/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "UpdateMask.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "Unit.h"
#include "Spell.h"
#include "DynamicObject.h"
#include "Group.h"
#include "UpdateData.h"
#include "ObjectAccessor.h"
#include "Policies/SingletonImp.h"
#include "Totem.h"
#include "Creature.h"
#include "Formulas.h"
#include "BattleGround.h"
#include "OutdoorPvP.h"
#include "OutdoorPvPMgr.h"
#include "CreatureAI.h"
#include "Util.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#define NULL_AURA_SLOT 0xFF
pAuraHandler AuraHandler[TOTAL_AURAS]=
{
&Aura::HandleNULL, // 0 SPELL_AURA_NONE
&Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
&Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
&Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
&Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
&Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
&Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
&Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
&Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
&Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
&Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
&Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
&Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
&Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
&Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
&Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
&Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
&Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
&Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
&Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
&Aura::HandleAuraModTotalEnergyPercentRegen, // 21 SPELL_AURA_OBS_MOD_ENERGY
&Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
&Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
&Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
&Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
&Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
&Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
&Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
&Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
&Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
&Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
&Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
&Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
&Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
&Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
&Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
&Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
&Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
&Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
&Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
&Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
&Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
&Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
&Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
&Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
&Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
&Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
&Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
&Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
&Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
&Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
&Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
&Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
&Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
&Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
&Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
&Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
&Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
&Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
&Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
&Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
&Aura::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
&Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
&Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
&Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
&Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
&Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
&Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
&Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
&Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
&Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
&Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
&Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
&Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
&Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
&Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
&Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
&Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
&Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
&Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
&Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
&Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
&Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
&Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
&Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
&Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
&Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
&Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
&Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
&Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
&Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
&Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
&Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
&Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget
&Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
&Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
&Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
&Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
&Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
&Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
&Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
&Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
&Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
&Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
&Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
&Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
&Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
&Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
&Aura::HandleNULL, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER chance redirect attack to caster
&Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
&Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
&Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
&Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
&Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
&Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
&Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
&Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
&Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
&Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
&Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
&Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
&Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
&Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
&Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
&Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
&Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
&Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
&Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
&Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
&Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
&Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
&Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
&Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
&Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
&Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
&Aura::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
&Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
&Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
&Aura::HandleModMechanicImmunity, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK
&Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
&Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
&Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
&Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
&Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
&Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
&Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
&Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
&Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
&Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
&Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
&Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
&Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
&Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
&Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
&Aura::HandleUnused, //164 unused (3.0.8a), only one test spell
&Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
&Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
&Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
&Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
&Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
&Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
&Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
&Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
&Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
&Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
&Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
&Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
&Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
&Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
&Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
&Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
&Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
&Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
&Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
&Aura::HandleNULL, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
&Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
&Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
&Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
&Aura::HandleNULL, //194 SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
&Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
&Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
&Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
&Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
&Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
&Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
&Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
&Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
&Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
&Aura::HandleNULL, //205 vulnerable to school dmg?
&Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
&Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
&Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
&Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
&Aura::HandleNULL, //210 Commentator's Command
&Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
&Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
&Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
&Aura::HandleNULL, //214 Tamed Pet Passive
&Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
&Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
&Aura::HandleUnused, //217 unused (3.0.8a)
&Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
&Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
&Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
&Aura::HandleNULL, //221 ignored
&Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
&Aura::HandleNoImmediateEffect, //223 SPELL_AURA_RAID_PROC_FROM_CHARGE
&Aura::HandleUnused, //224 unused (3.0.8a)
&Aura::HandleNoImmediateEffect, //225 SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE
&Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
&Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
&Aura::HandleNoImmediateEffect, //228 stealth detection
&Aura::HandleNULL, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
&Aura::HandleAuraModIncreaseHealth, //230 SPELL_AURA_MOD_INCREASE_HEALTH_2
&Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
&Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
&Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
&Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
&Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
&Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
&Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
&Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
&Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
&Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
&Aura::HandleForceMoveForward, //241 Forces the player to move forward
&Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
&Aura::HandleNULL, //243 faction reaction override spells
&Aura::HandleComprehendLanguage, //244 Comprehend language
&Aura::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
&Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura
&Aura::HandleNULL, //247 target to become a clone of the caster
&Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
&Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
&Aura::HandleNoImmediateEffect, //251 SPELL_AURA_MOD_ENEMY_DODGE
&Aura::HandleNULL, //252 haste all?
&Aura::HandleNoImmediateEffect, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::isBlockCritical
&Aura::HandleAuraModDisarm, //254 SPELL_AURA_MOD_DISARM_OFFHAND
&Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
&Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
&Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
&Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
&Aura::HandleNoImmediateEffect, //259 SPELL_AURA_MOD_HOT_PCT implemented in Unit::SpellHealingBonus
&Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
&Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
&Aura::HandleNoImmediateEffect, //262 SPELL_AURA_ABILITY_IGNORE_AURASTATE implemented in spell::cancast
&Aura::HandleAuraAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
&Aura::HandleUnused, //264 unused (3.0.8a)
&Aura::HandleUnused, //265 unused (3.0.8a)
&Aura::HandleUnused, //266 unused (3.0.8a)
&Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
&Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
&Aura::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
&Aura::HandleNoImmediateEffect, //270 SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
&Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
&Aura::HandleNULL, //272 reduce spell cast time?
&Aura::HandleUnused, //273 clientside
&Aura::HandleNoImmediateEffect, //274 SPELL_AURA_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets
&Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
&Aura::HandleNULL, //276 mod damage % mechanic?
&Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap
&Aura::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
&Aura::HandleNULL, //279 visual effects? 58836 and 57507
&Aura::HandleNoImmediateEffect, //280 SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE
&Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
&Aura::HandleUnused, //284 not used by any spells (3.08a)
&Aura::HandleUnused, //285 not used by any spells (3.08a)
&Aura::HandleUnused, //286 not used by any spells (3.08a)
&Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
&Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
};
Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
m_spellmod(NULL), m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
{
assert(target);
assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
m_spellProto = spellproto;
int32 damage;
if(currentBasePoints)
{
damage = *currentBasePoints;
m_currentBasePoints = damage - 1;
}
else
{
m_currentBasePoints = m_spellProto->EffectBasePoints[eff];
if(caster)
damage = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
else
damage = m_currentBasePoints + 1;
}
m_isPassive = IsPassiveSpell(GetId());
m_positive = IsPositiveEffect(GetId(), m_effIndex);
m_auraStateMask = 0;
m_applyTime = time(NULL);
if(!caster)
{
m_caster_guid = target->GetGUID();
//damage = m_currentBasePoints+1; // stored value-1
m_maxduration = target->CalcSpellDuration(m_spellProto);
}
else
{
m_caster_guid = caster->GetGUID();
//damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
m_maxduration = caster->CalcSpellDuration(m_spellProto);
if (!damage && castItem && castItem->GetItemSuffixFactor())
{
ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
if(item_rand_suffix)
{
for (int k=0; k<3; k++)
{
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
if(pEnchant)
{
for (int t=0; t<3; t++)
if(pEnchant->spellid[t] == m_spellProto->Id)
{
damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
break;
}
}
if(damage)
break;
}
}
}
}
if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
m_permanent = true;
Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
if(!m_permanent && modOwner)
{
modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
// Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
if (m_maxduration<=0)
m_maxduration = 1;
}
m_duration = m_maxduration;
sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
m_effIndex = eff;
SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
// Apply periodic time mod
if(modOwner && m_modifier.periodictime)
modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
// Start periodic on next tick or at aura apply
if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
m_periodicTimer += m_modifier.periodictime;
m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
m_procCharges = m_spellProto->procCharges;
if(modOwner)
modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
m_spellProto->Stances &&
!(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
!(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
}
Aura::~Aura()
{
}
AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
{
m_isAreaAura = true;
// caster==NULL in constructor args if target==caster in fact
Unit* caster_ptr = caster ? caster : target;
if (spellproto->Effect[eff]==SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
m_radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
else
m_radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
if(Player* modOwner = caster_ptr->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
switch(spellproto->Effect[eff])
{
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
m_areaAuraType = AREA_AURA_PARTY;
if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
m_modifier.m_auraname = SPELL_AURA_NONE;
break;
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
m_areaAuraType = AREA_AURA_RAID;
if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
m_modifier.m_auraname = SPELL_AURA_NONE;
break;
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
m_areaAuraType = AREA_AURA_FRIEND;
break;
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
m_areaAuraType = AREA_AURA_ENEMY;
if(target == caster_ptr)
m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
break;
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
m_areaAuraType = AREA_AURA_PET;
break;
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
m_areaAuraType = AREA_AURA_OWNER;
if(target == caster_ptr)
m_modifier.m_auraname = SPELL_AURA_NONE;
break;
default:
sLog.outError("Wrong spell effect in AreaAura constructor");
ASSERT(false);
break;
}
}
AreaAura::~AreaAura()
{
}
PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
{
m_isPersistent = true;
}
PersistentAreaAura::~PersistentAreaAura()
{
}
Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
{
if (IsAreaAuraEffect(spellproto->Effect[eff]))
return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
}
Unit* Aura::GetCaster() const
{
if(m_caster_guid==m_target->GetGUID())
return m_target;
//return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
//must return caster even if it's in another grid/map
Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
return unit && unit->IsInWorld() ? unit : NULL;
}
void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
{
m_modifier.m_auraname = t;
m_modifier.m_amount = a;
m_modifier.m_miscvalue = miscValue;
m_modifier.periodictime = pt;
}
void Aura::Update(uint32 diff)
{
if (m_duration > 0)
{
m_duration -= diff;
if (m_duration < 0)
m_duration = 0;
m_timeCla -= diff;
// GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
// all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
if(GetEffIndex()==0 && m_timeCla <= 0)
{
if(Unit* caster = GetCaster())
{
Powers powertype = Powers(m_spellProto->powerType);
int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
m_timeCla = 1000;
if (manaPerSecond)
{
if(powertype==POWER_HEALTH)
caster->ModifyHealth(-manaPerSecond);
else
caster->ModifyPower(powertype,-manaPerSecond);
}
}
}
}
// Channeled aura required check distance from caster except in possessed cases
if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID() && !m_target->isPossessed())
{
Unit* caster = GetCaster();
if(!caster)
{
m_target->RemoveAura(GetId(),GetEffIndex());
return;
}
// Get spell range
float radius;
SpellModOp mod;
if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
{
radius = caster->GetSpellRadiusForTarget(m_target, sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
mod = SPELLMOD_RADIUS;
}
else
{
radius = caster->GetSpellMaxRangeForTarget(m_target, sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex)) ;
mod = SPELLMOD_RANGE;
}
if(Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), mod, radius,NULL);
if(!caster->IsWithinDistInMap(m_target,radius))
{
m_target->RemoveAura(GetId(),GetEffIndex());
return;
}
}
if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
{
m_periodicTimer -= diff;
if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
{
// update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
m_periodicTimer += m_modifier.periodictime;
if(!m_target->hasUnitState(UNIT_STAT_ISOLATED))
PeriodicTick();
}
}
}
void AreaAura::Update(uint32 diff)
{
// update for the caster of the aura
if(m_caster_guid == m_target->GetGUID())
{
Unit* caster = m_target;
if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
{
std::list targets;
switch(m_areaAuraType)
{
case AREA_AURA_PARTY:
caster->GetPartyMember(targets, m_radius);
break;
case AREA_AURA_RAID:
caster->GetRaidMember(targets, m_radius);
break;
case AREA_AURA_FRIEND:
{
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(caster, caster, m_radius);
Trinity::UnitListSearcher searcher(caster, targets, u_check);
caster->VisitNearbyObject(m_radius, searcher);
break;
}
case AREA_AURA_ENEMY:
{
Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(caster, caster, m_radius); // No GetCharmer in searcher
Trinity::UnitListSearcher searcher(caster, targets, u_check);
caster->VisitNearbyObject(m_radius, searcher);
break;
}
case AREA_AURA_OWNER:
case AREA_AURA_PET:
{
if(Unit *owner = caster->GetCharmerOrOwner())
targets.push_back(owner);
break;
}
}
for(std::list::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
{
if((*tIter)->HasAura(GetId(), m_effIndex))
continue;
if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
{
//int32 actualBasePoints = m_currentBasePoints;
// recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
//if(actualSpellInfo != GetSpellProto())
// actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
AreaAura *aur;
if(actualSpellInfo == GetSpellProto())
aur = new AreaAura(actualSpellInfo, m_effIndex, &m_modifier.m_amount, (*tIter), caster, NULL);
else
aur = new AreaAura(actualSpellInfo, m_effIndex, NULL, (*tIter), caster, NULL);
aur->SetAuraDuration(GetAuraDuration());
(*tIter)->AddAura(aur);
}
}
}
Aura::Update(diff);
}
else // aura at non-caster
{
Unit * tmp_target = m_target;
Unit* caster = GetCaster();
uint32 tmp_spellId = GetId(), tmp_effIndex = m_effIndex;
// WARNING: the aura may get deleted during the update
// DO NOT access its members after update!
