/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "UpdateMask.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "SkillExtraItems.h"
#include "Unit.h"
#include "Spell.h"
#include "DynamicObject.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "Group.h"
#include "UpdateData.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "SharedDefines.h"
#include "Pet.h"
#include "GameObject.h"
#include "GossipDef.h"
#include "Creature.h"
#include "Totem.h"
#include "CreatureAI.h"
#include "BattleGroundMgr.h"
#include "BattleGround.h"
#include "BattleGroundEY.h"
#include "BattleGroundWS.h"
#include "OutdoorPvPMgr.h"
#include "VMapFactory.h"
#include "Language.h"
#include "SocialMgr.h"
#include "Util.h"
#include "TemporarySummon.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "SkillDiscovery.h"
#include "Formulas.h"
#include "Vehicle.h"
#include "ScriptMgr.h"
pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
{
&Spell::EffectNULL, // 0
&Spell::EffectInstaKill, // 1 SPELL_EFFECT_INSTAKILL
&Spell::EffectSchoolDMG, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
&Spell::EffectDummy, // 3 SPELL_EFFECT_DUMMY
&Spell::EffectUnused, // 4 SPELL_EFFECT_PORTAL_TELEPORT unused
&Spell::EffectTeleportUnits, // 5 SPELL_EFFECT_TELEPORT_UNITS
&Spell::EffectApplyAura, // 6 SPELL_EFFECT_APPLY_AURA
&Spell::EffectEnvirinmentalDMG, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
&Spell::EffectPowerDrain, // 8 SPELL_EFFECT_POWER_DRAIN
&Spell::EffectHealthLeech, // 9 SPELL_EFFECT_HEALTH_LEECH
&Spell::EffectHeal, // 10 SPELL_EFFECT_HEAL
&Spell::EffectUnused, // 11 SPELL_EFFECT_BIND
&Spell::EffectNULL, // 12 SPELL_EFFECT_PORTAL
&Spell::EffectUnused, // 13 SPELL_EFFECT_RITUAL_BASE unused
&Spell::EffectUnused, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE unused
&Spell::EffectUnused, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL unused
&Spell::EffectQuestComplete, // 16 SPELL_EFFECT_QUEST_COMPLETE
&Spell::EffectWeaponDmg, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
&Spell::EffectResurrect, // 18 SPELL_EFFECT_RESURRECT
&Spell::EffectAddExtraAttacks, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
&Spell::EffectUnused, // 20 SPELL_EFFECT_DODGE one spell: Dodge
&Spell::EffectUnused, // 21 SPELL_EFFECT_EVADE one spell: Evade (DND)
&Spell::EffectParry, // 22 SPELL_EFFECT_PARRY
&Spell::EffectBlock, // 23 SPELL_EFFECT_BLOCK one spell: Block
&Spell::EffectCreateItem, // 24 SPELL_EFFECT_CREATE_ITEM
&Spell::EffectUnused, // 25 SPELL_EFFECT_WEAPON
&Spell::EffectUnused, // 26 SPELL_EFFECT_DEFENSE one spell: Defense
&Spell::EffectPersistentAA, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
&Spell::EffectSummonType, // 28 SPELL_EFFECT_SUMMON
&Spell::EffectLeapForward, // 29 SPELL_EFFECT_LEAP
&Spell::EffectEnergize, // 30 SPELL_EFFECT_ENERGIZE
&Spell::EffectWeaponDmg, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&Spell::EffectTriggerMissileSpell, // 32 SPELL_EFFECT_TRIGGER_MISSILE
&Spell::EffectOpenLock, // 33 SPELL_EFFECT_OPEN_LOCK
&Spell::EffectSummonChangeItem, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
&Spell::EffectApplyAreaAura, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
&Spell::EffectLearnSpell, // 36 SPELL_EFFECT_LEARN_SPELL
&Spell::EffectUnused, // 37 SPELL_EFFECT_SPELL_DEFENSE one spell: SPELLDEFENSE (DND)
&Spell::EffectDispel, // 38 SPELL_EFFECT_DISPEL
&Spell::EffectUnused, // 39 SPELL_EFFECT_LANGUAGE
&Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD
&Spell::EffectJump, // 41 SPELL_EFFECT_JUMP
&Spell::EffectJump, // 42 SPELL_EFFECT_JUMP2
&Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
&Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP
&Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related
&Spell::EffectNULL, // 46 SPELL_EFFECT_SPAWN we must spawn pet there
&Spell::EffectTradeSkill, // 47 SPELL_EFFECT_TRADE_SKILL
&Spell::EffectUnused, // 48 SPELL_EFFECT_STEALTH one spell: Base Stealth
&Spell::EffectUnused, // 49 SPELL_EFFECT_DETECT one spell: Detect
&Spell::EffectTransmitted, // 50 SPELL_EFFECT_TRANS_DOOR
&Spell::EffectUnused, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT unused
&Spell::EffectUnused, // 52 SPELL_EFFECT_GUARANTEE_HIT one spell: zzOLDCritical Shot
&Spell::EffectEnchantItemPerm, // 53 SPELL_EFFECT_ENCHANT_ITEM
&Spell::EffectEnchantItemTmp, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
&Spell::EffectTameCreature, // 55 SPELL_EFFECT_TAMECREATURE
&Spell::EffectSummonPet, // 56 SPELL_EFFECT_SUMMON_PET
&Spell::EffectLearnPetSpell, // 57 SPELL_EFFECT_LEARN_PET_SPELL
&Spell::EffectWeaponDmg, // 58 SPELL_EFFECT_WEAPON_DAMAGE
&Spell::EffectCreateRandomItem, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot
&Spell::EffectProficiency, // 60 SPELL_EFFECT_PROFICIENCY
&Spell::EffectSendEvent, // 61 SPELL_EFFECT_SEND_EVENT
&Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN
&Spell::EffectThreat, // 63 SPELL_EFFECT_THREAT
&Spell::EffectTriggerSpell, // 64 SPELL_EFFECT_TRIGGER_SPELL
&Spell::EffectApplyAreaAura, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
&Spell::EffectRechargeManaGem, // 66 SPELL_EFFECT_CREATE_MANA_GEM (possibly recharge it, misc - is item ID)
&Spell::EffectHealMaxHealth, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
&Spell::EffectInterruptCast, // 68 SPELL_EFFECT_INTERRUPT_CAST
&Spell::EffectDistract, // 69 SPELL_EFFECT_DISTRACT
&Spell::EffectPull, // 70 SPELL_EFFECT_PULL one spell: Distract Move
&Spell::EffectPickPocket, // 71 SPELL_EFFECT_PICKPOCKET
&Spell::EffectAddFarsight, // 72 SPELL_EFFECT_ADD_FARSIGHT
&Spell::EffectUnused, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
&Spell::EffectApplyGlyph, // 74 SPELL_EFFECT_APPLY_GLYPH
&Spell::EffectHealMechanical, // 75 SPELL_EFFECT_HEAL_MECHANICAL one spell: Mechanical Patch Kit
&Spell::EffectSummonObjectWild, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
&Spell::EffectScriptEffect, // 77 SPELL_EFFECT_SCRIPT_EFFECT
&Spell::EffectUnused, // 78 SPELL_EFFECT_ATTACK
&Spell::EffectSanctuary, // 79 SPELL_EFFECT_SANCTUARY
&Spell::EffectAddComboPoints, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
&Spell::EffectUnused, // 81 SPELL_EFFECT_CREATE_HOUSE one spell: Create House (TEST)
&Spell::EffectNULL, // 82 SPELL_EFFECT_BIND_SIGHT
&Spell::EffectDuel, // 83 SPELL_EFFECT_DUEL
&Spell::EffectStuck, // 84 SPELL_EFFECT_STUCK
&Spell::EffectSummonPlayer, // 85 SPELL_EFFECT_SUMMON_PLAYER
&Spell::EffectActivateObject, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
&Spell::EffectWMODamage, // 87 SPELL_EFFECT_WMO_DAMAGE
&Spell::EffectWMORepair, // 88 SPELL_EFFECT_WMO_REPAIR
&Spell::EffectUnused, // 89 SPELL_EFFECT_WMO_CHANGE
&Spell::EffectKillCreditPersonal, // 90 SPELL_EFFECT_KILL_CREDIT Kill credit but only for single person
&Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash
&Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
&Spell::EffectForceDeselect, // 93 SPELL_EFFECT_FORCE_DESELECT
&Spell::EffectSelfResurrect, // 94 SPELL_EFFECT_SELF_RESURRECT
&Spell::EffectSkinning, // 95 SPELL_EFFECT_SKINNING
&Spell::EffectCharge, // 96 SPELL_EFFECT_CHARGE
&Spell::EffectCastButtons, // 97 SPELL_EFFECT_CAST_BUTTON (totem bar since 3.2.2a)
&Spell::EffectKnockBack, // 98 SPELL_EFFECT_KNOCK_BACK
&Spell::EffectDisEnchant, // 99 SPELL_EFFECT_DISENCHANT
&Spell::EffectInebriate, //100 SPELL_EFFECT_INEBRIATE
&Spell::EffectFeedPet, //101 SPELL_EFFECT_FEED_PET
&Spell::EffectDismissPet, //102 SPELL_EFFECT_DISMISS_PET
&Spell::EffectReputation, //103 SPELL_EFFECT_REPUTATION
&Spell::EffectSummonObject, //104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
&Spell::EffectSummonObject, //105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
&Spell::EffectSummonObject, //106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
&Spell::EffectSummonObject, //107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
&Spell::EffectDispelMechanic, //108 SPELL_EFFECT_DISPEL_MECHANIC
&Spell::EffectSummonDeadPet, //109 SPELL_EFFECT_SUMMON_DEAD_PET
&Spell::EffectDestroyAllTotems, //110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
&Spell::EffectDurabilityDamage, //111 SPELL_EFFECT_DURABILITY_DAMAGE
&Spell::EffectUnused, //112 SPELL_EFFECT_112
&Spell::EffectResurrectNew, //113 SPELL_EFFECT_RESURRECT_NEW
&Spell::EffectTaunt, //114 SPELL_EFFECT_ATTACK_ME
&Spell::EffectDurabilityDamagePCT, //115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
&Spell::EffectSkinPlayerCorpse, //116 SPELL_EFFECT_SKIN_PLAYER_CORPSE one spell: Remove Insignia, bg usage, required special corpse flags...
&Spell::EffectSpiritHeal, //117 SPELL_EFFECT_SPIRIT_HEAL one spell: Spirit Heal
&Spell::EffectSkill, //118 SPELL_EFFECT_SKILL professions and more
&Spell::EffectApplyAreaAura, //119 SPELL_EFFECT_APPLY_AREA_AURA_PET
&Spell::EffectUnused, //120 SPELL_EFFECT_TELEPORT_GRAVEYARD one spell: Graveyard Teleport Test
&Spell::EffectWeaponDmg, //121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
&Spell::EffectUnused, //122 SPELL_EFFECT_122 unused
&Spell::EffectSendTaxi, //123 SPELL_EFFECT_SEND_TAXI taxi/flight related (misc value is taxi path id)
&Spell::EffectPlayerPull, //124 SPELL_EFFECT_PLAYER_PULL opposite of knockback effect (pulls player twoard caster)
&Spell::EffectModifyThreatPercent, //125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
&Spell::EffectStealBeneficialBuff, //126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF spell steal effect?
&Spell::EffectProspecting, //127 SPELL_EFFECT_PROSPECTING Prospecting spell
&Spell::EffectApplyAreaAura, //128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
&Spell::EffectApplyAreaAura, //129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
&Spell::EffectRedirectThreat, //130 SPELL_EFFECT_REDIRECT_THREAT
&Spell::EffectPlayerNotification, //131 SPELL_EFFECT_PLAYER_NOTIFICATION
&Spell::EffectPlayMusic, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value (SoundEntries.dbc)
&Spell::EffectUnlearnSpecialization, //133 SPELL_EFFECT_UNLEARN_SPECIALIZATION unlearn profession specialization
&Spell::EffectKillCredit, //134 SPELL_EFFECT_KILL_CREDIT misc value is creature entry
&Spell::EffectNULL, //135 SPELL_EFFECT_CALL_PET
&Spell::EffectHealPct, //136 SPELL_EFFECT_HEAL_PCT
&Spell::EffectEnergizePct, //137 SPELL_EFFECT_ENERGIZE_PCT
&Spell::EffectJump2, //138 SPELL_EFFECT_LEAP_BACK Leap back
&Spell::EffectUnused, //139 SPELL_EFFECT_CLEAR_QUEST (misc - is quest ID)
&Spell::EffectForceCast, //140 SPELL_EFFECT_FORCE_CAST
&Spell::EffectNULL, //141 SPELL_EFFECT_141 damage and reduce speed?
