/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "WorldPacket.h" #include "Opcodes.h" #include "Log.h" #include "UpdateMask.h" #include "World.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Player.h" #include "SkillExtraItems.h" #include "Unit.h" #include "Spell.h" #include "DynamicObject.h" #include "SpellAuras.h" #include "Group.h" #include "UpdateData.h" #include "MapManager.h" #include "ObjectAccessor.h" #include "SharedDefines.h" #include "Pet.h" #include "GameObject.h" #include "GossipDef.h" #include "Creature.h" #include "Totem.h" #include "CreatureAI.h" #include "BattleGroundMgr.h" #include "BattleGround.h" #include "BattleGroundEY.h" #include "BattleGroundWS.h" #include "OutdoorPvPMgr.h" #include "VMapFactory.h" #include "Language.h" #include "SocialMgr.h" #include "Util.h" #include "TemporarySummon.h" #include "ScriptCalls.h" #include "CellImpl.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "SkillDiscovery.h" #include "Formulas.h" #include "Vehicle.h" pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= { &Spell::EffectNULL, // 0 &Spell::EffectInstaKill, // 1 SPELL_EFFECT_INSTAKILL &Spell::EffectSchoolDMG, // 2 SPELL_EFFECT_SCHOOL_DAMAGE &Spell::EffectDummy, // 3 SPELL_EFFECT_DUMMY &Spell::EffectUnused, // 4 SPELL_EFFECT_PORTAL_TELEPORT unused &Spell::EffectTeleportUnits, // 5 SPELL_EFFECT_TELEPORT_UNITS &Spell::EffectApplyAura, // 6 SPELL_EFFECT_APPLY_AURA &Spell::EffectEnvirinmentalDMG, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE &Spell::EffectPowerDrain, // 8 SPELL_EFFECT_POWER_DRAIN &Spell::EffectHealthLeech, // 9 SPELL_EFFECT_HEALTH_LEECH &Spell::EffectHeal, // 10 SPELL_EFFECT_HEAL &Spell::EffectUnused, // 11 SPELL_EFFECT_BIND &Spell::EffectNULL, // 12 SPELL_EFFECT_PORTAL &Spell::EffectUnused, // 13 SPELL_EFFECT_RITUAL_BASE unused &Spell::EffectUnused, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE unused &Spell::EffectUnused, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL unused &Spell::EffectQuestComplete, // 16 SPELL_EFFECT_QUEST_COMPLETE &Spell::EffectWeaponDmg, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL &Spell::EffectResurrect, // 18 SPELL_EFFECT_RESURRECT &Spell::EffectAddExtraAttacks, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS &Spell::EffectUnused, // 20 SPELL_EFFECT_DODGE one spell: Dodge &Spell::EffectUnused, // 21 SPELL_EFFECT_EVADE one spell: Evade (DND) &Spell::EffectParry, // 22 SPELL_EFFECT_PARRY &Spell::EffectBlock, // 23 SPELL_EFFECT_BLOCK one spell: Block &Spell::EffectCreateItem, // 24 SPELL_EFFECT_CREATE_ITEM &Spell::EffectUnused, // 25 SPELL_EFFECT_WEAPON &Spell::EffectUnused, // 26 SPELL_EFFECT_DEFENSE one spell: Defense &Spell::EffectPersistentAA, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA &Spell::EffectSummonType, // 28 SPELL_EFFECT_SUMMON &Spell::EffectLeapForward, // 29 SPELL_EFFECT_LEAP &Spell::EffectEnergize, // 30 SPELL_EFFECT_ENERGIZE &Spell::EffectWeaponDmg, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &Spell::EffectTriggerMissileSpell, // 32 SPELL_EFFECT_TRIGGER_MISSILE &Spell::EffectOpenLock, // 33 SPELL_EFFECT_OPEN_LOCK &Spell::EffectSummonChangeItem, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM &Spell::EffectApplyAreaAura, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY &Spell::EffectLearnSpell, // 36 SPELL_EFFECT_LEARN_SPELL &Spell::EffectUnused, // 37 SPELL_EFFECT_SPELL_DEFENSE one spell: SPELLDEFENSE (DND) &Spell::EffectDispel, // 38 SPELL_EFFECT_DISPEL &Spell::EffectUnused, // 39 SPELL_EFFECT_LANGUAGE &Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD &Spell::EffectJump, // 41 SPELL_EFFECT_JUMP &Spell::EffectJump, // 42 SPELL_EFFECT_JUMP2 &Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER &Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP &Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related &Spell::EffectNULL, // 46 SPELL_EFFECT_SPAWN we must spawn pet there &Spell::EffectTradeSkill, // 47 SPELL_EFFECT_TRADE_SKILL &Spell::EffectUnused, // 48 SPELL_EFFECT_STEALTH one spell: Base Stealth &Spell::EffectUnused, // 49 SPELL_EFFECT_DETECT one spell: Detect &Spell::EffectTransmitted, // 50 SPELL_EFFECT_TRANS_DOOR &Spell::EffectUnused, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT unused &Spell::EffectUnused, // 52 SPELL_EFFECT_GUARANTEE_HIT one spell: zzOLDCritical Shot &Spell::EffectEnchantItemPerm, // 53 SPELL_EFFECT_ENCHANT_ITEM &Spell::EffectEnchantItemTmp, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY &Spell::EffectTameCreature, // 55 SPELL_EFFECT_TAMECREATURE &Spell::EffectSummonPet, // 56 SPELL_EFFECT_SUMMON_PET &Spell::EffectLearnPetSpell, // 57 SPELL_EFFECT_LEARN_PET_SPELL &Spell::EffectWeaponDmg, // 58 SPELL_EFFECT_WEAPON_DAMAGE &Spell::EffectCreateRandomItem, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot &Spell::EffectProficiency, // 60 SPELL_EFFECT_PROFICIENCY &Spell::EffectSendEvent, // 61 SPELL_EFFECT_SEND_EVENT &Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN &Spell::EffectThreat, // 63 SPELL_EFFECT_THREAT &Spell::EffectTriggerSpell, // 64 SPELL_EFFECT_TRIGGER_SPELL &Spell::EffectApplyAreaAura, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID &Spell::EffectUnused, // 66 SPELL_EFFECT_CREATE_MANA_GEM (possibly recharge it, misc - is item ID) &Spell::EffectHealMaxHealth, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH &Spell::EffectInterruptCast, // 68 SPELL_EFFECT_INTERRUPT_CAST &Spell::EffectDistract, // 69 SPELL_EFFECT_DISTRACT &Spell::EffectPull, // 70 SPELL_EFFECT_PULL one spell: Distract Move &Spell::EffectPickPocket, // 71 SPELL_EFFECT_PICKPOCKET &Spell::EffectAddFarsight, // 72 SPELL_EFFECT_ADD_FARSIGHT &Spell::EffectUnused, // 73 SPELL_EFFECT_UNTRAIN_TALENTS &Spell::EffectApplyGlyph, // 74 SPELL_EFFECT_APPLY_GLYPH &Spell::EffectHealMechanical, // 75 SPELL_EFFECT_HEAL_MECHANICAL one spell: Mechanical Patch Kit &Spell::EffectSummonObjectWild, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD &Spell::EffectScriptEffect, // 77 SPELL_EFFECT_SCRIPT_EFFECT &Spell::EffectUnused, // 78 SPELL_EFFECT_ATTACK &Spell::EffectSanctuary, // 79 SPELL_EFFECT_SANCTUARY &Spell::EffectAddComboPoints, // 80 SPELL_EFFECT_ADD_COMBO_POINTS &Spell::EffectUnused, // 81 SPELL_EFFECT_CREATE_HOUSE one spell: Create House (TEST) &Spell::EffectNULL, // 82 SPELL_EFFECT_BIND_SIGHT &Spell::EffectDuel, // 83 SPELL_EFFECT_DUEL &Spell::EffectStuck, // 84 SPELL_EFFECT_STUCK &Spell::EffectSummonPlayer, // 85 SPELL_EFFECT_SUMMON_PLAYER &Spell::EffectActivateObject, // 86 SPELL_EFFECT_ACTIVATE_OBJECT &Spell::EffectWMODamage, // 87 SPELL_EFFECT_WMO_DAMAGE &Spell::EffectWMORepair, // 88 SPELL_EFFECT_WMO_REPAIR &Spell::EffectUnused, // 89 SPELL_EFFECT_WMO_CHANGE &Spell::EffectKillCredit, // 90 SPELL_EFFECT_KILL_CREDIT &Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash &Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM &Spell::EffectUnused, // 93 SPELL_EFFECT_SUMMON_PHANTASM &Spell::EffectSelfResurrect, // 94 SPELL_EFFECT_SELF_RESURRECT &Spell::EffectSkinning, // 95 SPELL_EFFECT_SKINNING &Spell::EffectCharge, // 96 SPELL_EFFECT_CHARGE &Spell::EffectUnused, // 97 SPELL_EFFECT_97 &Spell::EffectKnockBack, // 98 SPELL_EFFECT_KNOCK_BACK &Spell::EffectDisEnchant, // 99 SPELL_EFFECT_DISENCHANT &Spell::EffectInebriate, //100 SPELL_EFFECT_INEBRIATE &Spell::EffectFeedPet, //101 SPELL_EFFECT_FEED_PET &Spell::EffectDismissPet, //102 SPELL_EFFECT_DISMISS_PET &Spell::EffectReputation, //103 SPELL_EFFECT_REPUTATION &Spell::EffectSummonObject, //104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1 &Spell::EffectSummonObject, //105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2 &Spell::EffectSummonObject, //106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3 &Spell::EffectSummonObject, //107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4 &Spell::EffectDispelMechanic, //108 SPELL_EFFECT_DISPEL_MECHANIC &Spell::EffectSummonDeadPet, //109 SPELL_EFFECT_SUMMON_DEAD_PET &Spell::EffectDestroyAllTotems, //110 SPELL_EFFECT_DESTROY_ALL_TOTEMS &Spell::EffectDurabilityDamage, //111 SPELL_EFFECT_DURABILITY_DAMAGE &Spell::EffectUnused, //112 SPELL_EFFECT_112 &Spell::EffectResurrectNew, //113 SPELL_EFFECT_RESURRECT_NEW &Spell::EffectTaunt, //114 SPELL_EFFECT_ATTACK_ME &Spell::EffectDurabilityDamagePCT, //115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT &Spell::EffectSkinPlayerCorpse, //116 SPELL_EFFECT_SKIN_PLAYER_CORPSE one spell: Remove Insignia, bg usage, required special corpse flags... &Spell::EffectSpiritHeal, //117 SPELL_EFFECT_SPIRIT_HEAL one spell: Spirit Heal &Spell::EffectSkill, //118 SPELL_EFFECT_SKILL professions and more &Spell::EffectApplyAreaAura, //119 SPELL_EFFECT_APPLY_AREA_AURA_PET &Spell::EffectUnused, //120 SPELL_EFFECT_TELEPORT_GRAVEYARD one spell: Graveyard Teleport Test &Spell::EffectWeaponDmg, //121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG &Spell::EffectUnused, //122 SPELL_EFFECT_122 unused &Spell::EffectSendTaxi, //123 SPELL_EFFECT_SEND_TAXI taxi/flight related (misc value is taxi path id) &Spell::EffectPlayerPull, //124 SPELL_EFFECT_PLAYER_PULL opposite of knockback effect (pulls player twoard caster) &Spell::EffectModifyThreatPercent, //125 SPELL_EFFECT_MODIFY_THREAT_PERCENT &Spell::EffectStealBeneficialBuff, //126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF spell steal effect? &Spell::EffectProspecting, //127 SPELL_EFFECT_PROSPECTING Prospecting spell &Spell::EffectApplyAreaAura, //128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND &Spell::EffectApplyAreaAura, //129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY &Spell::EffectRedirectThreat, //130 SPELL_EFFECT_REDIRECT_THREAT &Spell::EffectUnused, //131 SPELL_EFFECT_131 used in some test spells &Spell::EffectPlayMusic, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value (SoundEntries.dbc) &Spell::EffectUnlearnSpecialization, //133 SPELL_EFFECT_UNLEARN_SPECIALIZATION unlearn profession specialization &Spell::EffectKillCredit, //134 SPELL_EFFECT_KILL_CREDIT misc value is creature entry &Spell::EffectNULL, //135 SPELL_EFFECT_CALL_PET &Spell::EffectHealPct, //136 SPELL_EFFECT_HEAL_PCT &Spell::EffectEnergizePct, //137 SPELL_EFFECT_ENERGIZE_PCT &Spell::EffectJump2, //138 SPELL_EFFECT_LEAP_BACK Leap back &Spell::EffectUnused, //139 SPELL_EFFECT_CLEAR_QUEST (misc - is quest ID) &Spell::EffectForceCast, //140 SPELL_EFFECT_FORCE_CAST &Spell::EffectNULL, //141 SPELL_EFFECT_141 damage and reduce speed? &Spell::EffectTriggerSpellWithValue, //142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE &Spell::EffectApplyAreaAura, //143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER &Spell::EffectKnockBack, //144 SPELL_EFFECT_KNOCK_BACK_2 Spectral Blast &Spell::EffectPlayerPull, //145 SPELL_EFFECT_145 Black Hole Effect &Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE &Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail &Spell::EffectUnused, //148 SPELL_EFFECT_148 unused &Spell::EffectCharge2, //149 SPELL_EFFECT_CHARGE2 swoop &Spell::EffectUnused, //150 SPELL_EFFECT_150 unused &Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2 &Spell::EffectNULL, //152 SPELL_EFFECT_152 summon Refer-a-Friend &Spell::EffectNULL, //153 SPELL_EFFECT_CREATE_PET misc value is creature entry &Spell::EffectNULL, //154 unused &Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal. &Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC &Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create item or create item template and replace by some randon spell loot item &Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling &Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again &Spell::EffectNULL, //160 SPELL_EFFECT_160 unused &Spell::EffectSpecCount, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert) &Spell::EffectActivateSpec, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec }; void Spell::EffectNULL(uint32 /*i*/) { sLog.outDebug("WORLD: Spell Effect DUMMY"); } void Spell::EffectUnused(uint32 /*i*/) { // NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN MANGOS } void Spell::EffectResurrectNew(uint32 i) { if(!unitTarget || unitTarget->isAlive()) return; if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; if(!unitTarget->IsInWorld()) return; Player* pTarget = ((Player*)unitTarget); if(pTarget->isRessurectRequested()) // already have one active request return; uint32 health = damage; uint32 mana = m_spellInfo->EffectMiscValue[i]; pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana); SendResurrectRequest(pTarget); } void Spell::EffectInstaKill(uint32 /*i*/) { if( !unitTarget || !unitTarget->isAlive() ) return; // Demonic Sacrifice if(m_spellInfo->Id==18788 && unitTarget->GetTypeId()==TYPEID_UNIT) { uint32 entry = unitTarget->GetEntry(); uint32 spellID; switch(entry) { case 416: spellID=18789; break; //imp case 417: spellID=18792; break; //fellhunter case 1860: spellID=18790; break; //void case 1863: spellID=18791; break; //succubus case 17252: spellID=35701; break; //fellguard default: sLog.outError("EffectInstaKill: Unhandled creature entry (%u) case.", entry); return; } m_caster->CastSpell(m_caster, spellID, true); } if(m_caster == unitTarget) // prevent interrupt message finish(); m_caster->DealDamage(unitTarget, unitTarget->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } void Spell::EffectEnvirinmentalDMG(uint32 i) { uint32 absorb = 0; uint32 resist = 0; // Note: this hack with damage replace required until GO casting not implemented // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support // currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc damage = m_spellInfo->CalculateSimpleValue(i); m_caster->CalcAbsorbResist(m_caster, GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist, m_spellInfo); m_caster->SendSpellNonMeleeDamageLog(m_caster, m_spellInfo->Id, damage, GetSpellSchoolMask(m_spellInfo), absorb, resist, false, 0, false); if(m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->EnvironmentalDamage(DAMAGE_FIRE, damage); } void Spell::EffectSchoolDMG(uint32 effect_idx) { } void Spell::SpellDamageSchoolDmg(uint32 effect_idx) { bool apply_direct_bonus=true; if( unitTarget && unitTarget->isAlive()) { switch(m_spellInfo->SpellFamilyName) { case SPELLFAMILY_GENERIC: { // Meteor like spells (divided damage to targets) if(m_customAttr & SPELL_ATTR_CU_SHARE_DAMAGE) { uint32 count = 0; for(std::list::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) if(ihit->effectMask & (1<Id) // better way to check unknown { // Positive/Negative Charge case 28062: case 28085: case 39090: case 39093: if(!m_triggeredByAuraSpell) break; if(unitTarget == m_caster) { uint8 count = 0; for(std::list::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if(ihit->targetGUID != m_caster->GetGUID()) if(Player *target = ObjectAccessor::FindPlayer(ihit->targetGUID)) if(target->HasAura(m_triggeredByAuraSpell->Id)) ++count; if(count) { uint32 spellId; switch(m_spellInfo->Id) { case 28062: spellId = 29659; break; case 28085: spellId = 29660; break; case 39090: spellId = 39089; break; case 39093: spellId = 39092; break; } Aura *aur = m_caster->GetAura(spellId); if(!aur) { m_caster->CastSpell(m_caster, spellId, true); aur = m_caster->GetAura(spellId); } if(aur) aur->SetStackAmount(count); } } else if(unitTarget->HasAura(m_triggeredByAuraSpell->Id)) damage = 0; break; // Consumption case 28865: damage = (m_caster->GetMap()->IsHeroic() ? 4250 : 2750); break; // percent from health with min case 25599: // Thundercrash { damage = unitTarget->GetHealth() / 2; if(damage < 200) damage = 200; break; } // arcane charge. must only affect demons (also undead?) case 45072: { if(unitTarget->GetCreatureType() != CREATURE_TYPE_DEMON && unitTarget->GetCreatureType() != CREATURE_TYPE_UNDEAD) return; break; } // gruul's shatter case 33671: { // don't damage self and only players if(unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER) return; float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0])); if(!radius) return; float distance = m_caster->GetDistance2d(unitTarget); damage = (distance > radius ) ? 0 : (int32)(m_spellInfo->EffectBasePoints[0]*((radius - distance)/radius)); break; } // Cataclysmic Bolt case 38441: damage = unitTarget->GetMaxHealth() / 2; break; } break; } case SPELLFAMILY_WARRIOR: { // Bloodthirst if(m_spellInfo->SpellFamilyFlags[1] & 0x400) damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100); // Shield Slam else if(m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category==1209) damage += int32(m_caster->GetShieldBlockValue()); // Victory Rush else if(m_spellInfo->SpellFamilyFlags[1] & 0x100) { damage = uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); m_caster->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false); } // Shockwave ${$m3/100*$AP} else if(m_spellInfo->SpellFamilyFlags[1] & 0x00008000) { int32 pct = m_caster->CalculateSpellDamage(m_spellInfo, 2, m_spellInfo->EffectBasePoints[2], unitTarget); if (pct > 0) damage+= int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * pct / 100); break; } break; } case SPELLFAMILY_WARLOCK: { // Incinerate Rank 1 & 2 if((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID==2128) { // Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff. // Check aura state for speed but aura state set not only for Immolate spell if(unitTarget->HasAuraState(AURA_STATE_CONFLAGRATE)) { if (unitTarget->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x4)) damage += damage/4; } } // Conflagrate - consumes Immolate or Shadowflame else if (m_spellInfo->TargetAuraState == AURA_STATE_CONFLAGRATE) { AuraEffect const* aura = NULL; // found req. aura for damage calculation Unit::AuraEffectList const &mPeriodic = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); for(Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i) { // for caster applied auras only if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_WARLOCK || (*i)->GetCasterGUID()!=m_caster->GetGUID()) continue; // Immolate if ((*i)->GetSpellProto()->SpellFamilyFlags[0] & 0x4) { aura = *i; // it selected always if exist break; } // Shadowflame if ((*i)->GetSpellProto()->SpellFamilyFlags[2] & 0x00000002) aura = *i; // remember but wait possible Immolate as primary priority } // found Immolate or Shadowflame if (aura) { uint32 pdamage = aura->GetAmount() > 0 ? aura->GetAmount() : 0; pdamage = m_caster->SpellDamageBonus(unitTarget, aura->GetSpellProto(), pdamage, DOT, aura->GetParentAura()->GetStackAmount()); damage += pdamage * 4; // 4 ticks of 3 seconds = 12 secs apply_direct_bonus = false; // Glyph of Conflagrate if (!m_caster->HasAura(56235)) unitTarget->RemoveAurasDueToSpell(aura->GetId(), m_caster->GetGUID()); break; } } // Shadow Bite else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000) { if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature *)m_caster)->isPet()) { // Get DoTs on target by owner (5% increase by dot) damage += 5 * unitTarget->GetDoTsByCaster(m_caster->GetOwnerGUID()) / 100; } } break; } case SPELLFAMILY_PRIEST: { // Shadow Word: Death - deals damage equal to damage done to caster if ((m_spellInfo->SpellFamilyFlags[1] & 0x2 )) m_caster->CastCustomSpell(m_caster, 32409, &damage, 0, 0, true); break; } case SPELLFAMILY_DRUID: { // Ferocious Bite if(m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0]==6587) { // converts each extra point of energy into ($f1+$AP/410) additional damage float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); float multiple = ap / 410 + m_spellInfo->DmgMultiplier[effect_idx]; int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30)); damage += int32(energy * multiple); damage += int32(((Player*)m_caster)->GetComboPoints() * ap * 7 / 100); } // Wrath else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001) { // Improved Insect Swarm if (AuraEffect const * aurEff = m_caster->GetDummyAura(SPELLFAMILY_DRUID, 1771, 0)) if (unitTarget->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00200000)) damage = int32(damage*(100.0f+aurEff->GetAmount())/100.0f); } break; } case SPELLFAMILY_ROGUE: { // Envenom if(m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[1] & 0x8)) { // consume from stack dozes not more that have combo-points if(uint32 combo = ((Player*)m_caster)->GetComboPoints()) { // Lookup for Deadly poison (only attacker applied) if (AuraEffect const * aurEff = unitTarget->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0, 0, m_caster->GetGUID())) { // count consumed deadly poison doses at target Aura *poison = 0; uint32 spellId = aurEff->GetId(); uint32 doses = aurEff->GetParentAura()->GetStackAmount(); if (doses > combo) doses = combo; for (int i=0; i< doses; i++) unitTarget->RemoveAuraFromStack(spellId); damage *= doses; damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.03f * doses); } // Eviscerate and Envenom Bonus Damage (item set effect) if(m_caster->HasAura(37169)) damage += ((Player*)m_caster)->GetComboPoints()*40; } } // Eviscerate else if((m_spellInfo->SpellFamilyFlags[0] & 0x00020000) && m_caster->GetTypeId()==TYPEID_PLAYER) { if(uint32 combo = ((Player*)m_caster)->GetComboPoints()) { float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); damage += irand(int32(ap * combo * 0.03f), int32(ap * combo * 0.07f)); // Eviscerate and Envenom Bonus Damage (item set effect) if(m_caster->HasAura(37169)) damage += combo*40; } } break; } case SPELLFAMILY_HUNTER: { //Gore if (m_spellInfo->SpellIconID == 1578) { if (m_caster->HasAura(57627)) // Charge 6 sec post-affect damage *= 2; } // Steady Shot else if(m_spellInfo->SpellFamilyFlags[1] & 0x1) { bool found = false; // check dazed affect Unit::AuraEffectList const& decSpeedList = unitTarget->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED); for(Unit::AuraEffectList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter) { if((*iter)->GetSpellProto()->SpellIconID==15 && (*iter)->GetSpellProto()->Dispel==0) { found = true; break; } } // TODO: should this be put on taken but not done? if(found) damage += m_spellInfo->EffectBasePoints[1]; if (m_caster->GetTypeId() == TYPEID_PLAYER) { // Add Ammo and Weapon damage plus RAP * 0.1 Item *item = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK); if(item) { float dmg_min = item->GetProto()->Damage->DamageMin; float dmg_max = item->GetProto()->Damage->DamageMax; if(dmg_max == 0.0f && dmg_min > dmg_max) damage += uint32(dmg_min); else damage += urand(uint32(dmg_min), uint32(dmg_max)); damage += ((Player*)m_caster)->GetAmmoDPS()*item->GetProto()->Delay/1000; } } } break; } case SPELLFAMILY_PALADIN: { // Hammer of the Righteous if(m_spellInfo->SpellFamilyFlags[1]&0x00040000) { // Add main hand dps * effect[2] amount float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2; int32 count = m_caster->CalculateSpellDamage(m_spellInfo, 2, m_spellInfo->EffectBasePoints[2], unitTarget); damage += count * int32(average * IN_MILISECONDS) / m_caster->GetAttackTime(BASE_ATTACK); } // Shield of Righteousness else if(m_spellInfo->SpellFamilyFlags[1]&0x00100000) { damage += int32(m_caster->GetShieldBlockValue() * 1.3f); } break; } case SPELLFAMILY_DEATHKNIGHT: { // Blood Boil - bonus for diseased targets if (m_spellInfo->SpellFamilyFlags[0] & 0x00040000 && unitTarget->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0, 0x00000002, m_caster->GetGUID())) { damage += m_damage / 2; damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)* 0.035f); } break; } } if(m_originalCaster && damage > 0 && apply_direct_bonus) damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE); m_damage += damage; } } void Spell::EffectDummy(uint32 i) { if(!unitTarget && !gameObjTarget && !itemTarget) return; uint32 spell_id = 0; int32 bp = 0; bool triggered = true; SpellCastTargets targets; // selection by spell family switch(m_spellInfo->SpellFamilyName) { case SPELLFAMILY_GENERIC: { switch(m_spellInfo->Id ) { // Wrath of the Astromancer case 42784: { uint32 count = 0; for(std::list::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) if(ihit->effectMask & (1<::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) if(ihit->effectMask & (1<targetGUID); if(casttarget) m_caster->DealDamage(casttarget, damage, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, spellInfo, false); } } case 8063: // Deviate Fish { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; uint32 spell_id = 0; switch(urand(1,5)) { case 1: spell_id = 8064; break; // Sleepy case 2: spell_id = 8065; break; // Invigorate case 3: spell_id = 8066; break; // Shrink case 4: spell_id = 8067; break; // Party Time! case 5: spell_id = 8068; break; // Healthy Spirit } m_caster->CastSpell(m_caster, spell_id, true, NULL); return; } case 8213: // Savory Deviate Delight { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; uint32 spell_id = 0; switch(urand(1,2)) { // Flip Out - ninja case 1: spell_id = (m_caster->getGender() == GENDER_MALE ? 