/*
 * Copyright (C) 2005-2009 MaNGOS 
 *
 * Copyright (C) 2008-2009 Trinity 
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "UpdateMask.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "Unit.h"
#include "Spell.h"
#include "DynamicObject.h"
#include "Group.h"
#include "UpdateData.h"
#include "ObjectAccessor.h"
#include "Policies/SingletonImp.h"
#include "Totem.h"
#include "Creature.h"
#include "Formulas.h"
#include "BattleGround.h"
#include "OutdoorPvP.h"
#include "OutdoorPvPMgr.h"
#include "CreatureAI.h"
#include "Util.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#define NULL_AURA_SLOT 0xFF
pAuraHandler AuraHandler[TOTAL_AURAS]=
{
    &Aura::HandleNULL,                                      //  0 SPELL_AURA_NONE
    &Aura::HandleBindSight,                                 //  1 SPELL_AURA_BIND_SIGHT
    &Aura::HandleModPossess,                                //  2 SPELL_AURA_MOD_POSSESS
    &Aura::HandlePeriodicDamage,                            //  3 SPELL_AURA_PERIODIC_DAMAGE
    &Aura::HandleAuraDummy,                                 //  4 SPELL_AURA_DUMMY
    &Aura::HandleModConfuse,                                //  5 SPELL_AURA_MOD_CONFUSE
    &Aura::HandleModCharm,                                  //  6 SPELL_AURA_MOD_CHARM
    &Aura::HandleModFear,                                   //  7 SPELL_AURA_MOD_FEAR
    &Aura::HandlePeriodicHeal,                              //  8 SPELL_AURA_PERIODIC_HEAL
    &Aura::HandleModAttackSpeed,                            //  9 SPELL_AURA_MOD_ATTACKSPEED
    &Aura::HandleModThreat,                                 // 10 SPELL_AURA_MOD_THREAT
    &Aura::HandleModTaunt,                                  // 11 SPELL_AURA_MOD_TAUNT
    &Aura::HandleAuraModStun,                               // 12 SPELL_AURA_MOD_STUN
    &Aura::HandleModDamageDone,                             // 13 SPELL_AURA_MOD_DAMAGE_DONE
    &Aura::HandleNoImmediateEffect,                         // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
    &Aura::HandleNoImmediateEffect,                         // 15 SPELL_AURA_DAMAGE_SHIELD    implemented in Unit::DoAttackDamage
    &Aura::HandleModStealth,                                // 16 SPELL_AURA_MOD_STEALTH
    &Aura::HandleNoImmediateEffect,                         // 17 SPELL_AURA_MOD_STEALTH_DETECT
    &Aura::HandleInvisibility,                              // 18 SPELL_AURA_MOD_INVISIBILITY
    &Aura::HandleInvisibilityDetect,                        // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
    &Aura::HandleAuraModTotalHealthPercentRegen,            // 20 SPELL_AURA_OBS_MOD_HEALTH
    &Aura::HandleAuraModTotalEnergyPercentRegen,              // 21 SPELL_AURA_OBS_MOD_ENERGY
    &Aura::HandleAuraModResistance,                         // 22 SPELL_AURA_MOD_RESISTANCE
    &Aura::HandlePeriodicTriggerSpell,                      // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
    &Aura::HandlePeriodicEnergize,                          // 24 SPELL_AURA_PERIODIC_ENERGIZE
    &Aura::HandleAuraModPacify,                             // 25 SPELL_AURA_MOD_PACIFY
    &Aura::HandleAuraModRoot,                               // 26 SPELL_AURA_MOD_ROOT
    &Aura::HandleAuraModSilence,                            // 27 SPELL_AURA_MOD_SILENCE
    &Aura::HandleNoImmediateEffect,                         // 28 SPELL_AURA_REFLECT_SPELLS        implement in Unit::SpellHitResult
    &Aura::HandleAuraModStat,                               // 29 SPELL_AURA_MOD_STAT
    &Aura::HandleAuraModSkill,                              // 30 SPELL_AURA_MOD_SKILL
    &Aura::HandleAuraModIncreaseSpeed,                      // 31 SPELL_AURA_MOD_INCREASE_SPEED
    &Aura::HandleAuraModIncreaseMountedSpeed,               // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
    &Aura::HandleAuraModDecreaseSpeed,                      // 33 SPELL_AURA_MOD_DECREASE_SPEED
    &Aura::HandleAuraModIncreaseHealth,                     // 34 SPELL_AURA_MOD_INCREASE_HEALTH
    &Aura::HandleAuraModIncreaseEnergy,                     // 35 SPELL_AURA_MOD_INCREASE_ENERGY
    &Aura::HandleAuraModShapeshift,                         // 36 SPELL_AURA_MOD_SHAPESHIFT
    &Aura::HandleAuraModEffectImmunity,                     // 37 SPELL_AURA_EFFECT_IMMUNITY
    &Aura::HandleAuraModStateImmunity,                      // 38 SPELL_AURA_STATE_IMMUNITY
    &Aura::HandleAuraModSchoolImmunity,                     // 39 SPELL_AURA_SCHOOL_IMMUNITY
    &Aura::HandleAuraModDmgImmunity,                        // 40 SPELL_AURA_DAMAGE_IMMUNITY
    &Aura::HandleAuraModDispelImmunity,                     // 41 SPELL_AURA_DISPEL_IMMUNITY
    &Aura::HandleAuraProcTriggerSpell,                      // 42 SPELL_AURA_PROC_TRIGGER_SPELL  implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
    &Aura::HandleNoImmediateEffect,                         // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
    &Aura::HandleAuraTrackCreatures,                        // 44 SPELL_AURA_TRACK_CREATURES
    &Aura::HandleAuraTrackResources,                        // 45 SPELL_AURA_TRACK_RESOURCES
    &Aura::HandleUnused,                                    // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
    &Aura::HandleAuraModParryPercent,                       // 47 SPELL_AURA_MOD_PARRY_PERCENT
    &Aura::HandleNULL,                                      // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
    &Aura::HandleAuraModDodgePercent,                       // 49 SPELL_AURA_MOD_DODGE_PERCENT
    &Aura::HandleNoImmediateEffect,                         // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
    &Aura::HandleAuraModBlockPercent,                       // 51 SPELL_AURA_MOD_BLOCK_PERCENT
    &Aura::HandleAuraModCritPercent,                        // 52 SPELL_AURA_MOD_CRIT_PERCENT
    &Aura::HandlePeriodicLeech,                             // 53 SPELL_AURA_PERIODIC_LEECH
    &Aura::HandleModHitChance,                              // 54 SPELL_AURA_MOD_HIT_CHANCE
    &Aura::HandleModSpellHitChance,                         // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
    &Aura::HandleAuraTransform,                             // 56 SPELL_AURA_TRANSFORM
    &Aura::HandleModSpellCritChance,                        // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
    &Aura::HandleAuraModIncreaseSwimSpeed,                  // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
    &Aura::HandleNoImmediateEffect,                         // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
    &Aura::HandleAuraModPacifyAndSilence,                   // 60 SPELL_AURA_MOD_PACIFY_SILENCE
    &Aura::HandleAuraModScale,                              // 61 SPELL_AURA_MOD_SCALE
    &Aura::HandlePeriodicHealthFunnel,                      // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
    &Aura::HandleUnused,                                    // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
    &Aura::HandlePeriodicManaLeech,                         // 64 SPELL_AURA_PERIODIC_MANA_LEECH
    &Aura::HandleModCastingSpeed,                           // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
    &Aura::HandleFeignDeath,                                // 66 SPELL_AURA_FEIGN_DEATH
    &Aura::HandleAuraModDisarm,                             // 67 SPELL_AURA_MOD_DISARM
    &Aura::HandleAuraModStalked,                            // 68 SPELL_AURA_MOD_STALKED
    &Aura::HandleSchoolAbsorb,                              // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
    &Aura::HandleUnused,                                    // 70 SPELL_AURA_EXTRA_ATTACKS      Useless, used by only one spell that has only visual effect
    &Aura::HandleModSpellCritChanceShool,                   // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
    &Aura::HandleModPowerCostPCT,                           // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
    &Aura::HandleModPowerCost,                              // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
    &Aura::HandleNoImmediateEffect,                         // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL  implemented in Unit::SpellHitResult
    &Aura::HandleNoImmediateEffect,                         // 75 SPELL_AURA_MOD_LANGUAGE
    &Aura::HandleFarSight,                                  // 76 SPELL_AURA_FAR_SIGHT
    &Aura::HandleModMechanicImmunity,                       // 77 SPELL_AURA_MECHANIC_IMMUNITY
    &Aura::HandleAuraMounted,                               // 78 SPELL_AURA_MOUNTED
    &Aura::HandleModDamagePercentDone,                      // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
    &Aura::HandleModPercentStat,                            // 80 SPELL_AURA_MOD_PERCENT_STAT
    &Aura::HandleNoImmediateEffect,                         // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
    &Aura::HandleWaterBreathing,                            // 82 SPELL_AURA_WATER_BREATHING
    &Aura::HandleModBaseResistance,                         // 83 SPELL_AURA_MOD_BASE_RESISTANCE
    &Aura::HandleModRegen,                                  // 84 SPELL_AURA_MOD_REGEN
    &Aura::HandleModPowerRegen,                             // 85 SPELL_AURA_MOD_POWER_REGEN
    &Aura::HandleChannelDeathItem,                          // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
    &Aura::HandleNoImmediateEffect,                         // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
    &Aura::HandleNoImmediateEffect,                         // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
    &Aura::HandlePeriodicDamagePCT,                         // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
    &Aura::HandleUnused,                                    // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
    &Aura::HandleNoImmediateEffect,                         // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
    &Aura::HandlePreventFleeing,                            // 92 SPELL_AURA_PREVENTS_FLEEING
    &Aura::HandleModUnattackable,                           // 93 SPELL_AURA_MOD_UNATTACKABLE
    &Aura::HandleNoImmediateEffect,                         // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
    &Aura::HandleAuraGhost,                                 // 95 SPELL_AURA_GHOST
    &Aura::HandleNoImmediateEffect,                         // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget
    &Aura::HandleManaShield,                                // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
    &Aura::HandleAuraModSkill,                              // 98 SPELL_AURA_MOD_SKILL_TALENT
    &Aura::HandleAuraModAttackPower,                        // 99 SPELL_AURA_MOD_ATTACK_POWER
    &Aura::HandleUnused,                                    //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
    &Aura::HandleModResistancePercent,                      //101 SPELL_AURA_MOD_RESISTANCE_PCT
    &Aura::HandleNoImmediateEffect,                         //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
    &Aura::HandleAuraModTotalThreat,                        //103 SPELL_AURA_MOD_TOTAL_THREAT
    &Aura::HandleAuraWaterWalk,                             //104 SPELL_AURA_WATER_WALK
    &Aura::HandleAuraFeatherFall,                           //105 SPELL_AURA_FEATHER_FALL
    &Aura::HandleAuraHover,                                 //106 SPELL_AURA_HOVER
    &Aura::HandleAddModifier,                               //107 SPELL_AURA_ADD_FLAT_MODIFIER
    &Aura::HandleAddModifier,                               //108 SPELL_AURA_ADD_PCT_MODIFIER
    &Aura::HandleAddTargetTrigger,                          //109 SPELL_AURA_ADD_TARGET_TRIGGER
    &Aura::HandleModPowerRegenPCT,                          //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
    &Aura::HandleNULL,                                      //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER chance redirect attack to caster
    &Aura::HandleNoImmediateEffect,                         //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
    &Aura::HandleNoImmediateEffect,                         //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
    &Aura::HandleNoImmediateEffect,                         //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
    &Aura::HandleNoImmediateEffect,                         //115 SPELL_AURA_MOD_HEALING                 implemented in Unit::SpellBaseHealingBonusForVictim
    &Aura::HandleNoImmediateEffect,                         //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
    &Aura::HandleNoImmediateEffect,                         //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE     implemented in Unit::MagicSpellHitResult
    &Aura::HandleNoImmediateEffect,                         //118 SPELL_AURA_MOD_HEALING_PCT             implemented in Unit::SpellHealingBonus
    &Aura::HandleUnused,                                    //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
    &Aura::HandleAuraUntrackable,                           //120 SPELL_AURA_UNTRACKABLE
    &Aura::HandleAuraEmpathy,                               //121 SPELL_AURA_EMPATHY
    &Aura::HandleModOffhandDamagePercent,                   //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
    &Aura::HandleModTargetResistance,                       //123 SPELL_AURA_MOD_TARGET_RESISTANCE
    &Aura::HandleAuraModRangedAttackPower,                  //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
    &Aura::HandleNoImmediateEffect,                         //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
    &Aura::HandleNoImmediateEffect,                         //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
    &Aura::HandleNoImmediateEffect,                         //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
    &Aura::HandleModPossessPet,                             //128 SPELL_AURA_MOD_POSSESS_PET
    &Aura::HandleAuraModIncreaseSpeed,                      //129 SPELL_AURA_MOD_SPEED_ALWAYS
    &Aura::HandleAuraModIncreaseMountedSpeed,               //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
    &Aura::HandleNoImmediateEffect,                         //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
    &Aura::HandleAuraModIncreaseEnergyPercent,              //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
    &Aura::HandleAuraModIncreaseHealthPercent,              //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
    &Aura::HandleAuraModRegenInterrupt,                     //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
    &Aura::HandleModHealingDone,                            //135 SPELL_AURA_MOD_HEALING_DONE
    &Aura::HandleNoImmediateEffect,                         //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT   implemented in Unit::SpellHealingBonus
    &Aura::HandleModTotalPercentStat,                       //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
    &Aura::HandleHaste,                                     //138 SPELL_AURA_MOD_HASTE
    &Aura::HandleForceReaction,                             //139 SPELL_AURA_FORCE_REACTION
    &Aura::HandleAuraModRangedHaste,                        //140 SPELL_AURA_MOD_RANGED_HASTE
    &Aura::HandleRangedAmmoHaste,                           //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
    &Aura::HandleAuraModBaseResistancePCT,                  //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
    &Aura::HandleAuraModResistanceExclusive,                //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
    &Aura::HandleNoImmediateEffect,                         //144 SPELL_AURA_SAFE_FALL                  implemented in WorldSession::HandleMovementOpcodes
    &Aura::HandleAuraModPetTalentsPoints,                   //145 SPELL_AURA_MOD_PET_TALENT_POINTS
    &Aura::HandleNoImmediateEffect,                         //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
    &Aura::HandleModMechanicImmunity,                       //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK
    &Aura::HandleAuraRetainComboPoints,                     //148 SPELL_AURA_RETAIN_COMBO_POINTS
    &Aura::HandleNoImmediateEffect,                         //149 SPELL_AURA_REDUCE_PUSHBACK
    &Aura::HandleShieldBlockValue,                          //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
    &Aura::HandleAuraTrackStealthed,                        //151 SPELL_AURA_TRACK_STEALTHED
    &Aura::HandleNoImmediateEffect,                         //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
    &Aura::HandleNoImmediateEffect,                         //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
    &Aura::HandleNoImmediateEffect,                         //154 SPELL_AURA_MOD_STEALTH_LEVEL
    &Aura::HandleNoImmediateEffect,                         //155 SPELL_AURA_MOD_WATER_BREATHING
    &Aura::HandleNoImmediateEffect,                         //156 SPELL_AURA_MOD_REPUTATION_GAIN
    &Aura::HandleNULL,                                      //157 SPELL_AURA_PET_DAMAGE_MULTI
    &Aura::HandleShieldBlockValue,                          //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
    &Aura::HandleNoImmediateEffect,                         //159 SPELL_AURA_NO_PVP_CREDIT      only for Honorless Target spell
    &Aura::HandleNoImmediateEffect,                         //160 SPELL_AURA_MOD_AOE_AVOIDANCE                 implemented in Unit::MagicSpellHitResult
    &Aura::HandleNoImmediateEffect,                         //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
    &Aura::HandleAuraPowerBurn,                             //162 SPELL_AURA_POWER_BURN_MANA
    &Aura::HandleNoImmediateEffect,                         //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
    &Aura::HandleUnused,                                    //164 unused (3.0.8a), only one test spell
    &Aura::HandleNoImmediateEffect,                         //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
    &Aura::HandleAuraModAttackPowerPercent,                 //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
    &Aura::HandleAuraModRangedAttackPowerPercent,           //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
    &Aura::HandleNoImmediateEffect,                         //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS            implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
    &Aura::HandleNoImmediateEffect,                         //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS           implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
    &Aura::HandleNULL,                                      //170 SPELL_AURA_DETECT_AMORE       different spells that ignore transformation effects
    &Aura::HandleAuraModIncreaseSpeed,                      //171 SPELL_AURA_MOD_SPEED_NOT_STACK
    &Aura::HandleAuraModIncreaseMountedSpeed,               //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
    &Aura::HandleUnused,                                    //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS  only for Proclaim Champion spell
    &Aura::HandleModSpellDamagePercentFromStat,             //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT  implemented in Unit::SpellBaseDamageBonus
    &Aura::HandleModSpellHealingPercentFromStat,            //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
    &Aura::HandleSpiritOfRedemption,                        //176 SPELL_AURA_SPIRIT_OF_REDEMPTION   only for Spirit of Redemption spell, die at aura end
    &Aura::HandleNULL,                                      //177 SPELL_AURA_AOE_CHARM
    &Aura::HandleNoImmediateEffect,                         //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE          implemented in Unit::MagicSpellHitResult
    &Aura::HandleNoImmediateEffect,                         //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
    &Aura::HandleNoImmediateEffect,                         //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS   implemented in Unit::SpellDamageBonus
    &Aura::HandleUnused,                                    //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS 
    &Aura::HandleAuraModResistenceOfStatPercent,            //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
    &Aura::HandleNULL,                                      //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
    &Aura::HandleNoImmediateEffect,                         //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE  implemented in Unit::RollMeleeOutcomeAgainst
    &Aura::HandleNoImmediateEffect,                         //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
    &Aura::HandleNoImmediateEffect,                         //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE  implemented in Unit::MagicSpellHitResult
    &Aura::HandleNoImmediateEffect,                         //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE  implemented in Unit::GetUnitCriticalChance
    &Aura::HandleNoImmediateEffect,                         //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
    &Aura::HandleModRating,                                 //189 SPELL_AURA_MOD_RATING
    &Aura::HandleNULL,                                      //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
    &Aura::HandleAuraModUseNormalSpeed,                     //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
    &Aura::HandleModMeleeRangedSpeedPct,                    //192 SPELL_AURA_HASTE_MELEE
    &Aura::HandleModCombatSpeedPct,                         //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
    &Aura::HandleNULL,                                      //194 SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
    &Aura::HandleNoImmediateEffect,                         //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
    &Aura::HandleNULL,                                      //196 SPELL_AURA_MOD_COOLDOWN
    &Aura::HandleNoImmediateEffect,                         //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
    &Aura::HandleUnused,                                    //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
    &Aura::HandleNoImmediateEffect,                         //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT  implemented in Unit::MagicSpellHitResult
    &Aura::HandleNoImmediateEffect,                         //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
    &Aura::HandleAuraAllowFlight,                           //201 SPELL_AURA_FLY                             this aura enable flight mode...