&Spell::EffectTriggerSpellWithValue, //142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
&Spell::EffectApplyAreaAura, //143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
&Spell::EffectKnockBack, //144 SPELL_EFFECT_KNOCK_BACK_2 Spectral Blast
&Spell::EffectPlayerPull, //145 SPELL_EFFECT_145 Black Hole Effect
&Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE
&Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail
&Spell::EffectUnused, //148 SPELL_EFFECT_148 unused
&Spell::EffectCharge2, //149 SPELL_EFFECT_CHARGE2 swoop
&Spell::EffectUnused, //150 SPELL_EFFECT_150 unused
&Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2
&Spell::EffectNULL, //152 SPELL_EFFECT_152 summon Refer-a-Friend
&Spell::EffectNULL, //153 SPELL_EFFECT_CREATE_PET misc value is creature entry
&Spell::EffectNULL, //154 unused
&Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
&Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
&Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create item or create item template and replace by some randon spell loot item
&Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
&Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
&Spell::EffectNULL, //160 SPELL_EFFECT_160 unused
&Spell::EffectSpecCount, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert)
&Spell::EffectActivateSpec, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec
};
void Spell::EffectNULL(uint32 /*i*/)
{
sLog.outDebug("WORLD: Spell Effect DUMMY");
}
void Spell::EffectUnused(uint32 /*i*/)
{
// NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN TRINITY
}
void Spell::EffectResurrectNew(uint32 i)
{
if (!unitTarget || unitTarget->isAlive())
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (!unitTarget->IsInWorld())
return;
Player* pTarget = unitTarget->ToPlayer();
if (pTarget->isRessurectRequested()) // already have one active request
return;
uint32 health = damage;
uint32 mana = m_spellInfo->EffectMiscValue[i];
pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana);
SendResurrectRequest(pTarget);
}
void Spell::EffectInstaKill(uint32 /*i*/)
{
if (!unitTarget || !unitTarget->isAlive())
return;
// Demonic Sacrifice
if (m_spellInfo->Id == 18788 && unitTarget->GetTypeId() == TYPEID_UNIT)
{
uint32 entry = unitTarget->GetEntry();
uint32 spellID;
switch (entry)
{
case 416: spellID = 18789; break; //imp
case 417: spellID = 18792; break; //fellhunter
case 1860: spellID = 18790; break; //void
case 1863: spellID = 18791; break; //succubus
case 17252: spellID = 35701; break; //fellguard
default:
sLog.outError("EffectInstaKill: Unhandled creature entry (%u) case.", entry);
return;
}
m_caster->CastSpell(m_caster, spellID, true);
}
if (m_caster == unitTarget) // prevent interrupt message
finish();
m_caster->DealDamage(unitTarget, unitTarget->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
void Spell::EffectEnvirinmentalDMG(uint32 i)
{
uint32 absorb = 0;
uint32 resist = 0;
// Note: this hack with damage replace required until GO casting not implemented
// environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
// currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc
damage = m_spellInfo->CalculateSimpleValue(i);
m_caster->CalcAbsorbResist(m_caster, GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist, m_spellInfo);
m_caster->SendSpellNonMeleeDamageLog(m_caster, m_spellInfo->Id, damage, GetSpellSchoolMask(m_spellInfo), absorb, resist, false, 0, false);
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->EnvironmentalDamage(DAMAGE_FIRE, damage);
}
void Spell::EffectSchoolDMG(uint32 effect_idx)
{
}
void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
{
bool apply_direct_bonus = true;
if (unitTarget && unitTarget->isAlive())
{
switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
// Meteor like spells (divided damage to targets)
if (m_customAttr & SPELL_ATTR_CU_SHARE_DAMAGE)
{
uint32 count = 0;
for (std::list::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->effectMask & (1<Id) // better way to check unknown
{
// Positive/Negative Charge
case 28062:
case 28085:
case 39090:
case 39093:
if (!m_triggeredByAuraSpell)
break;
if (unitTarget == m_caster)
{
uint8 count = 0;
for (std::list::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->targetGUID != m_caster->GetGUID())
if (Player *target = ObjectAccessor::FindPlayer(ihit->targetGUID))
if (target->HasAura(m_triggeredByAuraSpell->Id))
++count;
if (count)
{
uint32 spellId;
switch (m_spellInfo->Id)
{
case 28062: spellId = 29659; break;
case 28085: spellId = 29660; break;
case 39090: spellId = 39089; break;
case 39093: spellId = 39092; break;
}
m_caster->SetAuraStack(spellId, m_caster, count);
}
}
if (unitTarget->HasAura(m_triggeredByAuraSpell->Id))
damage = 0;
break;
// Consumption
case 28865:
damage = (((InstanceMap*)m_caster->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY ? 2750 : 4250);
break;
// percent from health with min
case 25599: // Thundercrash
{
damage = unitTarget->GetHealth() / 2;
if (damage < 200)
damage = 200;
break;
}
// arcane charge. must only affect demons (also undead?)
case 45072:
{
if (unitTarget->GetCreatureType() != CREATURE_TYPE_DEMON
&& unitTarget->GetCreatureType() != CREATURE_TYPE_UNDEAD)
return;
break;
}
// gruul's shatter
case 33671:
{
// don't damage self and only players
if (unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0]));
if (!radius) return;
float distance = m_caster->GetDistance2d(unitTarget);
damage = (distance > radius) ? 0 : int32(m_spellInfo->EffectBasePoints[0]*((radius - distance)/radius));
break;
}
// TODO: add spell specific target requirement hook for spells
// Shadowbolts only affects targets with Shadow Mark (Gothik)
case 27831:
case 55638:
if (!unitTarget->HasAura(27825))
return;
break;
// Cataclysmic Bolt
case 38441:
{
damage = unitTarget->GetMaxHealth() / 2;
break;
}
// Tympanic Tantrum
case 62775:
{
damage = unitTarget->GetMaxHealth() / 10;
break;
}
// Gargoyle Strike
case 51963:
{
// about +4 base spell dmg per level
damage = (m_caster->getLevel() - 60) * 4 + 60;
break;
}
}
break;
}
case SPELLFAMILY_WARRIOR:
{
// Bloodthirst
if (m_spellInfo->SpellFamilyFlags[1] & 0x400)
damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100);
// Shield Slam
else if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209)
damage += m_caster->ApplyEffectModifiers(m_spellInfo,effect_idx,int32(m_caster->GetShieldBlockValue()));
// Victory Rush
else if (m_spellInfo->SpellFamilyFlags[1] & 0x100)
{
damage = uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
m_caster->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false);
}
// Shockwave
else if (m_spellInfo->Id == 46968)
{
int32 pct = m_caster->CalculateSpellDamage(m_spellInfo, 2, m_spellInfo->EffectBasePoints[2], unitTarget);
if (pct > 0)
damage+= int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * pct / 100);
break;
}
break;
}
case SPELLFAMILY_WARLOCK:
{
// Incinerate Rank 1 & 2
if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID==2128)
{
// Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff.
// Check aura state for speed but aura state set not only for Immolate spell
if (unitTarget->HasAuraState(AURA_STATE_CONFLAGRATE))
{
if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x4, 0, 0))
damage += damage/4;
}
}
// Conflagrate - consumes Immolate or Shadowflame
else if (m_spellInfo->TargetAuraState == AURA_STATE_CONFLAGRATE)
{
AuraEffect const* aura = NULL; // found req. aura for damage calculation
Unit::AuraEffectList const &mPeriodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
{
// for caster applied auras only
if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_WARLOCK ||
(*i)->GetCasterGUID() != m_caster->GetGUID())
continue;
// Immolate
if ((*i)->GetSpellProto()->SpellFamilyFlags[0] & 0x4)
{
aura = *i; // it selected always if exist
break;
}
// Shadowflame
if ((*i)->GetSpellProto()->SpellFamilyFlags[2] & 0x00000002)
aura = *i; // remember but wait possible Immolate as primary priority
}
// found Immolate or Shadowflame
if (aura)
{
uint32 pdamage = aura->GetAmount() > 0 ? aura->GetAmount() : 0;
pdamage = m_caster->SpellDamageBonus(unitTarget, aura->GetSpellProto(), pdamage, DOT, aura->GetBase()->GetStackAmount());
damage += pdamage * aura->GetTotalTicks() * 60 / 100;
apply_direct_bonus = false;
// Glyph of Conflagrate
if (!m_caster->HasAura(56235))
unitTarget->RemoveAurasDueToSpell(aura->GetId(), m_caster->GetGUID());
break;
}
}
// Shadow Bite
else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000)
{
if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet())
{
// Get DoTs on target by owner (5% increase by dot)
damage += 5 * unitTarget->GetDoTsByCaster(m_caster->GetOwnerGUID()) / 100;
}
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Shadow Word: Death - deals damage equal to damage done to caster
if ((m_spellInfo->SpellFamilyFlags[1] & 0x2 ))
{
int32 back_damage = m_caster->SpellDamageBonus(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
// Pain and Suffering reduces damage
if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 2874, 0))
back_damage -= aurEff->GetAmount() * back_damage / 100;
if (back_damage < unitTarget->GetHealth())
m_caster->CastCustomSpell(m_caster, 32409, &back_damage, 0, 0, true);
}
// Mind Blast - applies Mind Trauma if:
else if (m_spellInfo->SpellFamilyFlags[2] & 0x00002000)
{
// We are in Shadow Form
if (m_caster->m_form == FORM_SHADOW)
// We have Improved Mind Blast
if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST,95,0))
// Chance has been successfully rolled
if (roll_chance_i(aurEff->GetAmount()))
m_caster->CastSpell(unitTarget, 48301, true);
}
// Smite
else if (m_spellInfo->SpellFamilyFlags[0] & 0x80)
{
// Glyph of Smite
if (AuraEffect * aurEff = m_caster->GetAuraEffect(55692, 0))
if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x100000, 0, 0, m_caster->GetGUID()))
damage += damage * aurEff->GetAmount() / 100;
}
// Improved Mind Blast (Mind Blast in shadow form bonus)
else if (m_caster->m_form == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags[0] & 0x00002000))
{
Unit::AuraEffectList const& ImprMindBlast = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_FLAT_MODIFIER);
for (Unit::AuraEffectList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST &&
((*i)->GetSpellProto()->SpellIconID == 95))
{
int chance = (*i)->GetSpellProto()->CalculateSimpleValue(1);
if (roll_chance_i(chance))
// Mind Trauma
m_caster->CastSpell(unitTarget, 48301, true, 0);
break;
}
}
}
break;
}
case SPELLFAMILY_DRUID:
{
// Ferocious Bite
if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0]==6587)
{
// converts each extra point of energy into ($f1+$AP/410) additional damage
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
float multiple = ap / 410 + m_spellInfo->DmgMultiplier[effect_idx];
int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30));
damage += int32(energy * multiple);
damage += int32(m_caster->ToPlayer()->GetComboPoints() * ap * 7 / 100);
}
// Wrath
else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001)
{
// Improved Insect Swarm
if (AuraEffect const * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00200000, 0, 0))
damage = int32(damage*(100.0f+aurEff->GetAmount())/100.0f);
}
break;
}
case SPELLFAMILY_ROGUE:
{
// Envenom
if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[1] & 0x8))
{
// consume from stack dozes not more that have combo-points
if (uint32 combo = m_caster->ToPlayer()->GetComboPoints())
{
// Lookup for Deadly poison (only attacker applied)
if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0, 0, m_caster->GetGUID()))
{
// count consumed deadly poison doses at target
bool needConsume = true;
uint32 spellId = aurEff->GetId();
uint32 doses = aurEff->GetBase()->GetStackAmount();
if (doses > combo)
doses = combo;
// Master Poisoner
Unit::AuraEffectList const& auraList = m_caster->ToPlayer()->GetAuraEffectsByType(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK);
for (Unit::AuraEffectList::const_iterator iter = auraList.begin(); iter != auraList.end(); ++iter)
{
if ((*iter)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_ROGUE && (*iter)->GetSpellProto()->SpellIconID == 1960)
{
uint32 chance = (*iter)->GetSpellProto()->CalculateSimpleValue(2);
if (chance && roll_chance_i(chance))
needConsume = false;
break;
}
}
if (needConsume)
for (uint32 i = 0; i < doses; ++i)
unitTarget->RemoveAuraFromStack(spellId);
damage *= doses;
damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * doses);
}
// Eviscerate and Envenom Bonus Damage (item set effect)
if (m_caster->HasAura(37169))
damage += ((Player*)m_caster)->GetComboPoints()*40;
}
}
// Eviscerate
else if ((m_spellInfo->SpellFamilyFlags[0] & 0x00020000) && m_caster->GetTypeId() == TYPEID_PLAYER)
{
if (uint32 combo = ((Player*)m_caster)->GetComboPoints())
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
damage += irand(int32(ap * combo * 0.03f), int32(ap * combo * 0.07f));
// Eviscerate and Envenom Bonus Damage (item set effect)
if (m_caster->HasAura(37169))
damage += combo*40;
}
}
break;
}
case SPELLFAMILY_HUNTER:
{
//Gore
if (m_spellInfo->SpellIconID == 1578)
{
if (m_caster->HasAura(57627)) // Charge 6 sec post-affect
damage *= 2;
}
// Steady Shot
else if (m_spellInfo->SpellFamilyFlags[1] & 0x1)
{
bool found = false;
// check dazed affect
Unit::AuraEffectList const& decSpeedList = unitTarget->GetAuraEffectsByType(SPELL_AURA_MOD_DECREASE_SPEED);
for (Unit::AuraEffectList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
{
if ((*iter)->GetSpellProto()->SpellIconID == 15 && (*iter)->GetSpellProto()->Dispel == 0)
{
found = true;
break;
}
}
// TODO: should this be put on taken but not done?
if (found)
damage += m_spellInfo->EffectBasePoints[1];
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
// Add Ammo and Weapon damage plus RAP * 0.1
Item *item = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
if (item)
{
float dmg_min = item->GetProto()->Damage->DamageMin;
float dmg_max = item->GetProto()->Damage->DamageMax;
if (dmg_max == 0.0f && dmg_min > dmg_max)
damage += int32(dmg_min);
else
damage += irand(int32(dmg_min), int32(dmg_max));
damage += m_caster->ToPlayer()->GetAmmoDPS()*item->GetProto()->Delay*0.001f;
}
}
}
break;
}
case SPELLFAMILY_PALADIN:
{
// Hammer of the Righteous
if (m_spellInfo->SpellFamilyFlags[1]&0x00040000)
{
// Add main hand dps * effect[2] amount
float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2;
int32 count = m_caster->CalculateSpellDamage(m_spellInfo, 2, m_spellInfo->EffectBasePoints[2], unitTarget);
damage += count * int32(average * IN_MILISECONDS) / m_caster->GetAttackTime(BASE_ATTACK);
}
// Shield of Righteousness
else if (m_spellInfo->SpellFamilyFlags[1]&0x00100000)
{
damage += int32(m_caster->GetShieldBlockValue() * 1.3f);
}
// Judgement of Righteousness
else if (m_spellInfo->Id == 20187)
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
float sp = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo));
damage += int32(0.2f*ap + 0.32f*sp);
}
// Judgement of Wisdom, Light, Justice
else if (m_spellInfo->Id == 54158)
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
float sp = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo));
damage += int32(0.14f*ap + 0.22f*sp);
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Blood Boil - bonus for diseased targets
if (m_spellInfo->SpellFamilyFlags[0] & 0x00040000 && unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0, 0x00000002, m_caster->GetGUID()))
{
damage += m_damage / 2;
damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)* 0.035f);
}
break;
}
}
if (m_originalCaster && damage > 0 && apply_direct_bonus)
damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
m_damage += damage;
}
}
void Spell::EffectDummy(uint32 i)
{
if (!unitTarget && !gameObjTarget && !itemTarget)
return;
uint32 spell_id = 0;
int32 bp = 0;
bool triggered = true;
SpellCastTargets targets;
// selection by spell family
switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch (m_spellInfo->Id)
{
// Wrath of the Astromancer
case 42784:
{
uint32 count = 0;
for (std::list::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->effectMask & (1<::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->effectMask & (1<targetGUID))
m_caster->DealDamage(casttarget, damage, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, spellInfo, false);
}
}
case 8063: // Deviate Fish
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1,5))
{
case 1: spell_id = 8064; break; // Sleepy
case 2: spell_id = 8065; break; // Invigorate
case 3: spell_id = 8066; break; // Shrink
case 4: spell_id = 8067; break; // Party Time!
case 5: spell_id = 8068; break; // Healthy Spirit
}
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 8213: // Savory Deviate Delight
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1,2))
{
// Flip Out - ninja
case 1: spell_id = (m_caster->getGender() == GENDER_MALE ? 8219 : 8220); break;
// Yaaarrrr - pirate
case 2: spell_id = (m_caster->getGender() == GENDER_MALE ? 8221 : 8222); break;
}
m_caster->CastSpell(m_caster,spell_id,true,NULL);
return;
}
case 8593: // Symbol of life (restore creature to life)
case 31225: // Shimmering Vessel (restore creature to life)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
unitTarget->ToCreature()->setDeathState(JUST_ALIVED);
return;
}
case 12162: // Deep wounds
case 12850: // (now good common check for this spells)
case 12868:
{
if (!unitTarget)
return;
float damage;
// DW should benefit of attack power, damage percent mods etc.