8219 : 8220); break; // Yaaarrrr - pirate case 2: spell_id = (m_caster->getGender() == GENDER_MALE ? 8221 : 8222); break; } m_caster->CastSpell(m_caster,spell_id,true,NULL); return; } case 8593: // Symbol of life (restore creature to life) case 31225: // Shimmering Vessel (restore creature to life) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) return; ((Creature*)unitTarget)->setDeathState(JUST_ALIVED); return; } case 12162: // Deep wounds case 12850: // (now good common check for this spells) case 12868: { if(!unitTarget) return; float damage; // DW should benefit of attack power, damage percent mods etc. // TODO: check if using offhand damage is correct and if it should be divided by 2 if (m_caster->haveOffhandWeapon() && m_caster->getAttackTimer(BASE_ATTACK) > m_caster->getAttackTimer(OFF_ATTACK)) damage = (m_caster->GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE))/2; else damage = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE))/2; switch (m_spellInfo->Id) { case 12162: damage *= 0.16f; break; // Rank 1 case 12850: damage *= 0.32f; break; // Rank 2 case 12868: damage *= 0.48f; break; // Rank 3 default: sLog.outError("Spell::EffectDummy: Spell %u not handled in DW",m_spellInfo->Id); return; }; // get remaining damage of old Deep Wound aura AuraEffect* deepWound = unitTarget->GetAuraEffect(12721, 0); if(deepWound) { int32 remainingTicks = deepWound->GetParentAura()->GetAuraDuration() / deepWound->GetAuraAmplitude(); damage += remainingTicks * deepWound->GetAmount(); } // 1 tick/sec * 6 sec = 6 ticks int32 deepWoundsDotBasePoints0 = int32(damage / 6); m_caster->CastCustomSpell(unitTarget, 12721, &deepWoundsDotBasePoints0, NULL, NULL, true, NULL); return; } case 13120: // net-o-matic { if(!unitTarget) return; uint32 spell_id = 0; uint32 roll = urand(0, 99); if(roll < 2) // 2% for 30 sec self root (off-like chance unknown) spell_id = 16566; else if(roll < 4) // 2% for 20 sec root, charge to target (off-like chance unknown) spell_id = 13119; else // normal root spell_id = 13099; m_caster->CastSpell(unitTarget,spell_id,true,NULL); return; } case 13567: // Dummy Trigger { // can be used for different aura triggering, so select by aura if(!m_triggeredByAuraSpell || !unitTarget) return; switch(m_triggeredByAuraSpell->Id) { case 26467: // Persistent Shield m_caster->CastCustomSpell(unitTarget, 26470, &damage, NULL, NULL, true); break; default: sLog.outError("EffectDummy: Non-handled case for spell 13567 for triggered aura %u",m_triggeredByAuraSpell->Id); break; } return; } case 15998: // Capture Worg Pup case 29435: // Capture Female Kaliri Hatchling { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) return; ((Creature*)unitTarget)->ForcedDespawn(); return; } case 16589: // Noggenfogger Elixir { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; uint32 spell_id = 0; switch(urand(1, 3)) { case 1: spell_id = 16595; break; case 2: spell_id = 16593; break; default:spell_id = 16591; break; } m_caster->CastSpell(m_caster, spell_id, true, NULL); return; } case 17251: // Spirit Healer Res { if(!unitTarget || !m_originalCaster) return; if(m_originalCaster->GetTypeId() == TYPEID_PLAYER) { WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8); data << uint64(unitTarget->GetGUID()); ((Player*)m_originalCaster)->GetSession()->SendPacket( &data ); } return; } case 17271: // Test Fetid Skull { if(!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER) return; uint32 spell_id = roll_chance_i(50) ? 17269 // Create Resonating Skull : 17270; // Create Bone Dust m_caster->CastSpell(m_caster, spell_id, true, NULL); return; } case 20577: // Cannibalize if (unitTarget) m_caster->CastSpell(m_caster, 20578, false, NULL); return; case 23019: // Crystal Prison Dummy DND { if(!unitTarget || !unitTarget->isAlive() || unitTarget->GetTypeId() != TYPEID_UNIT || ((Creature*)unitTarget)->isPet()) return; Creature* creatureTarget = (Creature*)unitTarget; GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL)); sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019"); creatureTarget->ForcedDespawn(); WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8); data << uint64(Crystal_Prison->GetGUID()); m_caster->SendMessageToSet(&data, true); return; } case 23074: // Arcanite Dragonling if (!m_CastItem) return; m_caster->CastSpell(m_caster, 19804, true, m_CastItem); return; case 23075: // Mithril Mechanical Dragonling if (!m_CastItem) return; m_caster->CastSpell(m_caster, 12749, true, m_CastItem); return; case 23076: // Mechanical Dragonling if (!m_CastItem) return; m_caster->CastSpell(m_caster, 4073, true, m_CastItem); return; case 23133: // Gnomish Battle Chicken if (!m_CastItem) return; m_caster->CastSpell(m_caster, 13166, true, m_CastItem); return; case 23448: // Transporter Arrival - Ultrasafe Transporter: Gadgetzan - backfires { int32 r = irand(0, 119); if ( r < 20 ) // Transporter Malfunction - 1/6 polymorph m_caster->CastSpell(m_caster, 23444, true); else if ( r < 100 ) // Evil Twin - 4/6 evil twin m_caster->CastSpell(m_caster, 23445, true); else // Transporter Malfunction - 1/6 miss the target m_caster->CastSpell(m_caster, 36902, true); return; } case 23453: // Gnomish Transporter - Ultrasafe Transporter: Gadgetzan if ( roll_chance_i(50) ) // Gadgetzan Transporter - success m_caster->CastSpell(m_caster, 23441, true); else // Gadgetzan Transporter Failure - failure m_caster->CastSpell(m_caster, 23446, true); return; case 23645: // Hourglass Sand m_caster->RemoveAurasDueToSpell(23170); // Brood Affliction: Bronze return; case 23725: // Gift of Life (warrior bwl trinket) m_caster->CastSpell(m_caster, 23782, true); m_caster->CastSpell(m_caster, 23783, true); return; case 25860: // Reindeer Transformation { if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED)) return; float flyspeed = m_caster->GetSpeedRate(MOVE_FLIGHT); float speed = m_caster->GetSpeedRate(MOVE_RUN); m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED); //5 different spells used depending on mounted speed and if mount can fly or not if (flyspeed >= 4.1f) // Flying Reindeer m_caster->CastSpell(m_caster, 44827, true); //310% flying Reindeer else if (flyspeed >= 3.8f) // Flying Reindeer m_caster->CastSpell(m_caster, 44825, true); //280% flying Reindeer else if (flyspeed >= 1.6f) // Flying Reindeer m_caster->CastSpell(m_caster, 44824, true); //60% flying Reindeer else if (speed >= 2.0f) // Reindeer m_caster->CastSpell(m_caster, 25859, true); //100% ground Reindeer else // Reindeer m_caster->CastSpell(m_caster, 25858, true); //60% ground Reindeer return; } case 26074: // Holiday Cheer // implemented at client side return; case 28006: // Arcane Cloaking { if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER ) // Naxxramas Entry Flag Effect DND m_caster->CastSpell(unitTarget, 29294, true); return; } // Polarity Shift case 28089: if(unitTarget) unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 28059 : 28084, true, NULL, NULL, m_caster->GetGUID()); break; // Polarity Shift case 39096: if(unitTarget) unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 39088 : 39091, true, NULL, NULL, m_caster->GetGUID()); break; case 29200: // Purify Helboar Meat { if( m_caster->GetTypeId() != TYPEID_PLAYER ) return; uint32 spell_id = roll_chance_i(50) ? 29277 // Summon Purified Helboar Meat : 29278; // Summon Toxic Helboar Meat m_caster->CastSpell(m_caster,spell_id,true,NULL); return; } case 29858: // Soulshatter if (unitTarget && unitTarget->CanHaveThreatList() && unitTarget->getThreatManager().getThreat(m_caster) > 0.0f) m_caster->CastSpell(unitTarget,32835,true); return; case 30458: // Nigh Invulnerability if (!m_CastItem) return; if(roll_chance_i(86)) // Nigh-Invulnerability - success m_caster->CastSpell(m_caster, 30456, true, m_CastItem); else // Complete Vulnerability - backfire in 14% casts m_caster->CastSpell(m_caster, 30457, true, m_CastItem); return; case 30507: // Poultryizer if (!m_CastItem) return; if(roll_chance_i(80)) // Poultryized! - success m_caster->CastSpell(unitTarget, 30501, true, m_CastItem); else // Poultryized! - backfire 20% m_caster->CastSpell(unitTarget, 30504, true, m_CastItem); return; case 33060: // Make a Wish { if(m_caster->GetTypeId()!=TYPEID_PLAYER) return; uint32 spell_id = 0; switch(urand(1,5)) { case 1: spell_id = 33053; break; // Mr Pinchy's Blessing case 2: spell_id = 33057; break; // Summon Mighty Mr. Pinchy case 3: spell_id = 33059; break; // Summon Furious Mr. Pinchy case 4: spell_id = 33062; break; // Tiny Magical Crawdad case 5: spell_id = 33064; break; // Mr. Pinchy's Gift } m_caster->CastSpell(m_caster, spell_id, true, NULL); return; } case 35745: // Socrethar's Stone { uint32 spell_id; switch(m_caster->GetAreaId()) { case 3900: spell_id = 35743; break; // Socrethar Portal case 3742: spell_id = 35744; break; // Socrethar Portal default: return; } m_caster->CastSpell(m_caster, spell_id, true); return; } case 37674: // Chaos Blast { if(!unitTarget) return; int32 basepoints0 = 100; m_caster->CastCustomSpell(unitTarget, 37675, &basepoints0, NULL, NULL, true); return; } case 40802: // Mingo's Fortune Generator (Mingo's Fortune Giblets) { // selecting one from Bloodstained Fortune item uint32 newitemid; switch(urand(1, 20)) { case 1: newitemid = 32688; break; case 2: newitemid = 32689; break; case 3: newitemid = 32690; break; case 4: newitemid = 32691; break; case 5: newitemid = 32692; break; case 6: newitemid = 32693; break; case 7: newitemid = 32700; break; case 8: newitemid = 32701; break; case 9: newitemid = 32702; break; case 10: newitemid = 32703; break; case 11: newitemid = 32704; break; case 12: newitemid = 32705; break; case 13: newitemid = 32706; break; case 14: newitemid = 32707; break; case 15: newitemid = 32708; break; case 16: newitemid = 32709; break; case 17: newitemid = 32710; break; case 18: newitemid = 32711; break; case 19: newitemid = 32712; break; case 20: newitemid = 32713; break; default: return; } DoCreateItem(i, newitemid); return; } // Demon Broiled Surprise case 43723: { if (m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *player = (Player*)m_caster; if (player && player->GetQuestStatus(11379) == QUEST_STATUS_INCOMPLETE) { Creature *creature = player->FindNearestCreature(19973, 10, false); if (!creature) { SendCastResult(SPELL_FAILED_NOT_HERE); return; } player->CastSpell(player, 43753, false); } return; } case 44875: // Complete Raptor Capture { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) return; ((Creature*)unitTarget)->ForcedDespawn(); //cast spell Raptor Capture Credit m_caster->CastSpell(m_caster, 42337, true, NULL); return; } case 34665: //Administer Antidote { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || unitTarget->GetEntry() != 16880 || ((Creature*)unitTarget)->isPet()) return; ((Creature*)unitTarget)->UpdateEntry(16992); ((Player*)m_caster)->RewardPlayerAndGroupAtEvent(16992, unitTarget); if (unitTarget->IsAIEnabled) ((Creature*)unitTarget)->AI()->AttackStart(m_caster); return; } case 44997: // Converting Sentry { //Converted Sentry Credit m_caster->CastSpell(m_caster, 45009, true); return; } case 45030: // Impale Emissary { // Emissary of Hate Credit m_caster->CastSpell(m_caster, 45088, true); return; } case 55004: // Nitro Boosts if(!m_CastItem) return; if(roll_chance_i(95)) // Nitro Boosts - success m_caster->CastSpell(m_caster, 54861, true, m_CastItem); else // Knocked Up - backfire 5% m_caster->CastSpell(m_caster, 46014, true, m_CastItem); return; case 50243: // Teach Language { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; // spell has a 1/3 chance to trigger one of the below if(roll_chance_i(66)) return; if(((Player*)m_caster)->GetTeam() == ALLIANCE) { // 1000001 - gnomish binary m_caster->CastSpell(m_caster, 50242, true); } else { // 01001000 - goblin binary m_caster->CastSpell(m_caster, 50246, true); } return; } case 51582: //Rocket Boots Engaged (Rocket Boots Xtreme and Rocket Boots Xtreme Lite) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; if(BattleGround* bg = ((Player*)m_caster)->GetBattleGround()) bg->EventPlayerDroppedFlag((Player*)m_caster); m_caster->CastSpell(m_caster, 30452, true, NULL); return; } case 51592: // Pickup Primordial Hatchling { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) return; ((Creature*)unitTarget)->ForcedDespawn(); return; } case 52308: // Take Sputum Sample { switch(i) { case 0: { uint32 spellID = m_spellInfo->CalculateSimpleValue(0); uint32 reqAuraID = m_spellInfo->CalculateSimpleValue(1); if (m_caster->HasAuraEffect(reqAuraID,0)) m_caster->CastSpell(m_caster,spellID,true,NULL); return; } case 1: return; // additional data for dummy[0] } return; } case 52759: // Ancestral Awakening if (!unitTarget) return; m_caster->CastCustomSpell(unitTarget, 52752, &damage, NULL, NULL, true); return; case 53341: // Rune of Cinderglacier case 53343: // Rune of Razorice { // Runeforging Credit m_caster->CastSpell(m_caster, 54586, true); return; } case 58418: // Portal to Orgrimmar case 58420: // Portal to Stormwind return; // implemented in EffectScript[0] case 59640: // Underbelly Elixir { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; uint32 spell_id = 0; switch(urand(1,3)) { case 1: spell_id = 59645; break; case 2: spell_id = 59831; break; case 3: spell_id = 59843; break; } m_caster->CastSpell(m_caster,spell_id,true,NULL); return; } case 62324: // Throw Passenger if(m_targets.HasTraj()) { if(Vehicle *vehicle = m_caster->GetVehicleKit()) if(Unit *passenger = vehicle->GetPassenger(damage - 1)) { std::list unitList; // use 99 because it is 3d search SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, 33114); float minDist = 99 * 99; Vehicle *target = NULL; for(std::list::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) { if(Vehicle *seat = (*itr)->GetVehicleKit()) if(!seat->GetPassenger(0)) if(Unit *device = seat->GetPassenger(2)) if(!device->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) { float dist = (*itr)->GetExactDistSq(&m_targets.m_dstPos); if(dist < minDist) { minDist = dist; target = seat; } } } if(target && target->GetBase()->IsWithinDist2d(&m_targets.m_dstPos, GetSpellRadius(m_spellInfo, i, false) * 2)) // now we use *2 because the location of the seat is not correct passenger->EnterVehicle(target, 0); else { passenger->ExitVehicle(); float x, y, z; m_targets.m_dstPos.GetPosition(x, y, z); passenger->GetMotionMaster()->MoveJump(x, y, z, m_targets.GetSpeedXY(), m_targets.GetSpeedZ()); } } } return; } //All IconID Check in there switch(m_spellInfo->SpellIconID) { // Berserking (troll racial traits) case 1661: { uint32 healthPerc = uint32((float(m_caster->GetHealth())/m_caster->GetMaxHealth())*100); int32 melee_mod = 10; if (healthPerc <= 40) melee_mod = 30; if (healthPerc < 100 && healthPerc > 40) melee_mod = 10+(100-healthPerc)/3; int32 hasteModBasePoints0 = melee_mod; // (EffectBasePoints[0]+1)-1+(5-melee_mod) = (melee_mod-1+1)-1+5-melee_mod = 5-1 int32 hasteModBasePoints1 = (5-melee_mod); int32 hasteModBasePoints2 = 5; // FIXME: custom spell required this aura state by some unknown reason, we not need remove it anyway m_caster->ModifyAuraState(AURA_STATE_BERSERKING,true); m_caster->CastCustomSpell(m_caster, 26635, &hasteModBasePoints0, &hasteModBasePoints1, &hasteModBasePoints2, true, NULL); return; } } break; } case SPELLFAMILY_MAGE: switch(m_spellInfo->Id ) { case 11958: // Cold Snap { if(m_caster->GetTypeId()!=TYPEID_PLAYER) return; // immediately finishes the cooldown on Frost spells const SpellCooldowns& cm = ((Player *)m_caster)->GetSpellCooldownMap(); for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); if( spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) && spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0 ) { ((Player*)m_caster)->RemoveSpellCooldown((itr++)->first, true); } else ++itr; } return; } case 32826: // Polymorph Cast Visual { if ( unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT ) { //Polymorph Cast Visual Rank 1 const uint32 spell_list[6] = { 32813, // Squirrel Form 32816, // Giraffe Form 32817, // Serpent Form 32818, // Dragonhawk Form 32819, // Worgen Form 32820 // Sheep Form }; unitTarget->CastSpell( unitTarget, spell_list[urand(0, 5)], true); } return; } } break; case SPELLFAMILY_WARRIOR: // Charge if(m_spellInfo->SpellFamilyFlags & 0x1 && m_spellInfo->SpellVisual[0] == 867) { int32 chargeBasePoints0 = damage; m_caster->CastCustomSpell(m_caster, 34846, &chargeBasePoints0, NULL, NULL, true); return; } //Slam if(m_spellInfo->SpellFamilyFlags[0] & 0x200000 && m_spellInfo->SpellIconID == 559) { int32 bp0 = damage; m_caster->CastCustomSpell(unitTarget, 50783, &bp0, NULL, NULL, true, 0); return; } // Execute if(m_spellInfo->SpellFamilyFlags[0] & 0x20000000) { if(!unitTarget) return; uint32 rage=0; // Glyph of Execution bonus if (AuraEffect *aura = m_caster->GetAuraEffect(58367, 0)) rage+=aura->GetAmount(); spell_id = 20647; // Sudden death cost modifier if (Aura * aur = m_caster->GetAura(52437)) { rage += m_powerCost; m_caster->ModifyPower(POWER_RAGE,- m_powerCost); if (m_caster->GetPower(POWER_RAGE)<100) m_caster->SetPower(POWER_RAGE,100); m_caster->RemoveAura(aur); } else { rage += m_caster->GetPower(POWER_RAGE); m_caster->SetPower(POWER_RAGE,0); } bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] + m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f); break; } // Concussion Blow if(m_spellInfo->SpellFamilyFlags[0] & 0x4000000) { m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); return; } switch(m_spellInfo->Id) { // Warrior's Wrath case 21977: { if(!unitTarget) return; m_caster->CastSpell(unitTarget, 21887, true);// spell mod return; } // Last Stand case 12975: { int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3); m_caster->CastCustomSpell(m_caster, 12976, &healthModSpellBasePoints0, NULL, NULL, true, NULL); return; } // Bloodthirst case 23881: { m_caster->CastCustomSpell(unitTarget, 23885, &damage, NULL, NULL, true, NULL); return; } } break; case SPELLFAMILY_WARLOCK: // Life Tap if (m_spellInfo->SpellFamilyFlags[0] & 0x40000) { // In 303 exist spirit depend uint32 spirit = uint32(m_caster->GetStat(STAT_SPIRIT)); switch (m_spellInfo->Id) { case 1454: damage+=spirit; break; case 1455: damage+=spirit*15/10; break; case 1456: damage+=spirit*2; break; case 11687: damage+=spirit*25/10; break; case 11688: case 11689: case 27222: case 57946: damage+=spirit*3; break; default: sLog.outError("Spell::EffectDummy: %u Life Tap need set spirit multipler", m_spellInfo->Id); return; } // Think its not need (also need remove Life Tap from SpellDamageBonus or add new value) // damage = m_caster->SpellDamageBonus(m_caster, m_spellInfo,uint32(damage > 0 ? damage : 0), SPELL_DIRECT_DAMAGE); if(unitTarget && (int32(unitTarget->GetHealth()) > damage)) { // Shouldn't Appear in Combat Log unitTarget->ModifyHealth(-damage); int32 mana = damage; // Improved Life Tap mod if (AuraEffect const * aurEff = m_caster->GetDummyAura(SPELLFAMILY_WARLOCK, 208, 0)) mana = (aurEff->GetAmount() + 100)* mana / 100; m_caster->CastCustomSpell(unitTarget, 31818, &mana, NULL, NULL, true); // Mana Feed int32 manaFeedVal = 0; if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 1982, 0)) manaFeedVal = aurEff->GetAmount(); if(manaFeedVal > 0) { manaFeedVal = manaFeedVal * mana / 100; m_caster->CastCustomSpell(m_caster, 32553, &manaFeedVal, NULL, NULL, true, NULL); } } else SendCastResult(SPELL_FAILED_FIZZLE); return; } break; case SPELLFAMILY_PRIEST: // Penance if (m_spellInfo->SpellFamilyFlags[1] & 0x00800000) { if (!unitTarget || !unitTarget->isAlive()) return; int hurt = 0; int heal = 0; switch(m_spellInfo->Id) { case 47540: hurt = 47758; heal = 47757; break; case 53005: hurt = 53001; heal = 52986; break; case 53006: hurt = 53002; heal = 52987; break; case 53007: hurt = 53003; heal = 52988; break; default: sLog.outError("Spell::EffectDummy: Spell %u Penance need set correct heal/damage spell", m_spellInfo->Id); return; } if (m_caster->IsFriendlyTo(unitTarget)) m_caster->CastSpell(unitTarget, heal, false, 0); else m_caster->CastSpell(unitTarget, hurt, false, 0); return; } break; case SPELLFAMILY_DRUID: // Starfall if (m_spellInfo->SpellFamilyFlags[2] & 0x100) { //Shapeshifting into an animal form or mounting cancels the effect. if(m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted()) { if(m_triggeredByAuraSpell) m_caster->RemoveAurasDueToSpell(m_triggeredByAuraSpell->Id); return; } //Any effect which causes you to lose control of your character will supress the starfall effect. if(m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED)) return; m_caster->CastSpell(unitTarget, damage, true); return; } break; case SPELLFAMILY_ROGUE: // Hunger for Blood if (m_spellInfo->SpellFamilyFlags[1] & 0x1000000) { m_caster->CastSpell(m_caster, 63848, true); break; } switch(m_spellInfo->Id ) { case 5938: // Shiv { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *pCaster = ((Player*)m_caster); Item *item = pCaster->GetWeaponForAttack(OFF_ATTACK); if(!item) return; // all poison enchantments is temporary uint32 enchant_id = item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT); if(!enchant_id) return; SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!pEnchant) return; for (int s=0;s<3;s++) { if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) continue; SpellEntry const* combatEntry = sSpellStore.LookupEntry(pEnchant->spellid[s]); if(!combatEntry || combatEntry->Dispel != DISPEL_POISON) continue; m_caster->CastSpell(unitTarget, combatEntry, true, item); } m_caster->CastSpell(unitTarget, 5940, true); return; } case 14185: // Preparation { if(m_caster->GetTypeId()!=TYPEID_PLAYER) return; //immediately finishes the cooldown on certain Rogue abilities const SpellCooldowns& cm = ((Player *)m_caster)->GetSpellCooldownMap(); for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags[1] & 0x00000240 || spellInfo->SpellFamilyFlags[0] & 0x00000860)) ((Player*)m_caster)->RemoveSpellCooldown((itr++)->first,true); else ++itr; } return; } case 31231: // Cheat Death { m_caster->CastSpell(m_caster, 45182, true); return; } } break; case SPELLFAMILY_HUNTER: switch(m_spellInfo->Id) { case 23989: // Readiness talent { if(m_caster->GetTypeId()!