Aura::Update(diff);
// remove aura if out-of-range from caster (after teleport for example)
// or caster is isolated or caster no longer has the aura
// or caster is (no longer) friendly
bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
!caster->IsWithinDistInMap(tmp_target, m_radius) ||
!caster->HasAura(tmp_spellId, tmp_effIndex) ||
caster->IsFriendlyTo(tmp_target) != needFriendly
)
{
tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
}
else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
{
if(!tmp_target->IsInPartyWith(caster))
tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
}
else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
{
if(!tmp_target->IsInRaidWith(caster))
tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
}
else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
{
if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
}
}
}
void PersistentAreaAura::Update(uint32 diff)
{
bool remove = false;
// remove the aura if its caster or the dynamic object causing it was removed
// or if the target moves too far from the dynamic object
Unit *caster = GetCaster();
if (caster)
{
DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
if (dynObj)
{
if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
remove = true;
}
else
remove = true;
}
else
remove = true;
Unit *tmp_target = m_target;
uint32 tmp_id = GetId(), tmp_index = GetEffIndex();
// WARNING: the aura may get deleted during the update
// DO NOT access its members after update!
Aura::Update(diff);
if(remove)
tmp_target->RemoveAura(tmp_id, tmp_index);
}
void Aura::ApplyModifier(bool apply, bool Real)
{
AuraType aura = m_modifier.m_auraname;
m_in_use = true;
if(auraGetTypeId() == TYPEID_PLAYER)
{
if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
{
Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
}
}
// passive auras (except totem auras) do not get placed in the slots
// area auras with SPELL_AURA_NONE are not shown on target
// all further code applies only to active spells
if(!((m_spellProto->Attributes & 0x80 || !m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
(m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster)))
return;
// Second aura if some spell
bool secondaura = false;
// Try find slot for aura
uint8 slot = NULL_AURA_SLOT;
// Lookup for auras already applied from spell
for(uint8 i = 0; i < 3; i++)
{
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
{
// allow use single slot only by auras from same caster
if(itr->second->GetCasterGUID()==GetCasterGUID())
{
slot = itr->second->GetAuraSlot();
if(slot >= MAX_AURAS)
return;
secondaura = true;
break;
}
}
if (secondaura)
break;
}
// Lookup free slot
if (!secondaura)
{
Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
if(visibleAuras->size() >= MAX_AURAS) // no free slot
return;
Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin();
for(int freeSlot = 0; freeSlot < MAX_AURAS; ++itr, ++freeSlot)
{
if(itr == visibleAuras->end() || itr->first != freeSlot)
{
slot = freeSlot;
break;
}
}
assert(slot < MAX_AURAS); // assert that we find a slot and it is valid
AuraSlotEntry t_entry;
t_entry.m_Flags=(IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE);
t_entry.m_Level=(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
//init pointers-prevent unexpected behaviour
for(uint8 i = 0; i < 3; i++)
t_entry.m_slotAuras[i]=NULL;
m_target->SetVisibleAura(slot, t_entry);
}
AuraSlotEntry *entry = m_target->GetVisibleAura(slot);
if(!entry)
return;
entry->m_Flags |= (1 << GetEffIndex());
entry->m_slotAuras[GetEffIndex()]=this;
SetAuraSlot( slot );
// update for out of range group members (on 1 slot use)
m_target->UpdateAuraForGroup(slot);
//*****************************************************
// Update target aura state flag
// TODO: Make it easer
//*****************************************************
if (!secondaura)
{
// Sitdown on apply aura req seated
if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
m_target->SetStandState(UNIT_STAND_STATE_SIT);
// register aura diminishing on apply
if (getDiminishGroup() != DIMINISHING_NONE )
m_target->ApplyDiminishingAura(getDiminishGroup(),true);
}
// Update Seals information
if (IsSealSpell(m_spellProto))
SetAuraState(AURA_STATE_JUDGEMENT);
// Conflagrate aura state on Immolate
if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[0] & 4)
SetAuraState(AURA_STATE_IMMOLATE);
// Faerie Fire (druid versions)
if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[0] & 0x400)
SetAuraState(AURA_STATE_FAERIE_FIRE);
// Victorious
if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags[1] & 0x00040000)
SetAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH);
// Swiftmend state on Regrowth & Rejuvenation
if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[0] & 0x50 )
SetAuraState(AURA_STATE_SWIFTMEND);
// Deadly poison aura state
if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags[0] & 0x10000)
SetAuraState(AURA_STATE_DEADLY_POISON);
// Enrage aura state
if(m_spellProto->Dispel == DISPEL_ENRAGE)
SetAuraState(AURA_STATE_ENRAGE);
m_target->ApplyModFlag(UNIT_FIELD_AURASTATE, GetAuraStateMask(), true);
}
void Aura::_RemoveAura()
{
// Remove all triggered by aura spells vs unlimited duration
// except same aura replace case
if(m_removeMode!=AURA_REMOVE_BY_STACK)
CleanupTriggeredSpells();
Unit* caster = GetCaster();
if(caster && IsPersistent())
{
DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
if (dynObj)
dynObj->RemoveAffected(m_target);
}
//passive auras do not get put in slots
// Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
//if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
// return;
uint8 slot = GetAuraSlot();
if(slot >= MAX_AURAS) // slot not set
return;
bool lastaura=true;
AuraSlotEntry *entry = m_target->GetVisibleAura(slot);
if (entry)
{
// we have more auras, do not clear slot
if (entry->m_slotAuras[GetEffIndex()]==this)
{
entry->m_slotAuras[GetEffIndex()]=NULL; //unregister aura
for(uint8 i = 0; i < 3; ++i) //check slot for more auras of the spell
{
if(entry->m_slotAuras[i])
{
lastaura = false;
break;
}
}
}
}
// only remove icon when the last aura of the spell is removed (current aura already removed from list)
if(lastaura)
{
// unregister aura diminishing (and store last time)
if (getDiminishGroup() != DIMINISHING_NONE )
m_target->ApplyDiminishingAura(getDiminishGroup(),false);
// update for out of range group members
m_target->UpdateAuraForGroup(slot);
// Check needed only if aura applies aurastate
if(GetAuraStateMask())
{
uint32 foundMask = 0;
Unit::AuraMap& Auras = m_target->GetAuras();
// Get mask of all aurastates from remaining auras
for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
{
foundMask|=(*i).second->GetAuraStateMask();
}
// Remove only aurastates which were not found
foundMask = GetAuraStateMask() &~foundMask;
if (foundMask)
m_target->ApplyModFlag(UNIT_FIELD_AURASTATE, foundMask, false);
}
// reset cooldown state for spells
if(caster && caster->GetTypeId() == TYPEID_PLAYER)
{
if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
((Player*)caster)->SendCooldownEvent(GetSpellProto());
}
}
}
void Aura::SetStackAmount(uint8 stackAmount)
{
if (stackAmount != m_stackAmount)
{
Unit *target = GetTarget();
Unit *caster = GetCaster();
if (!target || !caster)
return;
m_stackAmount = stackAmount;
int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
// Reapply if amount change
if (amount!=m_modifier.m_amount)
{
ApplyModifier(false, true);
m_modifier.m_amount = amount;
ApplyModifier(true, true);
}
}
RefreshAura();
}
bool Aura::modStackAmount(int32 num)
{
// Can`t mod
if (!m_spellProto->StackAmount)
return true;
// Modify stack but limit it
int32 stackAmount = m_stackAmount + num;
if (stackAmount > m_spellProto->StackAmount)
stackAmount = m_spellProto->StackAmount;
else if (stackAmount <=0) // Last aura from stack removed
{
m_stackAmount = 0;
return true; // need remove aura
}
// Update stack amount
SetStackAmount(stackAmount);
return false;
}
void Aura::RefreshAura()
{
m_duration = m_maxduration;
// update for out of range group members (on 1 slot use)
m_target->UpdateAuraForGroup(GetAuraSlot());
}
bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
{
if (!spell)
return false;
// Check family name
if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
return false;
// Check EffectClassMask
if (m_spellProto->EffectSpellClassMask[m_effIndex] & spell->SpellFamilyFlags)
return true;
return false;
}
/*********************************************************/
/*** BASIC AURA FUNCTION ***/
/*********************************************************/
void Aura::HandleAddModifier(bool apply, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
return;
if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
return;
if (apply)
{
// Add custom charges for some mod aura
switch (m_spellProto->Id)
{
case 17941: // Shadow Trance
case 22008: // Netherwind Focus
case 31834: // Light's Grace
case 34754: // Clearcasting
case 34936: // Backlash
case 48108: // Hot Streak
case 54741: // Firestarter
case 57761: // Fireball!
SetAuraCharges(1);
break;
}
SpellModifier *mod = new SpellModifier;
mod->op = SpellModOp(m_modifier.m_miscvalue);
mod->value = m_modifier.m_amount;
mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
mod->spellId = GetId();
flag96 const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
if (!spellAffect)
spellAffect = &m_spellProto->EffectSpellClassMask[m_effIndex];
mod->mask = *spellAffect;
mod->charges = m_procCharges;
m_spellmod = mod;
}
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
// reapply some passive spells after add/remove related spellmods
if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (m_spellmod->mask[1] & 0x00001000))
{
m_target->RemoveAurasDueToSpell(45471);
if(apply)
m_target->CastSpell(m_target,45471,true);
}
}
void Aura::HandleAddTargetTrigger(bool apply, bool Real)
{
// Use SpellModifier structure for check
// used only fields:
// spellId, mask, mask2
if (apply)
{
SpellModifier *mod = new SpellModifier;
mod->spellId = GetId();
flag96 const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
if (!spellAffect)
spellAffect = &m_spellProto->EffectSpellClassMask[m_effIndex];
mod->mask = *spellAffect;
m_spellmod = mod;
}
else
{
delete m_spellmod;
m_spellmod = NULL;
}
}
void Aura::TriggerSpell()
{
Unit* caster = GetCaster();
Unit* target = GetTriggerTarget();
if(!caster || !target)
return;
// generic casting code with custom spells and target/caster customs
uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
SpellEntry const *auraSpellInfo = GetSpellProto();
uint32 auraId = auraSpellInfo->Id;
// specific code for cases with no trigger spell provided in field
if (triggeredSpellInfo == NULL)
{
switch(auraSpellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch(auraId)
{
// Firestone Passive (1-5 ranks)
case 758:
case 17945:
case 17947:
case 17949:
case 27252:
{
if (caster->GetTypeId()!=TYPEID_PLAYER)
return;
Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
if (!item)
return;
uint32 enchant_id = 0;
switch (GetId())
{
case 758: enchant_id = 1803; break; // Rank 1
case 17945: enchant_id = 1823; break; // Rank 2
case 17947: enchant_id = 1824; break; // Rank 3
case 17949: enchant_id = 1825; break; // Rank 4
case 27252: enchant_id = 2645; break; // Rank 5
default:
return;
}
// remove old enchanting before applying new
((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
// add new enchanting
((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
return;
}
// // Periodic Mana Burn
// case 812: break;
// // Polymorphic Ray
// case 6965: break;
// // Fire Nova (1-7 ranks)
// case 8350:
// case 8508:
// case 8509:
// case 11312:
// case 11313:
// case 25540:
// case 25544:
// break;
// Thaumaturgy Channel
case 9712: trigger_spell_id = 21029; break;
// // Egan's Blaster
// case 17368: break;
// // Haunted
// case 18347: break;
// // Ranshalla Waiting
// case 18953: break;
// // Inferno
// case 19695: break;
// // Frostwolf Muzzle DND
// case 21794: break;
// // Alterac Ram Collar DND
// case 21866: break;
// // Celebras Waiting
// case 21916: break;
// Brood Affliction: Bronze
case 23170:
{
m_target->CastSpell(m_target, 23171, true, 0, this);
return;
}
// // Mark of Frost
// case 23184: break;
// Restoration
case 23493:
{
int32 heal = caster->GetMaxHealth() / 10;
caster->ModifyHealth( heal );
caster->SendHealSpellLog(caster, 23493, heal);
int32 mana = caster->GetMaxPower(POWER_MANA);
if (mana)
{
mana /= 10;
caster->ModifyPower( POWER_MANA, mana );
caster->SendEnergizeSpellLog(caster, 23493, mana, POWER_MANA);
}
break;
}
// // Stoneclaw Totem Passive TEST
// case 23792: break;
// // Axe Flurry
// case 24018: break;
