/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "WorldPacket.h" #include "Opcodes.h" #include "Log.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Player.h" #include "Unit.h" #include "Spell.h" #include "SpellAuraEffects.h" #include "DynamicObject.h" #include "ObjectAccessor.h" #include "Util.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" AuraApplication::AuraApplication(Unit * target, Unit * caster, Aura * aura, uint8 effMask) : m_target(target), m_base(aura), m_slot(MAX_AURAS), m_flags(AFLAG_NONE), m_needClientUpdate(false) , m_removeMode(AURA_REMOVE_NONE), m_effectsToApply(effMask) { assert(GetTarget() && GetBase()); if (GetBase()->IsVisible()) { // Try find slot for aura uint8 slot = MAX_AURAS; // Lookup for auras already applied from spell if (AuraApplication * foundAura = m_target->GetAuraApplication(m_base->GetId(), m_base->GetCasterGUID())) { // allow use single slot only by auras from same caster slot = foundAura->GetSlot(); } else { Unit::VisibleAuraMap const * visibleAuras = m_target->GetVisibleAuras(); // lookup for free slots in units visibleAuras Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0); for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot) { if (itr == visibleAuras->end() || itr->first != freeSlot) { slot = freeSlot; break; } } } // Register Visible Aura if (slot < MAX_AURAS) { m_slot = slot; m_target->SetVisibleAura(slot, this); SetNeedClientUpdate(); sLog.outDebug("Aura: %u Effect: %d put to unit visible auras slot: %u", GetBase()->GetId(), GetEffectMask(), slot); } else sLog.outDebug("Aura: %u Effect: %d could not find empty unit visible slot", GetBase()->GetId(), GetEffectMask()); } m_flags |= (_CheckPositive(caster) ? AFLAG_POSITIVE : AFLAG_NEGATIVE) | (GetBase()->GetCasterGUID() == GetTarget()->GetGUID() ? AFLAG_CASTER : AFLAG_NONE); m_isNeedManyNegativeEffects = false; if (GetBase()->GetCasterGUID() == GetTarget()->GetGUID()) // caster == target - 1 negative effect is enough for aura to be negative m_isNeedManyNegativeEffects = false; else if (caster) m_isNeedManyNegativeEffects = caster->IsFriendlyTo(m_target); } void AuraApplication::_Remove() { uint8 slot = GetSlot(); if (slot >= MAX_AURAS) return; if (AuraApplication * foundAura = m_target->GetAuraApplication(GetBase()->GetId(), GetBase()->GetCasterGUID())) { // Reuse visible aura slot by aura which is still applied - prevent storing dead pointers if (slot == foundAura->GetSlot()) { if (GetTarget()->GetVisibleAura(slot) == this) { GetTarget()->SetVisibleAura(slot, foundAura); foundAura->SetNeedClientUpdate(); } // set not valid slot for aura - prevent removing other visible aura slot = MAX_AURAS; } } // update for out of range group members if (slot < MAX_AURAS) { GetTarget()->RemoveVisibleAura(slot); ClientUpdate(true); } } bool AuraApplication::_CheckPositive(Unit * /*caster*/) const { // Aura is positive when it is casted by friend and at least one aura is positive // or when it is casted by enemy and at least one aura is negative for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if ((1<GetId(), i)) return m_isNeedManyNegativeEffects; } } return !m_isNeedManyNegativeEffects; } void AuraApplication::_HandleEffect(uint8 effIndex, bool apply) { AuraEffect * aurEff = GetBase()->GetEffect(effIndex); assert(aurEff); assert(HasEffect(effIndex) == (!apply)); assert((1<GetAuraType(), apply, aurEff->GetAmount()); Unit * caster = GetBase()->GetCaster(); m_flags &= ~(AFLAG_POSITIVE | AFLAG_NEGATIVE); if (apply) { m_flags |= 1<_HandleAuraEffect(aurEff, true); aurEff->HandleEffect(this, AURA_EFFECT_HANDLE_REAL, true); } else { m_flags &= ~(1<_HandleAuraEffect(aurEff, false); aurEff->HandleEffect(this, AURA_EFFECT_HANDLE_REAL, false); // Remove all triggered by aura spells vs unlimited duration aurEff->CleanupTriggeredSpells(GetTarget()); } SetNeedClientUpdate(); } void AuraApplication::ClientUpdate(bool remove) { m_needClientUpdate = false; WorldPacket data(SMSG_AURA_UPDATE); data.append(GetTarget()->GetPackGUID()); data << uint8(m_slot); if (remove) { assert(!m_target->GetVisibleAura(m_slot)); data << uint32(0); sLog.outDebug("Aura %u removed slot %u",GetBase()->GetId(), m_slot); m_target->SendMessageToSet(&data, true); return; } assert(m_target->GetVisibleAura(m_slot)); Aura const * aura = GetBase(); data << uint32(aura->GetId()); uint32 flags = m_flags; if (aura->GetMaxDuration() > 0) flags |= AFLAG_DURATION; data << uint8(flags); data << uint8(aura->GetCasterLevel()); data << uint8(aura->GetStackAmount() > 1 ? aura->GetStackAmount() : (aura->GetCharges()) ? aura->GetCharges() : 1); if (!