/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "Log.h" #include "UpdateMask.h" #include "World.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Player.h" #include "Unit.h" #include "Spell.h" #include "DynamicObject.h" #include "Group.h" #include "UpdateData.h" #include "ObjectAccessor.h" #include "Policies/SingletonImp.h" #include "Totem.h" #include "Creature.h" #include "Formulas.h" #include "BattleGround.h" #include "OutdoorPvP.h" #include "OutdoorPvPMgr.h" #include "CreatureAI.h" #include "ScriptCalls.h" #include "Util.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "Vehicle.h" #include "CellImpl.h" #define Aura AuraEffect pAuraHandler AuraHandler[TOTAL_AURAS]= { &Aura::HandleNULL, // 0 SPELL_AURA_NONE &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH &Aura::HandleAuraModTotalEnergyPercentRegen, // 21 SPELL_AURA_OBS_MOD_POWER &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES &Aura::HandleNULL, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a) &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect) &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT &Aura::HandleAuraModWeaponCritPercent, // 52 SPELL_AURA_MOD_WEAPON_CRIT_PERCENT &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL &Aura::HandleNULL, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget &Aura::HandleNoImmediateEffect, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER &Aura::HandleNoImmediateEffect, //109 SPELL_AURA_ADD_TARGET_TRIGGER &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT &Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE &Aura::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE &Aura::HandleModStateImmunityMask, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE various spells that change visual of units for aura target (clientside?) &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end &Aura::HandleCharmConvert, //177 SPELL_AURA_AOE_CHARM &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746 - miscvalue - spell school &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING &Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct) &Aura::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN - flat mod of spell cooldowns &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::RewardPlayerAndGroupAtKill &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode... &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage &Aura::HandleNoImmediateEffect, //205 SPELL_AURA_MOD_SCHOOL_CRIT_DMG_TAKEN &Aura::HandleAuraModIncreaseFlightSpeed, //206 SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS &Aura::HandleAuraModIncreaseFlightSpeed, //210 SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage &Aura::HandleNULL, //214 Tamed Pet Passive &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS &Aura::HandleUnused, //217 unused (3.0.8a) &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT &Aura::HandleNULL, //221 SPELL_AURA_MOD_DETAUNT &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast &Aura::HandleNoImmediateEffect, //223 SPELL_AURA_RAID_PROC_FROM_CHARGE &Aura::HandleUnused, //224 unused (3.0.8a) &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE &Aura::HandleNoImmediateEffect, //228 SPELL_AURA_DETECT_STEALTH stealth detection &Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE &Aura::HandleAuraModIncreaseHealth, //230 SPELL_AURA_MOD_INCREASE_HEALTH_2 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration &Aura::HandleUnused, //233 set model id to the one of the creature with id GetMiscValue() - clientside &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration &Aura::HandleNoImmediateEffect, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE &Aura::HandleForceMoveForward, //241 SPELL_AURA_FORCE_MOVE_FORWARD Forces the player to move forward &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING - 2 test spells: 44183 and 44182 &Aura::HandleNULL, //243 faction reaction override spells &Aura::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE &Aura::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura &Aura::HandleAuraCloneCaster, //247 SPELL_AURA_CLONE_CASTER &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2 &Aura::HandleNoImmediateEffect, //251 SPELL_AURA_MOD_ENEMY_DODGE &Aura::HandleModCombatSpeedPct, //252 SPELL_AURA_252 Is there any difference between this and SPELL_AURA_MELEE_SLOW ? maybe not stacking mod? &Aura::HandleNoImmediateEffect, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::isBlockCritical &Aura::HandleAuraModDisarm, //254 SPELL_AURA_MOD_DISARM_OFFHAND &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL &Aura::HandleNoImmediateEffect, //259 SPELL_AURA_MOD_HOT_PCT implemented in Unit::SpellHealingBonus &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect &Aura::HandleNoImmediateEffect, //262 SPELL_AURA_ABILITY_IGNORE_AURASTATE implemented in spell::cancast &Aura::HandleAuraAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask &Aura::HandleUnused, //264 unused (3.0.8a) &Aura::HandleUnused, //265 unused (3.0.8a) &Aura::HandleUnused, //266 unused (3.0.8a) &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT &Aura::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage &Aura::HandleNoImmediateEffect, //270 SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus &Aura::HandleNULL, //272 unknown &Aura::HandleNoImmediateEffect, //273 SPELL_AURA_X_RAY (client side implementation) &Aura::HandleNoImmediateEffect, //274 SPELL_AURA_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select &Aura::HandleNULL, //276 mod damage % mechanic? &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap &Aura::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon &Aura::HandleAuraInitializeImages, //279 SPELL_AURA_INITIALIZE_IMAGES &Aura::HandleNoImmediateEffect, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT &Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus &Aura::HandleAuraLinked, //284 SPELL_AURA_LINKED 51 spells using &Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage &Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in AuraEffect::PeriodicTick &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult &Aura::HandleNoImmediateEffect, //288 SPELL_AURA_IGNORE_HIT_DIRECTION implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult Unit::RollMeleeOutcomeAgainst &Aura::HandleNULL, //289 unused &Aura::HandleAuraModCritPct, //290 SPELL_AURA_MOD_CRIT_PCT &Aura::HandleNoImmediateEffect, //291 SPELL_AURA_MOD_XP_QUEST_PCT implemented in Player::RewardQuest &Aura::HandleNULL, //292 call stabled pet &Aura::HandleNULL, //293 2 test spells &Aura::HandleNoImmediateEffect, //294 SPELL_AURA_PREVENT_REGENERATE_POWER implemented in Player::Regenerate(Powers power) &Aura::HandleNULL, //295 unused &Aura::HandleNULL, //296 2 spells &Aura::HandleNULL, //297 1 spell (counter spell school?) &Aura::HandleNULL, //298 unused &Aura::HandleNULL, //299 unused &Aura::HandleNULL, //300 3 spells (share damage?) &Aura::HandleNULL, //301 5 spells &Aura::HandleNULL, //302 unused &Aura::HandleNULL, //303 17 spells &Aura::HandleNULL, //304 2 spells (alcohol effect?) &Aura::HandleAuraModIncreaseSpeed, //305 SPELL_AURA_MOD_MINIMUM_SPEED &Aura::HandleNULL //306 1 spell }; #undef Aura Aura::Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObject *source, Unit *caster, int32 *currentBasePoints, Item* castItem) : m_spellProto(spellproto), m_target(target), m_sourceGuid(source->GetGUID()), m_casterGuid(caster->GetGUID()), m_castItemGuid(castItem ? castItem->GetGUID() : 0), m_applyTime(time(NULL)), m_timeCla(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE), m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), m_isRemoved(false) { assert(target); assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element"); m_auraFlags = effMask; if(m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel) m_timeCla = 1000; m_isPassive = IsPassiveSpell(GetId()); m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto); //damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target); m_maxduration = caster->CalcSpellDuration(m_spellProto); if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0) m_permanent = true; else m_permanent = false; Player* modOwner = caster->GetSpellModOwner(); if(!m_permanent && modOwner) { modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration); // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work if (m_maxduration<=0) m_maxduration = 1; } m_duration = m_maxduration; m_isDeathPersist = IsDeathPersistentSpell(m_spellProto); m_procCharges = m_spellProto->procCharges; if(modOwner) modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges); m_isRemovedOnShapeLost = (caster == target && m_spellProto->Stances && !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT)); for (uint8 i=0 ; iIsHostileTo(m_target); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if((1<GetTarget()), m_tickNumber(0) , m_spellProto(parentAura->GetSpellProto()), m_effIndex(effIndex), m_auraName(AuraType(m_spellProto->EffectApplyAuraName[m_effIndex])) { assert(m_auraName < TOTAL_AURAS); if(currentBasePoints) m_currentBasePoints = *currentBasePoints; else m_currentBasePoints = m_spellProto->EffectBasePoints[m_effIndex]; Unit *caster = GetParentAura()->GetCaster(); if(caster) m_amount = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, m_target); else m_amount = m_currentBasePoints + m_spellProto->EffectBaseDice[m_effIndex]; if (int32 amount = CalculateCrowdControlAuraAmount(caster)) m_amount = amount; if(!m_amount && caster) if(uint64 itemGUID = GetParentAura()->GetCastItemGUID()) if(Player *playerCaster = dynamic_cast(caster)) if(Item *castItem = playerCaster->GetItemByGuid(itemGUID)) if (castItem->GetItemSuffixFactor()) { ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId())); if(item_rand_suffix) { for (int k=0; k<3; k++) { SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]); if(pEnchant) { for (int t=0; t<3; t++) if(pEnchant->spellid[t] == m_spellProto->Id) { m_amount = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 ); break; } } if(m_amount) break; } } } Player* modOwner = caster ? caster->GetSpellModOwner() : NULL; m_amplitude = m_spellProto->EffectAmplitude[m_effIndex]; //apply casting time mods for channeled spells if (modOwner && m_amplitude && IsChanneledSpell(m_spellProto)) modOwner->ModSpellCastTime(m_spellProto, m_amplitude); // Apply periodic time mod if(modOwner && m_amplitude) modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_amplitude); // Start periodic on next tick or at aura apply if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY)) m_periodicTimer += m_amplitude; m_isApplied = false; } AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints) : AuraEffect(parentAura, effIndex, currentBasePoints) { m_removeTime = FRIENDLY_AA_REMOVE_TIME; m_isAreaAura = true; if (m_spellProto->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY) m_radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex])); else m_radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex])); Unit *source = GetSource(); assert(source); if(Player* modOwner = source->GetSpellModOwner()) // source or caster? should be the same modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius); switch(m_spellProto->Effect[effIndex]) { case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: m_areaAuraType = AREA_AURA_PARTY; if(m_target->GetTypeId() == TYPEID_UNIT && ((Creature*)m_target)->isTotem()) *const_cast(&m_auraName) = SPELL_AURA_NONE; break; case SPELL_EFFECT_APPLY_AREA_AURA_RAID: m_areaAuraType = AREA_AURA_RAID; if(m_target->GetTypeId() == TYPEID_UNIT && ((Creature*)m_target)->isTotem()) *const_cast(&m_auraName) = SPELL_AURA_NONE; break; case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: m_areaAuraType = AREA_AURA_FRIEND; break; case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY: m_areaAuraType = AREA_AURA_ENEMY; if(m_target == source) *const_cast(&m_auraName) = SPELL_AURA_NONE; // Do not do any effect on self break; case SPELL_EFFECT_APPLY_AREA_AURA_PET: m_areaAuraType = AREA_AURA_PET; break; case SPELL_EFFECT_APPLY_AREA_AURA_OWNER: m_areaAuraType = AREA_AURA_OWNER; if(m_target == source) *const_cast(&m_auraName) = SPELL_AURA_NONE; break; default: sLog.outError("Wrong spell effect in AreaAura constructor"); ASSERT(false); break; } } PersistentAreaAuraEffect::PersistentAreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints) : AuraEffect(parentAura, effIndex, currentBasePoints) { m_isPersistent = true; } DynamicObject *PersistentAreaAuraEffect::GetSource() const { uint64 guid = GetParentAura()->GetSourceGUID(); if(IS_DYNAMICOBJECT_GUID(guid)) return ObjectAccessor::GetObjectInWorld(guid, (DynamicObject*)NULL); return NULL; } AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints) { // TODO: source should belong to aura, but not areaeffect. multiple areaaura/persistent aura should use one source assert(parentAura); uint64 sourceGuid = parentAura->GetSourceGUID(); //assert(source); if (IsAreaAuraEffect(parentAura->GetSpellProto()->Effect[effIndex])) { //assert(source->isType(TYPEMASK_UNIT)); assert(IS_UNIT_GUID(sourceGuid)); if(!parentAura->GetUnitSource()) { // TODO: there is a crash here when a new aura is added by source aura update, confirmed sLog.outCrash("CreateAuraEffect: cannot find source " I64FMT " in world for spell %u", sourceGuid, parentAura->GetId()); return NULL; } return new AreaAuraEffect(parentAura, effIndex, currentBasePoints); } else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AURA) return new AuraEffect(parentAura, effIndex, currentBasePoints); else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_PERSISTENT_AREA_AURA) { //assert(source->isType(TYPEMASK_DYNAMICOBJECT)); // TODO: creature addon or save? may add persistent AA without correct source if(IS_DYNAMICOBJECT_GUID(sourceGuid)) return new PersistentAreaAuraEffect(parentAura, effIndex, currentBasePoints); } return NULL; } Unit* Aura::GetCaster() const { if(m_casterGuid == m_target->GetGUID()) return m_target; //return ObjectAccessor::GetUnit(*m_target,m_casterGuid); //must return caster even if it's in another grid/map return ObjectAccessor::GetObjectInWorld(m_casterGuid, (Unit*)NULL); } Unit* Aura::GetUnitSource() const { if(m_sourceGuid == m_target->GetGUID()) return m_target; return ObjectAccessor::GetObjectInWorld(m_sourceGuid, (Unit*)NULL); } void Aura::Update(uint32 diff) { // TODO: store pointer to caster in aura class for update/mod handling code if (m_duration > 0) { m_duration -= diff; if (m_duration < 0) m_duration = 0; // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0 if(m_timeCla) { if(m_timeCla > diff) m_timeCla -= diff; else if(Unit* caster = GetCaster()) { if(int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel()) { m_timeCla += 1000 - diff; Powers powertype = Powers(m_spellProto->powerType); if(powertype == POWER_HEALTH) { if (caster->GetHealth() > manaPerSecond) caster->ModifyHealth(-manaPerSecond); else { m_target->RemoveAura(this); return; } } else { if (caster->GetPower(powertype) >= manaPerSecond) caster->ModifyPower(powertype, -manaPerSecond); else { m_target->RemoveAura(this); return; } } } } } } // Apply charged spellmods for channeled auras // used for example when triggered spell of spell:10 is modded Spell *modSpell = NULL; Player *modOwner = NULL; if(IS_PLAYER_GUID(GetCasterGUID()) && (modOwner = (Player*)GetCaster()) && (modSpell = modOwner->FindCurrentSpellBySpellId(GetId()))) modOwner->SetSpellModTakingSpell(modSpell, true); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_partAuras[i]) m_partAuras[i]->Update(diff); if (modOwner) modOwner->SetSpellModTakingSpell(modSpell, false); } void AuraEffect::Update(uint32 diff) { if (m_isPeriodic && (GetParentAura()->GetAuraDuration() >=0 || GetParentAura()->IsPassive() || GetParentAura()->IsPermanent())) { if(m_periodicTimer > diff) m_periodicTimer -= diff; else // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N { ++m_tickNumber; // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls) m_periodicTimer += m_amplitude - diff; if(!m_target->hasUnitState(UNIT_STAT_ISOLATED)) PeriodicTick(); } } } void AreaAuraEffect::Update(uint32 diff) { // update for the source of the aura if(GetParentAura()->GetSourceGUID() == m_target->GetGUID()) { Unit *source = m_target; Unit *caster = GetCaster(); if (!caster) { m_target->RemoveAura(GetParentAura()); return; } if( !source->hasUnitState(UNIT_STAT_ISOLATED) ) { std::list targets; switch(m_areaAuraType) { case AREA_AURA_PARTY: source->GetPartyMemberInDist(targets, m_radius); break; case AREA_AURA_RAID: source->GetRaidMember(targets, m_radius); break; case AREA_AURA_FRIEND: { Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(source, caster, m_radius); Trinity::UnitListSearcher searcher(source, targets, u_check); source->VisitNearbyObject(m_radius, searcher); break; } case AREA_AURA_ENEMY: { Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(source, caster, m_radius); // No GetCharmer in searcher Trinity::UnitListSearcher searcher(source, targets, u_check); source->VisitNearbyObject(m_radius, searcher); break; } case AREA_AURA_OWNER: case AREA_AURA_PET: { if(Unit *owner = caster->GetCharmerOrOwner()) if (caster->IsWithinDistInMap(owner, m_radius)) targets.push_back(owner); break; } } for (std::list::iterator tIter = targets.begin(); tIter != targets.end(); tIter++) { if(Aura *aur = (*tIter)->GetAura(GetId(), GetCasterGUID())) { if(aur->HasEffect(GetEffIndex())) continue; } else { bool skip = false; for (Unit::AuraMap::iterator iter = (*tIter)->GetAuras().begin(); iter != (*tIter)->GetAuras().end(); ++iter) { if(!spellmgr.CanAurasStack(GetSpellProto(), iter->second->GetSpellProto(), iter->second->GetCasterGUID() == GetCasterGUID())) { skip = true; break; } } if(skip) continue; } // Select lower rank of aura if needed if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel())) { int32 newBp = m_currentBasePoints; // Check if basepoints can be safely reduced if (newBp == m_spellProto->EffectBasePoints[m_effIndex]) newBp = actualSpellInfo->EffectBasePoints[m_effIndex]; (*tIter)->AddAuraEffect(actualSpellInfo, GetEffIndex(), source, caster, &newBp); if(m_areaAuraType == AREA_AURA_ENEMY) caster->CombatStart(*tIter); } } } AuraEffect::Update(diff); } else // aura at non-caster { // WARNING: the aura may get deleted during the update // DO NOT access its members after update! AuraEffect::Update(diff); // Speedup - no need to do more checks if (GetParentAura()->IsRemoved()) return; // Caster may be deleted due to update Unit *caster = GetCaster(); Unit *source = GetSource(); // remove aura if out-of-range from caster (after teleport for example) // or caster is isolated or caster no longer has the aura // or caster is (no longer) friendly bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true); if( !source || !caster || source->hasUnitState(UNIT_STAT_ISOLATED) || !source->HasAuraEffect(GetId(), m_effIndex) || caster->IsFriendlyTo(m_target) != needFriendly ) { m_target->RemoveAura(GetParentAura()); } else if (!source->IsWithinDistInMap(m_target, m_radius)) { if (needFriendly && source->isMoving()) { m_removeTime -= diff; if (m_removeTime < 0) m_target->RemoveAura(GetParentAura()); } else m_target->RemoveAura(GetParentAura()); } else { // Reset aura remove timer m_removeTime = FRIENDLY_AA_REMOVE_TIME; if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group { if(!m_target->IsInPartyWith(caster)) m_target->RemoveAura(GetParentAura()); } else if( m_areaAuraType == AREA_AURA_RAID) { if(!m_target->IsInRaidWith(caster)) m_target->RemoveAura(GetParentAura()); } else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER ) { if( m_target->GetGUID() != caster->GetCharmerOrOwnerGUID() ) m_target->RemoveAura(GetParentAura()); } } } } void PersistentAreaAuraEffect::Update(uint32 diff) { /* if(Unit *caster = GetParentAura()->GetCaster()) { if(DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex())) { if(m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius())) { AuraEffect::Update(diff); return; } } } */ if(DynamicObject *dynObj = GetSource()) { if(m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius())) { AuraEffect::Update(diff); return; } } // remove the aura if its caster or the dynamic object causing it was removed // or if the target moves too far from the dynamic object m_target->RemoveAura(GetParentAura()); } void AuraEffect::ApplyModifier(bool apply, bool Real, bool changeAmount) { if (GetParentAura()->IsRemoved()) return; if (apply) HandleAuraEffectSpecificMods(true, Real, changeAmount); (*this.*AuraHandler [m_auraName])(apply,Real, changeAmount); if (!apply) HandleAuraEffectSpecificMods(false, Real, changeAmount); } void AuraEffect::RecalculateAmount(bool applied) { Unit *caster = GetParentAura()->GetCaster(); int32 amount = GetParentAura()->GetStackAmount() * (caster ? (caster->CalculateSpellDamage(m_spellProto, GetEffIndex(), GetBasePoints(), NULL)) : (m_currentBasePoints + m_spellProto->EffectBaseDice[m_effIndex])); // Reapply if amount change if (amount!