// // Mark of Arlokk
// case 24210: break;
// // Restoration
// case 24379: break;
// // Happy Pet
// case 24716: break;
// // Dream Fog
// case 24780: break;
// // Cannon Prep
// case 24832: break;
// // Shadow Bolt Whirl
// case 24834: break;
// // Stink Trap
// case 24918: break;
// // Mark of Nature
// case 25041: break;
// // Agro Drones
// case 25152: break;
// // Consume
// case 25371: break;
// // Pain Spike
// case 25572: break;
// // Rotate 360
// case 26009: break;
// // Rotate -360
// case 26136: break;
// // Consume
// case 26196: break;
// // Berserk
// case 26615: break;
// // Defile
// case 27177: break;
// // Teleport: IF/UC
// case 27601: break;
// // Five Fat Finger Exploding Heart Technique
// case 27673: break;
// Nitrous Boost
case 27746:
{
if (caster->GetPower(POWER_MANA) >= 10)
{
caster->ModifyPower( POWER_MANA, -10 );
caster->SendEnergizeSpellLog(caster, 27746, -10, POWER_MANA);
} else
{
caster->RemoveAurasDueToSpell(27746);
return;
}
} break;
// // Steam Tank Passive
// case 27747: break;
// // Frost Blast
// case 27808: break;
// // Detonate Mana
// case 27819: break;
// // Controller Timer
// case 28095: break;
// // Stalagg Chain
// case 28096: break;
// // Stalagg Tesla Passive
// case 28097: break;
// // Feugen Tesla Passive
// case 28109: break;
// // Feugen Chain
// case 28111: break;
// // Mark of Didier
// case 28114: break;
// // Communique Timer, camp
// case 28346: break;
// // Icebolt
// case 28522: break;
// // Silithyst
// case 29519: break;
// // Inoculate Nestlewood Owlkin
case 29528: trigger_spell_id = 28713; break;
// // Overload
// case 29768: break;
// // Return Fire
// case 29788: break;
// // Return Fire
// case 29793: break;
// // Return Fire
// case 29794: break;
// // Guardian of Icecrown Passive
// case 29897: break;
// Feed Captured Animal
case 29917: trigger_spell_id = 29916; break;
// // Flame Wreath
// case 29946: break;
// // Flame Wreath
// case 29947: break;
// // Mind Exhaustion Passive
// case 30025: break;
// // Nether Beam - Serenity
// case 30401: break;
// Extract Gas
case 30427:
{
// move loot to player inventory and despawn target
if(caster->GetTypeId() ==TYPEID_PLAYER &&
target->GetTypeId() == TYPEID_UNIT &&
((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
{
Player* player = (Player*)caster;
Creature* creature = (Creature*)target;
// missing lootid has been reported on startup - just return
if (!creature->GetCreatureInfo()->SkinLootId)
return;
player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
creature->setDeathState(JUST_DIED);
creature->RemoveCorpse();
creature->SetHealth(0); // just for nice GM-mode view
}
return;
break;
}
// Quake
case 30576: trigger_spell_id = 30571; break;
// // Burning Maul
// case 30598: break;
// // Regeneration
// case 30799:
// case 30800:
// case 30801:
// break;
// // Despawn Self - Smoke cloud
// case 31269: break;
// // Time Rift Periodic
// case 31320: break;
// // Corrupt Medivh
// case 31326: break;
// Doom
case 31347:
{
m_target->CastSpell(m_target,31350,true);
m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return;
}
// Spellcloth
case 31373:
{
// Summon Elemental after create item
caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
return;
}
// // Bloodmyst Tesla
// case 31611: break;
// // Doomfire
// case 31944: break;
// // Teleport Test
// case 32236: break;
// // Earthquake
// case 32686: break;
// // Possess
// case 33401: break;
// // Draw Shadows
// case 33563: break;
// // Murmur's Touch
// case 33711: break;
// Flame Quills
case 34229:
{
// cast 24 spells 34269-34289, 34314-34316
for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
caster->CastSpell(m_target,spell_id,true);
for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
caster->CastSpell(m_target,spell_id,true);
return;
}
// // Gravity Lapse
// case 34480: break;
// // Tornado
// case 34683: break;
// // Frostbite Rotate
// case 34748: break;
// // Arcane Flurry
// case 34821: break;
// // Interrupt Shutdown
// case 35016: break;
// // Interrupt Shutdown
// case 35176: break;
// // Inferno
// case 35268: break;
// // Salaadin's Tesla
// case 35515: break;
// // Ethereal Channel (Red)
// case 35518: break;
// // Nether Vapor
// case 35879: break;
// // Dark Portal Storm
// case 36018: break;
// // Burning Maul
// case 36056: break;
// // Living Grove Defender Lifespan
// case 36061: break;
// // Professor Dabiri Talks
// case 36064: break;
// // Kael Gaining Power
// case 36091: break;
// // They Must Burn Bomb Aura
// case 36344: break;
// // They Must Burn Bomb Aura (self)
// case 36350: break;
// // Stolen Ravenous Ravager Egg
// case 36401: break;
// // Activated Cannon
// case 36410: break;
// // Stolen Ravenous Ravager Egg
// case 36418: break;
// // Enchanted Weapons
// case 36510: break;
// // Cursed Scarab Periodic
// case 36556: break;
// // Cursed Scarab Despawn Periodic
// case 36561: break;
// // Vision Guide
// case 36573: break;
// // Cannon Charging (platform)
// case 36785: break;
// // Cannon Charging (self)
// case 36860: break;
// Remote Toy
case 37027: trigger_spell_id = 37029; break;
// // Mark of Death
// case 37125: break;
// // Arcane Flurry
// case 37268: break;
// // Spout
// case 37429: break;
// // Spout
// case 37430: break;
// // Karazhan - Chess NPC AI, Snapshot timer
// case 37440: break;
// // Karazhan - Chess NPC AI, action timer
// case 37504: break;
// // Karazhan - Chess: Is Square OCCUPIED aura (DND)
// case 39400: break;
// // Banish
// case 37546: break;
// // Shriveling Gaze
// case 37589: break;
// // Fake Aggro Radius (2 yd)
// case 37815: break;
// // Corrupt Medivh
// case 37853: break;
// Eye of Grillok
case 38495:
{
m_target->CastSpell(m_target, 38530, true);
return;
}
// Absorb Eye of Grillok (Zezzak's Shard)
case 38554:
{
if(m_target->GetTypeId() != TYPEID_UNIT)
return;
caster->CastSpell(caster, 38495, true);
Creature* creatureTarget = (Creature*)m_target;
creatureTarget->setDeathState(JUST_DIED);
creatureTarget->RemoveCorpse();
creatureTarget->SetHealth(0); // just for nice GM-mode view
return;
}
// // Magic Sucker Device timer
// case 38672: break;
// // Tomb Guarding Charging
// case 38751: break;
// // Murmur's Touch
// case 38794: break;
// // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
// case 39105: break;
// // Drain World Tree Visual
// case 39140: break;
// // Quest - Dustin's Undead Dragon Visual aura
// case 39259: break;
// // Hellfire - The Exorcism, Jules releases darkness, aura
// case 39306: break;
// // Inferno
// case 39346: break;
// // Enchanted Weapons
// case 39489: break;
// // Shadow Bolt Whirl
// case 39630: break;
// // Shadow Bolt Whirl
// case 39634: break;
// // Shadow Inferno
// case 39645: break;
// Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
case 39857: trigger_spell_id = 39856; break;
// // Soulgrinder Ritual Visual (Smashed)
// case 39974: break;
// // Simon Game Pre-game timer
// case 40041: break;
// // Knockdown Fel Cannon: The Aggro Check Aura
// case 40113: break;
// // Spirit Lance
// case 40157: break;
// // Demon Transform 2
// case 40398: break;
// // Demon Transform 1
// case 40511: break;
// // Ancient Flames
// case 40657: break;
// // Ethereal Ring Cannon: Cannon Aura
// case 40734: break;
// // Cage Trap
// case 40760: break;
// // Random Periodic
// case 40867: break;
// // Prismatic Shield
// case 40879: break;
// Aura of Desire
case 41350:
{
Unit::AuraList const& mMod = m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT);
for(Unit::AuraList::const_iterator i = mMod.begin(); i != mMod.end(); ++i)
{
if ((*i)->GetId() == 41350)
{
(*i)->ApplyModifier(false);
(*i)->GetModifier()->m_amount -= 5;
(*i)->ApplyModifier(true);
break;
}
}
}break;
// // Dementia
// case 41404: break;
// // Chaos Form
// case 41629: break;
// // Alert Drums
// case 42177: break;
// // Spout
// case 42581: break;
// // Spout
// case 42582: break;
// // Return to the Spirit Realm
// case 44035: break;
// // Curse of Boundless Agony
// case 45050: break;
// // Earthquake
// case 46240: break;
// Personalized Weather
case 46736: trigger_spell_id = 46737; break;
// // Stay Submerged
// case 46981: break;
// // Dragonblight Ram
// case 47015: break;
// // Party G.R.E.N.A.D.E.
// case 51510: break;
default:
break;
}
break;
}
case SPELLFAMILY_MAGE:
{
switch(auraId)
{
// Invisibility
case 66:
// Here need periodic triger reducing threat spell (or do it manually)
return;
default:
break;
}
break;
}
// case SPELLFAMILY_WARRIOR:
// {
// switch(auraId)
// {
// // Wild Magic
// case 23410: break;
// // Corrupted Totems
// case 23425: break;
// default:
// break;
// }
// break;
// }
// case SPELLFAMILY_PRIEST:
// {
// switch(auraId)
// {
// // Blue Beam
// case 32930: break;
// // Fury of the Dreghood Elders
// case 35460: break;
// default:
// break;
// }
// break;
// }
case SPELLFAMILY_DRUID:
{
switch(auraId)
{
// Cat Form
// trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
case 768:
return;
// Frenzied Regeneration
case 22842:
case 22895:
case 22896:
case 26999:
{
int32 LifePerRage = GetModifier()->m_amount;
int32 lRage = m_target->GetPower(POWER_RAGE);
if(lRage > 100) // rage stored as rage*10
lRage = 100;
m_target->ModifyPower(POWER_RAGE, -lRage);
int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
m_target->CastCustomSpell(m_target,22845,&FRTriggerBasePoints,NULL,NULL,true,NULL,this);
return;
}
default:
break;
}
break;
}
// case SPELLFAMILY_HUNTER:
// {
// switch(auraId)
// {
// //Frost Trap Aura
// case 13810:
// return;
// //Rizzle's Frost Trap
// case 39900:
// return;
// // Tame spells
// case 19597: // Tame Ice Claw Bear
// case 19676: // Tame Snow Leopard
// case 19677: // Tame Large Crag Boar
// case 19678: // Tame Adult Plainstrider
// case 19679: // Tame Prairie Stalker
// case 19680: // Tame Swoop
// case 19681: // Tame Dire Mottled Boar
// case 19682: // Tame Surf Crawler
// case 19683: // Tame Armored Scorpid
// case 19684: // Tame Webwood Lurker
// case 19685: // Tame Nightsaber Stalker
// case 19686: // Tame Strigid Screecher
// case 30100: // Tame Crazed Dragonhawk
// case 30103: // Tame Elder Springpaw
// case 30104: // Tame Mistbat
// case 30647: // Tame Barbed Crawler
// case 30648: // Tame Greater Timberstrider
// case 30652: // Tame Nightstalker
// return;
// default:
// break;
// }
// break;
// }
case SPELLFAMILY_SHAMAN:
{
switch(auraId)
{
// Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
case 28820:
{
// Need remove self if Lightning Shield not active
Unit::AuraMap const& auras = target->GetAuras();
for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
SpellEntry const* spell = itr->second->GetSpellProto();
if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
spell->SpellFamilyFlags[0] & 0x400)
return;
}
target->RemoveAurasDueToSpell(28820);
return;
}
// Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
case 38443:
{
bool all = true;
for(int i = 0; i < MAX_TOTEM; ++i)
{
if(!caster->m_TotemSlot[i])
{
all = false;
break;
}
}
if(all)
caster->CastSpell(caster,38437,true);
else
caster->RemoveAurasDueToSpell(38437);
return;
}
default:
break;
}
break;
}
default:
break;
}
// Reget trigger spell proto
triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
if(triggeredSpellInfo == NULL)
{
sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
return;
}
}
else
{
// Spell exist but require custom code
switch(auraId)
{
// Curse of Idiocy
case 1010:
{
// TODO: spell casted by result in correct way mostly
// BUT:
// 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
// but must show affect apply like item casting
// 2) maybe aura must be replace by new with accumulative stat mods instead stacking
// prevent cast by triggered auras
if(m_caster_guid == m_target->GetGUID())
return;
// stop triggering after each affected stats lost > 90
int32 intellectLoss = 0;
int32 spiritLoss = 0;
Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
{
if ((*i)->GetId() == 1010)
{
switch((*i)->GetModifier()->m_miscvalue)
{
case STAT_INTELLECT: intellectLoss += (*i)->GetModifier()->m_amount; break;
case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
default: break;
}
}
}
if(intellectLoss <= -90 && spiritLoss <= -90)
return;
caster = target;
break;
}
// Mana Tide
case 16191:
{
caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
return;
}
}
}
if(!caster->GetSpellMaxRangeForTarget(m_target,sSpellRangeStore.LookupEntry(triggeredSpellInfo->rangeIndex)))
target = m_target; //for druid dispel poison
m_target->CastSpell(target, triggeredSpellInfo, true, 0, this, GetCasterGUID());
}
Unit* Aura::GetTriggerTarget() const
{
Unit* target = ObjectAccessor::GetUnit(*m_target,
/*m_target->GetTypeId()==TYPEID_PLAYER ?