=TYPEID_PLAYER) return; // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath const SpellCooldowns& cm = ((Player*)m_caster)->GetSpellCooldownMap(); for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && GetSpellRecoveryTime(spellInfo) > 0 ) ((Player*)m_caster)->RemoveSpellCooldown((itr++)->first,true); else ++itr; } return; } case 37506: // Scatter Shot { if (m_caster->GetTypeId()!=TYPEID_PLAYER) return; // break Auto Shot and autohit m_caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); m_caster->AttackStop(); ((Player*)m_caster)->SendAttackSwingCancelAttack(); return; } // Last Stand (pet) case 53478: { int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3); m_caster->CastCustomSpell(m_caster, 53479, &healthModSpellBasePoints0, NULL, NULL, true, NULL); return; } } break; case SPELLFAMILY_PALADIN: // Divine Storm if (m_spellInfo->SpellFamilyFlags[1] & 0x20000 && i == 1) { int32 dmg= m_damage * damage /100; m_caster->CastCustomSpell(unitTarget, 54172, &dmg , 0, 0, true); return; } switch(m_spellInfo->SpellIconID) { case 156: // Holy Shock { if(!unitTarget) return; int hurt = 0; int heal = 0; switch(m_spellInfo->Id) { case 20473: hurt = 25912; heal = 25914; break; case 20929: hurt = 25911; heal = 25913; break; case 20930: hurt = 25902; heal = 25903; break; case 27174: hurt = 27176; heal = 27175; break; case 33072: hurt = 33073; heal = 33074; break; case 48824: hurt = 48822; heal = 48820; break; case 48825: hurt = 48823; heal = 48821; break; default: sLog.outError("Spell::EffectDummy: Spell %u not handled in HS",m_spellInfo->Id); return; } if(m_caster->IsFriendlyTo(unitTarget)) m_caster->CastSpell(unitTarget, heal, true, 0); else m_caster->CastSpell(unitTarget, hurt, true, 0); return; } } switch(m_spellInfo->Id) { case 20425: // Judgement of command { if(!unitTarget) return; SpellEntry const* spell_proto = sSpellStore.LookupEntry(damage); if(!spell_proto) return; if(unitTarget->hasUnitState(UNIT_STAT_STUNNED) && m_caster->GetTypeId()==TYPEID_PLAYER) { // always critical for stunned target SpellModifier *mod = new SpellModifier; mod->op = SPELLMOD_CRITICAL_CHANCE; mod->value = 100; mod->type = SPELLMOD_FLAT; mod->spellId = m_spellInfo->Id; mod->mask[1] = 0x00000200; ((Player*)m_caster)->AddSpellMod(mod, true); m_caster->CastSpell(unitTarget,spell_proto,true,NULL); ((Player*)m_caster)->AddSpellMod(mod, false); } else m_caster->CastSpell(unitTarget, spell_proto, true, NULL); return; } case 31789: // Righteous Defense (step 1) { // 31989 -> dummy effect (step 1) + dummy effect (step 2) -> 31709 (taunt like spell for each target) // non-standard cast requirement check if (!unitTarget || unitTarget->getAttackers().empty()) { if(m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true); SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT); return; } // Righteous Defense (step 2) (in old version 31980 dummy effect) // Clear targets for eff 1 for(std::list::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) ihit->effectMask &= ~(1<<1); // not empty (checked) Unit::AttackerSet const& attackers = unitTarget->getAttackers(); // chance to be selected from list float chance = 100.0f/attackers.size(); uint32 count=0; for(Unit::AttackerSet::const_iterator aItr = attackers.begin(); aItr != attackers.end() && count < 3; ++aItr) { if(!roll_chance_f(chance)) continue; ++count; AddUnitTarget((*aItr), 1); } // now let next effect cast spell at each target. return; } case 37877: // Blessing of Faith { if(!unitTarget) return; uint32 spell_id = 0; switch(unitTarget->getClass()) { case CLASS_DRUID: spell_id = 37878; break; case CLASS_PALADIN: spell_id = 37879; break; case CLASS_PRIEST: spell_id = 37880; break; case CLASS_SHAMAN: spell_id = 37881; break; default: return; // ignore for not healing classes } m_caster->CastSpell(m_caster, spell_id, true); return; } } break; case SPELLFAMILY_SHAMAN: // Rockbiter Weapon if (m_spellInfo->SpellFamilyFlags[0] & 0x400000) { // TODO: use expect spell for enchant (if exist talent) // In 3.0.3 no mods present for rockbiter uint32 spell_id = 0; switch(m_spellInfo->Id) { case 8017: spell_id = 36494; break; // Rank 1 case 8018: spell_id = 36750; break; // Rank 2 case 8019: spell_id = 36755; break; // Rank 3 case 10399: spell_id = 36759; break; // Rank 4 default: sLog.outError("Spell::EffectDummy: Spell %u not handled in RW", m_spellInfo->Id); return; } SpellEntry const *spellInfo = sSpellStore.LookupEntry( spell_id ); if(!spellInfo) { sLog.outError("WORLD: unknown spell id %i", spell_id); return; } if(m_caster->GetTypeId() != TYPEID_PLAYER) return; for(uint8 j = BASE_ATTACK; j <= OFF_ATTACK; ++j) { if(Item* item = ((Player*)m_caster)->GetWeaponForAttack(WeaponAttackType(j))) { if(item->IsFitToSpellRequirements(m_spellInfo)) { Spell *spell = new Spell(m_caster, spellInfo, true); // enchanting spell selected by calculated damage-per-sec in enchanting effect // at calculation applied affect from Elemental Weapons talent // real enchantment damage-1 spell->m_currentBasePoints[1] = damage-1; SpellCastTargets targets; targets.setItemTarget( item ); spell->prepare(&targets); } } } return; } // Cleansing Totem Pulse if(m_spellInfo->SpellFamilyFlags[0] & 0x04000000 && m_spellInfo->SpellIconID==1673) { int32 bp1 = 1; // Cleansing Totem Effect m_caster->CastCustomSpell(unitTarget, 52025, NULL, &bp1, NULL, true, NULL, NULL, m_originalCasterGUID); return; } // Healing Stream Totem if(m_spellInfo->SpellFamilyFlags[0] & 0x2000) { m_caster->CastCustomSpell(unitTarget, 52042, &damage, 0, 0, true, 0, 0, m_originalCasterGUID); return; } // Mana Spring Totem if(m_spellInfo->SpellFamilyFlags[0] & 0x4000) { if(unitTarget->getPowerType()!=POWER_MANA) return; m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID); return; } if(m_spellInfo->Id == 39610) // Mana Tide Totem effect { if(!unitTarget || unitTarget->getPowerType() != POWER_MANA) return; // Glyph of Mana Tide if(Unit *owner = m_caster->GetOwner()) if (AuraEffect *dummy = owner->GetAuraEffect(55441, 0)) damage+=dummy->GetAmount(); // Regenerate 6% of Total Mana Every 3 secs int32 EffectBasePoints0 = unitTarget->GetMaxPower(POWER_MANA) * damage / 100; m_caster->CastCustomSpell(unitTarget, 39609, &EffectBasePoints0, NULL, NULL, true, NULL, NULL, m_originalCasterGUID); return; } // Lava Lash if (m_spellInfo->SpellFamilyFlags[2] & 0x00000004) { if (m_caster->GetTypeId()!=TYPEID_PLAYER) return; Item *item = ((Player*)m_caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if (item) { // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue. if (m_caster->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000)) { m_damage += m_damage * damage / 100; } } return; } break; case SPELLFAMILY_DEATHKNIGHT: // Death strike if (m_spellInfo->SpellFamilyFlags[0] & 0x00000010) { uint32 count = 0; Unit::AuraMap const& auras = unitTarget->GetAuras(); for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) { if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE && itr->second->GetCasterGUID() == m_caster->GetGUID()) { ++count; // max. 15% if(count == 3) break; } } int32 bp = count * m_caster->GetMaxHealth() * m_spellInfo->DmgMultiplier[0] / 100; // Improved Death Strike if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0)) bp = bp * (m_caster->CalculateSpellDamage(aurEff->GetSpellProto(), 2, aurEff->GetSpellProto()->EffectBasePoints[2], m_caster) + 100.0f) / 100.0f; m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, true); return; } // Scourge Strike if(m_spellInfo->SpellFamilyFlags[1] & 0x8000000) { m_damage = float (m_damage) * (float(damage * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) + 100.0f) / 100.0f); return; } // Death Coil if(m_spellInfo->SpellFamilyFlags[0] & 0x002000) { if(m_caster->IsFriendlyTo(unitTarget)) { int32 bp = damage * 1.5f; m_caster->CastCustomSpell(unitTarget, 47633, &bp, NULL, NULL, true); } else { int32 bp = damage; m_caster->CastCustomSpell(unitTarget, 47632, &bp, NULL, NULL, true); } return; } // Hungering Cold if (m_spellInfo->SpellFamilyFlags[1] & 0x1000) { unitTarget->CastSpell(m_caster, 51209, true); return; } // Death Grip if(m_spellInfo->Id == 49560) { if (Unit *unit = unitTarget->GetVehicleBase()) // what is this for? unit->CastSpell(m_caster, damage, true); else unitTarget->CastSpell(m_caster, damage, true); return; } else if(m_spellInfo->Id == 46584) // Raise dead { if ( m_caster->GetTypeId() != TYPEID_PLAYER) return; // Do we have talent Master of Ghouls? if(m_caster->HasAura(52143)) // summon as pet bp = 52150; else // or guardian bp = 46585; if (m_targets.HasDst()) { targets.setDst(&m_targets.m_dstPos); } else { targets.setDst(m_caster); // Corpse not found - take reagents ( only not triggered cast can take them) triggered = false; } // Remove cooldown - summon spellls have category ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true); spell_id=48289; } // Raise dead - take reagents and trigger summon spells else if (m_spellInfo->Id ==48289) { if (m_targets.HasDst()) targets.setDst(&m_targets.m_dstPos); spell_id = m_currentBasePoints[0]; } // Corpse Explosion else if(m_spellInfo->SpellIconID == 1737) { // Dummy effect 1 is used only for targeting and damage amount if (i!=0) return; int32 bp = 0; // Living ghoul as a target if (unitTarget->isAlive()) { bp = unitTarget->GetMaxHealth()*0.25f; } // Some corpse else { bp = damage; } m_caster->CastCustomSpell(unitTarget,m_spellInfo->CalculateSimpleValue(1),&bp,NULL,NULL,true); // Corpse Explosion (Suicide) unitTarget->CastCustomSpell(unitTarget,43999,&bp,NULL,NULL,true); // Set corpse look unitTarget->SetDisplayId(25537+urand(0,3)); } // Runic Power Feed ( keeping Gargoyle alive ) else if (m_spellInfo->Id == 50524) { // No power, dismiss Gargoyle if (m_caster->GetPower(POWER_RUNIC_POWER)<30) m_caster->RemoveAurasDueToSpell(50514, m_caster->GetGUID()); else m_caster->ModifyPower(POWER_RUNIC_POWER,-30); return; } break; } //spells triggered by dummy effect should not miss if(spell_id) { SpellEntry const *spellInfo = sSpellStore.LookupEntry( spell_id ); if(!spellInfo) { sLog.outError("EffectDummy of spell %u: triggering unknown spell id %i\n", m_spellInfo->Id, spell_id); return; } targets.setUnitTarget(unitTarget); Spell* spell = new Spell(m_caster, spellInfo, triggered, m_originalCasterGUID, NULL, true); if(bp) spell->m_currentBasePoints[0] = bp; spell->prepare(&targets); } // pet auras if(PetAura const* petSpell = spellmgr.GetPetAura(m_spellInfo->Id,i)) { m_caster->AddPetAura(petSpell); return; } // Script based implementation. Must be used only for not good for implementation in core spell effects // So called only for not proccessed cases if(gameObjTarget) Script->EffectDummyGameObj(m_caster, m_spellInfo->Id, i, gameObjTarget); else if(unitTarget && unitTarget->GetTypeId()==TYPEID_UNIT) Script->EffectDummyCreature(m_caster, m_spellInfo->Id, i, (Creature*)unitTarget); else if(itemTarget) Script->EffectDummyItem(m_caster, m_spellInfo->Id, i, itemTarget); } void Spell::EffectTriggerSpellWithValue(uint32 i) { uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i]; // normal case SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id ); if(!spellInfo) { sLog.outError("EffectTriggerSpellWithValue of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id); return; } int32 bp = damage; m_caster->CastCustomSpell(unitTarget,triggered_spell_id,&bp,&bp,&bp,true,NULL,NULL,m_originalCasterGUID); } void Spell::EffectTriggerRitualOfSummoning(uint32 i) { uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i]; SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id ); if(!spellInfo) { sLog.outError("EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id); return; } finish(); m_caster->CastSpell(unitTarget,spellInfo,false); } void Spell::EffectForceCast(uint32 i) { if( !unitTarget ) return; uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i]; // normal case SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id ); if(!spellInfo) { sLog.outError("EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id); return; } if (damage) { if(m_spellInfo->EffectBasePoints[i] > 0) { switch(m_spellInfo->Id) { // 52463 also use custom damage and the summon veh spell use that damamge and cast mount aura? case 52588: unitTarget->RemoveAura(damage); break; } } else // this was for 52463, need further study { unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, NULL, NULL, true, NULL, NULL, m_originalCasterGUID); return; } } unitTarget->CastSpell(unitTarget, spellInfo, true, NULL, NULL, m_originalCasterGUID); } void Spell::EffectTriggerSpell(uint32 effIndex) { // only unit case known if (!unitTarget) { if(gameObjTarget || itemTarget) sLog.outError("Spell::EffectTriggerSpell (Spell: %u): Unsupported non-unit case!",m_spellInfo->Id); return; } uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effIndex]; // special cases switch(triggered_spell_id) { // Mirror Image case 58832: { // Glyph of Mirror Image if (m_caster->HasAura(63093)) m_caster->CastSpell(m_caster, 65047, true); // Mirror Image break; } // Vanish (not exist) case 18461: { unitTarget->RemoveMovementImpairingAuras(); unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED); // if this spell is given to NPC it must handle rest by it's own AI if (unitTarget->GetTypeId() != TYPEID_PLAYER) return; // get highest rank of the Stealth spell uint32 spellId = 0; SpellEntry const *spellInfo; const PlayerSpellMap& sp_list = ((Player*)unitTarget)->GetSpellMap(); for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) { // only highest rank is shown in spell book, so simply check if shown in spell book if (!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED) continue; spellInfo = sSpellStore.LookupEntry(itr->first); if (!spellInfo) continue; if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_STEALTH) { spellId = spellInfo->Id; break; } } // no Stealth spell found if (!spellId) return; // reset cooldown on it if needed if (((Player*)unitTarget)->HasSpellCooldown(spellId)) ((Player*)unitTarget)->RemoveSpellCooldown(spellId); // Push stealth to list because it must be handled after combat remove m_TriggerSpells.push_back(spellInfo); return; } // Demonic Empowerment -- succubus case 54437: { unitTarget->RemoveMovementImpairingAuras(); unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED); unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STUN); // Cast Lesser Invisibility triggered_spell_id = 7870; break; } // just skip case 23770: // Sayge's Dark Fortune of * // not exist, common cooldown can be implemented in scripts if need. return; // Brittle Armor - (need add max stack of 24575 Brittle Armor) case 29284: { // Brittle Armor SpellEntry const* spell = sSpellStore.LookupEntry(24575); if (!spell) return; for (int j=0; j < spell->StackAmount; ++j) m_caster->CastSpell(unitTarget, spell->Id, true, m_CastItem, NULL, m_originalCasterGUID); return; } // Mercurial Shield - (need add max stack of 26464 Mercurial Shield) case 29286: { // Mercurial Shield SpellEntry const* spell = sSpellStore.LookupEntry(26464); if (!spell) return; for (int j=0; j < spell->StackAmount; ++j) m_caster->CastSpell(unitTarget, spell->Id, true, m_CastItem, NULL, m_originalCasterGUID); return; } // Righteous Defense case 31980: { m_caster->CastSpell(unitTarget, 31790, true, m_CastItem, NULL, m_originalCasterGUID); return; } // Cloak of Shadows case 35729: { uint32 dispelMask = GetDispellMask(DISPEL_ALL); Unit::AuraMap& Auras = unitTarget->GetAuras(); for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();) { // remove all harmful spells on you... SpellEntry const* spell = iter->second->GetSpellProto(); if((spell->DmgClass == SPELL_DAMAGE_CLASS_MAGIC // only affect magic spells || ((1<Dispel) & dispelMask)) // ignore positive and passive auras && !iter->second->IsPositive() && !iter->second->IsPassive()) { m_caster->RemoveAura(iter); } else iter++; } return; } // Priest Shadowfiend (34433) need apply mana gain trigger aura on pet case 41967: { if (Unit *pet = unitTarget->GetGuardianPet()) pet->CastSpell(pet, 28305, true); return; } } // normal case SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id ); if (!spellInfo) { sLog.outError("EffectTriggerSpell of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id); return; } // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category // Needed by freezing arrow and few other spells if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime && m_spellInfo->Category == spellInfo->Category) ((Player*)m_caster)->RemoveSpellCooldown(spellInfo->Id); // Note: not exist spells with weapon req. and IsSpellHaveCasterSourceTargets == true // so this just for speedup places in else Unit *caster = IsSpellWithCasterSourceTargetsOnly(spellInfo) ? unitTarget : m_caster; caster->CastSpell(unitTarget,spellInfo,true,NULL,NULL,m_originalCasterGUID); } void Spell::EffectTriggerMissileSpell(uint32 effect_idx) { uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effect_idx]; // normal case SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id ); if(!spellInfo) { sLog.outError("EffectTriggerMissileSpell of spell %u (eff: %u): triggering unknown spell id %u", m_spellInfo->Id,effect_idx,triggered_spell_id); return; } if (m_CastItem) DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category // Needed by freezing arrow and few other spells if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime && m_spellInfo->Category == spellInfo->Category) ((Player*)m_caster)->RemoveSpellCooldown(spellInfo->Id); float x, y, z; m_targets.m_dstPos.GetPosition(x, y, z); m_caster->CastSpell(x, y, z, spellInfo->Id, true, m_CastItem, 0, m_originalCasterGUID); } void Spell::EffectJump(uint32 i) { if(m_caster->isInFlight()) return; // Init dest coordinates float x,y,z,o; if(m_targets.HasDst()) { m_targets.m_dstPos.GetPosition(x, y, z); if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_BACK) { // explicit cast data from client or server-side cast // some spell at client send caster Unit* pTarget = NULL; if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster) pTarget = m_targets.getUnitTarget(); else if(m_caster->getVictim()) pTarget = m_caster->getVictim(); else if(m_caster->GetTypeId() == TYPEID_PLAYER) pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection()); o = pTarget ? pTarget->GetOrientation() : m_caster->GetOrientation(); } else o = m_caster->GetOrientation(); } else if(m_targets.getUnitTarget()) { m_targets.getUnitTarget()->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE); o = m_caster->GetOrientation(); } else if(m_targets.getGOTarget()) { m_targets.getGOTarget()->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE); o = m_caster->GetOrientation(); } else { sLog.outError( "Spell::EffectJump - unsupported target mode for spell ID %u", m_spellInfo->Id ); return; } //m_caster->NearTeleportTo(x,y,z,o,true); float speedZ; if(m_spellInfo->EffectMiscValue[i]) speedZ = float(m_spellInfo->EffectMiscValue[i])/10; else if(m_spellInfo->EffectMiscValueB[i]) speedZ = float(m_spellInfo->EffectMiscValueB[i])/10; else speedZ = 10.0f; float speedXY = m_caster->GetExactDist2d(x, y) * 10.0f / speedZ; m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ); } void Spell::EffectTeleportUnits(uint32 i) { if(!unitTarget || unitTarget->isInFlight()) return; // If not exist data for dest location - return if(!m_targets.HasDst()) { sLog.outError( "Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id ); return; } // Init dest coordinates uint32 mapid = m_targets.m_dstPos.GetMapId(); if(mapid == MAPID_INVALID) mapid = unitTarget->GetMapId(); float x, y, z; m_targets.m_dstPos.GetPosition(x, y, z); float orientation = m_targets.getUnitTarget() ? m_targets.getUnitTarget()->GetOrientation() : unitTarget->GetOrientation(); sLog.outDebug("Spell::EffectTeleportUnits - teleport unit to %u %f %f %f\n", mapid, x, y, z); if(mapid == unitTarget->GetMapId()) unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster); else if(unitTarget->GetTypeId() == TYPEID_PLAYER) ((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, unitTarget==m_caster ? TELE_TO_SPELL : 0); // post effects for TARGET_DST_DB switch ( m_spellInfo->Id ) { // Dimensional Ripper - Everlook case 23442: { int32 r = irand(0, 119); if ( r >= 70 ) // 7/12 success { if ( r < 100 ) // 4/12 evil twin m_caster->CastSpell(m_caster, 23445, true); else // 1/12 fire m_caster->CastSpell(m_caster, 23449, true); } return; } // Ultrasafe Transporter: Toshley's Station case 36941: { if ( roll_chance_i(50) ) // 50% success { int32 rand_eff = urand(1, 7); switch ( rand_eff ) { case 1: // soul split - evil m_caster->CastSpell(m_caster, 36900, true); break; case 2: // soul split - good m_caster->CastSpell(m_caster, 36901, true); break; case 3: // Increase the size m_caster->CastSpell(m_caster, 36895, true); break; case 4: // Decrease the size m_caster->CastSpell(m_caster, 36893, true); break; case 5: // Transform { if (((Player*)m_caster)->GetTeam() == ALLIANCE ) m_caster->CastSpell(m_caster, 36897, true); else m_caster->CastSpell(m_caster, 36899, true); break; } case 6: // chicken m_caster->CastSpell(m_caster, 36940, true); break; case 7: // evil twin m_caster->CastSpell(m_caster, 23445, true); break; } } return; } // Dimensional Ripper - Area 52 case 36890: { if ( roll_chance_i(50) ) // 50% success { int32 rand_eff = urand(1, 4); switch ( rand_eff ) { case 1: // soul split - evil m_caster->CastSpell(m_caster, 36900, true); break; case 2: // soul split - good m_caster->CastSpell(m_caster, 36901, true); break; case 3: // Increase the size m_caster->CastSpell(m_caster, 36895, true); break; case 4: // Transform { if (((Player*)m_caster)->GetTeam() == ALLIANCE ) m_caster->CastSpell(m_caster, 36897, true); else m_caster->CastSpell(m_caster, 36899, true); break; } } } return; } } } void Spell::EffectApplyAura(uint32 i) { if (m_spellAura) if (AuraEffect * AurEff = m_spellAura->GetPartAura(i)) unitTarget->HandleAuraEffect(AurEff, true); } void Spell::EffectApplyAreaAura(uint32 i) { if (m_spellAura) if (AuraEffect * AurEff = m_spellAura->GetPartAura(i)) unitTarget->HandleAuraEffect(AurEff, true); } void Spell::EffectUnlearnSpecialization( uint32 i ) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player *_player = (Player*)unitTarget; uint32 spellToUnlearn = m_spellInfo->EffectTriggerSpell[i]; _player->removeSpell(spellToUnlearn); sLog.outDebug( "Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow() ); } void Spell::EffectPowerDrain(uint32 i) { if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) return; Powers drain_power = Powers(m_spellInfo->EffectMiscValue[i]); if(!unitTarget) return; if(!unitTarget->isAlive()) return; if(unitTarget->getPowerType() != drain_power) return; if(damage < 0) return; uint32 curPower = unitTarget->GetPower(drain_power); //add spell damage bonus damage=m_caster->SpellDamageBonus(unitTarget,m_spellInfo,uint32(damage),SPELL_DIRECT_DAMAGE); // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) uint32 power = damage; if ( drain_power == POWER_MANA && unitTarget->GetTypeId() == TYPEID_PLAYER ) power -= ((Player*)unitTarget)->GetSpellCritDamageReduction(power); int32 new_damage; if(curPower < power) new_damage = curPower; else new_damage = power; unitTarget->ModifyPower(drain_power,-new_damage); // Don`t restore from self drain if(drain_power == POWER_MANA && m_caster != unitTarget) { float manaMultiplier = m_spellInfo->EffectMultipleValue[i]; if(manaMultiplier==0) manaMultiplier = 1; if(Player *modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, manaMultiplier); int32 gain = int32(new_damage * manaMultiplier); m_caster->EnergizeBySpell(m_caster, m_spellInfo->Id, gain, POWER_MANA); } } void Spell::EffectSendEvent(uint32 EffectIndex) { /* we do not handle a flag dropping or clicking on flag in battleground by sendevent system */ sLog.