    &Aura::HandleNoImmediateEffect,                         //202 SPELL_AURA_CANNOT_BE_DODGED                implemented in Unit::RollPhysicalOutcomeAgainst
    &Aura::HandleNoImmediateEffect,                         //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE  implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
    &Aura::HandleNoImmediateEffect,                         //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
    &Aura::HandleNULL,                                      //205 vulnerable to school dmg?
    &Aura::HandleNULL,                                      //206 SPELL_AURA_MOD_SPEED_MOUNTED
    &Aura::HandleAuraModIncreaseFlightSpeed,                //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
    &Aura::HandleAuraModIncreaseFlightSpeed,                //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
    &Aura::HandleAuraModIncreaseFlightSpeed,                //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
    &Aura::HandleNULL,                                      //210 Commentator's Command
    &Aura::HandleAuraModIncreaseFlightSpeed,                //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
    &Aura::HandleAuraModRangedAttackPowerOfStatPercent,     //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
    &Aura::HandleNoImmediateEffect,                         //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
    &Aura::HandleNULL,                                      //214 Tamed Pet Passive
    &Aura::HandleArenaPreparation,                          //215 SPELL_AURA_ARENA_PREPARATION
    &Aura::HandleModCastingSpeed,                           //216 SPELL_AURA_HASTE_SPELLS
    &Aura::HandleUnused,                                    //217 unused (3.0.8a)
    &Aura::HandleAuraModRangedHaste,                        //218 SPELL_AURA_HASTE_RANGED
    &Aura::HandleModManaRegen,                              //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
    &Aura::HandleModRatingFromStat,                         //220 SPELL_AURA_MOD_RATING_FROM_STAT
    &Aura::HandleNULL,                                      //221 ignored
    &Aura::HandleUnused,                                    //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
    &Aura::HandleNoImmediateEffect,                         //223 SPELL_AURA_RAID_PROC_FROM_CHARGE
    &Aura::HandleUnused,                                    //224 unused (3.0.8a)
    &Aura::HandleNoImmediateEffect,                         //225 SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE
    &Aura::HandleAuraPeriodicDummy,                         //226 SPELL_AURA_PERIODIC_DUMMY
    &Aura::HandlePeriodicTriggerSpellWithValue,             //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
    &Aura::HandleNoImmediateEffect,                         //228 stealth detection
    &Aura::HandleNULL,                                      //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
    &Aura::HandleAuraModIncreaseHealth,                     //230 SPELL_AURA_MOD_INCREASE_HEALTH_2
    &Aura::HandleNoImmediateEffect,                         //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
    &Aura::HandleNoImmediateEffect,                         //232 SPELL_AURA_MECHANIC_DURATION_MOD           implement in Unit::CalculateSpellDuration
    &Aura::HandleNULL,                                      //233 set model id to the one of the creature with id m_modifier.m_miscvalue
    &Aura::HandleNoImmediateEffect,                         //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
    &Aura::HandleAuraModDispelResist,                       //235 SPELL_AURA_MOD_DISPEL_RESIST               implement in Unit::MagicSpellHitResult
    &Aura::HandleAuraControlVehicle,                        //236 SPELL_AURA_CONTROL_VEHICLE
    &Aura::HandleModSpellDamagePercentFromAttackPower,      //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER  implemented in Unit::SpellBaseDamageBonus
    &Aura::HandleModSpellHealingPercentFromAttackPower,     //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
    &Aura::HandleAuraModScale,                              //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
    &Aura::HandleAuraModExpertise,                          //240 SPELL_AURA_MOD_EXPERTISE
    &Aura::HandleForceMoveForward,                          //241 Forces the player to move forward
    &Aura::HandleUnused,                                    //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
    &Aura::HandleNULL,                                      //243 faction reaction override spells
    &Aura::HandleComprehendLanguage,                        //244 Comprehend language
    &Aura::HandleNoImmediateEffect,                         //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
    &Aura::HandleNoImmediateEffect,                         //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura
    &Aura::HandleNULL,                                      //247 target to become a clone of the caster
    &Aura::HandleNoImmediateEffect,                         //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE         implemented in Unit::RollMeleeOutcomeAgainst
    &Aura::HandleAuraConvertRune,                           //249 SPELL_AURA_CONVERT_RUNE
    &Aura::HandleAuraModIncreaseHealth,                     //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
    &Aura::HandleNoImmediateEffect,                         //251 SPELL_AURA_MOD_ENEMY_DODGE
    &Aura::HandleNULL,                                      //252 haste all?
    &Aura::HandleNoImmediateEffect,                         //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE  implemented in Unit::isBlockCritical
    &Aura::HandleAuraModDisarm,                             //254 SPELL_AURA_MOD_DISARM_OFFHAND
    &Aura::HandleNoImmediateEffect,                         //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT    implemented in Unit::SpellDamageBonus
    &Aura::HandleNoReagentUseAura,                          //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
    &Aura::HandleNULL,                                      //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
    &Aura::HandleNULL,                                      //258 SPELL_AURA_MOD_SPELL_VISUAL
    &Aura::HandleNoImmediateEffect,                         //259 SPELL_AURA_MOD_HOT_PCT implemented in Unit::SpellHealingBonus
    &Aura::HandleNoImmediateEffect,                         //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
    &Aura::HandlePhase,                                     //261 SPELL_AURA_PHASE undetactable invisibility?     implemented in Unit::isVisibleForOrDetect
    &Aura::HandleNoImmediateEffect,                         //262 SPELL_AURA_ABILITY_IGNORE_AURASTATE implemented in spell::cancast
    &Aura::HandleAuraAllowOnlyAbility,                      //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
    &Aura::HandleUnused,                                    //264 unused (3.0.8a)
    &Aura::HandleUnused,                                    //265 unused (3.0.8a)
    &Aura::HandleUnused,                                    //266 unused (3.0.8a)
    &Aura::HandleNoImmediateEffect,                         //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL         implemented in Unit::IsImmunedToSpellEffect
    &Aura::HandleAuraModAttackPowerOfStatPercent,           //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
    &Aura::HandleNoImmediateEffect,                         //269 SPELL_AURA_MOD_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
    &Aura::HandleNoImmediateEffect,                         //270 SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
    &Aura::HandleNoImmediateEffect,                         //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER    implemented in Unit::SpellDamageBonus
    &Aura::HandleNULL,                                      //272 reduce spell cast time?
    &Aura::HandleUnused,                                    //273 clientside
    &Aura::HandleNoImmediateEffect,                         //274 SPELL_AURA_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets
    &Aura::HandleNoImmediateEffect,                         //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
    &Aura::HandleNULL,                                      //276 mod damage % mechanic?
    &Aura::HandleNoImmediateEffect,                         //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap
    &Aura::HandleAuraModDisarm,                             //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
    &Aura::HandleNULL,                                      //279 visual effects? 58836 and 57507
    &Aura::HandleNoImmediateEffect,                         //280 SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE
    &Aura::HandleNoImmediateEffect,                         //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
    &Aura::HandleAuraIncreaseBaseHealthPercent,             //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
    &Aura::HandleNoImmediateEffect,                         //283 SPELL_AURA_MOD_HEALING_RECEIVED       implemented in Unit::SpellHealingBonus
    &Aura::HandleUnused,                                    //284 not used by any spells (3.08a)
    &Aura::HandleUnused,                                    //285 not used by any spells (3.08a)
    &Aura::HandleUnused,                                    //286 not used by any spells (3.08a)
    &Aura::HandleNoImmediateEffect,                         //287 SPELL_AURA_DEFLECT_SPELLS             implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
    &Aura::HandleUnused,                                    //288 not used by any spells (3.09) except 1 test spell.
};
Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
m_spellmod(NULL), m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
{
    assert(target);
    assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
    m_spellProto = spellproto;
    int32 damage;
    if(currentBasePoints)
    {
        damage = *currentBasePoints;
        m_currentBasePoints = damage - 1;
    }
    else
    {
        m_currentBasePoints = m_spellProto->EffectBasePoints[eff];
        if(caster)
            damage = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
        else
            damage = m_currentBasePoints + 1;
    }
    m_isPassive = IsPassiveSpell(GetId());
    m_positive = IsPositiveEffect(GetId(), m_effIndex);
    m_auraStateMask = 0;
    m_applyTime = time(NULL);
    if(!caster)
    {
        m_caster_guid = target->GetGUID();
        //damage = m_currentBasePoints+1;                     // stored value-1
        m_maxduration = target->CalcSpellDuration(m_spellProto);
    }
    else
    {
        m_caster_guid = caster->GetGUID();
        //damage        = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
        m_maxduration = caster->CalcSpellDuration(m_spellProto);
        if (!damage && castItem && castItem->GetItemSuffixFactor())
        {
            ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
            if(item_rand_suffix)
            {
                for (int k=0; k<3; k++)
                {
                    SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
                    if(pEnchant)
                    {
                        for (int t=0; t<3; t++)
                            if(pEnchant->spellid[t] == m_spellProto->Id)
                        {
                            damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
                            break;
                        }
                    }
                    if(damage)
                        break;
                }
            }
        }
    }
    if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
        m_permanent = true;
    Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
    if(!m_permanent && modOwner)
    {
        modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
        // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
        if (m_maxduration<=0)
            m_maxduration = 1;
    }
    m_duration = m_maxduration;
    sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
    m_effIndex = eff;
    SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
    // Apply periodic time mod
    if(modOwner && m_modifier.periodictime)
        modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
    // Start periodic on next tick or at aura apply
    if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
        m_periodicTimer += m_modifier.periodictime;
    m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
    m_procCharges = m_spellProto->procCharges;
    if(modOwner)
        modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
    m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
                              m_spellProto->Stances &&
                            !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
                            !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
}
Aura::~Aura()
{
}
AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
{
    m_isAreaAura = true;
    // caster==NULL in constructor args if target==caster in fact
    Unit* caster_ptr = caster ? caster : target;
    if (spellproto->Effect[eff]==SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
        m_radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
    else 
        m_radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
    if(Player* modOwner = caster_ptr->GetSpellModOwner())
        modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
    switch(spellproto->Effect[eff])
    {
        case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
            m_areaAuraType = AREA_AURA_PARTY;
            if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
                m_modifier.m_auraname = SPELL_AURA_NONE;
            break;
        case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
            m_areaAuraType = AREA_AURA_RAID;
            if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
                m_modifier.m_auraname = SPELL_AURA_NONE;
            break;
        case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
            m_areaAuraType = AREA_AURA_FRIEND;
            break;
        case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
            m_areaAuraType = AREA_AURA_ENEMY;
            if(target == caster_ptr)
                m_modifier.m_auraname = SPELL_AURA_NONE;    // Do not do any effect on self
            break;
        case SPELL_EFFECT_APPLY_AREA_AURA_PET:
            m_areaAuraType = AREA_AURA_PET;
            break;
        case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
            m_areaAuraType = AREA_AURA_OWNER;
            if(target == caster_ptr)
                m_modifier.m_auraname = SPELL_AURA_NONE;
            break;
        default:
            sLog.outError("Wrong spell effect in AreaAura constructor");
            ASSERT(false);
            break;
    }
}
AreaAura::~AreaAura()
{
}
PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
{
    m_isPersistent = true;
}
PersistentAreaAura::~PersistentAreaAura()
{
}
Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
{
    if (IsAreaAuraEffect(spellproto->Effect[eff]))
        return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
    return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
}
Unit* Aura::GetCaster() const
{
    if(m_caster_guid==m_target->GetGUID())
        return m_target;
    //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
    //must return caster even if it's in another grid/map
    Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
    return unit && unit->IsInWorld() ? unit : NULL;
}
void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
{
    m_modifier.m_auraname = t;
    m_modifier.m_amount   = a;
    m_modifier.m_miscvalue = miscValue;
    m_modifier.periodictime = pt;
}
void Aura::Update(uint32 diff)
{
    if (m_duration > 0)
    {
        m_duration -= diff;
        if (m_duration < 0)
            m_duration = 0;
        m_timeCla -= diff;
        // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
        // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
        if(GetEffIndex()==0 && m_timeCla <= 0)
        {
            if(Unit* caster = GetCaster())
            {
                Powers powertype = Powers(m_spellProto->powerType);
                int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
                m_timeCla = 1000;
                if (manaPerSecond)
                {
                    if(powertype==POWER_HEALTH)
                        caster->ModifyHealth(-manaPerSecond);
                    else
                        caster->ModifyPower(powertype,-manaPerSecond);
                }
            }
        }
    }
    // Channeled aura required check distance from caster except in possessed cases
    if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID() && !m_target->isPossessed())
    {
        Unit* caster = GetCaster();
        if(!caster)
        {
            m_target->RemoveAura(GetId(),GetEffIndex());
            return;
        }
        // Get spell range
        float radius;
        SpellModOp mod;
        if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
        {
            radius = caster->GetSpellRadiusForTarget(m_target, sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
            mod = SPELLMOD_RADIUS;
        }
        else
        {
            radius = caster->GetSpellMaxRangeForTarget(m_target, sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex)) ;
            mod = SPELLMOD_RANGE;
        }
        if(Player* modOwner = caster->GetSpellModOwner())
            modOwner->ApplySpellMod(GetId(), mod, radius,NULL);
        if(!caster->IsWithinDistInMap(m_target,radius))
        {
            m_target->RemoveAura(GetId(),GetEffIndex());
            return;
        }
    }
    if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
    {
        m_periodicTimer -= diff;
        if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
        {
            // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
            m_periodicTimer += m_modifier.periodictime;
            if(!m_target->hasUnitState(UNIT_STAT_ISOLATED))
                PeriodicTick();
        }
    }
}
void AreaAura::Update(uint32 diff)
{
    // update for the caster of the aura
    if(m_caster_guid == m_target->GetGUID())
    {
        Unit* caster = m_target;
        if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
        {
            std::list targets;
            switch(m_areaAuraType)
            {
                case AREA_AURA_PARTY:
                    caster->GetPartyMember(targets, m_radius);
                    break;
                case AREA_AURA_RAID:
                    caster->GetRaidMember(targets, m_radius); 
                    break;
                case AREA_AURA_FRIEND:
                {
                    Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(caster, caster, m_radius);
                    Trinity::UnitListSearcher searcher(caster, targets, u_check);
                    caster->VisitNearbyObject(m_radius, searcher);
                    break;
                }
                case AREA_AURA_ENEMY:
                {
                    Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(caster, caster, m_radius); // No GetCharmer in searcher
                    Trinity::UnitListSearcher searcher(caster, targets, u_check);
                    caster->VisitNearbyObject(m_radius, searcher);
                    break;
                }
                case AREA_AURA_OWNER:
                case AREA_AURA_PET:
                {
                    if(Unit *owner = caster->GetCharmerOrOwner())
                        targets.push_back(owner);
                    break;
                }
            }
            for(std::list::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
            {
                if((*tIter)->HasAura(GetId(), m_effIndex))
                    continue;
                if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
                {
                    //int32 actualBasePoints = m_currentBasePoints;
                    // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
                    //if(actualSpellInfo != GetSpellProto())
                    //    actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
                    AreaAura *aur;
                    if(actualSpellInfo == GetSpellProto())
                        aur = new AreaAura(actualSpellInfo, m_effIndex, &m_modifier.m_amount, (*tIter), caster, NULL);
                    else
                        aur = new AreaAura(actualSpellInfo, m_effIndex, NULL, (*tIter), caster, NULL);
                    aur->SetAuraDuration(GetAuraDuration());
                    (*tIter)->AddAura(aur);
                }
            }
        }
        Aura::Update(diff);
    }
    else                                                    // aura at non-caster
    {
        Unit * tmp_target = m_target;
        Unit* caster = GetCaster();
        uint32 tmp_spellId = GetId(), tmp_effIndex = m_effIndex;
        // WARNING: the aura may get deleted during the update
        // DO NOT access its members after update!