// TODO: check if using offhand damage is correct and if it should be divided by 2
if (m_caster->haveOffhandWeapon() && m_caster->getAttackTimer(BASE_ATTACK) > m_caster->getAttackTimer(OFF_ATTACK))
damage = (m_caster->GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE))/2;
else
damage = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE))/2;
switch (m_spellInfo->Id)
{
case 12162: damage *= 0.16f; break; // Rank 1
case 12850: damage *= 0.32f; break; // Rank 2
case 12868: damage *= 0.48f; break; // Rank 3
default:
sLog.outError("Spell::EffectDummy: Spell %u not handled in DW",m_spellInfo->Id);
return;
};
// get remaining damage of old Deep Wound aura
AuraEffect* deepWound = unitTarget->GetAuraEffect(12721, 0);
if (deepWound)
{
int32 remainingTicks = deepWound->GetBase()->GetDuration() / deepWound->GetAmplitude();
damage += remainingTicks * deepWound->GetAmount();
}
// 1 tick/sec * 6 sec = 6 ticks
int32 deepWoundsDotBasePoints0 = int32(damage / 6);
m_caster->CastCustomSpell(unitTarget, 12721, &deepWoundsDotBasePoints0, NULL, NULL, true, NULL);
return;
}
case 13120: // net-o-matic
{
if (!unitTarget)
return;
uint32 spell_id = 0;
uint32 roll = urand(0, 99);
if (roll < 2) // 2% for 30 sec self root (off-like chance unknown)
spell_id = 16566;
else if (roll < 4) // 2% for 20 sec root, charge to target (off-like chance unknown)
spell_id = 13119;
else // normal root
spell_id = 13099;
m_caster->CastSpell(unitTarget,spell_id,true,NULL);
return;
}
case 67019: // Flask of the North
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id;
switch(urand(1, 3))
{
case 1: spell_id = 67016; break;
case 2: spell_id = 67017; break;
default:spell_id = 67018; break;
}
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 13280: // Gnomish Death Ray
{
if (!unitTarget)
return;
if (urand(0, 99) < 15)
m_caster->CastSpell(m_caster, 13493, true, NULL); // failure
else
m_caster->CastSpell(unitTarget, 13279, true, NULL);
return;
}
case 13567: // Dummy Trigger
{
// can be used for different aura triggering, so select by aura
if (!m_triggeredByAuraSpell || !unitTarget)
return;
switch (m_triggeredByAuraSpell->Id)
{
case 26467: // Persistent Shield
m_caster->CastCustomSpell(unitTarget, 26470, &damage, NULL, NULL, true);
break;
default:
sLog.outError("EffectDummy: Non-handled case for spell 13567 for triggered aura %u",m_triggeredByAuraSpell->Id);
break;
}
return;
}
case 15998: // Capture Worg Pup
case 29435: // Capture Female Kaliri Hatchling
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
unitTarget->ToCreature()->ForcedDespawn();
return;
}
case 16589: // Noggenfogger Elixir
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch (urand(1, 3))
{
case 1: spell_id = 16595; break;
case 2: spell_id = 16593; break;
default:spell_id = 16591; break;
}
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 17251: // Spirit Healer Res
{
if (!unitTarget || !m_originalCaster)
return;
if (m_originalCaster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
data << uint64(unitTarget->GetGUID());
m_originalCaster->ToPlayer()->GetSession()->SendPacket( &data );
}
return;
}
case 17271: // Test Fetid Skull
{
if (!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = roll_chance_i(50)
? 17269 // Create Resonating Skull
: 17270; // Create Bone Dust
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 20577: // Cannibalize
if (unitTarget)
m_caster->CastSpell(m_caster, 20578, false, NULL);
return;
case 23019: // Crystal Prison Dummy DND
{
if (!unitTarget || !unitTarget->isAlive() || unitTarget->GetTypeId() != TYPEID_UNIT || unitTarget->ToCreature()->isPet())
return;
Creature* creatureTarget = unitTarget->ToCreature();
GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL));
sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019");
creatureTarget->ForcedDespawn();
return;
}
case 23074: // Arcanite Dragonling
if (!m_CastItem) return;
m_caster->CastSpell(m_caster, 19804, true, m_CastItem);
return;
case 23075: // Mithril Mechanical Dragonling
if (!m_CastItem) return;
m_caster->CastSpell(m_caster, 12749, true, m_CastItem);
return;
case 23076: // Mechanical Dragonling
if (!m_CastItem) return;
m_caster->CastSpell(m_caster, 4073, true, m_CastItem);
return;
case 23133: // Gnomish Battle Chicken
if (!m_CastItem) return;
m_caster->CastSpell(m_caster, 13166, true, m_CastItem);
return;
case 23448: // Transporter Arrival - Ultrasafe Transporter: Gadgetzan - backfires
{
int32 r = irand(0, 119);
if ( r < 20 ) // Transporter Malfunction - 1/6 polymorph
m_caster->CastSpell(m_caster, 23444, true);
else if ( r < 100 ) // Evil Twin - 4/6 evil twin
m_caster->CastSpell(m_caster, 23445, true);
else // Transporter Malfunction - 1/6 miss the target
m_caster->CastSpell(m_caster, 36902, true);
return;
}
case 23453: // Gnomish Transporter - Ultrasafe Transporter: Gadgetzan
if ( roll_chance_i(50) ) // Gadgetzan Transporter - success
m_caster->CastSpell(m_caster, 23441, true);
else // Gadgetzan Transporter Failure - failure
m_caster->CastSpell(m_caster, 23446, true);
return;
case 23645: // Hourglass Sand
m_caster->RemoveAurasDueToSpell(23170); // Brood Affliction: Bronze
return;
case 23725: // Gift of Life (warrior bwl trinket)
m_caster->CastSpell(m_caster, 23782, true);
m_caster->CastSpell(m_caster, 23783, true);
return;
case 25860: // Reindeer Transformation
{
if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
return;
float flyspeed = m_caster->GetSpeedRate(MOVE_FLIGHT);
float speed = m_caster->GetSpeedRate(MOVE_RUN);
m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED);
//5 different spells used depending on mounted speed and if mount can fly or not
if (flyspeed >= 4.1f)
// Flying Reindeer
m_caster->CastSpell(m_caster, 44827, true); //310% flying Reindeer
else if (flyspeed >= 3.8f)
// Flying Reindeer
m_caster->CastSpell(m_caster, 44825, true); //280% flying Reindeer
else if (flyspeed >= 1.6f)
// Flying Reindeer
m_caster->CastSpell(m_caster, 44824, true); //60% flying Reindeer
else if (speed >= 2.0f)
// Reindeer
m_caster->CastSpell(m_caster, 25859, true); //100% ground Reindeer
else
// Reindeer
m_caster->CastSpell(m_caster, 25858, true); //60% ground Reindeer
return;
}
case 26074: // Holiday Cheer
// implemented at client side
return;
case 28006: // Arcane Cloaking
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER )
// Naxxramas Entry Flag Effect DND
m_caster->CastSpell(unitTarget, 29294, true);
return;
}
// Polarity Shift
case 28089:
if (unitTarget)
unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 28059 : 28084, true, NULL, NULL, m_caster->GetGUID());
break;
// Polarity Shift
case 39096:
if (unitTarget)
unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 39088 : 39091, true, NULL, NULL, m_caster->GetGUID());
break;
case 29200: // Purify Helboar Meat
{
if ( m_caster->GetTypeId() != TYPEID_PLAYER )
return;
uint32 spell_id = roll_chance_i(50)
? 29277 // Summon Purified Helboar Meat
: 29278; // Summon Toxic Helboar Meat
m_caster->CastSpell(m_caster,spell_id,true,NULL);
return;
}
case 29858: // Soulshatter
if (unitTarget && unitTarget->CanHaveThreatList()
&& unitTarget->getThreatManager().getThreat(m_caster) > 0.0f)
m_caster->CastSpell(unitTarget,32835,true);
return;
case 30458: // Nigh Invulnerability
if (!m_CastItem) return;
if (roll_chance_i(86)) // Nigh-Invulnerability - success
m_caster->CastSpell(m_caster, 30456, true, m_CastItem);
else // Complete Vulnerability - backfire in 14% casts
m_caster->CastSpell(m_caster, 30457, true, m_CastItem);
return;
case 30507: // Poultryizer
if (!m_CastItem) return;
if (roll_chance_i(80)) // Poultryized! - success
m_caster->CastSpell(unitTarget, 30501, true, m_CastItem);
else // Poultryized! - backfire 20%
m_caster->CastSpell(unitTarget, 30504, true, m_CastItem);
return;
case 33060: // Make a Wish
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1,5))
{
case 1: spell_id = 33053; break; // Mr Pinchy's Blessing
case 2: spell_id = 33057; break; // Summon Mighty Mr. Pinchy
case 3: spell_id = 33059; break; // Summon Furious Mr. Pinchy
case 4: spell_id = 33062; break; // Tiny Magical Crawdad
case 5: spell_id = 33064; break; // Mr. Pinchy's Gift
}
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 35745: // Socrethar's Stone
{
uint32 spell_id;
switch(m_caster->GetAreaId())
{
case 3900: spell_id = 35743; break; // Socrethar Portal
case 3742: spell_id = 35744; break; // Socrethar Portal
default: return;
}
m_caster->CastSpell(m_caster, spell_id, true);
return;
}
case 37674: // Chaos Blast
{
if (!unitTarget)
return;
int32 basepoints0 = 100;
m_caster->CastCustomSpell(unitTarget, 37675, &basepoints0, NULL, NULL, true);
return;
}
case 40109: // Knockdown Fel Cannon: The Bolt
{
unitTarget->CastSpell(unitTarget, 40075, true);
return;
}
case 40802: // Mingo's Fortune Generator (Mingo's Fortune Giblets)
{
// selecting one from Bloodstained Fortune item
uint32 newitemid;
switch(urand(1, 20))
{
case 1: newitemid = 32688; break;
case 2: newitemid = 32689; break;
case 3: newitemid = 32690; break;
case 4: newitemid = 32691; break;
case 5: newitemid = 32692; break;
case 6: newitemid = 32693; break;
case 7: newitemid = 32700; break;
case 8: newitemid = 32701; break;
case 9: newitemid = 32702; break;
case 10: newitemid = 32703; break;
case 11: newitemid = 32704; break;
case 12: newitemid = 32705; break;
case 13: newitemid = 32706; break;
case 14: newitemid = 32707; break;
case 15: newitemid = 32708; break;
case 16: newitemid = 32709; break;
case 17: newitemid = 32710; break;
case 18: newitemid = 32711; break;
case 19: newitemid = 32712; break;
case 20: newitemid = 32713; break;
default:
return;
}
DoCreateItem(i, newitemid);
return;
}
// Demon Broiled Surprise
case 43723:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *player = (Player*)m_caster;
if (player && player->GetQuestStatus(11379) == QUEST_STATUS_INCOMPLETE)
{
Creature *creature = player->FindNearestCreature(19973, 10, false);
if (!creature)
{
SendCastResult(SPELL_FAILED_NOT_HERE);
return;
}
player->CastSpell(player, 43753, false);
}
return;
}
case 44875: // Complete Raptor Capture
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
unitTarget->ToCreature()->ForcedDespawn();
//cast spell Raptor Capture Credit
m_caster->CastSpell(m_caster, 42337, true, NULL);
return;
}
case 34665: //Administer Antidote
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT
|| unitTarget->GetEntry() != 16880 || unitTarget->ToCreature()->isPet())
return;
unitTarget->ToCreature()->UpdateEntry(16992);
m_caster->ToPlayer()->RewardPlayerAndGroupAtEvent(16992, unitTarget);
if (unitTarget->IsAIEnabled)
unitTarget->ToCreature()->AI()->AttackStart(m_caster);
return;
}
case 44997: // Converting Sentry
{
//Converted Sentry Credit
m_caster->CastSpell(m_caster, 45009, true);
return;
}
case 45030: // Impale Emissary
{
// Emissary of Hate Credit
m_caster->CastSpell(m_caster, 45088, true);
return;
}
case 49625: // Brave's Flare
{
//Trigger Brave's Flare Effect (with EffectTarget)
m_caster->CastSpell(m_caster, 43106, true);
return;
}
case 49634: // Sergeant's Flare
{
//Trigger Sergeant's Flare Effect (with EffectTarget)
m_caster->CastSpell(m_caster, 43068, true);
return;
}
case 49357: // Brewfest Mount Transformation
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
return;
m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED);
// Ram for Alliance, Kodo for Horde
if (m_caster->ToPlayer()->GetTeam() == ALLIANCE)
{
if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f)
// 100% Ram
m_caster->CastSpell(m_caster, 43900, true);
else
// 60% Ram
m_caster->CastSpell(m_caster, 43899, true);
}
else
{
if (m_caster->ToPlayer()->GetSpeedRate(MOVE_RUN) >= 2.0f)
// 100% Kodo
m_caster->CastSpell(m_caster, 49379, true);
else
// 60% Kodo
m_caster->CastSpell(m_caster, 49378, true);
}
return;
case 52845: // Brewfest Mount Transformation (Faction Swap)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
return;
m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED);
// Ram for Horde, Kodo for Alliance
if (m_caster->ToPlayer()->GetTeam() == HORDE)
{
if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f)
// 100% Ram
m_caster->CastSpell(m_caster, 43900, true);
else
// 60% Ram
m_caster->CastSpell(m_caster, 43899, true);
}
else
{
if (m_caster->ToPlayer()->GetSpeedRate(MOVE_RUN) >= 2.0f)
// 100% Kodo
m_caster->CastSpell(m_caster, 49379, true);
else
// 60% Kodo
m_caster->CastSpell(m_caster, 49378, true);
}
return;
case 55004: // Nitro Boosts
if (!m_CastItem)
return;
if (roll_chance_i(95)) // Nitro Boosts - success
m_caster->CastSpell(m_caster, 54861, true, m_CastItem);
else // Knocked Up - backfire 5%
m_caster->CastSpell(m_caster, 46014, true, m_CastItem);
return;
case 50243: // Teach Language
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// spell has a 1/3 chance to trigger one of the below
if (roll_chance_i(66))
return;
if (m_caster->ToPlayer()->GetTeam() == ALLIANCE)
{
// 1000001 - gnomish binary
m_caster->CastSpell(m_caster, 50242, true);
}
else
{
// 01001000 - goblin binary
m_caster->CastSpell(m_caster, 50246, true);
}
return;
}