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[EffectIndex], m_spellInfo->Id); m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, focusObject); } void Spell::EffectPowerBurn(uint32 i) { if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) return; Powers powertype = Powers(m_spellInfo->EffectMiscValue[i]); if(!unitTarget) return; if(!unitTarget->isAlive()) return; if(unitTarget->getPowerType()!=powertype) return; if(damage < 0) return; Unit* caster = m_originalCaster ? m_originalCaster : m_caster; // burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn) if(m_spellInfo->ManaCostPercentage) { uint32 maxdamage = m_caster->GetMaxPower(powertype) * damage * 2 / 100; damage = unitTarget->GetMaxPower(powertype) * damage / 100; if(damage > maxdamage) damage = maxdamage; } int32 curPower = int32(unitTarget->GetPower(powertype)); uint32 power = damage; // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) if ( powertype == POWER_MANA && unitTarget->GetTypeId() == TYPEID_PLAYER ) power -= ((Player*)unitTarget)->GetSpellCritDamageReduction(power); int32 new_damage = (curPower < power) ? curPower : power; unitTarget->ModifyPower(powertype, -new_damage); float multiplier = m_spellInfo->EffectMultipleValue[i]; if(Player *modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); new_damage = int32(new_damage*multiplier); //m_damage+=new_damage; should not apply spell bonus //TODO: no log //unitTarget->ModifyHealth(-new_damage); if(m_originalCaster) m_originalCaster->DealDamage(unitTarget, new_damage); } void Spell::EffectHeal( uint32 /*i*/ ) { } void Spell::SpellDamageHeal(uint32 /*i*/) { if( unitTarget && unitTarget->isAlive() && damage >= 0) { // Try to get original caster Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; // Skip if m_originalCaster not available if (!caster) return; int32 addhealth = damage; // Vessel of the Naaru (Vial of the Sunwell trinket) if (m_spellInfo->Id == 45064) { // Amount of heal - depends from stacked Holy Energy int damageAmount = 0; if (AuraEffect const * aurEff = m_caster->GetAuraEffect(45062, 0)) { damageAmount+= aurEff->GetAmount(); m_caster->RemoveAurasDueToSpell(45062); } addhealth += damageAmount; } // Swiftmend - consumes Regrowth or Rejuvenation else if (m_spellInfo->TargetAuraState == AURA_STATE_SWIFTMEND && unitTarget->HasAuraState(AURA_STATE_SWIFTMEND, m_spellInfo, m_caster)) { Unit::AuraEffectList const& RejorRegr = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_HEAL); // find most short by duration AuraEffect *targetAura = NULL; for(Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i) { if((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && (*i)->GetSpellProto()->SpellFamilyFlags[0] & 0x50) { if(!targetAura || (*i)->GetParentAura()->GetAuraDuration() < targetAura->GetParentAura()->GetAuraDuration()) targetAura = *i; } } if(!targetAura) { sLog.outError("Target(GUID:" UI64FMTD ") has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID()); return; } int32 tickheal = targetAura->GetAmount(); if(Unit* auraCaster = targetAura->GetCaster()) tickheal = auraCaster->SpellHealingBonus(unitTarget, targetAura->GetSpellProto(), tickheal, DOT); //int32 tickheal = targetAura->GetSpellProto()->EffectBasePoints[idx] + 1; //It is said that talent bonus should not be included int32 tickcount = 0; // Rejuvenation if (targetAura->GetSpellProto()->SpellFamilyFlags[0] & 0x10) tickcount = 4; // Regrowth else // if (targetAura->GetSpellProto()->SpellFamilyFlags[0] & 0x40) tickcount = 6; addhealth += tickheal * tickcount; // Glyph of Swiftmend if(!caster->HasAura(54824)) unitTarget->RemoveAura(targetAura->GetId(), targetAura->GetCasterGUID()); //addhealth += tickheal * tickcount; //addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget); } // Riptide - increase healing done by Chain Heal else if (m_spellInfo->SpellFamilyName==SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x100) { addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL); if (AuraEffect * aurEff = unitTarget->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, m_originalCasterGUID)) { addhealth *= 1.25f; // consume aura unitTarget->RemoveAura(aurEff->GetParentAura()); } } // Death Pact - return pct of max health to caster else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000) { addhealth = int32(caster->GetMaxHealth()*damage/100.0f); } else addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL); m_damage -= addhealth; } } void Spell::EffectHealPct( uint32 /*i*/ ) { if( unitTarget && unitTarget->isAlive() && damage >= 0) { // Try to get original caster Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; // Skip if m_originalCaster not available if (!caster) return; // Rune Tap - Party if (m_spellInfo->Id == 59754 && unitTarget == m_caster) return; uint32 addhealth = unitTarget->GetMaxHealth() * damage / 100; if(Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DAMAGE, addhealth, this); int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo); unitTarget->getHostilRefManager().threatAssist(m_caster, float(gain) * 0.5f, m_spellInfo); } } void Spell::EffectHealMechanical( uint32 /*i*/ ) { // Mechanic creature type should be correctly checked by targetCreatureType field if( unitTarget && unitTarget->isAlive() && damage >= 0) { // Try to get original caster Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; // Skip if m_originalCaster not available if (!caster) return; uint32 addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, uint32(damage), HEAL); caster->DealHeal(unitTarget, addhealth, m_spellInfo); } } void Spell::EffectHealthLeech(uint32 i) { if(!unitTarget) return; if(!unitTarget->isAlive()) return; if(damage < 0) return; sLog.outDebug("HealthLeech :%i", damage); float multiplier = m_spellInfo->EffectMultipleValue[i]; if(Player *modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); // Do not apply multiplier to damage if it's Death Coil int32 new_damage; if (m_spellInfo->SpellFamilyFlags[0] & 0x80000) new_damage = damage; else int32 new_damage = int32(damage*multiplier); uint32 curHealth = unitTarget->GetHealth(); new_damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage ); if(curHealth < new_damage) new_damage = curHealth; if(m_caster->isAlive()) { // Insead add it just to healing if it's Death Coil if (m_spellInfo->SpellFamilyFlags[0] & 0x80000) new_damage = int32(new_damage*multiplier); new_damage = m_caster->SpellHealingBonus(m_caster, m_spellInfo, new_damage, HEAL); m_caster->DealHeal(m_caster, uint32(new_damage), m_spellInfo); } // m_healthLeech+=tmpvalue; // m_damage+=new_damage; } void Spell::DoCreateItem(uint32 i, uint32 itemtype) { if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)unitTarget; uint32 newitemid = itemtype; ItemPrototype const *pProto = objmgr.GetItemPrototype( newitemid ); if(!pProto) { player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); return; } // bg reward have some special in code work uint32 bgType = 0; switch(m_spellInfo->Id) { case SPELL_AV_MARK_WINNER: case SPELL_AV_MARK_LOSER: bgType = BATTLEGROUND_AV; break; case SPELL_WS_MARK_WINNER: case SPELL_WS_MARK_LOSER: bgType = BATTLEGROUND_WS; break; case SPELL_AB_MARK_WINNER: case SPELL_AB_MARK_LOSER: bgType = BATTLEGROUND_AB; break; default: break; } uint32 num_to_add; // TODO: maybe all this can be replaced by using correct calculated `damage` value if(pProto->Class != ITEM_CLASS_CONSUMABLE || m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE) { num_to_add = damage; /*int32 basePoints = m_currentBasePoints[i]; int32 randomPoints = m_spellInfo->EffectDieSides[i]; if (randomPoints) num_to_add = basePoints + irand(1, randomPoints); else num_to_add = basePoints + 1;*/ } else if (pProto->MaxCount == 1) num_to_add = 1; else if(player->getLevel() >= m_spellInfo->spellLevel) { num_to_add = damage; /*int32 basePoints = m_currentBasePoints[i]; float pointPerLevel = m_spellInfo->EffectRealPointsPerLevel[i]; num_to_add = basePoints + 1 + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel);*/ } else num_to_add = 2; if (num_to_add < 1) num_to_add = 1; if (num_to_add > pProto->GetMaxStackSize()) num_to_add = pProto->GetMaxStackSize(); // init items_count to 1, since 1 item will be created regardless of specialization int items_count=1; // the chance to create additional items float additionalCreateChance=0.0f; // the maximum number of created additional items uint8 additionalMaxNum=0; // get the chance and maximum number for creating extra items if ( canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum) ) { // roll with this chance till we roll not to create or we create the max num while ( roll_chance_f(additionalCreateChance) && items_count<=additionalMaxNum ) ++items_count; } // really will be created more items num_to_add *= items_count; // can the player store the new item? ItemPosCountVec dest; uint32 no_space = 0; uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, newitemid, num_to_add, &no_space ); if( msg != EQUIP_ERR_OK ) { // convert to possible store amount if( msg == EQUIP_ERR_INVENTORY_FULL || msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS ) num_to_add -= no_space; else { // if not created by another reason from full inventory or unique items amount limitation player->SendEquipError( msg, NULL, NULL ); return; } } if(num_to_add) { // create the new item and store it Item* pItem = player->StoreNewItem( dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid)); // was it successful? return error if not if(!pItem) { player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); return; } // set the "Crafted by ..." property of the item if( pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST) pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow()); // send info to the client if(pItem) player->SendNewItem(pItem, num_to_add, true, bgType == 0); // we succeeded in creating at least one item, so a levelup is possible if(bgType == 0) player->UpdateCraftSkill(m_spellInfo->Id); } /* // for battleground marks send by mail if not add all expected if(no_space > 0 && bgType) { if(BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundTypeId(bgType))) bg->SendRewardMarkByMail(player, newitemid, no_space); } */ } void Spell::EffectCreateItem(uint32 i) { DoCreateItem(i,m_spellInfo->EffectItemType[i]); } void Spell::EffectCreateItem2(uint32 i) { if(m_caster->GetTypeId()!=TYPEID_PLAYER) return; Player* player = (Player*)m_caster; uint32 item_id = m_spellInfo->EffectItemType[i]; DoCreateItem(i, item_id); // special case: fake item replaced by generate using spell_loot_template if(IsLootCraftingSpell(m_spellInfo)) { if(!player->HasItemCount(item_id, 1)) return; // remove reagent uint32 count = 1; player->DestroyItemCount(item_id, count, true); // create some random items player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); } } void Spell::EffectCreateRandomItem(uint32 i) { if(m_caster->GetTypeId()!=TYPEID_PLAYER) return; Player* player = (Player*)m_caster; // create some random items player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); } void Spell::EffectPersistentAA(uint32 i) { if(m_spellDynObj) { assert(ObjectAccessor::GetObjectInWorld(m_spellDynObj->GetGUID(), (DynamicObject*)NULL) == m_spellDynObj); m_spellDynObj->AddEffect(i); return; } float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); if(Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius); Unit *caster = m_caster->GetEntry() == WORLD_TRIGGER ? m_originalCaster : m_caster; int32 duration = GetSpellDuration(m_spellInfo); DynamicObject* dynObj = new DynamicObject; if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo->Id, 1<SetUInt32Value(DYNAMICOBJECT_BYTES, 0x01eeeeee); caster->AddDynObject(dynObj); dynObj->GetMap()->Add(dynObj); m_spellDynObj = dynObj; } void Spell::EffectEnergize(uint32 i) { if(!unitTarget) return; if(!unitTarget->isAlive()) return; if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) return; Powers power = Powers(m_spellInfo->EffectMiscValue[i]); // Some level depends spells int level_multiplier = 0; int level_diff = 0; switch (m_spellInfo->Id) { case 9512: // Restore Energy level_diff = m_caster->getLevel() - 40; level_multiplier = 2; break; case 24571: // Blood Fury level_diff = m_caster->getLevel() - 60; level_multiplier = 10; break; case 24532: // Burst of Energy level_diff = m_caster->getLevel() - 60; level_multiplier = 4; break; case 31930: // Judgements of the Wise case 63375: // Improved Stormstrike damage = damage * unitTarget->GetCreateMana() / 100; break; case 48542: // Revitalize damage = damage * unitTarget->GetMaxPower(power) / 100; break; default: break; } if (level_diff > 0) damage -= level_multiplier * level_diff; if(damage < 0) return; if(unitTarget->GetMaxPower(power) == 0) return; m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, damage, power); // Mad Alchemist's Potion if (m_spellInfo->Id == 45051) { // find elixirs on target uint32 elixir_mask = 0; Unit::AuraMap& Auras = unitTarget->GetAuras(); for(Unit::AuraMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr) { uint32 spell_id = itr->second->GetId(); if(uint32 mask = spellmgr.GetSpellElixirMask(spell_id)) elixir_mask |= mask; } // get available elixir mask any not active type from battle/guardian (and flask if no any) elixir_mask = (elixir_mask & ELIXIR_FLASK_MASK) ^ ELIXIR_FLASK_MASK; // get all available elixirs by mask and spell level std::vector elixirs; SpellElixirMap const& m_spellElixirs = spellmgr.GetSpellElixirMap(); for(SpellElixirMap::const_iterator itr = m_spellElixirs.begin(); itr != m_spellElixirs.end(); ++itr) { if (itr->second & elixir_mask) { if (itr->second & (ELIXIR_UNSTABLE_MASK | ELIXIR_SHATTRATH_MASK)) continue; SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); if (spellInfo && (spellInfo->spellLevel < m_spellInfo->spellLevel || spellInfo->spellLevel > unitTarget->getLevel())) continue; elixirs.push_back(itr->first); } } if (!elixirs.empty()) { // cast random elixir on target uint32 rand_spell = urand(0,elixirs.size()-1); m_caster->CastSpell(unitTarget,elixirs[rand_spell],true,m_CastItem); } } } void Spell::EffectEnergizePct(uint32 i) { if(!unitTarget) return; if(!unitTarget->isAlive()) return; if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) return; Powers power = Powers(m_spellInfo->EffectMiscValue[i]); uint32 maxPower = unitTarget->GetMaxPower(power); if(maxPower == 0) return; uint32 gain = damage * maxPower / 100; m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power); } void Spell::SendLoot(uint64 guid, LootType loottype) { Player* player = (Player*)m_caster; if (!player) return; if (gameObjTarget) { if (Script->GOHello(player, gameObjTarget)) return; switch (gameObjTarget->GetGoType()) { case GAMEOBJECT_TYPE_DOOR: case GAMEOBJECT_TYPE_BUTTON: gameObjTarget->UseDoorOrButton(); player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget); return; case GAMEOBJECT_TYPE_QUESTGIVER: // start or end quest player->PrepareQuestMenu(guid); player->SendPreparedQuest(guid); return; case GAMEOBJECT_TYPE_SPELL_FOCUS: // triggering linked GO if(uint32 trapEntry = gameObjTarget->GetGOInfo()->spellFocus.linkedTrapId) gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster); return; case GAMEOBJECT_TYPE_GOOBER: // goober_scripts can be triggered if the player don't have the quest if (gameObjTarget->GetGOInfo()->goober.eventId) { sLog.outDebug("Goober ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->goober.eventId,gameObjTarget->GetDBTableGUIDLow()); player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->goober.eventId, player, gameObjTarget); gameObjTarget->EventInform(gameObjTarget->GetGOInfo()->goober.eventId); } // cast goober spell if (gameObjTarget->GetGOInfo()->goober.questId) ///Quest require to be active for GO using if(player->GetQuestStatus(gameObjTarget->GetGOInfo()->goober.questId) != QUEST_STATUS_INCOMPLETE) return; Script->GOHello(player, gameObjTarget); gameObjTarget->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget); gameObjTarget->AddUniqueUse(player); gameObjTarget->SetLootState(GO_JUST_DEACTIVATED); //TODO? Objective counting called without spell check but with quest objective check // if send spell id then this line will duplicate to spell casting call (double counting) // So we or have this line and not required in quest_template have reqSpellIdN // or must remove this line and required in DB have data in quest_template have reqSpellIdN for all quest using cases. player->CastedCreatureOrGO(gameObjTarget->GetEntry(), gameObjTarget->GetGUID(), 0); // triggering linked GO if(uint32 trapEntry = gameObjTarget->GetGOInfo()->goober.linkedTrapId) gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster); return; case GAMEOBJECT_TYPE_CHEST: // TODO: possible must be moved to loot release (in different from linked triggering) if (gameObjTarget->GetGOInfo()->chest.eventId) { sLog.outDebug("Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId,gameObjTarget->GetDBTableGUIDLow()); player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget); } // triggering linked GO if(uint32 trapEntry = gameObjTarget->GetGOInfo()->chest.linkedTrapId) gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster); // Don't return, let loots been taken default: break; } } // Send loot player->SendLoot(guid, loottype); } void Spell::EffectOpenLock(uint32 effIndex) { if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER) { sLog.outDebug( "WORLD: Open Lock - No Player Caster!"); return; } Player* player = (Player*)m_caster; uint32 lockId = 0; uint64 guid = 0; // Get lockId if(gameObjTarget) { GameObjectInfo const* goInfo = gameObjTarget->GetGOInfo(); // Arathi Basin banner opening ! if( goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune || goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK ) { //CanUseBattleGroundObject() already called in CheckCast() // in battleground check if(BattleGround *bg = player->GetBattleGround()) { // check if it's correct bg if(bg->GetTypeID() == BATTLEGROUND_AB || bg->GetTypeID() == BATTLEGROUND_AV) bg->EventPlayerClickedOnFlag(player, gameObjTarget); return; } } else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND) { //CanUseBattleGroundObject() already called in CheckCast() // in battleground check if(BattleGround *bg = player->GetBattleGround()) { if(bg->GetTypeID() == BATTLEGROUND_EY) bg->EventPlayerClickedOnFlag(player, gameObjTarget); return; } } // handle outdoor pvp object opening, return true if go was registered for handling // these objects must have been spawned by outdoorpvp! else if(gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr.HandleOpenGo(player, gameObjTarget->GetGUID())) return; lockId = goInfo->GetLockId(); guid = gameObjTarget->GetGUID(); } else if(itemTarget) { lockId = itemTarget->GetProto()->LockID; guid = itemTarget->GetGUID(); } else { sLog.outDebug( "WORLD: Open Lock - No GameObject/Item Target!"); return; } SkillType skillId = SKILL_NONE; int32 reqSkillValue = 0; int32 skillValue; SpellCastResult res = CanOpenLock(effIndex, lockId, skillId, reqSkillValue, skillValue); if(res != SPELL_CAST_OK) { SendCastResult(res); return; } SendLoot(guid, LOOT_SKINNING); // not allow use skill grow at item base open if(!m_CastItem && skillId != SKILL_NONE) { // update skill if really known if(uint32 pureSkillValue = player->GetPureSkillValue(skillId)) { if(gameObjTarget) { // Allow one skill-up until respawned if ( !gameObjTarget->IsInSkillupList( player->GetGUIDLow() ) && player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue) ) gameObjTarget->AddToSkillupList( player->GetGUIDLow() ); } else if(itemTarget) { // Do one skill-up player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue); } } } } void Spell::EffectSummonChangeItem(uint32 i) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *player = (Player*)m_caster; // applied only to using item if(!m_CastItem) return; // ... only to item in own inventory/bank/equip_slot if(m_CastItem->GetOwnerGUID()!=player->GetGUID()) return; uint32 newitemid = m_spellInfo->EffectItemType[i]; if(!newitemid) return; uint16 pos = m_CastItem->GetPos(); Item *pNewItem = Item::CreateItem( newitemid, 1, player); if( !pNewItem ) return; for(uint8 j= PERM_ENCHANTMENT_SLOT; j<=TEMP_ENCHANTMENT_SLOT; ++j) { if(m_CastItem->GetEnchantmentId(EnchantmentSlot(j))) pNewItem->SetEnchantment(EnchantmentSlot(j), m_CastItem->GetEnchantmentId(EnchantmentSlot(j)), m_CastItem->GetEnchantmentDuration(EnchantmentSlot(j)), m_CastItem->GetEnchantmentCharges(EnchantmentSlot(j))); } if(m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) < m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY)) { double loosePercent = 1 - m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) / double(m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY)); player->DurabilityLoss(pNewItem, loosePercent); } if( player->IsInventoryPos( pos ) ) { ItemPosCountVec dest; uint8 msg = player->CanStoreItem( m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true ); if( msg == EQUIP_ERR_OK ) { player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true); // prevent crash at access and unexpected charges counting with item update queue corrupt if(m_CastItem==m_targets.getItemTarget()) m_targets.setItemTarget(NULL); m_CastItem = NULL; player->StoreItem( dest, pNewItem, true); return; } } else if( player->IsBankPos ( pos ) ) { ItemPosCountVec dest; uint8 msg = player->CanBankItem( m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true ); if( msg == EQUIP_ERR_OK ) { player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true); // prevent crash at access and unexpected charges counting with item update queue corrupt if(m_CastItem==m_targets.getItemTarget()) m_targets.setItemTarget(NULL); m_CastItem = NULL; player->BankItem( dest, pNewItem, true); return; } } else if( player->IsEquipmentPos ( pos ) ) { uint16 dest; uint8 msg = player->CanEquipItem( m_CastItem->GetSlot(), dest, pNewItem, true ); if( msg == EQUIP_ERR_OK ) { player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true); // prevent crash at access and unexpected charges counting with item update queue corrupt if(m_CastItem==m_targets.getItemTarget()) m_targets.setItemTarget(NULL); m_CastItem = NULL; player->EquipItem( dest, pNewItem, true); player->AutoUnequipOffhandIfNeed(); return; } } // fail delete pNewItem; } void Spell::EffectProficiency(uint32 /*i*/) { if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player *p_target = (Player*)unitTarget; uint32 subClassMask = m_spellInfo->EquippedItemSubClassMask; if(m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask)) { p_target->AddWeaponProficiency(subClassMask); p_target->SendProficiency(ITEM_CLASS_WEAPON, p_target->GetWeaponProficiency()); } if(m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask)) { p_target->AddArmorProficiency(subClassMask); p_target->SendProficiency(ITEM_CLASS_ARMOR, p_target->GetArmorProficiency()); } } void Spell::EffectSummonType(uint32 i) { uint32 entry = m_spellInfo->EffectMiscValue[i]; if(!entry) return; SummonPropertiesEntry const *properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]); if(!properties) { sLog.outError("EffectSummonType: Unhandled summon type %u", m_spellInfo->EffectMiscValueB[i]); return; } if(!m_originalCaster) return; int32 duration = GetSpellDuration(m_spellInfo); if(Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); Position pos; GetSummonPosition(i, pos); /*//totem must be at same Z in case swimming caster and etc. if( fabs( z - m_caster->GetPositionZ() ) > 5 ) z = m_caster->GetPositionZ(); uint32 level = m_caster->getLevel(); // level of creature summoned using engineering item based at engineering skill level if(m_caster->GetTypeId()==TYPEID_PLAYER && m_CastItem) { ItemPrototype const *proto = m_CastItem->GetProto(); if(proto && proto->RequiredSkill == SKILL_ENGINERING) { uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINERING); if(skill202) { level = skill202/5; } } }*/ TempSummon *summon = NULL; switch(properties->Category) { default: if (properties->Flags & 512) { SummonGuardian(i, entry, properties); break; } switch(properties->Type) { case SUMMON_TYPE_PET: case SUMMON_TYPE_GUARDIAN: case SUMMON_TYPE_MINION: SummonGuardian(i, entry, properties); break; case SUMMON_TYPE_VEHICLE: case SUMMON_TYPE_VEHICLE2: if(m_originalCaster) summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster); break; case SUMMON_TYPE_TOTEM: { summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster); if(!summon || !summon->isTotem()) return; if(damage) // if not spell info, DB values used { summon->SetMaxHealth(damage); summon->SetHealth(damage); } //summon->SetUInt32Value(UNIT_CREATED_BY_SPELL,m_spellInfo->Id); if(m_originalCaster->GetTypeId() == TYPEID_PLAYER && properties->Slot >= SUMMON_SLOT_TOTEM && properties->Slot < MAX_TOTEM_SLOT) { //summon->SendUpdateToPlayer((Player*)m_originalCaster); WorldPacket data(SMSG_TOTEM_CREATED, 1+8+4+4); data << uint8(properties->Slot-1); data << uint64(m_originalCaster->GetGUID()); data << uint32(duration); data << uint32(m_spellInfo->Id); ((Player*)m_originalCaster)->SendDirectMessage(&data); } break; } case SUMMON_TYPE_MINIPET: { summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster); if(!