplly some from still active with preference negative cases
Unit::AuraEffectList const& otherTransforms = target->GetAuraEffectsByType(SPELL_AURA_TRANSFORM);
if (!otherTransforms.empty())
{
// look for other transform auras
AuraEffect* handledAura = *otherTransforms.begin();
for (Unit::AuraEffectList::const_iterator i = otherTransforms.begin(); i != otherTransforms.end(); ++i)
{
// negative auras are preferred
if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
{
handledAura = *i;
break;
}
}
handledAura->HandleEffect(target, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
}
// Dragonmaw Illusion (restore mount model)
if (GetId() == 42016 && target->GetMountID() == 16314)
{
if (!target->GetAuraEffectsByType(SPELL_AURA_MOUNTED).empty())
{
uint32 cr_id = target->GetAuraEffectsByType(SPELL_AURA_MOUNTED).front()->GetMiscValue();
if (CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
{
uint32 team = 0;
if (target->GetTypeId() == TYPEID_PLAYER)
team = target->ToPlayer()->GetTeam();
uint32 display_id = objmgr.ChooseDisplayId(team,ci);
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id);
}
}
}
}
}
void AuraEffect::HandleAuraModScale(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,GetAmount(),apply);
}
void AuraEffect::HandleAuraCloneCaster(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (apply)
{
Unit * caster = GetCaster();
if (!caster)
return;
// Set display id (probably for portrait?)
target->SetDisplayId(caster->GetDisplayId());
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE);
}
else
{
target->SetDisplayId(target->GetNativeDisplayId());
target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE);
}
}
/************************/
/*** FIGHT ***/
/************************/
void AuraEffect::HandleFeignDeath(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (apply)
{
/*
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
data<GetGUID();
data<SendMessageToSet(&data,true);
*/
UnitList targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(target, target, target->GetMap()->GetVisibilityDistance());
Trinity::UnitListSearcher searcher(target, targets, u_check);
target->VisitNearbyObject(target->GetMap()->GetVisibilityDistance(), searcher);
for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
if (!(*iter)->hasUnitState(UNIT_STAT_CASTING))
continue;
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
if ((*iter)->GetCurrentSpell(i)
&& (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == target->GetGUID())
{
(*iter)->InterruptSpell(CurrentSpellTypes(i), false);
}
}
}
// blizz like 2.0.x
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
// blizz like 2.0.x
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
// blizz like 2.0.x
target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
target->addUnitState(UNIT_STAT_DIED);
target->CombatStop();
target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
// prevent interrupt message
if (GetCasterGUID() == target->GetGUID() && target->GetCurrentSpell(CURRENT_GENERIC_SPELL))
target->FinishSpell(CURRENT_GENERIC_SPELL, false);
target->InterruptNonMeleeSpells(true);
target->getHostileRefManager().deleteReferences();
}
else
{
/*
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
data<GetGUID();
data<SendMessageToSet(&data,true);
*/
// blizz like 2.0.x
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
// blizz like 2.0.x
target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
// blizz like 2.0.x
target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
target->clearUnitState(UNIT_STAT_DIED);
}
}
void AuraEffect::HandleModUnattackable(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (apply)
{
if (mode & AURA_EFFECT_HANDLE_REAL)
{
target->CombatStop();
target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
}
}
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
else if (target->HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
return;
target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, apply);
}
void AuraEffect::HandleAuraModDisarm(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
AuraType type = GetAuraType();
//Prevent handling aura twice
if ((apply) ? target->GetAuraEffectsByType(type).size() > 1 : target->HasAuraType(type))
return;
uint32 field, flag, slot;
WeaponAttackType attType;
switch (type)
{
case SPELL_AURA_MOD_DISARM:
field=UNIT_FIELD_FLAGS;
flag=UNIT_FLAG_DISARMED;
slot=EQUIPMENT_SLOT_MAINHAND;
attType=BASE_ATTACK;
break;
case SPELL_AURA_MOD_DISARM_OFFHAND:
field=UNIT_FIELD_FLAGS_2;
flag=UNIT_FLAG2_DISARM_OFFHAND;
slot=EQUIPMENT_SLOT_OFFHAND;
attType=OFF_ATTACK;
break;
case SPELL_AURA_MOD_DISARM_RANGED:
field=UNIT_FIELD_FLAGS_2;
flag=UNIT_FLAG2_DISARM_RANGED;
slot=EQUIPMENT_SLOT_RANGED;
attType=RANGED_ATTACK;
break;
default:
return;
}
if (!(apply))
target->RemoveFlag(field, flag);
if (target->GetTypeId() == TYPEID_PLAYER)
{
// This is between the two because there is a check in _ApplyItemMods
// we must make sure that flag is always removed when call that function
// refer to DurabilityPointsLoss
if (Item *pItem = target->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
target->ToPlayer()->_ApplyItemMods(pItem, slot, !apply);
}
if (apply)
target->SetFlag(field, flag);
if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->GetCurrentEquipmentId())
target->UpdateDamagePhysical(attType);
}
void AuraEffect::HandleAuraModSilence(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if (apply)
{
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
// Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
if (Spell* spell = target->GetCurrentSpell(CurrentSpellTypes(i)))
if (spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
// Stop spells on prepare or casting state
target->InterruptSpell(CurrentSpellTypes(i), false);
}
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(SPELL_AURA_MOD_SILENCE) || target->HasAuraType(SPELL_AURA_MOD_PACIFY_SILENCE))
return;
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
}
}
void AuraEffect::HandleAuraModPacify(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (apply)
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(SPELL_AURA_MOD_PACIFY) || target->HasAuraType(SPELL_AURA_MOD_PACIFY_SILENCE))
return;
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
}
}
void AuraEffect::HandleAuraModPacifyAndSilence(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
// Vengeance of the Blue Flight (TODO: REMOVE THIS!)
