/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_SPELLAURAS_H
#define TRINITY_SPELLAURAS_H
#include "SpellAuraDefines.h"
class Unit;
struct SpellEntry;
struct SpellModifier;
struct ProcTriggerSpell;
// forward decl
class AuraEffect;
class Aura;
class DynamicObject;
// update aura target map every 500 ms instead of every update - reduce amount of grid searcher calls
#define UPDATE_TARGET_MAP_INTERVAL 500
class AuraApplication
{
friend void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask);
friend void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode);
friend void Unit::_ApplyAuraEffect(Aura * aura, uint8 effIndex);
friend AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask);
private:
Unit * const m_target;
Aura * const m_base;
uint8 m_slot; // Aura slot on unit
uint8 m_flags; // Aura info flag
uint8 m_effectsToApply; // Used only at spell hit to determine which effect should be applied
AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason
bool m_needClientUpdate:1;
bool m_isNeedManyNegativeEffects:1;
explicit AuraApplication(Unit * target, Unit * caster, Aura * base, uint8 effMask);
void _Remove();
private:
bool _CheckPositive(Unit * caster) const;
void _HandleEffect(uint8 effIndex, bool apply);
public:
Unit * GetTarget() const { return m_target; }
Aura * GetBase() const { return m_base; }
uint8 GetSlot() const { return m_slot; }
uint8 GetFlags() const { return m_flags; }
uint8 GetEffectMask() const { return m_flags & (AFLAG_EFF_INDEX_0 | AFLAG_EFF_INDEX_1 | AFLAG_EFF_INDEX_2); }
bool HasEffect(uint8 effect) const { assert(effect < MAX_SPELL_EFFECTS); return m_flags & (1< ApplicationMap;
static Aura * TryCreate(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0);
static Aura * TryCreate(SpellEntry const* spellproto, WorldObject * owner, Unit * caster, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0);
static Aura * Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0);
explicit Aura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
~Aura();
SpellEntry const* GetSpellProto() const { return m_spellProto; }
uint32 GetId() const{ return GetSpellProto()->Id; }
uint64 GetCastItemGUID() const { return m_castItemGuid; }
uint64 const& GetCasterGUID() const { return m_casterGuid; }
Unit* GetCaster() const;
WorldObject * GetOwner() const { return m_owner; }
Unit * GetUnitOwner() const { assert(GetType() == UNIT_AURA_TYPE); return (Unit*)m_owner; }
DynamicObject * GetDynobjOwner() const { assert(GetType() == DYNOBJ_AURA_TYPE); return (DynamicObject*)m_owner; }
AuraObjectType GetType() const;
virtual void _ApplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp);
virtual void _UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp);
void _Remove(AuraRemoveMode removeMode);
virtual void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) = 0;
virtual void FillTargetMap(std::map & targets, Unit * caster) = 0;
void UpdateTargetMap(Unit * caster, bool apply = true);
void _RegisterForTargets() {Unit * caster = GetCaster(); UpdateTargetMap(caster, false);}
void ApplyForTargets() {Unit * caster = GetCaster(); UpdateTargetMap(caster, true);}
void _ApplyEffectForTargets(uint8 effIndex);
void UpdateOwner(uint32 diff, WorldObject * owner);
void Update(uint32 diff, Unit * caster);
time_t GetApplyTime() const { return m_applyTime; }
int32 GetMaxDuration() const { return m_maxDuration; }
void SetMaxDuration(int32 duration) { m_maxDuration = duration; }
int32 GetDuration() const { return m_duration; }
void SetDuration(int32 duration, bool withMods = false);
void RefreshDuration();
bool IsExpired() const { return !GetDuration();}
bool IsPermanent() const { return GetMaxDuration() == -1; }
uint8 GetCharges() const { return m_procCharges; }
void SetCharges(uint8 charges);
bool DropCharge();
uint8 GetStackAmount() const { return m_stackAmount; }
void SetStackAmount(uint8 num, bool applied = true);
bool ModStackAmount(int32 num); // return true if last charge dropped
uint8 GetCasterLevel() const { return m_casterLevel; }
bool IsPassive() const;
bool IsDeathPersistent() const;
bool IsRemovedOnShapeLost(Unit * target) const { return (GetCasterGUID() == target->GetGUID() && m_spellProto->Stances && !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT)); }
bool CanBeSaved() const;
bool IsRemoved() const { return m_isRemoved; }
bool IsVisible() const;
// Single cast aura helpers
bool IsSingleTarget() const {return m_isSingleTarget;}
void SetIsSingleTarget(bool val) { m_isSingleTarget = val;}
void UnregisterSingleTarget();
void SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint8 stackamount, uint8 recalculateMask, int32 * amount);
// helpers for aura effects
bool HasEffect(uint8 effIndex) const { return bool(GetEffect(effIndex)); }
bool HasEffectType(AuraType type) const;
AuraEffect * GetEffect (uint8 effIndex) const { assert (effIndex < MAX_SPELL_EFFECTS); return m_effects[effIndex]; }
uint8 GetEffectMask() const { uint8 effMask = 0; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i]) effMask |= 1<second; return NULL; }
AuraApplication * GetApplicationOfTarget (uint64 const & guid) { ApplicationMap::iterator itr = m_applications.find(guid); if (itr != m_applications.end()) return itr->second; return NULL; }
bool IsAppliedOnTarget (uint64 const & guid) const { return m_applications.find(guid) != m_applications.end(); }
void SetNeedClientUpdateForTargets() const;
void HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, bool apply);
bool CheckTarget(Unit *target);
private:
void _DeleteRemovedApplications();
protected:
SpellEntry const * const m_spellProto;
uint64 const m_casterGuid;
uint64 const m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
time_t const m_applyTime;
WorldObject * const m_owner; //
int32 m_maxDuration; // Max aura duration
int32 m_duration; // Current time
int32 m_timeCla; // Timer for power per sec calcultion
int32 m_updateTargetMapInterval; // Timer for UpdateTargetMapOfEffect
uint8 const m_casterLevel; // Aura level (store caster level for correct show level dep amount)
uint8 m_procCharges; // Aura charges (0 for infinite)
uint8 m_stackAmount; // Aura stack amount
AuraEffect * m_effects[3];
ApplicationMap m_applications;
bool m_isRemoved:1;
bool m_isSingleTarget:1; // true if it's a single target spell and registered at caster - can change at spell steal for example
private:
Unit::AuraApplicationList m_removedApplications;
};
class UnitAura : public Aura
{
friend Aura * Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
protected:
explicit UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
public:
void _ApplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp);
void _UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp);
void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
void FillTargetMap(std::map & targets, Unit * caster);
// Allow Apply Aura Handler to modify and access m_AuraDRGroup
void SetDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; }
DiminishingGroup GetDiminishGroup() const { return m_AuraDRGroup; }
private:
DiminishingGroup m_AuraDRGroup:8; // Diminishing
};
class DynObjAura : public Aura
{
friend Aura * Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
protected:
explicit DynObjAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
public:
void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
void FillTargetMap(std::map & targets, Unit * caster);
};
#endif