((Player*)m_target)->GetSelection() :*/
m_target->GetUInt64Value(UNIT_FIELD_TARGET));
return target ? target : m_target;
}
void Aura::TriggerSpellWithValue()
{
Unit* caster = GetCaster();
Unit* target = GetTriggerTarget();
if(!caster || !target)
return;
// generic casting code with custom spells and target/caster customs
uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
int32 basepoints0 = this->GetModifier()->m_amount;
caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, 0, 0, true, 0, this);
}
/*********************************************************/
/*** AURA EFFECTS ***/
/*********************************************************/
void Aura::HandleAuraDummy(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
Unit* caster = GetCaster();
// AT APPLY
if(apply)
{
switch(GetId())
{
case 1515: // Tame beast
// FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
if( caster && m_target->CanHaveThreatList())
m_target->AddThreat(caster, 10.0f);
return;
case 13139: // net-o-matic
// root to self part of (root_target->charge->root_self sequence
if(caster)
caster->CastSpell(caster,13138,true,NULL,this);
return;
case 39850: // Rocket Blast
if(roll_chance_i(20)) // backfire stun
m_target->CastSpell(m_target, 51581, true, NULL, this);
return;
case 43873: // Headless Horseman Laugh
if(caster->GetTypeId() == TYPEID_PLAYER)
((Player*)caster)->PlaySound(11965, false);
return;
case 46354: // Blood Elf Illusion
if(caster)
{
switch(caster->getGender())
{
case GENDER_FEMALE:
caster->CastSpell(m_target,46356,true,NULL,this);
break;
case GENDER_MALE:
caster->CastSpell(m_target,46355,true,NULL,this);
break;
default:
break;
}
}
return;
case 46699: // Requires No Ammo
if(m_target->GetTypeId()==TYPEID_PLAYER)
((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
return;
}
// Earth Shield
if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags[1] & 0x400))
{
// prevent double apply bonuses
if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
return;
}
//Druid, Survival Instincts
if(GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID && GetSpellProto()->SpellFamilyFlags[2]& 0x40 )
{
if(!m_target)
return;
int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
}
}
// AT REMOVE
else
{
if( m_target->GetTypeId() == TYPEID_PLAYER && GetSpellProto()->Effect[0]==72 )
{
// spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
((Player*)m_target)->ClearFarsight();
return;
}
if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
{
uint32 finalSpelId = 0;
switch(GetId())
{
case 19548: finalSpelId = 19597; break;
case 19674: finalSpelId = 19677; break;
case 19687: finalSpelId = 19676; break;
case 19688: finalSpelId = 19678; break;
case 19689: finalSpelId = 19679; break;
case 19692: finalSpelId = 19680; break;
case 19693: finalSpelId = 19684; break;
case 19694: finalSpelId = 19681; break;
case 19696: finalSpelId = 19682; break;
case 19697: finalSpelId = 19683; break;
case 19699: finalSpelId = 19685; break;
case 19700: finalSpelId = 19686; break;
case 30646: finalSpelId = 30647; break;
case 30653: finalSpelId = 30648; break;
case 30654: finalSpelId = 30652; break;
case 30099: finalSpelId = 30100; break;
case 30102: finalSpelId = 30103; break;
case 30105: finalSpelId = 30104; break;
}
if(finalSpelId)
caster->CastSpell(m_target,finalSpelId,true,NULL,this);
return;
}
// Waiting to Resurrect
if(GetId()==2584)
{
// Waiting to resurrect spell cancel, we must remove player from resurrect queue
if(m_target->GetTypeId() == TYPEID_PLAYER)
if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
return;
}
// Burning Winds
if(GetId()==46308) // casted only at creatures at spawn
{
m_target->CastSpell(m_target,47287,true,NULL,this);
return;
}
// Misdirection
if(GetId()==34477)
{
m_target->SetReducedThreatPercent(0, 0);
return;
}
// Haunt
if(caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[1] & 0x40000)
{
caster->CastCustomSpell(caster, 48210, &m_currentBasePoints, 0, 0, true);
return;
}
}
// AT APPLY & REMOVE
switch(m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
// Unstable Power
if( GetId()==24658 )
{
uint32 spellId = 24659;
if (apply)
{
const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
if (!spell)
return;
for (int i=0; i < spell->StackAmount; ++i)
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
return;
}
m_target->RemoveAurasDueToSpell(spellId);
return;
}
// Restless Strength
if( GetId()==24661 )
{
uint32 spellId = 24662;
if (apply)
{
const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
if (!spell)
return;
for (int i=0; i < spell->StackAmount; ++i)
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
return;
}
m_target->RemoveAurasDueToSpell(spellId);
return;
}
//Summon Fire Elemental
if (GetId() == 40133 && caster)
{
Unit *owner = caster->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
if(apply)
owner->CastSpell(owner,8985,true);
else
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
}
return;
}
//Summon Earth Elemental
if (GetId() == 40132 && caster)
{
Unit *owner = caster->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
if(apply)
owner->CastSpell(owner,19704,true);
else
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
}
return;
}
break;
}
case SPELLFAMILY_MAGE:
{
// Living Bomb
if (m_spellProto->SpellFamilyFlags[1] & 0x20000)
{
if(!m_target || !caster || m_removeMode == AURA_REMOVE_BY_DISPEL || m_removeMode == AURA_REMOVE_BY_DEFAULT)
return;
caster->CastSpell(m_target, GetModifier()->m_amount, true, NULL, NULL, GetCasterGUID());
return;
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Pain and Suffering
if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
{
if(apply)
{
// Reduce backfire damage (dot damage) from Shadow Word: Death
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_DOT;
mod->value = m_modifier.m_amount;
mod->type = SPELLMOD_PCT;
mod->spellId = GetId();
mod->mask[1] = 0x00002000;
m_spellmod = mod;
}
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
return;
}
break;
}
case SPELLFAMILY_DRUID:
{
// Lifebloom
if ( GetSpellProto()->SpellFamilyFlags[1] & 0x10 )
{
if ( apply )
{
if ( caster )
// prevent double apply bonuses
if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
}
else
{
// Final heal only on dispelled or duration end
if ( !(GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) )
return;
// final heal
if(m_target->IsInWorld())
m_target->CastCustomSpell(m_target,33778,&m_modifier.m_amount,NULL,NULL,true,NULL,this,GetCasterGUID());
/*// have a look if there is still some other Lifebloom dummy aura
Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
(*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL)
return;
// final heal
if(m_target->IsInWorld() && m_stackAmount > 0)
{
int32 amount = m_modifier.m_amount / m_stackAmount;
m_target->CastCustomSpell(m_target,33778,&amount,NULL,NULL,true,NULL,this,GetCasterGUID());
}*/
}
return;
}
// Predatory Strikes
if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
{
((Player*)m_target)->UpdateAttackPowerAndDamage();
return;
}
// Idol of the Emerald Queen
if ( GetId() == 34246 && m_target->GetTypeId()==TYPEID_PLAYER )
{
if(apply)
{
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_DOT;
mod->value = m_modifier.m_amount/7;
mod->type = SPELLMOD_FLAT;
mod->spellId = GetId();
mod->mask[1] = 0x0010;
m_spellmod = mod;
}
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
return;
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Improved Aspect of the Viper
if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER )
{
if(apply)
{
// + effect value for Aspect of the Viper
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_EFFECT1;
mod->value = m_modifier.m_amount;
mod->type = SPELLMOD_FLAT;
mod->spellId = GetId();
mod->mask[1] = 0x40000;
m_spellmod = mod;
}
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
return;
}
break;
}
case SPELLFAMILY_SHAMAN:
{
// Improved Weapon Totems
if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
{
if(apply)
{
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_EFFECT1;
mod->value = m_modifier.m_amount;
mod->type = SPELLMOD_PCT;
mod->spellId = GetId();
switch (m_effIndex)
{
case 0:
mod->mask[1] = 0x002; // Windfury Totem
break;
case 1:
mod->mask[1] = 0x004; // Flametongue Totem
break;
}
m_spellmod = mod;
}
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
return;
}
// Sentry Totem
if (GetId() == 6495 && caster->GetTypeId() == TYPEID_PLAYER)
{
if (apply)
{
uint64 guid = caster->m_TotemSlot[3];
if (guid)
{
Creature *totem = ObjectAccessor::GetCreature(*caster, guid);
if (totem && totem->isTotem())
((Player*)caster)->CastSpell(totem, 6277, true);
}
}
else
((Player*)caster)->StopCastingBindSight();
return;
}
break;
}
}
// pet auras
if(PetAura const* petSpell = spellmgr.GetPetAura(GetId()))
{
if(apply)
m_target->AddPetAura(petSpell);
else
m_target->RemovePetAura(petSpell);
return;
}
if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
{
SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
if(saBounds.first != saBounds.second)
{
uint32 zone = m_target->GetZoneId();
uint32 area = m_target->GetAreaId();
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
// some auras remove at aura remove
if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
m_target->RemoveAurasDueToSpell(itr->second->spellId);
// some auras applied at aura apply
else if(itr->second->autocast)
{
if( !m_target->HasAura(itr->second->spellId,0) )
m_target->CastSpell(m_target,itr->second->spellId,true);
}
}
}
}
}
void Aura::HandleAuraMounted(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
if(apply)
{
CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
if(!ci)
{
sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
return;
}
uint32 team = 0;
if (m_target->GetTypeId()==TYPEID_PLAYER)
team = ((Player*)m_target)->GetTeam();
uint32 display_id = objmgr.ChooseDisplayId(team,ci);
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
m_target->Mount(display_id);
}
else
{
m_target->Unmount();
}
}
void Aura::HandleAuraWaterWalk(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
WorldPacket data;
if(apply)
data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
else
data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
data.append(m_target->GetPackGUID());
data << uint32(0);
m_target->SendMessageToSet(&data,true);
}
void Aura::HandleAuraFeatherFall(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
WorldPacket data;
if(apply)
data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
else
data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
data.append(m_target->GetPackGUID());
data << (uint32)0;
m_target->SendMessageToSet(&data,true);
}
void Aura::HandleAuraHover(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
WorldPacket data;
if(apply)
data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
else
data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
data.append(m_target->GetPackGUID());
data << uint32(0);
m_target->SendMessageToSet(&data,true);
}
void Aura::HandleWaterBreathing(bool apply, bool Real)
{
if(!apply && !m_target->HasAuraType(SPELL_AURA_WATER_BREATHING))
{
// update for enable timer in case not moving target
if(m_target->GetTypeId()==TYPEID_PLAYER && m_target->IsInWorld())
{
((Player*)m_target)->UpdateUnderwaterState(m_target->GetMap(),m_target->GetPositionX(),m_target->GetPositionY(),m_target->GetPositionZ());
((Player*)m_target)->HandleDrowning();
}
}
}
void Aura::HandleAuraModShapeshift(bool apply, bool Real)
{