if (m_spellProto->Id == 45839)
{
if (apply)
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
else
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
if (!(apply))
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(SPELL_AURA_MOD_PACIFY_SILENCE))
return;
}
HandleAuraModPacify(aurApp, mode, apply);
HandleAuraModSilence(aurApp, mode, apply);
}
void AuraEffect::HandleAuraAllowOnlyAbility(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
{
if (apply)
target->SetFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY))
return;
target->RemoveFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
}
}
}
/****************************/
/*** TRACKING ***/
/****************************/
void AuraEffect::HandleAuraTrackCreatures(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
target->SetUInt32Value(PLAYER_TRACK_CREATURES, (apply) ? ((uint32)1)<<(GetMiscValue()-1) : 0);
}
void AuraEffect::HandleAuraTrackResources(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
target->SetUInt32Value(PLAYER_TRACK_RESOURCES, (apply) ? ((uint32)1)<<(GetMiscValue()-1): 0);
}
void AuraEffect::HandleAuraTrackStealthed(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (!(apply))
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
}
target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
}
void AuraEffect::HandleAuraModStalked(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
// used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
if (apply)
target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
}
}
void AuraEffect::HandleAuraUntrackable(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (apply)
target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
}
}
/****************************/
/*** SKILLS & TALENTS ***/
/****************************/
void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Recalculate pet talent points
if (Pet *pet = target->ToPlayer()->GetPet())
pet->InitTalentForLevel();
}
void AuraEffect::HandleAuraModSkill(AuraApplication const * aurApp, uint8 /*mode*/, bool apply) const
{
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
uint32 prot = GetSpellProto()->EffectMiscValue[m_effIndex];
int32 points = GetAmount();
target->ToPlayer()->ModifySkillBonus(prot,((apply) ? points: -points),GetAuraType() == SPELL_AURA_MOD_SKILL_TALENT);
if (prot == SKILL_DEFENSE)
target->ToPlayer()->UpdateDefenseBonusesMod();
}
/****************************/
/*** MOVEMENT ***/
/****************************/
void AuraEffect::HandleAuraMounted(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (apply)
{
CreatureInfo const* ci = objmgr.GetCreatureTemplate(GetMiscValue());
if (!ci)
{
sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)",GetMiscValue());
return;
}
uint32 team = 0;
if (target->GetTypeId() == TYPEID_PLAYER)
team = target->ToPlayer()->GetTeam();
uint32 display_id = objmgr.ChooseDisplayId(team,ci);
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
//some spell has one aura of mount and one of vehicle
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (GetSpellProto()->Effect[i] == SPELL_EFFECT_SUMMON
&& GetSpellProto()->EffectMiscValue[i] == GetMiscValue())
display_id = 0;
target->Mount(display_id,ci->VehicleId);
}
else
{
target->Unmount();
//some mounts like Headless Horseman's Mount or broom stick are skill based spell
// need to remove ALL arura related to mounts, this will stop client crash with broom stick
// and never endless flying after using Headless Horseman's Mount
if (mode & AURA_EFFECT_HANDLE_REAL)
target->RemoveAurasByType(SPELL_AURA_MOUNTED);
}
}
void AuraEffect::HandleAuraAllowFlight(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (!apply)
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()) || target->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
return;
}
if (target->GetTypeId() == TYPEID_UNIT)
target->SetFlying(apply);
if (Player *plr = target->m_movedPlayer)
{
// allow fly
WorldPacket data;
if (apply)
data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
else
data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
data.append(target->GetPackGUID());
data << uint32(0); // unk
plr->SendDirectMessage(&data);
}
}
void AuraEffect::HandleAuraWaterWalk(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (!(apply))
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
}
WorldPacket data;
if (apply)
data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
else
data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
data.append(target->GetPackGUID());
data << uint32(0);
target->SendMessageToSet(&data,true);
}
void AuraEffect::HandleAuraFeatherFall(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (!(apply))
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
}
WorldPacket data;
if (apply)
data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
else
data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
data.append(target->GetPackGUID());
data << uint32(0);
target->SendMessageToSet(&data, true);
// start fall from current height
if (!apply && target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->SetFallInformation(0, target->GetPositionZ());
}
void AuraEffect::HandleAuraHover(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (!(apply))
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
}
WorldPacket data;
if (apply)
data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
else
data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
data.append(target->GetPackGUID());
data << uint32(0);
target->SendMessageToSet(&data,true);
}
void AuraEffect::HandleWaterBreathing(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
// update timers in client
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateMirrorTimers();
}
void AuraEffect::HandleForceMoveForward(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (apply)
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
}
}
/****************************/
/*** THREAT ***/
/****************************/
void AuraEffect::HandleModThreat(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (!target->isAlive())
return;
Unit * caster = GetCaster();
if (!caster || !caster->isAlive())
return;
if (target->GetTypeId() == TYPEID_PLAYER)
for (int8 x=0; x < MAX_SPELL_SCHOOL; x++)
if (GetMiscValue() & int32(1<m_threatModifier[x], GetAmount(), apply);
}
void AuraEffect::HandleAuraModTotalThreat(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (!target->isAlive() || target->GetTypeId() != TYPEID_PLAYER)
return;
Unit * caster = GetCaster();
if (!caster || !caster->isAlive())
return;
target->getHostileRefManager().addTempThreat(GetAmount(), apply);
}
void AuraEffect::HandleModTaunt(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if (!target->isAlive() || !target->CanHaveThreatList())
return;
Unit * caster = GetCaster();
if (!caster || !caster->isAlive())
return;
if (apply)
target->TauntApply(caster);
else
{
// When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
target->TauntFadeOut(caster);
}
}
/*****************************/
/*** CONTROL ***/
/*****************************/
void AuraEffect::HandleModConfuse(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STAT_CONFUSED);
}
void AuraEffect::HandleModFear(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STAT_FLEEING);
}
void AuraEffect::HandleAuraModStun(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STAT_STUNNED);
}
void AuraEffect::HandleAuraModRoot(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STAT_ROOT);
}
void AuraEffect::HandlePreventFleeing(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
Unit::AuraEffectList const& fearAuras = target->GetAuraEffectsByType(SPELL_AURA_MOD_FEAR);
if (!fearAuras.empty())
target->SetControlled(!(apply), UNIT_STAT_FLEEING);
}
/***************************/
/*** CHARM ***/
/***************************/
void AuraEffect::HandleModPossess(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
Unit * caster = GetCaster();
if (caster && caster->GetTypeId() == TYPEID_UNIT)
{
HandleModCharm(aurApp, mode, apply);
return;
}
if (apply)
target->SetCharmedBy(caster, CHARM_TYPE_POSSESS);
else
target->RemoveCharmedBy(caster);
}
// only one spell has this aura
void AuraEffect::HandleModPossessPet(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
Unit * caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
//seems it may happen that when removing it is no longer owner's pet
//if (caster->ToPlayer()->GetPet() != target)
// return;
if (apply)
{
if (caster->ToPlayer()->GetPet() != target)
return;
target->SetCharmedBy(caster, CHARM_TYPE_POSSESS);
}
else
{
target->RemoveCharmedBy(caster);
// Reinitialize the pet bar and make the pet come back to the owner
caster->ToPlayer()->PetSpellInitialize();
if (!target->getVictim())
{
target->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, target->GetFollowAngle());
//if (target->GetCharmInfo())
// target->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
}
}
}
void AuraEffect::HandleModCharm(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
Unit * caster = GetCaster();
if (apply)
target->SetCharmedBy(caster, CHARM_TYPE_CHARM);
else
target->RemoveCharmedBy(caster);
}
void AuraEffect::HandleCharmConvert(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
Unit * caster = GetCaster();
if (apply)
target->SetCharmedBy(caster, CHARM_TYPE_CONVERT);
else
target->RemoveCharmedBy(caster);
}
/**
* Such auras are applied from a caster(=player) to a vehicle.