(flags & AFLAG_CASTER)) data.appendPackGUID(aura->GetCasterGUID()); if (flags & AFLAG_DURATION) { data << uint32(aura->GetMaxDuration()); data << uint32(aura->GetDuration()); } m_target->SendMessageToSet(&data, true); } Aura * Aura::TryCreate(SpellEntry const* spellproto, uint8 tryEffMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID) { assert(spellproto); assert(owner); assert(caster || casterGUID); assert(tryEffMask <= MAX_EFFECT_MASK); uint8 effMask = 0; switch(owner->GetTypeId()) { case TYPEID_UNIT: case TYPEID_PLAYER: for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) { if (IsUnitOwnedAuraEffect(spellproto->Effect[i])) effMask |= 1 << i; } break; case TYPEID_DYNAMICOBJECT: for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) { if (spellproto->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA) effMask |= 1 << i; } break; } if (uint8 realMask = effMask & tryEffMask) return Create(spellproto,realMask,owner,caster,baseAmount,castItem,casterGUID); return NULL; } Aura * Aura::TryCreate(SpellEntry const* spellproto, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID) { assert(spellproto); assert(owner); assert(caster || casterGUID); uint8 effMask = 0; switch(owner->GetTypeId()) { case TYPEID_UNIT: case TYPEID_PLAYER: for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) { if (IsUnitOwnedAuraEffect(spellproto->Effect[i])) effMask |= 1 << i; } break; case TYPEID_DYNAMICOBJECT: for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) { if (spellproto->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA) effMask |= 1 << i; } break; } if (effMask) return Create(spellproto,effMask,owner,caster,baseAmount,castItem,casterGUID); return NULL; } Aura * Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID) { assert(effMask); assert(spellproto); assert(owner); assert(caster || casterGUID); assert(effMask <= MAX_EFFECT_MASK); // try to get caster of aura if (casterGUID) { if (owner->GetGUID() == casterGUID) caster = (Unit *)owner; else caster = ObjectAccessor::GetUnit(*owner, casterGUID); } Aura * aura = NULL; switch(owner->GetTypeId()) { case TYPEID_UNIT: case TYPEID_PLAYER: aura = new UnitAura(spellproto,effMask,owner,caster,baseAmount,castItem, casterGUID); break; case TYPEID_DYNAMICOBJECT: aura = new DynObjAura(spellproto,effMask,owner,caster,baseAmount,castItem, casterGUID); break; default: assert(false); return NULL; } // aura can be removed in Unit::_AddAura call if (aura->IsRemoved()) return NULL; return aura; } Aura::Aura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID) : m_spellProto(spellproto), m_owner(owner), m_casterGuid(casterGUID ? casterGUID : caster->GetGUID()), m_castItemGuid(castItem ? castItem->GetGUID() : 0), m_applyTime(time(NULL)), m_timeCla(0), m_isSingleTarget(false), m_updateTargetMapInterval(0), m_procCharges(0), m_stackAmount(1), m_isRemoved(false), m_casterLevel(caster ? caster->getLevel() : m_spellProto->spellLevel) { if (m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel) m_timeCla = 1 * IN_MILISECONDS; Player* modOwner = NULL; if (caster) { modOwner = caster->GetSpellModOwner(); m_maxDuration = caster->CalcSpellDuration(m_spellProto); } else m_maxDuration = GetSpellDuration(m_spellProto); if (IsPassive() && m_spellProto->DurationIndex == 0) m_maxDuration = -1; if (!IsPermanent() && modOwner) modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxDuration); m_duration = m_maxDuration; m_procCharges = m_spellProto->procCharges; if (modOwner) modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges); for (uint8 i=0 ; iGetGUID() == GetCasterGUID()) return GetUnitOwner(); if (AuraApplication const * aurApp = GetApplicationOfTarget(GetCasterGUID())) return aurApp->GetTarget(); return ObjectAccessor::GetUnit(*GetOwner(), GetCasterGUID()); } AuraObjectType Aura::GetType() const { return (m_owner->GetTypeId() == TYPEID_DYNAMICOBJECT) ? DYNOBJ_AURA_TYPE : UNIT_AURA_TYPE; } void Aura::_ApplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp) { assert(target); assert(auraApp); // aura mustn't be already applied assert (m_applications.find(target->GetGUID()) == m_applications.end()); m_applications[target->GetGUID()] = auraApp; // set infinity cooldown state for spells if (caster && caster->GetTypeId() == TYPEID_PLAYER) { if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) { Item* castItem = m_castItemGuid ? caster->ToPlayer()->GetItemByGuid(m_castItemGuid) : NULL; caster->ToPlayer()->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true); } } } void Aura::_UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp) { assert(target); assert(auraApp->GetRemoveMode()); assert(auraApp); ApplicationMap::iterator itr = m_applications.find(target->GetGUID()); // aura has to be already applied assert(itr->second == auraApp); m_applications.erase(itr); m_removedApplications.push_back(auraApp); // reset cooldown state for spells if (caster && caster->GetTypeId() == TYPEID_PLAYER) { if (GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) caster->ToPlayer()->SendCooldownEvent(GetSpellProto()); } } // removes aura from all targets // and marks aura as removed void Aura::_Remove(AuraRemoveMode removeMode) { assert (!m_isRemoved); m_isRemoved = true; ApplicationMap::iterator appItr = m_applications.begin(); while (!m_applications.empty()) { AuraApplication * aurApp = appItr->second; Unit * target = aurApp->GetTarget(); target->_UnapplyAura(aurApp, removeMode); appItr = m_applications.begin(); } } void Aura::UpdateTargetMap(Unit * caster, bool apply) { if (IsRemoved()) return; m_updateTargetMapInterval = UPDATE_TARGET_MAP_INTERVAL; // fill up to date target list // target, effMask std::map targets; FillTargetMap(targets, caster); UnitList targetsToRemove; // mark all auras as ready to remove for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end();++appIter) { std::map::iterator existing = targets.find(appIter->second->GetTarget()); // not found in current area - remove the aura if (existing == targets.end()) targetsToRemove.push_back(appIter->second->GetTarget()); else { // needs readding - remove now, will be applied in next update cycle // (dbcs do not have auras which apply on same type of targets but have different radius, so this is not really needed) if (appIter->second->GetEffectMask() != existing->second) targetsToRemove.push_back(appIter->second->GetTarget()); // nothing todo - aura already applied // remove from auras to register list targets.erase(existing); } } // register auras for units for (std::map::iterator itr = targets.begin(); itr!