case 51582: //Rocket Boots Engaged (Rocket Boots Xtreme and Rocket Boots Xtreme Lite)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (BattleGround* bg = m_caster->ToPlayer()->GetBattleGround())
bg->EventPlayerDroppedFlag(m_caster->ToPlayer());
m_caster->CastSpell(m_caster, 30452, true, NULL);
return;
}
case 51592: // Pickup Primordial Hatchling
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
unitTarget->ToCreature()->ForcedDespawn();
return;
}
case 52308: // Take Sputum Sample
{
switch(i)
{
case 0:
{
uint32 spellID = m_spellInfo->CalculateSimpleValue(0);
uint32 reqAuraID = m_spellInfo->CalculateSimpleValue(1);
if (m_caster->HasAuraEffect(reqAuraID,0))
m_caster->CastSpell(m_caster,spellID,true,NULL);
return;
}
case 1:
return; // additional data for dummy[0]
}
return;
}
case 52759: // Ancestral Awakening
if (!unitTarget)
return;
m_caster->CastCustomSpell(unitTarget, 52752, &damage, NULL, NULL, true);
return;
case 53341: // Rune of Cinderglacier
case 53343: // Rune of Razorice
{
// Runeforging Credit
m_caster->CastSpell(m_caster, 54586, true);
return;
}
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
return; // implemented in EffectScript[0]
case 59640: // Underbelly Elixir
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1,3))
{
case 1: spell_id = 59645; break;
case 2: spell_id = 59831; break;
case 3: spell_id = 59843; break;
}
m_caster->CastSpell(m_caster,spell_id,true,NULL);
return;
}
case 62324: // Throw Passenger
{
if (m_targets.HasTraj())
{
if (Vehicle *vehicle = m_caster->GetVehicleKit())
if (Unit *passenger = vehicle->GetPassenger(damage - 1))
{
std::list unitList;
// use 99 because it is 3d search
SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, 33114);
float minDist = 99 * 99;
Vehicle *target = NULL;
for (std::list::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
{
if (Vehicle *seat = (*itr)->GetVehicleKit())
if (!seat->GetPassenger(0))
if (Unit *device = seat->GetPassenger(2))
if (!device->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
{
float dist = (*itr)->GetExactDistSq(&m_targets.m_dstPos);
if (dist < minDist)
{
minDist = dist;
target = seat;
}
}
}
if (target && target->GetBase()->IsWithinDist2d(&m_targets.m_dstPos, GetSpellRadius(m_spellInfo, i, false) * 2)) // now we use *2 because the location of the seat is not correct
passenger->EnterVehicle(target, 0);
else
{
passenger->ExitVehicle();
float x, y, z;
m_targets.m_dstPos.GetPosition(x, y, z);
passenger->GetMotionMaster()->MoveJump(x, y, z, m_targets.GetSpeedXY(), m_targets.GetSpeedZ());
}
}
}
return;
}
case 64385: // Unusual Compass
{
m_caster->SetOrientation(float(urand(0,62832)) / 10000.0f);
WorldPacket data;
m_caster->BuildHeartBeatMsg(&data);
m_caster->SendMessageToSet(&data,true);
return;
}
}
break;
}
case SPELLFAMILY_MAGE:
switch(m_spellInfo->Id )
{
case 11958: // Cold Snap
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// immediately finishes the cooldown on Frost spells
const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if ( spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0 )
{
m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
}
else
++itr;
}
return;
}
case 32826: // Polymorph Cast Visual
{
if ( unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT )
{
//Polymorph Cast Visual Rank 1
const uint32 spell_list[6] = {
32813, // Squirrel Form
32816, // Giraffe Form
32817, // Serpent Form
32818, // Dragonhawk Form
32819, // Worgen Form
32820 // Sheep Form
};
unitTarget->CastSpell( unitTarget, spell_list[urand(0, 5)], true);
}
return;
}
case 31687: // Summon Water Elemental
{
if (!unitTarget)
return;
// Glyph of Eternal Water
if (unitTarget->HasAura(70937))
unitTarget->CastSpell(unitTarget, 70908, true);
else
unitTarget->CastSpell(unitTarget, 70907, true);
}
}
break;
case SPELLFAMILY_WARRIOR:
// Charge
if (m_spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_WARRIOR_CHARGE && m_spellInfo->SpellVisual[0] == 867)
{
int32 chargeBasePoints0 = damage;
m_caster->CastCustomSpell(m_caster, 34846, &chargeBasePoints0, NULL, NULL, true);
//Juggernaut crit bonus
if (m_caster->HasAura(64976))
m_caster->CastSpell(m_caster, 65156, true);
return;
}
//Slam
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_SLAM && m_spellInfo->SpellIconID == 559)
{
int32 bp0 = damage;
m_caster->CastCustomSpell(unitTarget, 50783, &bp0, NULL, NULL, true, 0);
return;
}
// Execute
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_EXECUTE)
{
if (!unitTarget)
return;
uint32 rage = m_caster->GetPower(POWER_RAGE);
// Glyph of Execution bonus
if (AuraEffect *aura = m_caster->GetAuraEffect(58367, 0))
rage += aura->GetAmount();
spell_id = 20647;
// Sudden death cost modifier
if (Aura * aur = m_caster->GetAura(52437))
{
rage += m_powerCost;
m_caster->ModifyPower(POWER_RAGE, -m_powerCost);
if (m_caster->GetPower(POWER_RAGE) < 100)
m_caster->SetPower(POWER_RAGE, 100);
m_caster->RemoveAura(aur);
}
else
{
rage += m_powerCost;
m_caster->ModifyPower(POWER_RAGE, -m_powerCost);
}
if (rage > 300)
rage = 300;
bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] +
m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
break;
}
// Concussion Blow
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW)
{
m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
return;
}
switch(m_spellInfo->Id)
{
// Warrior's Wrath
case 21977:
{
if (!unitTarget)
return;
m_caster->CastSpell(unitTarget, 21887, true);// spell mod
return;
}
// Last Stand
case 12975:
{
int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3);
m_caster->CastCustomSpell(m_caster, 12976, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
return;
}
// Bloodthirst
case 23881:
{
m_caster->CastCustomSpell(unitTarget, 23885, &damage, NULL, NULL, true, NULL);
return;
}
}
break;
case SPELLFAMILY_WARLOCK:
// Life Tap
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARLOCK_LIFETAP)
{
// In 303 exist spirit depend
uint32 spirit = uint32(m_caster->GetStat(STAT_SPIRIT));
switch (m_spellInfo->Id)
{
case 1454: damage+=spirit; break;
case 1455: damage+=spirit*15/10; break;
case 1456: damage+=spirit*2; break;
case 11687: damage+=spirit*25/10; break;
case 11688:
case 11689:
case 27222:
case 57946: damage+=spirit*3; break;
default:
sLog.outError("Spell::EffectDummy: %u Life Tap need set spirit multipler", m_spellInfo->Id);
return;
}
// Think its not need (also need remove Life Tap from SpellDamageBonus or add new value)
// damage = m_caster->SpellDamageBonus(m_caster, m_spellInfo,uint32(damage > 0 ? damage : 0), SPELL_DIRECT_DAMAGE);
if (unitTarget && (int32(unitTarget->GetHealth()) > damage))
{
// Shouldn't Appear in Combat Log
unitTarget->ModifyHealth(-damage);
int32 mana = damage;
// Improved Life Tap mod
if (AuraEffect const * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 208, 0))
mana = (aurEff->GetAmount() + 100)* mana / 100;
m_caster->CastCustomSpell(unitTarget, 31818, &mana, NULL, NULL, true);
// Mana Feed
int32 manaFeedVal = 0;
if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 1982, 0))
manaFeedVal = aurEff->GetAmount();
if (manaFeedVal > 0)
{
manaFeedVal = manaFeedVal * mana / 100;
m_caster->CastCustomSpell(m_caster, 32553, &manaFeedVal, NULL, NULL, true, NULL);
}
}
else
SendCastResult(SPELL_FAILED_FIZZLE);
return;
}
break;
case SPELLFAMILY_PRIEST:
// Penance
if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_PRIEST_PENANCE)
{
if (!unitTarget || !unitTarget->isAlive())
return;
int hurt = 0;
int heal = 0;
switch(m_spellInfo->Id)
{
case 47540: hurt = 47758; heal = 47757; break;
case 53005: hurt = 53001; heal = 52986; break;
case 53006: hurt = 53002; heal = 52987; break;
case 53007: hurt = 53003; heal = 52988; break;
default:
sLog.outError("Spell::EffectDummy: Spell %u Penance need set correct heal/damage spell", m_spellInfo->Id);
return;
}
if (m_caster->IsFriendlyTo(unitTarget))
m_caster->CastSpell(unitTarget, heal, false, 0);
else
m_caster->CastSpell(unitTarget, hurt, false, 0);
return;
}
break;
case SPELLFAMILY_DRUID:
// Starfall
if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_DRUID_STARFALL)
{
//Shapeshifting into an animal form or mounting cancels the effect.
if (m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted())
{
if (m_triggeredByAuraSpell)
m_caster->RemoveAurasDueToSpell(m_triggeredByAuraSpell->Id);
return;
}
//Any effect which causes you to lose control of your character will supress the starfall effect.
if (m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED))
return;
m_caster->CastSpell(unitTarget, damage, true);
return;
}
break;
case SPELLFAMILY_ROGUE:
// Hunger for Blood
if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_HUNGERFORBLOOD)
{
m_caster->CastSpell(m_caster, 63848, true);
break;
}
switch(m_spellInfo->Id )
{
case 5938: // Shiv
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *pCaster = m_caster->ToPlayer();
Item *item = pCaster->GetWeaponForAttack(OFF_ATTACK);
if (!item)
return;
// all poison enchantments is temporary
uint32 enchant_id = item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT);
if (!enchant_id)
return;
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
for (int s=0; s<3; s++)
{
if (pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellEntry const* combatEntry = sSpellStore.LookupEntry(pEnchant->spellid[s]);
if (!combatEntry || combatEntry->Dispel != DISPEL_POISON)
continue;
m_caster->CastSpell(unitTarget, combatEntry, true, item);
}
m_caster->CastSpell(unitTarget, 5940, true);
return;
}
case 14185: // Preparation
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
//immediately finishes the cooldown on certain Rogue abilities
const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT))
m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first,true);
else
++itr;
}
return;
}
case 31231: // Cheat Death
{
m_caster->CastSpell(m_caster, 45182, true);
return;
}
}
break;
case SPELLFAMILY_HUNTER:
switch(m_spellInfo->Id)
{
case 781: // Disengage
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_MOVE_KNOCK_BACK, 50);
data.append(m_caster->GetPackGUID());
data << getMSTime();
data << float(cosf(m_caster->GetOrientation()+M_PI));
data << float(sinf(m_caster->GetOrientation()+M_PI));
data << float(15);
data << float(-7.0f);
m_caster->ToPlayer()->GetSession()->SendPacket(&data);
return;
}
case 23989: // Readiness talent
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && spellInfo->Id != 19574 && GetSpellRecoveryTime(spellInfo) > 0 )
m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first,true);
else
++itr;
}
return;
}
case 37506: // Scatter Shot
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// break Auto Shot and autohit
m_caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_caster->AttackStop();
m_caster->ToPlayer()->SendAttackSwingCancelAttack();
return;
}
// Last Stand (pet)
case 53478:
{
int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3);
m_caster->CastCustomSpell(m_caster, 53479, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
return;
}
// Master's Call
case 53271:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER || !unitTarget)
return;
if (Pet *pPet = m_caster->ToPlayer()->GetPet())
if (pPet->isAlive())
pPet->CastSpell(unitTarget, m_spellInfo->CalculateSimpleValue(i), true);
return;
}
}
break;
case SPELLFAMILY_PALADIN:
// Divine Storm
if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_PALADIN_DIVINESTORM && i == 1)
{
int32 dmg = m_damage * damage / 100;
if (!unitTarget)
unitTarget = m_caster;
m_caster->CastCustomSpell(unitTarget, 54171, &dmg, 0, 0, true);
return;
}
switch(m_spellInfo->SpellIconID)
{
case 156: // Holy Shock
{
if (!unitTarget)
return;
int hurt = 0;
int heal = 0;
switch(m_spellInfo->Id)
{
case 20473: hurt = 25912; heal = 25914; break;
case 20929: hurt = 25911; heal = 25913; break;
case 20930: hurt = 25902; heal = 25903; break;
case 27174: hurt = 27176; heal = 27175; break;
case 33072: hurt = 33073; heal = 33074; break;
case 48824: hurt = 48822; heal = 48820; break;
case 48825: hurt = 48823; heal = 48821; break;
default:
sLog.outError("Spell::EffectDummy: Spell %u not handled in HS",m_spellInfo->Id);
return;
}
if (m_caster->IsFriendlyTo(unitTarget))
m_caster->CastSpell(unitTarget, heal, true, 0);
else
m_caster->CastSpell(unitTarget, hurt, true, 0);
return;
}
}
switch(m_spellInfo->Id)
{
case 54171: //Divine Storm
{
m_caster->CastCustomSpell(unitTarget, 54172, &damage, 0, 0, true);
}
case 20425: // Judgement of command
{
if (!unitTarget)
return;
SpellEntry const* spell_proto = sSpellStore.LookupEntry(damage);
if (!spell_proto)
return;
m_caster->CastSpell(unitTarget, spell_proto, true, NULL);
return;
}
case 31789: // Righteous Defense (step 1)
{
// Clear targets for eff 1
for (std::list::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
ihit->effectMask &= ~(1<<1);
// not empty (checked), copy
Unit::AttackerSet attackers = unitTarget->getAttackers();
// selected from list 3
for (int i = 0; i < std::min(size_t(3),attackers.size()); ++i)
{
Unit::AttackerSet::iterator aItr = attackers.begin();
std::advance(aItr, rand() % attackers.size());
AddUnitTarget((*aItr), 1);
attackers.erase(aItr);
}
// now let next effect cast spell at each target.