=GetAmount()) { // Auras which are applying spellmod should have removed spellmods for real if (applied) ApplyModifier(false,false,true); SetAmount(amount); if (applied) ApplyModifier(true,false,true); } } void AuraEffect::CleanupTriggeredSpells() { uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()]; if(!tSpellId) return; SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId); if(!tProto) return; if(GetSpellDuration(tProto) != -1) return; // needed for spell 43680, maybe others // TODO: is there a spell flag, which can solve this in a more sophisticated way? if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL && GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()]) return; m_target->RemoveAurasDueToSpell(tSpellId, GetCasterGUID()); } void AuraEffect::HandleSchoolAbsorb(bool apply, bool Real, bool changeAmount) { if(!Real) return; Unit* caster = GetCaster(); if(!caster) return; if (apply) { // prevent double apply bonuses if (m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()) { float DoneActualBenefit = 0.0f; switch (m_spellProto->SpellFamilyName) { case SPELLFAMILY_PRIEST: // Power Word: Shield if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001)) //+80.68% from +spell bonus DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f; break; case SPELLFAMILY_MAGE: // Frost Ward, Fire Ward if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108)) //+10% from +spell bonus DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f; // Ice Barrier else if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000100000000)) //+80.67% from +spell bonus DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f; break; case SPELLFAMILY_WARLOCK: // Shadow Ward if (m_spellProto->SpellIconID == 207) //+30% from +spell bonus DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.30f; break; case SPELLFAMILY_PALADIN: // Sacred Shield // (check not strictly needed, only Sacred Shield has SPELL_AURA_SCHOOL_ABSORB in SPELLFAMILY_PALADIN at this time) if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0008000000000000)) { // +75% from spell power DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f; } break; default: break; } DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto()); m_amount += (int32)DoneActualBenefit; } } else { if (caster && // Power Word: Shield m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellProto->Mechanic == MECHANIC_SHIELD && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001)) && // completely absorbed or dispelled ((m_parentAura->GetRemoveMode() == AURA_REMOVE_BY_DEFAULT && m_amount) || m_parentAura->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)) { Unit::AuraEffectList const& vDummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) { SpellEntry const* vSpell = (*itr)->GetSpellProto(); // Rapture (main spell) if(vSpell->SpellFamilyName == SPELLFAMILY_PRIEST && vSpell->SpellIconID == 2894 && vSpell->Effect[1]) { switch((*itr)->m_effIndex) { case 0: { // energize caster int32 manapct1000 = 5 * ((*itr)->m_amount + spellmgr.GetSpellRank(vSpell->Id)); int32 basepoints0 = caster->GetMaxPower(POWER_MANA) * manapct1000 / 1000; caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true); break; } case 1: { // energize target if (!roll_chance_i((*itr)->m_amount) || caster->HasAura(63853)) break; switch(m_target->getPowerType()) { case POWER_RUNIC_POWER: m_target->CastSpell(m_target, 63652, true, NULL, NULL, GetCasterGUID()); break; case POWER_RAGE: m_target->CastSpell(m_target, 63653, true, NULL, NULL, GetCasterGUID()); break; case POWER_MANA: { int32 basepoints0 = m_target->GetMaxPower(POWER_MANA) * 2 / 100; m_target->CastCustomSpell(m_target, 63654, &basepoints0, NULL, NULL, true); break; } case POWER_ENERGY: m_target->CastSpell(m_target, 63655, true, NULL, NULL, GetCasterGUID()); break; default: break; } //cooldwon aura caster->CastSpell(caster, 63853, true); break; } default: sLog.outError("Changes in R-dummy spell???: effect 3"); break; } } } } } } void Aura::ApplyAllModifiers(bool apply, bool Real) { for (uint8 i = 0; iApplyModifier(apply, Real); } void Aura::HandleAuraSpecificMods(bool apply) { //************************************************************************************** // Function called after applying all mods from aura or after removing all mods from it //************************************************************************************** //******************** // MODS AT AURA APPLY //******************** if (apply) { // Update auras for specific phase if(IsAuraType(SPELL_AURA_PHASE)) { SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId()); if(saBounds.first != saBounds.second) { uint32 zone, area; m_target->GetZoneAndAreaId(zone,area); for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) { // some auras remove at aura remove if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area)) m_target->RemoveAurasDueToSpell(itr->second->spellId); // some auras applied at aura apply else if(itr->second->autocast) { if( !m_target->HasAura(itr->second->spellId) ) m_target->CastSpell(m_target,itr->second->spellId,true); } } } } if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE) { if (m_spellProto->SpellFamilyFlags[1] & 0x00000002 && m_spellProto->SpellFamilyFlags[2] & 0x00000008) { // Arcane Potency if (Unit * caster = GetCaster()) { if (AuraEffect* aureff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, 2120, 0)) { if (roll_chance_i(aureff->GetAmount())) { uint32 spell_id = 0; switch (aureff->GetId()) { case 31571: spell_id = 57529; break; case 31572: spell_id = 57531; break; default: return; } if(spell_id) caster->CastSpell(caster,spell_id,true); } } } } else if (m_spellProto->SpellFamilyFlags[0] & 0x00000001 && m_spellProto->SpellFamilyFlags[2] & 0x00000008) { // Glyph of Fireball if (Unit * caster = GetCaster()) if (caster->HasAura(56368)) SetAuraDuration(0); } else if (m_spellProto->SpellFamilyFlags[0] & 0x00000020 && m_spellProto->SpellVisual[0] == 13) { // Glyph of Frostbolt if (Unit * caster = GetCaster()) if (caster->HasAura(56370)) SetAuraDuration(0); } // Todo: This should be moved to similar function in spell::hit else if (m_spellProto->SpellFamilyFlags[0] & 0x01000000) { Unit * caster = GetCaster(); if (!caster) return; // Polymorph Sound - Sheep && Penguin if (m_spellProto->SpellIconID == 82 && m_spellProto->SpellVisual[0] == 12978) { // Glyph of the Penguin if (caster->HasAura(52648)) caster->CastSpell(m_target,61635,true); else caster->CastSpell(m_target,61634,true); } } } else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST) { // Devouring Plague if (GetSpellProto()->SpellFamilyFlags[0] & 0x02000000 && GetPartAura(0)) { Unit * caster = GetCaster(); if (!caster) return; // Improved Devouring Plague if (AuraEffect const * aurEff = caster->GetDummyAura(SPELLFAMILY_PRIEST, 3790, 1)) { int32 basepoints0 = aurEff->GetAmount() * GetPartAura(0)->GetTotalTicks() * GetPartAura(0)->GetAmount() / 100; caster->CastCustomSpell(m_target, 63675, &basepoints0, NULL, NULL, true, NULL, GetPartAura(0)); } } // Renew else if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000040 && GetPartAura(0)) { Unit * caster = GetCaster(); if (!caster) return; // Empowered Renew if (AuraEffect const * aurEff = caster->GetDummyAura(SPELLFAMILY_PRIEST, 3021, 1)) { int32 basepoints0 = aurEff->GetAmount() * GetPartAura(0)->GetTotalTicks() * caster->SpellHealingBonus(m_target, GetSpellProto(), GetPartAura(0)->GetAmount(), HEAL) / 100; caster->CastCustomSpell(m_target, 63544, &basepoints0, NULL, NULL, true, NULL, GetPartAura(0)); } } } else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_ROGUE) { // Sprint (skip non player casted spells by category) if(GetSpellProto()->SpellFamilyFlags[0] & 0x40 && GetSpellProto()->Category == 44) // in official maybe there is only one icon? if(m_target->HasAura(58039)) // Glyph of Blurred Speed m_target->CastSpell(m_target, 61922, true); // Sprint (waterwalk) } else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT) { // Frost Fever and Blood Plague if(GetSpellProto()->SpellFamilyFlags[2] & 0x2) { // Can't proc on self if (GetCasterGUID() == m_target->GetGUID()) return; Unit * caster = GetCaster(); if (!caster) return; AuraEffect * aurEff = NULL; // Ebon Plaguebringer / Crypt Fever Unit::AuraEffectList const& TalentAuras = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for (Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr) { if ((*itr)->GetMiscValue() == 7282) { aurEff = *itr; // Ebon Plaguebringer - end search if found if ((*itr)->GetSpellProto()->SpellIconID == 1766) break; } } if (aurEff) { uint32 spellId = 0; switch (aurEff->GetId()) { // Ebon Plague case 51161: spellId = 51735; break; case 51160: spellId = 51734; break; case 51099: spellId = 51726; break; // Crypt Fever case 49632: spellId = 50510; break; case 49631: spellId = 50509; break; case 49032: spellId = 50508; break; default: sLog.outError("Unknown rank of Crypt Fever/Ebon Plague %d", aurEff->GetId()); } caster->CastSpell(m_target, spellId, true, 0, GetPartAura(0)); } } } else { switch(GetId()) { case 32474: // Buffeting Winds of Susurrus if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player*)m_target)->ActivateTaxiPathTo(506, GetId()); break; case 33572: // Gronn Lord's Grasp, becomes stoned if(GetStackAmount() >= 5 && !m_target->HasAura(33652)) m_target->CastSpell(m_target, 33652, true); break; case 48020: // Demonic Circle if(m_target->GetTypeId() == TYPEID_PLAYER) if(GameObject* obj = m_target->GetGameObject(48018)) ((Player*)m_target)->TeleportTo(obj->GetMapId(),obj->GetPositionX(),obj->GetPositionY(),obj->GetPositionZ(),obj->GetOrientation()); break; case 60970: // Heroic Fury (remove Intercept cooldown) if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player*)m_target)->RemoveSpellCooldown(20252, true); break; } } } //******************************* // MODS AT AURA APPLY AND REMOVE //******************************* // Aura Mastery Triggered Spell Handler // If apply Concentration Aura -> trigger -> apply Aura Mastery Immunity // If remove Concentration Aura -> trigger -> remove Aura Mastery Immunity // If remove Aura Mastery -> trigger -> remove Aura Mastery Immunity if (m_spellProto->Id == 19746 || m_spellProto->Id == 31821) { if (GetCasterGUID() != m_target->GetGUID()) return; if (apply) { if ((m_spellProto->Id == 31821 && m_target->HasAura(19746, GetCasterGUID())) || (m_spellProto->Id == 19746 && m_target->HasAura(31821))) { m_target->CastSpell(m_target,64364,true); return; } } else { m_target->RemoveAurasDueToSpell(64364, GetCasterGUID()); return; } } // Bestial Wrath if (GetSpellProto()->Id == 19574) { // The Beast Within cast on owner if talent present if ( Unit* owner = m_target->GetOwner() ) { // Search talent if (owner->HasAura(34692)) { if (apply) owner->CastSpell(owner, 34471, true, 0, GetPartAura(0)); else owner->RemoveAurasDueToSpell(34471); } } } if (GetSpellSpecific(m_spellProto->Id) == SPELL_PRESENCE) { AuraEffect *bloodPresenceAura=0; // healing by damage done AuraEffect *frostPresenceAura=0; // increased health AuraEffect *unholyPresenceAura=0; // increased movement speed, faster rune recovery // Improved Presences Unit::AuraEffectList const& vDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY); for (Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) { switch((*itr)->GetId()) { // Improved Blood Presence case 50365: case 50371: { bloodPresenceAura = (*itr); break; } // Improved Frost Presence case 50384: case 50385: { frostPresenceAura = (*itr); break; } // Improved Unholy Presence case 50391: case 50392: { unholyPresenceAura = (*itr); break; } } } uint32 presence=GetId(); if (apply) { // Blood Presence bonus if (presence == SPELL_ID_BLOOD_PRESENCE) m_target->CastSpell(m_target,63611,true); else if (bloodPresenceAura) { int32 basePoints1=bloodPresenceAura->GetAmount(); m_target->CastCustomSpell(m_target,63611,NULL,&basePoints1,NULL,true,0,bloodPresenceAura); } // Frost Presence bonus if (presence == SPELL_ID_FROST_PRESENCE) m_target->CastSpell(m_target,61261,true); else if (frostPresenceAura) { int32 basePoints0=frostPresenceAura->GetAmount(); m_target->CastCustomSpell(m_target,61261,&basePoints0,NULL,NULL,true,0,frostPresenceAura); } // Unholy Presence bonus if (presence == SPELL_ID_UNHOLY_PRESENCE) { if(unholyPresenceAura) { // Not listed as any effect, only base points set int32 basePoints0 = unholyPresenceAura->GetSpellProto()->EffectBasePoints[1]; //m_target->CastCustomSpell(m_target,63622,&basePoints0 ,NULL,NULL,true,0,unholyPresenceAura); m_target->CastCustomSpell(m_target,65095,&basePoints0 ,NULL,NULL,true,0,unholyPresenceAura); } m_target->CastSpell(m_target,49772, true); } else if (unholyPresenceAura) { int32 basePoints0=unholyPresenceAura->GetAmount(); m_target->CastCustomSpell(m_target,49772,&basePoints0,NULL,NULL,true,0,unholyPresenceAura); } } else { // Remove passive auras if (presence == SPELL_ID_BLOOD_PRESENCE || bloodPresenceAura) m_target->RemoveAurasDueToSpell(63611); if (presence == SPELL_ID_FROST_PRESENCE || frostPresenceAura) m_target->RemoveAurasDueToSpell(61261); if (presence == SPELL_ID_UNHOLY_PRESENCE || unholyPresenceAura) { if(presence == SPELL_ID_UNHOLY_PRESENCE && unholyPresenceAura) { //m_target->RemoveAurasDueToSpell(63622); m_target->RemoveAurasDueToSpell(65095); } m_target->RemoveAurasDueToSpell(49772); } } } //********************* // MODS AT AURA REMOVE //********************* if(!apply) { // Spell Reflection if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags[1] & 0x2 && GetRemoveMode() != AURA_REMOVE_BY_DEFAULT) { if (Unit * caster = GetCaster()) { // Improved Spell Reflection if (caster->GetDummyAura(SPELLFAMILY_WARRIOR,1935, 1)) { // aura remove - remove auras from all party members std::list PartyMembers; m_target->GetPartyMembers(PartyMembers); for (std::list::iterator itr = PartyMembers.begin(); itr!=PartyMembers.end(); ++itr) { if ((*itr)!= m_target) (*itr)->RemoveAurasWithFamily(SPELLFAMILY_WARRIOR, 0, 0x2, 0, GetCasterGUID()); } } } } // Guardian Spirit else if(m_spellProto->Id == 47788) { if (GetRemoveMode() != AURA_REMOVE_BY_EXPIRE) return; Unit *caster = GetCaster(); if(!caster || caster->GetTypeId() != TYPEID_PLAYER) return; Player *player = ((Player*)caster); // Glyph of Guardian Spirit if(AuraEffect * aurEff = player->GetAuraEffect(63231, 0)) { if (!player->HasSpellCooldown(47788)) return; player->RemoveSpellCooldown(m_spellProto->Id, true); player->AddSpellCooldown(m_spellProto->Id, 0, uint32(time(NULL) + aurEff->GetAmount())); WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4); data << uint64(player->GetGUID()); data << uint8(0x0); // flags (0x1, 0x2) data << uint32(m_spellProto->Id); data << uint32(aurEff->GetAmount()*IN_MILISECONDS); player->SendDirectMessage(&data); } } // Invisibility else if (m_spellProto->Id == 66) { if (GetRemoveMode() != AURA_REMOVE_BY_EXPIRE) return; m_target->CastSpell(m_target, 32612, true, NULL, GetPartAura(1)); } // Summon Gargoyle else if (m_spellProto->Id == 50514) { m_target->CastSpell(m_target, GetPartAura(0)->GetAmount(), true, NULL, GetPartAura(0)); } // Curse of Doom else if (m_spellProto->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[1] & 0x02) { if (GetRemoveMode()==AURA_REMOVE_BY_DEATH) { if (Unit * caster = GetCaster()) { if (caster->GetTypeId() == TYPEID_PLAYER && ((Player*)caster)->isHonorOrXPTarget(m_target)) caster->CastSpell(m_target, 18662, true, NULL, GetPartAura(0)); } } } // Improved Fear else if (m_spellProto->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[1] & 0x00000400) { if (Unit * caster = GetCaster()) { if (caster->GetTypeId() != TYPEID_PLAYER) { if (AuraEffect* aureff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_WARLOCK, 98, 0)) { uint32 spell_id = 0; switch (aureff->GetId()) { case 53759: spell_id = 60947; break; case 53754: spell_id = 60946; break; default: return; } if (spell_id) caster->CastSpell(caster,spell_id,true); } } } } } } void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount) { //*********************************************************************** // Function called before aura effect handler apply or after it's remove //*********************************************************************** if(!Real && !changeAmount) return; if(apply) { // prevent double apply bonuses if (!m_target->isBeingLoaded()) if(Unit* caster = GetCaster()) { float DoneActualBenefit = 0.0f; switch(m_spellProto->SpellFamilyName) { case SPELLFAMILY_GENERIC: // Replenishment (0.25% from max) // Infinite Replenishment if (m_spellProto->SpellIconID == 3184 && m_spellProto->SpellVisual[0] == 12495 && GetAuraName() == SPELL_AURA_PERIODIC_ENERGIZE) m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000; break; case SPELLFAMILY_MAGE: // Mana Shield if(m_spellProto->SpellFamilyFlags[0] & 0x8000 && m_spellProto->SpellFamilyFlags[2] & 0x8 && GetAuraName() == SPELL_AURA_MANA_SHIELD) { // +80.53% from +spd bonus DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8053f;; } // Ice Barrier else if(m_spellProto->SpellFamilyFlags[1] & 0x1 && m_spellProto->SpellFamilyFlags[2] & 0x8 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB) { // +80.67% from sp bonus DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f; } break; case SPELLFAMILY_WARRIOR: { // Rend if (m_spellProto->SpellFamilyFlags[0] & 0x20 && GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE) { // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK); int32 mws = caster->GetAttackTime(BASE_ATTACK); float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE); float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE); m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f); // "If used while your target is above 75% health, Rend does 35% more damage." // as for 3.1.3 only ranks above 9 (wrong tooltip?) if (spellmgr.GetSpellRank(m_spellProto->Id) >= 9) { if (m_target->HasAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, m_spellProto, caster)) m_amount += int32(m_amount*0.35); } } break; } case SPELLFAMILY_WARLOCK: // shadow ward if(m_spellProto->SpellFamilyFlags[2]& 0x40 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB) { // +30% from sp bonus DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f; } // Drain Soul - If the target is at or below 25% health, Drain Soul causes four times the normal damage else if (m_spellProto->SpellFamilyFlags[0] & 0x00004000 && GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE) { // if victim is below 25% of hp if (m_target->GetMaxHealth() / 4 > m_target->GetHealth()) m_amount *= 4; } break; case SPELLFAMILY_PRIEST: { // Power Word: Shield if(m_spellProto->SpellFamilyFlags[0] & 0x1 && m_spellProto->SpellFamilyFlags[2] & 0x400 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB) { //+80.68% from sp bonus DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f; } // Borrowed Time else if(m_spellProto->SpellFamilyFlags[0] & 0x1 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB) { switch(m_spellProto->Id) { case 52795: DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.08f; break; case 52797: DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.16f; break; case 52798: DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.24f; break; case 52799: DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.32f; break; case 52800: DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.40f; break; default: sLog.outDetail("Unhandled spell '%u' (possibly a new rank of Borrowed Time?) found.",m_spellProto->Id); break; } } break; } case SPELLFAMILY_DRUID: { // Rip if (m_spellProto->SpellFamilyFlags[0] & 0x00800000 && GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE) { // 0.01*$AP*cp if (caster->GetTypeId() != TYPEID_PLAYER) return; uint8 cp = ((Player*)caster)->GetComboPoints(); // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs if (AuraEffect const * aurEff = caster->GetAuraEffect(34241,0)) m_amount += cp * aurEff->GetAmount(); m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100); } // TODO: i do not know what is this for so i simply disable it // Lifebloom //else if (m_spellProto->SpellFamilyFlags[1] & 0x10 && GetAuraName() == SPELL_AURA_PERIODIC_HEAL) // m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_amount, SPELL_DIRECT_DAMAGE); // Innervate else if (m_spellProto->Id == 29166 && GetAuraName() == SPELL_AURA_PERIODIC_ENERGIZE) m_amount = m_target->GetCreatePowers(POWER_MANA) * m_amount / (GetTotalTicks() * 100.0f); // Owlkin Frenzy else if (m_spellProto->Id == 48391 && GetAuraName() == SPELL_AURA_PERIODIC_ENERGIZE) m_amount = m_target->GetCreatePowers(POWER_MANA) * m_amount / 100.0f; // Thorns else if (m_spellProto->SpellFamilyFlags[0] & 0x100 && GetAuraName() == SPELL_AURA_DAMAGE_SHIELD) // 3.3% from sp bonus DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.033f; break; } case SPELLFAMILY_ROGUE: { // Rupture if (m_spellProto->SpellFamilyFlags[0] & 0x100000 && GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE) { if (caster->GetTypeId() != TYPEID_PLAYER) return; //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f}; uint8 cp = ((Player*)caster)->GetComboPoints(); if (cp > 5) cp = 5; m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]); } break; } case SPELLFAMILY_PALADIN: // Sacred Shield if (m_spellProto->SpellFamilyFlags[1] & 0x80000 && GetAuraName() == SPELL_AURA_SCHOOL_ABSORB) { // 0.75 from sp bonus float koef = 1.0f; if (caster->HasAura(53527)) koef = 1.1f; if (caster->HasAura(53530)) koef = 1.2f; DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f * koef; } break; case SPELLFAMILY_SHAMAN: // Earth Shield if (m_spellProto->SpellFamilyFlags[1] & 0x400 && GetAuraName() == SPELL_AURA_DUMMY) m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_amount, SPELL_DIRECT_DAMAGE); break; case SPELLFAMILY_DEATHKNIGHT: { // Vampiric Blood if(GetSpellProto()->Id == 55233 && GetAuraName() == SPELL_AURA_MOD_INCREASE_HEALTH) m_amount = m_target->GetMaxHealth() * m_amount / 100; // Icebound Fortitude else if (m_spellProto->SpellFamilyFlags[0] & 0x00100000 && GetAuraName() == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN) { if (caster->GetTypeId() == TYPEID_PLAYER) { int32 value = int32((m_amount*-1)-10); uint32 defva = uint32(((Player*)caster)->GetSkillValue(SKILL_DEFENSE) + ((Player*)caster)->GetRatingBonusValue(CR_DEFENSE_SKILL)); if(defva > 400) value += int32((defva-400)*0.15); // Glyph of Icebound Fortitude if (AuraEffect *auradummy = caster->GetAuraEffect(58625,0)) { uint32 valmax = auradummy->GetAmount(); if(value < valmax) value = valmax; } m_amount = -value; } } break; } default: break; } if (DoneActualBenefit != 0.0f) { DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto()); m_amount += (int32)DoneActualBenefit; } } } } void Aura::SendAuraUpdate() { if (m_auraSlot>=MAX_AURAS) return; WorldPacket data(SMSG_AURA_UPDATE); data.append(m_target->GetPackGUID()); data << uint8(m_auraSlot); if(!m_target->GetVisibleAura(m_auraSlot)) { data << uint32(0); sLog.outDebug("Aura %u removed slot %u",GetId(), m_auraSlot); m_target->SendMessageToSet(&data, true); return; } data << uint32(GetId()); data << uint8(m_auraFlags); data << uint8(m_auraLevel); data << uint8(m_stackAmount > 1 ? m_stackAmount : (m_procCharges) ? m_procCharges : 1); if(!