= targets.end();) { bool addUnit = true; // check target immunities if (itr->first->IsImmunedToSpell(GetSpellProto())) addUnit = false; if (addUnit) { // persistent area aura does not hit flying targets if (GetType() == DYNOBJ_AURA_TYPE) { if (itr->first->isInFlight()) addUnit = false; } // unit auras can not stack with each other else // (GetType() == UNIT_AURA_TYPE) { // Allow to remove by stack when aura is going to be applied on owner if (itr->first != GetOwner()) { // check if not stacking aura already on target // this one prevents unwanted usefull buff loss because of stacking and prevents overriding auras periodicaly by 2 near area aura owners for (Unit::AuraApplicationMap::iterator iter = itr->first->GetAppliedAuras().begin(); iter != itr->first->GetAppliedAuras().end(); ++iter) { Aura const * aura = iter->second->GetBase(); if (!spellmgr.CanAurasStack(GetSpellProto(), aura->GetSpellProto(), aura->GetCasterGUID() == GetCasterGUID())) { addUnit = false; break; } } } } } if (!addUnit) targets.erase(itr++); else { // owner has to be in world, or effect has to be applied to self assert((!GetOwner()->IsInWorld() && GetOwner() == itr->first) || GetOwner()->IsInMap(itr->first)); itr->first->_CreateAuraApplication(this, itr->second); ++itr; } } // remove auras from units no longer needing them for (UnitList::iterator itr = targetsToRemove.begin(); itr != targetsToRemove.end();++itr) { if (AuraApplication * aurApp = GetApplicationOfTarget((*itr)->GetGUID())) (*itr)->_UnapplyAura(aurApp, AURA_REMOVE_BY_DEFAULT); } if (!apply) return; // apply aura effects for units for (std::map::iterator itr = targets.begin(); itr!= targets.end();++itr) { if (AuraApplication * aurApp = GetApplicationOfTarget(itr->first->GetGUID())) { // owner has to be in world, or effect has to be applied to self assert((!GetOwner()->IsInWorld() && GetOwner() == itr->first) || GetOwner()->IsInMap(itr->first)); itr->first->_ApplyAura(aurApp, itr->second); } } } // targets have to be registered and not have effect applied yet to use this function void Aura::_ApplyEffectForTargets(uint8 effIndex) { //Unit * caster = GetCaster(); // prepare list of aura targets UnitList targetList; for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter) { if ((appIter->second->GetEffectsToApply() & (1<second->GetTarget()) && !appIter->second->HasEffect(effIndex)) targetList.push_back(appIter->second->GetTarget()); } // apply effect to targets for (UnitList::iterator itr = targetList.begin(); itr != targetList.end(); ++itr) { if (GetApplicationOfTarget((*itr)->GetGUID())) { // owner has to be in world, or effect has to be applied to self assert((!GetOwner()->IsInWorld() && GetOwner() == *itr) || GetOwner()->IsInMap(*itr)); (*itr)->_ApplyAuraEffect(this, effIndex); } } } void Aura::UpdateOwner(uint32 diff, WorldObject * owner) { assert(owner == m_owner); Unit * caster = GetCaster(); // Apply spellmods for channeled auras // used for example when triggered spell of spell:10 is modded Spell * modSpell = NULL; Player * modOwner = NULL; if (caster) { modOwner = caster->GetSpellModOwner(); if (modOwner) { modSpell = modOwner->FindCurrentSpellBySpellId(GetId()); if (modSpell) modOwner->SetSpellModTakingSpell(modSpell, true); } } Update(diff, caster); if (m_updateTargetMapInterval <= diff) UpdateTargetMap(caster); else m_updateTargetMapInterval -= diff; // update aura effects for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i]) m_effects[i]->Update(diff, caster); // remove spellmods after effects update if (modSpell) modOwner->SetSpellModTakingSpell(modSpell, false); _DeleteRemovedApplications(); } void Aura::Update(uint32 diff, Unit * caster) { if (m_duration > 0) { m_duration -= diff; if (m_duration < 0) m_duration = 0; // handle manaPerSecond/manaPerSecondPerLevel if (m_timeCla) { if (m_timeCla > diff) m_timeCla -= diff; else if (caster) { if (int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel()) { m_timeCla += 1000 - diff; Powers powertype = Powers(m_spellProto->powerType); if (powertype == POWER_HEALTH) { if (caster->GetHealth() > manaPerSecond) caster->ModifyHealth(-manaPerSecond); else { Remove(); return; } } else { if (caster->GetPower(powertype) >= manaPerSecond) caster->ModifyPower(powertype, -manaPerSecond); else { Remove(); return; } } } } } } } bool Aura::CheckTarget(Unit *target) { // some special cases switch(GetId()) { case 45828: // AV Marshal's HP/DMG auras case 45829: case 45830: case 45821: case 45822: // AV Warmaster's HP/DMG auras case 45823: case 45824: case 45826: switch(target->GetEntry()) { // alliance case 14762: // Dun Baldar North Marshal case 14763: // Dun Baldar South Marshal case 14764: // Icewing Marshal case 14765: // Stonehearth Marshal case 11948: // Vandar Stormspike // horde case 14772: // East Frostwolf