* This has been verified using spell #49256
*/
void AuraEffect::HandleAuraControlVehicle(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if (!target->IsVehicle())
return;
Unit * caster = GetCaster();
if (!caster || caster == target)
return;
if (apply)
{
//if (caster->GetTypeId() == TYPEID_PLAYER)
// if (Pet *pet = caster->ToPlayer()->GetPet())
// pet->Remove(PET_SAVE_AS_CURRENT);
caster->EnterVehicle(target->GetVehicleKit(), m_amount - 1);
}
else
{
if (GetId() == 53111) // Devour Humanoid
{
target->Kill(caster);
if (caster->GetTypeId() == TYPEID_UNIT)
caster->ToCreature()->RemoveCorpse();
}
// some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
caster->RemoveAurasDueToSpell(GetId());
caster->ExitVehicle();
}
}
/*********************************************************/
/*** MODIFY SPEED ***/
/*********************************************************/
void AuraEffect::HandleAuraModIncreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit * target = aurApp->GetTarget();
target->UpdateSpeed(MOVE_RUN, true);
}
void AuraEffect::HandleAuraModIncreaseMountedSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit * target = aurApp->GetTarget();
target->UpdateSpeed(MOVE_RUN, true);
}
void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
// Enable Fly mode for flying mounts
if (GetAuraType() == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED)
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK && (apply || (!target->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !target->HasAuraType(SPELL_AURA_FLY))))
{
if (Player *plr = target->m_movedPlayer)
{
WorldPacket data;
if (apply)
data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
else
data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
data.append(plr->GetPackGUID());
data << uint32(0); // unknown
plr->SendDirectMessage(&data);
}
}
if (mode & AURA_EFFECT_HANDLE_REAL)
{
//Players on flying mounts must be immune to polymorph
if (target->GetTypeId() == TYPEID_PLAYER)
target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
// Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
if (apply && target->HasAuraEffect(42016,0) && target->GetMountID())
target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
}
}
if (mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)
target->UpdateSpeed(MOVE_FLIGHT, true);
}
void AuraEffect::HandleAuraModIncreaseSwimSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit * target = aurApp->GetTarget();
target->UpdateSpeed(MOVE_SWIM, true);
}
void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit * target = aurApp->GetTarget();
target->UpdateSpeed(MOVE_RUN, true);
target->UpdateSpeed(MOVE_SWIM, true);
target->UpdateSpeed(MOVE_FLIGHT, true);
target->UpdateSpeed(MOVE_RUN_BACK, true);
target->UpdateSpeed(MOVE_SWIM_BACK, true);
target->UpdateSpeed(MOVE_FLIGHT_BACK, true);
}
void AuraEffect::HandleAuraModUseNormalSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
target->UpdateSpeed(MOVE_RUN, true);
target->UpdateSpeed(MOVE_SWIM, true);
target->UpdateSpeed(MOVE_FLIGHT, true);
}
/*********************************************************/
/*** IMMUNITY ***/
/*********************************************************/
void AuraEffect::HandleModStateImmunityMask(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
std::list immunity_list;
if (GetMiscValue() & (1<<10))
immunity_list.push_back(SPELL_AURA_MOD_STUN);
if (GetMiscValue() & (1<<7))
immunity_list.push_back(SPELL_AURA_MOD_DISARM);
if (GetMiscValue() & (1<<1))
immunity_list.push_back(SPELL_AURA_TRANSFORM);
// These flag can be recognized wrong:
if (GetMiscValue() & (1<<6))
immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
if (GetMiscValue() & (1<<0))
immunity_list.push_back(SPELL_AURA_MOD_ROOT);
if (GetMiscValue() & (1<<2))
immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
if (GetMiscValue() & (1<<9))
immunity_list.push_back(SPELL_AURA_MOD_FEAR);
// Patch 3.0.3 Bladestorm now breaks all snares and roots on the warrior when activated.
// however not all mechanic specified in immunity
if (apply && GetId() == 46924)
{
target->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
target->RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
}
if (apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
{
for (std::list ::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter)
{
target->RemoveAurasByType(*iter);
}
}
for (std::list ::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter)
{
target->ApplySpellImmune(GetId(),IMMUNITY_STATE,*iter, apply);
}
}
void AuraEffect::HandleModMechanicImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
uint32 mechanic;
switch (GetId())
{
case 42292: // PvP trinket
case 59752: // Every Man for Himself
mechanic = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
// Actually we should apply immunities here, too, but the aura has only 100 ms duration, so there is practically no point
break;
case 54508: // Demonic Empowerment
mechanic = (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT);
target->ApplySpellImmune(GetId(), IMMUNITY_STATE, SPELL_AURA_MOD_ROOT, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, apply);
break;
default:
if (GetMiscValue() < 1)
return;
mechanic = 1 << GetMiscValue();
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
break;
}
if (apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
target->RemoveAurasWithMechanic(mechanic, AURA_REMOVE_BY_DEFAULT, GetId());
}
void AuraEffect::HandleAuraModEffectImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
// when removing flag aura, handle flag drop
if (!(apply) && target->GetTypeId() == TYPEID_PLAYER
&& (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION))
{
if (target->GetTypeId() == TYPEID_PLAYER)
{
if (target->ToPlayer()->InBattleGround())
{
if (BattleGround *bg = target->ToPlayer()->GetBattleGround())
bg->EventPlayerDroppedFlag(target->ToPlayer());
}
else
sOutdoorPvPMgr.HandleDropFlag((Player*)target,GetSpellProto()->Id);
}
}
target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,GetMiscValue(),apply);
}
void AuraEffect::HandleAuraModStateImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if ((apply) && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
{
target->RemoveAurasByType(AuraType(GetMiscValue()), NULL , GetBase());
}
target->ApplySpellImmune(GetId(), IMMUNITY_STATE, GetMiscValue(), apply);
}
void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if ((apply) && GetMiscValue() == SPELL_SCHOOL_MASK_NORMAL)
target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,GetMiscValue(),(apply));
// remove all flag auras (they are positive, but they must be removed when you are immune)
if (GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
&& GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD)
target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
// TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
if ((apply)
&& GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
&& IsPositiveSpell(GetId())) //Only positive immunity removes auras
{
uint32 school_mask = GetMiscValue();
Unit::AuraApplicationMap& Auras = target->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator iter = Auras.begin(); iter != Auras.end();)
{
SpellEntry const *spell = iter->second->GetBase()->GetSpellProto();
if ((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
&& IsDispelableBySpell(GetSpellProto(),spell->Id, true)
&& !iter->second->IsPositive() //Don't remove positive spells
&& spell->Id != GetId()) //Don't remove self
{
target->RemoveAura(iter);
}
else
++iter;
}
}
if (GetSpellProto()->Mechanic == MECHANIC_BANISH)
{
if (apply)
target->addUnitState(UNIT_STAT_ISOLATED);
else
{
bool banishFound = false;
Unit::AuraEffectList const& banishAuras = target->GetAuraEffectsByType(GetAuraType());
for (Unit::AuraEffectList::const_iterator i = banishAuras.begin(); i != banishAuras.end(); ++i)
if ((*i)->GetSpellProto()->Mechanic == MECHANIC_BANISH)
{
banishFound = true;
break;
}
if (!banishFound)
target->clearUnitState(UNIT_STAT_ISOLATED);
}
}
}
void AuraEffect::HandleAuraModDmgImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,GetMiscValue(), apply);
}
void AuraEffect::HandleAuraModDispelImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
target->ApplySpellDispelImmunity(m_spellProto, DispelType(GetMiscValue()), (apply));
}
/*********************************************************/
/*** MODIFY STATS ***/
/*********************************************************/
/********************************/
/*** RESISTANCE ***/
/********************************/
void AuraEffect::HandleAuraModResistanceExclusive(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
{