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION)) return; //summon->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as summon... summon->SelectLevel(summon->GetCreatureInfo()); // some summoned creaters have different from 1 DB data for level/hp summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureInfo()->npcflag); summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); summon->AI()->EnterEvadeMode(); std::string name = m_originalCaster->GetName(); name.append(petTypeSuffix[3]); summon->SetName( name ); break; } default: { float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); int32 amount = damage > 0 ? damage : 1; if (m_spellInfo->Id == 18662) // Curse of Doom amount = 1; for(uint32 count = 0; count < amount; ++count) { GetSummonPosition(i, pos, radius, count); TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; TempSummon * summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration); if (!summon) continue; if (properties->Category == SUMMON_CATEGORY_ALLY) { summon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_originalCaster->GetGUID()); summon->setFaction(m_originalCaster->getFaction()); summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); } } break; } }//switch break; case SUMMON_CATEGORY_PET: SummonGuardian(i, entry, properties); break; case SUMMON_CATEGORY_PUPPET: summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster); break; case SUMMON_CATEGORY_VEHICLE: { float x, y, z; m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_caster); if(!summon || !summon->IsVehicle()) return; if(damage) m_caster->CastSpell(summon, damage, true); m_caster->EnterVehicle(summon->GetVehicleKit()); break; } } if(summon) { summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); } } void Spell::EffectLearnSpell(uint32 i) { if(!unitTarget) return; if(unitTarget->GetTypeId() != TYPEID_PLAYER) { if(m_caster->GetTypeId() == TYPEID_PLAYER) EffectLearnPetSpell(i); return; } Player *player = (Player*)unitTarget; uint32 spellToLearn = ((m_spellInfo->Id==SPELL_ID_GENERIC_LEARN) || (m_spellInfo->Id==SPELL_ID_GENERIC_LEARN_PET)) ? damage : m_spellInfo->EffectTriggerSpell[i]; player->learnSpell(spellToLearn,false); sLog.outDebug( "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow() ); } typedef std::list< std::pair > DispelList; void Spell::EffectDispel(uint32 i) { if(!unitTarget) return; Unit::AuraList dispel_list; // Create dispel mask by dispel type uint32 dispel_type = m_spellInfo->EffectMiscValue[i]; uint32 dispelMask = GetDispellMask( DispelType(dispel_type) ); Unit::AuraMap const& auras = unitTarget->GetAuras(); for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { Aura *aur = itr->second; if ((1<GetSpellProto()->Dispel) & dispelMask) { if(aur->GetSpellProto()->Dispel == DISPEL_MAGIC) { bool positive = aur->IsPositive() ? (!(aur->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_NEGATIVE)) : false; // do not remove positive auras if friendly target // negative auras if non-friendly target if(positive == unitTarget->IsFriendlyTo(m_caster)) continue; } for (uint8 i = aur->GetStackAmount(); i; --i) dispel_list.push_back(aur); } } if (dispel_list.empty()) return; // Ok if exist some buffs for dispel try dispel it uint32 failCount = 0; DispelList success_list; WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4); // dispel N = damage buffs (or while exist buffs for dispel) for (int32 count = 0; count < damage && !dispel_list.empty(); ++count) { // Random select buff for dispel Unit::AuraList::iterator itr = dispel_list.begin(); std::advance(itr, urand(0, dispel_list.size() - 1)); if (GetDispelChance((*itr)->GetCaster(), (*itr)->GetId())) { success_list.push_back(std::make_pair((*itr)->GetId(), (*itr)->GetCasterGUID())); dispel_list.erase(itr); } else { if (!failCount) { // Failed to dispell dataFail << uint64(m_caster->GetGUID()); // Caster GUID dataFail << uint64(unitTarget->GetGUID()); // Victim GUID dataFail << uint32(m_spellInfo->Id); // dispel spell id } ++failCount; dataFail << uint32((*itr)->GetId()); // Spell Id } } if (failCount) m_caster->SendMessageToSet(&dataFail, true); if (success_list.empty()) return; WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8+8+4+1+4+damage*5); // Send packet header dataSuccess.append(unitTarget->GetPackGUID()); // Victim GUID dataSuccess.append(m_caster->GetPackGUID()); // Caster GUID dataSuccess << uint32(m_spellInfo->Id); // dispel spell id dataSuccess << uint8(0); // not used dataSuccess << uint32(success_list.size()); // count for (DispelList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr) { // Send dispelled spell info dataSuccess << uint32(itr->first); // Spell Id dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed unitTarget->RemoveAurasDueToSpellByDispel(itr->first, itr->second, m_caster); } m_caster->SendMessageToSet(&dataSuccess, true); // On success dispel // Devour Magic if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC) { int32 heal_amount = m_spellInfo->CalculateSimpleValue(1); m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, NULL, NULL, true); } } void Spell::EffectDualWield(uint32 /*i*/) { unitTarget->SetCanDualWield(true); if(unitTarget->GetTypeId() == TYPEID_UNIT) ((Creature*)unitTarget)->UpdateDamagePhysical(OFF_ATTACK); } void Spell::EffectPull(uint32 /*i*/) { // TODO: create a proper pull towards distract spell center for distract sLog.outDebug("WORLD: Spell Effect DUMMY"); } void Spell::EffectDistract(uint32 /*i*/) { // Check for possible target if (!unitTarget || unitTarget->isInCombat()) return; // target must be OK to do this if( unitTarget->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING ) ) return; float angle = unitTarget->GetAngle(&m_targets.m_dstPos); if ( unitTarget->GetTypeId() == TYPEID_PLAYER ) { // For players just turn them ((Player*)unitTarget)->SetPosition(unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle, false); ((Player*)unitTarget)->SendTeleportAckMsg(); } else { // Set creature Distracted, Stop it, And turn it unitTarget->SetOrientation(angle); unitTarget->StopMoving(); unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILISECONDS); } } void Spell::EffectPickPocket(uint32 /*i*/) { if( m_caster->GetTypeId() != TYPEID_PLAYER ) return; // victim must be creature and attackable if( !unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->IsFriendlyTo(unitTarget) ) return; // victim have to be alive and humanoid or undead if( unitTarget->isAlive() && (unitTarget->GetCreatureTypeMask() &CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0) { int32 chance = 10 + int32(m_caster->getLevel()) - int32(unitTarget->getLevel()); if (chance > irand(0, 19)) { // Stealing successful //sLog.outDebug("Sending loot from pickpocket"); ((Player*)m_caster)->SendLoot(unitTarget->GetGUID(),LOOT_PICKPOCKETING); } else { // Reveal action + get attack m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); m_caster->CombatStart(unitTarget); } } } void Spell::EffectAddFarsight(uint32 i) { if (m_caster->GetTypeId() != TYPEID_PLAYER) return; float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); int32 duration = GetSpellDuration(m_spellInfo); DynamicObject* dynObj = new DynamicObject; if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, 0, m_targets.m_dstPos, duration, radius, true)) { delete dynObj; return; } dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x80000002); m_caster->AddDynObject(dynObj); dynObj->setActive(true); //must before add to map to be put in world container dynObj->GetMap()->Add(dynObj); //grid will also be loaded // Need to update visibility of object for client to accept farsight guid ((Player*)m_caster)->SetViewpoint(dynObj, true); //((Player*)m_caster)->UpdateVisibilityOf(dynObj); } void Spell::EffectTeleUnitsFaceCaster(uint32 i) { if(!unitTarget) return; if(unitTarget->isInFlight()) return; float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); float fx,fy,fz; m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis); unitTarget->NearTeleportTo(fx,fy,fz,-m_caster->GetOrientation(),unitTarget==m_caster); } void Spell::EffectLearnSkill(uint32 i) { if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; if(damage < 0) return; uint32 skillid = m_spellInfo->EffectMiscValue[i]; uint16 skillval = ((Player*)unitTarget)->GetPureSkillValue(skillid); ((Player*)unitTarget)->SetSkill(skillid, skillval?skillval:1, damage*75); } void Spell::EffectAddHonor(uint32 /*i*/) { if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; // not scale value for item based reward (/10 value expected) if(m_CastItem) { ((Player*)unitTarget)->RewardHonor(NULL, 1, damage/10); sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(),((Player*)unitTarget)->GetGUIDLow()); return; } // do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80 if( damage <= 50) { uint32 honor_reward = MaNGOS::Honor::hk_honor_at_level(unitTarget->getLevel(), damage); ((Player*)unitTarget)->RewardHonor(NULL, 1, honor_reward); sLog.outDebug("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, ((Player*)unitTarget)->GetGUIDLow()); } else { //maybe we have correct honor_gain in damage already ((Player*)unitTarget)->RewardHonor(NULL, 1, damage); sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, ((Player*)unitTarget)->GetGUIDLow()); } } void Spell::EffectTradeSkill(uint32 /*i*/) { if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; // uint32 skillid = m_spellInfo->EffectMiscValue[i]; // uint16 skillmax = ((Player*)unitTarget)->(skillid); // ((Player*)unitTarget)->SetSkill(skillid,skillval?skillval:1,skillmax+75); } void Spell::EffectEnchantItemPerm(uint32 effect_idx) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; if (!itemTarget) return; Player* p_caster = (Player*)m_caster; // Handle vellums if (itemTarget->IsWeaponVellum() || itemTarget->IsArmorVellum()) { // destroy one vellum from stack uint32 count=1; p_caster->DestroyItemCount(itemTarget,count,true); unitTarget=p_caster; // and add a scroll DoCreateItem(effect_idx,m_spellInfo->EffectItemType[effect_idx]); itemTarget=NULL; m_targets.setItemTarget(NULL); } else { // do not increase skill if vellum used if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)) p_caster->UpdateCraftSkill(m_spellInfo->Id); uint32 enchant_id = m_spellInfo->EffectMiscValue[effect_idx]; if (!enchant_id) return; SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!pEnchant) return; // item can be in trade slot and have owner diff. from caster Player* item_owner = itemTarget->GetOwner(); if(!item_owner) return; if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) { sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)", p_caster->GetName(),p_caster->GetSession()->GetAccountId(), itemTarget->GetProto()->Name1,itemTarget->GetEntry(), item_owner->GetName(),item_owner->GetSession()->GetAccountId()); } // remove old enchanting before applying new if equipped item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,false); itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0); // add new enchanting if equipped item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,true); } } void Spell::EffectEnchantItemPrismatic(uint32 effect_idx) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; if (!itemTarget) return; Player* p_caster = (Player*)m_caster; uint32 enchant_id = m_spellInfo->EffectMiscValue[effect_idx]; if (!enchant_id) return; SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!pEnchant) return; // support only enchantings with add socket in this slot { bool add_socket = false; for(uint8 i = 0; i < 3; ++i) { if(pEnchant->type[i]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET) { add_socket = true; break; } } if(!add_socket) { sLog.outError("Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (%u), not suppoted yet.", m_spellInfo->Id,SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC,ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET); return; } } // item can be in trade slot and have owner diff. from caster Player* item_owner = itemTarget->GetOwner(); if(!item_owner) return; if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) { sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)", p_caster->GetName(),p_caster->GetSession()->GetAccountId(), itemTarget->GetProto()->Name1,itemTarget->GetEntry(), item_owner->GetName(),item_owner->GetSession()->GetAccountId()); } // remove old enchanting before applying new if equipped item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,false); itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0); // add new enchanting if equipped item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,true); } void Spell::EffectEnchantItemTmp(uint32 i) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* p_caster = (Player*)m_caster; if(!itemTarget) return; uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; // Shaman Rockbiter Weapon if(i==0 && m_spellInfo->Effect[1]==SPELL_EFFECT_DUMMY) { int32 enchnting_damage = CalculateDamage(1, NULL);//+1; // enchanting id selected by calculated damage-per-sec stored in Effect[1] base value // with already applied percent bonus from Elemental Weapons talent // Note: damage calculated (correctly) with rounding int32(float(v)) but // RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime switch(enchnting_damage) { // Rank 1 case 2: enchant_id = 29; break; // 0% [ 7% == 2, 14% == 2, 20% == 2] // Rank 2 case 4: enchant_id = 6; break; // 0% [ 7% == 4, 14% == 4] case 5: enchant_id = 3025; break; // 20% // Rank 3 case 6: enchant_id = 1; break; // 0% [ 7% == 6, 14% == 6] case 7: enchant_id = 3027; break; // 20% // Rank 4 case 9: enchant_id = 3032; break; // 0% [ 7% == 6] case 10: enchant_id = 503; break; // 14% case 11: enchant_id = 3031; break; // 20% // Rank 5 case 15: enchant_id = 3035; break; // 0% case 16: enchant_id = 1663; break; // 7% case 17: enchant_id = 3033; break; // 14% case 18: enchant_id = 3034; break; // 20% // Rank 6 case 28: enchant_id = 3038; break; // 0% case 29: enchant_id = 683; break; // 7% case 31: enchant_id = 3036; break; // 14% case 33: enchant_id = 3037; break; // 20% // Rank 7 case 40: enchant_id = 3041; break; // 0% case 42: enchant_id = 1664; break; // 7% case 45: enchant_id = 3039; break; // 14% case 48: enchant_id = 3040; break; // 20% // Rank 8 case 49: enchant_id = 3044; break; // 0% case 52: enchant_id = 2632; break; // 7% case 55: enchant_id = 3042; break; // 14% case 58: enchant_id = 3043; break; // 20% // Rank 9 case 62: enchant_id = 2633; break; // 0% case 66: enchant_id = 3018; break; // 7% case 70: enchant_id = 3019; break; // 14% case 74: enchant_id = 3020; break; // 20% default: sLog.outError("Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW",enchnting_damage); return; } } if (!enchant_id) { sLog.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id",m_spellInfo->Id,i); return; } SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!pEnchant) { sLog.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ",m_spellInfo->Id,i,enchant_id); return; } // select enchantment duration uint32 duration; // rogue family enchantments exception by duration if(m_spellInfo->Id == 38615) duration = 1800; // 30 mins // other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints) else if(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE) duration = 3600; // 1 hour // shaman family enchantments else if(m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN) duration = 1800; // 30 mins // other cases with this SpellVisual already selected else if(m_spellInfo->SpellVisual[0] == 215) duration = 1800; // 30 mins // some fishing pole bonuses else if(m_spellInfo->SpellVisual[0] == 563) duration = 600; // 10 mins // shaman rockbiter enchantments else if(m_spellInfo->SpellVisual[0] == 0) duration = 1800; // 30 mins else if(m_spellInfo->Id == 29702) duration = 300; // 5 mins else if(m_spellInfo->Id == 37360) duration = 300; // 5 mins // default case else duration = 3600; // 1 hour // item can be in trade slot and have owner diff. from caster Player* item_owner = itemTarget->GetOwner(); if(!item_owner) return; if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) { sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)", p_caster->GetName(), p_caster->GetSession()->GetAccountId(), itemTarget->GetProto()->Name1, itemTarget->GetEntry(), item_owner->GetName(), item_owner->GetSession()->GetAccountId()); } // remove old enchanting before applying new if equipped item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT, false); itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, 0); // add new enchanting if equipped item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, true); } void Spell::EffectTameCreature(uint32 /*i*/) { if(m_caster->GetPetGUID()) return; if(!unitTarget) return; if(unitTarget->GetTypeId() != TYPEID_UNIT) return; Creature* creatureTarget = (Creature*)unitTarget; if(creatureTarget->isPet()) return; if(m_caster->getClass() != CLASS_HUNTER) return; // cast finish successfully //SendChannelUpdate(0); finish(); Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget,m_spellInfo->Id); if(!pet) // in versy specific state like near world end/etc. return; // "kill" original creature creatureTarget->ForcedDespawn(); uint32 level = (creatureTarget->getLevel() < (m_caster->getLevel() - 5)) ? (m_caster->getLevel() - 5) : creatureTarget->getLevel(); // prepare visual effect for levelup pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1); // add to world pet->GetMap()->Add((Creature*)pet); // visual effect for levelup pet->SetUInt32Value(UNIT_FIELD_LEVEL, level); // caster have pet now m_caster->SetMinion(pet, true); pet->InitTalentForLevel(); if(m_caster->GetTypeId() == TYPEID_PLAYER) { pet->SavePetToDB(PET_SAVE_AS_CURRENT); ((Player*)m_caster)->PetSpellInitialize(); } } void Spell::EffectSummonPet(uint32 i) { Player *owner = NULL; if(m_originalCaster) { if(m_originalCaster->GetTypeId() == TYPEID_PLAYER) owner = (Player*)m_originalCaster; else if(((Creature*)m_originalCaster)->isTotem()) owner = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself(); } uint32 petentry = m_spellInfo->EffectMiscValue[i]; if(!owner) { SummonPropertiesEntry const *properties = sSummonPropertiesStore.LookupEntry(67); if(properties) SummonGuardian(i, petentry, properties); return; } Pet *OldSummon = owner->GetPet(); // if pet requested type already exist if( OldSummon ) { if(petentry == 0 || OldSummon->GetEntry() == petentry) { // pet in corpse state can't be summoned if( OldSummon->isDead() ) return; assert(OldSummon->GetMap() == owner->GetMap()); //OldSummon->GetMap()->Remove((Creature*)OldSummon,false); float px, py, pz; owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize()); OldSummon->NearTeleportTo(px, py, pz, OldSummon->GetOrientation()); //OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation()); //OldSummon->SetMap(owner->GetMap()); //owner->GetMap()->Add((Creature*)OldSummon); if(owner->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled() ) { ((Player*)owner)->PetSpellInitialize(); } return; } if(owner->GetTypeId() == TYPEID_PLAYER) ((Player*)owner)->RemovePet(OldSummon,(OldSummon->getPetType()==HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false); else return; } float x, y, z; owner->GetClosePoint(x, y, z, owner->GetObjectSize()); Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0); if(!pet) return; if(m_caster->GetTypeId() == TYPEID_UNIT) { if ( ((Creature*)m_caster)->isTotem() ) pet->SetReactState(REACT_AGGRESSIVE); else pet->SetReactState(REACT_DEFENSIVE); } pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); // generate new name for summon pet std::string new_name=objmgr.GeneratePetName(petentry); if(!new_name.empty()) pet->SetName(new_name); } void Spell::EffectLearnPetSpell(uint32 i) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *_player = (Player*)m_caster; Pet *pet = _player->GetPet(); if(!pet) return; if(!pet->isAlive()) return; SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); if(!learn_spellproto) return; pet->learnSpell(learn_spellproto->Id); pet->SavePetToDB(PET_SAVE_AS_CURRENT); _player->PetSpellInitialize(); } void Spell::EffectTaunt(uint32 /*i*/) { if (!unitTarget) return; // this effect use before aura Taunt apply for prevent taunt already attacking target // for spell as marked "non effective at already attacking target" if(!unitTarget || !unitTarget->CanHaveThreatList() || unitTarget->getVictim() == m_caster) { SendCastResult(SPELL_FAILED_DONT_REPORT); return; } // Also use this effect to set the taunter's threat to the taunted creature's highest value if(unitTarget->getThreatManager().getCurrentVictim()) { float myThreat = unitTarget->getThreatManager().getThreat(m_caster); float itsThreat = unitTarget->getThreatManager().getCurrentVictim()->getThreat(); if(itsThreat > myThreat) unitTarget->getThreatManager().addThreat(m_caster, itsThreat - myThreat); } //Set aggro victim to caster if( !unitTarget->getThreatManager().getOnlineContainer().empty() ) if(HostilReference* forcedVictim = unitTarget->getThreatManager().getOnlineContainer().getReferenceByTarget(m_caster)) unitTarget->getThreatManager().setCurrentVictim(forcedVictim); if(((Creature*)unitTarget)->IsAIEnabled && !