(m_auraFlags & AFLAG_CASTER)) { if (Unit * caster = GetCaster()) data.append(caster->GetPackGUID()); else data << uint8(0); } if(m_auraFlags & AFLAG_DURATION) { data << uint32(m_maxduration); data << uint32(m_duration); } m_target->SendMessageToSet(&data, true); } bool Aura::IsVisible() const { // passive auras (except totem auras) do not get placed in the slots // area auras with SPELL_AURA_NONE are not shown on target //(m_spellProto->Attributes & 0x80 && GetTalentSpellPos(GetId())) if(!m_isPassive) return true; bool noneAreaAura = true; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if(m_partAuras[i]) { if(m_partAuras[i]->IsAreaAura()) { if(Unit *source = ((AreaAuraEffect*)m_partAuras[i])->GetSource()) if(source->isTotem()) return true; if(m_partAuras[i]->GetAuraName() != SPELL_AURA_NONE) noneAreaAura = false; } else noneAreaAura = false; } } if(noneAreaAura) return false; return IsAuraType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); } void Aura::_AddAura() { if (!GetId()) return; if(!m_target) return; Unit* caster = GetCaster(); // set infinity cooldown state for spells if(caster && caster->GetTypeId() == TYPEID_PLAYER) { if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) { Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL; ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true); } } if(IsVisible()) { // Try find slot for aura uint8 slot = MAX_AURAS; // Lookup for auras already applied from spell if (Aura * foundAura = m_target->GetAura(GetId(), GetCasterGUID())) { // allow use single slot only by auras from same caster slot = foundAura->GetAuraSlot(); } else { Unit::VisibleAuraMap const * visibleAuras= m_target->GetVisibleAuras(); // lookup for free slots in units visibleAuras Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0); for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot) { if(itr == visibleAuras->end() || itr->first != freeSlot) { slot = freeSlot; break; } } } // Register Visible Aura if(slot < MAX_AURAS) { m_auraFlags |= (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE) | (GetCasterGUID() == m_target->GetGUID() ? AFLAG_CASTER : AFLAG_NONE) | (GetAuraMaxDuration() > 0 ? AFLAG_DURATION : AFLAG_NONE); m_auraLevel = (caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); SetAuraSlot( slot ); m_target->SetVisibleAura(slot, this); m_target->UpdateAuraForGroup(slot); SendAuraUpdate(); sLog.outDebug("Aura: %u Effect: %d put to unit visible auras slot: %u",GetId(), GetEffectMask(), slot); } else sLog.outDebug("Aura: %u Effect: %d could not find empty unit visible slot",GetId(), GetEffectMask()); } // Sitdown on apply aura req seated if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState()) m_target->SetStandState(UNIT_STAND_STATE_SIT); // register aura diminishing on apply if (getDiminishGroup() != DIMINISHING_NONE ) m_target->ApplyDiminishingAura(getDiminishGroup(),true); // Apply linked auras (On first aura apply) uint32 id = GetId(); if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA) { if(const std::vector *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA)) for (std::vector::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) { if(*itr < 0) m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), true); else if(Unit* caster = GetCaster()) caster->AddAura(*itr, m_target); } } HandleAuraSpecificMods(true); } bool Aura::SetPartAura(AuraEffect* aurEff, uint8 effIndex) { if (IsRemoved()) return false; if (m_auraFlags & (1<HandleAuraEffect(aurEff, true); SendAuraUpdate(); return true; } void Aura::_RemoveAura() { Unit* caster = GetCaster(); uint8 slot = GetAuraSlot(); if (Aura * foundAura = m_target->GetAura(GetId(), GetCasterGUID())) { // allow use single slot only by auras from same caster slot = foundAura->GetAuraSlot(); if(slot < MAX_AURAS) // slot not set if (Aura *entry = m_target->GetVisibleAura(slot)) { // set not valid slot for aura - prevent removing other visible aura slot = MAX_AURAS; } } // update for out of range group members if (slot < MAX_AURAS) { m_target->RemoveVisibleAura(slot); m_target->UpdateAuraForGroup(slot); SendAuraUpdate(); } // unregister aura diminishing (and store last time) if (getDiminishGroup() != DIMINISHING_NONE ) m_target->ApplyDiminishingAura(getDiminishGroup(),false); // since now aura cannot apply/remove it's modifiers m_isRemoved = true; // disable client server communication for removed aura SetAuraSlot(MAX_AURAS); // reset cooldown state for spells if(caster && caster->GetTypeId() == TYPEID_PLAYER) { if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE ) // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) ((Player*)caster)->SendCooldownEvent(GetSpellProto()); } uint32 id = GetId(); // Remove Linked Auras if(m_removeMode != AURA_REMOVE_BY_STACK && m_removeMode != AURA_REMOVE_BY_DEATH) { if(uint32 customAttr = spellmgr.GetSpellCustomAttr(id)) { if(customAttr & SPELL_ATTR_CU_LINK_REMOVE) { if(const std::vector *spell_triggered = spellmgr.GetSpellLinked(-(int32)id)) for (std::vector::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) { if(*itr < 0) m_target->RemoveAurasDueToSpell(-(*itr)); else if (m_removeMode != AURA_REMOVE_BY_DEFAULT) m_target->CastSpell(m_target, *itr, true, 0, 0, GetCasterGUID()); } } if(customAttr & SPELL_ATTR_CU_LINK_AURA) { if(const std::vector *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA)) for (std::vector::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) { if(*itr < 0) m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), false); else m_target->RemoveAurasDueToSpell(*itr); } } } } // Proc on aura remove (only spell flags for now) if (caster) { uint32 procEx=0; if (m_removeMode == AURA_REMOVE_BY_ENEMY_SPELL) procEx = PROC_EX_AURA_REMOVE_DESTROY; else if (m_removeMode == AURA_REMOVE_BY_EXPIRE || m_removeMode == AURA_REMOVE_BY_CANCEL) procEx = PROC_EX_AURA_REMOVE_EXPIRE; if (procEx) { uint32 ProcCaster, ProcVictim; if (IsPositive()) { ProcCaster = PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT; ProcVictim = PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL | PROC_FLAG_TAKEN_POSITIVE_SPELL; } else { ProcCaster = PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; ProcVictim = PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL | PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT; } caster->ProcDamageAndSpell(m_target,ProcCaster, ProcVictim, procEx, m_procDamage, BASE_ATTACK, m_spellProto); } } HandleAuraSpecificMods(false); } void Aura::SetStackAmount(uint8 stackAmount, bool applied) { bool refresh = stackAmount >= m_stackAmount; if (stackAmount != m_stackAmount) { m_stackAmount = stackAmount; for (uint8 i=0; iRecalculateAmount(applied); } } } if (refresh) RefreshAura(); else SendAuraUpdate(); } // TODO: lifebloom should bloom when each stack is dispelled bool Aura::modStackAmount(int32 num) { // Can`t mod if (!m_spellProto->StackAmount) return true; // Modify stack but limit it int32 stackAmount = m_stackAmount + num; if (stackAmount > m_spellProto->StackAmount) stackAmount = m_spellProto->StackAmount; else if (stackAmount <=0) // Last aura from stack removed { m_stackAmount = 0; return true; // need remove aura } // Update stack amount SetStackAmount(stackAmount); return false; } void Aura::SetAuraDuration(int32 duration, bool withMods) { if (withMods) { if (Player * modOwner = m_target->GetSpellModOwner()) modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, duration); } m_duration = duration; //if (duration<0) //m_permanent=true; //else //m_permanent=false; SendAuraUpdate(); } void Aura::SetAuraCharges(uint8 charges) { if (m_procCharges == charges) return; m_procCharges = charges; SendAuraUpdate(); } bool Aura::DropAuraCharge() { if(m_procCharges) //auras without charges always have charge = 0 { if(--m_procCharges) // Send charge change SendAuraUpdate(); else // Last charge dropped { m_target->RemoveAura(this, AURA_REMOVE_BY_EXPIRE); return true; } } return false; } bool Aura::CanBeSaved() const { if (IsPassive()) return false; if(IsPersistent()) return false; if (GetCasterGUID() != m_target->GetGUID()) if (IsSingleTargetSpell(GetSpellProto()) || IsAreaAura()) return false; // Can't be saved - aura handler relies on calculated amount and changes it if (IsAuraType(SPELL_AURA_CONVERT_RUNE)) return false; return true; } bool Aura::IsPersistent() const { return IS_DYNAMICOBJECT_GUID(m_sourceGuid); /* for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if(m_partAuras[i] && m_partAuras[i]->IsPersistent()) return true; return false; */ } bool Aura::IsAreaAura() const { for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if(m_partAuras[i] && m_partAuras[i]->IsAreaAura()) return true; return false; } bool Aura::IsAuraType(AuraType type) const { for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if(m_partAuras[i] && m_partAuras[i]->GetAuraName() == type) return true; } return false; } void Aura::SetLoadedState(uint64 caster_guid,int32 maxduration,int32 duration,int32 charges, uint8 stackamount, int32 * amount) { *const_cast(&m_casterGuid) = caster_guid; m_maxduration = maxduration; m_duration = duration; m_procCharges = charges; m_stackAmount = stackamount; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if(m_partAuras[i]) m_partAuras[i]->SetAmount(amount[i]); } void AuraEffect::HandleShapeshiftBoosts(bool apply) { uint32 spellId = 0; uint32 spellId2 = 0; uint32 spellId3 = 0; uint32 HotWSpellId = 0; switch(GetMiscValue()) { case FORM_CAT: spellId = 3025; HotWSpellId = 24900; break; case FORM_TREE: spellId = 34123; break; case FORM_TRAVEL: spellId = 5419; break; case FORM_AQUA: spellId = 5421; break; case FORM_BEAR: spellId = 1178; spellId2 = 21178; HotWSpellId = 24899; break; case FORM_DIREBEAR: spellId = 9635; spellId2 = 21178; HotWSpellId = 24899; break; case FORM_BATTLESTANCE: spellId = 21156; break; case FORM_DEFENSIVESTANCE: spellId = 7376; break; case FORM_BERSERKERSTANCE: spellId = 7381; break; case FORM_MOONKIN: spellId = 24905; break; case FORM_FLIGHT: spellId = 33948; spellId2 = 34764; break; case FORM_FLIGHT_EPIC: spellId = 40122; spellId2 = 40121; break; case FORM_METAMORPHOSIS: spellId = 54817; spellId2 = 54879; break; case FORM_SPIRITOFREDEMPTION: spellId = 27792; spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation. break; case FORM_SHADOW: spellId = 49868; break; case FORM_GHOSTWOLF: spellId = 67116; break; case FORM_GHOUL: case FORM_AMBIENT: case FORM_STEALTH: case FORM_CREATURECAT: case FORM_CREATUREBEAR: break; } uint32 form = GetMiscValue()-1; if(apply) { // Remove cooldown of spells triggered on stance change - they may share cooldown with stance spell if (spellId) { if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player *)m_target)->RemoveSpellCooldown(spellId); m_target->CastSpell(m_target, spellId, true, NULL, this ); } if (spellId2) { if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player *)m_target)->RemoveSpellCooldown(spellId2); m_target->CastSpell(m_target, spellId2, true, NULL, this); } if(m_target->GetTypeId() == TYPEID_PLAYER) { const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap(); for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) { if(itr->second->state == PLAYERSPELL_REMOVED) continue; if(itr->first==spellId || itr->first==spellId2) continue; SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue; if (spellInfo->Stances & (1<<(form))) m_target->CastSpell(m_target, itr->first, true, NULL, this); } // Leader of the Pack if (((Player*)m_target)->HasSpell(17007)) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932); if (spellInfo && spellInfo->Stances & (1<<(form))) m_target->CastSpell(m_target, 24932, true, NULL, this); } // Improved Barkskin - apply/remove armor bonus due to shapeshift if (((Player*)m_target)->HasSpell(63410) || ((Player*)m_target)->HasSpell(63411)) { m_target->RemoveAurasDueToSpell(66530); if (form == FORM_TRAVEL || form == FORM_NONE) // "while in Travel Form or while not shapeshifted" m_target->CastSpell(m_target, 66530, true); } // Heart of the Wild if (HotWSpellId) { Unit::AuraEffectList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE); for (Unit::AuraEffectList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i) { if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetMiscValue() == 3) { int32 HotWMod = (*i)->GetAmount(); if(GetMiscValue() == FORM_CAT) HotWMod /= 2; m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this); break; } } } switch(GetMiscValue()) { case FORM_CAT: // Nurturing Instinct if (AuraEffect const * aurEff = m_target->GetAuraEffect(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, SPELLFAMILY_DRUID, 2254,0)) { uint32 spellId = 0; switch (aurEff->GetId()) { case 33872: spellId = 47179; break; case 33873: spellId = 47180; break; } m_target->CastSpell(m_target, spellId, true, NULL, this); } // Master Shapeshifter - Cat if (AuraEffect const * aurEff = m_target->GetDummyAura(SPELLFAMILY_GENERIC, 2851, 0)) { int32 bp = aurEff->GetAmount(); m_target->CastCustomSpell(m_target, 48420, &bp, NULL, NULL, true); } break; case FORM_DIREBEAR: case FORM_BEAR: // Master Shapeshifter - Bear if (AuraEffect const * aurEff = m_target->GetDummyAura(SPELLFAMILY_GENERIC, 2851, 0)) { int32 bp = aurEff->GetAmount(); m_target->CastCustomSpell(m_target, 48418, &bp, NULL, NULL, true); } // Survival of the Fittest if (AuraEffect const * aurEff = m_target->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE,SPELLFAMILY_DRUID, 961, 0)) { int32 bp = m_target->CalculateSpellDamage(aurEff->GetSpellProto(),2,aurEff->GetSpellProto()->EffectBasePoints[2],m_target); m_target->CastCustomSpell(m_target, 62069,&bp, NULL, NULL, true, 0, this); } break; case FORM_MOONKIN: // Master Shapeshifter - Moonkin if (AuraEffect const * aurEff = m_target->GetDummyAura(SPELLFAMILY_GENERIC, 2851, 0)) { int32 bp = aurEff->GetAmount(); m_target->CastCustomSpell(m_target, 48421, &bp, NULL, NULL, true); } break; // Master Shapeshifter - Tree of Life case FORM_TREE: if (AuraEffect const * aurEff = m_target->GetDummyAura(SPELLFAMILY_GENERIC, 2851, 0)) { int32 bp = aurEff->GetAmount(); m_target->CastCustomSpell(m_target, 48422, &bp, NULL, NULL, true); } break; } } } else { if (spellId) m_target->RemoveAurasDueToSpell(spellId); if (spellId2) m_target->RemoveAurasDueToSpell(spellId2); // Improved Barkskin - apply/remove armor bonus due to shapeshift if (((Player*)m_target)->HasSpell(63410) || ((Player*)m_target)->HasSpell(63411)) { m_target->RemoveAurasDueToSpell(66530); m_target->CastSpell(m_target,66530,true); } Unit::AuraMap& tAuras = m_target->GetAuras(); for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();) { if (itr->second->IsRemovedOnShapeLost()) m_target->RemoveAura(itr); else ++itr; } } } bool AuraEffect::isAffectedOnSpell(SpellEntry const *spell) const { if (!spell) return false; // Check family name if (spell->SpellFamilyName != m_spellProto->SpellFamilyName) return false; // Check EffectClassMask if (m_spellProto->EffectSpellClassMask[m_effIndex] & spell->SpellFamilyFlags) return true; return false; } void Aura::UnregisterSingleCastAura() { if (IsSingleTarget()) { Unit* caster = NULL; caster = GetCaster(); if(caster) { caster->GetSingleCastAuras().remove(this); } else { sLog.outCrash("Couldn't find the caster (guid: "UI64FMTD") of the single target aura %u which is on unit entry %u class %u, may crash later!", GetCasterGUID(), GetId(), m_target->GetEntry(), m_target->getClass()); assert(false); } m_isSingleTargetAura = false; } } /*********************************************************/ /*** BASIC AURA FUNCTION ***/ /*********************************************************/ void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount) { if(m_target->GetTypeId() != TYPEID_PLAYER || (!Real && !changeAmount)) return; uint32 modOp = GetMiscValue(); if(modOp >= MAX_SPELLMOD) return; if (apply) { SpellModifier *mod = new SpellModifier(GetParentAura()); mod->op = SpellModOp(modOp); mod->value = m_amount; mod->type = SpellModType(m_auraName); // SpellModType value == spell aura types mod->spellId = GetId(); mod->mask = m_spellProto->EffectSpellClassMask[m_effIndex]; mod->charges = GetParentAura()->GetAuraCharges(); m_spellmod = mod; } ((Player*)m_target)->AddSpellMod(m_spellmod, apply); // Auras with charges do not mod amount of passive auras if (GetParentAura()->GetAuraCharges()) return; // reapply some passive spells after add/remove related spellmods // Warning: it is a dead loop if 2 auras each other amount-shouldn't happen switch (modOp) { case SPELLMOD_ALL_EFFECTS: case SPELLMOD_EFFECT1: case SPELLMOD_EFFECT2: case SPELLMOD_EFFECT3: { uint64 guid = m_target->GetGUID(); Unit::AuraMap & auras = m_target->GetAuras(); for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end(); ++iter) { Aura * aur = iter->second; // only passive auras-active auras should have amount set on spellcast and not be affected // if aura is casted by others, it will not be affected if (aur->IsPassive() && aur->GetCasterGUID() == guid && spellmgr.IsAffectedByMod(aur->GetSpellProto(), m_spellmod)) { if (modOp == SPELLMOD_ALL_EFFECTS) { for (uint8 i = 0; iGetPartAura(i)) aurEff->RecalculateAmount(); } } else if (modOp ==SPELLMOD_EFFECT1) { if (AuraEffect * aurEff = aur->GetPartAura(0)) aurEff->RecalculateAmount(); } else if (modOp ==SPELLMOD_EFFECT2) { if (AuraEffect * aurEff = aur->GetPartAura(1)) aurEff->RecalculateAmount(); } else //if (modOp ==SPELLMOD_EFFECT3) { if (AuraEffect * aurEff = aur->GetPartAura(2)) aurEff->RecalculateAmount(); } } } } default: break; } } void AuraEffect::TriggerSpell() { Unit* caster = GetCaster(); Unit* target = GetTriggerTarget(); if(!caster || !target) return; // generic casting code with custom spells and target/caster customs uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex]; SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id); SpellEntry const *auraSpellInfo = GetSpellProto(); uint32 auraId = auraSpellInfo->Id; // specific code for cases with no trigger spell provided in field if (triggeredSpellInfo == NULL) { switch(auraSpellInfo->SpellFamilyName) { case SPELLFAMILY_GENERIC: { switch(auraId) { // Firestone Passive (1-5 ranks) case 758: case 17945: case 17947: case 17949: case 27252: { if (caster->GetTypeId() != TYPEID_PLAYER) return; Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK); if (!item) return; uint32 enchant_id = 0; switch (GetId()) { case 758: enchant_id = 1803; break; // Rank 1 case 17945: enchant_id = 1823; break; // Rank 2 case 17947: enchant_id = 1824; break; // Rank 3 case 17949: enchant_id = 1825; break; // Rank 4 case 27252: enchant_id = 2645; break; // Rank 5 default: return; } // remove old enchanting before applying new ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false); item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_amplitude+1000, 0); // add new enchanting ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true); return; } // Thaumaturgy Channel case 9712: trigger_spell_id = 21029; break; case 23170: { m_target->CastSpell(m_target, 23171, true, 0, this); return; } // Restoration case 23493: { int32 heal = caster->GetMaxHealth() / 10; caster->DealHeal(m_target, heal, auraSpellInfo); int32 mana = caster->GetMaxPower(POWER_MANA); if (mana) { mana /= 10; caster->EnergizeBySpell(caster, 23493, mana, POWER_MANA); } return; } // Nitrous Boost case 27746: { if (caster->GetPower(POWER_MANA) >= 10) { caster->ModifyPower( POWER_MANA, -10 ); caster->SendEnergizeSpellLog(caster, 27746, -10, POWER_MANA); } else { caster->RemoveAurasDueToSpell(27746); return; } } break; // Frost Blast case 27808: caster->CastCustomSpell(29879, SPELLVALUE_BASE_POINT0, (float)m_target->GetMaxHealth()*0.26f, m_target, true, NULL, this); return; // Detonate Mana case 27819: if(int32 mana = (int32)(m_target->GetMaxPower(POWER_MANA) / 4)) { mana = m_target->ModifyPower(POWER_MANA, -mana); m_target->CastCustomSpell(27820, SPELLVALUE_BASE_POINT0, -mana*4, NULL, true, NULL, this, caster->GetGUID()); } return; // Inoculate Nestlewood Owlkin case 29528: if(target->GetTypeId()!=TYPEID_UNIT)// prevent error reports in case ignored player target return; break; // Feed Captured Animal case 29917: trigger_spell_id = 29916; break; // Extract Gas case 30427: { // move loot to player inventory and despawn target if(caster->GetTypeId() ==TYPEID_PLAYER && target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD) { Player* player = (Player*)caster; Creature* creature = (Creature*)target; // missing lootid has been reported on startup - just return if (!creature->GetCreatureInfo()->SkinLootId) return; player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true); creature->ForcedDespawn(); } return; } // Quake case 30576: trigger_spell_id = 30571; break; // Doom case 31347: { m_target->CastSpell(m_target,31350,true, NULL, this); m_target->Kill(m_target); return; } // Spellcloth case 31373: { // Summon Elemental after create item caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0); return; } // Flame Quills case 34229: { // cast 24 spells 34269-34289, 34314-34316 for (uint32 spell_id = 34269; spell_id != 34290; ++spell_id) caster->CastSpell(m_target,spell_id,true, NULL, this); for (uint32 spell_id = 34314; spell_id != 34317; ++spell_id) caster->CastSpell(m_target,spell_id,true, NULL, this); return; } // Remote Toy case 37027: trigger_spell_id = 37029; break; // Eye of Grillok case 38495: { m_target->CastSpell(m_target, 38530, true, NULL, this); return; } // Absorb Eye of Grillok (Zezzak's Shard) case 38554: { if(m_target->GetTypeId() != TYPEID_UNIT) return; caster->CastSpell(caster, 38495, true, NULL, this); Creature* creatureTarget = (Creature*)m_target; creatureTarget->ForcedDespawn(); return; } // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam case 39857: trigger_spell_id = 39856; break; // Aura of Desire case 41350: { AuraEffect * aurEff = GetParentAura()->GetPartAura(1); aurEff->ApplyModifier(false, false, true); aurEff->SetAmount(aurEff->GetAmount()-5); aurEff->ApplyModifier(true, false, true); break; } case 46736: trigger_spell_id = 46737; break; default: break; } break; } case SPELLFAMILY_MAGE: { switch(auraId) { // Invisibility case 66: // Here need periodic triger reducing threat spell (or do it manually) return; default: break; } break; } case SPELLFAMILY_DRUID: { switch(auraId) { // Cat Form // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while case 768: return; default: break; } break; } case SPELLFAMILY_HUNTER: { switch (auraId) { // Sniper training case 53302: case 53303: case 53304: if (m_target->GetTypeId() != TYPEID_PLAYER) return; if (((Player*)m_target)->isMoving()) { m_amount = m_target->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,m_target); return; } // We are standing at the moment if (m_amount > 0) { --m_amount; return; } trigger_spell_id = 64418 + auraId - 53302; // If aura is active - no need to continue if (target->HasAura(trigger_spell_id)) return; break; default: break; } break; } case SPELLFAMILY_SHAMAN: { switch(auraId) { // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield) case 28820: { // Need remove self if Lightning Shield not active if (!target->GetAura(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN,0x400)) target->RemoveAurasDueToSpell(28820); return; } // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus) case 38443: { bool all = true; for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) { if(!caster->m_SummonSlot[i]) { all = false; break; } } if(all) caster->CastSpell(caster,38437,true, NULL, this); else caster->RemoveAurasDueToSpell(38437); return; } default: break; } break; } default: break; } // Reget trigger spell proto triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id); } else { // Spell exist but require custom code switch(auraId) { // Mana Tide case 16191: { caster->CastCustomSpell(target, trigger_spell_id, &m_amount, NULL, NULL, true, NULL, this); return; } // Negative Energy Periodic case 46284: caster->CastCustomSpell(trigger_spell_id, SPELLVALUE_MAX_TARGETS, m_tickNumber / 10 + 1, NULL, true, NULL, this); return; // Poison (Grobbulus) case 28158: case 54362: m_target->CastCustomSpell(trigger_spell_id, SPELLVALUE_RADIUS_MOD, (int32)((((float)m_tickNumber / 60) * 0.9f + 0.1f) * 10000), NULL, true, NULL, this); return; // Mind