Warmaster case 14776: // Tower Point Warmaster case 14773: // Iceblood Warmaster case 14777: // West Frostwolf Warmaster case 11946: // Drek'thar return true; default: return false; break; } break; default: return true; break; } } void Aura::SetDuration(int32 duration, bool withMods) { if (withMods) { if (Unit * caster = GetCaster()) if (Player * modOwner = caster->GetSpellModOwner()) modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, duration); } m_duration = duration; SetNeedClientUpdateForTargets(); } void Aura::RefreshDuration() { SetDuration(GetMaxDuration()); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i]) m_effects[i]->ResetPeriodic(); if (m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel) m_timeCla = 1 * IN_MILISECONDS; } void Aura::SetCharges(uint8 charges) { if (m_procCharges == charges) return; m_procCharges = charges; SetNeedClientUpdateForTargets(); } bool Aura::DropCharge() { if (m_procCharges) //auras without charges always have charge = 0 { if (--m_procCharges) // Send charge change SetNeedClientUpdateForTargets(); else // Last charge dropped { Remove(AURA_REMOVE_BY_EXPIRE); return true; } } return false; } void Aura::SetStackAmount(uint8 stackAmount, bool /*applied*/) { if (stackAmount != m_stackAmount) { m_stackAmount = stackAmount; RecalculateAmountOfEffects(); } SetNeedClientUpdateForTargets(); } bool Aura::ModStackAmount(int32 num) { // Can`t mod if (!m_spellProto->StackAmount || !GetStackAmount()) return true; // Modify stack but limit it int32 stackAmount = m_stackAmount + num; if (stackAmount > m_spellProto->StackAmount) stackAmount = m_spellProto->StackAmount; else if (stackAmount <= 0) // Last aura from stack removed { m_stackAmount = 0; return true; // need remove aura } bool refresh = stackAmount >= GetStackAmount(); // Update stack amount SetStackAmount(stackAmount); if (refresh) RefreshDuration(); SetNeedClientUpdateForTargets(); return false; } bool Aura::IsPassive() const { return IsPassiveSpell(GetSpellProto()); } bool Aura::IsDeathPersistent() const { return IsDeathPersistentSpell(GetSpellProto()); } bool Aura::CanBeSaved() const { if (IsPassive()) return false; if (GetCasterGUID() != GetOwner()->GetGUID()) if (IsSingleTargetSpell(GetSpellProto())) return false; // Can't be saved - aura handler relies on calculated amount and changes it if (HasEffectType(SPELL_AURA_CONVERT_RUNE)) return false; return true; } bool Aura::HasEffectType(AuraType type) const { for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (m_effects[i] && m_effects[i]->GetAuraType() == type) return true; } return false; } void Aura::RecalculateAmountOfEffects() { assert (!IsRemoved()); Unit * caster = GetCaster(); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i]) m_effects[i]->RecalculateAmount(caster); } void Aura::HandleAllEffects(AuraApplication const * aurApp, uint8 mode, bool apply) { assert (!IsRemoved()); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i] && !IsRemoved()) m_effects[i]->HandleEffect(aurApp, mode, apply); } bool Aura::IsVisible() const { // Is this blizzlike? show totem passive auras if (GetOwner()->GetTypeId() == TYPEID_UNIT && m_owner->ToCreature()->isTotem() && IsPassive()) return true; return !IsPassive() || HasEffectType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); } void Aura::UnregisterSingleTarget() { assert(m_isSingleTarget); Unit * caster = GetCaster(); caster->GetSingleCastAuras().remove(this); SetIsSingleTarget(false); } void Aura::SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint8 stackamount, uint8 recalculateMask, int32 * amount) { m_maxDuration = maxduration; m_duration = duration; m_procCharges = charges; m_stackAmount = stackamount; Unit * caster = GetCaster(); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i]) { m_effects[i]->SetAmount(amount[i]); m_effects[i]->SetCanBeRecalculated(recalculateMask & (1<CalculatePeriodic(caster); m_effects[i]->CalculateSpellMod(); m_effects[i]->RecalculateAmount(caster); } } // trigger effects on real aura apply/remove void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, bool apply) { Unit * target = aurApp->GetTarget(); AuraRemoveMode removeMode = aurApp->GetRemoveMode(); // spell_area table SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId()); if (saBounds.first != saBounds.second) { uint32 zone, area; target->GetZoneAndAreaId(zone,area); for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) { // some auras remove at aura remove if (!itr->second->IsFitToRequirements((Player*)target,zone,area)) target->RemoveAurasDueToSpell(itr->second->spellId); // some auras applied at aura apply else if (itr->second->autocast) { if (!target->HasAura(itr->second->spellId)) target->CastSpell(target,itr->second->spellId,true); } } } // mods at aura apply if (apply) { // Apply linked auras (On first aura apply) if (spellmgr.GetSpellCustomAttr(GetId()) & SPELL_ATTR_CU_LINK_AURA) { if (const std::vector *spell_triggered = spellmgr.GetSpellLinked(GetId() + SPELL_LINK_AURA)) for (std::vector::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) { if (*itr < 0) target->ApplySpellImmune(GetId(), IMMUNITY_ID, -(*itr), true); else if (caster) caster->AddAura(*itr, target); } } switch (GetSpellProto()->SpellFamilyName) { case SPELLFAMILY_GENERIC: switch(GetId()) { case 32474: // Buffeting Winds of Susurrus if (target->GetTypeId() == TYPEID_PLAYER) target->ToPlayer()->ActivateTaxiPathTo(506, GetId()); break; case 33572: // Gronn Lord's Grasp, becomes stoned if (GetStackAmount() >= 5 && !target->HasAura(33652)) target->CastSpell(target, 33652, true); break; case 60970: // Heroic Fury (remove Intercept cooldown) if (target->GetTypeId() == TYPEID_PLAYER) target->ToPlayer()->RemoveSpellCooldown(20252, true); break; } break; case SPELLFAMILY_MAGE: if (!caster) break; if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000001 && GetSpellProto()->SpellFamilyFlags[2] & 0x00000008) { // Glyph of Fireball if (caster->HasAura(56368)) SetDuration(0); } else if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000020 && GetSpellProto()->SpellVisual[0] == 13) { // Glyph of Frostbolt if (caster->HasAura(56370)) SetDuration(0); } // Todo: This should be moved to similar function in spell::hit else if (GetSpellProto()->SpellFamilyFlags[0] & 0x01000000) { // Polymorph Sound - Sheep && Penguin if (GetSpellProto()->SpellIconID == 82 && GetSpellProto()->SpellVisual[0] == 12978) { // Glyph of the Penguin if (caster->HasAura(52648)) caster->CastSpell(target,61635,true); else caster->CastSpell(target,61634,true); } } switch(GetId()) { case 12536: // Clearcasting case 12043: // Presence of Mind // Arcane Potency if (AuraEffect const * aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, 2120, 0)) { if (roll_chance_i(aurEff->GetAmount())) { uint32 spellId = 0; switch (aurEff->GetId()) { case 31571: spellId = 57529; break; case 31572: spellId = 57531; break; default: sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Arcane Potency (%d) found", aurEff->GetId()); } if (spellId) caster->CastSpell(caster, spellId, true); } } break; } break; case SPELLFAMILY_WARLOCK: switch(GetId()) { case 48020: // Demonic Circle if (target->GetTypeId() == TYPEID_PLAYER) if (GameObject* obj = target->GetGameObject(48018)) { target->ToPlayer()->TeleportTo(obj->GetMapId(),obj->GetPositionX(),obj->GetPositionY(),obj->GetPositionZ(),obj->GetOrientation()); target->ToPlayer()->RemoveMovementImpairingAuras(); } break; } break; case SPELLFAMILY_PRIEST: if (!caster) break; // Devouring Plague if (GetSpellProto()->SpellFamilyFlags[0] & 0x02000000 && GetEffect(0)) { // Improved Devouring Plague if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3790, 1)) { int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * caster->SpellDamageBonus(target, GetSpellProto(), GetEffect(0)->GetAmount(), DOT) / 100; caster->CastCustomSpell(target, 63675, &basepoints0, NULL, NULL, true, NULL, GetEffect(0)); } } // Renew else if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000040 && GetEffect(0)) { // Empowered Renew if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3021, 1)) { int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * caster->SpellHealingBonus(target, GetSpellProto(), GetEffect(0)->GetAmount(), HEAL) / 100; caster->CastCustomSpell(target, 63544, &basepoints0, NULL, NULL, true, NULL, GetEffect(0)); } } // Power Word: Shield else if (m_spellProto->SpellFamilyFlags[0] & 0x1 && m_spellProto->SpellFamilyFlags[2] & 0x400 && GetEffect(0)) { // Glyph of Power Word: Shield if (AuraEffect* glyph = caster->GetAuraEffect(55672,0)) { // instantly heal m_amount% of the absorb-value int32 heal = glyph->GetAmount() * GetEffect(0)->GetAmount()/100; caster->CastCustomSpell(GetUnitOwner(), 56160, &heal, NULL, NULL, true, 0, GetEffect(0)); } } break; case SPELLFAMILY_ROGUE: // Sprint (skip non player casted spells by category) if (GetSpellProto()->SpellFamilyFlags[0] & 0x40 && GetSpellProto()->Category == 44) // in official maybe there is only one icon? if (target->HasAura(58039)) // Glyph of Blurred Speed target->CastSpell(target, 61922, true); // Sprint (waterwalk) break; case SPELLFAMILY_DEATHKNIGHT: if (!caster) break; // Frost Fever and Blood Plague if (GetSpellProto()->SpellFamilyFlags[2] & 0x2) { // Can't proc on self if (GetCasterGUID() == target->GetGUID()) break; AuraEffect * aurEff = NULL; // Ebon Plaguebringer / Crypt Fever Unit::AuraEffectList const& TalentAuras = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for (Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr) { if ((*itr)->GetMiscValue() == 7282) { aurEff = *itr; // Ebon Plaguebringer - end search if found if ((*itr)->GetSpellProto()->SpellIconID == 1766) break; } } if (aurEff) { uint32 spellId = 0; switch (aurEff->GetId()) { // Ebon Plague case 51161: spellId = 51735; break; case 51160: spellId = 51734; break; case 51099: spellId = 51726; break; // Crypt Fever case 49632: spellId = 50510; break; case 49631: spellId = 50509; break; case 49032: spellId = 50508; break; default: sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Crypt Fever/Ebon Plague (%d) found", aurEff->GetId()); } caster->CastSpell(target, spellId, true, 0, GetEffect(0)); } } break; } } // mods at aura remove else { // Remove Linked Auras if (removeMode != AURA_REMOVE_BY_STACK && removeMode != AURA_REMOVE_BY_DEATH) { if (uint32 customAttr = spellmgr.GetSpellCustomAttr(GetId())) { if (customAttr & SPELL_ATTR_CU_LINK_REMOVE) { if (const std::vector *spell_triggered = spellmgr.GetSpellLinked(-(int32)GetId())) for (std::vector::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) { if (*itr < 0) target->RemoveAurasDueToSpell(-(*itr)); else if (removeMode != AURA_REMOVE_BY_DEFAULT) target->CastSpell(target, *itr, true, 0, 0, GetCasterGUID()); } } if (customAttr & SPELL_ATTR_CU_LINK_AURA) { if (const std::vector *spell_triggered = spellmgr.GetSpellLinked(GetId() + SPELL_LINK_AURA)) for (std::vector::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) { if (*itr < 0) target->ApplySpellImmune(GetId(), IMMUNITY_ID, -(*itr), false); else target->RemoveAurasDueToSpell(*itr); } } } } switch(GetSpellProto()->SpellFamilyName) { case SPELLFAMILY_GENERIC: switch(GetId()) { case 61987: // Avenging Wrath // Remove the immunity shield marker on Avenging Wrath removal if Forbearance is not present if (target->HasAura(61988) && !target->HasAura(25771)) target->RemoveAura(61988); break; case 72368: // Shared Suffering case 72369: if (caster) { if (AuraEffect* aurEff = GetEffect(0)) { int32 remainingDamage = aurEff->GetAmount() * (aurEff->GetTotalTicks() - aurEff->GetTickNumber()); if (remainingDamage > 0) caster->CastCustomSpell(caster, 72373, NULL, &remainingDamage, NULL, true); } } break; } break; case SPELLFAMILY_MAGE: switch(GetId()) { case 66: // Invisibility if (removeMode != AURA_REMOVE_BY_EXPIRE) break; target->CastSpell(target, 32612, true, NULL, GetEffect(1)); break; } if (!caster) break; // Ice barrier - dispel/absorb remove if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellProto()->SpellFamilyFlags[1] & 0x1) { // Shattered Barrier if (caster->GetDummyAuraEffect(SPELLFAMILY_MAGE, 2945, 0)) caster->CastSpell(target, 55080, true, NULL, GetEffect(0)); } break; case SPELLFAMILY_WARRIOR: if (!caster) break; // Spell Reflection if (GetSpellProto()->SpellFamilyFlags[1] & 0x2) { if (removeMode != AURA_REMOVE_BY_DEFAULT) { // Improved Spell Reflection if (caster->GetDummyAuraEffect(SPELLFAMILY_WARRIOR,1935, 1)) { // aura remove - remove auras from all party members std::list PartyMembers; target->GetPartyMembers(PartyMembers); for (std::list::iterator itr = PartyMembers.begin(); itr != PartyMembers.end(); ++itr) { if ((*itr)!= target) (*itr)->RemoveAurasWithFamily(SPELLFAMILY_WARRIOR, 0, 0x2, 0, GetCasterGUID()); } } } } break; case SPELLFAMILY_WARLOCK: if (!caster) break; // Curse of Doom if (GetSpellProto()->SpellFamilyFlags[1] & 0x02) { if (removeMode == AURA_REMOVE_BY_DEATH) { if (caster->GetTypeId() == TYPEID_PLAYER && caster->ToPlayer()->isHonorOrXPTarget(target)) caster->CastSpell(target, 18662, true, NULL, GetEffect(0)); } } // Improved Fear else if (GetSpellProto()->SpellFamilyFlags[1] & 0x00000400) { if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_WARLOCK, 98, 0)) { uint32 spellId = 0; switch (aurEff->GetId()) { case 53759: spellId = 60947; break; case 53754: spellId = 60946; break; default: sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Improved Fear (%d) found", aurEff->GetId()); } if (spellId) caster->CastSpell(target, spellId, true); } } switch(GetId()) { case 48018: // Demonic Circle // Do not remove GO when aura is removed by stack // to prevent remove GO added by new spell // old one is already removed if (removeMode != AURA_REMOVE_BY_STACK) target->RemoveGameObject(GetId(), true); target->RemoveAura(62388); break; } break; case SPELLFAMILY_PRIEST: if (!caster) break; // Shadow word: Pain // Vampiric Touch if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && (GetSpellProto()->SpellFamilyFlags[0] & 0x00008000 || GetSpellProto()->SpellFamilyFlags[1] & 0x00000400)) { // Shadow Affinity if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 178, 1)) { int32 basepoints0 = aurEff->GetAmount() * caster->GetCreateMana() / 100; caster->CastCustomSpell(caster, 64103, &basepoints0, NULL, NULL, true, NULL, GetEffect(0)); } } // Power word: shield else if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellProto()->SpellFamilyFlags[0] & 0x00000001) { // Rapture if (Aura const * aura = caster->GetAuraOfRankedSpell(47535)) { // check cooldown if (caster->GetTypeId() == TYPEID_PLAYER) { if (caster->ToPlayer()->HasSpellCooldown(aura->GetId())) break; // and add if needed caster->ToPlayer()->AddSpellCooldown(aura->GetId(), 0, uint32(time(NULL) + 12)); } // effect on caster if (AuraEffect const * aurEff = aura->GetEffect(0)) { float multiplier = aurEff->GetAmount(); if (aurEff->GetId() == 47535) multiplier -= 0.5f; else if (aurEff->GetId() == 47537) multiplier += 0.5f; int32 basepoints0 = (multiplier * caster->GetMaxPower(POWER_MANA) / 100); caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true); } // effect on aura target if (AuraEffect const * aurEff = aura->GetEffect(1)) { if (!roll_chance_i(aurEff->GetAmount())) break; int32 triggeredSpellId = 0; switch(target->getPowerType()) { case POWER_MANA: { int32 basepoints0 = 2 * (target->GetMaxPower(POWER_MANA) / 100); caster->CastCustomSpell(target, 63654, &basepoints0, NULL, NULL, true); break; } case POWER_RAGE: triggeredSpellId = 63653; break; case POWER_ENERGY: triggeredSpellId = 63655; break; case POWER_RUNIC_POWER: triggeredSpellId = 63652; break; } if (triggeredSpellId) caster->CastSpell(target, triggeredSpellId, true); } } } switch(GetId()) { case 47788: // Guardian Spirit if (removeMode != AURA_REMOVE_BY_EXPIRE) break; if (caster->GetTypeId() != TYPEID_PLAYER) break; Player *player = caster->ToPlayer(); // Glyph