        Aura::Update(diff);
        // remove aura if out-of-range from caster (after teleport for example)
        // or caster is isolated or caster no longer has the aura
        // or caster is (no longer) friendly
        bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
        if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
            !caster->IsWithinDistInMap(tmp_target, m_radius)    ||
            !caster->HasAura(tmp_spellId, tmp_effIndex)         ||
            caster->IsFriendlyTo(tmp_target) != needFriendly
           )
        {
            tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
        }
        else if( m_areaAuraType == AREA_AURA_PARTY)         // check if in same sub group
        {
            if(!tmp_target->IsInPartyWith(caster))
                tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
        }
        else if( m_areaAuraType == AREA_AURA_RAID)          // TODO: fix me!
        {
            if(!tmp_target->IsInRaidWith(caster))
                tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
        }
        else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
        {
            if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
                tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
        }
    }
}
void PersistentAreaAura::Update(uint32 diff)
{
    bool remove = false;
    // remove the aura if its caster or the dynamic object causing it was removed
    // or if the target moves too far from the dynamic object
    Unit *caster = GetCaster();
    if (caster)
    {
        DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
        if (dynObj)
        {
            if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
                remove = true;
        }
        else
            remove = true;
    }
    else
        remove = true;
    Unit *tmp_target = m_target;
    uint32 tmp_id = GetId(), tmp_index = GetEffIndex();
    // WARNING: the aura may get deleted during the update
    // DO NOT access its members after update!
    Aura::Update(diff);
    if(remove)
        tmp_target->RemoveAura(tmp_id, tmp_index);
}
void Aura::ApplyModifier(bool apply, bool Real)
{
    AuraType aura = m_modifier.m_auraname;
    m_in_use = true;
    if(auraGetTypeId() == TYPEID_PLAYER)
    {
        if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
        {
            Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
            ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
        }
    }
    // passive auras (except totem auras) do not get placed in the slots
    // area auras with SPELL_AURA_NONE are not shown on target
    // all further code applies only to active spells
    if(!((m_spellProto->Attributes & 0x80 || !m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
        (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster)))
        return;
    // Second aura if some spell
    bool secondaura = false;
    // Try find slot for aura
    uint8 slot = NULL_AURA_SLOT;
    // Lookup for auras already applied from spell
    for(uint8 i = 0; i < 3; i++)
    {
        Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
        for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
        {
            // allow use single slot only by auras from same caster
            if(itr->second->GetCasterGUID()==GetCasterGUID())
            {
                slot = itr->second->GetAuraSlot();
                if(slot >= MAX_AURAS)
                    return;
                secondaura = true;
                break;
            }
        }
        if (secondaura)
            break;
    }
    // Lookup free slot
    if (!secondaura)
    {
        Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
        if(visibleAuras->size() >= MAX_AURAS)       // no free slot
            return;
        Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin();
        for(int freeSlot = 0; freeSlot < MAX_AURAS; ++itr, ++freeSlot)
        {
            if(itr == visibleAuras->end() || itr->first != freeSlot)
            {
                slot = freeSlot;
                break;
            }
        }
        assert(slot < MAX_AURAS);      // assert that we find a slot and it is valid
        AuraSlotEntry t_entry;
        t_entry.m_Flags=(IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE);
        t_entry.m_Level=(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
        //init pointers-prevent unexpected behaviour
        for(uint8 i = 0; i < 3; i++)
            t_entry.m_slotAuras[i]=NULL;
        m_target->SetVisibleAura(slot, t_entry);
    }
    AuraSlotEntry *entry = m_target->GetVisibleAura(slot);
    if(!entry)
        return;
    entry->m_Flags |= (1 << GetEffIndex());
    entry->m_slotAuras[GetEffIndex()]=this;
    SetAuraSlot( slot );
    // update for out of range group members (on 1 slot use)
    m_target->UpdateAuraForGroup(slot);
    //*****************************************************
    // Update target aura state flag
    // TODO: Make it easer
    //*****************************************************
    if (!secondaura)
    {
        // Sitdown on apply aura req seated
        if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
            m_target->SetStandState(UNIT_STAND_STATE_SIT);
        // register aura diminishing on apply
        if (getDiminishGroup() != DIMINISHING_NONE )
            m_target->ApplyDiminishingAura(getDiminishGroup(),true);
    }
    // Update Seals information
    if (IsSealSpell(m_spellProto))
        SetAuraState(AURA_STATE_JUDGEMENT);
    // Conflagrate aura state on Immolate
    if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[0] & 4)
        SetAuraState(AURA_STATE_IMMOLATE);
    // Faerie Fire (druid versions)
    if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[0] & 0x400)
        SetAuraState(AURA_STATE_FAERIE_FIRE);
    // Victorious
    if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR &&  m_spellProto->SpellFamilyFlags[1] & 0x00040000)
        SetAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH);
    // Swiftmend state on Regrowth & Rejuvenation
    if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[0] & 0x50 )
        SetAuraState(AURA_STATE_SWIFTMEND);
    // Deadly poison aura state
    if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags[0] & 0x10000)
        SetAuraState(AURA_STATE_DEADLY_POISON);
    // Enrage aura state
    if(m_spellProto->Dispel == DISPEL_ENRAGE)
        SetAuraState(AURA_STATE_ENRAGE);
    m_target->ApplyModFlag(UNIT_FIELD_AURASTATE, GetAuraStateMask(), true);
}
void Aura::_RemoveAura()
{
    Unit* caster = GetCaster();
    if(caster && IsPersistent())
    {
        DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
        if (dynObj)
            dynObj->RemoveAffected(m_target);
    }
    //passive auras do not get put in slots
    // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
    //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
    //    return;
    uint8 slot = GetAuraSlot();
    if(slot >= MAX_AURAS)                                   // slot not set
        return;
    bool lastaura=true;
    AuraSlotEntry *entry = m_target->GetVisibleAura(slot);
    if (entry)
    {
        // we have more auras, do not clear slot
        if (entry->m_slotAuras[GetEffIndex()]==this)
        {
            entry->m_slotAuras[GetEffIndex()]=NULL;                 //unregister aura
            for(uint8 i = 0; i < 3; ++i)                              //check slot for more auras of the spell
            {
                if(entry->m_slotAuras[i])
                {
                    lastaura = false;
                    break;
                }
            }
        }
    }
    // only remove icon when the last aura of the spell is removed (current aura already removed from list)
    if(lastaura)
    {
        // unregister aura diminishing (and store last time)
        if (getDiminishGroup() != DIMINISHING_NONE )
            m_target->ApplyDiminishingAura(getDiminishGroup(),false);
        // update for out of range group members
        m_target->UpdateAuraForGroup(slot);
        // Check needed only if aura applies aurastate
        if(GetAuraStateMask())
        {
            uint32 foundMask = 0;
            Unit::AuraMap& Auras = m_target->GetAuras();
            // Get mask of all aurastates from remaining auras
            for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
            {
                foundMask|=(*i).second->GetAuraStateMask();
            }
            // Remove only aurastates which were not found
            foundMask = GetAuraStateMask() &~foundMask;
            if (foundMask)
                m_target->ApplyModFlag(UNIT_FIELD_AURASTATE, foundMask, false);
        }
        // reset cooldown state for spells
        if(caster && caster->GetTypeId() == TYPEID_PLAYER)
        {
            if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
                // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
                ((Player*)caster)->SendCooldownEvent(GetSpellProto());
        }
    }
}
void Aura::SetStackAmount(uint8 stackAmount)
{
    if (stackAmount != m_stackAmount)
    {
        Unit *target = GetTarget();
        Unit *caster = GetCaster();
        if (!target || !caster)
            return;
        m_stackAmount = stackAmount;
        int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
        // Reapply if amount change
        if (amount!=m_modifier.m_amount)
        {
            ApplyModifier(false, true);
            m_modifier.m_amount = amount;
            ApplyModifier(true, true);
        }
    }
    RefreshAura();
}
bool Aura::modStackAmount(int32 num)
{
    // Can`t mod
    if (!m_spellProto->StackAmount)
        return true;
    // Modify stack but limit it
    int32 stackAmount = m_stackAmount + num;
    if (stackAmount > m_spellProto->StackAmount)
        stackAmount = m_spellProto->StackAmount;
    else if (stackAmount <=0) // Last aura from stack removed
    {
        m_stackAmount = 0;
        return true; // need remove aura
    }
    // Update stack amount
    SetStackAmount(stackAmount);
    return false;
}
void Aura::RefreshAura()
{
    m_duration = m_maxduration;
    // update for out of range group members (on 1 slot use)
    m_target->UpdateAuraForGroup(GetAuraSlot());
}
bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
{
    if (!spell)
        return false;
    // Check family name
    if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
        return false;
    // Check EffectClassMask
    if (m_spellProto->EffectSpellClassMask[m_effIndex] & spell->SpellFamilyFlags)
        return true;
    return false;
}
/*********************************************************/
/***               BASIC AURA FUNCTION                 ***/
/*********************************************************/
void Aura::HandleAddModifier(bool apply, bool Real)
{
    if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
        return;
    if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
        return;
    if (apply)
    {
        // Add custom charges for some mod aura
        switch (m_spellProto->Id)
        {
            case 17941:    // Shadow Trance
            case 22008:    // Netherwind Focus
            case 31834:    // Light's Grace
            case 34754:    // Clearcasting
            case 34936:    // Backlash
            case 48108:    // Hot Streak
            case 54741:    // Firestarter
            case 57761:    // Fireball!
                SetAuraCharges(1);
                break;
        }
        SpellModifier *mod = new SpellModifier;
        mod->op = SpellModOp(m_modifier.m_miscvalue);
        mod->value = m_modifier.m_amount;
        mod->type = SpellModType(m_modifier.m_auraname);    // SpellModType value == spell aura types
        mod->spellId = GetId();
        flag96 const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
        if (!spellAffect)
            spellAffect = &m_spellProto->EffectSpellClassMask[m_effIndex];
        mod->mask = *spellAffect;
        mod->charges = m_procCharges;
        m_spellmod = mod;
    }
    ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
    // reapply some passive spells after add/remove related spellmods
    if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (m_spellmod->mask[1] & 0x00001000))
    {
        m_target->RemoveAurasDueToSpell(45471);
        if(apply)
            m_target->CastSpell(m_target,45471,true);
    }
}
void Aura::HandleAddTargetTrigger(bool apply, bool Real)
{
    // Use SpellModifier structure for check
    // used only fields:
    //  spellId, mask, mask2
    if (apply)
    {
        SpellModifier *mod = new SpellModifier;
        mod->spellId = GetId();
        flag96 const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
        if (!spellAffect)
            spellAffect = &m_spellProto->EffectSpellClassMask[m_effIndex];
        mod->mask = *spellAffect;
        m_spellmod = mod;
    }
    else
    {
        delete m_spellmod;
        m_spellmod = NULL;
    }
}
void Aura::TriggerSpell()
{
    Unit* caster = GetCaster();
    Unit* target = GetTriggerTarget();
    if(!caster || !target)
        return;
    // generic casting code with custom spells and target/caster customs
    uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
    SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
    SpellEntry const *auraSpellInfo = GetSpellProto();
    uint32 auraId = auraSpellInfo->Id;
    // specific code for cases with no trigger spell provided in field
    if (triggeredSpellInfo == NULL)
    {
        switch(auraSpellInfo->SpellFamilyName)
        {
            case SPELLFAMILY_GENERIC:
            {
                switch(auraId)
                {
                    // Firestone Passive (1-5 ranks)
                    case 758:
                    case 17945:
                    case 17947:
                    case 17949:
                    case 27252:
                    {
                        if (caster->GetTypeId()!=TYPEID_PLAYER)
                            return;
                        Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
                        if (!item)
                            return;
                        uint32 enchant_id = 0;
                        switch (GetId())
                        {
                             case   758: enchant_id = 1803; break;   // Rank 1
                             case 17945: enchant_id = 1823; break;   // Rank 2
                             case 17947: enchant_id = 1824; break;   // Rank 3
                             case 17949: enchant_id = 1825; break;   // Rank 4
                             case 27252: enchant_id = 2645; break;   // Rank 5
                             default:
                                 return;
                        }
                        // remove old enchanting before applying new
                        ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
                        item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
                        // add new enchanting
                        ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
                        return;
                    }
//                    // Periodic Mana Burn
//                    case 812: break;
//                    // Polymorphic Ray
//                    case 6965: break;
//                    // Fire Nova (1-7 ranks)
//                    case 8350:
//                    case 8508:
//                    case 8509:
//                    case 11312:
//                    case 11313:
//                    case 25540:
//                    case 25544:
//                        break;
                    // Thaumaturgy Channel
                    case 9712: trigger_spell_id = 21029; break;
//                    // Egan's Blaster
//                    case 17368: break;
//                    // Haunted
//                    case 18347: break;
//                    // Ranshalla Waiting
//                    case 18953: break;
//                    // Inferno
//                    case 19695: break;
//                    // Frostwolf Muzzle DND
//                    case 21794: break;
//                    // Alterac Ram Collar DND
//                    case 21866: break;
//                    // Celebras Waiting
//                    case 21916: break;
                    // Brood Affliction: Bronze
                    case 23170:
                    {
                        m_target->CastSpell(m_target, 23171, true, 0, this);
                        return;
                    }
//                    // Mark of Frost
//                    case 23184: break;
                    // Restoration
                    case 23493:
                    {
                        int32 heal = caster->GetMaxHealth() / 10;
                        caster->ModifyHealth( heal );
                        caster->SendHealSpellLog(caster, 23493, heal);
                        int32 mana = caster->GetMaxPower(POWER_MANA);
                        if (mana)
                        {
                            mana /= 10;
                            caster->ModifyPower( POWER_MANA, mana );
                            caster->SendEnergizeSpellLog(caster, 23493, mana, POWER_MANA);
                        }
                        break;
                    }
//                    // Stoneclaw Totem Passive TEST
//                    case 23792: break;
//                    // Axe Flurry
//                    case 24018: break;
//                    // Mark of Arlokk
//                    case 24210: break;
//                    // Restoration
//                    case 24379: break;
//                    // Happy Pet
//                    case 24716: break;
//                    // Dream Fog
//                    case 24780: break;
//                    // Cannon Prep
//                    case 24832: break;
//                    // Shadow Bolt Whirl
//                    case 24834: break;
//                    // Stink Trap
//                    case 24918: break;
//                    // Mark of Nature
//                    case 25041: break;
//                    // Agro Drones
//                    case 25152: break;
//                    // Consume
//                    case 25371: break;
//                    // Pain Spike
//                    case 25572: break;
//                    // Rotate 360
//                    case 26009: break;
//                    // Rotate -360
//                    case 26136: break;
//                    // Consume
//                    case 26196: break;
//                    // Berserk
//                    case 26615: break;
//                    // Defile
//                    case 27177: break;
//                    // Teleport: IF/UC
//                    case 27601: break;
//                    // Five Fat Finger Exploding Heart Technique
//                    case 27673: break;
                    // Nitrous Boost
                    case 27746:
                    {
                        if (caster->GetPower(POWER_MANA) >= 10)
                        {
                            caster->ModifyPower( POWER_MANA, -10 );
                            caster->SendEnergizeSpellLog(caster, 27746, -10, POWER_MANA);
                        } else
                        {
                            caster->RemoveAurasDueToSpell(27746);
                            return;
                        }
                    } break;
//                    // Steam Tank Passive
//                    case 27747: break;
//                    // Frost Blast
//                    case 27808: break;
//                    // Detonate Mana
//                    case 27819: break;
//                    // Controller Timer
//                    case 28095: break;
//                    // Stalagg Chain
//                    case 28096: break;
//                    // Stalagg Tesla Passive
//                    case 28097: break;
//                    // Feugen Tesla Passive
//                    case 28109: break;
//                    // Feugen Chain
//                    case 28111: break;
//                    // Mark of Didier
//                    case 28114: break;
//                    // Communique Timer, camp
//                    case 28346: break;
//                    // Icebolt
//                    case 28522: break;
//                    // Silithyst
//                    case 29519: break;
//                    // Inoculate Nestlewood Owlkin