Sear (target 76/16) if let m_target cast, will damage caster case 48045: case 53023: // Curse of the Plaguebringer (22/15) case 29213: case 54835: caster->CastSpell(m_target, trigger_spell_id, true, NULL, this); return; // Ground Slam case 33525: target->CastSpell(target, trigger_spell_id, true); return; } } if(triggeredSpellInfo) { if(!caster->GetSpellMaxRangeForTarget(m_target,sSpellRangeStore.LookupEntry(triggeredSpellInfo->rangeIndex))) target = m_target; //for druid dispel poison m_target->CastSpell(target, triggeredSpellInfo, true, 0, this, GetCasterGUID()); } else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target)) sLog.outError("AuraEffect::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex()); } Unit* AuraEffect::GetTriggerTarget() const { Unit* target = ObjectAccessor::GetUnit(*m_target, m_target->GetUInt64Value(UNIT_FIELD_TARGET)); return target ? target : m_target; } void AuraEffect::TriggerSpellWithValue() { Unit* caster = GetCaster(); Unit* target = GetTriggerTarget(); if(!caster || !target) return; // generic casting code with custom spells and target/caster customs uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex]; int32 basepoints0 = this->GetAmount(); caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, 0, 0, true, 0, this); } /*********************************************************/ /*** AURA EFFECTS ***/ /*********************************************************/ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount) { Unit* caster = GetCaster(); // spells required only Real aura add/remove if (Real) { // AT APPLY if(apply) { // Overpower if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags[0] & 0x4) { // Must be casting target if (!m_target->IsNonMeleeSpellCasted(false, false, true)) return; if (AuraEffect * aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARRIOR, 2775, 0)) { switch (aurEff->GetId()) { // Unrelenting Assault, rank 1 case 46859: m_target->CastSpell(m_target,64849,true,NULL,aurEff); break; // Unrelenting Assault, rank 2 case 46860: m_target->CastSpell(m_target,64850,true,NULL,aurEff); break; } } return; } switch(GetId()) { // Haunting Spirits - perdiodic trigger demon case 7057: m_isPeriodic = true; m_amplitude = irand (0, 60) + 30; m_amplitude *= IN_MILISECONDS; return; case 1515: // Tame beast // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness if( caster && m_target->CanHaveThreatList()) m_target->AddThreat(caster, 10.0f); return; case 13139: // net-o-matic // root to self part of (root_target->charge->root_self sequence if(caster) caster->CastSpell(caster,13138,true,NULL,this); return; case 34026: // kill command { Unit * pet = m_target->GetGuardianPet(); if (!pet) return; m_target->CastSpell(m_target,34027,true,NULL,this); // set 3 stacks and 3 charges (to make all auras not disappear at once) Aura* owner_aura = m_target->GetAura(34027,GetCasterGUID()); Aura* pet_aura = pet->GetAura(58914, GetCasterGUID()); if( owner_aura ) { owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount); } if( pet_aura ) { pet_aura->SetAuraCharges(0); pet_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount); } return; } case 37096: // Blood Elf Illusion { if(caster) { switch(caster->getGender()) { case GENDER_FEMALE: caster->CastSpell(m_target,37095,true,NULL,this); // Blood Elf Disguise break; case GENDER_MALE: caster->CastSpell(m_target,37093,true,NULL,this); break; default: break; } } return; } case 55198: // Tidal Force { m_target->CastSpell(m_target,55166,true,NULL,this); // set 3 stacks and 3 charges (to make all auras not disappear at once) Aura* owner_aura = m_target->GetAura(55166,GetCasterGUID()); if( owner_aura ) { // This aura lasts 2 sec, need this hack to properly proc spells // TODO: drop aura charges for ApplySpellMod in ProcDamageAndSpell GetParentAura()->SetAuraDuration(owner_aura->GetAuraDuration()); // Make aura be not charged-this prevents removing charge on not crit spells owner_aura->SetAuraCharges(0); owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount); } return; } case 49028: GetParentAura()->SetAuraDuration(GetParentAura()->GetAuraDuration() + (caster->GetPower(POWER_RUNIC_POWER) * 10)); caster->SetPower(POWER_RUNIC_POWER, 0); break; case 39850: // Rocket Blast if(roll_chance_i(20)) // backfire stun m_target->CastSpell(m_target, 51581, true, NULL, this); return; case 43873: // Headless Horseman Laugh m_target->PlayDistanceSound(11965); return; case 46354: // Blood Elf Illusion if(caster) { switch(caster->getGender()) { case GENDER_FEMALE: caster->CastSpell(m_target,46356,true,NULL,this); break; case GENDER_MALE: caster->CastSpell(m_target,46355,true,NULL,this); break; default: break; } } return; case 46699: // Requires No Ammo if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use return; case 52916: // Honor Among Thieves if(m_target->GetTypeId() == TYPEID_PLAYER) if (Unit * target = ObjectAccessor::GetUnit(*m_target,((Player*)m_target)->GetComboTarget())) m_target->CastSpell(target, 51699, true); return; } //Druid, Survival Instincts if(GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID && GetSpellProto()->SpellFamilyFlags[2]& 0x40 ) { if(!m_target) return; int32 bp0 = int32(m_target->GetMaxHealth() * m_amount / 100); m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true); } } // AT REMOVE else { if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive()) { uint32 finalSpelId = 0; switch(GetId()) { case 19548: finalSpelId = 19597; break; case 19674: finalSpelId = 19677; break; case 19687: finalSpelId = 19676; break; case 19688: finalSpelId = 19678; break; case 19689: finalSpelId = 19679; break; case 19692: finalSpelId = 19680; break; case 19693: finalSpelId = 19684; break; case 19694: finalSpelId = 19681; break; case 19696: finalSpelId = 19682; break; case 19697: finalSpelId = 19683; break; case 19699: finalSpelId = 19685; break; case 19700: finalSpelId = 19686; break; case 30646: finalSpelId = 30647; break; case 30653: finalSpelId = 30648; break; case 30654: finalSpelId = 30652; break; case 30099: finalSpelId = 30100; break; case 30102: finalSpelId = 30103; break; case 30105: finalSpelId = 30104; break; } if(finalSpelId) caster->CastSpell(m_target,finalSpelId,true,NULL,this); return; } switch(m_spellProto->SpellFamilyName) { case SPELLFAMILY_GENERIC: switch(GetId()) { case 2584: // Waiting to Resurrect // Waiting to resurrect spell cancel, we must remove player from resurrect queue if(m_target->GetTypeId() == TYPEID_PLAYER) if(BattleGround *bg = ((Player*)m_target)->GetBattleGround()) bg->RemovePlayerFromResurrectQueue(m_target->GetGUID()); return; case 36730: // Flame Strike { m_target->CastSpell(m_target, 36731, true, NULL, this); return; } case 44191: // Flame Strike { if (m_target->GetMap()->IsDungeon()) { uint32 spellId = ((InstanceMap*)m_target->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY ? 44190 : 46163; m_target->CastSpell(m_target, spellId, true, NULL, this); } return; } case 42783: // Wrath of the Astromancer m_target->CastSpell(m_target,m_amount,true,NULL,this); return; case 46308: // Burning Winds casted only at creatures at spawn m_target->CastSpell(m_target,47287,true,NULL,this); return; case 52172: // Coyote Spirit Despawn Aura case 60244: // Blood Parrot Despawn Aura m_target->CastSpell((Unit*)NULL, GetAmount(), true, NULL, this); return; } break; case SPELLFAMILY_MAGE: // Living Bomb if(m_spellProto->SpellFamilyFlags[1] & 0x20000) { if(caster && (GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL || GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)) caster->CastSpell(m_target, GetAmount(), true); return; } break; case SPELLFAMILY_WARLOCK: // Haunt if(m_spellProto->SpellFamilyFlags[1] & 0x40000) { int32 bp0 = GetParentAura()->GetProcDamage() * m_amount / 100; if(caster) caster->CastCustomSpell(caster, 48210, &bp0, 0, 0, true, NULL, this); return; } break; case SPELLFAMILY_PALADIN: switch (GetSpellProto()->SpellIconID) { // Blessing of Sanctuary // Greater Blessing of Sanctuary case 19: case 1804: { if (!caster || !m_target) return; if (apply) { // Greater Blessing of Sanctuary does not provide strength bonus int32 bp1 = 0; caster->CastCustomSpell(m_target, 67480, NULL, (GetSpellProto()->SpellIconID == 1804) ? &bp1 : NULL, NULL, true); } else m_target->RemoveAurasDueToSpell(67480); return; } } break; case SPELLFAMILY_PRIEST: // Vampiric Touch if (m_spellProto->SpellFamilyFlags[1] & 0x0400 && GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL) { if (AuraEffect const * aurEff = GetParentAura()->GetPartAura(1)) { int32 damage = aurEff->GetAmount()*4; // backfire damage m_target->CastCustomSpell(m_target, 64085, &damage, NULL, NULL, true, NULL, NULL,GetCasterGUID()); } } break; case SPELLFAMILY_HUNTER: // Misdirection if(GetId()==34477) { m_target->SetReducedThreatPercent(0, 0); return; } break; case SPELLFAMILY_DEATHKNIGHT: // Summon Gargoyle ( will start feeding gargoyle ) if(GetId()==61777) { m_target->CastSpell(m_target,m_spellProto->EffectTriggerSpell[m_effIndex],true); return; } break; default: break; } } } // AT APPLY & REMOVE switch(m_spellProto->SpellFamilyName) { case SPELLFAMILY_GENERIC: { if (!Real) break; switch(GetId()) { // Recently Bandaged case 11196: m_target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply); return; // Unstable Power case 24658: { uint32 spellId = 24659; if (apply && caster) { const SpellEntry *spell = sSpellStore.LookupEntry(spellId); if (!spell) return; for (int i=0; i < spell->StackAmount; ++i) caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID()); return; } m_target->RemoveAurasDueToSpell(spellId); return; } // Restless Strength case 24661: { uint32 spellId = 24662; if (apply && caster) { const SpellEntry *spell = sSpellStore.LookupEntry(spellId); if (!spell) return; for (int i=0; i < spell->StackAmount; ++i) caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID()); return; } m_target->RemoveAurasDueToSpell(spellId); return; } //Summon Fire Elemental case 40133: { if (!caster) return; Unit *owner = caster->GetOwner(); if (owner && owner->GetTypeId() == TYPEID_PLAYER) { if(apply) owner->CastSpell(owner,8985,true); else ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); } return; } //Summon Earth Elemental case 40132 : { if (!caster) return; Unit *owner = caster->GetOwner(); if (owner && owner->GetTypeId() == TYPEID_PLAYER) { if(apply) owner->CastSpell(owner,19704,true); else ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); } return; } case 57723: // Exhaustion case 57724: // Sated { switch(GetId()) { case 57723: m_target->ApplySpellImmune(GetId(), IMMUNITY_ID, 32182, apply); break; // Heroism case 57724: m_target->ApplySpellImmune(GetId(), IMMUNITY_ID, 2825, apply); break; // Bloodlust } return; } case 57819: // Argent Champion case 57820: // Ebon Champion case 57821: // Champion of the Kirin Tor case 57822: // Wyrmrest Champion { if(!caster || caster->GetTypeId() != TYPEID_PLAYER) return; uint32 FactionID = 0; if(apply) { switch(m_spellProto->Id) { case 57819: FactionID = 1106; break; // Argent Crusade case 57820: FactionID = 1098; break; // Knights of the Ebon Blade case 57821: FactionID = 1090; break; // Kirin Tor case 57822: FactionID = 1091; break; // The Wyrmrest Accord } } ((Player*)caster)->SetChampioningFaction(FactionID); return; } // LK Intro VO (1) case 58204: if(m_target->GetTypeId() == TYPEID_PLAYER) { // Play part 1 if(apply) m_target->PlayDirectSound(14970, (Player *)m_target); // continue in 58205 else m_target->CastSpell(m_target, 58205, true); } return; // LK Intro VO (2) case 58205: if(m_target->GetTypeId() == TYPEID_PLAYER) { // Play part 2 if(apply) m_target->PlayDirectSound(14971, (Player *)m_target); // Play part 3 else m_target->PlayDirectSound(14972, (Player *)m_target); } return; } break; } case SPELLFAMILY_MAGE: { //if (!Real) //break; break; } case SPELLFAMILY_PRIEST: { if (!Real && !changeAmount) break; // Pain and Suffering if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId() == TYPEID_PLAYER ) { if(apply) { // Reduce backfire damage (dot damage) from Shadow Word: Death SpellModifier *mod = new SpellModifier; mod->op = SPELLMOD_DOT; mod->value = m_amount; mod->type = SPELLMOD_PCT; mod->spellId = GetId(); mod->mask[1] = 0x00002000; m_spellmod = mod; } ((Player*)m_target)->AddSpellMod(m_spellmod, apply); return; } break; } case SPELLFAMILY_DRUID: { if (!Real && !changeAmount) break; switch(GetId()) { case 34246: // Idol of the Emerald Queen case 60779: // Idol of Lush Moss { if (m_target->GetTypeId() != TYPEID_PLAYER) return; if(apply) { SpellModifier *mod = new SpellModifier; mod->op = SPELLMOD_DOT; mod->value = m_amount/7; mod->type = SPELLMOD_FLAT; mod->spellId = GetId(); mod->mask[1] = 0x0010; m_spellmod = mod; } ((Player*)m_target)->AddSpellMod(m_spellmod, apply); return; } case 61336: // Survival Instincts { if (!Real) break; if(apply) { if (!m_target->IsInFeralForm()) return; int32 bp0 = int32(m_target->GetMaxHealth() * m_amount / 100); m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true); } else m_target-> RemoveAurasDueToSpell(50322); return; } } // Predatory Strikes if(m_target->GetTypeId() == TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563) { ((Player*)m_target)->UpdateAttackPowerAndDamage(); return; } if (!Real) break; // Lifebloom if ( GetSpellProto()->SpellFamilyFlags[1] & 0x10 ) { if (!apply) { // Final heal only on dispelled or duration end if (GetParentAura()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE && GetParentAura()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL) return; // final heal //if(m_target->IsInWorld()) // This may be a hack, but we need a way to count healing bonus three times //for (uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i) // Update: apparently not anymore, it should only count once, so.. commented out. m_target->CastCustomSpell(m_target,33778,&m_amount,NULL,NULL,true,NULL,this,GetCasterGUID()); // restore mana if (caster) { int32 returnmana = (GetSpellProto()->ManaCostPercentage * caster->GetCreateMana() / 100) * GetParentAura()->GetStackAmount() / 2; caster->CastCustomSpell(caster, 64372, &returnmana, NULL, NULL, true, NULL, this, GetCasterGUID()); } } return; } break; } case SPELLFAMILY_SHAMAN: { if (!Real) break; // Sentry Totem if (GetId() == 6495 && caster->GetTypeId() == TYPEID_PLAYER) { if (apply) { uint64 guid = caster->m_SummonSlot[3]; if (guid) { Creature *totem = caster->GetMap()->GetCreature(guid); if (totem && totem->isTotem()) ((Player*)caster)->CastSpell(totem, 6277, true); } } else ((Player*)caster)->StopCastingBindSight(); return; } break; } } if (Real) { // pet auras if(PetAura const* petSpell = spellmgr.GetPetAura(GetId(), m_effIndex)) { if(apply) m_target->AddPetAura(petSpell); else m_target->RemovePetAura(petSpell); return; } if(GetEffIndex()==0 && m_target->GetTypeId() == TYPEID_PLAYER) { SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId()); if(saBounds.first != saBounds.second) { uint32 zone, area; m_target->GetZoneAndAreaId(zone,area); for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) { // some auras remove at aura remove if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area)) m_target->RemoveAurasDueToSpell(itr->second->spellId); // some auras applied at aura apply else if(itr->second->autocast) { if( !m_target->HasAuraEffect(itr->second->spellId,0) ) m_target->CastSpell(m_target,itr->second->spellId,true); } } } } } } void AuraEffect::HandleAuraMounted(bool apply, bool Real, bool /*changeAmount*/) { // only at real add/remove aura if(!Real) return; if(apply) { CreatureInfo const* ci = objmgr.GetCreatureTemplate(GetMiscValue()); if(!ci) { sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)",GetMiscValue()); return; } uint32 team = 0; if (m_target->GetTypeId() == TYPEID_PLAYER) team = ((Player*)m_target)->GetTeam(); uint32 display_id = objmgr.ChooseDisplayId(team,ci); CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); if (minfo) display_id = minfo->modelid; //some spell has one aura of mount and one of vehicle for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) if(GetSpellProto()->Effect[i] == SPELL_EFFECT_SUMMON && GetSpellProto()->EffectMiscValue[i] == GetMiscValue()) display_id = 0; m_target->Mount(display_id); } else { m_target->Unmount(); //some mounts like Headless Horseman's Mount or broom stick are skill based spell // need to remove ALL arura related to mounts, this will stop client crash with broom stick // and never endless flying after using Headless Horseman's Mount m_target->RemoveAurasByType(SPELL_AURA_MOUNTED); } } void AuraEffect::HandleAuraWaterWalk(bool apply, bool Real, bool /*changeAmount*/) { // only at real add/remove aura if(!Real) return; WorldPacket data; if(apply) data.Initialize(SMSG_MOVE_WATER_WALK, 8+4); else data.Initialize(SMSG_MOVE_LAND_WALK, 8+4); data.append(m_target->GetPackGUID()); data << uint32(0); m_target->SendMessageToSet(&data,true); } void AuraEffect::HandleAuraFeatherFall(bool apply, bool Real, bool /*changeAmount*/) { // only at real add/remove aura if (!Real) return; if (!m_target) return; WorldPacket data; if (apply) { Unit* caster = GetCaster(); if (!caster) return; if (caster->GetGUID() == m_target->GetGUID()) { m_target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED); m_target->RemoveAurasByType(SPELL_AURA_FLY); } if (GetId() == 61243) // No fly zone - Parachute { float x, y, z; caster->GetPosition(x, y, z); float ground_Z = caster->GetMap()->GetVmapHeight(x, y, z, true); if (fabs(ground_Z - z) < 0.1f) { m_target->RemoveAura(GetId()); return; } } data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4); } else data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4); data.append(m_target->GetPackGUID()); data << uint32(0); m_target->SendMessageToSet(&data, true); // start fall from current height if(!apply && m_target->GetTypeId() == TYPEID_PLAYER) ((Player*)m_target)->SetFallInformation(0, m_target->GetPositionZ()); } void AuraEffect::HandleAuraHover(bool apply, bool Real, bool /*changeAmount*/) { // only at real add/remove aura if(!Real) return; WorldPacket data; if(apply) data.Initialize(SMSG_MOVE_SET_HOVER, 8+4); else data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4); data.append(m_target->GetPackGUID()); data << uint32(0); m_target->SendMessageToSet(&data,true); } void AuraEffect::HandleWaterBreathing(bool apply, bool Real, bool /*changeAmount*/) { // update timers in client if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player*)m_target)->UpdateMirrorTimers(); } void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmount) { if(!Real && !changeAmount) return; uint32 modelid = 0; Powers PowerType = POWER_MANA; ShapeshiftForm form = ShapeshiftForm(GetMiscValue()); switch(form) { case FORM_CAT: case FORM_GHOUL: PowerType = POWER_ENERGY; break; case FORM_BEAR: case FORM_DIREBEAR: case FORM_BATTLESTANCE: case FORM_BERSERKERSTANCE: case FORM_DEFENSIVESTANCE: PowerType = POWER_RAGE; break; case FORM_TRAVEL: case FORM_AQUA: case FORM_CREATUREBEAR: case FORM_GHOSTWOLF: case FORM_FLIGHT: case FORM_MOONKIN: case FORM_FLIGHT_EPIC: case FORM_METAMORPHOSIS: case FORM_MASTER_ANGLER: case FORM_AMBIENT: case FORM_SHADOW: case FORM_STEALTH: case FORM_UNDEAD: case FORM_SHADOW_DANCE: case FORM_TREE: case FORM_SPIRITOFREDEMPTION: break; default: sLog.outError("Auras: Unknown Shapeshift Type: %u", GetMiscValue()); } modelid = m_target->GetModelForForm(form); // remove polymorph before changing display id to keep new display id switch ( form ) { case FORM_CAT: case FORM_TREE: case FORM_TRAVEL: case FORM_AQUA: case FORM_BEAR: case FORM_DIREBEAR: case FORM_FLIGHT_EPIC: case FORM_FLIGHT: case FORM_MOONKIN: { // remove movement affects m_target->RemoveMovementImpairingAuras(); // and polymorphic affects if(m_target->IsPolymorphed()) m_target->RemoveAurasDueToSpell(m_target->getTransForm()); break; } default: break; } if (apply) { // remove other shapeshift before applying a new one if(m_target->m_ShapeShiftFormSpellId) m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId); m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form); if (modelid > 0) m_target->SetDisplayId(modelid); if (PowerType != POWER_MANA) { uint32 oldPower = m_target->GetPower(PowerType); // reset power to default values only at power change if(m_target->getPowerType() != PowerType) m_target->setPowerType(PowerType); switch (form) { case FORM_CAT: case FORM_BEAR: case FORM_DIREBEAR: { // get furor proc chance uint32 FurorChance = 0; if (AuraEffect const *dummy = m_target->GetDummyAura(SPELLFAMILY_DRUID, 238, 0)) FurorChance = std::max(dummy->GetAmount(), 0); switch (GetMiscValue()) { case FORM_CAT: { int32 basePoints = int32(std::min(oldPower, FurorChance)); m_target->CastCustomSpell(m_target, 17099, &basePoints, NULL, NULL, true, NULL, this); } break; case FORM_BEAR: case FORM_DIREBEAR: if (urand(0,99) < FurorChance) { int32 basePoints = 100; // Not sure if 100 is correct basePoints, maybe it should be 10? m_target->CastCustomSpell(m_target, 17057, &basePoints, NULL, NULL, true, NULL, this); } default: { uint32 newEnergy = std::min(m_target->GetPower(POWER_ENERGY), FurorChance); m_target->SetPower(POWER_ENERGY, newEnergy); } break; } break; } default: break; } } m_target->m_ShapeShiftFormSpellId = GetId(); m_target->m_form = form; } else { if(modelid > 0) m_target->SetDisplayId(m_target->GetNativeDisplayId()); m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE); if(m_target->getClass() == CLASS_DRUID) m_target->setPowerType(POWER_MANA); m_target->m_ShapeShiftFormSpellId = 0; m_target->m_form = FORM_NONE; switch(form) { // Nordrassil Harness - bonus case FORM_BEAR: case FORM_DIREBEAR: case FORM_CAT: if(AuraEffect* dummy = m_target->GetAuraEffect(37315, 0) ) m_target->CastSpell(m_target,37316,true,NULL,dummy); break; // Nordrassil Regalia - bonus case FORM_MOONKIN: if(AuraEffect* dummy = m_target->GetAuraEffect(37324, 0) ) m_target->CastSpell(m_target,37325,true,NULL,dummy); break; case FORM_BATTLESTANCE: case FORM_DEFENSIVESTANCE: case FORM_BERSERKERSTANCE: { uint32 Rage_val = 0; // Defensive Tactics if (form == FORM_DEFENSIVESTANCE) { if (AuraEffect const * aurEff = m_target->IsScriptOverriden(m_spellProto,831)) Rage_val += aurEff->GetAmount() * 10; } // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch) if(m_target->GetTypeId() == TYPEID_PLAYER) { PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap(); for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) { if(itr->second->state == PLAYERSPELL_REMOVED) continue; SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139) Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10; } } if (m_target->GetPower(POWER_RAGE) > Rage_val) m_target->SetPower(POWER_RAGE,Rage_val); break; } default: break; } } // adding/removing linked auras // add/remove the shapeshift aura's boosts