if(!Real)
return;
uint32 modelid = 0;
Powers PowerType = POWER_MANA;
ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
switch(form)
{
case FORM_CAT:
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
modelid = 892;
else
modelid = 8571;
PowerType = POWER_ENERGY;
break;
case FORM_TRAVEL:
modelid = 632;
break;
case FORM_AQUA:
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
modelid = 2428;
else
modelid = 2428;
break;
case FORM_BEAR:
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
modelid = 2281;
else
modelid = 2289;
PowerType = POWER_RAGE;
break;
case FORM_GHOUL:
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
modelid = 10045;
break;
case FORM_DIREBEAR:
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
modelid = 2281;
else
modelid = 2289;
PowerType = POWER_RAGE;
break;
case FORM_CREATUREBEAR:
modelid = 902;
break;
case FORM_GHOSTWOLF:
modelid = 4613;
break;
case FORM_FLIGHT:
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
modelid = 20857;
else
modelid = 20872;
break;
case FORM_MOONKIN:
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
modelid = 15374;
else
modelid = 15375;
break;
case FORM_FLIGHT_EPIC:
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
modelid = 21243;
else
modelid = 21244;
break;
case FORM_METAMORPHOSIS:
modelid = 25277;
break;
case FORM_AMBIENT:
case FORM_SHADOW:
case FORM_STEALTH:
break;
case FORM_TREE:
modelid = 864;
break;
case FORM_BATTLESTANCE:
case FORM_BERSERKERSTANCE:
case FORM_DEFENSIVESTANCE:
PowerType = POWER_RAGE;
break;
case FORM_SPIRITOFREDEMPTION:
modelid = 16031;
break;
default:
sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
}
// remove polymorph before changing display id to keep new display id
switch ( form )
{
case FORM_CAT:
case FORM_TREE:
case FORM_TRAVEL:
case FORM_AQUA:
case FORM_BEAR:
case FORM_DIREBEAR:
case FORM_FLIGHT_EPIC:
case FORM_FLIGHT:
case FORM_MOONKIN:
// remove movement affects
m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
// and polymorphic affects
if(m_target->IsPolymorphed())
m_target->RemoveAurasDueToSpell(m_target->getTransForm());
break;
default:
break;
}
if(apply)
{
// remove other shapeshift before applying a new one
if(m_target->m_ShapeShiftFormSpellId)
m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId,this);
m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
if(modelid > 0)
m_target->SetDisplayId(modelid);
if(PowerType != POWER_MANA)
{
// reset power to default values only at power change
if(m_target->getPowerType()!=PowerType)
m_target->setPowerType(PowerType);
switch(form)
{
case FORM_CAT:
case FORM_BEAR:
case FORM_DIREBEAR:
{
// get furor proc chance
uint32 FurorChance = 0;
Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellIconID == 238)
{
FurorChance = (*i)->GetModifier()->m_amount;
break;
}
}
if (m_modifier.m_miscvalue == FORM_CAT)
{
m_target->SetPower(POWER_ENERGY,0);
if(urand(1,100) <= FurorChance)
m_target->CastSpell(m_target,17099,true,NULL,this);
}
else
{
m_target->SetPower(POWER_RAGE,0);
if(urand(1,100) <= FurorChance)
m_target->CastSpell(m_target,17057,true,NULL,this);
}
break;
}
case FORM_BATTLESTANCE:
case FORM_DEFENSIVESTANCE:
case FORM_BERSERKERSTANCE:
{
uint32 Rage_val = 0;
// Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10;
}
}
if (m_target->GetPower(POWER_RAGE) > Rage_val)
m_target->SetPower(POWER_RAGE,Rage_val);
break;
}
default:
break;
}
}
m_target->m_ShapeShiftFormSpellId = GetId();
m_target->m_form = form;
}
else
{
if(modelid > 0)
m_target->SetDisplayId(m_target->GetNativeDisplayId());
m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
if(m_target->getClass() == CLASS_DRUID)
m_target->setPowerType(POWER_MANA);
m_target->m_ShapeShiftFormSpellId = 0;
m_target->m_form = FORM_NONE;
switch(form)
{
// Nordrassil Harness - bonus
case FORM_BEAR:
case FORM_DIREBEAR:
case FORM_CAT:
{
if(Aura* dummy = m_target->GetDummyAura(37315) )
m_target->CastSpell(m_target,37316,true,NULL,dummy);
break;
}
// Nordrassil Regalia - bonus
case FORM_MOONKIN:
{
if(Aura* dummy = m_target->GetDummyAura(37324) )
m_target->CastSpell(m_target,37325,true,NULL,dummy);
break;
}
}
}
// adding/removing linked auras
// add/remove the shapeshift aura's boosts
HandleShapeshiftBoosts(apply);
if(m_target->GetTypeId()==TYPEID_PLAYER)
((Player*)m_target)->InitDataForForm();
}
void Aura::HandleAuraTransform(bool apply, bool Real)
{
if (apply)
{
// special case (spell specific functionality)
if(m_modifier.m_miscvalue==0)
{
// player applied only
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
switch(GetId())
{
// Orb of Deception
case 16739:
{
uint32 orb_model = m_target->GetNativeDisplayId();
switch(orb_model)
{
// Troll Female
case 1479: m_target->SetDisplayId(10134); break;
// Troll Male
case 1478: m_target->SetDisplayId(10135); break;
// Tauren Male
case 59: m_target->SetDisplayId(10136); break;
// Human Male
case 49: m_target->SetDisplayId(10137); break;
// Human Female
case 50: m_target->SetDisplayId(10138); break;
// Orc Male
case 51: m_target->SetDisplayId(10139); break;
// Orc Female
case 52: m_target->SetDisplayId(10140); break;
// Dwarf Male
case 53: m_target->SetDisplayId(10141); break;
// Dwarf Female
case 54: m_target->SetDisplayId(10142); break;
// NightElf Male
case 55: m_target->SetDisplayId(10143); break;
// NightElf Female
case 56: m_target->SetDisplayId(10144); break;
// Undead Female
case 58: m_target->SetDisplayId(10145); break;
// Undead Male
case 57: m_target->SetDisplayId(10146); break;
// Tauren Female
case 60: m_target->SetDisplayId(10147); break;
// Gnome Male
case 1563: m_target->SetDisplayId(10148); break;
// Gnome Female
case 1564: m_target->SetDisplayId(10149); break;
// BloodElf Female
case 15475: m_target->SetDisplayId(17830); break;
// BloodElf Male
case 15476: m_target->SetDisplayId(17829); break;
// Dranei Female
case 16126: m_target->SetDisplayId(17828); break;
// Dranei Male
case 16125: m_target->SetDisplayId(17827); break;
default: break;
}
break;
}
// Murloc costume
case 42365: m_target->SetDisplayId(21723); break;
default: break;
}
}
else
{
CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
if(!ci)
{
//pig pink ^_^
m_target->SetDisplayId(16358);
sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
}
else
{
// Will use the default model here
if (uint32 modelid = ci->GetRandomValidModelId())
m_target->SetDisplayId(modelid);
// Dragonmaw Illusion (set mount model also)
if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
}
m_target->setTransForm(GetId());
}
// polymorph case
if( Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
{
// for players, start regeneration after 1s (in polymorph fast regeneration case)
// only if caster is Player (after patch 2.4.2)
if(IS_PLAYER_GUID(GetCasterGUID()) )
((Player*)m_target)->setRegenTimer(1000);
//dismount polymorphed target (after patch 2.4.2)
if (m_target->IsMounted())
m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
}
}
else
{
Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
if(otherTransforms.empty())
{
m_target->SetDisplayId(m_target->GetNativeDisplayId());
m_target->setTransForm(0);
}
else
{
// look for other transform auras
Aura* handledAura = *otherTransforms.begin();
for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
{
// negative auras are preferred
if(!IsPositiveSpell((*i)->GetSpellProto()->Id))
{
handledAura = *i;
break;
}
}
handledAura->ApplyModifier(true);
}
// Dragonmaw Illusion (restore mount model)
if(GetId()==42016 && m_target->GetMountID()==16314)
{
if(!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
{
uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
{
uint32 team = 0;
if (m_target->GetTypeId()==TYPEID_PLAYER)
team = ((Player*)m_target)->GetTeam();
uint32 display_id = objmgr.ChooseDisplayId(team,ci);
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id);
}
}
}
}
}
void Aura::HandleForceReaction(bool apply, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
if(!Real)
return;
Player* player = (Player*)m_target;
uint32 faction_id = m_modifier.m_miscvalue;
uint32 faction_rank = m_modifier.m_amount;
if(apply)
player->m_forcedReactions[faction_id] = ReputationRank(faction_rank);
else
player->m_forcedReactions.erase(faction_id);
WorldPacket data;
data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+player->m_forcedReactions.size()*(4+4));
data << uint32(player->m_forcedReactions.size());
for(ForcedReactions::const_iterator itr = player->m_forcedReactions.begin(); itr != player->m_forcedReactions.end(); ++itr)
{
data << uint32(itr->first); // faction_id (Faction.dbc)
data << uint32(itr->second); // reputation rank
}
player->SendDirectMessage(&data);
}
void Aura::HandleAuraModSkill(bool apply, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
int32 points = m_modifier.m_amount;
((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_modifier.m_auraname==SPELL_AURA_MOD_SKILL_TALENT);
if(prot == SKILL_DEFENSE)
((Player*)m_target)->UpdateDefenseBonusesMod();
}
void Aura::HandleChannelDeathItem(bool apply, bool Real)
{
if(Real && !apply)
{
Unit* caster = GetCaster();
Unit* victim = GetTarget();
if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim)// || m_removeMode!=AURA_REMOVE_BY_DEATH)
return;
//we cannot check removemode = death
//talent will remove the caster's aura->interrupt channel->remove victim aura
if(victim->GetHealth() > 0)
return;
// Item amount
if (m_modifier.m_amount <= 0)
return;
SpellEntry const *spellInfo = GetSpellProto();
if(spellInfo->EffectItemType[m_effIndex] == 0)
return;
// Soul Shard only from non-grey units
if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
(victim->getLevel() <= Trinity::XP::GetGrayLevel(caster->getLevel()) ||
victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
return;
//Adding items
uint32 noSpaceForCount = 0;
uint32 count = m_modifier.m_amount;
ItemPosCountVec dest;
uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
if( msg != EQUIP_ERR_OK )
{
count-=noSpaceForCount;
((Player*)caster)->SendEquipError( msg, NULL, NULL );
if (count==0)
return;
}
Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
((Player*)caster)->SendNewItem(newitem, count, true, false);
}
}
void Aura::HandleBindSight(bool apply, bool Real)
{
Unit* caster = GetCaster();
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
if(apply)
m_target->AddPlayerToVision((Player*)caster);
else
m_target->RemovePlayerFromVision((Player*)caster);
}
void Aura::HandleFarSight(bool apply, bool Real)
{
Unit* caster = GetCaster();
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
}
void Aura::HandleAuraTrackCreatures(bool apply, bool Real)
{
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
if(apply)
m_target->RemoveNoStackAurasDueToAura(this);
m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
}
void Aura::HandleAuraTrackResources(bool apply, bool Real)
{
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
if(apply)
m_target->RemoveNoStackAurasDueToAura(this);
m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
}
void Aura::HandleAuraTrackStealthed(bool apply, bool Real)
{
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
if(apply)
m_target->RemoveNoStackAurasDueToAura(this);
m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
}
void Aura::HandleAuraModScale(bool apply, bool Real)
{
m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_modifier.m_amount,apply);
}
/*void Aura::HandleModPossess(bool apply, bool Real)
{
if(!Real)
return;
if(m_target->getLevel() > m_modifier.m_amount)
return;