of Guardian Spirit if (AuraEffect * aurEff = player->GetAuraEffect(63231, 0)) { if (!player->HasSpellCooldown(47788)) break; player->RemoveSpellCooldown(GetSpellProto()->Id, true); player->AddSpellCooldown(GetSpellProto()->Id, 0, uint32(time(NULL) + aurEff->GetAmount())); WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4); data << uint64(player->GetGUID()); data << uint8(0x0); // flags (0x1, 0x2) data << uint32(GetSpellProto()->Id); data << uint32(aurEff->GetAmount()*IN_MILISECONDS); player->SendDirectMessage(&data); } break; } break; case SPELLFAMILY_PALADIN: // Remove the immunity shield marker on Forbearance removal if AW marker is not present if (GetId() == 25771 && target->HasAura(61988) && !target->HasAura(61987)) target->RemoveAura(61988); break; case SPELLFAMILY_DEATHKNIGHT: // Blood of the North // Reaping // Death Rune Mastery if (GetSpellProto()->SpellIconID == 3041 || GetSpellProto()->SpellIconID == 22 || GetSpellProto()->SpellIconID == 2622) { if (!GetEffect(0) || GetEffect(0)->GetAuraType() != SPELL_AURA_PERIODIC_DUMMY) break; if (target->GetTypeId() != TYPEID_PLAYER) break; if (target->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT) break; // aura removed - remove death runes target->ToPlayer()->RemoveRunesByAuraEffect(GetEffect(0)); } switch(GetId()) { case 50514: // Summon Gargoyle if (removeMode != AURA_REMOVE_BY_EXPIRE) break; target->CastSpell(target, GetEffect(0)->GetAmount(), true, NULL, GetEffect(0)); break; } break; } } // mods at aura apply or remove switch (GetSpellProto()->SpellFamilyName) { case SPELLFAMILY_GENERIC: switch(GetId()) { case 50720: // Vigilance if (apply) target->CastSpell(caster, 59665, true, 0, 0, caster->GetGUID()); else target->SetReducedThreatPercent(0,0); break; } break; case SPELLFAMILY_ROGUE: // Stealth if (GetSpellProto()->SpellFamilyFlags[0] & 0x00400000) { // Master of subtlety if (AuraEffect const * aurEff = target->GetAuraEffectOfRankedSpell(31221, 0)) { if (!apply) target->CastSpell(target,31666,true); else { int32 basepoints0 = aurEff->GetAmount(); target->CastCustomSpell(target,31665, &basepoints0, NULL, NULL ,true); } } // Overkill if (target->HasAura(58426)) { if (!apply) target->CastSpell(target,58428,true); else target->CastSpell(target,58427,true); } break; } break; case SPELLFAMILY_HUNTER: switch(GetId()) { case 19574: // Bestial Wrath // The Beast Within cast on owner if talent present if (Unit* owner = target->GetOwner()) { // Search talent if (owner->HasAura(34692)) { if (apply) owner->CastSpell(owner, 34471, true, 0, GetEffect(0)); else owner->RemoveAurasDueToSpell(34471); } } break; } break; case SPELLFAMILY_PALADIN: switch(GetId()) { case 19746: case 31821: // Aura Mastery Triggered Spell Handler // If apply Concentration Aura -> trigger -> apply Aura Mastery Immunity // If remove Concentration Aura -> trigger -> remove Aura Mastery Immunity // If remove Aura Mastery -> trigger -> remove Aura Mastery Immunity // Do effects only on aura owner if (GetCasterGUID() != target->GetGUID()) break; if (apply) { if ((GetSpellProto()->Id == 31821 && target->HasAura(19746, GetCasterGUID())) || (GetSpellProto()->Id == 19746 && target->HasAura(31821))) target->CastSpell(target,64364,true); } else target->RemoveAurasDueToSpell(64364, GetCasterGUID()); break; } break; case SPELLFAMILY_DEATHKNIGHT: if (GetSpellSpecific(GetSpellProto()) == SPELL_SPECIFIC_PRESENCE) { AuraEffect *bloodPresenceAura=0; // healing by damage done AuraEffect *frostPresenceAura=0; // increased health AuraEffect *unholyPresenceAura=0; // increased movement speed, faster rune recovery // Improved Presences Unit::AuraEffectList const& vDummyAuras = target->GetAuraEffectsByType(SPELL_AURA_DUMMY); for (Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) { switch((*itr)->GetId()) { // Improved Blood Presence case 50365: case 50371: { bloodPresenceAura = (*itr); break; } // Improved Frost Presence case 50384: case 50385: { frostPresenceAura = (*itr); break; } // Improved Unholy Presence case 50391: case 50392: { unholyPresenceAura = (*itr); break; } } } uint32 presence=GetId(); if (apply) { // Blood Presence bonus if (presence == 48266) target->CastSpell(target, 63611, true); else if (bloodPresenceAura) { int32 basePoints1=bloodPresenceAura->GetAmount(); target->CastCustomSpell(target,63611,NULL,&basePoints1,NULL,true,0,bloodPresenceAura); } // Frost Presence bonus if (presence == 48263) target->CastSpell(target, 61261, true); else if (frostPresenceAura) { int32 basePoints0=frostPresenceAura->GetAmount(); target->CastCustomSpell(target,61261,&basePoints0,NULL,NULL,true,0,frostPresenceAura); } // Unholy Presence bonus if (presence == 48265) { if (unholyPresenceAura) { // Not listed as any effect, only base points set int32 basePoints0 = unholyPresenceAura->GetSpellProto()->EffectBasePoints[1]; target->CastCustomSpell(target,63622,&basePoints0 ,&basePoints0,&basePoints0,true,0,unholyPresenceAura); target->CastCustomSpell(target,65095,&basePoints0 ,NULL,NULL,true,0,unholyPresenceAura); } target->CastSpell(target,49772, true); } else if (unholyPresenceAura) { int32 basePoints0=unholyPresenceAura->GetAmount(); target->CastCustomSpell(target,49772,&basePoints0,NULL,NULL,true,0,unholyPresenceAura); } } else { // Remove passive auras if (presence == 48266 || bloodPresenceAura) target->RemoveAurasDueToSpell(63611); if (presence == 48263 || frostPresenceAura) target->RemoveAurasDueToSpell(61261); if (presence == 48265 || unholyPresenceAura) { if (presence == 48265 && unholyPresenceAura) { target->RemoveAurasDueToSpell(63622); target->RemoveAurasDueToSpell(65095); } target->RemoveAurasDueToSpell(49772); } } } break; case SPELLFAMILY_WARLOCK: // Drain Soul - If the target is at or below 25% health, Drain Soul causes four times the normal damage if (GetSpellProto()->SpellFamilyFlags[0] & 0x00004000) { if (!caster) break; if (apply) { if (target != caster && target->GetHealth() <= target->GetMaxHealth() / 4) caster->CastSpell(caster, 200000, true); } else { if (target != caster) caster->RemoveAurasDueToSpell(GetId()); else caster->RemoveAurasDueToSpell(200000); } } break; } } void Aura::SetNeedClientUpdateForTargets() const { for (ApplicationMap::const_iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter) appIter->second->SetNeedClientUpdate(); } void Aura::_DeleteRemovedApplications() { while (!m_removedApplications.empty()) { delete m_removedApplications.front(); m_removedApplications.pop_front(); } } UnitAura::UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID) : Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID) { m_AuraDRGroup = DIMINISHING_NONE; GetUnitOwner()->_AddAura(this, caster); }; void UnitAura::_ApplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp) { Aura::_ApplyForTarget(target, caster, aurApp); // register aura diminishing on apply if (DiminishingGroup group = GetDiminishGroup()) target->ApplyDiminishingAura(group,true); } void UnitAura::_UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp) { Aura::_UnapplyForTarget(target, caster, aurApp); // unregister aura diminishing (and store last time) if (DiminishingGroup group = GetDiminishGroup()) target->ApplyDiminishingAura(group,false); } void UnitAura::Remove(AuraRemoveMode removeMode) { if (IsRemoved()) return; GetUnitOwner()->RemoveOwnedAura(this, removeMode); } void UnitAura::FillTargetMap(std::map & targets, Unit * caster) { Player * modOwner = NULL; if (caster) modOwner = caster->GetSpellModOwner(); for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS ; ++effIndex) { if (!HasEffect(effIndex)) continue; UnitList targetList; // non-area aura if (GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AURA) { targetList.push_back(GetUnitOwner()); } else { float radius; if (GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY) radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[effIndex])); else radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[effIndex])); if (modOwner) modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, radius); if (!GetUnitOwner()->hasUnitState(UNIT_STAT_ISOLATED)) { switch(GetSpellProto()->Effect[effIndex]) { case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: targetList.push_back(GetUnitOwner()); GetUnitOwner()->GetPartyMemberInDist(targetList, radius); break; case SPELL_EFFECT_APPLY_AREA_AURA_RAID: targetList.push_back(GetUnitOwner()); GetUnitOwner()->GetRaidMember(targetList, radius); break; case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: { targetList.push_back(GetUnitOwner()); Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); Trinity::UnitListSearcher searcher(GetUnitOwner(), targetList, u_check); GetUnitOwner()->VisitNearbyObject(radius, searcher); break; } case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY: { Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); // No GetCharmer in searcher Trinity::UnitListSearcher searcher(GetUnitOwner(), targetList, u_check); GetUnitOwner()->VisitNearbyObject(radius, searcher); break; } case SPELL_EFFECT_APPLY_AREA_AURA_PET: targetList.push_back(GetUnitOwner()); case SPELL_EFFECT_APPLY_AREA_AURA_OWNER: { if (Unit *owner = GetUnitOwner()->GetCharmerOrOwner()) if (GetUnitOwner()->IsWithinDistInMap(owner, radius)) targetList.push_back(owner); break; } } } } for (UnitList::iterator itr = targetList.begin(); itr!= targetList.end();++itr) { std::map::iterator existing = targets.find(*itr); if (existing != targets.end()) existing->second |= 1<SetAura(this); } void DynObjAura::Remove(AuraRemoveMode removeMode) { if (IsRemoved()) return; _Remove(removeMode); } void DynObjAura::FillTargetMap(std::map & targets, Unit * /*caster*/) { Unit * dynObjOwnerCaster = GetDynobjOwner()->GetCaster(); float radius = GetDynobjOwner()->GetRadius(); for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex) { if (!HasEffect(effIndex)) continue; UnitList targetList; if (GetSpellProto()->EffectImplicitTargetB[effIndex] == TARGET_DEST_DYNOBJ_ALLY || GetSpellProto()->EffectImplicitTargetB[effIndex] == TARGET_UNIT_AREA_ALLY_DST) { Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius); Trinity::UnitListSearcher searcher(GetDynobjOwner(), targetList, u_check); GetDynobjOwner()->VisitNearbyObject(radius, searcher); } else { Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius); Trinity::UnitListSearcher searcher(GetDynobjOwner(), targetList, u_check); GetDynobjOwner()->VisitNearbyObject(radius, searcher); } for (UnitList::iterator itr = targetList.begin(); itr!= targetList.end();++itr) { std::map::iterator existing = targets.find(*itr); if (existing != targets.end()) existing->second |= 1<