if (GetMiscValue() & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(GetAmount()), apply);
if (target->GetTypeId() == TYPEID_PLAYER)
target->ApplyResistanceBuffModsMod(SpellSchools(x),aurApp->IsPositive(),GetAmount(), apply);
}
}
}
void AuraEffect::HandleAuraModResistance(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
{
if (GetMiscValue() & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(GetAmount()), apply);
if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
target->ApplyResistanceBuffModsMod(SpellSchools(x),GetAmount() > 0,GetAmount(), apply);
}
}
}
void AuraEffect::HandleAuraModBaseResistancePCT(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
// only players have base stats
if (target->GetTypeId() != TYPEID_PLAYER)
{
//pets only have base armor
if (target->ToCreature()->isPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(GetAmount()), apply);
}
else
{
for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
{
if (GetMiscValue() & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(GetAmount()), apply);
}
}
}
void AuraEffect::HandleModResistancePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
for (int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
{
if (GetMiscValue() & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(GetAmount()), apply);
if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
{
target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,GetAmount(), apply);
target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,GetAmount(), apply);
}
}
}
}
void AuraEffect::HandleModBaseResistance(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
// only players have base stats
if (target->GetTypeId() != TYPEID_PLAYER)
{
//only pets have base stats
if (target->ToCreature()->isPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(GetAmount()), apply);
}
else
{
for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
if (GetMiscValue() & (1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(GetAmount()), apply);
}
}
void AuraEffect::HandleModTargetResistance(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
// applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
// show armor penetration
if (target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,GetAmount(), apply);
// show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
if (target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_SPELL) == SPELL_SCHOOL_MASK_SPELL)
target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,GetAmount(), apply);
}
/********************************/
/*** STAT ***/
/********************************/
void AuraEffect::HandleAuraModStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (GetMiscValue() < -2 || GetMiscValue() > 4)
{
sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),GetMiscValue());
return;
}
for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
{
// -1 or -2 is all stats (misc < -2 checked in function beginning)
if (GetMiscValue() < 0 || GetMiscValue() == i)
{
//target->ApplyStatMod(Stats(i), m_amount,apply);
target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(GetAmount()), apply);
if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
target->ApplyStatBuffMod(Stats(i),GetAmount(),apply);
}
}
}
void AuraEffect::HandleModPercentStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (GetMiscValue() < -1 || GetMiscValue() > 4)
{
sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
return;
}
// only players have base stats
if (target->GetTypeId() != TYPEID_PLAYER)
return;
for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
if (GetMiscValue() == i || GetMiscValue() == -1)
target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_amount), apply);
}
}
void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// This information for client side use only
// Recalculate bonus
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Recalculate bonus
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// This information for client side use only
// Recalculate bonus
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Recalculate bonus
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
void AuraEffect::HandleModHealingDone(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// implemented in Unit::SpellHealingBonus
// this information is for client side only
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
void AuraEffect::HandleModTotalPercentStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (GetMiscValue() < -1 || GetMiscValue() > 4)
{
sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
return;
}
//save current and max HP before applying aura
uint32 curHPValue = target->GetHealth();
uint32 maxHPValue = target->GetMaxHealth();
for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
{
if (GetMiscValue() == i || GetMiscValue() == -1)
{
target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(GetAmount()), apply);
if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
target->ApplyStatPercentBuffMod(Stats(i), GetAmount(), apply);
}
}
//recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
if ((GetMiscValue() == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
{
// newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
uint32 newHPValue = (target->GetMaxHealth() * curHPValue) / maxHPValue;
target->SetHealth(newHPValue);
}
}
void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (GetMiscValue() != SPELL_SCHOOL_MASK_NORMAL)
{
// support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
// and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
return;
}
// Recalculate Armor
target->UpdateArmor();
}
void AuraEffect::HandleAuraModExpertise(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
target->ToPlayer()->UpdateExpertise(BASE_ATTACK);
target->ToPlayer()->UpdateExpertise(OFF_ATTACK);
}
/********************************/
/*** HEAL & ENERGIZE ***/
/********************************/
void AuraEffect::HandleModPowerRegen(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Update manaregen value
if (GetMiscValue() == POWER_MANA)
target->ToPlayer()->UpdateManaRegen();
// other powers are not immediate effects - implemented in Player::Regenerate, Creature::Regenerate
}
void AuraEffect::HandleModPowerRegenPCT(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Update manaregen value
if (GetMiscValue() == POWER_MANA)
target->ToPlayer()->UpdateManaRegen();
// other powers are not immediate effects - implemented in Player::Regenerate, Creature::Regenerate
}
void AuraEffect::HandleModManaRegen(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
//Note: an increase in regen does NOT cause threat.
target->ToPlayer()->UpdateManaRegen();
}
void AuraEffect::HandleAuraModIncreaseHealth(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (apply)
{
target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
target->ModifyHealth(GetAmount());
}
else
{
if (int32(target->GetHealth()) > GetAmount())
target->ModifyHealth(-GetAmount());
else
target->SetHealth(1);
target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
}
}
void AuraEffect::HandleAuraModIncreaseMaxHealth(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
uint32 oldhealth = target->GetHealth();
double healthPercentage = (double)oldhealth / (double)target->GetMaxHealth();
target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
// refresh percentage
if (oldhealth > 0)
{
uint32 newhealth = uint32(ceil((double)target->GetMaxHealth() * healthPercentage));
if (newhealth == 0)
newhealth = 1;
target->SetHealth(newhealth);
}
}
void AuraEffect::HandleAuraModIncreaseEnergy(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
Powers powerType = target->getPowerType();
if (int32(powerType) != GetMiscValue())
return;
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
// Special case with temporary increase max/current power (percent)
if (GetId() == 64904) // Hymn of Hope
{
if (mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)
{
int32 change = target->GetPower(powerType) + (apply ? GetAmount() : -GetAmount());
if (change < 0)
change = 0;
target->SetPower(powerType, change);
}
}
// generic flat case
target->HandleStatModifier(unitMod, TOTAL_VALUE, float(GetAmount()), apply);
}
void AuraEffect::HandleAuraModIncreaseEnergyPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
Powers powerType = target->getPowerType();
if (int32(powerType) != GetMiscValue())
return;
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
target->HandleStatModifier(unitMod, TOTAL_PCT, float(GetAmount()), apply);
}
void AuraEffect::HandleAuraModIncreaseHealthPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
// Unit will keep hp% after MaxHealth being modified if unit is alive.