return;
}
case 37877: // Blessing of Faith
{
if (!unitTarget)
return;
uint32 spell_id = 0;
switch(unitTarget->getClass())
{
case CLASS_DRUID: spell_id = 37878; break;
case CLASS_PALADIN: spell_id = 37879; break;
case CLASS_PRIEST: spell_id = 37880; break;
case CLASS_SHAMAN: spell_id = 37881; break;
default: return; // ignore for not healing classes
}
m_caster->CastSpell(m_caster, spell_id, true);
return;
}
}
break;
case SPELLFAMILY_SHAMAN:
// Cleansing Totem Pulse
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS && m_spellInfo->SpellIconID==1673)
{
int32 bp1 = 1;
// Cleansing Totem Effect
if (unitTarget)
m_caster->CastCustomSpell(unitTarget, 52025, NULL, &bp1, NULL, true, NULL, NULL, m_originalCasterGUID);
return;
}
// Healing Stream Totem
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM)
{
if (!unitTarget)
return;
// Restorative Totems
if (Unit *owner = m_caster->GetOwner())
if (AuraEffect *dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 338, 1))
damage += damage * dummy->GetAmount() / 100;
m_caster->CastCustomSpell(unitTarget, 52042, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
return;
}
// Mana Spring Totem
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_MANA_SPRING)
{
if (!unitTarget || unitTarget->getPowerType() != POWER_MANA)
return;
m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
return;
}
if (m_spellInfo->Id == 39610) // Mana Tide Totem effect
{
if (!unitTarget || unitTarget->getPowerType() != POWER_MANA)
return;
// Glyph of Mana Tide
if (Unit *owner = m_caster->GetOwner())
if (AuraEffect *dummy = owner->GetAuraEffect(55441, 0))
damage += dummy->GetAmount();
// Regenerate 6% of Total Mana Every 3 secs
int32 EffectBasePoints0 = unitTarget->GetMaxPower(POWER_MANA) * damage / 100;
m_caster->CastCustomSpell(unitTarget, 39609, &EffectBasePoints0, NULL, NULL, true, NULL, NULL, m_originalCasterGUID);
return;
}
// Fire Nova
if (m_spellInfo->SpellIconID == 33)
{
if (!m_caster)
return;
uint32 triggered_spell_id;
switch(m_spellInfo->Id)
{
case 1535: triggered_spell_id = 8349; break;
case 8498: triggered_spell_id = 8502; break;
case 8499: triggered_spell_id = 8503; break;
case 11314: triggered_spell_id = 11306; break;
case 11315: triggered_spell_id = 11307; break;
case 25546: triggered_spell_id = 25535; break;
case 25547: triggered_spell_id = 25537; break;
case 61649: triggered_spell_id = 61650; break;
case 61657: triggered_spell_id = 61654; break;
default:
break;
}
// fire slot
if (triggered_spell_id && m_caster->m_SummonSlot[1])
{
Creature* totem = m_caster->GetMap()->GetCreature(m_caster->m_SummonSlot[1]);
if (totem && totem->isTotem())
totem->CastSpell(totem, triggered_spell_id, true);
return;
}
return;
}
// Lava Lash
if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (Item *item = m_caster->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
{
// Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
if (m_caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0))
m_damage += m_damage * damage / 100;
}
return;
}
break;
case SPELLFAMILY_DEATHKNIGHT:
// Death strike
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_STRIKE)
{
uint32 count = unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
int32 bp = count * m_caster->GetMaxHealth() * m_spellInfo->DmgMultiplier[0] / 100;
// Improved Death Strike
if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0))
bp = bp * (m_caster->CalculateSpellDamage(aurEff->GetSpellProto(), 2, aurEff->GetSpellProto()->EffectBasePoints[2], m_caster) + 100.0f) / 100.0f;
m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, false);
return;
}
// Scourge Strike
if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_DK_SCOURGE_STRIKE)
{
m_damage = float (m_damage) * (float(damage * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) + 100.0f) / 100.0f);
return;
}
// Death Coil
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_COIL)
{
if (m_caster->IsFriendlyTo(unitTarget))
{
int32 bp = damage * 1.5f;
m_caster->CastCustomSpell(unitTarget, 47633, &bp, NULL, NULL, true);
}
else
{
int32 bp = damage;
m_caster->CastCustomSpell(unitTarget, 47632, &bp, NULL, NULL, true);
}
return;
}
// Hungering Cold
if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_DK_HUNGERING_COLD)
{
unitTarget->CastSpell(m_caster, 51209, true);
return;
}
// Death Grip
if (m_spellInfo->Id == 49560)
{
if (Unit *unit = unitTarget->GetVehicleBase()) // what is this for?
unit->CastSpell(m_caster, damage, true);
else
unitTarget->CastSpell(m_caster, damage, true);
return;
}
else if (m_spellInfo->Id == 46584) // Raise dead
{
if ( m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// Do we have talent Master of Ghouls?
if (m_caster->HasAura(52143))
// summon as pet
bp = 52150;
else
// or guardian
bp = 46585;
if (m_targets.HasDst())
{
targets.setDst(&m_targets.m_dstPos);
}
else
{
targets.setDst(m_caster);
// Corpse not found - take reagents ( only not triggered cast can take them)
triggered = false;
}
// Remove cooldown - summon spellls have category
m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id,true);
spell_id=48289;
}
// Raise dead - take reagents and trigger summon spells
else if (m_spellInfo->Id ==48289)
{
if (m_targets.HasDst())
targets.setDst(&m_targets.m_dstPos);
spell_id = m_currentBasePoints[0];
}
// Corpse Explosion
else if (m_spellInfo->SpellIconID == 1737)
{
// Dummy effect 1 is used only for targeting and damage amount
if (i!=0)
return;
int32 bp = 0;
// Living ghoul as a target
if (unitTarget->isAlive())
{
bp = unitTarget->GetMaxHealth()*0.25f;
}
// Some corpse
else
{
bp = damage;
}
m_caster->CastCustomSpell(unitTarget,m_spellInfo->CalculateSimpleValue(1),&bp,NULL,NULL,true);
// Corpse Explosion (Suicide)
unitTarget->CastCustomSpell(unitTarget,43999,&bp,NULL,NULL,true);
// Set corpse look
unitTarget->SetDisplayId(25537+urand(0,3));
}
// Runic Power Feed ( keeping Gargoyle alive )
else if (m_spellInfo->Id == 50524)
{
// No power, dismiss Gargoyle
if (m_caster->GetPower(POWER_RUNIC_POWER)<30)
m_caster->RemoveAurasDueToSpell(50514, m_caster->GetGUID());
else
m_caster->ModifyPower(POWER_RUNIC_POWER,-30);
return;
}
break;
}
//spells triggered by dummy effect should not miss
if (spell_id)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry( spell_id );
if (!spellInfo)
{
sLog.outError("EffectDummy of spell %u: triggering unknown spell id %i\n", m_spellInfo->Id, spell_id);
return;
}
targets.setUnitTarget(unitTarget);
Spell* spell = new Spell(m_caster, spellInfo, triggered, m_originalCasterGUID, NULL, true);
if (bp) spell->m_currentBasePoints[0] = bp;
spell->prepare(&targets);
}
// pet auras
if (PetAura const* petSpell = spellmgr.GetPetAura(m_spellInfo->Id,i))
{
m_caster->AddPetAura(petSpell);
return;
}
// Script based implementation. Must be used only for not good for implementation in core spell effects
// So called only for not proccessed cases
if (gameObjTarget)
sScriptMgr.EffectDummyGameObj(m_caster, m_spellInfo->Id, i, gameObjTarget);
else if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT)
sScriptMgr.EffectDummyCreature(m_caster, m_spellInfo->Id, i, unitTarget->ToCreature());
else if (itemTarget)
sScriptMgr.EffectDummyItem(m_caster, m_spellInfo->Id, i, itemTarget);
}
void Spell::EffectTriggerSpellWithValue(uint32 i)
{
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i];
// normal case
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if (!spellInfo)
{
sLog.outError("EffectTriggerSpellWithValue of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
return;
}
int32 bp = damage;
Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
caster->CastCustomSpell(unitTarget,triggered_spell_id,&bp,&bp,&bp,true);
}
void Spell::EffectTriggerRitualOfSummoning(uint32 i)
{
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i];
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if (!spellInfo)
{
sLog.outError("EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
return;
}
finish();
m_caster->CastSpell(unitTarget,spellInfo,false);
}
void Spell::EffectForceCast(uint32 i)
{
if ( !unitTarget )
return;
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i];
// normal case
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if (!spellInfo)
{
sLog.outError("EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
return;
}
if (damage)
{
switch(m_spellInfo->Id)
{
case 52588: // Skeletal Gryphon Escape
case 48598: // Ride Flamebringer Cue
unitTarget->RemoveAura(damage);
break;
case 52463: // Hide In Mine Car
case 52349: // Overtake
unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, NULL, NULL, true, NULL, NULL, m_originalCasterGUID);
return;
//case 72378: // Blood Nova
//case 73058: // Blood Nova
}
}
Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
caster->CastSpell(unitTarget, spellInfo, true, NULL, NULL, m_originalCasterGUID);
}
void Spell::EffectTriggerSpell(uint32 effIndex)
{
// only unit case known
if (!unitTarget)
{
if (gameObjTarget || itemTarget)
sLog.outError("Spell::EffectTriggerSpell (Spell: %u): Unsupported non-unit case!",m_spellInfo->Id);
return;
}
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effIndex];
Unit* originalCaster = NULL;
// special cases
switch(triggered_spell_id)
{
// Mirror Image
case 58832:
{
// Glyph of Mirror Image
if (m_caster->HasAura(63093))
m_caster->CastSpell(m_caster, 65047, true); // Mirror Image
break;
}
// Vanish (not exist)
case 18461:
{
unitTarget->RemoveMovementImpairingAuras();
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
// if this spell is given to NPC it must handle rest by it's own AI
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// get highest rank of the Stealth spell
uint32 spellId = 0;
SpellEntry const *spellInfo;
const PlayerSpellMap& sp_list = unitTarget->ToPlayer()->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
// only highest rank is shown in spell book, so simply check if shown in spell book
if (!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
continue;
spellInfo = sSpellStore.LookupEntry(itr->first);
if (!spellInfo)
continue;
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_STEALTH)
{
spellId = spellInfo->Id;
break;
}
}
// no Stealth spell found
if (!spellId)
return;
// reset cooldown on it if needed
if (unitTarget->ToPlayer()->HasSpellCooldown(spellId))
unitTarget->ToPlayer()->RemoveSpellCooldown(spellId);
// Push stealth to list because it must be handled after combat remove
m_TriggerSpells.push_back(spellInfo);
return;
}
// Demonic Empowerment -- succubus
case 54437:
{
unitTarget->RemoveMovementImpairingAuras();
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STUN);
// Cast Lesser Invisibility
triggered_spell_id = 7870;
break;
}
// just skip
case 23770: // Sayge's Dark Fortune of *
// not exist, common cooldown can be implemented in scripts if need.
return;
// Brittle Armor - (need add max stack of 24575 Brittle Armor)
case 29284:
{
// Brittle Armor
SpellEntry const* spell = sSpellStore.LookupEntry(24575);
if (!spell)
return;
for (int j=0; j < spell->StackAmount; ++j)
m_caster->CastSpell(unitTarget, spell->Id, true);
return;
}
// Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
case 29286:
{
// Mercurial Shield
SpellEntry const* spell = sSpellStore.LookupEntry(26464);
if (!spell)
return;
for (int j=0; j < spell->StackAmount; ++j)
m_caster->CastSpell(unitTarget, spell->Id, true);
return;
}
// Righteous Defense
case 31980:
{
m_caster->CastSpell(unitTarget, 31790, true);
return;
}
// Cloak of Shadows
case 35729:
{
uint32 dispelMask = GetDispellMask(DISPEL_ALL);
Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator iter = Auras.begin(); iter != Auras.end();)
{
// remove all harmful spells on you...