((Creature*)unitTarget)->HasReactState(REACT_PASSIVE)) ((Creature*)unitTarget)->AI()->AttackStart(m_caster); } void Spell::EffectWeaponDmg(uint32 i) { } void Spell::SpellDamageWeaponDmg(uint32 i) { if(!unitTarget) return; if(!unitTarget->isAlive()) return; // multiple weapon dmg effect workaround // execute only the last weapon damage // and handle all effects at once for (int j = 0; j < 3; ++j) { switch(m_spellInfo->Effect[j]) { case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: if (j < i) // we must calculate only at last weapon effect return; break; } } // some spell specific modifiers float totalDamagePercentMod = 1.0f; // applied to final bonus+weapon damage int32 fixed_bonus = 0; int32 spell_bonus = 0; // bonus specific for spell switch(m_spellInfo->SpellFamilyName) { case SPELLFAMILY_WARRIOR: { // Devastate bonus and sunder armor refresh if(m_spellInfo->SpellFamilyFlags[1] & 0x40) { if (m_caster->GetTypeId()!=TYPEID_PLAYER) return; SpellEntry const *spellInfo = NULL; uint32 stack = 0; if (Aura * aur = unitTarget->GetAura(58567, m_caster->GetGUID())) { aur->RefreshAura(); spellInfo = aur->GetSpellProto(); stack = aur->GetStackAmount(); } for(uint8 j = 0; j < 3; j++) { if(m_spellInfo->Effect[j] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG) { fixed_bonus += (stack - 1) * CalculateDamage(j, unitTarget); break; } } if(!spellInfo) { // get highest rank of the Sunder Armor spell const PlayerSpellMap& sp_list = ((Player*)m_caster)->GetSpellMap(); for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) { // only highest rank is shown in spell book, so simply check if shown in spell book if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED) continue; SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first); if (!spellProto) continue; if (spellProto->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR && spellProto->Id != m_spellInfo->Id && spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR) { spellInfo = spellProto; break; } } } if (!spellInfo) break; int32 count = 1; // Glyph of Devastate if (AuraEffect * aurEff = m_caster->GetAuraEffect(58388, 0)) count += aurEff->GetAmount(); for (;count>0;count--) m_caster->CastSpell(unitTarget, spellInfo, true); if (stack) spell_bonus += stack * CalculateDamage(2, unitTarget); } break; } case SPELLFAMILY_ROGUE: { // Hemorrhage if(m_spellInfo->SpellFamilyFlags[0] & 0x2000000) { if(m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->AddComboPoints(unitTarget, 1, this); } // Fan of Knives else if(m_spellInfo->SpellFamilyFlags[1] & 0x40000) { // 50% more damage with daggers if(m_caster->GetTypeId()==TYPEID_PLAYER) if (Item* item = ((Player*)m_caster)->GetWeaponForAttack(m_attackType, true)) if (item->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER) totalDamagePercentMod *= 1.5f; } // Mutilate (for each hand) else if(m_spellInfo->SpellFamilyFlags[1] & 0x6) { bool found = false; // fast check if(unitTarget->HasAuraState(AURA_STATE_DEADLY_POISON, m_spellInfo, m_caster)) found = true; // full aura scan else { Unit::AuraMap const& auras = unitTarget->GetAuras(); for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) { if(itr->second->GetSpellProto()->Dispel == DISPEL_POISON) { found = true; break; } } } if(found) totalDamagePercentMod *= 1.2f; // 120% if poisoned } break; } case SPELLFAMILY_PALADIN: { // Seal of Command - receive benefit from Spell Damage and Healing if(m_spellInfo->SpellFamilyFlags[0] & 0x2000000) { spell_bonus += int32(0.23f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo))); spell_bonus += int32(0.29f*m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget)); } // Seal of Command Unleashed else if(m_spellInfo->Id==20467) { spell_bonus += int32(0.16f*m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); spell_bonus += int32(0.25f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo))); } break; } case SPELLFAMILY_SHAMAN: { // Skyshatter Harness item set bonus // Stormstrike if (AuraEffect * aurEff = m_caster->IsScriptOverriden(m_spellInfo, 5634)) m_caster->CastSpell(m_caster, 38430, true, NULL, aurEff); break; } case SPELLFAMILY_DRUID: { // Mangle (Cat): CP if(m_spellInfo->SpellFamilyFlags[1] & 0x400) { if(m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->AddComboPoints(unitTarget,1, this); } // Shred, Maul - Rend and Tear else if (m_spellInfo->SpellFamilyFlags[0] & 0x00008800 && unitTarget->HasAuraState(AURA_STATE_BLEEDING, m_spellInfo, m_caster)) { if (AuraEffect const* rendAndTear = m_caster->GetDummyAura(SPELLFAMILY_DRUID, 2859, 0)) { totalDamagePercentMod *= float((rendAndTear->GetAmount() + 100.0f) / 100.0f); } } break; } case SPELLFAMILY_DEATHKNIGHT: { // Plague Strike if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001) { // Glyph of Plague Strike if (AuraEffect * aurEff = m_caster->GetAuraEffect(58657,0)) totalDamagePercentMod *= float((aurEff->GetAmount() + 100.0f) / 100.0f); } // Blood Strike else if (m_spellInfo->SpellFamilyFlags[0] & 0x400000) { totalDamagePercentMod *= (float(unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) * 12.5f + 100.0f) / 100.0f; // Glyph of Blood Strike if (AuraEffect * aurEff = m_caster->GetAuraEffect(59332,0)) { if(unitTarget->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED)) totalDamagePercentMod *= float((20 + 100.0f) / 100.0f); } } // Death Strike else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000010) { // Glyph of Death Strike if (AuraEffect * aurEff = m_caster->GetAuraEffect(59336,0)) { if(uint32 runic = m_caster->GetPower(POWER_RUNIC_POWER)) { if (runic > 25) runic = 25; totalDamagePercentMod *= float((runic + 100.0f) / 100.0f); } } } // Obliterate (12.5% more damage per disease) else if (m_spellInfo->SpellFamilyFlags[1] & 0x20000) { bool consumeDiseases = true; // Annihilation if (AuraEffect * aurEff = m_caster->GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 2710, 0)) { // Do not consume diseases if roll sucesses if (roll_chance_i(aurEff->GetAmount())) consumeDiseases = false; } totalDamagePercentMod *= (float(CalculateDamage(2, unitTarget) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2) + 100.0f) / 100.0f; } // Blood-Caked Strike - Blood-Caked Blade else if (m_spellInfo->SpellIconID == 1736) totalDamagePercentMod *= (float(unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) * 12.5f + 100.0f) / 100.0f; break; } } bool normalized = false; float weaponDamagePercentMod = 1.0; for (int j = 0; j < 3; ++j) { switch(m_spellInfo->Effect[j]) { case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: fixed_bonus += CalculateDamage(j, unitTarget); break; case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: fixed_bonus += CalculateDamage(j, unitTarget); normalized = true; break; case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: weaponDamagePercentMod *= float(CalculateDamage(j,unitTarget)) / 100.0f; break; default: break; // not weapon damage effect, just skip } } // apply to non-weapon bonus weapon total pct effect, weapon total flat effect included in weapon damage if(fixed_bonus || spell_bonus) { UnitMods unitMod; switch(m_attackType) { default: case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break; case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break; case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break; } float weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT); if(fixed_bonus) fixed_bonus = int32(fixed_bonus * weapon_total_pct); if(spell_bonus) spell_bonus = int32(spell_bonus * weapon_total_pct); } int32 weaponDamage = m_caster->CalculateDamage(m_attackType, normalized); // Sequence is important for (int j = 0; j < 3; ++j) { // We assume that a spell have at most one fixed_bonus // and at most one weaponDamagePercentMod switch(m_spellInfo->Effect[j]) { case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: weaponDamage += fixed_bonus; break; case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: weaponDamage = int32(weaponDamage * weaponDamagePercentMod); default: break; // not weapon damage effect, just skip } } // only for Seal of Command if(spell_bonus) weaponDamage += spell_bonus; // only for Mutilate if(totalDamagePercentMod != 1.0f) weaponDamage = int32(weaponDamage * totalDamagePercentMod); // prevent negative damage uint32 eff_damage = uint32(weaponDamage > 0 ? weaponDamage : 0); // Add melee damage bonuses (also check for negative) m_caster->MeleeDamageBonus(unitTarget, &eff_damage, m_attackType, m_spellInfo); m_damage+= eff_damage; } void Spell::EffectThreat(uint32 /*i*/) { if(!unitTarget || !unitTarget->isAlive() || !m_caster->isAlive()) return; if(!unitTarget->CanHaveThreatList()) return; unitTarget->AddThreat(m_caster, float(damage)); } void Spell::EffectHealMaxHealth(uint32 /*i*/) { if(!unitTarget) return; if(!unitTarget->isAlive()) return; int32 addhealth; if(m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN) // Lay on Hands addhealth = m_caster->GetMaxHealth(); else addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth(); if(m_originalCaster) m_originalCaster->DealHeal(unitTarget, addhealth, m_spellInfo); } void Spell::EffectInterruptCast(uint32 i) { if(!unitTarget) return; if(!unitTarget->isAlive()) return; // TODO: not all spells that used this effect apply cooldown at school spells // also exist case: apply cooldown to interrupted cast only and to all spells for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i) { if (Spell* spell = unitTarget->GetCurrentSpell(CurrentSpellTypes(i))) { SpellEntry const* curSpellInfo = spell->m_spellInfo; // check if we can interrupt spell if ((spell->getState() == SPELL_STATE_CASTING || spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f) && curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE ) { if(m_originalCaster) { int32 duration = m_originalCaster->ModSpellDuration(m_spellInfo, unitTarget, m_originalCaster->CalcSpellDuration(m_spellInfo), false); unitTarget->ProhibitSpellScholl(GetSpellSchoolMask(curSpellInfo), duration/*GetSpellDuration(m_spellInfo)*/); } unitTarget->InterruptSpell(CurrentSpellTypes(i), false); } } } } void Spell::EffectSummonObjectWild(uint32 i) { uint32 gameobject_id = m_spellInfo->EffectMiscValue[i]; GameObject* pGameObj = new GameObject; WorldObject* target = focusObject; if( !target ) target = m_caster; float x, y, z; if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) m_targets.m_dstPos.GetPosition(x, y, z); else m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); Map *map = target->GetMap(); if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) { delete pGameObj; return; } int32 duration = GetSpellDuration(m_spellInfo); pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); // Wild object not have owner and check clickable by players map->Add(pGameObj); if(pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP && m_caster->GetTypeId() == TYPEID_PLAYER) { Player *pl = (Player*)m_caster; BattleGround* bg = ((Player *)m_caster)->GetBattleGround(); switch(pGameObj->GetMapId()) { case 489: //WS { if(bg && bg->GetTypeID()==BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS) { uint32 team = ALLIANCE; if(pl->GetTeam() == team) team = HORDE; ((BattleGroundWS*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID(),team); } break; } case 566: //EY { if(bg && bg->GetTypeID()==BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS) { ((BattleGroundEY*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID()); } break; } } } if(uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry()) { GameObject* linkedGO = new GameObject; if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) { linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); linkedGO->SetSpellId(m_spellInfo->Id); // Wild object not have owner and check clickable by players map->Add(linkedGO); } else { delete linkedGO; linkedGO = NULL; return; } } } void Spell::EffectScriptEffect(uint32 effIndex) { // TODO: we must implement hunter pet summon at login there (spell 6962) switch(m_spellInfo->SpellFamilyName) { case SPELLFAMILY_GENERIC: { switch(m_spellInfo->Id) { // Glyph of Starfire case 54846: { if (AuraEffect const * aurEff = unitTarget->GetAura(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_DRUID,0x00000002,0,0,m_caster->GetGUID())) { uint32 countMin = aurEff->GetParentAura()->GetAuraMaxDuration(); uint32 countMax = 18000; countMax += m_caster->HasAura(38414) ? 3000 : 0; countMax += m_caster->HasAura(57865) ? 3000 : 0; if (countMin < countMax) { aurEff->GetParentAura()->SetAuraDuration(uint32(aurEff->GetParentAura()->GetAuraDuration()+3000)); aurEff->GetParentAura()->SetAuraMaxDuration(countMin+3000); } } return; } // Glyph of Shred case 63974: { if (AuraEffect const * aurEff = unitTarget->GetAura(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_DRUID,0x00800000,0,0,m_caster->GetGUID())) { uint32 countMin = aurEff->GetParentAura()->GetAuraMaxDuration(); uint32 countMax = 20000; countMax += m_caster->HasAura(54818) ? 4000 : 0; countMax += m_caster->HasAura(60141) ? 4000 : 0; if (countMin < countMax) { aurEff->GetParentAura()->SetAuraDuration(uint32(aurEff->GetParentAura()->GetAuraDuration()+3000)); aurEff->GetParentAura()->SetAuraMaxDuration(countMin+2000); } } return; } // Glyph of Backstab case 63975: { if (AuraEffect const * aurEff = unitTarget->GetAura(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_ROGUE,0x00100000,0,0,m_caster->GetGUID())) { uint32 countMin = aurEff->GetParentAura()->GetAuraMaxDuration(); uint32 countMax = 12000; countMax += m_caster->HasAura(56801) ? 4000 : 0; if (countMin < countMax) { aurEff->GetParentAura()->SetAuraDuration(uint32(aurEff->GetParentAura()->GetAuraDuration()+3000)); aurEff->GetParentAura()->SetAuraMaxDuration(countMin+2000); } } return; } // Dispelling Analysis case 37028: { unitTarget->RemoveAurasDueToSpell(36904); return; } case 45204: // Clone Me! case 41055: // Copy Weapon case 45206: // Copy Off-hand Weapon unitTarget->CastSpell(m_caster, damage, false); break; case 45205: // Copy Offhand Weapon case 41054: // Copy Weapon m_caster->CastSpell(unitTarget, damage, false); break; // Despawn Horse case 52267: { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) return; ((Creature*)unitTarget)->ForcedDespawn(); return; } case 55693: // Remove Collapsing Cave Aura if(unitTarget) return; unitTarget->RemoveAurasDueToSpell(m_spellInfo->CalculateSimpleValue(effIndex)); break; // PX-238 Winter Wondervolt TRAP case 26275: { uint32 spells[4] = { 26272, 26157, 26273, 26274 }; // check presence for(uint8 j = 0; j < 4; ++j) if(unitTarget->HasAuraEffect(spells[j],0)) return; // select spell uint32 iTmpSpellId = spells[urand(0,3)]; // cast unitTarget->CastSpell(unitTarget, iTmpSpellId, true); return; } // Bending Shinbone case 8856: { if(!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER) return; uint32 spell_id = 0; switch(urand(1, 5)) { case 1: spell_id = 8854; break; default: spell_id = 8855; break; } m_caster->CastSpell(m_caster,spell_id,true,NULL); return; } // Brittle Armor - need remove one 24575 Brittle Armor aura case 24590: unitTarget->RemoveAuraFromStack(24575); return; // Mercurial Shield - need remove one 26464 Mercurial Shield aura case 26465: unitTarget->RemoveAuraFromStack(26464); return; // Orb teleport spells case 25140: case 25143: case 25650: case 25652: case 29128: case 29129: case 35376: case 35727: { if(!unitTarget) return; uint32 spellid; switch(m_spellInfo->Id) { case 25140: spellid = 32571; break; case 25143: spellid = 32572; break; case 25650: spellid = 30140; break; case 25652: spellid = 30141; break; case 29128: spellid = 32568; break; case 29129: spellid = 32569; break; case 35376: spellid = 25649; break; case 35727: spellid = 35730; break; default: return; } unitTarget->CastSpell(unitTarget,spellid,false); return; } // Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell) case 22539: case 22972: case 22975: case 22976: case 22977: case 22978: case 22979: case 22980: case 22981: case 22982: case 22983: case 22984: case 22985: { if(!unitTarget || !unitTarget->isAlive()) return; // Onyxia Scale Cloak if(unitTarget->HasAura(22683)) return; // Shadow Flame m_caster->CastSpell(unitTarget, 22682, true); return; } // Piccolo of the Flaming Fire case 17512: { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE); return; } // Escape artist case 20589: { if(!unitTarget) return; unitTarget->RemoveMovementImpairingAuras(); return; } // Decimate case 28374: case 54426: if(unitTarget) { int32 damage = (int32)unitTarget->GetHealth() - (int32)unitTarget->GetMaxHealth() * 0.05f; if(damage > 0) m_caster->CastCustomSpell(28375, SPELLVALUE_BASE_POINT0, damage, unitTarget); } return; // Mirren's Drinking Hat case 29830: { uint32 item = 0; switch ( urand(1, 6) ) { case 1: case 2: case 3: item = 23584; break; // Loch Modan Lager case 4: case 5: item = 23585; break; // Stouthammer Lite case 6: item = 23586; break; // Aerie Peak Pale Ale } if (item) DoCreateItem(effIndex,item); break; } // Improved Sprint case 30918: { // Removes snares and roots. unitTarget->RemoveMovementImpairingAuras(); break; } // Tidal Surge case 38358: if(unitTarget) m_caster->CastSpell(unitTarget, 38353, true); return; /*// Flame Crash case 41126: { if(!unitTarget) return; unitTarget->CastSpell(unitTarget, 41131, true); break; }*/ // Draw Soul case 40904: { if(!unitTarget) return; unitTarget->CastSpell(m_caster, 40903, true); break; } case 48025: // Headless Horseman's Mount { if(!unitTarget) return; switch(((Player*)unitTarget)->GetBaseSkillValue(762)) { case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;; case 150: unitTarget->CastSpell(unitTarget, 48024, true); break; case 225: unitTarget->CastSpell(unitTarget, 51617, true); break; case 300: unitTarget->CastSpell(unitTarget, 48023, true); break; default: break; } break; } case 47977: // Magic Broom { if(!unitTarget) return; if(unitTarget) { switch(((Player*)unitTarget)->GetBaseSkillValue(762)) { case 75: unitTarget->CastSpell(unitTarget, 42680, true); break;; case 150: case 225: case 300: unitTarget->CastSpell(unitTarget, 42683, true); break; default: break; } } break; } // Mug Transformation case 41931: { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; int bag=19; int slot=0; Item* item = NULL; while (bag < 256) { item = ((Player*)m_caster)->GetItemByPos(bag,slot); if (item && item->GetEntry() == 38587) break; slot++; if (slot == 39) { slot = 0; bag++; } } if (bag < 256) { if (((Player*)m_caster)->GetItemByPos(bag,slot)->GetCount() == 1) ((Player*)m_caster)->RemoveItem(bag,slot,true); else ((Player*)m_caster)->GetItemByPos(bag,slot)->SetCount(((Player*)m_caster)->GetItemByPos(bag,slot)->GetCount()-1); // Spell 42518 (Braufest - Gratisprobe des Braufest herstellen) m_caster->CastSpell(m_caster,42518,true); return; } break; } // Force Cast - Portal Effect: Sunwell Isle case 44876: { if(!unitTarget) return; unitTarget->CastSpell(unitTarget, 44870, true); break; } // spell of Brutallus - Stomp case 45185: { if(!unitTarget) return; unitTarget->RemoveAurasDueToSpell(46394); break; } // Negative Energy case 46289: { if(!unitTarget) return; m_caster->CastSpell(unitTarget, 46285, true); break; } // Goblin Weather Machine case 46203: { if(!unitTarget) return; uint32 spellId = 0; switch(rand() % 4) { case 0: spellId = 46740; break; case 1: spellId = 46739; break; case 2: spellId = 46738; break; case 3: spellId = 46736; break; } unitTarget->CastSpell(unitTarget, spellId, true); break; } // 5,000 Gold case 46642: { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; ((Player*)unitTarget)->ModifyMoney(5000 * GOLD); break; } // Vigilance case 50725: { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; // Remove Taunt cooldown ((Player*)unitTarget)->RemoveSpellCooldown(355, true); return; } // Death Knight Initiate Visual case 51519: { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) return; uint32 iTmpSpellId = 0; switch (unitTarget->GetDisplayId()) { case 25369: iTmpSpellId = 51552; break; // bloodelf female case 25373: iTmpSpellId = 51551; break; // bloodelf male case 25363: iTmpSpellId = 51542; break; // draenei female case 25357: iTmpSpellId = 51541; break; // draenei male case 25361: iTmpSpellId = 51537; break; // dwarf female case 25356: iTmpSpellId = 51538; break; // dwarf male case 25372: iTmpSpellId = 51550; break; // forsaken female case 25367: iTmpSpellId = 51549; break; // forsaken male case 25362: iTmpSpellId = 51540; break; // gnome female case 25359: iTmpSpellId = 51539; break; // gnome male case 25355: iTmpSpellId = 51534; break; // human female case 25354: iTmpSpellId = 51520; break; // human male case 25360: iTmpSpellId = 51536; break; // nightelf female case 25358: iTmpSpellId = 51535; break; // nightelf male case 25368: iTmpSpellId = 51544; break; // orc female case 25364: iTmpSpellId = 51543; break; // orc male case 25371: iTmpSpellId = 51548; break; // tauren female case 25366: iTmpSpellId = 51547; break; // tauren male case 25370: iTmpSpellId = 51545; break; // troll female case 25365: iTmpSpellId = 51546; break; // troll male default: return; } unitTarget->CastSpell(unitTarget, iTmpSpellId, true); Creature* npc = (Creature*)unitTarget; npc->LoadEquipment(npc->GetEquipmentId()); return; } // Emblazon Runeblade case 51770: { if(!m_originalCaster) return; m_originalCaster->CastSpell(m_originalCaster, damage, false); break; } // Summon Ghouls On Scarlet Crusade case 51904: { if(!m_targets.HasDst()) return; float x, y, z; float radius = GetSpellRadius(m_spellInfo, effIndex, true); for(uint32 i = 0; i < 15; ++i) { m_caster->GetRandomPoint(m_targets.m_dstPos, radius, x, y, z); m_caster->CastSpell(x, y, z, 54522, true); } break; } case 52173: // Coyote Spirit Despawn case 60243: // Blood Parrot Despawn if (unitTarget->GetTypeId() == TYPEID_UNIT && ((Creature*)unitTarget)->isSummon()) ((TempSummon*)unitTarget)->UnSummon(); return; // Sky Darkener Assault case 52124: if(unitTarget) m_caster->CastSpell(unitTarget, 52125, false); return; case 52479: // Gift of the Harvester if(unitTarget && m_originalCaster) m_originalCaster->CastSpell(unitTarget, urand(0, 1) ? damage : 52505, true); return; // Death Gate case 52751: { if(!unitTarget || unitTarget->getClass() != CLASS_DEATH_KNIGHT) return; // triggered spell is stored in m_spellInfo->EffectBasePoints[0] unitTarget->CastSpell(unitTarget, damage, false); break; } case 53110: // Devour Humanoid if(unitTarget) unitTarget->CastSpell(m_caster, damage, true); return; // Winged Steed of the Ebon Blade case 54729: { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; // Prevent stacking of mounts unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED); // Triggered spell id dependent of riding skill if(uint16 skillval = ((Player*)unitTarget)->GetSkillValue(SKILL_RIDING)) { if (skillval >= 300) unitTarget->CastSpell(unitTarget, 54727, true); else unitTarget->CastSpell(unitTarget, 54726, true); } return; } case 58418: // Portal to Orgrimmar case 58420: // Portal to Stormwind { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || effIndex!