HandleShapeshiftBoosts(apply); if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player*)m_target)->InitDataForForm(); if(m_target->getClass() == CLASS_DRUID) { if(form == FORM_CAT && apply) { // add dash if in cat-from Unit::AuraMap & auras = m_target->GetAuras(); for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end(); ++iter) { Aura * aur = iter->second; if (aur->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID && aur->GetSpellProto()->SpellFamilyFlags[2] & 0x8) { m_target->HandleAuraEffect(aur->GetPartAura(0), true); } } } else // remove dash effect(not buff) if out of cat-from { if(AuraEffect * aurEff =m_target->GetAura(SPELL_AURA_MOD_INCREASE_SPEED, SPELLFAMILY_DRUID, 0, 0, 0x8)) m_target->HandleAuraEffect(aurEff, false); } } if (m_target->GetTypeId() == TYPEID_PLAYER) { SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form); // Learn spells for shapeshift form - no need to send action bars or add spells to spellbook for (uint8 i = 0; istanceSpell[i]) continue; if (apply) ((Player*)m_target)->AddTemporarySpell(shapeInfo->stanceSpell[i]); else ((Player*)m_target)->RemoveTemporarySpell(shapeInfo->stanceSpell[i]); } } } void AuraEffect::HandleAuraTransform(bool apply, bool Real, bool /*changeAmount*/) { if (apply) { // special case (spell specific functionality) if(GetMiscValue()==0) { // player applied only if (m_target->GetTypeId() != TYPEID_PLAYER) return; switch (GetId()) { // Orb of Deception case 16739: { uint32 orb_model = m_target->GetNativeDisplayId(); switch(orb_model) { // Troll Female case 1479: m_target->SetDisplayId(10134); break; // Troll Male case 1478: m_target->SetDisplayId(10135); break; // Tauren Male case 59: m_target->SetDisplayId(10136); break; // Human Male case 49: m_target->SetDisplayId(10137); break; // Human Female case 50: m_target->SetDisplayId(10138); break; // Orc Male case 51: m_target->SetDisplayId(10139); break; // Orc Female case 52: m_target->SetDisplayId(10140); break; // Dwarf Male case 53: m_target->SetDisplayId(10141); break; // Dwarf Female case 54: m_target->SetDisplayId(10142); break; // NightElf Male case 55: m_target->SetDisplayId(10143); break; // NightElf Female case 56: m_target->SetDisplayId(10144); break; // Undead Female case 58: m_target->SetDisplayId(10145); break; // Undead Male case 57: m_target->SetDisplayId(10146); break; // Tauren Female case 60: m_target->SetDisplayId(10147); break; // Gnome Male case 1563: m_target->SetDisplayId(10148); break; // Gnome Female case 1564: m_target->SetDisplayId(10149); break; // BloodElf Female case 15475: m_target->SetDisplayId(17830); break; // BloodElf Male case 15476: m_target->SetDisplayId(17829); break; // Dranei Female case 16126: m_target->SetDisplayId(17828); break; // Dranei Male case 16125: m_target->SetDisplayId(17827); break; default: break; } break; } // Murloc costume case 42365: m_target->SetDisplayId(21723); break; default: break; } } else { CreatureInfo const * ci = objmgr.GetCreatureTemplate(GetMiscValue()); if(!ci) { m_target->SetDisplayId(16358); // pig pink ^_^ sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", GetMiscValue(), GetId()); } else { uint32 model_id; if (uint32 modelid = ci->GetRandomValidModelId()) model_id = modelid; // Will use the default model here // Polymorph (sheep) if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellProto()->SpellIconID == 82 && GetSpellProto()->SpellVisual[0] == 12978) if (Unit * caster = GetCaster()) if (caster->HasAura(52648)) // Glyph of the Penguin model_id = 26452; m_target->SetDisplayId(model_id); // Dragonmaw Illusion (set mount model also) if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED).empty()) m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314); } } // update active transform spell only not set or not overwriting negative by positive case if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm())) m_target->setTransForm(GetId()); // polymorph case if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed()) { // for players, start regeneration after 1s (in polymorph fast regeneration case) // only if caster is Player (after patch 2.4.2) if (IS_PLAYER_GUID(GetCasterGUID()) ) ((Player*)m_target)->setRegenTimerCount(1*IN_MILISECONDS); //dismount polymorphed target (after patch 2.4.2) if (m_target->IsMounted()) m_target->RemoveAurasByType(SPELL_AURA_MOUNTED); } } else { // ApplyModifier(true) will reapply it if need m_target->setTransForm(0); m_target->SetDisplayId(m_target->GetNativeDisplayId()); // re-aplly some from still active with preference negative cases Unit::AuraEffectList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM); if (!otherTransforms.empty()) { // look for other transform auras AuraEffect* handledAura = *otherTransforms.begin(); for (Unit::AuraEffectList::const_iterator i = otherTransforms.begin(); i != otherTransforms.end(); ++i) { // negative auras are preferred if (!IsPositiveSpell((*i)->GetSpellProto()->Id)) { handledAura = *i; break; } } handledAura->ApplyModifier(true); } // Dragonmaw Illusion (restore mount model) if (GetId()==42016 && m_target->GetMountID()==16314) { if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty()) { uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetMiscValue(); if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id)) { uint32 team = 0; if (m_target->GetTypeId() == TYPEID_PLAYER) team = ((Player*)m_target)->GetTeam(); uint32 display_id = objmgr.ChooseDisplayId(team,ci); CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); if (minfo) display_id = minfo->modelid; m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id); } } } } } void AuraEffect::HandleForceReaction(bool apply, bool Real, bool changeAmount) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; if(!Real && !changeAmount) return; Player* player = (Player*)m_target; uint32 faction_id = GetMiscValue(); uint32 faction_rank = m_amount; player->GetReputationMgr().ApplyForceReaction(faction_id,ReputationRank(faction_rank),apply); player->GetReputationMgr().SendForceReactions(); } void AuraEffect::HandleAuraModSkill(bool apply, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex]; int32 points = m_amount; ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_auraName==SPELL_AURA_MOD_SKILL_TALENT); if(prot == SKILL_DEFENSE) ((Player*)m_target)->UpdateDefenseBonusesMod(); } void AuraEffect::HandleChannelDeathItem(bool apply, bool Real, bool /*changeAmount*/) { if(Real && !apply) { Unit* caster = GetCaster(); Unit* victim = m_target; if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim)// || m_removeMode!=AURA_REMOVE_BY_DEATH) return; //we cannot check removemode = death //talent will remove the caster's aura->interrupt channel->remove victim aura if(victim->GetHealth() > 0) return; // Item amount if (m_amount <= 0) return; SpellEntry const *spellInfo = GetSpellProto(); if(spellInfo->EffectItemType[m_effIndex] == 0) return; // Soul Shard only from non-grey units if( spellInfo->EffectItemType[m_effIndex] == 6265 && (victim->getLevel() <= Trinity::XP::GetGrayLevel(caster->getLevel()) || victim->GetTypeId() == TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) ) return; //Adding items uint32 noSpaceForCount = 0; uint32 count = m_amount; ItemPosCountVec dest; uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount); if( msg != EQUIP_ERR_OK ) { count-=noSpaceForCount; ((Player*)caster)->SendEquipError( msg, NULL, NULL ); if (count==0) return; } Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true); ((Player*)caster)->SendNewItem(newitem, count, true, false); } } void AuraEffect::HandleBindSight(bool apply, bool Real, bool /*changeAmount*/) { if (!Real) return; Unit* caster = GetCaster(); if(!caster || caster->GetTypeId() != TYPEID_PLAYER) return; ((Player*)caster)->SetViewpoint(m_target, apply); } void AuraEffect::HandleFarSight(bool apply, bool Real, bool /*changeAmount*/) { //Handled by client } void AuraEffect::HandleAuraTrackCreatures(bool apply, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(GetMiscValue()-1) : 0 ); } void AuraEffect::HandleAuraTrackResources(bool apply, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(GetMiscValue()-1): 0 ); } void AuraEffect::HandleAuraTrackStealthed(bool apply, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply); } void AuraEffect::HandleAuraModScale(bool apply, bool Real, bool /*changeAmount*/) { m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_amount,apply); } void AuraEffect::HandleAuraModPetTalentsPoints(bool Apply, bool Real, bool changeAmount) { if(!Real && !changeAmount) return; if(m_target->GetTypeId() != TYPEID_PLAYER) return; // Recalculate pet tlaent points if (Pet *pet = ((Player*)m_target)->GetPet()) pet->InitTalentForLevel(); } void AuraEffect::HandleModConfuse(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; //m_target->SetConfused(apply, GetCasterGUID(), GetId()); m_target->SetControlled(apply, UNIT_STAT_CONFUSED); } void AuraEffect::HandleModFear(bool apply, bool Real, bool /*changeAmount*/) { if (!Real) return; //m_target->SetFeared(apply, GetCasterGUID(), GetId()); m_target->SetControlled(apply, UNIT_STAT_FLEEING); } void AuraEffect::HandleFeignDeath(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; if(m_target->GetTypeId() != TYPEID_PLAYER) return; if( apply ) { /* WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9); data<GetGUID(); data<SendMessageToSet(&data,true); */ std::list targets; Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_target, m_target, m_target->GetMap()->GetVisibilityDistance()); Trinity::UnitListSearcher searcher(m_target, targets, u_check); m_target->VisitNearbyObject(m_target->GetMap()->GetVisibilityDistance(), searcher); for (std::list::iterator iter = targets.begin(); iter != targets.end(); ++iter) { if(!(*iter)->hasUnitState(UNIT_STAT_CASTING)) continue; for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) { if((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == m_target->GetGUID()) { (*iter)->InterruptSpell(CurrentSpellTypes(i), false); } } } // blizz like 2.0.x m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29); // blizz like 2.0.x m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); // blizz like 2.0.x m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); m_target->addUnitState(UNIT_STAT_DIED); m_target->CombatStop(); m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); // prevent interrupt message if(GetCasterGUID()==m_target->GetGUID() && m_target->GetCurrentSpell(CURRENT_GENERIC_SPELL)) m_target->FinishSpell(CURRENT_GENERIC_SPELL, false); m_target->InterruptNonMeleeSpells(true); m_target->getHostilRefManager().deleteReferences(); } else { /* WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9); data<GetGUID(); data<SendMessageToSet(&data,true); */ // blizz like 2.0.x m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29); // blizz like 2.0.x m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); // blizz like 2.0.x m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); m_target->clearUnitState(UNIT_STAT_DIED); } } void AuraEffect::HandleAuraModDisarm(bool apply, bool Real, bool /*changeAmount*/) { if (!Real) return; AuraType type = AuraType(GetAuraName()); //Prevent handling aura twice if(apply ? m_target->GetAurasByType(type).size() > 1 : m_target->HasAuraType(type)) return; uint32 field, flag, slot; WeaponAttackType attType; switch (type) { case SPELL_AURA_MOD_DISARM: field=UNIT_FIELD_FLAGS; flag=UNIT_FLAG_DISARMED; slot=EQUIPMENT_SLOT_MAINHAND; attType=BASE_ATTACK; break; case SPELL_AURA_MOD_DISARM_OFFHAND: field=UNIT_FIELD_FLAGS_2; flag=UNIT_FLAG2_DISARM_OFFHAND; slot=EQUIPMENT_SLOT_OFFHAND; attType=OFF_ATTACK; break; case SPELL_AURA_MOD_DISARM_RANGED: field=UNIT_FIELD_FLAGS_2; flag=UNIT_FLAG2_DISARM_RANGED; slot=EQUIPMENT_SLOT_RANGED; attType=RANGED_ATTACK; break; default: return; } if(!apply) m_target->RemoveFlag(field, flag); if (m_target->GetTypeId() == TYPEID_PLAYER) { // This is between the two because there is a check in _ApplyItemMods // we must make sure that flag is always removed when call that function // refer to DurabilityPointsLoss if(Item *pItem = ((Player*)m_target)->GetItemByPos( INVENTORY_SLOT_BAG_0, slot )) ((Player*)m_target)->_ApplyItemMods(pItem, slot, !apply); } if(apply) m_target->SetFlag(field, flag); if (m_target->GetTypeId() == TYPEID_UNIT && ((Creature*)m_target)->GetCurrentEquipmentId()) m_target->UpdateDamagePhysical(attType); } void AuraEffect::HandleModStealth(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; if(apply) { // drop flag at stealth in bg m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP); if(m_target->GetTypeId() == TYPEID_PLAYER) m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000); // apply only if not in GM invisibility (and overwrite invisibility state) if(m_target->GetVisibility() != VISIBILITY_OFF) m_target->SetVisibility(VISIBILITY_GROUP_STEALTH); } else if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) // if last SPELL_AURA_MOD_STEALTH { m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP); if(m_target->GetTypeId() == TYPEID_PLAYER) m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000); if(m_target->GetVisibility() != VISIBILITY_OFF) m_target->SetVisibility(VISIBILITY_ON); } } void AuraEffect::HandleInvisibility(bool apply, bool Real, bool /*changeAmount*/) { if(apply) { m_target->m_invisibilityMask |= (1 << GetMiscValue()); if(Real) { m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); // apply glow vision if(m_target->GetTypeId() == TYPEID_PLAYER) m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW); m_target->SetToNotify(); } } else { // recalculate value at modifier remove (current aura already removed) m_target->m_invisibilityMask = 0; Unit::AuraEffectList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY); for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) m_target->m_invisibilityMask |= (1 << GetMiscValue()); // only at real aura remove and if not have different invisibility auras. if(Real) { // remove glow vision if(!m_target->m_invisibilityMask && m_target->GetTypeId() == TYPEID_PLAYER) m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW); m_target->SetToNotify(); } } } void AuraEffect::HandleInvisibilityDetect(bool apply, bool Real, bool /*changeAmount*/) { if(apply) { m_target->m_detectInvisibilityMask |= (1 << GetMiscValue()); } else { // recalculate value at modifier remove (current aura already removed) m_target->m_detectInvisibilityMask = 0; Unit::AuraEffectList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION); for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) m_target->m_detectInvisibilityMask |= (1 << GetMiscValue()); } if(Real && m_target->GetTypeId() == TYPEID_PLAYER) m_target->SetToNotify(); } void AuraEffect::HandleAuraModSilence(bool apply, bool Real, bool /*changeAmount*/) { // only at real add/remove aura if(!Real) return; if(apply) { m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED); // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i) if (Spell* spell = m_target->GetCurrentSpell(CurrentSpellTypes(i))) if(spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) // Stop spells on prepare or casting state m_target->InterruptSpell(CurrentSpellTypes(i), false); } else { // Real remove called after current aura remove from lists, check if other similar auras active if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE)) return; m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED); } } void AuraEffect::HandleModThreat(bool apply, bool Real, bool changeAmount) { // only at real add/remove aura if(!Real && !changeAmount) return; if (!m_target->isAlive()) return; Unit* caster = GetCaster(); if (!caster || !caster->isAlive()) return; int level_diff = 0; int multiplier = 0; if (apply && !m_target->isBeingLoaded()) { switch (GetId()) { // Arcane Shroud case 26400: level_diff = m_target->getLevel() - 60; multiplier = 2; break; // The Eye of Diminution case 28862: level_diff = m_target->getLevel() - 60; multiplier = 1; break; } if (level_diff > 0) m_amount += multiplier * level_diff; } if (m_target->GetTypeId() == TYPEID_PLAYER) for (int8 x=0; x < MAX_SPELL_SCHOOL; x++) if (GetMiscValue() & int32(1<m_threatModifier[x], m_amount, apply); } void AuraEffect::HandleAuraModTotalThreat(bool apply, bool Real, bool changeAmount) { // only at real add/remove aura if(!Real && !changeAmount) return; if (!m_target->isAlive() || m_target->GetTypeId() != TYPEID_PLAYER) return; Unit* caster = GetCaster(); if (!caster || !caster->isAlive()) return; float threatMod = apply ? float(m_amount) : float(-m_amount); m_target->getHostilRefManager().threatAssist(caster, threatMod); } void AuraEffect::HandleModTaunt(bool apply, bool Real, bool /*changeAmount*/) { // only at real add/remove aura if (!Real) return; if (!m_target->isAlive() || !m_target->CanHaveThreatList()) return; Unit* caster = GetCaster(); if (!caster || !caster->isAlive()) return; if (apply) m_target->TauntApply(caster); else { // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat m_target->TauntFadeOut(caster); } } /*********************************************************/ /*** MODIFY SPEED ***/ /*********************************************************/ void AuraEffect::HandleAuraModIncreaseSpeed(bool apply, bool Real, bool changeAmount) { // all applied/removed only at real aura add/remove if(!Real && !changeAmount) return; if(apply) // Dash wont work if you are not in cat form if(m_spellProto->SpellFamilyName==SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[2] & 0x8 && m_target->m_form != FORM_CAT ) { m_target->HandleAuraEffect(this, false); return; } m_target->UpdateSpeed(MOVE_RUN, true); } void AuraEffect::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real, bool changeAmount) { // all applied/removed only at real aura add/remove if(!Real && !changeAmount) return; m_target->UpdateSpeed(MOVE_RUN, true); } void AuraEffect::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real, bool changeAmount) { // all applied/removed only at real aura add/remove if(!Real && !changeAmount) return; // Enable Fly mode for flying mounts if (m_auraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) { WorldPacket data; if(apply) data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12); else data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12); data.append(m_target->GetPackGUID()); data << uint32(0); // unknown m_target->SendMessageToSet(&data, true); //Players on flying mounts must be immune to polymorph if (m_target->GetTypeId() == TYPEID_PLAYER) m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply); // Dragonmaw Illusion (overwrite mount model, mounted aura already applied) if( apply && m_target->HasAuraEffect(42016,0) && m_target->GetMountID()) m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314); } m_target->UpdateSpeed(MOVE_FLIGHT, true); } void AuraEffect::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real, bool changeAmount) { // all applied/removed only at real aura add/remove if(!Real && !changeAmount) return; m_target->UpdateSpeed(MOVE_SWIM, true); } void AuraEffect::HandleAuraModDecreaseSpeed(bool apply, bool Real, bool changeAmount) { // all applied/removed only at real aura add/remove if(!Real && !changeAmount) return; m_target->UpdateSpeed(MOVE_RUN, true); m_target->UpdateSpeed(MOVE_SWIM, true); m_target->UpdateSpeed(MOVE_FLIGHT, true); m_target->UpdateSpeed(MOVE_RUN_BACK, true); m_target->UpdateSpeed(MOVE_SWIM_BACK, true); m_target->UpdateSpeed(MOVE_FLIGHT_BACK, true); } void AuraEffect::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real, bool changeAmount) { // all applied/removed only at real aura add/remove if(!Real && !changeAmount) return; m_target->UpdateSpeed(MOVE_RUN, true); m_target->UpdateSpeed(MOVE_SWIM, true); m_target->UpdateSpeed(MOVE_FLIGHT, true); } /*********************************************************/ /*** IMMUNITY ***/ /*********************************************************/ void AuraEffect::HandleModStateImmunityMask(bool apply, bool Real, bool /*changeAmount*/) { if (!Real) return; std::list immunity_list; if (GetMiscValue() & (1<<10)) immunity_list.push_back(SPELL_AURA_MOD_STUN); if (GetMiscValue() & (1<<7)) immunity_list.push_back(SPELL_AURA_MOD_DISARM); if (GetMiscValue() & (1<<1)) immunity_list.push_back(SPELL_AURA_TRANSFORM); // These flag can be recognized wrong: if (GetMiscValue() & (1<<6)) immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED); if (GetMiscValue() & (1<<0)) immunity_list.push_back(SPELL_AURA_MOD_ROOT); if (GetMiscValue() & (1<<2)) immunity_list.push_back(SPELL_AURA_MOD_CONFUSE); if (GetMiscValue() & (1<<9)) immunity_list.push_back(SPELL_AURA_MOD_FEAR); // Patch 3.0.3 Bladestorm now breaks all snares and roots on the warrior when activated. // however not all mechanic specified in immunity if (apply && GetId()==46924) { m_target->RemoveAurasByType(SPELL_AURA_MOD_ROOT); m_target->RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED); } if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) { for (std::list ::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter) { m_target->RemoveAurasByType(*iter); } } for (std::list ::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter) { m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,*iter,apply); } } void AuraEffect::HandleModMechanicImmunity(bool apply, bool Real, bool /*changeAmount*/) { if (!Real) return; uint32 mechanic; mechanic = 1 << GetMiscValue(); //immune movement impairment and loss of control if(GetId()==42292 || GetId()==59752) mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; // Forbearance // in DBC wrong mechanic immune since 3.0.x else if (GetId() == 25771) mechanic = 1 << MECHANIC_IMMUNE_SHIELD; if (!mechanic) return; if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) { Unit::AuraMap& Auras = m_target->GetAuras(); for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();) { SpellEntry const *spell = iter->second->GetSpellProto(); if (spell->Id != GetId()) { //check for mechanic mask if(GetAllSpellMechanicMask(spell) & mechanic) { m_target->RemoveAura(iter); } else ++iter; } else ++iter; } } m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,GetMiscValue(),apply); // Demonic Empowerment -- voidwalker -- missing movement impairing effects immunity if (GetId() == 54508) { if (apply) m_target->RemoveMovementImpairingAuras(); m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,SPELL_AURA_MOD_ROOT,apply); m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,SPELL_AURA_MOD_DECREASE_SPEED,apply); } } void AuraEffect::HandleAuraModEffectImmunity(bool apply, bool Real, bool /*changeAmount*/) { // when removing flag aura, handle flag drop if( !apply && m_target->GetTypeId() == TYPEID_PLAYER && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) ) { if(m_target->GetTypeId() == TYPEID_PLAYER) { if(((Player*)m_target)->InBattleGround()) { if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() ) bg->EventPlayerDroppedFlag(((Player*)m_target)); } else sOutdoorPvPMgr.HandleDropFlag((Player*)m_target,GetSpellProto()->Id); } } m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,GetMiscValue(),apply); } void AuraEffect::HandleAuraModStateImmunity(bool apply, bool Real, bool /*changeAmount*/) { if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) { m_target->RemoveAurasByType(AuraType(GetMiscValue()), NULL , GetParentAura()); } m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,GetMiscValue(),apply); } void AuraEffect::HandleAuraModSchoolImmunity(bool apply, bool Real, bool /*changeAmount*/) { if(apply && GetMiscValue() == SPELL_SCHOOL_MASK_NORMAL) m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,GetMiscValue(),apply); // remove all flag auras (they are positive, but they must be removed when you are immune) if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD ) m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else if( Real && apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras { uint32 school_mask = GetMiscValue(); Unit::AuraMap& Auras = m_target->GetAuras(); for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();) { SpellEntry const *spell = iter->second->GetSpellProto(); if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask && IsDispelableBySpell(GetSpellProto(),spell->Id, true) && !iter->second->IsPositive() //Don't remove positive spells && spell->Id != GetId() ) //Don't remove self { m_target->RemoveAura(iter); } else ++iter; } } if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH ) { if( apply ) m_target->addUnitState(UNIT_STAT_ISOLATED); else m_target->clearUnitState(UNIT_STAT_ISOLATED); } } void AuraEffect::HandleAuraModDmgImmunity(bool apply, bool Real, bool /*changeAmount*/) { m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,GetMiscValue(),apply); } void AuraEffect::HandleAuraModDispelImmunity(bool apply, bool Real, bool /*changeAmount*/) { // all applied/removed only at real aura add/remove if(!Real) return; m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(GetMiscValue()), apply); } void AuraEffect::HandleAuraProcTriggerSpell(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; // Elemental oath - "while Clearcasting from Elemental Focus is active, you deal 5%/10% more spell damage." if (m_target->GetTypeId() == TYPEID_PLAYER && (GetId() == 51466 || GetId() == 51470)) { if (apply) { SpellModifier *mod = new SpellModifier; mod->op = SPELLMOD_EFFECT2; mod->value = m_target->CalculateSpellDamage(GetSpellProto(), 1, GetSpellProto()->EffectBasePoints[1], m_target); mod->type = SPELLMOD_FLAT; mod->spellId = GetId(); mod->mask[1] = 0x0004000; m_spellmod = mod; } ((Player*)m_target)->AddSpellMod(m_spellmod, apply); } } void AuraEffect::HandleAuraModStalked(bool apply, bool Real, bool /*changeAmount*/) { // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND if(apply) m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT); else m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT); } /*********************************************************/ /*** PERIODIC ***/ /*********************************************************/ void AuraEffect::HandlePeriodicTriggerSpell(bool apply, bool Real, bool /*changeAmount*/) { m_isPeriodic = apply; if (!apply) { switch(m_spellProto->Id) { case 66: // Invisibility m_target->CastSpell(m_target, 32612, true, NULL, this); return; case 42783: //Wrath of the Astrom... m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true); return; default: break; } } } void AuraEffect::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real, bool /*changeAmount*/) { m_isPeriodic = apply; } void AuraEffect::HandlePeriodicEnergize(bool apply, bool Real, bool changeAmount) { m_isPeriodic = apply; } void AuraEffect::HandleAuraPowerBurn(bool apply, bool Real, bool /*changeAmount*/) { m_isPeriodic = apply; } void AuraEffect::HandleAuraPeriodicDummy(bool apply, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; Unit* caster = GetCaster(); SpellEntry const*spell = GetSpellProto(); switch( spell->SpellFamilyName) { case SPELLFAMILY_GENERIC: { if(spell->Id == 62399) // Overload Circuit { if(m_target->GetMap()->IsDungeon()) if(m_target->GetAuras().count(62399) >= (((InstanceMap*)m_target->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY ? 2 : 4)) { m_target->CastSpell(m_target, 62475, true); // System Shutdown if(Unit *veh = m_target->GetVehicleBase()) veh->CastSpell(m_target, 62475, true); } } break; } case SPELLFAMILY_WARLOCK: { switch (spell->Id) { // Demonic Circle case 48018: if (!apply) { // Do not remove GO when aura is removed by stack // to prevent remove GO added by new spell // old one is already removed if (GetParentAura()->GetRemoveMode()!=AURA_REMOVE_BY_STACK) m_target->RemoveGameObject(spell->Id,true); m_target->RemoveAura(62388); } break; } } case SPELLFAMILY_DEATHKNIGHT: { // Reaping // Blood of the North // Death Rune Mastery if (spell->SpellIconID == 3041 || spell->SpellIconID == 22 || spell->SpellIconID == 2622) m_amount = 0; break; } } m_isPeriodic = apply; } void AuraEffect::HandlePeriodicHeal(bool apply, bool Real, bool /*changeAmount*/) { m_isPeriodic = apply; } void AuraEffect::HandlePeriodicDamage(bool apply, bool Real, bool changeAmount) { m_isPeriodic = apply; } void AuraEffect::HandlePeriodicDamagePCT(bool apply, bool Real, bool /*changeAmount*/) { m_isPeriodic = apply; } void AuraEffect::HandlePeriodicLeech(bool apply, bool Real, bool /*changeAmount*/) { m_isPeriodic = apply; } void AuraEffect::HandlePeriodicManaLeech(bool apply, bool Real, bool /*changeAmount*/) { m_isPeriodic = apply; } void AuraEffect::HandlePeriodicHealthFunnel(bool apply, bool Real, bool /*changeAmount*/) { m_isPeriodic = apply; } /*********************************************************/ /*** MODIFY STATS ***/ /*********************************************************/ /********************************/ /*** RESISTANCE ***/ /********************************/ void AuraEffect::HandleAuraModResistanceExclusive(bool apply, bool Rea, bool /*changeAmount*/) { for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++) { if(GetMiscValue() & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER) m_target->ApplyResistanceBuffModsMod(SpellSchools(x),GetParentAura()->IsPositive(),m_amount, apply); } } } void AuraEffect::HandleAuraModResistance(bool apply, bool Real, bool /*changeAmount*/) { for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++) { if(GetMiscValue() & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_amount > 0,m_amount, apply); } } } void AuraEffect::HandleAuraModBaseResistancePCT(bool apply, bool Real, bool /*changeAmount*/) { // only players have base stats if(m_target->GetTypeId() != TYPEID_PLAYER) { //pets only have base armor if(((Creature*)m_target)->isPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)) m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_amount), apply); } else { for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++) { if(GetMiscValue() & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_amount), apply); } } } void AuraEffect::HandleModResistancePercent(bool apply, bool Real, bool /*changeAmount*/) { for (int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) { if(GetMiscValue() & int32(1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) { m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_amount, apply); m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_amount, apply); } } } } void AuraEffect::HandleModBaseResistance(bool apply, bool Real, bool /*changeAmount*/) { // only players have base stats if(m_target->GetTypeId() != TYPEID_PLAYER) { //only pets have base stats if(((Creature*)m_target)->isPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)) m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_amount), apply); } else { for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) if(GetMiscValue() & (1<HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_amount), apply); } } /********************************/ /*** STAT ***/ /********************************/ void AuraEffect::HandleAuraModStat(bool apply, bool Real, bool /*changeAmount*/) { if (GetMiscValue() < -2 || GetMiscValue() > 4) { sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),GetMiscValue()); return; } for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++) { // -1 or -2 is all stats ( misc < -2 checked in function beginning ) if (GetMiscValue() < 0 || GetMiscValue() == i) { //m_target->ApplyStatMod(Stats(i), m_amount,apply); m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) m_target->ApplyStatBuffMod(Stats(i),m_amount,apply); } } } void AuraEffect::HandleModPercentStat(bool apply, bool Real, bool /*changeAmount*/) { if (GetMiscValue() < -1 || GetMiscValue() > 4) { sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid"); return; } // only players have base stats if (m_target->GetTypeId() != TYPEID_PLAYER) return; for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i) { if(GetMiscValue() == i || GetMiscValue() == -1) m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_amount), apply); } } void AuraEffect::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; // Magic damage modifiers implemented in Unit::SpellDamageBonus // This information for client side use only // Recalculate bonus ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); } void AuraEffect::HandleModSpellHealingPercentFromStat(bool apply, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; // Recalculate bonus ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); } void AuraEffect::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; // Magic damage modifiers implemented in Unit::SpellDamageBonus // This information for client side use only // Recalculate bonus ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); } void AuraEffect::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; // Recalculate bonus ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); } void AuraEffect::HandleModHealingDone(bool /*apply*/, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; // implemented in Unit::SpellHealingBonus // this information is for client side only ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); } void AuraEffect::HandleModTotalPercentStat(bool apply, bool Real, bool /*changeAmount*/) { if (GetMiscValue() < -1 || GetMiscValue() > 4) { sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid"); return; } //save current and max HP before applying aura uint32 curHPValue = m_target->GetHealth(); uint32 maxHPValue = m_target->GetMaxHealth(); for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++) { if(GetMiscValue() == i || GetMiscValue() == -1) { m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) m_target->ApplyStatPercentBuffMod(Stats(i), m_amount, apply ); } } //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag) if ((GetMiscValue() == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10)) { // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue; m_target->SetHealth(newHPValue); } } void AuraEffect::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; if(GetMiscValue() != SPELL_SCHOOL_MASK_NORMAL) { // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update // and include in UpdateResistence same code as in UpdateArmor for aura mod apply. sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!"); return; } // Recalculate Armor m_target->UpdateArmor(); } /********************************/ /*** HEAL & ENERGIZE ***/ /********************************/ void AuraEffect::HandleAuraModTotalHealthPercentRegen(bool apply, bool Real, bool /*changeAmount*/) { m_isPeriodic = apply; } void AuraEffect::HandleAuraModTotalEnergyPercentRegen(bool apply, bool Real, bool /*changeAmount*/) { if(m_amplitude == 0) m_amplitude = 1000; m_periodicTimer = m_amplitude; m_isPeriodic = apply; } void AuraEffect::HandleModRegen(bool apply, bool Real, bool /*changeAmount*/) // eating { if(m_amplitude == 0) m_amplitude = 5000; m_periodicTimer = 5000; m_isPeriodic = apply; } void AuraEffect::HandleModPowerRegen(bool apply, bool Real, bool changeAmount) // drinking { if(!Real && !changeAmount) return; Powers pt = m_target->getPowerType(); if(m_amplitude == 0) { // Anger Management (only spell use this aura for rage) if (pt == POWER_RAGE) m_amplitude = 3000; else m_amplitude = 2000; } m_periodicTimer = 5000; if (m_target->GetTypeId() == TYPEID_PLAYER && GetMiscValue() == POWER_MANA) ((Player*)m_target)->UpdateManaRegen(); m_isPeriodic = apply; } void AuraEffect::HandleModPowerRegenPCT(bool /*apply*/, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; if (m_target->GetTypeId() != TYPEID_PLAYER) return; // Update manaregen value if (GetMiscValue() == POWER_MANA) ((Player*)m_target)->UpdateManaRegen(); } void AuraEffect::HandleModManaRegen(bool /*apply*/, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; if (m_target->GetTypeId() != TYPEID_PLAYER) return; //Note: an increase in regen does NOT cause threat. ((Player*)m_target)->UpdateManaRegen(); } void AuraEffect::HandleComprehendLanguage(bool apply, bool Real, bool /*changeAmount*/) { if(apply) m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG); else m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG); } void AuraEffect::HandleAuraModIncreaseHealth(bool apply, bool Real, bool changeAmount) { if(Real || changeAmount) { if(apply) { m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_amount), apply); m_target->ModifyHealth(m_amount); } else { if (int32(m_target->GetHealth()) > m_amount) m_target->ModifyHealth(-m_amount); else m_target->SetHealth(1); m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_amount), apply); } } } void AuraEffect::HandleAuraModIncreaseMaxHealth(bool apply, bool Real, bool /*changeAmount*/) { uint32 oldhealth = m_target->GetHealth(); double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth(); m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_amount), apply); // refresh percentage if(oldhealth > 0) { uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)); if(newhealth==0) newhealth = 1; m_target->SetHealth(newhealth); } } void AuraEffect::HandleAuraModIncreaseEnergy(bool apply, bool Real, bool /*changeAmount*/) { Powers powerType = m_target->getPowerType(); if(int32(powerType) != GetMiscValue()) return; UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType); // Special case with temporary increase max/current power (percent) if (GetId()==64904) // Hymn of Hope { if(Real) { uint32 val = m_target->GetPower(powerType); m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_amount), apply); m_target->SetPower(powerType, apply ? val*(100+m_amount)/100 : val*100/(100+m_amount)); } return; } // generic flat case m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_amount), apply); } void AuraEffect::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/, bool /*changeAmount*/) { Powers powerType = m_target->getPowerType(); if(int32(powerType) != GetMiscValue()) return; UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType); m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_amount), apply); } void AuraEffect::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/, bool /*changeAmount*/) { // Unit will keep hp% after MaxHealth being modified if unit is alive. float percent = ((float)m_target->GetHealth()) / m_target->GetMaxHealth(); m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_amount), apply); if (m_target->isAlive()) m_target->SetHealth(uint32(m_target->GetMaxHealth()*percent)); } void AuraEffect::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/, bool /*changeAmount*/) { m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_amount), apply); } /********************************/ /*** FIGHT ***/ /********************************/ void AuraEffect::HandleAuraModParryPercent(bool /*apply*/, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; ((Player*)m_target)->UpdateParryPercentage(); } void AuraEffect::HandleAuraModDodgePercent(bool /*apply*/, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; ((Player*)m_target)->UpdateDodgePercentage(); //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_amount)); } void AuraEffect::HandleAuraModBlockPercent(bool /*apply*/, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; ((Player*)m_target)->UpdateBlockPercentage(); //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_amount)); } void AuraEffect::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; if(m_target->GetTypeId() != TYPEID_PLAYER) return; ((Player*)m_target)->UpdateManaRegen(); } void AuraEffect::HandleAuraModWeaponCritPercent(bool apply, bool Real, bool changeAmount) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; // apply item specific bonuses for already equipped weapon if(Real || changeAmount) { for (int i = 0; i < MAX_ATTACK; ++i) if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i))) ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply); } // mods must be applied base at equipped weapon class and subclass comparison // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask // GetMiscValue() comparison with item generated damage types if (GetSpellProto()->EquippedItemClass == -1) { ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); } else { // done in Player::_ApplyWeaponDependentAuraMods } } void AuraEffect::HandleModHitChance(bool apply, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() == TYPEID_PLAYER) { ((Player*)m_target)->UpdateMeleeHitChances(); ((Player*)m_target)->UpdateRangedHitChances(); } else { m_target->m_modMeleeHitChance += apply ? m_amount : (-m_amount); m_target->m_modRangedHitChance += apply ? m_amount : (-m_amount); } } void AuraEffect::HandleModSpellHitChance(bool apply, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player*)m_target)->UpdateSpellHitChances(); else m_target->m_modSpellHitChance += apply ? m_amount: (-m_amount); } void AuraEffect::HandleModSpellCritChance(bool apply, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player*)m_target)->UpdateAllSpellCritChances(); else m_target->m_baseSpellCritChance += apply ? m_amount:-m_amount; } void AuraEffect::HandleModSpellCritChanceShool(bool /*apply*/, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; if(m_target->GetTypeId() != TYPEID_PLAYER) return; for (int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school) if (GetMiscValue() & (1<UpdateSpellCritChance(school); } /********************************/ /*** ATTACK SPEED ***/ /********************************/ void AuraEffect::HandleModCastingSpeed(bool apply, bool Real, bool /*changeAmount*/) { m_target->ApplyCastTimePercentMod(m_amount,apply); } void AuraEffect::HandleModMeleeRangedSpeedPct(bool apply, bool Real, bool /*changeAmount*/) { m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_amount,apply); m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_amount,apply); m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_amount, apply); } void AuraEffect::HandleModCombatSpeedPct(bool apply, bool Real, bool /*changeAmount*/) { m_target->ApplyCastTimePercentMod(m_amount,apply); m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_amount,apply); m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_amount,apply); m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_amount, apply); } void AuraEffect::HandleModAttackSpeed(bool apply, bool Real, bool /*changeAmount*/) { m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_amount,apply); m_target->UpdateDamagePhysical(BASE_ATTACK); } void AuraEffect::HandleHaste(bool apply, bool Real, bool /*changeAmount*/) { m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_amount,apply); m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_amount,apply); m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_amount,apply); } void AuraEffect::HandleAuraModRangedHaste(bool apply, bool Real, bool /*changeAmount*/) { m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_amount, apply); } void AuraEffect::HandleRangedAmmoHaste(bool apply, bool Real, bool /*changeAmount*/) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_amount, apply); } /********************************/ /*** ATTACK POWER ***/ /********************************/ void AuraEffect::HandleAuraModAttackPower(bool apply, bool Real, bool /*changeAmount*/) { m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_amount), apply); } void AuraEffect::HandleAuraModRangedAttackPower(bool apply, bool Real, bool /*changeAmount*/) { if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0) return; m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_amount), apply); } void AuraEffect::HandleAuraModAttackPowerPercent(bool apply, bool Real, bool /*changeAmount*/) { //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_amount), apply); } void AuraEffect::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real, bool /*changeAmount*/) { if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0) return; //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_amount), apply); } void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; // Recalculate bonus if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS)) ((Player*)m_target)->UpdateAttackPowerAndDamage(true); } void AuraEffect::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; // Recalculate bonus if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player*)m_target)->UpdateAttackPowerAndDamage(false); } void AuraEffect::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real, bool /*changeAmount*/) { // spells required only Real aura add/remove if(!Real) return; // Recalculate bonus if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player*)m_target)->UpdateAttackPowerAndDamage(false); } /********************************/ /*** DAMAGE BONUS ***/ /********************************/ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount) { // apply item specific bonuses for already equipped weapon if((Real || changeAmount) && m_target->GetTypeId() == TYPEID_PLAYER) { for (int i = 0; i < MAX_ATTACK; ++i) if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i))) ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply); } // GetMiscValue() is bitmask of spell schools // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL) // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands // 127 - full bitmask any damages // // mods must be applied base at equipped weapon class and subclass comparison // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask // GetMiscValue() comparison with item generated damage types if((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0) { // apply generic physical damage bonuses including wand case