SpellEntry const* spell = iter->second->GetBase()->GetSpellProto();
if ((spell->DmgClass == SPELL_DAMAGE_CLASS_MAGIC // only affect magic spells
|| ((1<Dispel) & dispelMask))
// ignore positive and passive auras
&& !iter->second->IsPositive() && !iter->second->GetBase()->IsPassive())
{
m_caster->RemoveAura(iter);
}
else
iter++;
}
return;
}
// Priest Shadowfiend (34433) need apply mana gain trigger aura on pet
case 41967:
{
if (Unit *pet = unitTarget->GetGuardianPet())
pet->CastSpell(pet, 28305, true);
return;
}
// Empower Rune Weapon
case 53258:
return; // skip, hack-added in spell effect
// Snake Trap
case 57879:
originalCaster = m_originalCaster;
break;
}
// normal case
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if (!spellInfo)
{
sLog.outError("EffectTriggerSpell of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
return;
}
// Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
// Needed by freezing arrow and few other spells
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime
&& m_spellInfo->Category == spellInfo->Category)
m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
// Note: not exist spells with weapon req. and IsSpellHaveCasterSourceTargets == true
// so this just for speedup places in else
Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
caster->CastSpell(unitTarget,spellInfo,true, 0, 0, (originalCaster ? originalCaster->GetGUID() : 0));
}
void Spell::EffectTriggerMissileSpell(uint32 effect_idx)
{
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effect_idx];
// normal case
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if (!spellInfo)
{
sLog.outError("EffectTriggerMissileSpell of spell %u (eff: %u): triggering unknown spell id %u",
m_spellInfo->Id,effect_idx,triggered_spell_id);
return;
}
if (m_CastItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
// Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
// Needed by freezing arrow and few other spells
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime
&& m_spellInfo->Category == spellInfo->Category)
m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
float x, y, z;
m_targets.m_dstPos.GetPosition(x, y, z);
m_caster->CastSpell(x, y, z, spellInfo->Id, true, m_CastItem, 0, m_originalCasterGUID);
}
void Spell::EffectJump(uint32 i)
{
if (m_caster->isInFlight())
return;
// Init dest coordinates
float x,y,z,o;
if (m_targets.HasDst())
{
m_targets.m_dstPos.GetPosition(x, y, z);
if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_BACK)
{
// explicit cast data from client or server-side cast
// some spell at client send caster
Unit* pTarget = NULL;
if (m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
pTarget = m_targets.getUnitTarget();
else if (m_caster->getVictim())
pTarget = m_caster->getVictim();
else if (m_caster->GetTypeId() == TYPEID_PLAYER)
pTarget = ObjectAccessor::GetUnit(*m_caster, m_caster->ToPlayer()->GetSelection());
o = pTarget ? pTarget->GetOrientation() : m_caster->GetOrientation();
}
else
o = m_caster->GetOrientation();
}
else if (m_targets.getUnitTarget())
{
m_targets.getUnitTarget()->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE);
o = m_caster->GetOrientation();
}
else if (m_targets.getGOTarget())
{
m_targets.getGOTarget()->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE);
o = m_caster->GetOrientation();
}
else
{
sLog.outError( "Spell::EffectJump - unsupported target mode for spell ID %u", m_spellInfo->Id );
return;
}
//m_caster->NearTeleportTo(x,y,z,o,true);
float speedZ;
if (m_spellInfo->EffectMiscValue[i])
speedZ = float(m_spellInfo->EffectMiscValue[i])/10;
else if (m_spellInfo->EffectMiscValueB[i])
speedZ = float(m_spellInfo->EffectMiscValueB[i])/10;
else
speedZ = 10.0f;
float speedXY = m_caster->GetExactDist2d(x, y) * 10.0f / speedZ;
m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
}
void Spell::EffectTeleportUnits(uint32 i)
{
if (!unitTarget || unitTarget->isInFlight())
return;
// If not exist data for dest location - return
if (!m_targets.HasDst())
{
sLog.outError( "Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id );
return;
}
// Init dest coordinates
uint32 mapid = m_targets.m_dstPos.GetMapId();
if (mapid == MAPID_INVALID)
mapid = unitTarget->GetMapId();
float x, y, z, orientation;
m_targets.m_dstPos.GetPosition(x, y, z, orientation);
if (!orientation && m_targets.getUnitTarget())
orientation = m_targets.getUnitTarget()->GetOrientation();
sLog.outDebug("Spell::EffectTeleportUnits - teleport unit to %u %f %f %f %f\n", mapid, x, y, z, orientation);
if (mapid == unitTarget->GetMapId())
unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster);
else if (unitTarget->GetTypeId() == TYPEID_PLAYER)
unitTarget->ToPlayer()->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL : 0);
// post effects for TARGET_DST_DB
switch (m_spellInfo->Id)
{
// Dimensional Ripper - Everlook
case 23442:
{
int32 r = irand(0, 119);
if ( r >= 70 ) // 7/12 success
{
if ( r < 100 ) // 4/12 evil twin
m_caster->CastSpell(m_caster, 23445, true);
else // 1/12 fire
m_caster->CastSpell(m_caster, 23449, true);
}
return;
}
// Ultrasafe Transporter: Toshley's Station
case 36941:
{
if ( roll_chance_i(50) ) // 50% success
{
int32 rand_eff = urand(1, 7);
switch ( rand_eff )
{
case 1:
// soul split - evil
m_caster->CastSpell(m_caster, 36900, true);
break;
case 2:
// soul split - good
m_caster->CastSpell(m_caster, 36901, true);
break;
case 3:
// Increase the size
m_caster->CastSpell(m_caster, 36895, true);
break;
case 4:
// Decrease the size
m_caster->CastSpell(m_caster, 36893, true);
break;
case 5:
// Transform
{
if (m_caster->ToPlayer()->GetTeam() == ALLIANCE )
m_caster->CastSpell(m_caster, 36897, true);
else
m_caster->CastSpell(m_caster, 36899, true);
break;
}
case 6:
// chicken
m_caster->CastSpell(m_caster, 36940, true);
break;
case 7:
// evil twin
m_caster->CastSpell(m_caster, 23445, true);
break;
}
}
return;
}
// Dimensional Ripper - Area 52
case 36890:
{
if ( roll_chance_i(50) ) // 50% success
{
int32 rand_eff = urand(1, 4);
switch ( rand_eff )
{
case 1:
// soul split - evil
m_caster->CastSpell(m_caster, 36900, true);
break;
case 2:
// soul split - good
m_caster->CastSpell(m_caster, 36901, true);
break;
case 3:
// Increase the size
m_caster->CastSpell(m_caster, 36895, true);
break;
case 4:
// Transform
{
if (m_caster->ToPlayer()->GetTeam() == ALLIANCE )
m_caster->CastSpell(m_caster, 36897, true);
else
m_caster->CastSpell(m_caster, 36899, true);
break;
}
}
}
return;
}
}
}
void Spell::EffectApplyAura(uint32 i)
{
if (!m_spellAura || !unitTarget)
return;
assert(unitTarget == m_spellAura->GetOwner());
m_spellAura->_ApplyEffectForTargets(i);
}
void Spell::EffectApplyAreaAura(uint32 i)
{
if (!m_spellAura || !unitTarget)
return;
assert (unitTarget == m_spellAura->GetOwner());
m_spellAura->_ApplyEffectForTargets(i);
}
void Spell::EffectUnlearnSpecialization( uint32 i )
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)unitTarget;
uint32 spellToUnlearn = m_spellInfo->EffectTriggerSpell[i];
_player->removeSpell(spellToUnlearn);
sLog.outDebug( "Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow() );
}
void Spell::EffectPowerDrain(uint32 i)
{
if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
return;
Powers drain_power = Powers(m_spellInfo->EffectMiscValue[i]);
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (unitTarget->getPowerType() != drain_power)
return;
if (damage < 0)
return;
uint32 curPower = unitTarget->GetPower(drain_power);
//add spell damage bonus
damage=m_caster->SpellDamageBonus(unitTarget,m_spellInfo,uint32(damage),SPELL_DIRECT_DAMAGE);
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
uint32 power = damage;
if (drain_power == POWER_MANA)
power -= unitTarget->GetSpellCritDamageReduction(power);
int32 new_damage;
if (curPower < power)
new_damage = curPower;
else
new_damage = power;
unitTarget->ModifyPower(drain_power,-new_damage);
// Don`t restore from self drain
if (drain_power == POWER_MANA && m_caster != unitTarget)
{
float manaMultiplier = m_spellInfo->EffectMultipleValue[i];
if (manaMultiplier==0)
manaMultiplier = 1;
if (Player *modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
int32 gain = int32(new_damage * manaMultiplier);
m_caster->EnergizeBySpell(m_caster, m_spellInfo->Id, gain, POWER_MANA);
}
}
void Spell::EffectSendEvent(uint32 EffectIndex)
{
/*
we do not handle a flag dropping or clicking on flag in battleground by sendevent system
*/
sLog.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[EffectIndex], m_spellInfo->Id);
Object *pTarget;
if (focusObject)
pTarget = focusObject;
else if (unitTarget)
pTarget = unitTarget;
else if (gameObjTarget)
pTarget = gameObjTarget;
else
pTarget = NULL;
m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, pTarget);
}
void Spell::EffectPowerBurn(uint32 i)
{
if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
return;
Powers powertype = Powers(m_spellInfo->EffectMiscValue[i]);
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (unitTarget->getPowerType()!=powertype)
return;
if (damage < 0)
return;
Unit* caster = m_originalCaster ? m_originalCaster : m_caster;
// burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
if (m_spellInfo->ManaCostPercentage)
{
uint32 maxdamage = m_caster->GetMaxPower(powertype) * damage * 2 / 100;
damage = unitTarget->GetMaxPower(powertype) * damage / 100;
if (damage > maxdamage) damage = maxdamage;
}
int32 curPower = int32(unitTarget->GetPower(powertype));
uint32 power = damage;
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
if (powertype == POWER_MANA)
power -= unitTarget->GetSpellCritDamageReduction(power);
int32 new_damage = (curPower < power) ? curPower : power;
unitTarget->ModifyPower(powertype, -new_damage);
float multiplier = m_spellInfo->EffectMultipleValue[i];
if (Player *modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
new_damage = int32(new_damage*multiplier);
//m_damage+=new_damage; should not apply spell bonus
//TODO: no log
//unitTarget->ModifyHealth(-new_damage);
if (m_originalCaster)
m_originalCaster->DealDamage(unitTarget, new_damage);
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_FEAR);
}
void Spell::EffectHeal( uint32 /*i*/ )
{
}
void Spell::SpellDamageHeal(uint32 /*i*/)
{
if ( unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
// Skip if m_originalCaster not available
if (!caster)
return;
int32 addhealth = damage;
// Vessel of the Naaru (Vial of the Sunwell trinket)
if (m_spellInfo->Id == 45064)
{
// Amount of heal - depends from stacked Holy Energy
int damageAmount = 0;
if (AuraEffect const * aurEff = m_caster->GetAuraEffect(45062, 0))
{
damageAmount+= aurEff->GetAmount();
m_caster->RemoveAurasDueToSpell(45062);
}
addhealth += damageAmount;
}
// Swiftmend - consumes Regrowth or Rejuvenation
else if (m_spellInfo->TargetAuraState == AURA_STATE_SWIFTMEND && unitTarget->HasAuraState(AURA_STATE_SWIFTMEND, m_spellInfo, m_caster))
{
Unit::AuraEffectList const& RejorRegr = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL);
// find most short by duration
AuraEffect *targetAura = NULL;
for (Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID
&& (*i)->GetSpellProto()->SpellFamilyFlags[0] & 0x50)
{
if (!targetAura || (*i)->GetBase()->GetDuration() < targetAura->GetBase()->GetDuration())
targetAura = *i;
}
}
if (!targetAura)
{
sLog.outError("Target(GUID:" UI64FMTD ") has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID());
return;
}
int32 tickheal = targetAura->GetAmount();
if (Unit* auraCaster = targetAura->GetCaster())
tickheal = auraCaster->SpellHealingBonus(unitTarget, targetAura->GetSpellProto(), tickheal, DOT);
//int32 tickheal = targetAura->GetSpellProto()->EffectBasePoints[idx] + 1;
//It is said that talent bonus should not be included
int32 tickcount = 0;
// Rejuvenation
if (targetAura->GetSpellProto()->SpellFamilyFlags[0] & 0x10)
tickcount = 4;
// Regrowth
else // if (targetAura->GetSpellProto()->SpellFamilyFlags[0] & 0x40)
tickcount = 6;
addhealth += tickheal * tickcount;
// Glyph of Swiftmend
if (!caster->HasAura(54824))
unitTarget->RemoveAura(targetAura->GetId(), targetAura->GetCasterGUID());
//addhealth += tickheal * tickcount;
//addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget);
}
// Glyph of Nourish
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x2000000)
{
addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(62971, 0))
{
Unit::AuraEffectList const& Periodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL);
for (Unit::AuraEffectList::const_iterator i = Periodic.begin(); i != Periodic.end(); ++i)
{
if (m_caster->GetGUID() == (*i)->GetCasterGUID())
addhealth += addhealth * aurEff->GetAmount() / 100;
}
}
}
// Riptide - increase healing done by Chain Heal
else if (m_spellInfo->SpellFamilyName==SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x100)
{
addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
if (AuraEffect * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, m_originalCasterGUID))
{
addhealth *= 1.25f;
// consume aura
unitTarget->RemoveAura(aurEff->GetBase());
}
}
// Death Pact - return pct of max health to caster
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, int32(caster->GetMaxHealth() * damage / 100.0f), HEAL);
else
addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
m_damage -= addhealth;
}
}
void Spell::EffectHealPct( uint32 /*i*/ )
{
if ( unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
// Skip if m_originalCaster not available
if (!caster)
return;
// Rune Tap - Party
if (m_spellInfo->Id == 59754 && unitTarget == m_caster)
return;
uint32 addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, unitTarget->GetMaxHealth() * damage / 100.0f, HEAL);
//if (Player *modOwner = m_caster->GetSpellModOwner())
// modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DAMAGE, addhealth, this);
int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo);
unitTarget->getHostileRefManager().threatAssist(m_caster, float(gain) * 0.5f, m_spellInfo);
}
}
void Spell::EffectHealMechanical( uint32 /*i*/ )
{
// Mechanic creature type should be correctly checked by targetCreatureType field
if ( unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
// Skip if m_originalCaster not available
if (!caster)
return;
uint32 addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, uint32(damage), HEAL);
caster->DealHeal(unitTarget, addhealth, m_spellInfo);
}
}
void Spell::EffectHealthLeech(uint32 i)
{
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (damage < 0)
return;
sLog.outDebug("HealthLeech :%i", damage);
float multiplier = m_spellInfo->EffectMultipleValue[i];
if (Player *modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
// Do not apply multiplier to damage if it's Death Coil
int32 new_damage;
if (m_spellInfo->SpellFamilyFlags[0] & 0x80000)
new_damage = damage;
else
new_damage = int32(damage*multiplier);
uint32 curHealth = unitTarget->GetHealth();
new_damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage );
if (curHealth < new_damage)
new_damage = curHealth;
if (m_caster->isAlive())
{
// Insead add it just to healing if it's Death Coil
if (m_spellInfo->SpellFamilyFlags[0] & 0x80000)
new_damage = int32(new_damage*multiplier);
new_damage = m_caster->SpellHealingBonus(m_caster, m_spellInfo, new_damage, HEAL);
m_caster->DealHeal(m_caster, uint32(new_damage), m_spellInfo);
}
// m_healthLeech+=tmpvalue;
// m_damage+=new_damage;
}
void Spell::DoCreateItem(uint32 i, uint32 itemtype)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)unitTarget;
uint32 newitemid = itemtype;
ItemPrototype const *pProto = objmgr.GetItemPrototype( newitemid );
if (!pProto)
{
player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
// bg reward have some special in code work
uint32 bgType = 0;
switch(m_spellInfo->Id)
{
case SPELL_AV_MARK_WINNER:
case SPELL_AV_MARK_LOSER:
bgType = BATTLEGROUND_AV;
break;
case SPELL_WS_MARK_WINNER:
case SPELL_WS_MARK_LOSER:
bgType = BATTLEGROUND_WS;
break;
case SPELL_AB_MARK_WINNER:
case SPELL_AB_MARK_LOSER:
bgType = BATTLEGROUND_AB;
break;
default:
break;
}
uint32 num_to_add;
// TODO: maybe all this can be replaced by using correct calculated `damage` value
if (pProto->Class != ITEM_CLASS_CONSUMABLE || m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE)
{
num_to_add = damage;
/*int32 basePoints = m_currentBasePoints[i];
int32 randomPoints = m_spellInfo->EffectDieSides[i];
if (randomPoints)
num_to_add = basePoints + irand(1, randomPoints);
else
num_to_add = basePoints + 1;*/
}
else if (pProto->MaxCount == 1)
num_to_add = 1;
else if (player->getLevel() >= m_spellInfo->spellLevel)
{
num_to_add = damage;
/*int32 basePoints = m_currentBasePoints[i];
float pointPerLevel = m_spellInfo->EffectRealPointsPerLevel[i];
num_to_add = basePoints + 1 + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel);*/
}
else
num_to_add = 2;
if (num_to_add < 1)
num_to_add = 1;
if (num_to_add > pProto->GetMaxStackSize())
num_to_add = pProto->GetMaxStackSize();
// init items_count to 1, since 1 item will be created regardless of specialization
int items_count=1;
// the chance to create additional items
float additionalCreateChance=0.0f;
// the maximum number of created additional items
uint8 additionalMaxNum=0;
// get the chance and maximum number for creating extra items
if ( canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum) )
{
// roll with this chance till we roll not to create or we create the max num
while ( roll_chance_f(additionalCreateChance) && items_count<=additionalMaxNum )
++items_count;
}
// really will be created more items
num_to_add *= items_count;
// can the player store the new item?