// not possess yourself
if(GetCasterGUID() == m_target->GetGUID())
return;
Unit* caster = GetCaster();
if(!caster)
return;
if( apply )
{
m_target->SetCharmerGUID(GetCasterGUID());
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
caster->SetCharm(m_target);
m_target->CombatStop();
m_target->DeleteThreatList();
if(m_target->GetTypeId() == TYPEID_UNIT)
{
m_target->StopMoving();
m_target->GetMotionMaster()->Clear();
m_target->GetMotionMaster()->MoveIdle();
CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target);
charmInfo->InitPossessCreateSpells();
}
if(caster->GetTypeId() == TYPEID_PLAYER)
{
((Player*)caster)->PossessSpellInitialize();
}
}
else
{
m_target->SetCharmerGUID(0);
if(m_target->GetTypeId() == TYPEID_PLAYER)
((Player*)m_target)->setFactionForRace(m_target->getRace());
else if(m_target->GetTypeId() == TYPEID_UNIT)
{
CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
}
caster->SetCharm(0);
if(caster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_PET_SPELLS, 8);
data << uint64(0);
data << uint32(0);
((Player*)caster)->GetSession()->SendPacket(&data);
}
if(m_target->GetTypeId() == TYPEID_UNIT)
{
((Creature*)m_target)->AIM_Initialize();
if (((Creature*)m_target)->AI())
((Creature*)m_target)->AI()->AttackStart(caster);
}
}
if(caster->GetTypeId() == TYPEID_PLAYER)
((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
}
void Aura::HandleModPossessPet(bool apply, bool Real)
{
if(!Real)
return;
Unit* caster = GetCaster();
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
Pet *pet = caster->GetPet();
if(!pet || pet != m_target)
return;
if(apply)
pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
else
pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : NULL);
((Player*)caster)->SetCharm(apply ? pet : NULL);
((Player*)caster)->SetClientControl(pet, apply ? 1 : 0);
if(apply)
{
pet->StopMoving();
pet->GetMotionMaster()->Clear();
pet->GetMotionMaster()->MoveIdle();
}
else
{
pet->AttackStop();
pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
pet->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
}
}*/
void Aura::HandleAuraModPetTalentsPoints(bool Apply, bool Real)
{
if(!Real)
return;
// Recalculate pet tlaent points
if (Pet *pet=m_target->GetPet())
pet->InitTalentForLevel();
}
/*void Aura::HandleModCharm(bool apply, bool Real)
{
if(!Real)
return;
// not charm yourself
if(GetCasterGUID() == m_target->GetGUID())
return;
Unit* caster = GetCaster();
if(!caster)
return;
if(int32(m_target->getLevel()) <= m_modifier.m_amount)
{
if( apply )
{
m_target->SetCharmerGUID(GetCasterGUID());
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
m_target->CastStop(m_target==caster ? GetId() : 0);
caster->SetCharm(m_target);
m_target->CombatStop();
m_target->DeleteThreatList();
if(m_target->GetTypeId() == TYPEID_UNIT)
{
((Creature*)m_target)->AIM_Initialize();
CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target);
charmInfo->InitCharmCreateSpells();
charmInfo->SetReactState( REACT_DEFENSIVE );
if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
{
CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
{
//to prevent client crash
m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048);
//just to enable stat window
charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
//if charmed two demons the same session, the 2nd gets the 1st one's name
m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
}
}
}
if(caster->GetTypeId() == TYPEID_PLAYER)
{
((Player*)caster)->CharmSpellInitialize();
}
}
else
{
m_target->SetCharmerGUID(0);
if(m_target->GetTypeId() == TYPEID_PLAYER)
((Player*)m_target)->setFactionForRace(m_target->getRace());
else
{
CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
// restore faction
if(((Creature*)m_target)->isPet())
{
if(Unit* owner = m_target->GetOwner())
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction());
else if(cinfo)
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
}
else if(cinfo) // normal creature
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
// restore UNIT_FIELD_BYTES_0
if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
{
CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
if(cainfo && cainfo->bytes0 != 0)
m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
else
m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048);
if(m_target->GetCharmInfo())
m_target->GetCharmInfo()->SetPetNumber(0, true);
else
sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId());
}
}
caster->SetCharm(0);
if(caster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_PET_SPELLS, 8);
data << uint64(0);
data << uint32(0);
((Player*)caster)->GetSession()->SendPacket(&data);
}
if(m_target->GetTypeId() == TYPEID_UNIT)
{
((Creature*)m_target)->AIM_Initialize();
if (((Creature*)m_target)->AI())
((Creature*)m_target)->AI()->AttackStart(caster);
}
}
}
}*/
void Aura::HandleModConfuse(bool apply, bool Real)
{
if(!Real)
return;
//m_target->SetConfused(apply, GetCasterGUID(), GetId());
m_target->SetControlled(apply, UNIT_STAT_CONFUSED);
}
void Aura::HandleModFear(bool apply, bool Real)
{
if (!Real)
return;
//m_target->SetFeared(apply, GetCasterGUID(), GetId());
m_target->SetControlled(apply, UNIT_STAT_FLEEING);
// Improved Fear
if(!apply && m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK)
{
Unit* caster = GetCaster();
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
if(caster->HasAura(53754, 0))
spell_id = 60946;
else if(caster->HasAura(53759, 0))
spell_id = 60947;
if(spell_id)
m_target->CastSpell(m_target, spell_id, true);
}
}
void Aura::HandleFeignDeath(bool apply, bool Real)
{
if(!Real)
return;
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
if( apply )
{
/*
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
data<GetGUID();
data<SendMessageToSet(&data,true);
*/
std::list targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_target, m_target, World::GetMaxVisibleDistance());
Trinity::UnitListSearcher searcher(m_target, targets, u_check);
m_target->VisitNearbyObject(World::GetMaxVisibleDistance(), searcher);
for(std::list::iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
if(!(*iter)->hasUnitState(UNIT_STAT_CASTING))
continue;
for(uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
if((*iter)->m_currentSpells[i]
&& (*iter)->m_currentSpells[i]->m_targets.getUnitTargetGUID() == m_target->GetGUID())
{
(*iter)->InterruptSpell(i, false);
}
}
}
// blizz like 2.0.x
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
// blizz like 2.0.x
m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
// blizz like 2.0.x
m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
m_target->addUnitState(UNIT_STAT_DIED);
m_target->CombatStop();
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE);
// prevent interrupt message
if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
m_target->InterruptNonMeleeSpells(true);
m_target->getHostilRefManager().deleteReferences();
}
else
{
/*
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
data<GetGUID();
data<SendMessageToSet(&data,true);
*/
// blizz like 2.0.x
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
// blizz like 2.0.x
m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
// blizz like 2.0.x
m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
m_target->clearUnitState(UNIT_STAT_DIED);
}
}
void Aura::HandleAuraModDisarm(bool apply, bool Real)
{
if (!Real)
return;
AuraType type = GetModifier()->m_auraname;
//Prevent handling aura twice
if(apply && m_target->GetAurasByType(type).size()>1)
return;
if(!apply && m_target->HasAuraType(type))
return;
uint32 field, flag, slot;
WeaponAttackType attType;
switch (type)
{
case SPELL_AURA_MOD_DISARM:
field=UNIT_FIELD_FLAGS;
flag=UNIT_FLAG_DISARMED;
slot=EQUIPMENT_SLOT_MAINHAND;
attType=BASE_ATTACK;
break;
case SPELL_AURA_MOD_DISARM_OFFHAND:
field=UNIT_FIELD_FLAGS_2;
flag=UNIT_FLAG2_DISARM_OFFHAND;
slot=EQUIPMENT_SLOT_OFFHAND;
attType=OFF_ATTACK;
break;
case SPELL_AURA_MOD_DISARM_RANGED:
field=UNIT_FIELD_FLAGS_2;
flag=UNIT_FLAG2_DISARM_RANGED;
slot=EQUIPMENT_SLOT_RANGED;
attType=RANGED_ATTACK;
break;
}
if(apply)
m_target->SetFlag(field, flag);
else
m_target->RemoveFlag(field, flag);
if (m_target->GetTypeId() == TYPEID_PLAYER)
{
Item *pItem = ((Player*)m_target)->GetItemByPos( INVENTORY_SLOT_BAG_0, slot );
if(!pItem )
return;
((Player*)m_target)->_ApplyItemMods(pItem, slot, !apply);
}
else if (((Creature*)m_target)->GetCurrentEquipmentId())
m_target->UpdateDamagePhysical(attType);
}
void Aura::HandleModStealth(bool apply, bool Real)
{
if(apply)
{
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
{
// drop flag at stealth in bg
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE);
// remove player from the objective's active player count at stealth
if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP())
pvp->HandlePlayerActivityChanged((Player*)m_target);
}
// only at real aura add
if(Real)
{
m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
if(m_target->GetTypeId()==TYPEID_PLAYER)
m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
// apply only if not in GM invisibility (and overwrite invisibility state)
if(m_target->GetVisibility()!=VISIBILITY_OFF)
{
//m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
//m_target->SetVisibility(VISIBILITY_OFF);
m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
}
}
}
else
{
// only at real aura remove
if(Real)
{
// if last SPELL_AURA_MOD_STEALTH and no GM invisibility
if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH) && m_target->GetVisibility()!=VISIBILITY_OFF)
{
m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
if(m_target->GetTypeId()==TYPEID_PLAYER)
m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
// restore invisibility if any
if(m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
{
//m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
//m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
m_target->SetVisibility(VISIBILITY_ON);
}
else
{
m_target->SetVisibility(VISIBILITY_ON);
if(m_target->GetTypeId() == TYPEID_PLAYER)
if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP())
pvp->HandlePlayerActivityChanged((Player*)m_target);
}
}
}
}
if (Real)
{
// Master of Subtlety
Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellIconID == 2114)
{
if (apply)
{
int32 bp = (*i)->GetModifier()->m_amount;
m_target->CastCustomSpell(m_target,31665,&bp,NULL,NULL,true);
}
else
m_target->CastSpell(m_target,31666,true);
break;
}
}
}
}
void Aura::HandleInvisibility(bool apply, bool Real)
{
if(apply)
{
m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE);
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
{
// apply glow vision
m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
// remove player from the objective's active player count at invisibility
if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP())
pvp->HandlePlayerActivityChanged((Player*)m_target);
}
// apply only if not in GM invisibility and not stealth
if(m_target->GetVisibility()==VISIBILITY_ON)
{
// Aura not added yet but visibility code expect temporary add aura
//m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
//m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
m_target->SetVisibility(VISIBILITY_ON);
}
}
else
{
// recalculate value at modifier remove (current aura already removed)
m_target->m_invisibilityMask = 0;
Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
// only at real aura remove and if not have different invisibility auras.