                    case 29528: trigger_spell_id = 28713; break;
//                    // Overload
//                    case 29768: break;
//                    // Return Fire
//                    case 29788: break;
//                    // Return Fire
//                    case 29793: break;
//                    // Return Fire
//                    case 29794: break;
//                    // Guardian of Icecrown Passive
//                    case 29897: break;
                    // Feed Captured Animal
                    case 29917: trigger_spell_id = 29916; break;
//                    // Flame Wreath
//                    case 29946: break;
//                    // Flame Wreath
//                    case 29947: break;
//                    // Mind Exhaustion Passive
//                    case 30025: break;
//                    // Nether Beam - Serenity
//                    case 30401: break;
                    // Extract Gas
                    case 30427:
                    {
                        // move loot to player inventory and despawn target
                        if(caster->GetTypeId() ==TYPEID_PLAYER &&
                                target->GetTypeId() == TYPEID_UNIT &&
                                ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
                        {
                            Player* player = (Player*)caster;
                            Creature* creature = (Creature*)target;
                            // missing lootid has been reported on startup - just return
                            if (!creature->GetCreatureInfo()->SkinLootId)
                                return;
                            player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
                            creature->setDeathState(JUST_DIED);
                            creature->RemoveCorpse();
                            creature->SetHealth(0);         // just for nice GM-mode view
                        }
                        return;
                        break;
                    }
                    // Quake
                    case 30576: trigger_spell_id = 30571; break;
//                    // Burning Maul
//                    case 30598: break;
//                    // Regeneration
//                    case 30799:
//                    case 30800:
//                    case 30801:
//                        break;
//                    // Despawn Self - Smoke cloud
//                    case 31269: break;
//                    // Time Rift Periodic
//                    case 31320: break;
//                    // Corrupt Medivh
//                    case 31326: break;
                    // Doom
                    case 31347:
                    {
                        m_target->CastSpell(m_target,31350,true);
                        m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
                        return;
                    }
                    // Spellcloth
                    case 31373:
                    {
                        // Summon Elemental after create item
                        caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
                        return;
                    }
//                    // Bloodmyst Tesla
//                    case 31611: break;
//                    // Doomfire
//                    case 31944: break;
//                    // Teleport Test
//                    case 32236: break;
//                    // Earthquake
//                    case 32686: break;
//                    // Possess
//                    case 33401: break;
//                    // Draw Shadows
//                    case 33563: break;
//                    // Murmur's Touch
//                    case 33711: break;
                    // Flame Quills
                    case 34229:
                    {
                        // cast 24 spells 34269-34289, 34314-34316
                        for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
                            caster->CastSpell(m_target,spell_id,true);
                        for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
                            caster->CastSpell(m_target,spell_id,true);
                        return;
                    }
//                    // Gravity Lapse
//                    case 34480: break;
//                    // Tornado
//                    case 34683: break;
//                    // Frostbite Rotate
//                    case 34748: break;
//                    // Arcane Flurry
//                    case 34821: break;
//                    // Interrupt Shutdown
//                    case 35016: break;
//                    // Interrupt Shutdown
//                    case 35176: break;
//                    // Inferno
//                    case 35268: break;
//                    // Salaadin's Tesla
//                    case 35515: break;
//                    // Ethereal Channel (Red)
//                    case 35518: break;
//                    // Nether Vapor
//                    case 35879: break;
//                    // Dark Portal Storm
//                    case 36018: break;
//                    // Burning Maul
//                    case 36056: break;
//                    // Living Grove Defender Lifespan
//                    case 36061: break;
//                    // Professor Dabiri Talks
//                    case 36064: break;
//                    // Kael Gaining Power
//                    case 36091: break;
//                    // They Must Burn Bomb Aura
//                    case 36344: break;
//                    // They Must Burn Bomb Aura (self)
//                    case 36350: break;
//                    // Stolen Ravenous Ravager Egg
//                    case 36401: break;
//                    // Activated Cannon
//                    case 36410: break;
//                    // Stolen Ravenous Ravager Egg
//                    case 36418: break;
//                    // Enchanted Weapons
//                    case 36510: break;
//                    // Cursed Scarab Periodic
//                    case 36556: break;
//                    // Cursed Scarab Despawn Periodic
//                    case 36561: break;
//                    // Vision Guide
//                    case 36573: break;
//                    // Cannon Charging (platform)
//                    case 36785: break;
//                    // Cannon Charging (self)
//                    case 36860: break;
                    // Remote Toy
                    case 37027: trigger_spell_id = 37029; break;
//                    // Mark of Death
//                    case 37125: break;
//                    // Arcane Flurry
//                    case 37268: break;
//                    // Spout
//                    case 37429: break;
//                    // Spout
//                    case 37430: break;
//                    // Karazhan - Chess NPC AI, Snapshot timer
//                    case 37440: break;
//                    // Karazhan - Chess NPC AI, action timer
//                    case 37504: break;
//                    // Karazhan - Chess: Is Square OCCUPIED aura (DND)
//                    case 39400: break;
//                    // Banish
//                    case 37546: break;
//                    // Shriveling Gaze
//                    case 37589: break;
//                    // Fake Aggro Radius (2 yd)
//                    case 37815: break;
//                    // Corrupt Medivh
//                    case 37853: break;
                    // Eye of Grillok
                    case 38495:
                    {
                        m_target->CastSpell(m_target, 38530, true);
                        return;
                    }
                    // Absorb Eye of Grillok (Zezzak's Shard)
                    case 38554:
                    {
                        if(m_target->GetTypeId() != TYPEID_UNIT)
                            return;
                        caster->CastSpell(caster, 38495, true);
                        Creature* creatureTarget = (Creature*)m_target;
                        creatureTarget->setDeathState(JUST_DIED);
                        creatureTarget->RemoveCorpse();
                        creatureTarget->SetHealth(0);       // just for nice GM-mode view
                        return;
                    }
//                    // Magic Sucker Device timer
//                    case 38672: break;
//                    // Tomb Guarding Charging
//                    case 38751: break;
//                    // Murmur's Touch
//                    case 38794: break;
//                    // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
//                    case 39105: break;
//                    // Drain World Tree Visual
//                    case 39140: break;
//                    // Quest - Dustin's Undead Dragon Visual aura
//                    case 39259: break;
//                    // Hellfire - The Exorcism, Jules releases darkness, aura
//                    case 39306: break;
//                    // Inferno
//                    case 39346: break;
//                    // Enchanted Weapons
//                    case 39489: break;
//                    // Shadow Bolt Whirl
//                    case 39630: break;
//                    // Shadow Bolt Whirl
//                    case 39634: break;
//                    // Shadow Inferno
//                    case 39645: break;
                    // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
                    case 39857: trigger_spell_id = 39856; break;
//                    // Soulgrinder Ritual Visual (Smashed)
//                    case 39974: break;
//                    // Simon Game Pre-game timer
//                    case 40041: break;
//                    // Knockdown Fel Cannon: The Aggro Check Aura
//                    case 40113: break;
//                    // Spirit Lance
//                    case 40157: break;
//                    // Demon Transform 2
//                    case 40398: break;
//                    // Demon Transform 1
//                    case 40511: break;
//                    // Ancient Flames
//                    case 40657: break;
//                    // Ethereal Ring Cannon: Cannon Aura
//                    case 40734: break;
//                    // Cage Trap
//                    case 40760: break;
//                    // Random Periodic
//                    case 40867: break;
//                    // Prismatic Shield
//                    case 40879: break;
                    // Aura of Desire
                    case 41350:
                    {
                        Unit::AuraList const& mMod = m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT);
                        for(Unit::AuraList::const_iterator i = mMod.begin(); i != mMod.end(); ++i)
                        {
                            if ((*i)->GetId() == 41350)
                            {
                                (*i)->ApplyModifier(false);
                                (*i)->GetModifier()->m_amount -= 5;
                                (*i)->ApplyModifier(true);
                                break;
                            }
                        }
                    }break;
//                    // Dementia
//                    case 41404: break;
//                    // Chaos Form
//                    case 41629: break;
//                    // Alert Drums
//                    case 42177: break;
//                    // Spout
//                    case 42581: break;
//                    // Spout
//                    case 42582: break;
//                    // Return to the Spirit Realm
//                    case 44035: break;
//                    // Curse of Boundless Agony
//                    case 45050: break;
//                    // Earthquake
//                    case 46240: break;
                    // Personalized Weather
                    case 46736: trigger_spell_id = 46737; break;
//                    // Stay Submerged
//                    case 46981: break;
//                    // Dragonblight Ram
//                    case 47015: break;
//                    // Party G.R.E.N.A.D.E.
//                    case 51510: break;
                    default:
                        break;
                }
                break;
            }
            case SPELLFAMILY_MAGE:
            {
                switch(auraId)
                {
                    // Invisibility
                    case 66:
                    // Here need periodic triger reducing threat spell (or do it manually)
                        return;
                    default:
                        break;
                }
                break;
            }
//            case SPELLFAMILY_WARRIOR:
//            {
//                switch(auraId)
//                {
//                    // Wild Magic
//                    case 23410: break;
//                    // Corrupted Totems
//                    case 23425: break;
//                    default:
//                        break;
//                }
//                break;
//            }
//            case SPELLFAMILY_PRIEST:
//            {
//                switch(auraId)
//                {
//                    // Blue Beam
//                    case 32930: break;
//                    // Fury of the Dreghood Elders
//                    case 35460: break;
//                    default:
//                        break;
//                }
 //               break;
 //           }
            case SPELLFAMILY_DRUID:
            {
                switch(auraId)
                {
                    // Cat Form
                    // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
                    case 768:
                        return;
                    // Frenzied Regeneration
                    case 22842:
                    case 22895:
                    case 22896:
                    case 26999:
                    {
                        int32 LifePerRage = GetModifier()->m_amount;
                        int32 lRage = m_target->GetPower(POWER_RAGE);
                        if(lRage > 100)                                     // rage stored as rage*10
                            lRage = 100;
                        m_target->ModifyPower(POWER_RAGE, -lRage);
                        int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
                        m_target->CastCustomSpell(m_target,22845,&FRTriggerBasePoints,NULL,NULL,true,NULL,this);
                        return;
                    }
                    default:
                        break;
                }
                break;
            }
//            case SPELLFAMILY_HUNTER:
//            {
//                switch(auraId)
//                {
//                    //Frost Trap Aura
//                    case 13810:
//                        return;
//                    //Rizzle's Frost Trap
//                    case 39900:
//                        return;
//                    // Tame spells
//                    case 19597:         // Tame Ice Claw Bear
//                    case 19676:         // Tame Snow Leopard
//                    case 19677:         // Tame Large Crag Boar
//                    case 19678:         // Tame Adult Plainstrider
//                    case 19679:         // Tame Prairie Stalker
//                    case 19680:         // Tame Swoop
//                    case 19681:         // Tame Dire Mottled Boar
//                    case 19682:         // Tame Surf Crawler
//                    case 19683:         // Tame Armored Scorpid
//                    case 19684:         // Tame Webwood Lurker
//                    case 19685:         // Tame Nightsaber Stalker
//                    case 19686:         // Tame Strigid Screecher
//                    case 30100:         // Tame Crazed Dragonhawk
//                    case 30103:         // Tame Elder Springpaw
//                    case 30104:         // Tame Mistbat
//                    case 30647:         // Tame Barbed Crawler
//                    case 30648:         // Tame Greater Timberstrider
//                    case 30652:         // Tame Nightstalker
//                        return;
//                    default:
//                        break;
//                }
//                break;
//            }
            case SPELLFAMILY_SHAMAN:
            {
                switch(auraId)
                {
                    // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
                    case 28820:
                    {
                        // Need remove self if Lightning Shield not active
                        Unit::AuraMap const& auras = target->GetAuras();
                        for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
                        {
                            SpellEntry const* spell = itr->second->GetSpellProto();
                            if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
                                spell->SpellFamilyFlags[0] & 0x400)
                                return;
                        }
                        target->RemoveAurasDueToSpell(28820);
                        return;
                    }
                    // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
                    case 38443:
                    {
                        bool all = true;
                        for(int i = 0; i < MAX_TOTEM; ++i)
                        {
                            if(!caster->m_TotemSlot[i])
                            {
                                all = false;
                                break;
                            }
                        }
                        if(all)
                            caster->CastSpell(caster,38437,true);
                        else
                            caster->RemoveAurasDueToSpell(38437);
                        return;
                    }
                    default:
                        break;
                }
                break;
            }
            default:
                break;
        }
        // Reget trigger spell proto
        triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
        if(triggeredSpellInfo == NULL)
        {
            sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
            return;
        }
    }
    else
    {
        // Spell exist but require custom code
        switch(auraId)
        {
            // Curse of Idiocy
            case 1010:
            {
                // TODO: spell casted by result in correct way mostly
                // BUT:
                // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
                //      but must show affect apply like item casting
                // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
                // prevent cast by triggered auras
                if(m_caster_guid == m_target->GetGUID())
                    return;
                // stop triggering after each affected stats lost > 90
                int32 intellectLoss = 0;
                int32 spiritLoss = 0;
                Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
                for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
                {
                    if ((*i)->GetId() == 1010)
                    {
                        switch((*i)->GetModifier()->m_miscvalue)
                        {
                            case STAT_INTELLECT: intellectLoss += (*i)->GetModifier()->m_amount; break;
                            case STAT_SPIRIT:    spiritLoss   += (*i)->GetModifier()->m_amount; break;
                            default: break;
                        }
                    }
                }
                if(intellectLoss <= -90 && spiritLoss <= -90)
                    return;
                caster = target;
                break;
            }
            // Mana Tide
            case 16191:
            {
                caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
                return;
            }
        }
    }
    if(!caster->GetSpellMaxRangeForTarget(m_target,sSpellRangeStore.LookupEntry(triggeredSpellInfo->rangeIndex)))
        target = m_target;    //for druid dispel poison
    m_target->CastSpell(target, triggeredSpellInfo, true, 0, this, GetCasterGUID());
}
Unit* Aura::GetTriggerTarget() const
{
    Unit* target = ObjectAccessor::GetUnit(*m_target,
        /*m_target->GetTypeId()==TYPEID_PLAYER ?