if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER) { m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_amount), apply); m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_amount), apply); m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_amount), apply); } else { // done in Player::_ApplyWeaponDependentAuraMods } if(m_target->GetTypeId() == TYPEID_PLAYER) { if(m_amount > 0) m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_amount,apply); else m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_amount,apply); } } // Skip non magic case for speedup if((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0) return; if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 ) { // wand magic case (skip generic to all item spell bonuses) // done in Player::_ApplyWeaponDependentAuraMods // Skip item specific requirements for not wand magic damage return; } // Magic damage modifiers implemented in Unit::SpellDamageBonus // This information for client side use only if(m_target->GetTypeId() == TYPEID_PLAYER) { if(m_amount > 0) { for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) { if((GetMiscValue() & (1<ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_amount,apply); } } else { for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) { if((GetMiscValue() & (1<ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_amount,apply); } } if(Guardian* pet = ((Player*)m_target)->GetGuardianPet()) pet->UpdateAttackPowerAndDamage(); } } void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real, bool changeAmount) { sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", GetMiscValue(), m_amount > 0); // apply item specific bonuses for already equipped weapon if((Real || changeAmount) && m_target->GetTypeId() == TYPEID_PLAYER) { for (int i = 0; i < MAX_ATTACK; ++i) if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i))) ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply); } // GetMiscValue() is bitmask of spell schools // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL) // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand // 127 - full bitmask any damages // // mods must be applied base at equipped weapon class and subclass comparison // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask // GetMiscValue() comparison with item generated damage types if((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0) { // apply generic physical damage bonuses including wand case if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER) { m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_amount), apply); m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_amount), apply); m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_amount), apply); } else { // done in Player::_ApplyWeaponDependentAuraMods } // For show in client if(m_target->GetTypeId() == TYPEID_PLAYER) m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_amount/100.0f,apply); } // Skip non magic case for speedup if((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0) return; if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 ) { // wand magic case (skip generic to all item spell bonuses) // done in Player::_ApplyWeaponDependentAuraMods // Skip item specific requirements for not wand magic damage return; } // Magic damage percent modifiers implemented in Unit::SpellDamageBonus // Send info to client if(m_target->GetTypeId() == TYPEID_PLAYER) for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_amount/100.0f,apply); } void AuraEffect::HandleModOffhandDamagePercent(bool apply, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; sLog.outDebug("AURA MOD OFFHAND DAMAGE"); m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_amount), apply); } /********************************/ /*** POWER COST ***/ /********************************/ void AuraEffect::HandleModPowerCostPCT(bool apply, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; float amount = m_amount /100.0f; for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) if(GetMiscValue() & (1<ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply); } void AuraEffect::HandleModPowerCost(bool apply, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) if(GetMiscValue() & (1<ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_amount,apply); } void AuraEffect::HandleNoReagentUseAura(bool Apply, bool Real, bool /*changeAmount*/) { // spells required only Real aura add/remove if(!Real) return; if(m_target->GetTypeId() != TYPEID_PLAYER) return; flag96 mask; Unit::AuraEffectList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE); for (Unit::AuraEffectList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i) mask |= (*i)->m_spellProto->EffectSpellClassMask[(*i)->m_effIndex]; m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]); m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]); m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]); } /*********************************************************/ /*** OTHERS ***/ /*********************************************************/ void AuraEffect::HandleAuraAllowOnlyAbility(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; if(!apply && m_target->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY)) return; if(m_target->GetTypeId() == TYPEID_PLAYER) { if (apply) m_target->SetFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY); else m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY); } } void AuraEffect::HandleAuraEmpathy(bool apply, bool Real, bool /*changeAmount*/) { if(!Real || m_target->GetTypeId() != TYPEID_UNIT) return; CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry()); if(ci && ci->type == CREATURE_TYPE_BEAST) m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply); } void AuraEffect::HandleAuraUntrackable(bool apply, bool Real, bool /*changeAmount*/) { if (!Real) return; if(apply) m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE); else m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE); } void AuraEffect::HandleAuraModPacify(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; if(apply) m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); else m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); } void AuraEffect::HandleAuraModPacifyAndSilence(bool apply, bool Real, bool changeAmount) { // Vengeance of the Blue Flight if(m_spellProto->Id == 45839) { if(apply) m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); else m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } HandleAuraModPacify(apply,Real, changeAmount); HandleAuraModSilence(apply,Real, changeAmount); } void AuraEffect::HandleAuraGhost(bool apply, bool Real, bool /*changeAmount*/) { if(!Real || m_target->GetTypeId() != TYPEID_PLAYER) return; if(apply) m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST); else m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST); } void AuraEffect::HandleAuraAllowFlight(bool apply, bool Real, bool /*changeAmount*/) { // all applied/removed only at real aura add/remove if(!Real) return; if(m_target->GetTypeId() == TYPEID_UNIT) m_target->SetFlying(apply); if(Player *plr = m_target->m_movedPlayer) { // allow fly WorldPacket data; if(apply) data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12); else data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12); data.append(m_target->GetPackGUID()); data << uint32(0); // unk plr->SendDirectMessage(&data); } //m_target->SendMessageToSet(&data, true); } void AuraEffect::HandleModRating(bool apply, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; if(m_target->GetTypeId() != TYPEID_PLAYER) return; for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) if (GetMiscValue() & (1 << rating)) ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_amount, apply); } void AuraEffect::HandleModRatingFromStat(bool apply, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; if(m_target->GetTypeId() != TYPEID_PLAYER) return; // Just recalculate ratings for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) if (GetMiscValue() & (1 << rating)) ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply); } void AuraEffect::HandleForceMoveForward(bool apply, bool Real, bool /*changeAmount*/) { if(!Real || m_target->GetTypeId() != TYPEID_PLAYER) return; if(apply) m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE); else m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE); } void AuraEffect::HandleAuraModExpertise(bool /*apply*/, bool Real, bool changeAmount) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; ((Player*)m_target)->UpdateExpertise(BASE_ATTACK); ((Player*)m_target)->UpdateExpertise(OFF_ATTACK); } void AuraEffect::HandleModTargetResistance(bool apply, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage // show armor penetration if (m_target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)) m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_amount, apply); // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy if (m_target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL) m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_amount, apply); } void AuraEffect::HandleShieldBlockValue(bool apply, bool Real, bool /*changeAmount*/) { BaseModType modType = FLAT_MOD; if(m_auraName == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT) modType = PCT_MOD; if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_amount), apply); } void AuraEffect::HandleAuraRetainComboPoints(bool apply, bool Real, bool changeAmount) { // spells required only Real aura add/remove if(!Real && !changeAmount) return; if(m_target->GetTypeId() != TYPEID_PLAYER) return; Player *target = (Player*)m_target; // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost) if( !apply && GetParentAura()->GetAuraDuration()==0 && target->GetComboTarget()) if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget())) target->AddComboPoints(unit, -m_amount); } void AuraEffect::HandleModUnattackable( bool Apply, bool Real , bool /*changeAmount*/) { if(!Real) return; if(Apply) { m_target->CombatStop(); m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); } m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, Apply); } void AuraEffect::HandleSpiritOfRedemption( bool apply, bool Real , bool /*changeAmount*/) { // spells required only Real aura add/remove if(!Real) return; // prepare spirit state if(apply) { if(m_target->GetTypeId() == TYPEID_PLAYER) { // disable breath/etc timers ((Player*)m_target)->StopMirrorTimers(); // set stand state (expected in this form) if(!m_target->IsStandState()) m_target->SetStandState(UNIT_STAND_STATE_STAND); } m_target->SetHealth(1); } // die at aura end else m_target->setDeathState(JUST_DIED); } void AuraEffect::PeriodicTick() { if(!m_target->isAlive()) return; switch(GetAuraName()) { case SPELL_AURA_PERIODIC_DAMAGE: case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: { Unit *pCaster = GetCaster(); if(!pCaster) return; // Consecrate ticks can miss and will not show up in the combat log if (GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA && pCaster->SpellHitResult(m_target,GetSpellProto(),false) != SPELL_MISS_NONE) return; // Check for immune (not use charges) if (m_target->IsImmunedToDamage(GetSpellProto())) return; // some auras remove at specific health level or more if (m_auraName == SPELL_AURA_PERIODIC_DAMAGE) { switch (GetId()) { case 43093: case 31956: case 38801: // Grievous Wound case 35321: case 38363: case 39215: // Gushing Wound if(m_target->GetHealth() == m_target->GetMaxHealth()) { m_target->RemoveAurasDueToSpell(GetId()); return; } break; case 38772: // Grievous Wound { uint32 percent = GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ? pCaster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],m_target) : 100; if(m_target->GetHealth()*100 >= m_target->GetMaxHealth()*percent) { m_target->RemoveAurasDueToSpell(GetId()); return; } break; } case 41337: // Aura of Anger { if (AuraEffect * aurEff = GetParentAura()->GetPartAura(1)) { aurEff->ApplyModifier(false, false, true); aurEff->SetAmount(aurEff->GetAmount()+5); aurEff->ApplyModifier(true, false, true); } m_amount = 100 * m_tickNumber; break; } // Brutallus Burn case 46394: { if (m_tickNumber % 11 == 0) m_amount *= 2; break; } default: break; } } uint32 absorb=0; uint32 resist=0; CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL ); // ignore non positive values (can be result apply spellmods to aura damage //uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0; uint32 pdamage = GetAmount() > 0 ? GetAmount() : 0; if(GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE) { pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetParentAura()->GetStackAmount()); // Calculate armor mitigation if it is a physical spell // But not for bleed mechanic spells if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL && GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED) { uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage, GetSpellProto()); cleanDamage.mitigated_damage += pdamage - pdamageReductedArmor; pdamage = pdamageReductedArmor; } // Curse of Agony damage-per-tick calculation if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x400) && GetSpellProto()->SpellIconID==544) { uint32 totalTick = GetParentAura()->GetAuraMaxDuration() / m_amplitude; // 1..4 ticks, 1/2 from normal tick damage if(m_tickNumber <= totalTick / 3) pdamage = pdamage/2; // 9..12 ticks, 3/2 from normal tick damage else if(m_tickNumber > totalTick * 2 / 3) pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks // 5..8 ticks have normal tick damage } // There is a Chance to make a Soul Shard when Drain soul does damage if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x00004000)) { if(roll_chance_i(20)) pCaster->CastSpell(pCaster, 24827, true, 0, this); } } else pdamage = uint32(m_target->GetMaxHealth()*pdamage/100); bool crit = IsPeriodicTickCrit(pCaster); if (crit) pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target); // only from players if (IS_PLAYER_GUID(GetCasterGUID())) pdamage -= m_target->GetSpellDamageReduction(pdamage); pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto); sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u", GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb); pCaster->DealDamageMods(m_target,pdamage,&absorb); Unit* target = m_target; // aura can be deleted in DealDamage SpellEntry const* spellProto = GetSpellProto(); // Set trigger flag uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT; pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist); if (pdamage) procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE; int32 overkill = pdamage - m_target->GetHealth(); if (overkill < 0) overkill = 0; SpellPeriodicAuraLogInfo pInfo(this, pdamage, overkill, absorb, resist, 0.0f, crit); m_target->SendPeriodicAuraLog(&pInfo); pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, pdamage, BASE_ATTACK, spellProto); pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true); break; } case SPELL_AURA_PERIODIC_LEECH: { Unit *pCaster = GetCaster(); if(!pCaster) return; if(!pCaster->isAlive()) return; if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA && pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE) return; // Check for immune if(m_target->IsImmunedToDamage(GetSpellProto())) return; uint32 absorb=0; uint32 resist=0; CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL ); //uint32 pdamage = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0; uint32 pdamage = GetAmount() > 0 ? GetAmount() : 0; pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetParentAura()->GetStackAmount()); bool crit = IsPeriodicTickCrit(pCaster); if (crit) pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target); //Calculate armor mitigation if it is a physical spell if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL) { uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage, GetSpellProto()); cleanDamage.mitigated_damage += pdamage - pdamageReductedArmor; pdamage = pdamageReductedArmor; } // Reduce dot damage from resilience for players. if (m_target->GetTypeId() == TYPEID_PLAYER) pdamage-=((Player*)m_target)->GetSpellDamageReduction(pdamage); pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto); if(m_target->GetHealth() < pdamage) pdamage = uint32(m_target->GetHealth()); sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u", GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb); pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0, crit); Unit* target = m_target; // aura can be deleted in DealDamage SpellEntry const* spellProto = GetSpellProto(); float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1; int32 stackAmount = GetParentAura()->GetStackAmount(); // Set trigger flag uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT; pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist); if (pdamage) procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE; pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, pdamage, BASE_ATTACK, spellProto); int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false); if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false)) for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i) if (Spell* spell = pCaster->GetCurrentSpell(CurrentSpellTypes(i))) if (spell->m_spellInfo->Id == GetId()) spell->cancel(); if(Player *modOwner = pCaster->GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); uint32 heal = uint32(pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, stackAmount)); int32 gain = pCaster->DealHeal(pCaster, heal, spellProto); pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto); break; } case SPELL_AURA_PERIODIC_HEALTH_FUNNEL: // only three spells { Unit *donator = GetCaster(); if(!donator || !donator->GetHealth()) return; uint32 pdamage = GetAmount() * GetParentAura()->GetStackAmount(); if(donator->GetHealth() < pdamage) pdamage = donator->GetHealth() - 1; if(!pdamage) return; Unit* target = m_target; // aura can be deleted in DealDamage SpellEntry const* spellProto = GetSpellProto(); //donator->SendSpellNonMeleeDamageLog(donator, GetId(), pdamage, GetSpellSchoolMask(spellProto), 0, 0, false, 0); donator->ModifyHealth(-(int32)pdamage); sLog.outDetail("PeriodicTick: donator %u target %u damage %u.", donator->GetEntry(), target->GetEntry(), pdamage); if(spellProto->EffectMultipleValue[GetEffIndex()] > 0) pdamage *= spellProto->EffectMultipleValue[GetEffIndex()]; donator->DealHeal(target, pdamage, spellProto); break; } case SPELL_AURA_PERIODIC_HEAL: case SPELL_AURA_OBS_MOD_HEALTH: { Unit *pCaster = GetCaster(); if(!pCaster) return; // heal for caster damage (must be alive) if(m_target != pCaster && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_HEALTH_FUNNEL && !pCaster->isAlive()) return; if(GetParentAura()->GetAuraDuration() ==-1 && m_target->GetHealth()==m_target->GetMaxHealth()) return; // ignore non positive values (can be result apply spellmods to aura damage //uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0; int32 pdamage = GetAmount() > 0 ? GetAmount() : 0; if(m_auraName==SPELL_AURA_OBS_MOD_HEALTH) pdamage = uint32(m_target->GetMaxHealth() * pdamage * GetParentAura()->GetStackAmount() / 100); else { // Wild Growth (1/7 - 6 + 2*ramainTicks) % if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellIconID == 2864) { int32 ticks = GetParentAura()->GetAuraMaxDuration()/m_amplitude; int32 remainingTicks = int32(float(GetParentAura()->GetAuraDuration()) / m_amplitude + 0.5); pdamage = int32(pdamage) + int32(pdamage)*ticks*(-6+2*remainingTicks)/100; } pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetParentAura()->GetStackAmount()); } bool crit = IsPeriodicTickCrit(pCaster); if (crit) pdamage = pCaster->SpellCriticalHealingBonus(m_spellProto, pdamage, m_target); sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u", GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); int32 gain = m_target->ModifyHealth(pdamage); SpellPeriodicAuraLogInfo pInfo(this, pdamage, pdamage - gain, 0, 0, 0.0f, crit); m_target->SendPeriodicAuraLog(&pInfo); // add HoTs to amount healed in bgs if( pCaster->GetTypeId() == TYPEID_PLAYER ) if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() ) bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain); m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto()); Unit* target = m_target; // aura can be deleted in DealDamage SpellEntry const* spellProto = GetSpellProto(); bool haveCastItem = GetParentAura()->GetCastItemGUID()!=0; // Health Funnel // heal for caster damage if(m_target!