=0) return; uint32 spellID = m_spellInfo->CalculateSimpleValue(0); uint32 questID = m_spellInfo->CalculateSimpleValue(1); if (((Player*)unitTarget)->GetQuestStatus(questID) == QUEST_STATUS_COMPLETE && !((Player*)unitTarget)->GetQuestRewardStatus (questID)) unitTarget->CastSpell(unitTarget, spellID, true); return; } case 58941: // Rock Shards if(unitTarget && m_originalCaster) { for(uint32 i = 0; i < 3; ++i) { m_originalCaster->CastSpell(unitTarget, 58689, true); m_originalCaster->CastSpell(unitTarget, 58692, true); } if(m_originalCaster->GetMap()->IsHeroic()) { m_originalCaster->CastSpell(unitTarget, 60883, true); m_originalCaster->CastSpell(unitTarget, 60884, true); } else { m_originalCaster->CastSpell(unitTarget, 58695, true); m_originalCaster->CastSpell(unitTarget, 58696, true); } } return; case 58983: // Big Blizzard Bear { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; // Prevent stacking of mounts unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED); // Triggered spell id dependent of riding skill if(uint16 skillval = ((Player*)unitTarget)->GetSkillValue(SKILL_RIDING)) { if (skillval >= 150) unitTarget->CastSpell(unitTarget, 58999, true); else unitTarget->CastSpell(unitTarget, 58997, true); } return; } case 59317: // Teleporting if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; // return from top if (((Player*)unitTarget)->GetAreaId() == 4637) unitTarget->CastSpell(unitTarget, 59316, true); // teleport atop else unitTarget->CastSpell(unitTarget, 59314, true); return; // random spell learn instead placeholder case 60893: // Northrend Alchemy Research case 61177: // Northrend Inscription Research case 61288: // Minor Inscription Research case 61756: // Northrend Inscription Research (FAST QA VERSION) case 64323: // Book of Glyph Mastery { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; // learn random explicit discovery recipe (if any) if(uint32 discoveredSpell = GetExplicitDiscoverySpell(m_spellInfo->Id, (Player*)m_caster)) ((Player*)m_caster)->learnSpell(discoveredSpell, false); return; } case 62428: // Load into Catapult if(Vehicle *seat = m_caster->GetVehicleKit()) if(Unit *passenger = seat->GetPassenger(0)) if(Unit *demolisher = m_caster->GetVehicleBase()) passenger->CastSpell(demolisher, damage, true); return; case 62482: // Grab Crate if(unitTarget) { if(Vehicle *seat = m_caster->GetVehicleKit()) { if(Creature *oldContainer = dynamic_cast(seat->GetPassenger(1))) oldContainer->DisappearAndDie(); // TODO: a hack, range = 11, should after some time cast, otherwise too far unitTarget->CastSpell(seat->GetBase(), 62496, true); unitTarget->EnterVehicle(seat, 1); } } return; case 60123: // Lightwell { if (m_caster->GetTypeId() != TYPEID_UNIT || !((Creature*)m_caster)->isSummon()) return; uint32 spell_heal; switch(m_caster->GetEntry()) { case 31897: spell_heal = 7001; break; case 31896: spell_heal = 27873; break; case 31895: spell_heal = 27874; break; case 31894: spell_heal = 28276; break; case 31893: spell_heal = 48084; break; case 31883: spell_heal = 48085; break; default: sLog.outError("Unknown Lightwell spell caster %u", m_caster->GetEntry()); return; } Aura * chargesaura = m_caster->GetAura(59907); if(chargesaura && chargesaura->GetAuraCharges() > 1) { chargesaura->SetAuraCharges(chargesaura->GetAuraCharges() - 1); m_caster->CastSpell(unitTarget, spell_heal, true, NULL, NULL, ((TempSummon*)m_caster)->GetSummonerGUID()); } else ((TempSummon*)m_caster)->UnSummon(); return; } } break; } case SPELLFAMILY_WARLOCK: { switch(m_spellInfo->Id) { // Healthstone creating spells case 6201: case 6202: case 5699: case 11729: case 11730: case 27230: case 47871: case 47878: { uint32 itemtype; uint32 rank = 0; // Improved Healthstone if (AuraEffect const * aurEff = unitTarget->GetDummyAura(SPELLFAMILY_WARLOCK, 284, 0)) { if(aurEff->GetId() == 18692) rank = 1; else if(aurEff->GetId() == 18693) rank = 2; else sLog.outError("Unknown rank of Improved Healthstone id: %d", aurEff->GetId()); } static uint32 const itypes[8][3] = { { 5512, 19004, 19005}, // Minor Healthstone { 5511, 19006, 19007}, // Lesser Healthstone { 5509, 19008, 19009}, // Healthstone { 5510, 19010, 19011}, // Greater Healthstone { 9421, 19012, 19013}, // Major Healthstone {22103, 22104, 22105}, // Master Healthstone {36889, 36890, 36891}, // Demonic Healthstone {36892, 36893, 36894} // Fel Healthstone }; switch(m_spellInfo->Id) { case 6201: itemtype=itypes[0][rank];break; // Minor Healthstone case 6202: itemtype=itypes[1][rank];break; // Lesser Healthstone case 5699: itemtype=itypes[2][rank];break; // Healthstone case 11729: itemtype=itypes[3][rank];break; // Greater Healthstone case 11730: itemtype=itypes[4][rank];break; // Major Healthstone case 27230: itemtype=itypes[5][rank];break; // Master Healthstone case 47871: itemtype=itypes[6][rank];break; // Demonic Healthstone case 47878: itemtype=itypes[7][rank];break; // Fel Healthstone default: return; } DoCreateItem( effIndex, itemtype ); return; } // Everlasting Affliction case 47422: // Refresh corruption on target if (AuraEffect * aur = unitTarget->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, m_caster->GetGUID())) aur->GetParentAura()->RefreshAura(); return; // Demonic Empowerment case 47193: { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || !((Creature *)unitTarget)->isPet()) return; CreatureInfo const * ci = objmgr.GetCreatureTemplate(unitTarget->GetEntry()); switch (ci->family) { case CREATURE_FAMILY_SUCCUBUS: unitTarget->CastSpell(unitTarget, 54435, true); break; case CREATURE_FAMILY_VOIDWALKER: { SpellEntry const* spellInfo = sSpellStore.LookupEntry(54443); int32 hp = unitTarget->GetMaxHealth() * m_caster->CalculateSpellDamage(spellInfo, 0, spellInfo->EffectBasePoints[0], unitTarget) /100; unitTarget->CastCustomSpell(unitTarget, 54443,&hp, NULL, NULL,true); //unitTarget->CastSpell(unitTarget, 54441, true); break; } case CREATURE_FAMILY_FELGUARD: unitTarget->CastSpell(unitTarget, 54508, true); break; case CREATURE_FAMILY_FELHUNTER: unitTarget->CastSpell(unitTarget, 54509, true); break; case CREATURE_FAMILY_IMP: unitTarget->CastSpell(unitTarget, 54444, true); break; } return; } // Guarded by The Light case 63521: { // Divine Plea if(Aura *AuraDivinePlea = m_caster->GetAura(54428)) AuraDivinePlea->RefreshAura(); return; } } break; } case SPELLFAMILY_PRIEST: { switch(m_spellInfo->Id) { // Pain and Suffering case 47948: { if (!unitTarget) return; // Refresh Shadow Word: Pain on target if (AuraEffect * aur = unitTarget->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, m_caster->GetGUID())) aur->GetParentAura()->RefreshAura(); return; } default: break; } break; } case SPELLFAMILY_HUNTER: { switch(m_spellInfo->Id) { // Invigoration case 53412: { if (AuraEffect * aurEff = unitTarget->GetDummyAura(SPELLFAMILY_HUNTER, 3487, 0)) { if (roll_chance_i(aurEff->GetAmount())) unitTarget->CastSpell(unitTarget, 53398, true); } break; } // Heart of the Pheonix case 55709: { int pct = 100; if (unitTarget->GetTypeId()==TYPEID_UNIT && ((Creature*)unitTarget)->isPet()) if (Unit* owner = ((Creature*)unitTarget)->GetOwner()) owner->CastCustomSpell(unitTarget, 54114, &pct, NULL, NULL, true); break; } // Chimera Shot case 53209: { uint32 spellId = 0; int32 basePoint = 0; Unit::AuraMap& Auras = unitTarget->GetAuras(); for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i) { Aura *aura = (*i).second; if (aura->GetCasterGUID() != m_caster->GetGUID()) continue; // Search only Serpent Sting, Viper Sting, Scorpid Sting auras flag96 familyFlag = aura->GetSpellProto()->SpellFamilyFlags; if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000)) continue; if (!aura->GetPartAura(0)) continue; // Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. if (familyFlag[0] & 0x4000) { spellId = 53353; // 53353 Chimera Shot - Serpent basePoint = aura->GetPartAura(0)->GetAmount() * 5 * 40 / 100; } // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. if (familyFlag[1] & 0x00000080) { int32 tickCount = aura->GetPartAura(0)->GetTickNumber(); spellId = 53358; // 53358 Chimera Shot - Viper // Amount of one aura tick basePoint = aura->GetPartAura(0)->GetAmount() * aura->GetTarget()->GetMaxPower(POWER_MANA) / 100 ; int32 casterBasePoint = aura->GetPartAura(0)->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50 ; if (basePoint > casterBasePoint) basePoint = casterBasePoint; basePoint = basePoint * tickCount * 60 / 100; } // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. if (familyFlag[0] & 0x00008000) spellId = 53359; // 53359 Chimera Shot - Scorpid // ?? nothing say in spell desc (possibly need addition check) //if (familyFlag & 0x0000010000000000LL || // dot // familyFlag & 0x0000100000000000LL) // stun //{ // spellId = 53366; // 53366 Chimera Shot - Wyvern //} // Refresh aura duration aura->RefreshAura(); break; } if (spellId) m_caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true); return; } default: break; } break; } case SPELLFAMILY_PALADIN: { // Judgement (seal trigger) if (m_spellInfo->Category == SPELLCATEGORY_JUDGEMENT) { if(!unitTarget || !unitTarget->isAlive()) return; uint32 spellId1 = 0; uint32 spellId2 = 0; // Judgement self add switch switch (m_spellInfo->Id) { case 53407: spellId1 = 20184; break; // Judgement of Justice case 20271: // Judgement of Light case 57774: spellId1 = 20185; break; // Judgement of Light case 53408: spellId1 = 20186; break; // Judgement of Wisdom default: sLog.outError("Unsupported Judgement (seal trigger) spell (Id: %u) in Spell::EffectScriptEffect",m_spellInfo->Id); return; } // all seals have aura dummy in 2 effect Unit::AuraMap & sealAuras = m_caster->GetAuras(); for(Unit::AuraMap::iterator iter = sealAuras.begin(); iter != sealAuras.end();) { if (IsSealSpell(iter->second->GetSpellProto())) { if (AuraEffect * aureff = iter->second->GetPartAura(2)) if (aureff->GetAuraName()==SPELL_AURA_DUMMY) { if (sSpellStore.LookupEntry(aureff->GetAmount())) spellId2 = aureff->GetAmount(); break; } if (!spellId2) { switch (iter->first) { // Seal of light, Seal of wisdom, Seal of justice case 20165: case 20166: case 20164: spellId2 = 54158; } } break; } else ++iter; } if (spellId1) m_caster->CastSpell(unitTarget, spellId1, true); if (spellId2) m_caster->CastSpell(unitTarget, spellId2, true); return; } } case SPELLFAMILY_POTION: { switch(m_spellInfo->Id) { // Dreaming Glory case 28698: { if(!unitTarget) return; unitTarget->CastSpell(unitTarget, 28694, true); break; } // Netherbloom case 28702: { if(!unitTarget) return; // 25% chance of casting a random buff if(roll_chance_i(75)) return; // triggered spells are 28703 to 28707 // Note: some sources say, that there was the possibility of // receiving a debuff. However, this seems to be removed by a patch. const uint32 spellid = 28703; // don't overwrite an existing aura for(uint8 i = 0; i < 5; ++i) if(unitTarget->HasAura(spellid + i)) return; unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true); break; } // Nightmare Vine case 28720: { if(!unitTarget) return; // 25% chance of casting Nightmare Pollen if(roll_chance_i(75)) return; unitTarget->CastSpell(unitTarget, 28721, true); break; } } break; } case SPELLFAMILY_DEATHKNIGHT: { // Pestilence if ( m_spellInfo->SpellFamilyFlags[1]&0x10000 ) { // Get diseases on target of spell if (m_targets.getUnitTarget() && // Glyph of Disease - cast on unit target too to refresh aura (m_targets.getUnitTarget() != unitTarget || m_caster->GetAura(63334))) { // And spread them on target // Blood Plague if (m_targets.getUnitTarget()->GetAura(55078)) m_caster->CastSpell(unitTarget, 55078, true); // Frost Fever if (m_targets.getUnitTarget()->GetAura(55095)) m_caster->CastSpell(unitTarget, 55095, true); } } break; } case SPELLFAMILY_WARRIOR: { // Shattering Throw if ( m_spellInfo->SpellFamilyFlags[1] & 0x1 ) { if(!unitTarget) return; // remove shields, will still display immune to damage part unitTarget->RemoveAurasWithMechanic(1<Id); m_caster->GetMap()->ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget); } void Spell::EffectSanctuary(uint32 /*i*/) { if(!unitTarget) return; std::list targets; Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, World::GetMaxVisibleDistance()); Trinity::UnitListSearcher searcher(unitTarget, targets, u_check); unitTarget->VisitNearbyObject(World::GetMaxVisibleDistance(), searcher); for(std::list::iterator iter = targets.begin(); iter != targets.end(); ++iter) { if(!(*iter)->hasUnitState(UNIT_STAT_CASTING)) continue; for(uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) { if((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == unitTarget->GetGUID()) { (*iter)->InterruptSpell(CurrentSpellTypes(i), false); } } } unitTarget->CombatStop(); unitTarget->getHostilRefManager().deleteReferences(); // stop all fighting // Vanish allows to remove all threat and cast regular stealth so other spells can be used if(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH)) { ((Player *)m_caster)->RemoveAurasByType(SPELL_AURA_MOD_ROOT); } } void Spell::EffectAddComboPoints(uint32 /*i*/) { if(!unitTarget) return; if(!m_caster->m_movedPlayer) return; if(damage <= 0) return; m_caster->m_movedPlayer->AddComboPoints(unitTarget, damage, this); } void Spell::EffectDuel(uint32 i) { if(!m_caster || !unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER || unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player *caster = (Player*)m_caster; Player *target = (Player*)unitTarget; // caster or target already have requested duel if( caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUIDLow()) ) return; // Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities) // Don't have to check the target's map since you cannot challenge someone across maps if(caster->GetMap()->Instanceable()) //if( mapid != 0 && mapid != 1 && mapid != 530 && mapid != 571 && mapid != 609) { SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here return; } AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetZoneId()); if(casterAreaEntry && (casterAreaEntry->flags & AREA_FLAG_CAPITAL) ) { SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here return; } AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetZoneId()); if(targetAreaEntry && (targetAreaEntry->flags & AREA_FLAG_CAPITAL) ) { SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here return; } //CREATE DUEL FLAG OBJECT GameObject* pGameObj = new GameObject; uint32 gameobject_id = m_spellInfo->EffectMiscValue[i]; Map *map = m_caster->GetMap(); if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map, m_caster->GetPhaseMask(), m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 , m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 , m_caster->GetPositionZ(), m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY)) { delete pGameObj; return; } pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction() ); pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1 ); int32 duration = GetSpellDuration(m_spellInfo); pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); m_caster->AddGameObject(pGameObj); map->Add(pGameObj); //END // Send request WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8); data << uint64(pGameObj->GetGUID()); data << uint64(caster->GetGUID()); caster->GetSession()->SendPacket(&data); target->GetSession()->SendPacket(&data); // create duel-info DuelInfo *duel = new DuelInfo; duel->initiator = caster; duel->opponent = target; duel->startTime = 0; duel->startTimer = 0; caster->duel = duel; DuelInfo *duel2 = new DuelInfo; duel2->initiator = caster; duel2->opponent = caster; duel2->startTime = 0; duel2->startTimer = 0; target->duel = duel2; caster->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID()); target->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID()); } void Spell::EffectStuck(uint32 /*i*/) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; if(!sWorld.getConfig(CONFIG_CAST_UNSTUCK)) return; Player* pTarget = (Player*)unitTarget; sLog.outDebug("Spell Effect: Stuck"); sLog.outDetail("Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", pTarget->GetName(), pTarget->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ()); if(pTarget->isInFlight()) return; pTarget->TeleportTo(pTarget->GetStartPosition(), unitTarget == m_caster ? TELE_TO_SPELL : 0); // homebind location is loaded always // pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget==m_caster ? TELE_TO_SPELL : 0)); // Stuck spell trigger Hearthstone cooldown SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690); if(!spellInfo) return; Spell spell(pTarget, spellInfo, true, 0); spell.SendSpellCooldown(); } void Spell::EffectSummonPlayer(uint32 /*i*/) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; // Evil Twin (ignore player summon, but hide this for summoner) if(unitTarget->HasAura(23445)) return; float x, y, z; m_caster->GetClosePoint(x, y, z, unitTarget->GetObjectSize()); ((Player*)unitTarget)->SetSummonPoint(m_caster->GetMapId(),x,y,z); WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4); data << uint64(m_caster->GetGUID()); // summoner guid data << uint32(m_caster->GetZoneId()); // summoner zone data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILISECONDS); // auto decline after msecs ((Player*)unitTarget)->GetSession()->SendPacket(&data); } static ScriptInfo generateActivateCommand() { ScriptInfo si; si.command = SCRIPT_COMMAND_ACTIVATE_OBJECT; return si; } void Spell::EffectActivateObject(uint32 effect_idx) { if(!gameObjTarget) return; static ScriptInfo activateCommand = generateActivateCommand(); int32 delay_secs = m_spellInfo->EffectMiscValue[effect_idx]; gameObjTarget->GetMap()->ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget); } void Spell::EffectApplyGlyph(uint32 i) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *player = (Player*)m_caster; // apply new one if(uint32 glyph = m_spellInfo->EffectMiscValue[i]) { if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph)) { if(GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex))) { if(gp->TypeFlags != gs->TypeFlags) { SendCastResult(SPELL_FAILED_INVALID_GLYPH); return; // glyph slot mismatch } } // remove old glyph if(uint32 oldglyph = player->GetGlyph(m_glyphIndex)) { if(GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph)) { player->RemoveAurasDueToSpell(old_gp->SpellId); player->SetGlyph(m_glyphIndex, 0); } } player->CastSpell(m_caster, gp->SpellId, true); player->SetGlyph(m_glyphIndex, glyph); player->SendTalentsInfoData(false); } } } void Spell::EffectEnchantHeldItem(uint32 i) { // this is only item spell effect applied to main-hand weapon of target player (players in area) if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player* item_owner = (Player*)unitTarget; Item* item = item_owner->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); if(!item ) return; // must be equipped if(!item ->IsEquipped()) return; if (m_spellInfo->EffectMiscValue[i]) { uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; int32 duration = GetSpellDuration(m_spellInfo); //Try duration index first .. if(!duration) duration = damage;//+1; //Base points after .. if(!duration) duration = 10; //10 seconds for enchants which don't have listed duration SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!pEnchant) return; // Always go to temp enchantment slot EnchantmentSlot slot = TEMP_ENCHANTMENT_SLOT; // Enchantment will not be applied if a different one already exists if(item->GetEnchantmentId(slot) && item->GetEnchantmentId(slot) != enchant_id) return; // Apply the temporary enchantment item->SetEnchantment(slot, enchant_id, duration*IN_MILISECONDS, 0); item_owner->ApplyEnchantment(item, slot, true); } } void Spell::EffectDisEnchant(uint32 /*i*/) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* p_caster = (Player*)m_caster; if(!itemTarget || !itemTarget->GetProto()->DisenchantID) return; p_caster->UpdateCraftSkill(m_spellInfo->Id); ((Player*)m_caster)->SendLoot(itemTarget->GetGUID(),LOOT_DISENCHANTING); // item will be removed at disenchanting end } void Spell::EffectInebriate(uint32 /*i*/) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player *player = (Player*)unitTarget; uint16 currentDrunk = player->GetDrunkValue(); uint16 drunkMod = damage * 256; if (currentDrunk + drunkMod > 0xFFFF) currentDrunk = 0xFFFF; else currentDrunk += drunkMod; player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0); } void Spell::EffectFeedPet(uint32 i) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *_player = (Player*)m_caster; Item* foodItem = m_targets.getItemTarget(); if(!foodItem) return; Pet *pet = _player->GetPet(); if(!pet) return; if(!pet->isAlive()) return; int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel); if(benefit <= 0) return; uint32 count = 1; _player->DestroyItemCount(foodItem,count,true); // TODO: fix crash when a spell has two effects, both pointed at the same item target m_caster->CastCustomSpell(pet, m_spellInfo->EffectTriggerSpell[i], &benefit, NULL, NULL, true); } void Spell::EffectDismissPet(uint32 /*i*/) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Pet* pet = ((Player*)m_caster)->GetPet(); // not let dismiss dead pet if(!pet||!pet->isAlive()) return; ((Player*)m_caster)->RemovePet(pet, PET_SAVE_NOT_IN_SLOT); } void Spell::EffectSummonObject(uint32 i) { uint32 go_id = m_spellInfo->EffectMiscValue[i]; uint8 slot = 0; switch(m_spellInfo->Effect[i]) { case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: slot = 0; break; case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: slot = 1; break; case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: slot = 2; break; case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: slot = 3; break; default: return; } uint64 guid = m_caster->m_ObjectSlot[slot]; if(guid != 0) { GameObject* obj = NULL; if( m_caster ) obj = m_caster->GetMap()->GetGameObject(guid); if(obj) { // Recast case - null spell id to make auras not be removed on object remove from world if (m_spellInfo->Id == obj->GetSpellId()) obj->SetSpellId(0); m_caster->RemoveGameObject(obj, true); } m_caster->m_ObjectSlot[slot] = 0; } GameObject* pGameObj = new GameObject; float x, y, z; // If dest location if present if (m_targets.HasDst()) m_targets.m_dstPos.GetPosition(x, y, z); // Summon in random point all other units if location present else m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); Map *map = m_caster->GetMap(); if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map, m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY)) { delete pGameObj; return; } //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL,m_caster->getLevel()); int32 duration = GetSpellDuration(m_spellInfo); pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); m_caster->AddGameObject(pGameObj); map->Add(pGameObj); WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8); data << uint64(pGameObj->GetGUID()); m_caster->SendMessageToSet(&data, true); m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID(); } void Spell::EffectResurrect(uint32 /*effIndex*/) { if(!unitTarget) return; if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; if(unitTarget->isAlive()) return; if(!unitTarget->IsInWorld()) return; switch (m_spellInfo->Id) { // Defibrillate (Goblin Jumper Cables) have 33% chance on success case 8342: if (roll_chance_i(67)) { m_caster->CastSpell(m_caster, 8338, true, m_CastItem); return; } break; // Defibrillate (Goblin Jumper Cables XL) have 50% chance on success case 22999: if (roll_chance_i(50)) { m_caster->CastSpell(m_caster, 