float percent = ((float)target->GetHealth()) / target->GetMaxHealth();
target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(GetAmount()), apply);
if (target->isAlive())
target->SetHealth(uint32(target->GetMaxHealth()*percent));
}
void AuraEffect::HandleAuraIncreaseBaseHealthPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(GetAmount()), apply);
}
/********************************/
/*** FIGHT ***/
/********************************/
void AuraEffect::HandleAuraModParryPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
target->ToPlayer()->UpdateParryPercentage();
}
void AuraEffect::HandleAuraModDodgePercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
target->ToPlayer()->UpdateDodgePercentage();
}
void AuraEffect::HandleAuraModBlockPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
target->ToPlayer()->UpdateBlockPercentage();
}
void AuraEffect::HandleAuraModRegenInterrupt(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
target->ToPlayer()->UpdateManaRegen();
}
void AuraEffect::HandleAuraModWeaponCritPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
for (int i = 0; i < MAX_ATTACK; ++i)
if (Item* pItem = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), true))
target->ToPlayer()->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
// mods must be applied base at equipped weapon class and subclass comparison
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
// GetMiscValue() comparison with item generated damage types
if (GetSpellProto()->EquippedItemClass == -1)
{
target->ToPlayer()->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
target->ToPlayer()->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
target->ToPlayer()->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
}
else
{
// done in Player::_ApplyWeaponDependentAuraMods
}
}
void AuraEffect::HandleModHitChance(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
{
target->ToPlayer()->UpdateMeleeHitChances();
target->ToPlayer()->UpdateRangedHitChances();
}
else
{
target->m_modMeleeHitChance += (apply) ? GetAmount() : (-GetAmount());
target->m_modRangedHitChance += (apply) ? GetAmount() : (-GetAmount());
}
}
void AuraEffect::HandleModSpellHitChance(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateSpellHitChances();
else
target->m_modSpellHitChance += (apply) ? GetAmount(): (-GetAmount());
}
void AuraEffect::HandleModSpellCritChance(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateAllSpellCritChances();
else
target->m_baseSpellCritChance += (apply) ? GetAmount():-GetAmount();
}
void AuraEffect::HandleModSpellCritChanceShool(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
for (int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
if (GetMiscValue() & (1<ToPlayer()->UpdateSpellCritChance(school);
}
void AuraEffect::HandleAuraModCritPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
{
target->m_baseSpellCritChance += (apply) ? GetAmount():-GetAmount();
return;
}
target->ToPlayer()->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
target->ToPlayer()->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
target->ToPlayer()->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
// included in Player::UpdateSpellCritChance calculation
target->ToPlayer()->UpdateAllSpellCritChances();
}
/********************************/
/*** ATTACK SPEED ***/
/********************************/
void AuraEffect::HandleModCastingSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
target->ApplyCastTimePercentMod(GetAmount(),apply);
}
void AuraEffect::HandleModMeleeRangedSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
target->ApplyAttackTimePercentMod(BASE_ATTACK,GetAmount(),apply);
target->ApplyAttackTimePercentMod(OFF_ATTACK,GetAmount(),apply);
target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetAmount(), apply);
}
void AuraEffect::HandleModCombatSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
target->ApplyCastTimePercentMod(m_amount,apply);
target->ApplyAttackTimePercentMod(BASE_ATTACK,GetAmount(),apply);
target->ApplyAttackTimePercentMod(OFF_ATTACK,GetAmount(),apply);
target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetAmount(), apply);
}
void AuraEffect::HandleModAttackSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
target->ApplyAttackTimePercentMod(BASE_ATTACK,GetAmount(),apply);
target->UpdateDamagePhysical(BASE_ATTACK);
}
void AuraEffect::HandleHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
target->ApplyAttackTimePercentMod(BASE_ATTACK, GetAmount(),apply);
target->ApplyAttackTimePercentMod(OFF_ATTACK, GetAmount(),apply);
target->ApplyAttackTimePercentMod(RANGED_ATTACK,GetAmount(),apply);
}
void AuraEffect::HandleAuraModRangedHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetAmount(), apply);
}
void AuraEffect::HandleRangedAmmoHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetAmount(), apply);
}
/********************************/
/*** COMBAT RATING ***/
/********************************/
void AuraEffect::HandleModRating(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
if (GetMiscValue() & (1 << rating))
target->ToPlayer()->ApplyRatingMod(CombatRating(rating), GetAmount(), apply);
}
void AuraEffect::HandleModRatingFromStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Just recalculate ratings
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
if (GetMiscValue() & (1 << rating))
target->ToPlayer()->ApplyRatingMod(CombatRating(rating), 0, apply);
}
/********************************/
/*** ATTACK POWER ***/
/********************************/
void AuraEffect::HandleAuraModAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(GetAmount()), apply);
}
void AuraEffect::HandleAuraModRangedAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
return;
target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
}
void AuraEffect::HandleAuraModAttackPowerPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
//UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(GetAmount()), apply);
}
void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
return;
//UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(GetAmount()), apply);
}
void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
// Recalculate bonus
if (target->GetTypeId() == TYPEID_PLAYER && !(target->getClassMask() & CLASSMASK_WAND_USERS))
target->ToPlayer()->UpdateAttackPowerAndDamage(true);
}
void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
// Recalculate bonus
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateAttackPowerAndDamage(false);
}
void AuraEffect::HandleAuraModAttackPowerOfArmor(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
// Recalculate bonus
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateAttackPowerAndDamage(false);
}
/********************************/
/*** DAMAGE BONUS ***/
/********************************/
void AuraEffect::HandleModDamageDone(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
// apply item specific bonuses for already equipped weapon
if (target->GetTypeId() == TYPEID_PLAYER)
{
for (int i = 0; i < MAX_ATTACK; ++i)
if (Item* pItem = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), true))
target->ToPlayer()->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
}
// GetMiscValue() is bitmask of spell schools
// 1 (0-bit) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
// 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
// 127 - full bitmask any damages
//
// mods must be applied base at equipped weapon class and subclass comparison
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
// GetMiscValue() comparison with item generated damage types
if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0)
{
// apply generic physical damage bonuses including wand case
if (GetSpellProto()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER)
{
target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(GetAmount()), apply);
target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(GetAmount()), apply);
target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
if (target->GetTypeId() == TYPEID_PLAYER)
{
if (GetAmount() > 0)
target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,GetAmount(),apply);
else
target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,GetAmount(),apply);
}
}
else
{
// done in Player::_ApplyWeaponDependentAuraMods
}
}
// Skip non magic case for speedup
if ((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0)
return;
if (GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0)
{
// wand magic case (skip generic to all item spell bonuses)
// done in Player::_ApplyWeaponDependentAuraMods
// Skip item specific requirements for not wand magic damage
return;
}
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// This information for client side use only
if (target->GetTypeId() == TYPEID_PLAYER)
{
if (GetAmount() > 0)
{
for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
{
if ((GetMiscValue() & (1<ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,GetAmount(),apply);
}
}
else
{
for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
{
if ((GetMiscValue() & (1<ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,GetAmount(),apply);
}
}
if (Guardian* pet = target->ToPlayer()->GetGuardianPet())
pet->UpdateAttackPowerAndDamage();
}
}
void AuraEffect::HandleModDamagePercentDone(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", GetMiscValue(), GetAmount() > 0);
// apply item specific bonuses for already equipped weapon
if (target->GetTypeId() == TYPEID_PLAYER)
{
for (int i = 0; i < MAX_ATTACK; ++i)
if (Item* pItem = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), true))
target->ToPlayer()->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
}
// GetMiscValue() is bitmask of spell schools
// 1 (0-bit) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
// 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
// 127 - full bitmask any damages
//
// mods must be applied base at equipped weapon class and subclass comparison
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
// GetMiscValue() comparison with item generated damage types
if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0)
{
// apply generic physical damage bonuses including wand case
if (GetSpellProto()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER)
{
target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(GetAmount()), apply);
target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetAmount()), apply);
target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(GetAmount()), apply);
// For show in client
if (target->GetTypeId() == TYPEID_PLAYER)
target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,GetAmount()/100.0f,apply);
}
else
{
// done in Player::_ApplyWeaponDependentAuraMods
}
}
// Skip non magic case for speedup
if ((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0)
return;
if (GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0)
{
// wand magic case (skip generic to all item spell bonuses)
// done in Player::_ApplyWeaponDependentAuraMods
// Skip item specific requirements for not wand magic damage
return;
}
// Magic damage percent modifiers implemented in Unit::SpellDamageBonus
// Send info to client
if (target->GetTypeId() == TYPEID_PLAYER)
for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,GetAmount()/100.0f,apply);
}
void AuraEffect::HandleModOffhandDamagePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetAmount()), apply);
}
void AuraEffect::HandleShieldBlockValue(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit * target = aurApp->GetTarget();
BaseModType modType = FLAT_MOD;
if (GetAuraType() == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
modType = PCT_MOD;
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(GetAmount()), apply);
}
/********************************/
/*** POWER COST ***/
/********************************/
void AuraEffect::HandleModPowerCostPCT(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit * target = aurApp->GetTarget();
float amount = GetAmount() /100.0f;
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (GetMiscValue() & (1<ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
}
void AuraEffect::HandleModPowerCost(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit * target = aurApp->GetTarget();
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (GetMiscValue() & (1<ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,GetAmount(),apply);
}
void AuraEffect::HandleArenaPreparation(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if (apply)
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
}
}
void AuraEffect::HandleNoReagentUseAura(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
flag96 mask;
Unit::AuraEffectList const& noReagent = target->GetAuraEffectsByType(SPELL_AURA_NO_REAGENT_USE);
for (Unit::AuraEffectList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
mask |= (*i)->m_spellProto->EffectSpellClassMask[(*i)->m_effIndex];
target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
}
void AuraEffect::HandleAuraRetainComboPoints(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
// remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
if (!(apply) && GetBase()->GetDuration() == 0 && target->ToPlayer()->GetComboTarget())
if (Unit* unit = ObjectAccessor::GetUnit(*target,target->ToPlayer()->GetComboTarget()))
target->ToPlayer()->AddComboPoints(unit, -GetAmount());
}
/*********************************************************/
/*** OTHERS ***/
/*********************************************************/
void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit * target = aurApp->GetTarget();
Unit * caster = GetCaster();
if (mode & AURA_EFFECT_HANDLE_REAL)
{
// AT APPLY
if (apply)
{
// Overpower
if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR &&
m_spellProto->SpellFamilyFlags[0] & 0x4)
{
// In addition, if you strike a player..