=pCaster && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_HEALTH_FUNNEL) { uint32 dmg = spellProto->manaPerSecond; if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId() == TYPEID_PLAYER) { pCaster->RemoveAurasDueToSpell(GetId()); // finish current generic/channeling spells, don't affect autorepeat pCaster->FinishSpell(CURRENT_GENERIC_SPELL); pCaster->FinishSpell(CURRENT_CHANNELED_SPELL); } else { uint32 damage = gain; uint32 absorb = 0; pCaster->DealDamageMods(pCaster,damage,&absorb); pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false); CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL ); pCaster->DealDamage(pCaster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true); } } uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_HOT; // ignore item heals if(!haveCastItem) pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, pdamage, BASE_ATTACK, spellProto); break; } case SPELL_AURA_PERIODIC_MANA_LEECH: { if(GetMiscValue() < 0 || GetMiscValue() >= MAX_POWERS) return; Powers power = Powers(GetMiscValue()); // power type might have changed between aura applying and tick (druid's shapeshift) if(m_target->getPowerType() != power) return; Unit *pCaster = GetCaster(); if(!pCaster) return; if(!pCaster->isAlive()) return; if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA && pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE) return; // Check for immune (not use charges) if(m_target->IsImmunedToDamage(GetSpellProto())) return; // ignore non positive values (can be result apply spellmods to aura damage uint32 pdamage = m_amount > 0 ? m_amount : 0; // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana) // It's mana percent cost spells, m_amount is percent drain from target if (m_spellProto->ManaCostPercentage) { // max value uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100; pdamage = m_target->GetMaxPower(power) * pdamage / 100; if(pdamage > maxmana) pdamage = maxmana; } sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u", GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power); // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) if (power == POWER_MANA) drain_amount -= m_target->GetSpellCritDamageReduction(drain_amount); m_target->ModifyPower(power, -drain_amount); float gain_multiplier = 0; if(pCaster->GetMaxPower(power) > 0) { gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()]; if(Player *modOwner = pCaster->GetSpellModOwner()) modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier); } SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier, false); m_target->SendPeriodicAuraLog(&pInfo); int32 gain_amount = int32(drain_amount*gain_multiplier); if(gain_amount) { int32 gain = pCaster->ModifyPower(power,gain_amount); m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto()); } // Mark of Kaz'rogal if(GetId() == 31447 && m_target->GetPower(power) == 0) { m_target->CastSpell(m_target, 31463, true, 0, this); // Remove aura GetParentAura()->SetAuraDuration(0); } // Mark of Kazzak if(GetId() == 32960) { int32 modifier = (m_target->GetPower(power) * 0.05f); m_target->ModifyPower(power, -modifier); if(m_target->GetPower(power) == 0) { m_target->CastSpell(m_target, 32961, true, 0, this); // Remove aura GetParentAura()->SetAuraDuration(0); } } // Mana Feed - Drain Mana if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[0] & 0x00000010) { int32 manaFeedVal = 0; if (AuraEffect const * aurEff = GetParentAura()->GetPartAura(1)) manaFeedVal = aurEff->GetAmount(); if(manaFeedVal > 0) { manaFeedVal = manaFeedVal * gain_amount / 100; pCaster->CastCustomSpell(pCaster, 32554, &manaFeedVal, NULL, NULL, true, NULL, this); } } break; } case SPELL_AURA_OBS_MOD_POWER: { if(GetMiscValue() < 0) return; Powers power; if (GetMiscValue() == POWER_ALL) power = m_target->getPowerType(); else power = Powers(GetMiscValue()); if(m_target->GetMaxPower(power) == 0) return; if(GetParentAura()->GetAuraDuration() ==-1 && m_target->GetPower(power)==m_target->GetMaxPower(power)) return; uint32 amount = m_amount * m_target->GetMaxPower(power) /100; sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u", GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId()); SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false); m_target->SendPeriodicAuraLog(&pInfo); int32 gain = m_target->ModifyPower(power,amount); if(Unit* pCaster = GetCaster()) m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto()); break; } case SPELL_AURA_PERIODIC_ENERGIZE: { // ignore non positive values (can be result apply spellmods to aura damage if(m_amount < 0 || GetMiscValue() >= MAX_POWERS) return; Powers power = Powers(GetMiscValue()); if(m_target->GetMaxPower(power) == 0) return; if(GetParentAura()->GetAuraDuration() ==-1 && m_target->GetPower(power)==m_target->GetMaxPower(power)) return; uint32 amount = m_amount; SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false); m_target->SendPeriodicAuraLog(&pInfo); sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u", GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId()); int32 gain = m_target->ModifyPower(power,amount); if(Unit* pCaster = GetCaster()) m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto()); break; } case SPELL_AURA_POWER_BURN_MANA: { Unit *pCaster = GetCaster(); if(!pCaster) return; // Check for immune (not use charges) if(m_target->IsImmunedToDamage(GetSpellProto())) return; int32 pdamage = m_amount > 0 ? m_amount : 0; Powers powerType = Powers(GetMiscValue()); if(!m_target->isAlive() || m_target->getPowerType() != powerType) return; // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) if (powerType == POWER_MANA) pdamage -= m_target->GetSpellCritDamageReduction(pdamage); uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage)); gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]); SpellEntry const* spellProto = GetSpellProto(); //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask); //no SpellDamageBonus for burn mana pCaster->CalculateSpellDamageTaken(&damageInfo, gain, spellProto); pCaster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); pCaster->SendSpellNonMeleeDamageLog(&damageInfo); // Set trigger flag uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE) | PROC_EX_INTERNAL_DOT; if (damageInfo.damage) procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE; pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto); pCaster->DealSpellDamage(&damageInfo, true); break; } case SPELL_AURA_MOD_REGEN: { int32 gain = m_target->ModifyHealth(m_amount); if (Unit *caster = GetCaster()) m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto()); break; } case SPELL_AURA_MOD_POWER_REGEN: { Powers pt = m_target->getPowerType(); if(int32(pt) != GetMiscValue()) return; if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED ) { // eating anim m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT); } // Butchery else if (m_spellProto->SpellFamilyName==SPELLFAMILY_DEATHKNIGHT && m_spellProto->SpellIconID==2664) { if (m_target->isInCombat()) m_target->ModifyPower(pt,m_amount); } // Anger Management // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec if(pt == POWER_RAGE) m_target->ModifyPower(pt, m_amount*3/5); break; } case SPELL_AURA_DUMMY: { // Haunting Spirits if (GetId() == 7057) { m_target->CastSpell((Unit*)NULL , m_amount , true); m_amplitude = irand (0 , 60 ) + 30; m_amplitude *= IN_MILISECONDS; break; } break; } // Here tick dummy auras case SPELL_AURA_PERIODIC_DUMMY: { PeriodicDummyTick(); break; } case SPELL_AURA_PERIODIC_TRIGGER_SPELL: { Unit *pCaster = GetCaster(); if (!pCaster) return; if (pCaster->GetTypeId() == TYPEID_UNIT && ((Creature*)pCaster)->isTotem() && ((Totem*)pCaster)->GetTotemType() != TOTEM_STATUE) { uint32 procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; uint32 procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT; SpellEntry const *spellProto = GetSpellProto(); if (spellProto->SpellFamilyName == SPELLFAMILY_GENERIC) // SPELLFAMILY_GENERIC proc by triggered spell { uint32 trigger_spell_id = spellProto->EffectTriggerSpell[m_effIndex]; SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id); ((Totem*)pCaster)->GetOwner()->ProcDamageAndSpell(pCaster, procAttacker, procVictim, PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, triggeredSpellInfo); } else ((Totem*)pCaster)->GetOwner()->ProcDamageAndSpell(pCaster, procAttacker, procVictim, PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, spellProto); } TriggerSpell(); break; } case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE: { TriggerSpellWithValue(); break; } default: break; } } void AuraEffect::PeriodicDummyTick() { Unit *caster = GetCaster(); SpellEntry const* spell = GetSpellProto(); switch (spell->SpellFamilyName) { case SPELLFAMILY_GENERIC: switch (spell->Id) { // Drink case 430: case 431: case 432: case 1133: case 1135: case 1137: case 10250: case 22734: case 27089: case 34291: case 43182: case 43183: case 46755: case 49472: // Drink Coffee case 57073: case 61830: { if (m_target->GetTypeId() != TYPEID_PLAYER) return; // Get SPELL_AURA_MOD_POWER_REGEN aura from spell if (AuraEffect * aurEff = GetParentAura()->GetPartAura(0)) { if (aurEff->GetAuraName() !=SPELL_AURA_MOD_POWER_REGEN) { m_isPeriodic = false; sLog.outError("Aura %d structure has been changed - first aura is no longer SPELL_AURA_MOD_POWER_REGEN", spell->Id); } else { // default case - not in arena if (!((Player*)m_target)->InArena()) { aurEff->SetAmount(GetAmount()); ((Player*)m_target)->UpdateManaRegen(); m_isPeriodic = false; } else { //********************************************** // This feature uses only in arenas //********************************************** // Here need increase mana regen per tick (6 second rule) // on 0 tick - 0 (handled in 2 second) // on 1 tick - 166% (handled in 4 second) // on 2 tick - 133% (handled in 6 second) // Apply bonus for 1 - 4 tick switch (m_tickNumber) { case 1: // 0% aurEff->SetAmount(0); break; case 2: // 166% aurEff->SetAmount(GetAmount() * 5 / 3); break; case 3: // 133% aurEff->SetAmount(GetAmount() * 4 / 3); break; default: // 100% - normal regen aurEff->SetAmount(GetAmount()); // No need to update after 4th tick m_isPeriodic = false; break; } ((Player*)m_target)->UpdateManaRegen(); } } } return; } // Forsaken Skills case 7054: { // Possibly need cast one of them (but // 7038 Forsaken Skill: Swords // 7039 Forsaken Skill: Axes // 7040 Forsaken Skill: Daggers // 7041 Forsaken Skill: Maces // 7042 Forsaken Skill: Staves // 7043 Forsaken Skill: Bows // 7044 Forsaken Skill: Guns // 7045 Forsaken Skill: 2H Axes // 7046 Forsaken Skill: 2H Maces // 7047 Forsaken Skill: 2H Swords // 7048 Forsaken Skill: Defense // 7049 Forsaken Skill: Fire // 7050 Forsaken Skill: Frost // 7051 Forsaken Skill: Holy // 7053 Forsaken Skill: Shadow return; } case 58549: // Tenacity case 59911: // Tenacity (vehicle) GetParentAura()->RefreshAura(); break; case 62292: // Blaze (Pool of Tar) // should we use custom damage? m_target->CastSpell((Unit*)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true); break; default: break; } break; case SPELLFAMILY_MAGE: { // Mirror Image if (spell->Id == 55342) { // Set name of summons to name of caster m_target->CastSpell((Unit *)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true); m_isPeriodic = false; } break; } case SPELLFAMILY_WARLOCK: { switch (spell->Id) { // Demonic Circle case 48018: if(GameObject* obj = m_target->GetGameObject(spell->Id)) { if (m_target->IsWithinDist(obj, GetSpellMaxRange(48020, true))) { if (!m_target->HasAura(62388)) m_target->CastSpell(m_target, 62388, true); } else m_target->RemoveAura(62388); } return; } break; } case SPELLFAMILY_DRUID: { switch (spell->Id) { // Frenzied Regeneration case 22842: { // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health. // Should be manauser if (m_target->getPowerType()!=POWER_RAGE) return; uint32 rage = m_target->GetPower(POWER_RAGE); // Nothing todo if (rage == 0) return; int32 mod = (rage < 100) ? rage : 100; int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target); int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000; m_target->CastCustomSpell(m_target, 22845, ®en, 0, 0, true, 0, this); m_target->SetPower(POWER_RAGE, rage-mod); return; } // Force of Nature case 33831: return; default: break; } break; } case SPELLFAMILY_ROGUE: { switch (spell->Id) { // Master of Subtlety case 31666: if (!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) m_target->RemoveAurasDueToSpell(31665); break; // Killing Spree case 51690: { // TODO: this should use effect[1] of 51690 std::list targets; { // eff_radius ==0 float radius = GetSpellMaxRange(spell, false); CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(),caster->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(caster, caster, radius); MaNGOS::UnitListSearcher checker(caster,targets, u_check); TypeContainerVisitor, GridTypeMapContainer > grid_object_checker(checker); TypeContainerVisitor, WorldTypeMapContainer > world_object_checker(checker); CellLock cell_lock(cell, p); cell_lock->Visit(cell_lock, grid_object_checker, *caster->GetMap(), *caster, radius); cell_lock->Visit(cell_lock, world_object_checker, *caster->GetMap(), *caster, radius); } if(targets.empty()) return; std::list::const_iterator itr = targets.begin(); std::advance(itr, rand()%targets.size()); Unit* target = *itr; caster->CastSpell(target, 57840, true); caster->CastSpell(target, 57841, true); return; } // Overkill case 58428: if (!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) m_target->RemoveAurasDueToSpell(58427); break; // default: // break; } break; } case SPELLFAMILY_HUNTER: { // Explosive Shot if (spell->SpellFamilyFlags[1] & 0x80000000) { if(caster) caster->CastCustomSpell(53352, SPELLVALUE_BASE_POINT0, m_amount, m_target, true, NULL, this); return; } switch (spell->Id) { // Feeding Frenzy Rank 1 case 53511: if ( m_target->getVictim() && m_target->getVictim()->GetHealth() * 100 < m_target->getVictim()->GetMaxHealth() * 35 ) m_target->CastSpell(m_target, 60096, true, 0, this); return; // Feeding Frenzy Rank 2 case 53512: if ( m_target->getVictim() && m_target->getVictim()->GetHealth() * 100 < m_target->getVictim()->GetMaxHealth() * 35 ) m_target->CastSpell(m_target, 60097, true, 0, this); return; default: break; } break; } case SPELLFAMILY_SHAMAN: { // Astral Shift if (spell->Id == 52179) { // Periodic need for remove visual on stun/fear/silence lost if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))) m_target->RemoveAurasDueToSpell(52179); return; } break; } case SPELLFAMILY_DEATHKNIGHT: { switch (spell->Id) { case 49016: //Hysteria uint32 damage = uint32(m_target->GetMaxHealth()*0.01f); m_target->DealDamage(m_target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); break; } // Death and Decay if (spell->SpellFamilyFlags[0] & 0x20) { if (caster) caster->CastCustomSpell(m_target, 52212, &m_amount, NULL, NULL, true, 0, this); return; } // Chains of Ice if (spell->SpellFamilyFlags[1] & 0x00004000) { // Get 0 effect aura if (AuraEffect *slow = GetParentAura()->GetPartAura(0)) { slow->ApplyModifier(false, true); slow->SetAmount(slow->GetAmount() + GetAmount()); if (slow->GetAmount() > 0) slow->SetAmount(0); slow->ApplyModifier(true, true); } return; } // Summon Gargoyle // Being pursuaded by Gargoyle - AI related? // if (spell->SpellFamilyFlags[1] & 0x00000080) // break; // Blood of the North // Reaping // Death Rune Mastery if (spell->SpellIconID == 3041 || spell->SpellIconID == 22 || spell->SpellIconID == 2622) { if (m_target->GetTypeId() != TYPEID_PLAYER) return; // Aura not used - prevent removing death runes from other effects if (!GetAmount()) return; if(((Player*)m_target)->getClass() != CLASS_DEATH_KNIGHT) return; // Remove death rune added on proc for (uint8 i = 0; i < MAX_RUNES && m_amount; ++i) { if (m_spellProto->SpellIconID == 2622) { if (((Player*)m_target)->GetCurrentRune(i) != RUNE_DEATH || ((Player*)m_target)->GetBaseRune(i) == RUNE_BLOOD) continue; } else { if (((Player*)m_target)->GetCurrentRune(i) != RUNE_DEATH || ((Player*)m_target)->GetBaseRune(i) != RUNE_BLOOD) continue; } if (!(m_amount & (1<ConvertRune(i,((Player*)m_target)->GetBaseRune(i)); } m_amount = 0; return; } break; } default: break; } } void AuraEffect::HandlePreventFleeing(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; Unit::AuraEffectList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR); if( !fearAuras.empty() ) { m_target->SetControlled(!apply, UNIT_STAT_FLEEING); /*if (apply) m_target->SetFeared(false, fearAuras.front()->GetCasterGUID()); else m_target->SetFeared(true);*/ } } void AuraEffect::HandleArenaPreparation(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; if(apply) m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION); else m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION); } /** * Such auras are applied from a caster(=player) to a vehicle. * This has been verified using spell #49256 */ void AuraEffect::HandleAuraControlVehicle(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; if(!m_target->IsVehicle()) return; Unit *caster = GetParentAura()->GetUnitSource(); if(!caster || caster == m_target) return; if (apply) { //if(caster->GetTypeId() == TYPEID_PLAYER) // if(Pet *pet = ((Player*)caster)->GetPet()) // pet->Remove(PET_SAVE_AS_CURRENT); caster->EnterVehicle(m_target->GetVehicleKit(), m_amount - 1); } else { if(GetId() == 53111) // Devour Humanoid { m_target->Kill(caster); if(caster->GetTypeId() == TYPEID_UNIT) ((Creature*)caster)->RemoveCorpse(); } // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them caster->RemoveAurasDueToSpell(GetId()); caster->ExitVehicle(); } } void AuraEffect::HandleAuraConvertRune(bool apply, bool Real, bool changeAmount) { if(!Real && !changeAmount) return; if(m_target->GetTypeId() != TYPEID_PLAYER) return; Player *plr = (Player*)m_target; if(plr->getClass() != CLASS_DEATH_KNIGHT) return; uint32 runes = 0; // convert number of runes specified in aura amount of rune type in miscvalue to runetype in miscvalueb for (uint32 i = 0; i < MAX_RUNES && m_amount; ++i) { if(apply) { if (GetMiscValue() != plr->GetCurrentRune(i)) continue; if(!plr->GetRuneCooldown(i)) { plr->ConvertRune(i, RuneType(GetSpellProto()->EffectMiscValueB[m_effIndex])); runes |= 1<GetCurrentRune(i) == RuneType(GetSpellProto()->EffectMiscValueB[m_effIndex])) { if (m_amount & (1<ConvertRune(i, plr->GetBaseRune(i)); } } } if (apply) m_amount = runes; } // Control Auras void AuraEffect::HandleAuraModStun(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; m_target->SetControlled(apply, UNIT_STAT_STUNNED); } void AuraEffect::HandleAuraModRoot(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; m_target->SetControlled(apply, UNIT_STAT_ROOT); } // Charm Auras void AuraEffect::HandleModPossess(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; Unit* caster = GetCaster(); if(caster && caster->GetTypeId() == TYPEID_UNIT) { HandleModCharm(apply, Real, false); return; } if(apply) m_target->SetCharmedBy(caster, CHARM_TYPE_POSSESS); else m_target->RemoveCharmedBy(caster); } // only one spell has this aura void AuraEffect::HandleModPossessPet(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; Unit* caster = GetCaster(); if(!caster || caster->GetTypeId() != TYPEID_PLAYER) return; //seems it may happen that when removing it is no longer owner's pet //if(((Player*)caster)->GetPet() != m_target) // return; if(apply) { if(((Player*)caster)->GetPet() != m_target) return; m_target->SetCharmedBy(caster, CHARM_TYPE_POSSESS); } else { m_target->RemoveCharmedBy(caster); // Reinitialize the pet bar and make the pet come back to the owner ((Player*)caster)->PetSpellInitialize(); if(!m_target->getVictim()) { m_target->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, m_target->GetFollowAngle()); //if(m_target->GetCharmInfo()) // m_target->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW); } } } void AuraEffect::HandleModCharm(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; Unit* caster = GetCaster(); if(apply) m_target->SetCharmedBy(caster, CHARM_TYPE_CHARM); else m_target->RemoveCharmedBy(caster); } void AuraEffect::HandleCharmConvert(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; Unit* caster = GetCaster(); if(apply) m_target->SetCharmedBy(caster, CHARM_TYPE_CONVERT); else m_target->RemoveCharmedBy(caster); } void AuraEffect::HandlePhase(bool apply, bool Real, bool /*changeAmount*/) { if(!Real) return; // no-phase is also phase state so same code for apply and remove // phase auras normally not expected at BG but anyway better check if(m_target->GetTypeId() == TYPEID_PLAYER) { // drop flag at invisible in bg if(((Player*)m_target)->InBattleGround()) if(BattleGround *bg = ((Player*)m_target)->GetBattleGround()) bg->EventPlayerDroppedFlag((Player*)m_target); // GM-mode have mask 0xFFFFFFFF if(!((Player*)m_target)->isGameMaster()) m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false); ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL); } else m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false); // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases) if(m_target->GetVisibility()!=VISIBILITY_OFF) m_target->SetVisibility(m_target->GetVisibility()); } void AuraEffect::HandleAuraInitializeImages( bool Apply, bool Real , bool /*changeAmount*/) { if (!Real) return; if (Apply) { Unit * caster = GetCaster(); if (!caster) return; // Set item visual if (caster->GetTypeId()== TYPEID_PLAYER) { if (Item const * item = ((Player *)caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND)) m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, item->GetProto()->ItemId); if (Item const * item = ((Player *)caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, item->GetProto()->ItemId); } else // TYPEID_UNIT { m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)); m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1)); m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2)); } } else { // Remove equipment visual if (m_target->GetTypeId() == TYPEID_PLAYER) { for (uint8 i = 0; i < 3; ++i) m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0); } else // TYPEID_UNIT { ((Creature*)m_target)->LoadEquipment(((Creature*)m_target)->GetEquipmentId()); } } } void AuraEffect::HandleAuraCloneCaster( bool Apply, bool Real , bool /*changeAmount*/) { if (!Real) return; if (Apply) { Unit * caster = GetCaster(); if (!caster) return; // Set display id (probably for portrait?) m_target->SetDisplayId(caster->GetDisplayId()); m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE); } else { m_target->SetDisplayId(m_target->GetNativeDisplayId()); m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE); } } void AuraEffect::HandleAuraModCritPct(bool apply, bool Real, bool changeAmount) { /* if(m_target->GetTypeId() != TYPEID_PLAYER) { m_target->m_baseSpellCritChance += apply ? m_amount:-m_amount; return; } if(Real || changeAmount) ((Player*)m_target)->UpdateAllSpellCritChances(); ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); */ // spells required only Real aura add/remove if(!Real) return; if(m_target->GetTypeId() != TYPEID_PLAYER) return; ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply); // included in Player::UpdateSpellCritChance calculation ((Player*)m_target)->UpdateAllSpellCritChances(); } void AuraEffect::HandleAuraLinked(bool apply, bool Real, bool /*changeAmount*/) { if (!Real) return; if (apply) { Unit * caster = GetCaster(); if (!caster) return; // If amount avalible cast with basepoints (Crypt Fever for example) if (m_amount) caster->CastCustomSpell(m_target, m_spellProto->EffectTriggerSpell[m_effIndex], &m_amount, NULL, NULL, true, NULL, this); else caster->CastSpell(m_target, m_spellProto->EffectTriggerSpell[m_effIndex],true, NULL, this); } else m_target->RemoveAura(m_spellProto->EffectTriggerSpell[m_effIndex], GetCasterGUID(), AuraRemoveMode(GetParentAura()->GetRemoveMode())); } int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster) { // Damage cap for CC effects if (!m_spellProto->procFlags) return 0; if (m_auraName !=SPELL_AURA_MOD_CONFUSE && m_auraName !=SPELL_AURA_MOD_FEAR && m_auraName !=SPELL_AURA_MOD_STUN && m_auraName !=SPELL_AURA_MOD_ROOT && m_auraName !=SPELL_AURA_TRANSFORM) return 0; int32 damageCap = (int32)(m_target->GetMaxHealth()*0.10f); if (!caster) return damageCap; // Glyphs increasing damage cap Unit::AuraEffectList const& overrideClassScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for (Unit::AuraEffectList::const_iterator itr = overrideClassScripts.begin(); itr != overrideClassScripts.end(); ++itr) { if((*itr)->isAffectedOnSpell(m_spellProto)) { // Glyph of Fear, Glyph of Frost nova and similar auras if ((*itr)->GetMiscValue() == 7801) { damageCap += (int32)(damageCap*(*itr)->GetAmount()/100.0f); break; } } } return damageCap; } bool AuraEffect::IsPeriodicTickCrit(Unit const * pCaster) const { Unit::AuraEffectList const& mPeriodicCritAuras= pCaster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT); for (Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr) { if ((*itr)->isAffectedOnSpell(m_spellProto) && pCaster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto))) return true; } return false; }