23055, true, m_CastItem); return; } break; default: break; } Player* pTarget = ((Player*)unitTarget); if(pTarget->isRessurectRequested()) // already have one active request return; uint32 health = pTarget->GetMaxHealth() * damage / 100; uint32 mana = pTarget->GetMaxPower(POWER_MANA) * damage / 100; pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana); SendResurrectRequest(pTarget); } void Spell::EffectAddExtraAttacks(uint32 /*i*/) { if(!unitTarget || !unitTarget->isAlive()) return; if( unitTarget->m_extraAttacks ) return; Unit *victim = unitTarget->getVictim(); // attack prevented // fixme, some attacks may not target current victim, this is right now not handled if (!victim || !unitTarget->IsWithinMeleeRange(victim) || !unitTarget->HasInArc( 2*M_PI/3, victim )) return; // Only for proc/log informations unitTarget->m_extraAttacks = damage; // Need to send log before attack is made SendLogExecute(); m_needSpellLog = false; unitTarget->AttackerStateUpdate(victim, BASE_ATTACK, true); } void Spell::EffectParry(uint32 /*i*/) { if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER) ((Player*)unitTarget)->SetCanParry(true); } void Spell::EffectBlock(uint32 /*i*/) { if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER) ((Player*)unitTarget)->SetCanBlock(true); } void Spell::EffectLeapForward(uint32 i) { if(unitTarget->isInFlight()) return; if(!m_targets.HasDst()) return; uint32 mapid = m_caster->GetMapId(); float dist = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); if(Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, dist); float x,y,z; float destx,desty,destz,ground,floor; float orientation = unitTarget->GetOrientation(), step = dist/10.0f; unitTarget->GetPosition(x,y,z); destx = x + dist * cos(orientation); desty = y + dist * sin(orientation); ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true); floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true); destz = fabs(ground - z) <= fabs(floor - z) ? ground:floor; bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid,x,y,z+0.5f,destx,desty,destz+0.5f,destx,desty,destz,-0.5f); if(col) // We had a collision! { destx -= 0.6 * cos(orientation); desty -= 0.6 * sin(orientation); dist = sqrt((x-destx)*(x-destx) + (y-desty)*(y-desty)); step = dist/10.0f; } int j = 0; for(j; j<10 ;j++) { if(fabs(z - destz) > 6) { destx -= step * cos(orientation); desty -= step * sin(orientation); ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true); floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true); destz = fabs(ground - z) <= fabs(floor - z) ? ground:floor; }else break; } if(j == 9) { return; } unitTarget->NearTeleportTo(destx, desty, destz + 0.07531, orientation, unitTarget==m_caster); } void Spell::EffectReputation(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player *_player = (Player*)unitTarget; int32 rep_change = damage;//+1; // field store reputation change -1 uint32 faction_id = m_spellInfo->EffectMiscValue[i]; FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id); if(!factionEntry) return; _player->GetReputationMgr().ModifyReputation(factionEntry, rep_change); } void Spell::EffectQuestComplete(uint32 i) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *_player = (Player*)m_caster; uint32 quest_id = m_spellInfo->EffectMiscValue[i]; _player->AreaExploredOrEventHappens(quest_id); } void Spell::EffectSelfResurrect(uint32 i) { if(!unitTarget || unitTarget->isAlive()) return; if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; if(!unitTarget->IsInWorld()) return; uint32 health = 0; uint32 mana = 0; // flat case if(damage < 0) { health = uint32(-damage); mana = m_spellInfo->EffectMiscValue[i]; } // percent case else { health = uint32(damage/100.0f*unitTarget->GetMaxHealth()); if(unitTarget->GetMaxPower(POWER_MANA) > 0) mana = uint32(damage/100.0f*unitTarget->GetMaxPower(POWER_MANA)); } Player *plr = ((Player*)unitTarget); plr->ResurrectPlayer(0.0f); plr->SetHealth( health ); plr->SetPower(POWER_MANA, mana ); plr->SetPower(POWER_RAGE, 0 ); plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY) ); plr->SpawnCorpseBones(); plr->SaveToDB(); } void Spell::EffectSkinning(uint32 /*i*/) { if(unitTarget->GetTypeId() != TYPEID_UNIT ) return; if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER) return; Creature* creature = (Creature*) unitTarget; int32 targetLevel = creature->getLevel(); uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); ((Player*)m_caster)->SendLoot(creature->GetGUID(),LOOT_SKINNING); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel-10)*10 : targetLevel*5; int32 skillValue = ((Player*)m_caster)->GetPureSkillValue(skill); // Double chances for elites ((Player*)m_caster)->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1 ); } void Spell::EffectCharge(uint32 /*i*/) { if(!m_caster) return; Unit *target = m_targets.getUnitTarget(); if(!target) return; float x, y, z; target->GetContactPoint(m_caster, x, y, z); m_caster->GetMotionMaster()->MoveCharge(x, y, z); // not all charge effects used in negative spells if ( !IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER) m_caster->Attack(target, true); } void Spell::EffectCharge2(uint32 /*i*/) { float x, y, z; if(m_targets.HasDst()) m_targets.m_dstPos.GetPosition(x, y, z); else if(Unit *target = m_targets.getUnitTarget()) { target->GetContactPoint(m_caster, x, y, z); // not all charge effects used in negative spells if(!IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER) m_caster->Attack(target, true); } else return; m_caster->GetMotionMaster()->MoveCharge(x, y, z); } void Spell::EffectKnockBack(uint32 i) { if(!unitTarget) return; // Typhoon if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x01000000) { // Glyph of Typhoon if (m_caster->HasAura(62135)) return; } // Thunderstorm if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[1] & 0x00002000) { // Glyph of Thunderstorm if (m_caster->HasAura(62132)) return; } float ratio = m_caster->GetCombatReach() / std::max(unitTarget->GetCombatReach(), 1.0f); if(ratio < 1.0f) ratio = ratio * ratio * ratio * 0.1f; // volume = length^3 else ratio = 0.1f; // dbc value ratio float speedxy = float(m_spellInfo->EffectMiscValue[i]) * ratio; float speedz = float(damage) * ratio; if(speedxy < 0.1f && speedz < 0.1f) return; float x, y; if(m_targets.HasDst() && !m_targets.HasTraj()) m_targets.m_dstPos.GetPosition(x, y); else m_caster->GetPosition(x, y); unitTarget->KnockbackFrom(x, y, speedxy, speedz); } void Spell::EffectJump2(uint32 i) { float speedxy = float(m_spellInfo->EffectMiscValue[i])/10; float speedz = float(damage/10); if(!speedxy) { if(m_targets.getUnitTarget()) m_caster->JumpTo(m_targets.getUnitTarget(), speedz); } else { //1891: Disengage m_caster->JumpTo(speedxy, speedz, m_spellInfo->SpellIconID != 1891); } } void Spell::EffectSendTaxi(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; ((Player*)unitTarget)->ActivateTaxiPathTo(m_spellInfo->EffectMiscValue[i],m_spellInfo->Id); } void Spell::EffectPlayerPull(uint32 i) { if(!unitTarget) return; unitTarget->KnockbackFrom(m_caster->GetPositionX(), m_caster->GetPositionY(), float(damage ? damage : unitTarget->GetDistance2d(m_caster)), float(m_spellInfo->EffectMiscValue[i])/10); } void Spell::EffectDispelMechanic(uint32 i) { if(!unitTarget) return; uint32 mechanic = m_spellInfo->EffectMiscValue[i]; std::queue < std::pair < uint32, uint64 > > dispel_list; Unit::AuraMap& Auras = unitTarget->GetAuras(); for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); iter++) { if((GetAllSpellMechanicMask(iter->second->GetSpellProto()) & (1<<(mechanic))) && GetDispelChance(iter->second->GetCaster(), iter->second->GetId())) { dispel_list.push(std::make_pair(iter->second->GetId(), iter->second->GetCasterGUID() ) ); } } for(;dispel_list.size();dispel_list.pop()) { unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, AURA_REMOVE_BY_ENEMY_SPELL); } } void Spell::EffectSummonDeadPet(uint32 /*i*/) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *_player = (Player*)m_caster; Pet *pet = _player->GetPet(); if(!pet) return; if(pet->isAlive()) return; if(damage < 0) return; pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); pet->setDeathState( ALIVE ); pet->clearUnitState(UNIT_STAT_ALL_STATE); pet->SetHealth( uint32(pet->GetMaxHealth()*(float(damage)/100))); //pet->AIM_Initialize(); //_player->PetSpellInitialize(); pet->SavePetToDB(PET_SAVE_AS_CURRENT); } void Spell::EffectDestroyAllTotems(uint32 /*i*/) { int32 mana = 0; for(uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot) { if(!m_caster->m_SummonSlot[slot]) continue; Creature* totem = m_caster->GetMap()->GetCreature(m_caster->m_SummonSlot[slot]); if(totem && totem->isTotem()) { uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL); SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id); if(spellInfo) { mana += spellInfo->manaCost; mana += spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100; } ((Totem*)totem)->UnSummon(); } } mana = mana * damage / 100; if (mana) m_caster->CastCustomSpell(m_caster, 39104, &mana, NULL, NULL, true); } void Spell::EffectDurabilityDamage(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; int32 slot = m_spellInfo->EffectMiscValue[i]; // FIXME: some spells effects have value -1/-2 // Possibly its mean -1 all player equipped items and -2 all items if(slot < 0) { ((Player*)unitTarget)->DurabilityPointsLossAll(damage, (slot < -1)); return; } // invalid slot value if(slot >= INVENTORY_SLOT_BAG_END) return; if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) ((Player*)unitTarget)->DurabilityPointsLoss(item, damage); } void Spell::EffectDurabilityDamagePCT(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; int32 slot = m_spellInfo->EffectMiscValue[i]; // FIXME: some spells effects have value -1/-2 // Possibly its mean -1 all player equipped items and -2 all items if(slot < 0) { ((Player*)unitTarget)->DurabilityLossAll(double(damage)/100.0f, (slot < -1)); return; } // invalid slot value if(slot >= INVENTORY_SLOT_BAG_END) return; if(damage <= 0) return; if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) ((Player*)unitTarget)->DurabilityLoss(item, double(damage)/100.0f); } void Spell::EffectModifyThreatPercent(uint32 /*effIndex*/) { if(!unitTarget) return; unitTarget->getThreatManager().modifyThreatPercent(m_caster, damage); } void Spell::EffectTransmitted(uint32 effIndex) { uint32 name_id = m_spellInfo->EffectMiscValue[effIndex]; GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(name_id); if (!goinfo) { sLog.outErrorDb("Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast",name_id, m_spellInfo->Id); return; } float fx, fy, fz; if(m_targets.HasDst()) m_targets.m_dstPos.GetPosition(fx, fy, fz); //FIXME: this can be better check for most objects but still hack else if(m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed==0) { float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex])); m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis); } else { //GO is always friendly to it's creator, get range for friends float min_dis = GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); float max_dis = GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); float dis = rand_norm() * (max_dis - min_dis) + min_dis; m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis); } Map *cMap = m_caster->GetMap(); if(goinfo->type==GAMEOBJECT_TYPE_FISHINGNODE) { //dirty way to hack serpent shrine pool if(cMap->GetId() == 548 && m_caster->GetDistance(36.69, -416.38, -19.9645) <= 16)//center of strange pool { fx = 36.69+irand(-8,8);//random place for the bobber fy = -416.38+irand(-8,8); fz = -19.9645;//serpentshrine water level }else if ( !cMap->IsInWater(fx, fy, fz-0.5f, 0.5f)) // Hack to prevent fishing bobber from failing to land on fishing hole { // but this is not proper, we really need to ignore not materialized objects SendCastResult(SPELL_FAILED_NOT_HERE); SendChannelUpdate(0); return; } // replace by water level in this case if(cMap->GetId() != 548)//if map is not serpentshrine caverns fz = cMap->GetWaterLevel(fx, fy); } // if gameobject is summoning object, it should be spawned right on caster's position else if(goinfo->type==GAMEOBJECT_TYPE_SUMMONING_RITUAL) { m_caster->GetPosition(fx, fy, fz); } GameObject* pGameObj = new GameObject; if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) { delete pGameObj; return; } int32 duration = GetSpellDuration(m_spellInfo); switch(goinfo->type) { case GAMEOBJECT_TYPE_FISHINGNODE: { m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,pGameObj->GetGUID()); m_caster->AddGameObject(pGameObj); // will removed at spell cancel // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo)) // start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME) int32 lastSec = 0; switch(urand(0, 3)) { case 0: lastSec = 3; break; case 1: lastSec = 7; break; case 2: lastSec = 13; break; case 3: lastSec = 17; break; } duration = duration - lastSec*IN_MILISECONDS + FISHING_BOBBER_READY_TIME*IN_MILISECONDS; break; } case GAMEOBJECT_TYPE_SUMMONING_RITUAL: { if(m_caster->GetTypeId() == TYPEID_PLAYER) { pGameObj->AddUniqueUse((Player*)m_caster); m_caster->AddGameObject(pGameObj); // will removed at spell cancel } break; } case GAMEOBJECT_TYPE_DUEL_ARBITER: // 52991 m_caster->AddGameObject(pGameObj); break; case GAMEOBJECT_TYPE_FISHINGHOLE: case GAMEOBJECT_TYPE_CHEST: default: break; } pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); pGameObj->SetOwnerGUID(m_caster->GetGUID()); //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()); pGameObj->SetSpellId(m_spellInfo->Id); DEBUG_LOG("AddObject at SpellEfects.cpp EffectTransmitted"); //m_caster->AddGameObject(pGameObj); //m_ObjToDel.push_back(pGameObj); cMap->Add(pGameObj); WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8); data << uint64(pGameObj->GetGUID()); m_caster->SendMessageToSet(&data,true); if(uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry()) { GameObject* linkedGO = new GameObject; if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) { linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); //linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()); linkedGO->SetSpellId(m_spellInfo->Id); linkedGO->SetOwnerGUID(m_caster->GetGUID()); linkedGO->GetMap()->Add(linkedGO); } else { delete linkedGO; linkedGO = NULL; return; } } } void Spell::EffectProspecting(uint32 /*i*/) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* p_caster = (Player*)m_caster; if(!itemTarget || !(itemTarget->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP)) return; if(itemTarget->GetCount() < 5) return; if( sWorld.getConfig(CONFIG_SKILL_PROSPECTING)) { uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_JEWELCRAFTING); uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank; p_caster->UpdateGatherSkill(SKILL_JEWELCRAFTING, SkillValue, reqSkillValue); } ((Player*)m_caster)->SendLoot(itemTarget->GetGUID(), LOOT_PROSPECTING); } void Spell::EffectMilling(uint32 /*i*/) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* p_caster = (Player*)m_caster; if(!itemTarget || !(itemTarget->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS)) return; if(itemTarget->GetCount() < 5) return; if( sWorld.getConfig(CONFIG_SKILL_MILLING)) { uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION); uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank; p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue); } ((Player*)m_caster)->SendLoot(itemTarget->GetGUID(), LOOT_MILLING); } void Spell::EffectSkill(uint32 /*i*/) { sLog.outDebug("WORLD: SkillEFFECT"); } /* There is currently no need for this effect. We handle it in BattleGround.cpp If we would handle the resurrection here, the spiritguide would instantly disappear as the player revives, and so we wouldn't see the spirit heal visual effect on the npc. This is why we use a half sec delay between the visual effect and the resurrection itself */ void Spell::EffectSpiritHeal(uint32 /*i*/) { /* if(!unitTarget || unitTarget->isAlive()) return; if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; if(!unitTarget->IsInWorld()) return; //m_spellInfo->EffectBasePoints[i]; == 99 (percent?) //((Player*)unitTarget)->setResurrect(m_caster->GetGUID(), unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), unitTarget->GetMaxHealth(), unitTarget->GetMaxPower(POWER_MANA)); ((Player*)unitTarget)->ResurrectPlayer(1.0f); ((Player*)unitTarget)->SpawnCorpseBones(); */ } // remove insignia spell effect void Spell::EffectSkinPlayerCorpse(uint32 /*i*/) { sLog.outDebug("Effect: SkinPlayerCorpse"); if ( (m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->isAlive()) ) return; ((Player*)unitTarget)->RemovedInsignia( (Player*)m_caster ); } void Spell::EffectStealBeneficialBuff(uint32 i) { sLog.outDebug("Effect: StealBeneficialBuff"); if(!unitTarget || unitTarget==m_caster) // can't steal from self return; std::list steal_list; // Create dispel mask by dispel type uint32 dispelMask = GetDispellMask( DispelType(m_spellInfo->EffectMiscValue[i]) ); Unit::AuraMap const& auras = unitTarget->GetAuras(); for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { Aura *aur = (*itr).second; if (aur && (1<GetSpellProto()->Dispel) & dispelMask) { // Need check for passive? this if (aur->IsPositive() && !aur->IsPassive() && !(aur->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_NOT_STEALABLE)) steal_list.push_back(aur); } } // Ok if exist some buffs for dispel try dispel it if (uint32 list_size = steal_list.size()) { std::list < Aura * > success_list; // dispel N = damage buffs (or while exist buffs for dispel) for (int32 count=0; count < damage && list_size > 0; ++count, list_size = steal_list.size()) { // Random select buff for dispel std::list < Aura * > ::iterator itr = steal_list.begin(); for (uint32 i=urand(0, list_size-1);i>0;--i) itr++; success_list.push_back(*itr); steal_list.erase(itr); } if (success_list.size()) { WorldPacket data(SMSG_SPELLSTEALLOG, 8+8+4+1+4+damage*5); data.append(unitTarget->GetPackGUID()); // Victim GUID data.append(m_caster->GetPackGUID()); // Caster GUID data << uint32(m_spellInfo->Id); // dispel spell id data << uint8(0); // not used data << uint32(success_list.size()); // count for (std::list < Aura * > ::iterator itr = success_list.begin();itr!=success_list.end();++itr) { data << uint32((*itr)->GetId()); // Spell Id data << uint8(0); // 0 - steals !=0 transfers unitTarget->RemoveAurasDueToSpellBySteal((*itr)->GetId(), (*itr)->GetCasterGUID(), m_caster); } m_caster->SendMessageToSet(&data, true); } } } void Spell::EffectKillCredit(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; int32 creatureEntry = m_spellInfo->EffectMiscValue[i]; if(!creatureEntry) { if(m_spellInfo->Id == 42793) // Burn Body creatureEntry = 24008; // Fallen Combatant } if(creatureEntry) ((Player*)unitTarget)->RewardPlayerAndGroupAtEvent(creatureEntry, unitTarget); } void Spell::EffectQuestFail(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; ((Player*)unitTarget)->FailQuest(m_spellInfo->EffectMiscValue[i]); } void Spell::EffectActivateRune(uint32 eff_idx) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *plr = (Player*)m_caster; if(plr->getClass() != CLASS_DEATH_KNIGHT) return; for(uint32 j = 0; j < MAX_RUNES; ++j) { if(plr->GetRuneCooldown(j) && plr->GetCurrentRune(j) == m_spellInfo->EffectMiscValue[eff_idx]) { plr->SetRuneCooldown(j, 0); } } } void Spell::EffectTitanGrip(uint32 /*eff_idx*/) { if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER) ((Player*)unitTarget)->SetCanTitanGrip(true); } void Spell::EffectRedirectThreat(uint32 /*i*/) { if(unitTarget) m_caster->SetReducedThreatPercent((uint32)damage, unitTarget->GetGUID()); } void Spell::EffectWMODamage(uint32 /*i*/) { if(gameObjTarget && gameObjTarget->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING) gameObjTarget->TakenDamage((uint32)damage); } void Spell::EffectWMORepair(uint32 /*i*/) { if(gameObjTarget && gameObjTarget->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING) gameObjTarget->Rebuild(); } void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *properties) { Unit *caster = m_originalCaster; if(!caster) return; if(caster->isTotem()) caster = ((Totem*)caster)->GetOwner(); // in another case summon new uint32 level = caster->getLevel(); // level of pet summoned using engineering item based at engineering skill level if(m_CastItem && caster->GetTypeId() == TYPEID_PLAYER) { ItemPrototype const *proto = m_CastItem->GetProto(); if(proto && proto->RequiredSkill == SKILL_ENGINERING) { uint16 skill202 = ((Player*)caster)->GetSkillValue(SKILL_ENGINERING); if(skill202) { level = skill202/5; } } } //float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); float radius = 5.0f; int32 amount = damage > 0 ? damage : 1; switch(m_spellInfo->Id) { case 1122: // Inferno amount = 1; break; } int32 duration = GetSpellDuration(m_spellInfo); TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; Map *map = caster->GetMap(); for(uint32 count = 0; count < amount; ++count) { Position pos; GetSummonPosition(i, pos, radius, count); TempSummon *summon = map->SummonCreature(entry, pos, properties, duration, caster); if(!summon) return; if(summon->HasUnitTypeMask(UNIT_MASK_GUARDIAN)) ((Guardian*)summon)->InitStatsForLevel(level); summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); if(summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) ((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon)); summon->AI()->EnterEvadeMode(); } } void Spell::GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count) { pos.SetOrientation(m_caster->GetOrientation()); if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) { // Summon 1 unit in dest location if (count == 0) pos.Relocate(m_targets.m_dstPos); // Summon in random point all other units if location present else { //This is a workaround. Do not have time to write much about it switch(m_spellInfo->EffectImplicitTargetA[i]) { case TARGET_MINION: case TARGET_DEST_CASTER_RANDOM: m_caster->GetNearPosition(pos, radius * rand_norm(), rand_norm()*2*M_PI); break; case TARGET_DEST_DEST_RANDOM: case TARGET_DEST_TARGET_RANDOM: m_caster->GetRandomPoint(m_targets.m_dstPos, radius, pos); break; default: pos.Relocate(m_targets.m_dstPos); break; } } } // Summon if dest location not present near caster else { float x, y, z; m_caster->GetClosePoint(x,y,z,3.0f); pos.Relocate(x, y, z); } } void Spell::EffectRenamePet(uint32 /*eff_idx*/) { if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || !((Creature*)unitTarget)->isPet() || ((Pet*)unitTarget)->getPetType() != HUNTER_PET) return; unitTarget->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED); } void Spell::EffectPlayMusic(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; uint32 soundid = m_spellInfo->EffectMiscValue[i]; if (!sSoundEntriesStore.LookupEntry(soundid)) { sLog.outError("EffectPlayMusic: Sound (Id: %u) not exist in spell %u.",soundid,m_spellInfo->Id); return; } WorldPacket data(SMSG_PLAY_MUSIC, 4); data << uint32(soundid); ((Player*)unitTarget)->GetSession()->SendPacket(&data); } void Spell::EffectSpecCount(uint32 /*eff_idx*/) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; ((Player*)unitTarget)->UpdateSpecCount(damage); } void Spell::EffectActivateSpec(uint32 /*eff_idx*/) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; ((Player*)unitTarget)->ActivateSpec(damage-1); // damage is 1 or 2, spec is 0 or 1 }