if(Real && m_target->m_invisibilityMask==0)
{
// remove glow vision
if(m_target->GetTypeId() == TYPEID_PLAYER)
m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
// apply only if not in GM invisibility & not stealthed while invisible
if(m_target->GetVisibility()!=VISIBILITY_OFF)
{
// if have stealth aura then already have stealth visibility
if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
{
m_target->SetVisibility(VISIBILITY_ON);
if(m_target->GetTypeId() == TYPEID_PLAYER)
if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP())
pvp->HandlePlayerActivityChanged((Player*)m_target);
}
}
}
}
}
void Aura::HandleInvisibilityDetect(bool apply, bool Real)
{
if(apply)
{
m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
}
else
{
// recalculate value at modifier remove (current aura already removed)
m_target->m_detectInvisibilityMask = 0;
Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
}
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
//ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
m_target->SetToNotify();
}
void Aura::HandleAuraModSilence(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
if(apply)
{
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
// Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
{
Spell* currentSpell = m_target->m_currentSpells[i];
if (currentSpell && currentSpell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
{
uint32 state = currentSpell->getState();
// Stop spells on prepare or casting state
if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING )
{
currentSpell->cancel();
currentSpell->SetReferencedFromCurrent(false);
m_target->m_currentSpells[i] = NULL;
}
}
}
switch (GetId())
{
// Arcane Torrent (Energy)
case 25046:
{
Unit * caster = GetCaster();
if (!caster)
return;
// Search Mana Tap auras on caster
Aura * dummy = caster->GetDummyAura(28734);
if (dummy)
{
int32 bp = dummy->GetStackAmount() * 10;
caster->CastCustomSpell(caster, 25048, &bp, NULL, NULL, true);
m_target->RemoveAurasDueToSpell(28734);
}
}
}
}
else
{
// Real remove called after current aura remove from lists, check if other similar auras active
if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
return;
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
}
}
void Aura::HandleModThreat(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
if(!m_target->isAlive())
return;
Unit* caster = GetCaster();
if(!caster || !caster->isAlive())
return;
int level_diff = 0;
int multiplier = 0;
switch (GetId())
{
// Arcane Shroud
case 26400:
level_diff = m_target->getLevel() - 60;
multiplier = 2;
break;
// The Eye of Diminution
case 28862:
level_diff = m_target->getLevel() - 60;
multiplier = 1;
break;
}
if (level_diff > 0)
m_modifier.m_amount += multiplier * level_diff;
for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
{
if(m_modifier.m_miscvalue & int32(1<GetTypeId() == TYPEID_PLAYER)
ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply);
}
}
}
void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
if(!m_target->isAlive() || m_target->GetTypeId()!= TYPEID_PLAYER)
return;
Unit* caster = GetCaster();
if(!caster || !caster->isAlive())
return;
float threatMod = 0.0f;
if(apply)
threatMod = float(m_modifier.m_amount);
else
threatMod = float(-m_modifier.m_amount);
m_target->getHostilRefManager().threatAssist(caster, threatMod);
}
void Aura::HandleModTaunt(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
if(!m_target->isAlive() || !m_target->CanHaveThreatList())
return;
Unit* caster = GetCaster();
if(!caster || !caster->isAlive() || caster->GetTypeId() != TYPEID_PLAYER)
return;
if(apply)
m_target->TauntApply(caster);
else
{
// When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
m_target->TauntFadeOut(caster);
}
}
/*********************************************************/
/*** MODIFY SPEED ***/
/*********************************************************/
void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
m_target->UpdateSpeed(MOVE_RUN, true);
}
void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
m_target->UpdateSpeed(MOVE_RUN, true);
}
void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
// Enable Fly mode for flying mounts
if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
{
WorldPacket data;
if(apply)
data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
else
data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
data.append(m_target->GetPackGUID());
data << uint32(0); // unknown
m_target->SendMessageToSet(&data, true);
//Players on flying mounts must be immune to polymorph
if (m_target->GetTypeId()==TYPEID_PLAYER)
m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,1<HasAura(42016,0) && m_target->GetMountID())
m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
}
m_target->UpdateSpeed(MOVE_FLIGHT, true);
}
void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
m_target->UpdateSpeed(MOVE_SWIM, true);
}
void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
m_target->UpdateSpeed(MOVE_RUN, true);
m_target->UpdateSpeed(MOVE_SWIM, true);
m_target->UpdateSpeed(MOVE_FLIGHT, true);
}
void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
m_target->UpdateSpeed(MOVE_RUN, true);
m_target->UpdateSpeed(MOVE_SWIM, true);
m_target->UpdateSpeed(MOVE_FLIGHT, true);
}
/*********************************************************/
/*** IMMUNITY ***/
/*********************************************************/
void Aura::HandleModMechanicImmunity(bool apply, bool Real)
{
uint32 mechanic;
if (GetSpellProto()->EffectApplyAuraName[GetEffIndex()]==SPELL_AURA_MECHANIC_IMMUNITY)
mechanic = 1 << m_modifier.m_miscvalue;
else //SPELL_AURA_MECHANIC_IMMUNITY_MASK
mechanic = m_modifier.m_miscvalue;
//immune movement impairment and loss of control
if(GetId()==42292 || GetId()==59752)
mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
{
Unit::AuraMap& Auras = m_target->GetAuras();
for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
{
next = iter;
++next;
SpellEntry const *spell = iter->second->GetSpellProto();
if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
spell->Id != GetId())
{
//check for mechanic mask
if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
{
m_target->RemoveAurasDueToSpell(spell->Id);
if(Auras.empty())
break;
else
next = Auras.begin();
}
}
}
}
m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,mechanic,apply);
// Bestial Wrath
if ( GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->Id == 19574)
{
// The Beast Within cast on owner if talent present
if ( Unit* owner = m_target->GetOwner() )
{
// Search talent
Unit::AuraList const& m_dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = m_dummyAuras.begin(); i != m_dummyAuras.end(); ++i)
{
if ( (*i)->GetSpellProto()->SpellIconID == 2229 )
{
if (apply)
owner->CastSpell(owner, 34471, true, 0, this);
else
owner->RemoveAurasDueToSpell(34471);
break;
}
}
}
}
// The Beast Within and Bestial Wrath - immunity
if(GetId() == 19574 || GetId() == 34471)
{
if(apply)
{
m_target->CastSpell(m_target,24395,true);
m_target->CastSpell(m_target,24396,true);
m_target->CastSpell(m_target,24397,true);
m_target->CastSpell(m_target,26592,true);
}
else
{
m_target->RemoveAurasDueToSpell(24395);
m_target->RemoveAurasDueToSpell(24396);
m_target->RemoveAurasDueToSpell(24397);
m_target->RemoveAurasDueToSpell(26592);
}
}
// Heroic Fury (remove Intercept cooldown)
if( apply && GetId() == 60970 && m_target->GetTypeId() == TYPEID_PLAYER )
{
((Player*)m_target)->RemoveSpellCooldown(20252);
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
data << uint32(20252);
data << uint64(m_target->GetGUID());
((Player*)m_target)->GetSession()->SendPacket(&data);
}
}
void Aura::HandleAuraModEffectImmunity(bool apply, bool Real)
{
if(!apply)
{
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)m_target)->InBattleGround())
{
BattleGround *bg = ((Player*)m_target)->GetBattleGround();
if(bg)
{
switch(bg->GetTypeID())
{
case BATTLEGROUND_AV:
{
break;
}
case BATTLEGROUND_WS:
{
// Warsong Flag, horde // Silverwing Flag, alliance
if(GetId() == 23333 || GetId() == 23335)
bg->EventPlayerDroppedFlag(((Player*)m_target));
break;
}
case BATTLEGROUND_AB:
{
break;
}
case BATTLEGROUND_EY:
{
if(GetId() == 34976)
bg->EventPlayerDroppedFlag(((Player*)m_target));
break;
}
}
}
}
else
sOutdoorPvPMgr.HandleDropFlag((Player*)m_target,GetSpellProto()->Id);
}
}
m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,m_modifier.m_miscvalue,apply);
}
void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
{
if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
{
Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
{
if (auraList.front() != this) // skip itself aura (it already added)
{
m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
itr = auraList.begin();
}
else
++itr;
}
}
m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,m_modifier.m_miscvalue,apply);
}
void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
{
if(apply && m_modifier.m_miscvalue == SPELL_SCHOOL_MASK_NORMAL)
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE);
m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply);
if(Real && apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
{
if(IsPositiveSpell(GetId())) //Only positive immunity removes auras
{
uint32 school_mask = m_modifier.m_miscvalue;
Unit::AuraMap& Auras = m_target->GetAuras();
for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
{
next = iter;
++next;
SpellEntry const *spell = iter->second->GetSpellProto();
if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
&& !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
&& !iter->second->IsPositive() //Don't remove positive spells
&& spell->Id != GetId() ) //Don't remove self
{
m_target->RemoveAurasDueToSpell(spell->Id);
if(Auras.empty())
break;
else
next = Auras.begin();
}
}
}
}
if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
{
if( apply )
m_target->addUnitState(UNIT_STAT_ISOLATED);
else
m_target->clearUnitState(UNIT_STAT_ISOLATED);
}
}
void Aura::HandleAuraModDmgImmunity(bool apply, bool Real)
{
m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,m_modifier.m_miscvalue,apply);
}
void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
}
void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
{
if(!Real)
return;
if(apply)
{
// some spell have charges by functionality not have its in spell data
switch (GetId())
{
case 28200: // Ascendance (Talisman of Ascendance trinket)
SetAuraCharges(6);
break;
default: break;
}
}
}
void Aura::HandleAuraModStalked(bool apply, bool Real)
{
// used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
if(apply)
m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
else
m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
}
/*********************************************************/
/*** PERIODIC ***/
/*********************************************************/
void Aura::HandlePeriodicTriggerSpell(bool apply, bool Real)
{
m_isPeriodic = apply;
if (m_spellProto->Id == 66 && !apply)
{
if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
m_target->CastSpell(m_target, 32612, true, NULL, this);
}
}
void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real)
{
m_isPeriodic = apply;
// Wrath of the Astromancer
if(!apply && m_spellProto->Id == 42783)
{
m_target->CastSpell(m_target, 42787, true, 0, this);
}
}
void Aura::HandlePeriodicEnergize(bool apply, bool Real)
{
if (!Real)
return;
m_isPeriodic = apply;
// Replenishment (0.25% from max)
// Infinite Replenishment
if (GetId() == 57669 ||
GetId() == 61782)
m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
}
void Aura::HandleAuraPowerBurn(bool apply, bool Real)
{
m_isPeriodic = apply;
}
void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
// For prevent double apply bonuses
bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
Unit* caster = GetCaster();
SpellEntry const*spell = GetSpellProto();
switch( spell->SpellFamilyName)
{
case SPELLFAMILY_ROGUE:
{
// Master of Subtlety
if (spell->Id==31666 && !apply)
{
m_target->RemoveAurasDueToSpell(31665);
break;
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Explosive Shot
if (apply && !loading && caster)
m_modifier.m_amount +=caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 16 / 100;
break;
}
}
m_isPeriodic = apply;
}
void Aura::HandlePeriodicHeal(bool apply, bool Real)
{
m_isPeriodic = apply;
}
void Aura::HandlePeriodicDamage(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
m_isPeriodic = apply;
// For prevent double apply bonuses
bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
// Custom damage calculation after
if (!apply || loading)
return;
Unit *caster = GetCaster();
if (!caster)
return;
switch (m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
// Pounce Bleed
if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
{
// $AP*0.18/6 bonus per tick
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
return;
}
break;
}
case SPELLFAMILY_WARRIOR:
{
// Rend
if (m_spellProto->SpellFamilyFlags[0] & 0x20)
{
// $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 mws = caster->GetAttackTime(BASE_ATTACK);
float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
return;
}
break;
}
case SPELLFAMILY_DRUID:
{
// Rake
if (m_spellProto->SpellFamilyFlags[0] & 0x1000)
{
// $AP*0.06 bonus per tick
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
return;
}
// Lacerate
if (m_spellProto->SpellFamilyFlags[1] & 0x0000000100)
{
// $AP*0.05/5 bonus per tick
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
return;
}
// Rip
if (m_spellProto->SpellFamilyFlags[1] & 0x800000)
{
// 0.01*$AP*cp
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
uint8 cp = ((Player*)caster)->GetComboPoints();
// Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
{
if((*itr)->GetId()==34241)
{
m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
break;
}
}
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
return;
}
// Lock Jaw
if (m_spellProto->SpellFamilyFlags[1] & 0x10000000)
{
// 0.15*$AP
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
return;
}
break;
}
case SPELLFAMILY_ROGUE:
{
// Rupture
if (m_spellProto->SpellFamilyFlags[0] & 0x100000)
{
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
//1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
//2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
//3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
//4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
//5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
float AP_per_combo[] = {0, 0.015f, 0.024, 0.03, 0.03428571, 0.0375};
uint8 cp = ((Player*)caster)->GetComboPoints();
if (cp > 5) cp = 5;
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
return;
}
// Garrote
if (m_spellProto->SpellFamilyFlags[0] & 0x100)
{
// $AP*0.07 bonus per tick
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
return;
}
// Deadly Poison
if (m_spellProto->SpellFamilyFlags[0] & 0x10000)
{
// 0.08*$AP / 4 * amount of stack
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
return;
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Serpent Sting
if (m_spellProto->SpellFamilyFlags[0] & 0x4000)
{
// $RAP*0.1/5 bonus per tick
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
return;
}
// Immolation Trap
if (m_spellProto->SpellFamilyFlags[0] & 0x4 && m_spellProto->SpellIconID == 678)
{
// $RAP*0.1/5 bonus per tick
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
return;
}
break;
}
default:
break;
}
}
void Aura::HandlePeriodicDamagePCT(bool apply, bool Real)
{
m_isPeriodic = apply;
}
void Aura::HandlePeriodicLeech(bool apply, bool Real)
{
m_isPeriodic = apply;
}
void Aura::HandlePeriodicManaLeech(bool apply, bool Real)
{
m_isPeriodic = apply;
}
void Aura::HandlePeriodicHealthFunnel(bool apply, bool Real)
{
m_isPeriodic = apply;
}
/*********************************************************/
/*** MODIFY STATS ***/
/*********************************************************/
/********************************/
/*** RESISTANCE ***/
/********************************/
void Aura::HandleAuraModResistanceExclusive(bool apply, bool Real)
{
for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
{
if(m_modifier.m_miscvalue & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER)
m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
}
}
}
void Aura::HandleAuraModResistance(bool apply, bool Real)
{
for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
{
if(m_modifier.m_miscvalue & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
}
}
}
void Aura::HandleAuraModBaseResistancePCT(bool apply, bool Real)
{
// only players have base stats
if(m_target->GetTypeId() != TYPEID_PLAYER)
{
//pets only have base armor
if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
}
else
{
for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
{
if(m_modifier.m_miscvalue & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
}
}
}
void Aura::HandleModResistancePercent(bool apply, bool Real)
{
for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
{
if(m_modifier.m_miscvalue & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
{
m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_modifier.m_amount, apply);
m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_modifier.m_amount, apply);
}
}
}
}
void Aura::HandleModBaseResistance(bool apply, bool Real)
{
// only players have base stats
if(m_target->GetTypeId() != TYPEID_PLAYER)
{
//only pets have base stats
if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
else
{
for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
if(m_modifier.m_miscvalue & (1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
}
/********************************/
/*** STAT ***/
/********************************/
void Aura::HandleAuraModStat(bool apply, bool Real)
{
if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
{
sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
return;
}
for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
{
// -1 or -2 is all stats ( misc < -2 checked in function beginning )
if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
{
//m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
m_target->ApplyStatBuffMod(Stats(i),m_modifier.m_amount,apply);
}
}
}
void Aura::HandleModPercentStat(bool apply, bool Real)
{
if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
{
sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
return;
}
// only players have base stats
if (m_target->GetTypeId() != TYPEID_PLAYER)
return;
for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
}
}
void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// This information for client side use only
// Recalculate bonus
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Recalculate bonus
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleAuraModDispelResist(bool apply, bool Real)
{
if(!Real || !apply)
return;
if(GetId()==33206)
m_target->CastSpell(m_target,44416,true,NULL,this,GetCasterGUID());
}
void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// This information for client side use only
// Recalculate bonus
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Recalculate bonus
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModHealingDone(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// implemented in Unit::SpellHealingBonus
// this information is for client side only
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModTotalPercentStat(bool apply, bool Real)
{
if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
{
sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
return;
}
//save current and max HP before applying aura
uint32 curHPValue = m_target->GetHealth();
uint32 maxHPValue = m_target->GetMaxHealth();
for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
{
if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
{
m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
}
}
//recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
{
// newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
m_target->SetHealth(newHPValue);
}
}
void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
{
// support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
// and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
return;
}
// Recalculate Armor
m_target->UpdateArmor();
}
/********************************/
/*** HEAL & ENERGIZE ***/
/********************************/
void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool Real)
{
m_isPeriodic = apply;
}
void Aura::HandleAuraModTotalEnergyPercentRegen(bool apply, bool Real)
{
if(m_modifier.periodictime == 0)
m_modifier.periodictime = 1000;
m_periodicTimer = m_modifier.periodictime;
m_isPeriodic = apply;
}
void Aura::HandleModRegen(bool apply, bool Real) // eating
{
if(m_modifier.periodictime == 0)
m_modifier.periodictime = 5000;
m_periodicTimer = 5000;
m_isPeriodic = apply;
}
void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
{
if (!Real)
return;
Powers pt = m_target->getPowerType();
if(m_modifier.periodictime == 0)
{
// Anger Management (only spell use this aura for rage)
if (pt == POWER_RAGE)
m_modifier.periodictime = 3000;
else
m_modifier.periodictime = 2000;
}
m_periodicTimer = 5000;
if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
((Player*)m_target)->UpdateManaRegen();
m_isPeriodic = apply;
}
void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if (m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Update manaregen value
if (m_modifier.m_miscvalue == POWER_MANA)
((Player*)m_target)->UpdateManaRegen();
}
void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if (m_target->GetTypeId() != TYPEID_PLAYER)
return;
//Note: an increase in regen does NOT cause threat.