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// ..while they are casting
if (target->IsNonMeleeSpellCasted(false, false, true))
{
if (AuraEffect * aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARRIOR, 2775, 0))
{
switch (aurEff->GetId())
{
// Unrelenting Assault, rank 1
case 46859:
target->CastSpell(target,64849,true,NULL,aurEff);
break;
// Unrelenting Assault, rank 2
case 46860:
target->CastSpell(target,64850,true,NULL,aurEff);
break;
}
}
}
}
switch(GetId())
{
case 1515: // Tame beast
// FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
if (caster && target->CanHaveThreatList())
target->AddThreat(caster, 10.0f);
break;
case 13139: // net-o-matic
// root to self part of (root_target->charge->root_self sequence
if (caster)
caster->CastSpell(caster,13138,true,NULL,this);
break;
case 34026: // kill command
{
Unit * pet = target->GetGuardianPet();
if (!pet)
break;
target->CastSpell(target,34027,true,NULL,this);
// set 3 stacks and 3 charges (to make all auras not disappear at once)
Aura * owner_aura = target->GetAura(34027,GetCasterGUID());
Aura * pet_aura = pet->GetAura(58914, GetCasterGUID());
if (owner_aura)
{
owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount);
}
if (pet_aura)
{
pet_aura->SetCharges(0);
pet_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount);
}
break;
}
case 37096: // Blood Elf Illusion
{
if (caster)
{
switch(caster->getGender())
{
case GENDER_FEMALE:
caster->CastSpell(target,37095,true,NULL,this); // Blood Elf Disguise
break;
case GENDER_MALE:
caster->CastSpell(target,37093,true,NULL,this);
break;
default:
break;
}
}
break;
}
case 55198: // Tidal Force
{
target->CastSpell(target,55166,true,NULL,this);
// set 3 stacks and 3 charges (to make all auras not disappear at once)
Aura * owner_aura = target->GetAura(55166,GetCasterGUID());
if (owner_aura)
{
// This aura lasts 2 sec, need this hack to properly proc spells
// TODO: drop aura charges for ApplySpellMod in ProcDamageAndSpell
GetBase()->SetDuration(owner_aura->GetDuration());
// Make aura be not charged-this prevents removing charge on not crit spells
owner_aura->SetCharges(0);
owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount);
}
break;
}
case 39850: // Rocket Blast
if (roll_chance_i(20)) // backfire stun
target->CastSpell(target, 51581, true, NULL, this);
break;
case 43873: // Headless Horseman Laugh
target->PlayDistanceSound(11965);
break;
case 46354: // Blood Elf Illusion
if (caster)
{
switch(caster->getGender())
{
case GENDER_FEMALE:
caster->CastSpell(target,46356,true,NULL,this);
break;
case GENDER_MALE:
caster->CastSpell(target,46355,true,NULL,this);
break;
}
}
break;
case 46361: // Reinforced Net
if (caster)
{
float currentGroundLevel = target->GetBaseMap()->GetHeight(target->GetPositionX(), target->GetPositionY(), MAX_HEIGHT);
if (target->GetPositionZ() > currentGroundLevel)
target->GetMotionMaster()->MoveFall(currentGroundLevel);
}
break;
case 46699: // Requires No Ammo
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->RemoveAmmo(); // not use ammo and not allow use
break;
case 49028:
if (caster)
if (AuraEffect *aurEff = caster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon
GetBase()->SetDuration(GetBase()->GetDuration() + aurEff->GetAmount());
break;
case 62061: // Festive Holiday Mount
if (target->HasAuraType(SPELL_AURA_MOUNTED))
target->CastSpell(target, 25860, true, NULL, this); // Reindeer Transformation
break;
case 52916: // Honor Among Thieves
if (target->GetTypeId() == TYPEID_PLAYER)
if (Unit * spellTarget = ObjectAccessor::GetUnit(*target,target->ToPlayer()->GetComboTarget()))
target->CastSpell(spellTarget, 51699, true);
break;
case 28832: // Mark of Korth'azz
case 28833: // Mark of Blaumeux
case 28834: // Mark of Rivendare
case 28835: // Mark of Zeliek
if (caster) // actually we can also use cast(this, originalcasterguid)
{
int32 damage;
switch(GetBase()->GetStackAmount())
{
case 1: damage = 0; break;
case 2: damage = 500; break;
case 3: damage = 1000; break;
case 4: damage = 1500; break;
case 5: damage = 4000; break;
case 6: damage = 12000; break;
default:damage = 20000 + 1000 * (GetBase()->GetStackAmount() - 7); break;
}
if (damage)
caster->CastCustomSpell(28836, SPELLVALUE_BASE_POINT0, damage, target);
}
break;
}
}
// AT REMOVE
else
{
if ((IsQuestTameSpell(GetId())) && caster && caster->isAlive() && target->isAlive())
{
uint32 finalSpelId = 0;
switch(GetId())
{
case 19548: finalSpelId = 19597; break;
case 19674: finalSpelId = 19677; break;
case 19687: finalSpelId = 19676; break;
case 19688: finalSpelId = 19678; break;
case 19689: finalSpelId = 19679; break;
case 19692: finalSpelId = 19680; break;
case 19693: finalSpelId = 19684; break;
case 19694: finalSpelId = 19681; break;
case 19696: finalSpelId = 19682; break;
case 19697: finalSpelId = 19683; break;
case 19699: finalSpelId = 19685; break;
case 19700: finalSpelId = 19686; break;
case 30646: finalSpelId = 30647; break;
case 30653: finalSpelId = 30648; break;
case 30654: finalSpelId = 30652; break;
case 30099: finalSpelId = 30100; break;
case 30102: finalSpelId = 30103; break;
case 30105: finalSpelId = 30104; break;
}
if (finalSpelId)
caster->CastSpell(target,finalSpelId,true,NULL,this);
}
switch(m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch(GetId())
{
case 2584: // Waiting to Resurrect
// Waiting to resurrect spell cancel, we must remove player from resurrect queue
if (target->GetTypeId() == TYPEID_PLAYER)
if (BattleGround *bg = target->ToPlayer()->GetBattleGround())
bg->RemovePlayerFromResurrectQueue(target->GetGUID());
break;
case 28169: // Mutating Injection
{
// Mutagen Explosion
target->CastSpell(target, 28206, true, NULL, this);
// Poison Cloud
target->CastSpell(target, 28240, true, NULL, this);
return;
}
case 36730: // Flame Strike
{
target->CastSpell(target, 36731, true, NULL, this);
break;
}
case 44191: // Flame Strike
{
if (target->GetMap()->IsDungeon())
{
uint32 spellId = target->GetMap()->IsHeroic() ? 46163 : 44190;