        ((Player*)m_target)->GetSelection() :*/
        m_target->GetUInt64Value(UNIT_FIELD_TARGET));
    return target ? target : m_target;
}
void Aura::TriggerSpellWithValue()
{
    Unit* caster = GetCaster();
    Unit* target = GetTriggerTarget();
    if(!caster || !target)
        return;
    // generic casting code with custom spells and target/caster customs
    uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
    int32  basepoints0 = this->GetModifier()->m_amount;
    caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, 0, 0, true, 0, this);
}
/*********************************************************/
/***                  AURA EFFECTS                     ***/
/*********************************************************/
void Aura::HandleAuraDummy(bool apply, bool Real)
{
    // spells required only Real aura add/remove
    if(!Real)
        return;
    Unit* caster = GetCaster();
    // AT APPLY
    if(apply)
    {
        switch(GetId())
        {
            case 1515:                                      // Tame beast
                // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
                if( caster && m_target->CanHaveThreatList())
                    m_target->AddThreat(caster, 10.0f);
                return;
            case 13139:                                     // net-o-matic
                // root to self part of (root_target->charge->root_self sequence
                if(caster)
                    caster->CastSpell(caster,13138,true,NULL,this);
                return;
            case 39850:                                     // Rocket Blast
                if(roll_chance_i(20))                       // backfire stun
                    m_target->CastSpell(m_target, 51581, true, NULL, this);
                return;
            case 43873:                                     // Headless Horseman Laugh
                if(caster->GetTypeId() == TYPEID_PLAYER)
                    ((Player*)caster)->PlaySound(11965, false);
                return;
            case 46354:                                     // Blood Elf Illusion
                if(caster)
                {
                    switch(caster->getGender())
                    {
                        case GENDER_FEMALE:
                            caster->CastSpell(m_target,46356,true,NULL,this);
                            break;
                        case GENDER_MALE:
                            caster->CastSpell(m_target,46355,true,NULL,this);
                            break;
                        default:
                            break;
                    }
                }
                return;
            case 46699:                                     // Requires No Ammo
                if(m_target->GetTypeId()==TYPEID_PLAYER)
                    ((Player*)m_target)->RemoveAmmo();      // not use ammo and not allow use
                return;
        }
        // Earth Shield
        if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags[1] & 0x400))
        {
            // prevent double apply bonuses
            if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
                m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
            return;
        }
        //Druid, Survival Instincts
        if(GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID && GetSpellProto()->SpellFamilyFlags[2]& 0x40 )
        {
            if(!m_target)
                return;
               int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
               m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
        }
    }
    // AT REMOVE
    else
    {
        if( m_target->GetTypeId() == TYPEID_PLAYER && GetSpellProto()->Effect[0]==72 )
        {
            // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
            ((Player*)m_target)->ClearFarsight();
            return;
        }
        if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
        {
            uint32 finalSpelId = 0;
            switch(GetId())
            {
                case 19548: finalSpelId = 19597; break;
                case 19674: finalSpelId = 19677; break;
                case 19687: finalSpelId = 19676; break;
                case 19688: finalSpelId = 19678; break;
                case 19689: finalSpelId = 19679; break;
                case 19692: finalSpelId = 19680; break;
                case 19693: finalSpelId = 19684; break;
                case 19694: finalSpelId = 19681; break;
                case 19696: finalSpelId = 19682; break;
                case 19697: finalSpelId = 19683; break;
                case 19699: finalSpelId = 19685; break;
                case 19700: finalSpelId = 19686; break;
                case 30646: finalSpelId = 30647; break;
                case 30653: finalSpelId = 30648; break;
                case 30654: finalSpelId = 30652; break;
                case 30099: finalSpelId = 30100; break;
                case 30102: finalSpelId = 30103; break;
                case 30105: finalSpelId = 30104; break;
            }
            if(finalSpelId)
                caster->CastSpell(m_target,finalSpelId,true,NULL,this);
            return;
        }
        // Waiting to Resurrect
        if(GetId()==2584)
        {
            // Waiting to resurrect spell cancel, we must remove player from resurrect queue
            if(m_target->GetTypeId() == TYPEID_PLAYER)
                if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
                    bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
            return;
        }
        // Burning Winds
        if(GetId()==46308)                                  // casted only at creatures at spawn
        {
            m_target->CastSpell(m_target,47287,true,NULL,this);
            return;
        }
        // Misdirection
        if(GetId()==34477)
        {
            m_target->SetReducedThreatPercent(0, 0);
            return;
        }
        // Haunt
        if(caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[1] & 0x40000)
        {
            caster->CastCustomSpell(caster, 48210, &m_currentBasePoints, 0, 0, true);
            return;
        }
    }
    // AT APPLY & REMOVE
    switch(m_spellProto->SpellFamilyName)
    {
        case SPELLFAMILY_GENERIC:
        {
            // Unstable Power
            if( GetId()==24658 )
            {
                uint32 spellId = 24659;
                if (apply)
                {
                    const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
                    if (!spell)
                        return;
                    for (int i=0; i < spell->StackAmount; ++i)
                        caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
                    return;
                }
                m_target->RemoveAurasDueToSpell(spellId);
                return;
            }
            // Restless Strength
            if( GetId()==24661 )
            {
                uint32 spellId = 24662;
                if (apply)
                {
                    const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
                    if (!spell)
                        return;
                    for (int i=0; i < spell->StackAmount; ++i)
                        caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
                    return;
                }
                m_target->RemoveAurasDueToSpell(spellId);
                return;
            }
            //Summon Fire Elemental
            if (GetId() == 40133 && caster)
            {
                Unit *owner = caster->GetOwner();
                if (owner && owner->GetTypeId() == TYPEID_PLAYER)
                {
                    if(apply)
                        owner->CastSpell(owner,8985,true);
                    else
                        ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
                }
                return;
            }
            //Summon Earth Elemental
            if (GetId() == 40132 && caster)
            {
                Unit *owner = caster->GetOwner();
                if (owner && owner->GetTypeId() == TYPEID_PLAYER)
                {
                    if(apply)
                        owner->CastSpell(owner,19704,true);
                    else
                        ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
                }
                return;
            }
            break;
        }
        case SPELLFAMILY_MAGE:
        {
            // Living Bomb
            if (m_spellProto->SpellFamilyFlags[1] & 0x20000)
            {
                if(!m_target || !caster || !(m_removeMode == AURA_REMOVE_BY_DISPEL || m_removeMode == AURA_REMOVE_BY_DEFAULT))
                    return;
                caster->CastSpell(m_target, GetModifier()->m_amount, true, NULL, NULL, GetCasterGUID());
                return;
            }
            break;
        }
        case SPELLFAMILY_PRIEST:
        {
            // Pain and Suffering
            if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
            {
                if(apply)
                {
                    // Reduce backfire damage (dot damage) from Shadow Word: Death
                    SpellModifier *mod = new SpellModifier;
                    mod->op = SPELLMOD_DOT;
                    mod->value = m_modifier.m_amount;
                    mod->type = SPELLMOD_PCT;
                    mod->spellId = GetId();
                    mod->mask[1] = 0x00002000;
                    m_spellmod = mod;
                }
                ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
                return;
            }
            break;
        }
        case SPELLFAMILY_DRUID:
        {
            // Lifebloom
            if ( GetSpellProto()->SpellFamilyFlags[1] & 0x10 )
            {
                if ( apply )
                {
                    if ( caster )
                        // prevent double apply bonuses
                        if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
                            m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
                }
                else
                {
                    // Final heal only on dispelled or duration end
                    if ( !(GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) )
                        return;
                    // final heal
                    if(m_target->IsInWorld())
                        m_target->CastCustomSpell(m_target,33778,&m_modifier.m_amount,NULL,NULL,true,NULL,this,GetCasterGUID());
                    /*// have a look if there is still some other Lifebloom dummy aura
                    Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
                    for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
                        if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
                            (*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL)
                            return;
                    // final heal
                    if(m_target->IsInWorld() && m_stackAmount > 0)
                    {
                        int32 amount = m_modifier.m_amount / m_stackAmount;
                        m_target->CastCustomSpell(m_target,33778,&amount,NULL,NULL,true,NULL,this,GetCasterGUID());
                    }*/
                }
                return;
            }
            // Predatory Strikes
            if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
            {
                ((Player*)m_target)->UpdateAttackPowerAndDamage();
                return;
            }
            // Idol of the Emerald Queen
            if ( GetId() == 34246 && m_target->GetTypeId()==TYPEID_PLAYER )
            {
                if(apply)
                {
                    SpellModifier *mod = new SpellModifier;
                    mod->op = SPELLMOD_DOT;
                    mod->value = m_modifier.m_amount/7;
                    mod->type = SPELLMOD_FLAT;
                    mod->spellId = GetId();
                    mod->mask[1] = 0x0010;
                    m_spellmod = mod;
                }
                ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
                return;
            }
            break;
        }
        case SPELLFAMILY_HUNTER:
        {
            // Improved Aspect of the Viper
            if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER )
            {
                if(apply)
                {
                    // + effect value for Aspect of the Viper
                    SpellModifier *mod = new SpellModifier;
                    mod->op = SPELLMOD_EFFECT1;
                    mod->value = m_modifier.m_amount;
                    mod->type = SPELLMOD_FLAT;
                    mod->spellId = GetId();
                    mod->mask[1] = 0x40000;
                    m_spellmod = mod;
                }
                ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
                return;
            }
            break;
        }
        case SPELLFAMILY_SHAMAN:
        {
            // Improved Weapon Totems
            if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
            {
                if(apply)
                {
                    SpellModifier *mod = new SpellModifier;
                    mod->op = SPELLMOD_EFFECT1;
                    mod->value = m_modifier.m_amount;
                    mod->type = SPELLMOD_PCT;
                    mod->spellId = GetId();
                    switch (m_effIndex)
                    {
                        case 0:
                            mod->mask[1] = 0x002;    // Windfury Totem
                            break;
                        case 1:
                            mod->mask[1] = 0x004;    // Flametongue Totem
                            break;
                    }
                    m_spellmod = mod;
                }
                ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
                return;
            }
            // Sentry Totem
            if (GetId() == 6495 && caster->GetTypeId() == TYPEID_PLAYER)
            {
                if (apply)
                {
                    uint64 guid = caster->m_TotemSlot[3];
                    if (guid)
                    {
                        Creature *totem = ObjectAccessor::GetCreature(*caster, guid);
                        if (totem && totem->isTotem())
                            ((Player*)caster)->CastSpell(totem, 6277, true);
                    }
                }
                else
                    ((Player*)caster)->StopCastingBindSight();
                return;
            }
            break;
        }
    }
    // pet auras
    if(PetAura const* petSpell = spellmgr.GetPetAura(GetId()))
    {
        if(apply)
            m_target->AddPetAura(petSpell);
        else
            m_target->RemovePetAura(petSpell);
        return;
    }
    if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
    {
        SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
        if(saBounds.first != saBounds.second)
        {
            uint32 zone = m_target->GetZoneId();
            uint32 area = m_target->GetAreaId();
            for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
            {
                // some auras remove at aura remove
                if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
                    m_target->RemoveAurasDueToSpell(itr->second->spellId);
                // some auras applied at aura apply
                else if(itr->second->autocast)
                {
                    if( !m_target->HasAura(itr->second->spellId,0) )
                        m_target->CastSpell(m_target,itr->second->spellId,true);
                }
            }
        }
    }
}
void Aura::HandleAuraMounted(bool apply, bool Real)
{
    // only at real add/remove aura
    if(!Real)
        return;
    if(apply)
    {
        CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
        if(!ci)
        {
            sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
            return;
        }
        uint32 team = 0;
        if (m_target->GetTypeId()==TYPEID_PLAYER)
            team = ((Player*)m_target)->GetTeam();
        uint32 display_id = objmgr.ChooseDisplayId(team,ci);
        CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
        if (minfo)
            display_id = minfo->modelid;
        m_target->Mount(display_id);
    }
    else
    {
        m_target->Unmount();
    }
}
void Aura::HandleAuraWaterWalk(bool apply, bool Real)
{
    // only at real add/remove aura
    if(!Real)
        return;
    WorldPacket data;
    if(apply)
        data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
    else
        data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
    data.append(m_target->GetPackGUID());
    data << uint32(0);
    m_target->SendMessageToSet(&data,true);
}
void Aura::HandleAuraFeatherFall(bool apply, bool Real)
{
    // only at real add/remove aura
    if(!Real)
        return;
    WorldPacket data;
    if(apply)
        data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
    else
        data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
    data.append(m_target->GetPackGUID());
    data << (uint32)0;
    m_target->SendMessageToSet(&data,true);
}
void Aura::HandleAuraHover(bool apply, bool Real)
{
    // only at real add/remove aura
    if(!Real)
        return;
    WorldPacket data;
    if(apply)
        data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
    else
        data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
    data.append(m_target->GetPackGUID());
    data << uint32(0);
    m_target->SendMessageToSet(&data,true);
}
void Aura::HandleWaterBreathing(bool apply, bool Real)
{
    // update timers in client
    if(m_target->GetTypeId()==TYPEID_PLAYER)
        ((Player*)m_target)->UpdateMirrorTimers();
}
void Aura::HandleAuraModShapeshift(bool apply, bool Real)
{
    if(!Real)
        return;
    uint32 modelid = 0;
    Powers PowerType = POWER_MANA;
    ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
    switch(form)
    {
        case FORM_CAT:
            if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
                modelid = 892;
            else
                modelid = 8571;
            PowerType = POWER_ENERGY;
            break;
        case FORM_TRAVEL:
            modelid = 632;
            break;
        case FORM_AQUA:
            if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
                modelid = 2428;
            else
                modelid = 2428;
            break;
        case FORM_BEAR:
            if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
                modelid = 2281;
            else
                modelid = 2289;
            PowerType = POWER_RAGE;
            break;
        case FORM_GHOUL:
            if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
                modelid = 10045;
            break;
        case FORM_DIREBEAR:
            if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
                modelid = 2281;
            else
                modelid = 2289;
            PowerType = POWER_RAGE;
            break;
        case FORM_CREATUREBEAR:
            modelid = 902;
            break;
        case FORM_GHOSTWOLF:
            modelid = 4613;
            break;
        case FORM_FLIGHT:
            if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
                modelid = 20857;
            else
                modelid = 20872;
            break;
        case FORM_MOONKIN:
            if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
                modelid = 15374;
            else
                modelid = 15375;
            break;
        case FORM_FLIGHT_EPIC:
            if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
                modelid = 21243;
            else
                modelid = 21244;
            break;
        case FORM_METAMORPHOSIS:
            modelid = 25277;
            break;
        case FORM_AMBIENT:
        case FORM_SHADOW:
        case FORM_STEALTH:
            break;
        case FORM_TREE:
            modelid = 864;
            break;
        case FORM_BATTLESTANCE:
        case FORM_BERSERKERSTANCE:
        case FORM_DEFENSIVESTANCE:
            PowerType = POWER_RAGE;
            break;
        case FORM_SPIRITOFREDEMPTION:
            modelid = 16031;
            break;
        default:
            sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
    }
    // remove polymorph before changing display id to keep new display id
    switch ( form )
    {
        case FORM_CAT:
        case FORM_TREE:
        case FORM_TRAVEL:
        case FORM_AQUA:
        case FORM_BEAR:
        case FORM_DIREBEAR:
        case FORM_FLIGHT_EPIC:
        case FORM_FLIGHT:
        case FORM_MOONKIN:
            // remove movement affects
            m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
            m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
            // and polymorphic affects
            if(m_target->IsPolymorphed())
                m_target->RemoveAurasDueToSpell(m_target->getTransForm());
            break;
        default:
           break;
    }
    if(apply)
    {
        // remove other shapeshift before applying a new one
        if(m_target->m_ShapeShiftFormSpellId)
            m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId,this);
        m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
        if(modelid > 0)
            m_target->SetDisplayId(modelid);
        if(PowerType != POWER_MANA)
        {
            // reset power to default values only at power change
            if(m_target->getPowerType()!=PowerType)
                m_target->setPowerType(PowerType);
            switch(form)
            {
                case FORM_CAT:
                case FORM_BEAR:
                case FORM_DIREBEAR:
                {
                    // get furor proc chance
                    uint32 FurorChance = 0;
                    Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
                    for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
                    {
                        if ((*i)->GetSpellProto()->SpellIconID == 238)
                        {
                            FurorChance = (*i)->GetModifier()->m_amount;
                            break;
                        }
                    }
                    if (m_modifier.m_miscvalue == FORM_CAT)
                    {
                        m_target->SetPower(POWER_ENERGY,0);
                        if(urand(1,100) <= FurorChance)
                            m_target->CastSpell(m_target,17099,true,NULL,this);
                    }
                    else
                    {
                        m_target->SetPower(POWER_RAGE,0);
                        if(urand(1,100) <= FurorChance)
                            m_target->CastSpell(m_target,17057,true,NULL,this);
                    }
                    break;
                }
                case FORM_BATTLESTANCE:
                case FORM_DEFENSIVESTANCE:
                case FORM_BERSERKERSTANCE:
                {
                    uint32 Rage_val = 0;
                    // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
                    if(m_target->GetTypeId() == TYPEID_PLAYER)
                    {
                        PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
                        for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
                        {
                            if(itr->second->state == PLAYERSPELL_REMOVED) continue;
                            SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
                            if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
                                Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10;
                        }
                    }
                    if (m_target->GetPower(POWER_RAGE) > Rage_val)
                        m_target->SetPower(POWER_RAGE,Rage_val);
                    break;
                }
                default:
                    break;
            }
        }
        m_target->m_ShapeShiftFormSpellId = GetId();
        m_target->m_form = form;
    }
    else
    {
        if(modelid > 0)
            m_target->SetDisplayId(m_target->GetNativeDisplayId());
        m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
        if(m_target->getClass() == CLASS_DRUID)
            m_target->setPowerType(POWER_MANA);
        m_target->m_ShapeShiftFormSpellId = 0;
        m_target->m_form = FORM_NONE;
        switch(form)
        {
            // Nordrassil Harness - bonus
            case FORM_BEAR:
            case FORM_DIREBEAR:
            case FORM_CAT:
            {
                if(Aura* dummy = m_target->GetDummyAura(37315) )
                    m_target->CastSpell(m_target,37316,true,NULL,dummy);
                break;
            }
            // Nordrassil Regalia - bonus
            case FORM_MOONKIN:
            {
                if(Aura* dummy = m_target->GetDummyAura(37324) )
                    m_target->CastSpell(m_target,37325,true,NULL,dummy);
                break;
            }
        }
    }
    // adding/removing linked auras
    // add/remove the shapeshift aura's boosts
    HandleShapeshiftBoosts(apply);
    if(m_target->GetTypeId()==TYPEID_PLAYER)
        ((Player*)m_target)->InitDataForForm();
}
void Aura::HandleAuraTransform(bool apply, bool Real)
{
    if (apply)
    {
        // special case (spell specific functionality)
        if(m_modifier.m_miscvalue==0)
        {
            // player applied only
            if(m_target->GetTypeId()!=TYPEID_PLAYER)
                return;
            switch(GetId())
            {
                // Orb of Deception
                case 16739:
                {
                    uint32 orb_model = m_target->GetNativeDisplayId();
                    switch(orb_model)
                    {
                        // Troll Female
                        case 1479: m_target->SetDisplayId(10134); break;
                        // Troll Male
                        case 1478: m_target->SetDisplayId(10135); break;
                        // Tauren Male
                        case 59:   m_target->SetDisplayId(10136); break;
                        // Human Male
                        case 49:   m_target->SetDisplayId(10137); break;
                        // Human Female
                        case 50:   m_target->SetDisplayId(10138); break;
                        // Orc Male
                        case 51:   m_target->SetDisplayId(10139); break;
                        // Orc Female
                        case 52:   m_target->SetDisplayId(10140); break;
                        // Dwarf Male
                        case 53:   m_target->SetDisplayId(10141); break;
                        // Dwarf Female
                        case 54:   m_target->SetDisplayId(10142); break;
                        // NightElf Male
                        case 55:   m_target->SetDisplayId(10143); break;
                        // NightElf Female
                        case 56:   m_target->SetDisplayId(10144); break;
                        // Undead Female
                        case 58:   m_target->SetDisplayId(10145); break;
                        // Undead Male
                        case 57:   m_target->SetDisplayId(10146); break;
                        // Tauren Female
                        case 60:   m_target->SetDisplayId(10147); break;
                        // Gnome Male
                        case 1563: m_target->SetDisplayId(10148); break;
                        // Gnome Female
                        case 1564: m_target->SetDisplayId(10149); break;
                        // BloodElf Female
                        case 15475: m_target->SetDisplayId(17830); break;
                        // BloodElf Male
                        case 15476: m_target->SetDisplayId(17829); break;
                        // Dranei Female
                        case 16126: m_target->SetDisplayId(17828); break;
                        // Dranei Male
                        case 16125: m_target->SetDisplayId(17827); break;
                        default: break;
                    }
                    break;
                }
                // Murloc costume
                case 42365: m_target->SetDisplayId(21723); break;
                default: break;
            }
        }
        else
        {
            CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
            if(!ci)
            {
                                                            //pig pink ^_^
                m_target->SetDisplayId(16358);
                sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
            }
            else
            {
                                                            // Will use the default model here
                if (uint32 modelid = ci->GetRandomValidModelId())
                    m_target->SetDisplayId(modelid);
                // Dragonmaw Illusion (set mount model also)
                if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
                    m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
            }
            m_target->setTransForm(GetId());
        }
        // polymorph case
        if( Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
        {
            // for players, start regeneration after 1s (in polymorph fast regeneration case)
            // only if caster is Player (after patch 2.4.2)
            if(IS_PLAYER_GUID(GetCasterGUID()) )
                ((Player*)m_target)->setRegenTimer(1000);
            //dismount polymorphed target (after patch 2.4.2)
            if (m_target->IsMounted())
                m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
        }
    }
    else
    {
        Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
        if(otherTransforms.empty())
        {
            m_target->SetDisplayId(m_target->GetNativeDisplayId());
            m_target->setTransForm(0);
        }
        else
        {
            // look for other transform auras
            Aura* handledAura = *otherTransforms.begin();
            for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
            {
                // negative auras are preferred
                if(!IsPositiveSpell((*i)->GetSpellProto()->Id))
                {
                    handledAura = *i;
                    break;
                }
            }
            handledAura->ApplyModifier(true);
        }
        // Dragonmaw Illusion (restore mount model)
        if(GetId()==42016 && m_target->GetMountID()==16314)
        {
            if(!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
            {
                uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
                if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
                {
                    uint32 team = 0;
                    if (m_target->GetTypeId()==TYPEID_PLAYER)
                        team = ((Player*)m_target)->GetTeam();
                    uint32 display_id = objmgr.ChooseDisplayId(team,ci);
                    CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
                    if (minfo)
                        display_id = minfo->modelid;
                    m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id);
                }
            }
        }
    }
}
void Aura::HandleForceReaction(bool apply, bool Real)
{
    if(m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    if(!Real)
        return;
    Player* player = (Player*)m_target;
    uint32 faction_id = m_modifier.m_miscvalue;
    uint32 faction_rank = m_modifier.m_amount;
    if(apply)
        player->m_forcedReactions[faction_id] = ReputationRank(faction_rank);
    else
        player->m_forcedReactions.erase(faction_id);
    WorldPacket data;
    data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+player->m_forcedReactions.size()*(4+4));
    data << uint32(player->m_forcedReactions.size());
    for(ForcedReactions::const_iterator itr = player->m_forcedReactions.begin(); itr != player->m_forcedReactions.end(); ++itr)
    {
        data << uint32(itr->first);                         // faction_id (Faction.dbc)
        data << uint32(itr->second);                        // reputation rank
    }
    player->SendDirectMessage(&data);
}
void Aura::HandleAuraModSkill(bool apply, bool Real)
{
    if(m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
    int32 points = m_modifier.m_amount;
    ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_modifier.m_auraname==SPELL_AURA_MOD_SKILL_TALENT);
    if(prot == SKILL_DEFENSE)
        ((Player*)m_target)->UpdateDefenseBonusesMod();
}
void Aura::HandleChannelDeathItem(bool apply, bool Real)
{
    if(Real && !apply)
    {
        Unit* caster = GetCaster();
        Unit* victim = GetTarget();
        if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim)// || m_removeMode!=AURA_REMOVE_BY_DEATH)
            return;
        //we cannot check removemode = death
        //talent will remove the caster's aura->interrupt channel->remove victim aura
        if(victim->GetHealth() > 0)
            return;
        // Item amount
        if (m_modifier.m_amount <= 0)
            return;
        SpellEntry const *spellInfo = GetSpellProto();
        if(spellInfo->EffectItemType[m_effIndex] == 0)
            return;
        // Soul Shard only from non-grey units
        if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
            (victim->getLevel() <= Trinity::XP::GetGrayLevel(caster->getLevel()) ||
             victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
            return;
        //Adding items
        uint32 noSpaceForCount = 0;
        uint32 count = m_modifier.m_amount;
        ItemPosCountVec dest;
        uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
        if( msg != EQUIP_ERR_OK )
        {
            count-=noSpaceForCount;
            ((Player*)caster)->SendEquipError( msg, NULL, NULL );
            if (count==0)
                return;
        }
        Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
        ((Player*)caster)->SendNewItem(newitem, count, true, false);
    }
}
void Aura::HandleBindSight(bool apply, bool Real)
{
    Unit* caster = GetCaster();
    if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
        return;
    if(apply)
        m_target->AddPlayerToVision((Player*)caster);
    else
        m_target->RemovePlayerFromVision((Player*)caster);
}
void Aura::HandleFarSight(bool apply, bool Real)
{
    Unit* caster = GetCaster();
    if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
        return;
    ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
}
void Aura::HandleAuraTrackCreatures(bool apply, bool Real)
{
    if(m_target->GetTypeId()!=TYPEID_PLAYER)
        return;
    if(apply)
        m_target->RemoveNoStackAurasDueToAura(this);
    m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
}
void Aura::HandleAuraTrackResources(bool apply, bool Real)
{
    if(m_target->GetTypeId()!=TYPEID_PLAYER)
        return;
    if(apply)
        m_target->RemoveNoStackAurasDueToAura(this);
    m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
}
void Aura::HandleAuraTrackStealthed(bool apply, bool Real)
{
    if(m_target->GetTypeId()!=TYPEID_PLAYER)
        return;
    if(apply)
        m_target->RemoveNoStackAurasDueToAura(this);
    m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
}
void Aura::HandleAuraModScale(bool apply, bool Real)
{
    m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_modifier.m_amount,apply);
}
/*void Aura::HandleModPossess(bool apply, bool Real)
{
    if(!Real)
        return;
    if(m_target->getLevel() > m_modifier.m_amount)
        return;
    // not possess yourself
    if(GetCasterGUID() == m_target->GetGUID())
        return;
    Unit* caster = GetCaster();
    if(!caster)
        return;
    if( apply )
    {
        m_target->SetCharmerGUID(GetCasterGUID());
        m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
        caster->SetCharm(m_target);
        m_target->CombatStop();
        m_target->DeleteThreatList();
        if(m_target->GetTypeId() == TYPEID_UNIT)
        {
            m_target->StopMoving();
            m_target->GetMotionMaster()->Clear();
            m_target->GetMotionMaster()->MoveIdle();
            CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target);
            charmInfo->InitPossessCreateSpells();
        }
        if(caster->GetTypeId() == TYPEID_PLAYER)
        {
            ((Player*)caster)->PossessSpellInitialize();
        }
    }
    else
    {
        m_target->SetCharmerGUID(0);
        if(m_target->GetTypeId() == TYPEID_PLAYER)
            ((Player*)m_target)->setFactionForRace(m_target->getRace());
        else if(m_target->GetTypeId() == TYPEID_UNIT)
        {
            CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
            m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
        }
        caster->SetCharm(0);
        if(caster->GetTypeId() == TYPEID_PLAYER)
        {
            WorldPacket data(SMSG_PET_SPELLS, 8);
            data << uint64(0);
            data << uint32(0);
            ((Player*)caster)->GetSession()->SendPacket(&data);
        }
        if(m_target->GetTypeId() == TYPEID_UNIT)
        {
            ((Creature*)m_target)->AIM_Initialize();
            if (((Creature*)m_target)->AI())
                ((Creature*)m_target)->AI()->AttackStart(caster);
        }
    }
    if(caster->GetTypeId() == TYPEID_PLAYER)
        ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
}
void Aura::HandleModPossessPet(bool apply, bool Real)
{
    if(!Real)
        return;
    Unit* caster = GetCaster();
    if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
        return;
    Pet *pet = caster->GetPet();
    if(!pet || pet != m_target)
        return;
    if(apply)
        pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
    else
        pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
    ((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : 0);
    ((Player*)caster)->SetCharm(apply ? pet : NULL);
    ((Player*)caster)->SetClientControl(pet, apply ? 1 : 0);
    if(apply)
    {
        pet->StopMoving();
        pet->GetMotionMaster()->Clear();
        pet->GetMotionMaster()->MoveIdle();
    }
    else
    {
        pet->AttackStop();
        pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
        pet->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
    }
}*/
void Aura::HandleAuraModPetTalentsPoints(bool Apply, bool Real)
{
    if(!Real)
        return;
    // Recalculate pet tlaent points
    if (Pet *pet=m_target->GetPet())
        pet->InitTalentForLevel();
}
/*void Aura::HandleModCharm(bool apply, bool Real)
{
    if(!Real)
        return;
    // not charm yourself
    if(GetCasterGUID() == m_target->GetGUID())
        return;
    Unit* caster = GetCaster();
    if(!caster)
        return;
    if(int32(m_target->getLevel()) <= m_modifier.m_amount)
    {
        if( apply )
        {
            m_target->SetCharmerGUID(GetCasterGUID());
            m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
            m_target->CastStop(m_target==caster ? GetId() : 0);
            caster->SetCharm(m_target);
            m_target->CombatStop();
            m_target->DeleteThreatList();
            if(m_target->GetTypeId() == TYPEID_UNIT)
            {
                ((Creature*)m_target)->AIM_Initialize();
                CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target);
                charmInfo->InitCharmCreateSpells();
                charmInfo->SetReactState( REACT_DEFENSIVE );
                if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
                {
                    CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
                    if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
                    {
                        //to prevent client crash
                        m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048);
                        //just to enable stat window
                        charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
                        //if charmed two demons the same session, the 2nd gets the 1st one's name
                        m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
                    }
                }
            }
            if(caster->GetTypeId() == TYPEID_PLAYER)
            {
                ((Player*)caster)->CharmSpellInitialize();
            }
        }
        else
        {
            m_target->SetCharmerGUID(0);
            if(m_target->GetTypeId() == TYPEID_PLAYER)
                ((Player*)m_target)->setFactionForRace(m_target->getRace());
            else
            {
                CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
                // restore faction
                if(((Creature*)m_target)->isPet())
                {
                    if(Unit* owner = m_target->GetOwner())
                        m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction());
                    else if(cinfo)
                        m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
                }
                else if(cinfo)                              // normal creature
                    m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
                // restore UNIT_FIELD_BYTES_0
                if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
                {
                    CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
                    if(cainfo && cainfo->bytes0 != 0)
                        m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
                    else
                        m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048);
                    if(m_target->GetCharmInfo())
                        m_target->GetCharmInfo()->SetPetNumber(0, true);
                    else
                        sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId());
                }
            }
            caster->SetCharm(0);
            if(caster->GetTypeId() == TYPEID_PLAYER)
            {
                WorldPacket data(SMSG_PET_SPELLS, 8);
                data << uint64(0);
                data << uint32(0);
                ((Player*)caster)->GetSession()->SendPacket(&data);
            }
            if(m_target->GetTypeId() == TYPEID_UNIT)
            {
                ((Creature*)m_target)->AIM_Initialize();
                if (((Creature*)m_target)->AI())
                    ((Creature*)m_target)->AI()->AttackStart(caster);
            }
        }
    }
}*/
void Aura::HandleModConfuse(bool apply, bool Real)
{
    if(!Real)
        return;
    //m_target->SetConfused(apply, GetCasterGUID(), GetId());
    m_target->SetControlled(apply, UNIT_STAT_CONFUSED);
}
void Aura::HandleModFear(bool apply, bool Real)
{
    if (!Real)
        return;
    //m_target->SetFeared(apply, GetCasterGUID(), GetId());
    m_target->SetControlled(apply, UNIT_STAT_FLEEING);
    // Improved Fear
   if(!apply && m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK)
     {
       Unit* caster = GetCaster();
       if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
          return;
       uint32 spell_id = 0;
       if(caster->HasAura(53754, 0))
          spell_id = 60946;
       else if(caster->HasAura(53759, 0))
          spell_id = 60947;
       if(spell_id)
          m_target->CastSpell(m_target, spell_id, true);
    }
}
void Aura::HandleFeignDeath(bool apply, bool Real)
{
    if(!Real)
        return;
    if(m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    if( apply )
    {
        /*
        WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
        data<GetGUID();
        data<SendMessageToSet(&data,true);
        */
        std::list targets;
        Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_target, m_target, World::GetMaxVisibleDistance());
        Trinity::UnitListSearcher searcher(m_target, targets, u_check);
        m_target->VisitNearbyObject(World::GetMaxVisibleDistance(), searcher);
        for(std::list::iterator iter = targets.begin(); iter != targets.end(); ++iter)
        {
            if(!(*iter)->hasUnitState(UNIT_STAT_CASTING))
                continue;
            for(uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
            {
                if((*iter)->m_currentSpells[i]
                && (*iter)->m_currentSpells[i]->m_targets.getUnitTargetGUID() == m_target->GetGUID())
                {
                    (*iter)->InterruptSpell(i, false);
                }
            }
        }
                                                            // blizz like 2.0.x
        m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
                                                            // blizz like 2.0.x
        m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
                                                            // blizz like 2.0.x
        m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
        m_target->addUnitState(UNIT_STAT_DIED);
        m_target->CombatStop();
        m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE);
        // prevent interrupt message
        if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
            m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
        m_target->InterruptNonMeleeSpells(true);
        m_target->getHostilRefManager().deleteReferences();
    }
    else
    {
        /*
        WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
        data<GetGUID();
        data<SendMessageToSet(&data,true);
        */
                                                            // blizz like 2.0.x
        m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
                                                            // blizz like 2.0.x
        m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
                                                            // blizz like 2.0.x
        m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
        m_target->clearUnitState(UNIT_STAT_DIED);
    }
}
void Aura::HandleAuraModDisarm(bool apply, bool Real)
{
    if (!Real)
        return;
    AuraType type = GetModifier()->m_auraname;
    //Prevent handling aura twice
    if(apply && m_target->GetAurasByType(type).size()>1)
        return;
    if(!apply && m_target->HasAuraType(type))
        return;
    uint32 field, flag, slot;
    WeaponAttackType attType;
    switch (type)
    {
    case SPELL_AURA_MOD_DISARM:
        field=UNIT_FIELD_FLAGS;
        flag=UNIT_FLAG_DISARMED;
        slot=EQUIPMENT_SLOT_MAINHAND;
        attType=BASE_ATTACK;
    break;
    case SPELL_AURA_MOD_DISARM_OFFHAND:
        field=UNIT_FIELD_FLAGS_2;
        flag=UNIT_FLAG2_DISARM_OFFHAND;
        slot=EQUIPMENT_SLOT_OFFHAND;
        attType=OFF_ATTACK;
    break;
    case SPELL_AURA_MOD_DISARM_RANGED:
        field=UNIT_FIELD_FLAGS_2;
        flag=UNIT_FLAG2_DISARM_RANGED;
        slot=EQUIPMENT_SLOT_RANGED;
        attType=RANGED_ATTACK;
    break;
    }
    if(apply)
        m_target->SetFlag(field, flag);
    else
        m_target->RemoveFlag(field, flag);
    if (m_target->GetTypeId() == TYPEID_PLAYER)
    {
        Item *pItem = ((Player*)m_target)->GetItemByPos( INVENTORY_SLOT_BAG_0, slot );
        if(!pItem )
            return;
        ((Player*)m_target)->_ApplyItemMods(pItem, slot, !apply);
    }
    else if (((Creature*)m_target)->GetCurrentEquipmentId())
        m_target->UpdateDamagePhysical(attType);
}
void Aura::HandleModStealth(bool apply, bool Real)
{
    if(apply)
    {
        if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
        {
            // drop flag at stealth in bg
            m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE);
            // remove player from the objective's active player count at stealth
            if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP())
                pvp->HandlePlayerActivityChanged((Player*)m_target);
        }
        // only at real aura add
        if(Real)
        {
            m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
            if(m_target->GetTypeId()==TYPEID_PLAYER)
                m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
            // apply only if not in GM invisibility (and overwrite invisibility state)
            if(m_target->GetVisibility()!=VISIBILITY_OFF)
            {
                //m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
                //m_target->SetVisibility(VISIBILITY_OFF);
                m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
            }
        }
    }
    else
    {
        // only at real aura remove
        if(Real)
        {
            // if last SPELL_AURA_MOD_STEALTH and no GM invisibility
            if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH) && m_target->GetVisibility()!=VISIBILITY_OFF)
            {
                m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
                if(m_target->GetTypeId()==TYPEID_PLAYER)
                    m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
                // restore invisibility if any
                if(m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
                {
                    //m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
                    //m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
                    m_target->SetVisibility(VISIBILITY_ON);
                }
                else
                {
                    m_target->SetVisibility(VISIBILITY_ON);
                    if(m_target->GetTypeId() == TYPEID_PLAYER)
                        if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP())
                            pvp->HandlePlayerActivityChanged((Player*)m_target);
                }
            }
        }
    }
    if (Real && !apply)
    {
        // Master of Subtlety
        if (m_target->HasAura(31665))
            m_target->CastSpell(m_target,31666,true);
        // Overkill
        if (m_target->HasAura(58427))
            m_target->CastSpell(m_target,58428,true);
    }
}
void Aura::HandleInvisibility(bool apply, bool Real)
{
    if(apply)
    {
        m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
        m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE);
        if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
        {
            // apply glow vision
            m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
            // remove player from the objective's active player count at invisibility
            if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP())
                pvp->HandlePlayerActivityChanged((Player*)m_target);
        }
        // apply only if not in GM invisibility and not stealth
        if(m_target->GetVisibility()==VISIBILITY_ON)
        {
            // Aura not added yet but visibility code expect temporary add aura
            //m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
            //m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
            m_target->SetVisibility(VISIBILITY_ON);
        }
    }
    else
    {
        // recalculate value at modifier remove (current aura already removed)
        m_target->m_invisibilityMask = 0;
        Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
        for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
            m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
        // only at real aura remove and if not have different invisibility auras.