ItemPosCountVec dest;
uint32 no_space = 0;
uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, newitemid, num_to_add, &no_space );
if ( msg != EQUIP_ERR_OK )
{
// convert to possible store amount
if ( msg == EQUIP_ERR_INVENTORY_FULL || msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS )
num_to_add -= no_space;
else
{
// if not created by another reason from full inventory or unique items amount limitation
player->SendEquipError( msg, NULL, NULL );
return;
}
}
if (num_to_add)
{
// create the new item and store it
Item* pItem = player->StoreNewItem( dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid));
// was it successful? return error if not
if (!pItem)
{
player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
// set the "Crafted by ..." property of the item
if (pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST && newitemid != 6265)
pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
// send info to the client
if (pItem)
player->SendNewItem(pItem, num_to_add, true, bgType == 0);
// we succeeded in creating at least one item, so a levelup is possible
if (bgType == 0)
player->UpdateCraftSkill(m_spellInfo->Id);
}
/*
// for battleground marks send by mail if not add all expected
if (no_space > 0 && bgType)
{
if (BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundTypeId(bgType)))
bg->SendRewardMarkByMail(player, newitemid, no_space);
}
*/
}
void Spell::EffectCreateItem(uint32 i)
{
DoCreateItem(i,m_spellInfo->EffectItemType[i]);
}
void Spell::EffectCreateItem2(uint32 i)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)m_caster;
uint32 item_id = m_spellInfo->EffectItemType[i];
DoCreateItem(i, item_id);
// special case: fake item replaced by generate using spell_loot_template
if (IsLootCraftingSpell(m_spellInfo))
{
if (!player->HasItemCount(item_id, 1))
return;
// remove reagent
uint32 count = 1;
player->DestroyItemCount(item_id, count, true);
// create some random items
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
}
}
void Spell::EffectCreateRandomItem(uint32 i)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)m_caster;
// create some random items
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
}
void Spell::EffectPersistentAA(uint32 i)
{
if (!m_spellAura)
{
float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if (Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius);
Unit *caster = m_caster->GetEntry() == WORLD_TRIGGER ? m_originalCaster : m_caster;
// Caster not in world, might be spell triggered from aura removal
if (!caster->IsInWorld())
return;
DynamicObject* dynObj = new DynamicObject;
if (!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo->Id, m_targets.m_dstPos, radius, false))
{
delete dynObj;
return;
}
caster->AddDynObject(dynObj);
dynObj->GetMap()->Add(dynObj);
if (Aura * aura = Aura::TryCreate(m_spellInfo, dynObj, caster, &m_currentBasePoints[0]))
m_spellAura = aura;
else
{
assert(false);
return;
}
m_spellAura->_RegisterForTargets();
}
assert(m_spellAura->GetDynobjOwner());
m_spellAura->_ApplyEffectForTargets(i);
}
void Spell::EffectEnergize(uint32 i)
{
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
return;
Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
// Some level depends spells
int level_multiplier = 0;
int level_diff = 0;
switch (m_spellInfo->Id)
{
case 9512: // Restore Energy
level_diff = m_caster->getLevel() - 40;
level_multiplier = 2;
break;
case 24571: // Blood Fury
level_diff = m_caster->getLevel() - 60;
level_multiplier = 10;
break;
case 24532: // Burst of Energy
level_diff = m_caster->getLevel() - 60;
level_multiplier = 4;
break;
case 31930: // Judgements of the Wise
case 63375: // Improved Stormstrike
case 68082: // Glyph of Seal of Command
damage = damage * unitTarget->GetCreateMana() / 100;
break;
case 48542: // Revitalize
damage = damage * unitTarget->GetMaxPower(power) / 100;
break;
default:
break;
}
if (level_diff > 0)
damage -= level_multiplier * level_diff;
if (damage < 0)
return;
if (unitTarget->GetMaxPower(power) == 0)
return;
m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, damage, power);
// Mad Alchemist's Potion
if (m_spellInfo->Id == 45051)
{
// find elixirs on target
bool guardianFound = false;
bool battleFound = false;
Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
{
uint32 spell_id = itr->second->GetBase()->GetId();
if (!guardianFound)
if (spellmgr.IsSpellMemberOfSpellGroup(spell_id, SPELL_GROUP_ELIXIR_GUARDIAN))
guardianFound = true;
if (!battleFound)
if (spellmgr.IsSpellMemberOfSpellGroup(spell_id, SPELL_GROUP_ELIXIR_BATTLE))
battleFound = true;
if (battleFound && guardianFound)
break;
}
// get all available elixirs by mask and spell level
std::set avalibleElixirs;
if (!guardianFound)
spellmgr.GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_GUARDIAN, avalibleElixirs);
if (!battleFound)
spellmgr.GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_BATTLE, avalibleElixirs);
for (std::set::iterator itr = avalibleElixirs.begin(); itr != avalibleElixirs.end() ;)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(*itr);
if (spellInfo->spellLevel < m_spellInfo->spellLevel || spellInfo->spellLevel > unitTarget->getLevel())
avalibleElixirs.erase(itr++);
else if (spellmgr.IsSpellMemberOfSpellGroup(*itr, SPELL_GROUP_ELIXIR_SHATTRATH))
avalibleElixirs.erase(itr++);
else if (spellmgr.IsSpellMemberOfSpellGroup(*itr, SPELL_GROUP_ELIXIR_UNSTABLE))
avalibleElixirs.erase(itr++);
else
++itr;
}
if (!avalibleElixirs.empty())
{
// cast random elixir on target
uint32 rand_spell = urand(0,avalibleElixirs.size()-1);
std::set::iterator itr = avalibleElixirs.begin();
std::advance(itr, rand_spell);
m_caster->CastSpell(unitTarget,*itr,true,m_CastItem);
}
}
}
void Spell::EffectEnergizePct(uint32 i)
{
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
return;
Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
uint32 maxPower = unitTarget->GetMaxPower(power);
if (maxPower == 0)
return;
uint32 gain = damage * maxPower / 100;
m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power);
}
void Spell::SendLoot(uint64 guid, LootType loottype)
{
Player* player = (Player*)m_caster;
if (!player)
return;
if (gameObjTarget)
{
if (sScriptMgr.GOHello(player, gameObjTarget))
return;
switch (gameObjTarget->GetGoType())
{
case GAMEOBJECT_TYPE_DOOR:
case GAMEOBJECT_TYPE_BUTTON:
gameObjTarget->UseDoorOrButton();
player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
return;
case GAMEOBJECT_TYPE_QUESTGIVER:
// start or end quest
player->PrepareQuestMenu(guid);
player->SendPreparedQuest(guid);
return;
case GAMEOBJECT_TYPE_SPELL_FOCUS:
// triggering linked GO
if (uint32 trapEntry = gameObjTarget->GetGOInfo()->spellFocus.linkedTrapId)
gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
return;
case GAMEOBJECT_TYPE_GOOBER:
// goober_scripts can be triggered if the player don't have the quest
if (gameObjTarget->GetGOInfo()->goober.eventId)
{
sLog.outDebug("Goober ScriptStart id %u for GO %u",gameObjTarget->GetGOInfo()->goober.eventId,gameObjTarget->GetDBTableGUIDLow());
player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->goober.eventId, player, gameObjTarget);
gameObjTarget->EventInform(gameObjTarget->GetGOInfo()->goober.eventId);
}
gameObjTarget->Use(m_caster);
return;
case GAMEOBJECT_TYPE_CHEST:
// TODO: possible must be moved to loot release (in different from linked triggering)
if (gameObjTarget->GetGOInfo()->chest.eventId)
{
sLog.outDebug("Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId,gameObjTarget->GetDBTableGUIDLow());
player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget);
}
// triggering linked GO
if (uint32 trapEntry = gameObjTarget->GetGOInfo()->chest.linkedTrapId)
gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
// Don't return, let loots been taken
default:
break;
}
}
// Send loot
player->SendLoot(guid, loottype);
}
void Spell::EffectOpenLock(uint32 effIndex)
{
if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
{
sLog.outDebug( "WORLD: Open Lock - No Player Caster!");
return;
}
Player* player = (Player*)m_caster;
uint32 lockId = 0;
uint64 guid = 0;
// Get lockId
if (gameObjTarget)
{
GameObjectInfo const* goInfo = gameObjTarget->GetGOInfo();
// Arathi Basin banner opening !
if ( goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune ||
goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK )
{
//CanUseBattleGroundObject() already called in CheckCast()
// in battleground check
if (BattleGround *bg = player->GetBattleGround())
{
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
return;
}
}
else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND)
{
//CanUseBattleGroundObject() already called in CheckCast()
// in battleground check
if (BattleGround *bg = player->GetBattleGround())
{
if (bg->GetTypeID() == BATTLEGROUND_EY)
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
return;
}
}else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP && gameObjTarget->GetOwner())
{
gameObjTarget->SetLootState(GO_JUST_DEACTIVATED);
}
// TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell
// handle outdoor pvp object opening, return true if go was registered for handling
// these objects must have been spawned by outdoorpvp!
else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr.HandleOpenGo(player, gameObjTarget->GetGUID()))
return;
lockId = goInfo->GetLockId();
guid = gameObjTarget->GetGUID();
}
else if (itemTarget)
{
lockId = itemTarget->GetProto()->LockID;
guid = itemTarget->GetGUID();
}
else
{
sLog.outDebug( "WORLD: Open Lock - No GameObject/Item Target!");
return;
}
SkillType skillId = SKILL_NONE;
int32 reqSkillValue = 0;
int32 skillValue;
SpellCastResult res = CanOpenLock(effIndex, lockId, skillId, reqSkillValue, skillValue);
if (res != SPELL_CAST_OK)
{
SendCastResult(res);
return;
}
SendLoot(guid, LOOT_SKINNING);
// not allow use skill grow at item base open
if (!m_CastItem && skillId != SKILL_NONE)
{
// update skill if really known
if (uint32 pureSkillValue = player->GetPureSkillValue(skillId))
{
if (gameObjTarget)
{
// Allow one skill-up until respawned
if ( !gameObjTarget->IsInSkillupList( player->GetGUIDLow() ) &&
player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue) )
gameObjTarget->AddToSkillupList( player->GetGUIDLow() );
}
else if (itemTarget)
{
// Do one skill-up
player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue);
}
}
}
}
void Spell::EffectSummonChangeItem(uint32 i)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *player = (Player*)m_caster;
// applied only to using item
if (!m_CastItem)
return;
// ... only to item in own inventory/bank/equip_slot
if (m_CastItem->GetOwnerGUID() != player->GetGUID())
return;
uint32 newitemid = m_spellInfo->EffectItemType[i];
if (!newitemid)
return;
uint16 pos = m_CastItem->GetPos();
Item *pNewItem = Item::CreateItem(newitemid, 1, player);
if (!pNewItem)
return;
for (uint8 j = PERM_ENCHANTMENT_SLOT; j <= TEMP_ENCHANTMENT_SLOT; ++j)
if (m_CastItem->GetEnchantmentId(EnchantmentSlot(j)))
pNewItem->SetEnchantment(EnchantmentSlot(j), m_CastItem->GetEnchantmentId(EnchantmentSlot(j)), m_CastItem->GetEnchantmentDuration(EnchantmentSlot(j)), m_CastItem->GetEnchantmentCharges(EnchantmentSlot(j)));
if (m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) < m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
{
double loosePercent = 1 - m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) / double(m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
player->DurabilityLoss(pNewItem, loosePercent);
}
if (player->IsInventoryPos(pos))
{
ItemPosCountVec dest;
uint8 msg = player->CanStoreItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true );
if (msg == EQUIP_ERR_OK)
{
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
// prevent crash at access and unexpected charges counting with item update queue corrupt
if (m_CastItem == m_targets.getItemTarget())
m_targets.setItemTarget(NULL);
m_CastItem = NULL;
player->StoreItem(dest, pNewItem, true);
return;
}
}
else if (player->IsBankPos(pos))
{
ItemPosCountVec dest;
uint8 msg = player->CanBankItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
if (msg == EQUIP_ERR_OK)
{
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
// prevent crash at access and unexpected charges counting with item update queue corrupt
if (m_CastItem == m_targets.getItemTarget())
m_targets.setItemTarget(NULL);
m_CastItem = NULL;
player->BankItem(dest, pNewItem, true);
return;
}
}
else if (player->IsEquipmentPos(pos))
{
uint16 dest;
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
uint8 msg = player->CanEquipItem(m_CastItem->GetSlot(), dest, pNewItem, true);
if (msg == EQUIP_ERR_OK || msg == EQUIP_ERR_CANT_DO_RIGHT_NOW)
{
if (msg == EQUIP_ERR_CANT_DO_RIGHT_NOW) dest = EQUIPMENT_SLOT_MAINHAND;
// prevent crash at access and unexpected charges counting with item update queue corrupt
if (m_CastItem == m_targets.getItemTarget())
m_targets.setItemTarget(NULL);
m_CastItem = NULL;
player->EquipItem(dest, pNewItem, true);
player->AutoUnequipOffhandIfNeed();
return;
}
}
// fail
delete pNewItem;
}
void Spell::EffectProficiency(uint32 /*i*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *p_target = (Player*)unitTarget;
uint32 subClassMask = m_spellInfo->EquippedItemSubClassMask;
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask))
{
p_target->AddWeaponProficiency(subClassMask);
p_target->SendProficiency(ITEM_CLASS_WEAPON, p_target->GetWeaponProficiency());
}
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask))
{
p_target->AddArmorProficiency(subClassMask);
p_target->SendProficiency(ITEM_CLASS_ARMOR, p_target->GetArmorProficiency());
}
}
void Spell::EffectSummonType(uint32 i)
{
uint32 entry = m_spellInfo->EffectMiscValue[i];
if (!entry)
return;
SummonPropertiesEntry const *properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]);
if (!properties)
{
sLog.outError("EffectSummonType: Unhandled summon type %u", m_spellInfo->EffectMiscValueB[i]);
return;
}
if (!m_originalCaster)
return;
int32 duration = GetSpellDuration(m_spellInfo);
if (Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
Position pos;
GetSummonPosition(i, pos);
/*//totem must be at same Z in case swimming caster and etc.
if (fabs(z - m_caster->GetPositionZ()) > 5)
z = m_caster->GetPositionZ();
uint8 level = m_caster->getLevel();
// level of creature summoned using engineering item based at engineering skill level
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_CastItem)
{
ItemPrototype const *proto = m_CastItem->GetProto();
if (proto && proto->RequiredSkill == SKILL_ENGINERING)
{
uint16 skill202 = m_caster->ToPlayer()->GetSkillValue(SKILL_ENGINERING);
if (skill202)
level = skill202/5;
}
}*/
TempSummon *summon = NULL;
switch (properties->Category)
{
default:
if (properties->Flags & 512)
{
SummonGuardian(i, entry, properties);
break;
}
switch (properties->Type)
{
case SUMMON_TYPE_PET:
case SUMMON_TYPE_GUARDIAN:
case SUMMON_TYPE_GUARDIAN2:
case SUMMON_TYPE_MINION:
SummonGuardian(i, entry, properties);
break;
case SUMMON_TYPE_VEHICLE:
case SUMMON_TYPE_VEHICLE2:
if (m_originalCaster)
summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster);
break;
case SUMMON_TYPE_TOTEM:
{
summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster);
if (!summon || !summon->isTotem())
return;
if (damage) // if not spell info, DB values used
{
summon->SetMaxHealth(damage);
summon->SetHealth(damage);
}
//summon->SetUInt32Value(UNIT_CREATED_BY_SPELL,m_spellInfo->Id);
if (m_originalCaster->GetTypeId() == TYPEID_PLAYER
&& properties->Slot >= SUMMON_SLOT_TOTEM
&& properties->Slot < MAX_TOTEM_SLOT)
{
//summon->SendUpdateToPlayerm_originalCaster->ToPlayer();
WorldPacket data(SMSG_TOTEM_CREATED, 1+8+4+4);
data << uint8(properties->Slot-1);
data << uint64(m_originalCaster->GetGUID());
data << uint32(duration);
data << uint32(m_spellInfo->Id);
m_originalCaster->ToPlayer()->SendDirectMessage(&data);
}
break;
}
case SUMMON_TYPE_MINIPET:
{
summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster);
if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION))
return;
//summon->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as summon...