target->CastSpell(target, spellId, true, NULL, this);
}
break;
}
case 42783: // Wrath of the Astromancer
target->CastSpell(target,GetAmount(),true,NULL,this);
break;
case 46308: // Burning Winds casted only at creatures at spawn
target->CastSpell(target,47287,true,NULL,this);
break;
case 52172: // Coyote Spirit Despawn Aura
case 60244: // Blood Parrot Despawn Aura
target->CastSpell((Unit*)NULL, GetAmount(), true, NULL, this);
break;
case 68839: // Corrupt Soul
target->CastSpell(target, 68846, true, NULL, this, GetCasterGUID());
break;
}
break;
case SPELLFAMILY_MAGE:
// Living Bomb
if (m_spellProto->SpellFamilyFlags[1] & 0x20000)
{
AuraRemoveMode mode = aurApp->GetRemoveMode();
if (caster && (mode == AURA_REMOVE_BY_ENEMY_SPELL || mode == AURA_REMOVE_BY_EXPIRE))
caster->CastSpell(target, GetAmount(), true);
}
break;
case SPELLFAMILY_WARLOCK:
// Haunt
if (m_spellProto->SpellFamilyFlags[1] & 0x40000)
{
if (caster)
caster->CastCustomSpell(caster, 48210, &m_amount, 0, 0, true, NULL, this);
}
break;
case SPELLFAMILY_DRUID:
// Lifebloom
if (GetSpellProto()->SpellFamilyFlags[1] & 0x10)
{
if (!apply)
{
// Final heal only on dispelled or duration end
if (aurApp->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE && aurApp->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL)
return;
// final heal
target->CastCustomSpell(target,33778,&m_amount,NULL,NULL,true,NULL,this,GetCasterGUID());
// restore mana
if (caster)
{
int32 returnmana = (GetSpellProto()->ManaCostPercentage * caster->GetCreateMana() / 100) * GetBase()->GetStackAmount() / 2;
caster->CastCustomSpell(caster, 64372, &returnmana, NULL, NULL, true, NULL, this, GetCasterGUID());
}
}
}
break;
case SPELLFAMILY_PRIEST:
// Vampiric Touch
if (m_spellProto->SpellFamilyFlags[1] & 0x0400 && aurApp->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL)
{
if (AuraEffect const * aurEff = GetBase()->GetEffect(1))
{
int32 damage = aurEff->GetAmount()*4;
// backfire damage
target->CastCustomSpell(target, 64085, &damage, NULL, NULL, true, NULL, NULL,GetCasterGUID());
}
}
break;
case SPELLFAMILY_HUNTER:
// Misdirection
if (GetId() == 34477)
target->SetReducedThreatPercent(0, 0);
break;
case SPELLFAMILY_DEATHKNIGHT:
// Summon Gargoyle (will start feeding gargoyle)
if (GetId() == 61777)
target->CastSpell(target,m_spellProto->EffectTriggerSpell[m_effIndex],true);
break;
default:
break;
}
}
}
// AT APPLY & REMOVE
switch(m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
break;
switch(GetId())
{
// Recently Bandaged
case 11196:
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
break;
// Unstable Power
case 24658:
{
uint32 spellId = 24659;
if (apply && caster)
{
SpellEntry const * spell = sSpellStore.LookupEntry(spellId);
for (int i=0; i < spell->StackAmount; ++i)
caster->CastSpell(target, spell->Id, true, NULL, NULL, GetCasterGUID());
break;
}
target->RemoveAurasDueToSpell(spellId);
break;
}
// Restless Strength
case 24661:
{
uint32 spellId = 24662;
if (apply && caster)
{
SpellEntry const * spell = sSpellStore.LookupEntry(spellId);
for (int i=0; i < spell->StackAmount; ++i)
caster->CastSpell(target, spell->Id, true, NULL, NULL, GetCasterGUID());
break;
}
target->RemoveAurasDueToSpell(spellId);
break;
}
// Tag Murloc
case 30877:
{
// Tag/untag Blacksilt Scout
target->SetEntry(apply ? 17654 : 17326);
break;
}
//Summon Fire Elemental
case 40133:
{
if (!caster)
break;
Unit *owner = caster->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
if (apply)
owner->CastSpell(owner,8985,true);
else
owner->ToPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
}
break;
}
//Summon Earth Elemental
case 40132 :
{
if (!caster)
break;
Unit *owner = caster->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
if (apply)
owner->CastSpell(owner,19704,true);
else
owner->ToPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
}
break;
}
case 57723: // Exhaustion
case 57724: // Sated
{
switch(GetId())
{
case 57723: target->ApplySpellImmune(GetId(), IMMUNITY_ID, 32182, apply); break; // Heroism
case 57724: target->ApplySpellImmune(GetId(), IMMUNITY_ID, 2825, apply); break; // Bloodlust
}
break;
}
case 57819: // Argent Champion
case 57820: // Ebon Champion
case 57821: // Champion of the Kirin Tor
case 57822: // Wyrmrest Champion
{
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
break;
uint32 FactionID = 0;
if (apply)
{
switch(m_spellProto->Id)
{
case 57819: FactionID = 1106; break; // Argent Crusade
case 57820: FactionID = 1098; break; // Knights of the Ebon Blade
case 57821: FactionID = 1090; break; // Kirin Tor
case 57822: FactionID = 1091; break; // The Wyrmrest Accord
}
}
caster->ToPlayer()->SetChampioningFaction(FactionID);
break;
}
// LK Intro VO (1)
case 58204:
if (target->GetTypeId() == TYPEID_PLAYER)
{
// Play part 1
if (apply)
target->PlayDirectSound(14970, target->ToPlayer());
// continue in 58205
else
target->CastSpell(target, 58205, true);
}
break;
// LK Intro VO (2)
case 58205:
if (target->GetTypeId() == TYPEID_PLAYER)
{
// Play part 2
if (apply)
target->PlayDirectSound(14971, target->ToPlayer());
// Play part 3
else
target->PlayDirectSound(14972, target->ToPlayer());
}
break;
}
break;
}
case SPELLFAMILY_MAGE:
{
//if (!(mode & AURA_EFFECT_HANDLE_REAL))
//break;
break;
}
case SPELLFAMILY_PRIEST:
{
//if (!(mode & AURA_EFFECT_HANDLE_REAL))
//break;
break;
}
case SPELLFAMILY_DRUID:
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
break;
switch(GetId())
{
case 52610: // Savage Roar
{
uint32 spellId = 62071;
if (apply)
{
if (target->m_form != FORM_CAT)
break;
target->CastSpell(target, spellId, true, NULL, NULL, GetCasterGUID());
break;
}
target->RemoveAurasDueToSpell(spellId);
break;
}
case 61336: // Survival Instincts
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
break;
if (apply)
{
if (!target->IsInFeralForm())
break;
int32 bp0 = int32(target->GetMaxHealth() * GetAmount() / 100);
target->CastCustomSpell(target, 50322, &bp0, NULL, NULL, true);
}
else
target-> RemoveAurasDueToSpell(50322);