        if(Real && m_target->m_invisibilityMask==0)
        {
            // remove glow vision
            if(m_target->GetTypeId() == TYPEID_PLAYER)
                m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
            // apply only if not in GM invisibility & not stealthed while invisible
            if(m_target->GetVisibility()!=VISIBILITY_OFF)
            {
                // if have stealth aura then already have stealth visibility
                if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
                {
                    m_target->SetVisibility(VISIBILITY_ON);
                    if(m_target->GetTypeId() == TYPEID_PLAYER)
                        if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP())
                            pvp->HandlePlayerActivityChanged((Player*)m_target);
                }
            }
        }
    }
}
void Aura::HandleInvisibilityDetect(bool apply, bool Real)
{
    if(apply)
    {
        m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
    }
    else
    {
        // recalculate value at modifier remove (current aura already removed)
        m_target->m_detectInvisibilityMask = 0;
        Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
        for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
            m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
    }
    if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
        //ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
        m_target->SetToNotify();
}
void Aura::HandleAuraModSilence(bool apply, bool Real)
{
    // only at real add/remove aura
    if(!Real)
        return;
    if(apply)
    {
        m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
        // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
        for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
        {
            Spell* currentSpell = m_target->m_currentSpells[i];
            if (currentSpell && currentSpell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
            {
                uint32 state = currentSpell->getState();
                // Stop spells on prepare or casting state
                if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING )
                {
                    currentSpell->cancel();
                    currentSpell->SetReferencedFromCurrent(false);
                    m_target->m_currentSpells[i] = NULL;
                }
            }
        }
        switch (GetId())
        {
            // Arcane Torrent (Energy)
            case 25046:
            {
                Unit * caster = GetCaster();
                if (!caster)
                    return;
                // Search Mana Tap auras on caster
                Aura * dummy = caster->GetDummyAura(28734);
                if (dummy)
                {
                    int32 bp = dummy->GetStackAmount() * 10;
                    caster->CastCustomSpell(caster, 25048, &bp, NULL, NULL, true);
                    m_target->RemoveAurasDueToSpell(28734);
                }
            }
        }
    }
    else
    {
        // Real remove called after current aura remove from lists, check if other similar auras active
        if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
            return;
        m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
    }
}
void Aura::HandleModThreat(bool apply, bool Real)
{
    // only at real add/remove aura
    if(!Real)
        return;
    if(!m_target->isAlive())
        return;
    Unit* caster = GetCaster();
    if(!caster || !caster->isAlive())
        return;
    int level_diff = 0;
    int multiplier = 0;
    switch (GetId())
    {
        // Arcane Shroud
        case 26400:
            level_diff = m_target->getLevel() - 60;
            multiplier = 2;
            break;
        // The Eye of Diminution
        case 28862:
            level_diff = m_target->getLevel() - 60;
            multiplier = 1;
            break;
    }
    if (level_diff > 0)
        m_modifier.m_amount += multiplier * level_diff;
    for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
    {
        if(m_modifier.m_miscvalue & int32(1<GetTypeId() == TYPEID_PLAYER)
                ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply);
        }
    }
}
void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
{
    // only at real add/remove aura
    if(!Real)
        return;
    if(!m_target->isAlive() || m_target->GetTypeId()!= TYPEID_PLAYER)
        return;
    Unit* caster = GetCaster();
    if(!caster || !caster->isAlive())
        return;
    float threatMod = 0.0f;
    if(apply)
        threatMod = float(m_modifier.m_amount);
    else
        threatMod =  float(-m_modifier.m_amount);
    m_target->getHostilRefManager().threatAssist(caster, threatMod);
}
void Aura::HandleModTaunt(bool apply, bool Real)
{
    // only at real add/remove aura
    if(!Real)
        return;
    if(!m_target->isAlive() || !m_target->CanHaveThreatList())
        return;
    Unit* caster = GetCaster();
    if(!caster || !caster->isAlive() || caster->GetTypeId() != TYPEID_PLAYER)
        return;
    if(apply)
        m_target->TauntApply(caster);
    else
    {
        // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
        m_target->TauntFadeOut(caster);
    }
}
/*********************************************************/
/***                  MODIFY SPEED                     ***/
/*********************************************************/
void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
{
    // all applied/removed only at real aura add/remove
    if(!Real)
        return;
    m_target->UpdateSpeed(MOVE_RUN, true);
}
void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
{
    // all applied/removed only at real aura add/remove
    if(!Real)
        return;
    m_target->UpdateSpeed(MOVE_RUN, true);
}
void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
{
    // all applied/removed only at real aura add/remove
    if(!Real)
        return;
    // Enable Fly mode for flying mounts
    if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
    {
        WorldPacket data;
        if(apply)
            data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
        else
            data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
        data.append(m_target->GetPackGUID());
        data << uint32(0);                                      // unknown
        m_target->SendMessageToSet(&data, true);
        //Players on flying mounts must be immune to polymorph
        if (m_target->GetTypeId()==TYPEID_PLAYER)
            m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,1<HasAura(42016,0) && m_target->GetMountID())
            m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
    }
    m_target->UpdateSpeed(MOVE_FLIGHT, true);
}
void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
{
    // all applied/removed only at real aura add/remove
    if(!Real)
        return;
    m_target->UpdateSpeed(MOVE_SWIM, true);
}
void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real)
{
    // all applied/removed only at real aura add/remove
    if(!Real)
        return;
    m_target->UpdateSpeed(MOVE_RUN, true);
    m_target->UpdateSpeed(MOVE_SWIM, true);
    m_target->UpdateSpeed(MOVE_FLIGHT, true);
}
void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
{
    // all applied/removed only at real aura add/remove
    if(!Real)
        return;
    m_target->UpdateSpeed(MOVE_RUN,  true);
    m_target->UpdateSpeed(MOVE_SWIM, true);
    m_target->UpdateSpeed(MOVE_FLIGHT,  true);
}
/*********************************************************/
/***                     IMMUNITY                      ***/
/*********************************************************/
void Aura::HandleModMechanicImmunity(bool apply, bool Real)
{
    uint32 mechanic;
    if (GetSpellProto()->EffectApplyAuraName[GetEffIndex()]==SPELL_AURA_MECHANIC_IMMUNITY)
        mechanic = 1 << m_modifier.m_miscvalue;
    else //SPELL_AURA_MECHANIC_IMMUNITY_MASK
        mechanic = m_modifier.m_miscvalue;
    //immune movement impairment and loss of control
    if(GetId()==42292 || GetId()==59752)
        mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
    if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
    {
        Unit::AuraMap& Auras = m_target->GetAuras();
        for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
        {
            next = iter;
            ++next;
            SpellEntry const *spell = iter->second->GetSpellProto();
            if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
                   spell->Id != GetId())
            {
                //check for mechanic mask
                if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
                {
                    m_target->RemoveAurasDueToSpell(spell->Id);
                    if(Auras.empty())
                        break;
                    else
                        next = Auras.begin();
                }
            }
        }
    }
    m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,mechanic,apply);
    // Bestial Wrath
    if ( GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->Id == 19574)
    {
        // The Beast Within cast on owner if talent present
        if ( Unit* owner = m_target->GetOwner() )
        {
            // Search talent
            Unit::AuraList const& m_dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
            for(Unit::AuraList::const_iterator i = m_dummyAuras.begin(); i != m_dummyAuras.end(); ++i)
            {
                if ( (*i)->GetSpellProto()->SpellIconID == 2229 )
                {
                    if (apply)
                        owner->CastSpell(owner, 34471, true, 0, this);
                    else
                        owner->RemoveAurasDueToSpell(34471);
                    break;
                }
            }
        }
    }
    // The Beast Within and Bestial Wrath - immunity
    if(GetId() == 19574 || GetId() == 34471)
    {
        if(apply)
        {
            m_target->CastSpell(m_target,24395,true);
            m_target->CastSpell(m_target,24396,true);
            m_target->CastSpell(m_target,24397,true);
            m_target->CastSpell(m_target,26592,true);
        }
        else
        {
            m_target->RemoveAurasDueToSpell(24395);
            m_target->RemoveAurasDueToSpell(24396);
            m_target->RemoveAurasDueToSpell(24397);
            m_target->RemoveAurasDueToSpell(26592);
        }
    }
    // Heroic Fury (remove Intercept cooldown)
    if( apply && GetId() == 60970 && m_target->GetTypeId() == TYPEID_PLAYER )
    {
        ((Player*)m_target)->RemoveSpellCooldown(20252);
        WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
        data << uint32(20252);
        data << uint64(m_target->GetGUID());
        ((Player*)m_target)->GetSession()->SendPacket(&data);
    }
}
void Aura::HandleAuraModEffectImmunity(bool apply, bool Real)
{
    if(!apply)
    {
        if(m_target->GetTypeId() == TYPEID_PLAYER)
        {
            if(((Player*)m_target)->InBattleGround())
            {
                BattleGround *bg = ((Player*)m_target)->GetBattleGround();
                if(bg)
                {
                    switch(bg->GetTypeID())
                    {
                        case BATTLEGROUND_AV:
                        {
                            break;
                        }
                        case BATTLEGROUND_WS:
                        {
                            // Warsong Flag, horde               // Silverwing Flag, alliance
                            if(GetId() == 23333 || GetId() == 23335)
                                    bg->EventPlayerDroppedFlag(((Player*)m_target));
                            break;
                        }
                        case BATTLEGROUND_AB:
                        {
                            break;
                        }
                        case BATTLEGROUND_EY:
                        {
                           if(GetId() == 34976)
                                bg->EventPlayerDroppedFlag(((Player*)m_target));
                            break;
                        }
                    }
                }
            }
            else
                sOutdoorPvPMgr.HandleDropFlag((Player*)m_target,GetSpellProto()->Id);
        }
    }
    m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,m_modifier.m_miscvalue,apply);
}
void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
{
    if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
    {
        Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
        for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
        {
            if (auraList.front() != this)                   // skip itself aura (it already added)
            {
                m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
                itr = auraList.begin();
            }
            else
                ++itr;
        }
    }
    m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,m_modifier.m_miscvalue,apply);
}
void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
{
    if(apply && m_modifier.m_miscvalue == SPELL_SCHOOL_MASK_NORMAL)
        m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE);
    m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply);
    if(Real && apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
    {
        if(IsPositiveSpell(GetId()))                        //Only positive immunity removes auras
        {
            uint32 school_mask = m_modifier.m_miscvalue;
            Unit::AuraMap& Auras = m_target->GetAuras();
            for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
            {
                next = iter;
                ++next;
                SpellEntry const *spell = iter->second->GetSpellProto();
                if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
                    && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)   //Spells unaffected by invulnerability
                    && !iter->second->IsPositive()          //Don't remove positive spells
                    && spell->Id != GetId() )               //Don't remove self
                {
                    m_target->RemoveAurasDueToSpell(spell->Id);
                    if(Auras.empty())
                        break;
                    else
                        next = Auras.begin();
                }
            }
        }
    }
    if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
    {
        if( apply )
            m_target->addUnitState(UNIT_STAT_ISOLATED);
        else
            m_target->clearUnitState(UNIT_STAT_ISOLATED);
    }
}
void Aura::HandleAuraModDmgImmunity(bool apply, bool Real)
{
    m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,m_modifier.m_miscvalue,apply);
}
void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
{
    // all applied/removed only at real aura add/remove
    if(!Real)
        return;
    m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
}
void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
{
    if(!Real)
        return;
    if(apply)
    {
        // some spell have charges by functionality not have its in spell data
        switch (GetId())
        {
            case 28200:                                     // Ascendance (Talisman of Ascendance trinket)
                SetAuraCharges(6);
                break;
            default: break;
        }
    }
}
void Aura::HandleAuraModStalked(bool apply, bool Real)
{
    // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
    if(apply)
        m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
    else
        m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
}
/*********************************************************/
/***                   PERIODIC                        ***/
/*********************************************************/
void Aura::HandlePeriodicTriggerSpell(bool apply, bool Real)
{
    m_isPeriodic = apply;
    if (m_spellProto->Id == 66 && !apply)
    {
        if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
            m_target->CastSpell(m_target, 32612, true, NULL, this);
    }
}
void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real)
{
    m_isPeriodic = apply;
    // Wrath of the Astromancer
    if(!apply && m_spellProto->Id == 42783)
    {
        m_target->CastSpell(m_target, 42787, true, 0, this);
    }
}
void Aura::HandlePeriodicEnergize(bool apply, bool Real)
{
    if (!Real)
        return;
    m_isPeriodic = apply;
    // Replenishment (0.25% from max)
    // Infinite Replenishment
    if (m_spellProto->SpellIconID == 3184 && m_spellProto->SpellVisual[0] == 12495)
        m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
}
void Aura::HandleAuraPowerBurn(bool apply, bool Real)
{
    m_isPeriodic = apply;
}
void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
{
    // spells required only Real aura add/remove
    if(!Real)
        return;
    // For prevent double apply bonuses
    bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
    Unit* caster = GetCaster();
    SpellEntry const*spell = GetSpellProto();
    switch( spell->SpellFamilyName)
    {
        case SPELLFAMILY_HUNTER:
        {
            // Explosive Shot
            if (apply && !loading && caster)
                m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 16 / 100);
            break;
        }
    }
    m_isPeriodic = apply;
}
void Aura::HandlePeriodicHeal(bool apply, bool Real)
{
    m_isPeriodic = apply;
}
void Aura::HandlePeriodicDamage(bool apply, bool Real)
{
    // spells required only Real aura add/remove
    if(!Real)
        return;
    m_isPeriodic = apply;
    // For prevent double apply bonuses
    bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
    // Custom damage calculation after
    if (!apply || loading)
        return;
    Unit *caster = GetCaster();
    if (!caster)
        return;
    switch (m_spellProto->SpellFamilyName)
    {
        case SPELLFAMILY_GENERIC:
        {
            // Pounce Bleed
            if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
            {
                // $AP*0.18/6 bonus per tick
                m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
                return;
            }
            break;
        }
        case SPELLFAMILY_WARRIOR:
        {
            // Rend
            if (m_spellProto->SpellFamilyFlags[0] & 0x20)
            {
                // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
                float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
                int32 mws = caster->GetAttackTime(BASE_ATTACK);
                float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
                float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
                m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
                return;
            }
            break;
        }
        case SPELLFAMILY_DRUID:
        {
            // Rake
            if (m_spellProto->SpellFamilyFlags[0] & 0x1000)
            {
                // $AP*0.06 bonus per tick
                m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
                return;
            }
            // Lacerate
            if (m_spellProto->SpellFamilyFlags[1] & 0x0000000100)
            {
                // $AP*0.05/5 bonus per tick
                m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
                return;
            }
            // Rip
            if (m_spellProto->SpellFamilyFlags[1] & 0x800000)
            {
                // 0.01*$AP*cp
                if (caster->GetTypeId() != TYPEID_PLAYER)
                    return;
                uint8 cp = ((Player*)caster)->GetComboPoints();
                // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
                Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
                for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
                {
                    if((*itr)->GetId()==34241)
                    {
                        m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
                        break;
                    }
                }
                m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
                return;
            }
            // Lock Jaw
            if (m_spellProto->SpellFamilyFlags[1] & 0x10000000)
            {
                // 0.15*$AP
                m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
                return;
            }
            break;
        }
        case SPELLFAMILY_ROGUE:
        {
            // Rupture
            if (m_spellProto->SpellFamilyFlags[0] & 0x100000)
            {
                if (caster->GetTypeId() != TYPEID_PLAYER)
                    return;
                //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
                //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
                //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
                //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
                //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
                float AP_per_combo[] = {0, 0.015f, 0.024, 0.03, 0.03428571, 0.0375};
                uint8 cp = ((Player*)caster)->GetComboPoints();
                if (cp > 5) cp = 5;
                m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
                return;
            }
            // Garrote
            if (m_spellProto->SpellFamilyFlags[0] & 0x100)
            {
                // $AP*0.07 bonus per tick
                m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
                return;
            }
            // Deadly Poison
            if (m_spellProto->SpellFamilyFlags[0] & 0x10000)
            {
                // 0.08*$AP / 4 * amount of stack
                m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
                return;
            }
            break;
        }
        case SPELLFAMILY_HUNTER:
        {
            // Serpent Sting
            if (m_spellProto->SpellFamilyFlags[0] & 0x4000)
            {
                // $RAP*0.1/5 bonus per tick
                m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
                return;
            }
            // Immolation Trap
            if (m_spellProto->SpellFamilyFlags[0] & 0x4 && m_spellProto->SpellIconID == 678)
            {
                // $RAP*0.1/5 bonus per tick
                m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
                return;
            }
            break;
        }
        default:
            break;
    }
}
void Aura::HandlePeriodicDamagePCT(bool apply, bool Real)
{
    m_isPeriodic = apply;
}
void Aura::HandlePeriodicLeech(bool apply, bool Real)
{
    m_isPeriodic = apply;
}
void Aura::HandlePeriodicManaLeech(bool apply, bool Real)
{
    m_isPeriodic = apply;
}
void Aura::HandlePeriodicHealthFunnel(bool apply, bool Real)
{
    m_isPeriodic = apply;
}
/*********************************************************/
/***                  MODIFY STATS                     ***/
/*********************************************************/
/********************************/
/***        RESISTANCE        ***/
/********************************/
void Aura::HandleAuraModResistanceExclusive(bool apply, bool Real)
{
    for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
    {
        if(m_modifier.m_miscvalue & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
            if(m_target->GetTypeId() == TYPEID_PLAYER)
                m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
        }
    }
}
void Aura::HandleAuraModResistance(bool apply, bool Real)
{
    for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
    {
        if(m_modifier.m_miscvalue & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
            if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
                m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
        }
    }
}
void Aura::HandleAuraModBaseResistancePCT(bool apply, bool Real)
{
    // only players have base stats
    if(m_target->GetTypeId() != TYPEID_PLAYER)
    {
        //pets only have base armor
        if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
            m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
    }
    else
    {
        for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
        {
            if(m_modifier.m_miscvalue & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
        }
    }
}
void Aura::HandleModResistancePercent(bool apply, bool Real)
{
    for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
    {
        if(m_modifier.m_miscvalue & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
            if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
            {
                m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_modifier.m_amount, apply);
                m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_modifier.m_amount, apply);
            }
        }
    }
}
void Aura::HandleModBaseResistance(bool apply, bool Real)
{
    // only players have base stats
    if(m_target->GetTypeId() != TYPEID_PLAYER)
    {
        //only pets have base stats
        if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
            m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
    }
    else
    {
        for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
            if(m_modifier.m_miscvalue & (1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
    }
}
/********************************/
/***           STAT           ***/
/********************************/
void Aura::HandleAuraModStat(bool apply, bool Real)
{
    if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
    {
        sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
        return;
    }
    for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
    {
        // -1 or -2 is all stats ( misc < -2 checked in function beginning )
        if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
        {
            //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
            m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
            if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
                m_target->ApplyStatBuffMod(Stats(i),m_modifier.m_amount,apply);
        }
    }
}
void Aura::HandleModPercentStat(bool apply, bool Real)
{
    if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
    {
        sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
        return;
    }
    // only players have base stats
    if (m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
    {
        if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
            m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
    }
}
void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real)
{
    if(m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    // Magic damage modifiers implemented in Unit::SpellDamageBonus
    // This information for client side use only
    // Recalculate bonus
    ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool Real)
{
    if(m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    // Recalculate bonus
    ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleAuraModDispelResist(bool apply, bool Real)
{
    if(!Real || !apply)
        return;
    if(GetId()==33206)
        m_target->CastSpell(m_target,44416,true,NULL,this,GetCasterGUID());
}
void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real)
{
    if(m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    // Magic damage modifiers implemented in Unit::SpellDamageBonus
    // This information for client side use only
    // Recalculate bonus
    ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real)
{
    if(m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    // Recalculate bonus
    ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModHealingDone(bool /*apply*/, bool Real)
{
    if(m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    // implemented in Unit::SpellHealingBonus
    // this information is for client side only
    ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModTotalPercentStat(bool apply, bool Real)
{
    if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
    {
        sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
        return;
    }
    //save current and max HP before applying aura
    uint32 curHPValue = m_target->GetHealth();
    uint32 maxHPValue = m_target->GetMaxHealth();
    for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
    {
        if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
        {
            m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
            if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
                m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
        }
    }
    //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
    if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
    {
        // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
        uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
        m_target->SetHealth(newHPValue);
    }
}
void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real)
{
    if(m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
    {
        // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
        // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
        sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
        return;
    }
    // Recalculate Armor
    m_target->UpdateArmor();
}
/********************************/
/***      HEAL & ENERGIZE     ***/
/********************************/
void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool Real)
{
    m_isPeriodic = apply;
}
void Aura::HandleAuraModTotalEnergyPercentRegen(bool apply, bool Real)
{
    if(m_modifier.periodictime == 0)
        m_modifier.periodictime = 1000;
    m_periodicTimer = m_modifier.periodictime;
    m_isPeriodic = apply;
}
void Aura::HandleModRegen(bool apply, bool Real)            // eating
{
    if(m_modifier.periodictime == 0)
        m_modifier.periodictime = 5000;
    m_periodicTimer = 5000;
    m_isPeriodic = apply;
}
void Aura::HandleModPowerRegen(bool apply, bool Real)       // drinking
{
    if (!Real)
        return;
    Powers pt = m_target->getPowerType();
    if(m_modifier.periodictime == 0)
    {
        // Anger Management (only spell use this aura for rage)
        if (pt == POWER_RAGE)
            m_modifier.periodictime = 3000;
        else
            m_modifier.periodictime = 2000;
    }
    m_periodicTimer = 5000;
    if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
        ((Player*)m_target)->UpdateManaRegen();
    m_isPeriodic = apply;
}
void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
{
    // spells required only Real aura add/remove
    if(!Real)
        return;
    if (m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    // Update manaregen value
    if (m_modifier.m_miscvalue == POWER_MANA)
        ((Player*)m_target)->UpdateManaRegen();
}
void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
{
    // spells required only Real aura add/remove
    if(!Real)
        return;
    if (m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    //Note: an increase in regen does NOT cause threat.