((Player*)m_target)->UpdateManaRegen();
}
void Aura::HandleComprehendLanguage(bool apply, bool Real)
{
if(apply)
m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
else
m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
}
void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
{
if(Real)
{
if(apply)
{
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
m_target->ModifyHealth(m_modifier.m_amount);
}
else
{
if (int32(m_target->GetHealth()) > m_modifier.m_amount)
m_target->ModifyHealth(-m_modifier.m_amount);
else
m_target->SetHealth(1);
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
}
}
void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool Real)
{
uint32 oldhealth = m_target->GetHealth();
double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
// refresh percentage
if(oldhealth > 0)
{
uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
if(newhealth==0)
newhealth = 1;
m_target->SetHealth(newhealth);
}
}
void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
{
Powers powerType = m_target->getPowerType();
if(int32(powerType) != m_modifier.m_miscvalue)
return;
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
{
Powers powerType = m_target->getPowerType();
if(int32(powerType) != m_modifier.m_miscvalue)
return;
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
{
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
{
m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
}
/********************************/
/*** FIGHT ***/
/********************************/
void Aura::HandleAuraModParryPercent(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
((Player*)m_target)->UpdateParryPercentage();
}
void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
((Player*)m_target)->UpdateDodgePercentage();
//sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
}
void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
((Player*)m_target)->UpdateBlockPercentage();
//sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
}
void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
((Player*)m_target)->UpdateManaRegen();
}
void Aura::HandleAuraModCritPercent(bool apply, bool Real)
{
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
// apply item specific bonuses for already equipped weapon
if(Real)
{
for(int i = 0; i < MAX_ATTACK; ++i)
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
}
// mods must be applied base at equipped weapon class and subclass comparison
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
// m_modifier.m_miscvalue comparison with item generated damage types
if (GetSpellProto()->EquippedItemClass == -1)
{
((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
}
else
{
// done in Player::_ApplyWeaponDependentAuraMods
}
}
void Aura::HandleModHitChance(bool apply, bool Real)
{
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
((Player*)m_target)->UpdateMeleeHitChances();
((Player*)m_target)->UpdateRangedHitChances();
}
else
{
m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
}
}
void Aura::HandleModSpellHitChance(bool apply, bool Real)
{
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
((Player*)m_target)->UpdateSpellHitChances();
}
else
{
m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
}
}
void Aura::HandleModSpellCritChance(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
((Player*)m_target)->UpdateAllSpellCritChances();
}
else
{
m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:-m_modifier.m_amount;
}
}
void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
if (m_modifier.m_miscvalue & (1<UpdateSpellCritChance(school);
}
/********************************/
/*** ATTACK SPEED ***/
/********************************/
void Aura::HandleModCastingSpeed(bool apply, bool Real)
{
m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
}
void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool Real)
{
m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
}
void Aura::HandleModCombatSpeedPct(bool apply, bool Real)
{
m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
}
void Aura::HandleModAttackSpeed(bool apply, bool Real)
{
if(!m_target->isAlive() )
return;
m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
}
void Aura::HandleHaste(bool apply, bool Real)
{
m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount,apply);
m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount,apply);
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount,apply);
}
void Aura::HandleAuraModRangedHaste(bool apply, bool Real)
{
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
}
void Aura::HandleRangedAmmoHaste(bool apply, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
}
/********************************/
/*** ATTACK POWER ***/
/********************************/
void Aura::HandleAuraModAttackPower(bool apply, bool Real)
{
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real)
{
if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
return;
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModAttackPowerPercent(bool apply, bool Real)
{
//UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real)
{
if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
return;
//UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
// Recalculate bonus
if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
((Player*)m_target)->UpdateAttackPowerAndDamage(true);
}
void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
// Recalculate bonus
if(m_target->GetTypeId() == TYPEID_PLAYER)
((Player*)m_target)->UpdateAttackPowerAndDamage(false);
}
/********************************/
/*** DAMAGE BONUS ***/
/********************************/
void Aura::HandleModDamageDone(bool apply, bool Real)
{
// apply item specific bonuses for already equipped weapon
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
{
for(int i = 0; i < MAX_ATTACK; ++i)
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
}
// m_modifier.m_miscvalue is bitmask of spell schools
// 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
// 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
// 127 - full bitmask any damages
//
// mods must be applied base at equipped weapon class and subclass comparison
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
// m_modifier.m_miscvalue comparison with item generated damage types
if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
{
// apply generic physical damage bonuses including wand case
if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
{
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
else
{
// done in Player::_ApplyWeaponDependentAuraMods
}
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
if(m_positive)
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_modifier.m_amount,apply);
else
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_modifier.m_amount,apply);
}
}
// Skip non magic case for speedup
if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
return;
if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
{
// wand magic case (skip generic to all item spell bonuses)
// done in Player::_ApplyWeaponDependentAuraMods
// Skip item specific requirements for not wand magic damage
return;
}
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// This information for client side use only
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
if(m_positive)
{
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
{
if((m_modifier.m_miscvalue & (1<ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_modifier.m_amount,apply);
}
}
else
{
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
{
if((m_modifier.m_miscvalue & (1<ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_modifier.m_amount,apply);
}
}
Pet* pet = m_target->GetPet();
if(pet)
pet->UpdateAttackPowerAndDamage();
}
}
void Aura::HandleModDamagePercentDone(bool apply, bool Real)
{
sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
// apply item specific bonuses for already equipped weapon
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
{
for(int i = 0; i < MAX_ATTACK; ++i)
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
}
// m_modifier.m_miscvalue is bitmask of spell schools
// 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
// 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
// 127 - full bitmask any damages
//
// mods must be applied base at equipped weapon class and subclass comparison
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
// m_modifier.m_miscvalue comparison with item generated damage types
if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
{
// apply generic physical damage bonuses including wand case
if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
{
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
else
{
// done in Player::_ApplyWeaponDependentAuraMods
}
// For show in client
if(m_target->GetTypeId() == TYPEID_PLAYER)
m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_modifier.m_amount/100.0f,apply);
}
// Skip non magic case for speedup
if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
return;
if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
{
// wand magic case (skip generic to all item spell bonuses)
// done in Player::_ApplyWeaponDependentAuraMods
// Skip item specific requirements for not wand magic damage
return;
}
// Magic damage percent modifiers implemented in Unit::SpellDamageBonus
// Send info to client
if(m_target->GetTypeId() == TYPEID_PLAYER)
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_modifier.m_amount/100.0f,apply);
}
void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
sLog.outDebug("AURA MOD OFFHAND DAMAGE");
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
/********************************/
/*** POWER COST ***/
/********************************/
void Aura::HandleModPowerCostPCT(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
float amount = m_modifier.m_amount /100.0f;
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if(m_modifier.m_miscvalue & (1<ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
}
void Aura::HandleModPowerCost(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if(m_modifier.m_miscvalue & (1<ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_modifier.m_amount,apply);
}
void Aura::HandleNoReagentUseAura(bool Apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
flag96 mask;
Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
mask |= (*i)->m_spellProto->EffectSpellClassMask[(*i)->m_effIndex];
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
}
/*********************************************************/
/*** OTHERS ***/
/*********************************************************/
void Aura::HandleAuraAllowOnlyAbility(bool apply, bool Real)
{
if(!Real)
return;
if(!apply && m_target->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY))
return;
if(m_target->GetTypeId()==TYPEID_PLAYER)
{
if (apply)
m_target->SetFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
else
m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
}
}
void Aura::HandleShapeshiftBoosts(bool apply)
{
uint32 spellId = 0;
uint32 spellId2 = 0;
uint32 HotWSpellId = 0;
switch(GetModifier()->m_miscvalue)
{
case FORM_CAT:
spellId = 3025;
HotWSpellId = 24900;
break;
case FORM_TREE:
spellId = 5420;
spellId2 = 34123;
break;
case FORM_TRAVEL:
spellId = 5419;
break;
case FORM_AQUA:
spellId = 5421;
break;
case FORM_BEAR:
spellId = 1178;
spellId2 = 21178;
HotWSpellId = 24899;
break;
case FORM_DIREBEAR:
spellId = 9635;
spellId2 = 21178;
HotWSpellId = 24899;
break;
case FORM_BATTLESTANCE:
spellId = 21156;
break;
case FORM_DEFENSIVESTANCE:
spellId = 7376;
break;
case FORM_BERSERKERSTANCE:
spellId = 7381;
break;
case FORM_MOONKIN:
spellId = 24905;
// aura from effect trigger spell
spellId2 = 24907;
break;
case FORM_FLIGHT:
spellId = 33948;
spellId2 = 34764;
break;
case FORM_FLIGHT_EPIC:
spellId = 40122;
spellId2 = 40121;
break;
case FORM_METAMORPHOSIS:
spellId = 54817;
spellId2 = 54879;
break;
case FORM_SPIRITOFREDEMPTION:
spellId = 27792;
spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
break;
case FORM_GHOSTWOLF:
case FORM_AMBIENT:
case FORM_GHOUL:
case FORM_SHADOW:
case FORM_STEALTH:
case FORM_CREATURECAT:
case FORM_CREATUREBEAR:
spellId = 0;
break;
}
uint32 form = GetModifier()->m_miscvalue-1;
if(apply)
{
if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
if(itr->first==spellId || itr->first==spellId2) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
if (spellInfo->Stances & (1<