break;
}
}
// Predatory Strikes
if (target->GetTypeId() == TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
{
target->ToPlayer()->UpdateAttackPowerAndDamage();
}
break;
}
case SPELLFAMILY_SHAMAN:
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
break;
// Sentry Totem
if (GetId() == 6495 && caster->GetTypeId() == TYPEID_PLAYER)
{
if (apply)
{
uint64 guid = caster->m_SummonSlot[3];
if (guid)
{
Creature *totem = caster->GetMap()->GetCreature(guid);
if (totem && totem->isTotem())
caster->ToPlayer()->CastSpell(totem, 6277, true);
}
}
else
caster->ToPlayer()->StopCastingBindSight();
return;
}
break;
}
case SPELLFAMILY_PALADIN:
if (!(mode & AURA_EFFECT_HANDLE_REAL))
break;
switch (GetSpellProto()->SpellIconID)
{
// Blessing of Sanctuary
// Greater Blessing of Sanctuary
case 19:
case 1804:
{
if (!caster)
break;
if (apply)
{
// Greater Blessing of Sanctuary does not provide strength bonus
int32 bp1 = 0;
caster->CastCustomSpell(target, 67480, NULL, (GetSpellProto()->SpellIconID == 1804) ? &bp1 : NULL, NULL, true);
}
else
target->RemoveAura(67480, GetCasterGUID());
break;
}
}
break;
}
if (mode & AURA_EFFECT_HANDLE_REAL)
{
// pet auras
if (PetAura const* petSpell = spellmgr.GetPetAura(GetId(), m_effIndex))
{
if (apply)
target->AddPetAura(petSpell);
else
target->RemovePetAura(petSpell);
}
}
}
void AuraEffect::HandleChannelDeathItem(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
if (!(apply))
{
Unit * caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *plCaster = caster->ToPlayer();
Unit *target = aurApp->GetTarget();
if (target->getDeathState() != JUST_DIED)
return;
// Item amount
if (GetAmount() <= 0)
return;
if (GetSpellProto()->EffectItemType[m_effIndex] == 0)
return;
// Soul Shard
if (GetSpellProto()->EffectItemType[m_effIndex] == 6265)
{
// Soul Shard only from units that grant XP or honor
if (!plCaster->isHonorOrXPTarget(target) ||
(target->GetTypeId() == TYPEID_UNIT && !target->ToCreature()->isTappedBy(plCaster)))
return;
// If this is Drain Soul, check for Glyph of Drain Soul
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x00004000))
{
// Glyph of Drain Soul - chance to create an additional Soul Shard
if (AuraEffect *aur = caster->GetAuraEffect(58070, 0))
if (roll_chance_i(aur->GetMiscValue()))
caster->CastSpell(caster, 58068, true, 0, aur); // We _could_ simply do ++count here, but Blizz does it this way :)
}
}
//Adding items
uint32 noSpaceForCount = 0;
uint32 count = m_amount;
ItemPosCountVec dest;
uint8 msg = plCaster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, GetSpellProto()->EffectItemType[m_effIndex], count, &noSpaceForCount);
if (msg != EQUIP_ERR_OK)
{
count-=noSpaceForCount;
plCaster->SendEquipError(msg, NULL, NULL);
if (count == 0)
return;
}
Item* newitem = plCaster->StoreNewItem(dest, GetSpellProto()->EffectItemType[m_effIndex], true);
if (!newitem)
{
plCaster->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
plCaster->SendNewItem(newitem, count, true, true);
}
}
void AuraEffect::HandleBindSight(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
Unit * caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
caster->ToPlayer()->SetViewpoint(target, (apply));
}
void AuraEffect::HandleForceReaction(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)target;
uint32 faction_id = GetMiscValue();
ReputationRank faction_rank = ReputationRank(m_amount);
player->GetReputationMgr().ApplyForceReaction(faction_id,faction_rank,apply);
player->GetReputationMgr().SendForceReactions();
// stop fighting if at apply forced rank friendly or at remove real rank friendly
if (apply && faction_rank >= REP_FRIENDLY || !apply && player->GetReputationRank(faction_id) >= REP_FRIENDLY)
player->StopAttackFaction(faction_id);
}
void AuraEffect::HandleAuraEmpathy(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_UNIT)
return;
if (!(apply))
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
}
CreatureInfo const * ci = objmgr.GetCreatureTemplate(target->GetEntry());
if (ci && ci->type == CREATURE_TYPE_BEAST)
target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
}
void AuraEffect::HandleAuraModFaction(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if (apply)
{
target->setFaction(GetMiscValue());
if (target->GetTypeId() == TYPEID_PLAYER)
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
}
else
{
target->RestoreFaction();
if (target->GetTypeId() == TYPEID_PLAYER)
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
}
}
void AuraEffect::HandleComprehendLanguage(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit * target = aurApp->GetTarget();
if (apply)
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
else
{
if (target->HasAuraType(GetAuraType()))
return;
target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
}
}
void AuraEffect::HandleAuraConvertRune(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
Player *plr = (Player*)target;
if (plr->getClass() != CLASS_DEATH_KNIGHT)
return;
uint32 runes = m_amount;
// convert number of runes specified in aura amount of rune type in miscvalue to runetype in miscvalueb
if (apply)
{
for (uint32 i = 0; i < MAX_RUNES && runes; ++i)
{
if (GetMiscValue() != plr->GetCurrentRune(i))
continue;
if (!plr->GetRuneCooldown(i))
{
// ConvertRune(i,
plr->AddRuneByAuraEffect(i, RuneType(GetMiscValueB()), this);
--runes;
}
}
}
else
plr->RemoveRunesByAuraEffect(this);
}
void AuraEffect::HandleAuraLinked(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if (apply)
{
Unit * caster = GetCaster();
if (!caster)
return;
// If amount avalible cast with basepoints (Crypt Fever for example)
if (GetAmount())
caster->CastCustomSpell(target, m_spellProto->EffectTriggerSpell[m_effIndex], &m_amount, NULL, NULL, true, NULL, this);
else
caster->CastSpell(target, m_spellProto->EffectTriggerSpell[m_effIndex],true, NULL, this);
}
else
target->RemoveAura(m_spellProto->EffectTriggerSpell[m_effIndex], GetCasterGUID(), 0, AuraRemoveMode(aurApp->GetRemoveMode()));
}