    ((Player*)m_target)->UpdateManaRegen();
}
void Aura::HandleComprehendLanguage(bool apply, bool Real)
{
    if(apply)
        m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
    else
        m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
}
void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
{
    if(Real)
    {
        if(apply)
        {
            m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
            m_target->ModifyHealth(m_modifier.m_amount);
        }
        else
        {
            if (int32(m_target->GetHealth()) > m_modifier.m_amount)
                m_target->ModifyHealth(-m_modifier.m_amount);
            else
                m_target->SetHealth(1);
            m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
        }
    }
}
void  Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool Real)
{
    uint32 oldhealth = m_target->GetHealth();
    double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
    m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
    // refresh percentage
    if(oldhealth > 0)
    {
        uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
        if(newhealth==0)
            newhealth = 1;
        m_target->SetHealth(newhealth);
    }
}
void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
{
    Powers powerType = m_target->getPowerType();
    if(int32(powerType) != m_modifier.m_miscvalue)
        return;
    UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
    m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
{
    Powers powerType = m_target->getPowerType();
    if(int32(powerType) != m_modifier.m_miscvalue)
        return;
    UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
    m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
{
    m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
{
    m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
}
/********************************/
/***          FIGHT           ***/
/********************************/
void Aura::HandleAuraModParryPercent(bool /*apply*/, bool Real)
{
    if(m_target->GetTypeId()!=TYPEID_PLAYER)
        return;
    ((Player*)m_target)->UpdateParryPercentage();
}
void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool Real)
{
    if(m_target->GetTypeId()!=TYPEID_PLAYER)
        return;
    ((Player*)m_target)->UpdateDodgePercentage();
    //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
}
void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool Real)
{
    if(m_target->GetTypeId()!=TYPEID_PLAYER)
        return;
    ((Player*)m_target)->UpdateBlockPercentage();
    //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
}
void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
{
    // spells required only Real aura add/remove
    if(!Real)
        return;
    if(m_target->GetTypeId()!=TYPEID_PLAYER)
        return;
    ((Player*)m_target)->UpdateManaRegen();
}
void Aura::HandleAuraModCritPercent(bool apply, bool Real)
{
    if(m_target->GetTypeId()!=TYPEID_PLAYER)
        return;
    // apply item specific bonuses for already equipped weapon
    if(Real)
    {
        for(int i = 0; i < MAX_ATTACK; ++i)
            if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
                ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
    }
    // mods must be applied base at equipped weapon class and subclass comparison
    // with spell->EquippedItemClass and  EquippedItemSubClassMask and EquippedItemInventoryTypeMask
    // m_modifier.m_miscvalue comparison with item generated damage types
    if (GetSpellProto()->EquippedItemClass == -1)
    {
        ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE,         FLAT_MOD, float (m_modifier.m_amount), apply);
        ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
        ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE,  FLAT_MOD, float (m_modifier.m_amount), apply);
    }
    else
    {
        // done in Player::_ApplyWeaponDependentAuraMods
    }
}
void Aura::HandleModHitChance(bool apply, bool Real)
{
    if(m_target->GetTypeId() == TYPEID_PLAYER)
    {
        ((Player*)m_target)->UpdateMeleeHitChances();
        ((Player*)m_target)->UpdateRangedHitChances();
    }
    else
    {
        m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
        m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
    }
}
void Aura::HandleModSpellHitChance(bool apply, bool Real)
{
    if(m_target->GetTypeId() == TYPEID_PLAYER)
    {
        ((Player*)m_target)->UpdateSpellHitChances();
    }
    else
    {
        m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
    }
}
void Aura::HandleModSpellCritChance(bool apply, bool Real)
{
    // spells required only Real aura add/remove
    if(!Real)
        return;
    if(m_target->GetTypeId() == TYPEID_PLAYER)
    {
        ((Player*)m_target)->UpdateAllSpellCritChances();
    }
    else
    {
        m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:-m_modifier.m_amount;
    }
}
void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
{
    // spells required only Real aura add/remove
    if(!Real)
        return;
    if(m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
        if (m_modifier.m_miscvalue & (1<UpdateSpellCritChance(school);
}
/********************************/
/***         ATTACK SPEED     ***/
/********************************/
void Aura::HandleModCastingSpeed(bool apply, bool Real)
{
    m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
}
void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool Real)
{
    m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
    m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
    m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
}
void Aura::HandleModCombatSpeedPct(bool apply, bool Real)
{
    m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
    m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
    m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
    m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
}
void Aura::HandleModAttackSpeed(bool apply, bool Real)
{
    if(!m_target->isAlive() )
        return;
    m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
}
void Aura::HandleHaste(bool apply, bool Real)
{
    m_target->ApplyAttackTimePercentMod(BASE_ATTACK,  m_modifier.m_amount,apply);
    m_target->ApplyAttackTimePercentMod(OFF_ATTACK,   m_modifier.m_amount,apply);
    m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount,apply);
}
void Aura::HandleAuraModRangedHaste(bool apply, bool Real)
{
    m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
}
void Aura::HandleRangedAmmoHaste(bool apply, bool Real)
{
    if(m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
}
/********************************/
/***        ATTACK POWER      ***/
/********************************/
void Aura::HandleAuraModAttackPower(bool apply, bool Real)
{
    m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real)
{
    if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
        return;
    m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModAttackPowerPercent(bool apply, bool Real)
{
    //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
    m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real)
{
    if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
        return;
    //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
    m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real)
{
    // spells required only Real aura add/remove
    if(!Real)
        return;
    // Recalculate bonus
    if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
        ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
}
void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real)
{
    // spells required only Real aura add/remove
    if(!Real)
        return;
    // Recalculate bonus
    if(m_target->GetTypeId() == TYPEID_PLAYER)
        ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
}
/********************************/
/***        DAMAGE BONUS      ***/
/********************************/
void Aura::HandleModDamageDone(bool apply, bool Real)
{
    // apply item specific bonuses for already equipped weapon
    if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
    {
        for(int i = 0; i < MAX_ATTACK; ++i)
            if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
                ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
    }
    // m_modifier.m_miscvalue is bitmask of spell schools
    // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
    // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
    // 127 - full bitmask any damages
    //
    // mods must be applied base at equipped weapon class and subclass comparison
    // with spell->EquippedItemClass and  EquippedItemSubClassMask and EquippedItemInventoryTypeMask
    // m_modifier.m_miscvalue comparison with item generated damage types
    if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
    {
        // apply generic physical damage bonuses including wand case
        if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
        {
            m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
            m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
            m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
        }
        else
        {
            // done in Player::_ApplyWeaponDependentAuraMods
        }
        if(m_target->GetTypeId() == TYPEID_PLAYER)
        {
            if(m_positive)
                m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_modifier.m_amount,apply);
            else
                m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_modifier.m_amount,apply);
        }
    }
    // Skip non magic case for speedup
    if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
        return;
    if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
    {
        // wand magic case (skip generic to all item spell bonuses)
        // done in Player::_ApplyWeaponDependentAuraMods
        // Skip item specific requirements for not wand magic damage
        return;
    }
    // Magic damage modifiers implemented in Unit::SpellDamageBonus
    // This information for client side use only
    if(m_target->GetTypeId() == TYPEID_PLAYER)
    {
        if(m_positive)
        {
            for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
            {
                if((m_modifier.m_miscvalue & (1<ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_modifier.m_amount,apply);
            }
        }
        else
        {
            for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
            {
                if((m_modifier.m_miscvalue & (1<ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_modifier.m_amount,apply);
            }
        }
        Pet* pet = m_target->GetPet();
        if(pet)
            pet->UpdateAttackPowerAndDamage();
    }
}
void Aura::HandleModDamagePercentDone(bool apply, bool Real)
{
    sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
    // apply item specific bonuses for already equipped weapon
    if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
    {
        for(int i = 0; i < MAX_ATTACK; ++i)
            if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
                ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
    }
    // m_modifier.m_miscvalue is bitmask of spell schools
    // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
    // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
    // 127 - full bitmask any damages
    //
    // mods must be applied base at equipped weapon class and subclass comparison
    // with spell->EquippedItemClass and  EquippedItemSubClassMask and EquippedItemInventoryTypeMask
    // m_modifier.m_miscvalue comparison with item generated damage types
    if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
    {
        // apply generic physical damage bonuses including wand case
        if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
        {
            m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
            m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
            m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
        }
        else
        {
            // done in Player::_ApplyWeaponDependentAuraMods
        }
        // For show in client
        if(m_target->GetTypeId() == TYPEID_PLAYER)
            m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_modifier.m_amount/100.0f,apply);
    }
    // Skip non magic case for speedup
    if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
        return;
    if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
    {
        // wand magic case (skip generic to all item spell bonuses)
        // done in Player::_ApplyWeaponDependentAuraMods
        // Skip item specific requirements for not wand magic damage
        return;
    }
    // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
    // Send info to client
    if(m_target->GetTypeId() == TYPEID_PLAYER)
        for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
            m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_modifier.m_amount/100.0f,apply);
}
void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
{
    // spells required only Real aura add/remove
    if(!Real)
        return;
    sLog.outDebug("AURA MOD OFFHAND DAMAGE");
    m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
/********************************/
/***        POWER COST        ***/
/********************************/
void Aura::HandleModPowerCostPCT(bool apply, bool Real)
{
    // spells required only Real aura add/remove
    if(!Real)
        return;
    float amount = m_modifier.m_amount /100.0f;
    for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
        if(m_modifier.m_miscvalue & (1<ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
}
void Aura::HandleModPowerCost(bool apply, bool Real)
{
    // spells required only Real aura add/remove
    if(!Real)
        return;
    for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
        if(m_modifier.m_miscvalue & (1<ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_modifier.m_amount,apply);
}
void Aura::HandleNoReagentUseAura(bool Apply, bool Real)
{
    // spells required only Real aura add/remove
    if(!Real)
        return;
    if(m_target->GetTypeId() != TYPEID_PLAYER)
        return;
    flag96 mask;
    Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
        for(Unit::AuraList::const_iterator i = noReagent.begin(); i !=  noReagent.end(); ++i)
            mask |= (*i)->m_spellProto->EffectSpellClassMask[(*i)->m_effIndex];
    m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1  , mask[0]);
    m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
    m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
}
/*********************************************************/
/***                    OTHERS                         ***/
/*********************************************************/
void Aura::HandleAuraAllowOnlyAbility(bool apply, bool Real)
{
    if(!Real)
        return;
    if(!apply && m_target->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY))
        return;
    if(m_target->GetTypeId()==TYPEID_PLAYER)
    {
        if (apply)
            m_target->SetFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
        else
            m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
    }
}
void Aura::HandleShapeshiftBoosts(bool apply)
{
    uint32 spellId = 0;
    uint32 spellId2 = 0;
    uint32 HotWSpellId = 0;
    switch(GetModifier()->m_miscvalue)
    {
        case FORM_CAT:
            spellId = 3025;
            HotWSpellId = 24900;
            break;
        case FORM_TREE:
            spellId = 5420;
            spellId2 = 34123;
            break;
        case FORM_TRAVEL:
            spellId = 5419;
            break;
        case FORM_AQUA:
            spellId = 5421;
            break;
        case FORM_BEAR:
            spellId = 1178;
            spellId2 = 21178;
            HotWSpellId = 24899;
            break;
        case FORM_DIREBEAR:
            spellId = 9635;
            spellId2 = 21178;
            HotWSpellId = 24899;
            break;
        case FORM_BATTLESTANCE:
            spellId = 21156;
            break;
        case FORM_DEFENSIVESTANCE:
            spellId = 7376;
            break;
        case FORM_BERSERKERSTANCE:
            spellId = 7381;
            break;
        case FORM_MOONKIN:
            spellId = 24905;
            // aura from effect trigger spell
            spellId2 = 24907;
            break;
        case FORM_FLIGHT:
            spellId = 33948;
            spellId2 = 34764;
            break;
        case FORM_FLIGHT_EPIC:
            spellId  = 40122;
            spellId2 = 40121;
            break;
        case FORM_METAMORPHOSIS:
            spellId  = 54817;
            spellId2 = 54879;
            break;
        case FORM_SPIRITOFREDEMPTION:
            spellId  = 27792;
            spellId2 = 27795;                               // must be second, this important at aura remove to prevent to early iterator invalidation.
            break;
        case FORM_GHOSTWOLF:
        case FORM_AMBIENT:
        case FORM_GHOUL:
        case FORM_SHADOW:
        case FORM_STEALTH:
        case FORM_CREATURECAT:
        case FORM_CREATUREBEAR:
            spellId = 0;
            break;
    }
    uint32 form = GetModifier()->m_miscvalue-1;
    if(apply)
    {
        if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
        if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
        if(m_target->GetTypeId() == TYPEID_PLAYER)
        {
            const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
            for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
            {
                if(itr->second->state == PLAYERSPELL_REMOVED) continue;
                if(itr->first==spellId || itr->first==spellId2) continue;
                SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
                if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
                if (spellInfo->Stances & (1<