summon->SelectLevel(summon->GetCreatureInfo()); // some summoned creaters have different from 1 DB data for level/hp
summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureInfo()->npcflag);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summon->AI()->EnterEvadeMode();
std::string name = m_originalCaster->GetName();
name.append(petTypeSuffix[3]);
summon->SetName(name);
break;
}
default:
{
float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 amount = damage > 0 ? damage : 1;
if (m_spellInfo->Id == 18662) // Curse of Doom
amount = 1;
for (uint32 count = 0; count < amount; ++count)
{
GetSummonPosition(i, pos, radius, count);
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
TempSummon * summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration);
if (!summon)
continue;
if (properties->Category == SUMMON_CATEGORY_ALLY)
{
summon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_originalCaster->GetGUID());
summon->setFaction(m_originalCaster->getFaction());
summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
}
}
break;
}
}//switch
break;
case SUMMON_CATEGORY_PET:
SummonGuardian(i, entry, properties);
break;
case SUMMON_CATEGORY_PUPPET:
summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster);
break;
case SUMMON_CATEGORY_VEHICLE:
{
float x, y, z;
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_caster);
if (!summon || !summon->IsVehicle())
return;
if (damage)
m_caster->CastSpell(summon, damage, true);
m_caster->EnterVehicle(summon->GetVehicleKit());
break;
}
}
if (summon)
summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
}
void Spell::EffectLearnSpell(uint32 i)
{
if (!unitTarget)
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
EffectLearnPetSpell(i);
return;
}
Player *player = (Player*)unitTarget;
uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->EffectTriggerSpell[i];
player->learnSpell(spellToLearn,false);
sLog.outDebug("Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow());
}
typedef std::list< std::pair > DispelList;
void Spell::EffectDispel(uint32 i)
{
if (!unitTarget)
return;
Unit::AuraList dispel_list;
// Create dispel mask by dispel type
uint32 dispel_type = m_spellInfo->EffectMiscValue[i];
uint32 dispelMask = GetDispellMask( DispelType(dispel_type));
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura * aura = itr->second;
AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
if (!aurApp)
continue;
if ((1<GetSpellProto()->Dispel) & dispelMask)
{
if (aura->GetSpellProto()->Dispel == DISPEL_MAGIC)
{
bool positive = aurApp->IsPositive() ? (!(aura->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_NEGATIVE)) : false;
// do not remove positive auras if friendly target
// negative auras if non-friendly target
if (positive == unitTarget->IsFriendlyTo(m_caster))
continue;
}
bool dispel_charges = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES;
for (uint8 i = dispel_charges ? aura->GetCharges() : aura->GetStackAmount(); i; --i)
dispel_list.push_back(aura);
}
}
if (dispel_list.empty())
return;
// Ok if exist some buffs for dispel try dispel it
uint32 failCount = 0;
DispelList success_list;
WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4);
// dispel N = damage buffs (or while exist buffs for dispel)
for (int32 count = 0; count < damage && !dispel_list.empty(); ++count)
{
// Random select buff for dispel
Unit::AuraList::iterator itr = dispel_list.begin();
std::advance(itr, urand(0, dispel_list.size() - 1));
if (GetDispelChance((*itr)->GetCaster(), (*itr)->GetId()))
{
success_list.push_back(std::make_pair((*itr)->GetId(), (*itr)->GetCasterGUID()));
dispel_list.erase(itr);
}
else
{
if (!failCount)
{
// Failed to dispell
dataFail << uint64(m_caster->GetGUID()); // Caster GUID
dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
++failCount;
dataFail << uint32((*itr)->GetId()); // Spell Id
}
}
if (failCount)
m_caster->SendMessageToSet(&dataFail, true);
if (success_list.empty())
return;
WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8+8+4+1+4+damage*5);
// Send packet header
dataSuccess.append(unitTarget->GetPackGUID()); // Victim GUID
dataSuccess.append(m_caster->GetPackGUID()); // Caster GUID
dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
dataSuccess << uint8(0); // not used
dataSuccess << uint32(success_list.size()); // count
for (DispelList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
{
// Send dispelled spell info
dataSuccess << uint32(itr->first); // Spell Id
dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
unitTarget->RemoveAurasDueToSpellByDispel(itr->first, itr->second, m_caster);
}
m_caster->SendMessageToSet(&dataSuccess, true);
// On success dispel
// Devour Magic
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC)
{
int32 heal_amount = m_spellInfo->CalculateSimpleValue(1);
m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, NULL, NULL, true);
}
}
void Spell::EffectDualWield(uint32 /*i*/)
{
unitTarget->SetCanDualWield(true);
if (unitTarget->GetTypeId() == TYPEID_UNIT)
unitTarget->ToCreature()->UpdateDamagePhysical(OFF_ATTACK);
}
void Spell::EffectPull(uint32 /*i*/)
{
// TODO: create a proper pull towards distract spell center for distract
sLog.outDebug("WORLD: Spell Effect DUMMY");
}
void Spell::EffectDistract(uint32 /*i*/)
{
// Check for possible target
if (!unitTarget || unitTarget->isInCombat())
return;
// target must be OK to do this
if (unitTarget->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING))
return;
float angle = unitTarget->GetAngle(&m_targets.m_dstPos);
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
{
// For players just turn them
unitTarget->ToPlayer()->SetPosition(unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle, false);
unitTarget->ToPlayer()->SendTeleportAckPacket();
}
else
{
// Set creature Distracted, Stop it, And turn it
unitTarget->SetOrientation(angle);
unitTarget->StopMoving();
unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILISECONDS);
}
}
void Spell::EffectPickPocket(uint32 /*i*/)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// victim must be creature and attackable
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->IsFriendlyTo(unitTarget))
return;
// victim have to be alive and humanoid or undead
if (unitTarget->isAlive() && (unitTarget->GetCreatureTypeMask() &CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0)
m_caster->ToPlayer()->SendLoot(unitTarget->GetGUID(),LOOT_PICKPOCKETING);
}
void Spell::EffectAddFarsight(uint32 i)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 duration = GetSpellDuration(m_spellInfo);
// Caster not in world, might be spell triggered from aura removal
if (!m_caster->IsInWorld())
return;
DynamicObject* dynObj = new DynamicObject;
if (!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, m_targets.m_dstPos, radius, true))
{
delete dynObj;
return;
}
dynObj->SetDuration(duration);
dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x80000002);
m_caster->AddDynObject(dynObj);
dynObj->setActive(true); //must before add to map to be put in world container
dynObj->GetMap()->Add(dynObj); //grid will also be loaded
// Need to update visibility of object for client to accept farsight guid
m_caster->ToPlayer()->SetViewpoint(dynObj, true);
//m_caster->ToPlayer()->UpdateVisibilityOf(dynObj);
}
void Spell::EffectTeleUnitsFaceCaster(uint32 i)
{
if (!unitTarget)
return;
if (unitTarget->isInFlight())
return;
float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float fx,fy,fz;
m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis);
unitTarget->NearTeleportTo(fx,fy,fz,-m_caster->GetOrientation(),unitTarget==m_caster);
}
void Spell::EffectLearnSkill(uint32 i)
{
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (damage < 0)
return;
uint32 skillid = m_spellInfo->EffectMiscValue[i];
uint16 skillval = unitTarget->ToPlayer()->GetPureSkillValue(skillid);
unitTarget->ToPlayer()->SetSkill(skillid, skillval?skillval:1, damage*75);
}
void Spell::EffectAddHonor(uint32 /*i*/)
{
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// not scale value for item based reward (/10 value expected)
if (m_CastItem)
{
unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage/10);
sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(),unitTarget->ToPlayer()->GetGUIDLow());
return;
}
// do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
if (damage <= 50)
{
uint32 honor_reward = Trinity::Honor::hk_honor_at_level(unitTarget->getLevel(), damage);
unitTarget->ToPlayer()->RewardHonor(NULL, 1, honor_reward);
sLog.outDebug("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUIDLow());
}
else
{
//maybe we have correct honor_gain in damage already
unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage);
sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow());
}
}
void Spell::EffectTradeSkill(uint32 /*i*/)
{
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// uint32 skillid = m_spellInfo->EffectMiscValue[i];
// uint16 skillmax = unitTarget->ToPlayer()->(skillid);
// unitTarget->ToPlayer()->SetSkill(skillid,skillval?skillval:1,skillmax+75);
}
void Spell::EffectEnchantItemPerm(uint32 effect_idx)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!itemTarget)
return;
Player* p_caster = (Player*)m_caster;
// Handle vellums
if (itemTarget->IsWeaponVellum() || itemTarget->IsArmorVellum())
{
// destroy one vellum from stack
uint32 count = 1;
p_caster->DestroyItemCount(itemTarget,count,true);
unitTarget=p_caster;
// and add a scroll
DoCreateItem(effect_idx,m_spellInfo->EffectItemType[effect_idx]);
itemTarget=NULL;
m_targets.setItemTarget(NULL);
}
else
{
// do not increase skill if vellum used
if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST))
p_caster->UpdateCraftSkill(m_spellInfo->Id);
uint32 enchant_id = m_spellInfo->EffectMiscValue[effect_idx];
if (!enchant_id)
return;
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
// item can be in trade slot and have owner diff. from caster
Player* item_owner = itemTarget->GetOwner();
if (!item_owner)
return;
if (item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
item_owner->GetName(),item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,false);
itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0);
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,true);
}
}
void Spell::EffectEnchantItemPrismatic(uint32 effect_idx)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!itemTarget)
return;
Player* p_caster = (Player*)m_caster;
uint32 enchant_id = m_spellInfo->EffectMiscValue[effect_idx];
if (!enchant_id)
return;
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
// support only enchantings with add socket in this slot
{
bool add_socket = false;
for (uint8 i = 0; i < 3; ++i)
{
if (pEnchant->type[i]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
{
add_socket = true;
break;
}
}
if (!add_socket)
{
sLog.outError("Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (%u), not suppoted yet.",
m_spellInfo->Id,SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC,ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET);
return;
}
}
// item can be in trade slot and have owner diff. from caster
Player* item_owner = itemTarget->GetOwner();
if (!item_owner)
return;
if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
item_owner->GetName(),item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,false);
itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0);
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,true);
}
void Spell::EffectEnchantItemTmp(uint32 i)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = (Player*)m_caster;
// Rockbiter Weapon apply to both weapon
if (!itemTarget)
return;
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x400000)
{
uint32 spell_id = 0;
// enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value
// Note: damage calculated (correctly) with rounding int32(float(v)) but
// RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime
switch(damage)
{
// Rank 1
case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
// Rank 2
case 4: spell_id = 36753; break; // 0% [ 7% == 4, 14% == 4]
case 5: spell_id = 36751; break; // 20%
// Rank 3
case 6: spell_id = 36754; break; // 0% [ 7% == 6, 14% == 6]
case 7: spell_id = 36755; break; // 20%
// Rank 4
case 9: spell_id = 36761; break; // 0% [ 7% == 6]
case 10: spell_id = 36758; break; // 14%
case 11: spell_id = 36760; break; // 20%
default:
sLog.outError("Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW",damage);
return;
}
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
if (!spellInfo)
{
sLog.outError("Spell::EffectEnchantItemTmp: unknown spell id %i", spell_id);
return;
}
for (int j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
{
if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j)))
{
if (item->IsFitToSpellRequirements(m_spellInfo))
{
Spell *spell = new Spell(m_caster, spellInfo, true);
SpellCastTargets targets;
targets.setItemTarget( item );
spell->prepare(&targets);
}
}
}
return;
}
if (!itemTarget)
return;
uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
if (!enchant_id)
{
sLog.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id",m_spellInfo->Id,i);
return;
}
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
{
sLog.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ",m_spellInfo->Id,i,enchant_id);
return;
}
// select enchantment duration
uint32 duration;
// rogue family enchantments exception by duration
if (m_spellInfo->Id == 38615)
duration = 1800; // 30 mins
// other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints)
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
duration = 3600; // 1 hour
// shaman family enchantments
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN)
duration = 1800; // 30 mins
// other cases with this SpellVisual already selected
else if (m_spellInfo->SpellVisual[0] == 215)
duration = 1800; // 30 mins
// some fishing pole bonuses
else if (m_spellInfo->SpellVisual[0] == 563)
duration = 600; // 10 mins
// shaman rockbiter enchantments
else if (m_spellInfo->SpellVisual[0] == 0)
duration = 1800; // 30 mins
else if (m_spellInfo->Id == 29702)
duration = 300; // 5 mins
else if (m_spellInfo->Id == 37360)
duration = 300; // 5 mins
// default case
else
duration = 3600; // 1 hour
// item can be in trade slot and have owner diff. from caster
Player* item_owner = itemTarget->GetOwner();
if (!item_owner)
return;
if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(), p_caster->GetSession()->GetAccountId(),
itemTarget->GetProto()->Name1, itemTarget->GetEntry(),
item_owner->GetName(), item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT, false);
itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, 0);
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, true);
}
void Spell::EffectTameCreature(uint32 /*i*/)
{
if (m_caster->GetPetGUID())
return;
if (!unitTarget)
return;
if (unitTarget->GetTypeId() != TYPEID_UNIT)
return;
Creature* creatureTarget = unitTarget->ToCreature();
if (creatureTarget->isPet())
return;
if (m_caster->getClass() != CLASS_HUNTER)
return;
// cast finish successfully
//SendChannelUpdate(0);
finish();
Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget,m_spellInfo->Id);
if (!pet) // in very specific state like near world end/etc.
return;
// "kill" original creature
creatureTarget->ForcedDespawn();
uint8 level = (creatureTarget->getLevel() < (m_caster->getLevel() - 5)) ? (m_caster->getLevel() - 5) : creatureTarget->getLevel();
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
// add to world
pet->GetMap()->Add(pet->ToCreature());
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
// caster have pet now
m_caster->SetMinion(pet, true);
pet->InitTalentForLevel();
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
m_caster->ToPlayer()->PetSpellInitialize();
}
}
void Spell::EffectSummonPet(uint32 i)
{
Player *owner = NULL;
if (m_originalCaster)
{
if (m_originalCaster->GetTypeId() == TYPEID_PLAYER)
owner = (Player*)m_originalCaster;
else if (m_originalCaster->ToCreature()->isTotem())
owner = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself();
}
uint32 petentry = m_spellInfo->EffectMiscValue[i];
if (!owner)
{
SummonPropertiesEntry const *properties = sSummonPropertiesStore.LookupEntry(67);
if (properties)
SummonGuardian(i, petentry, properties);
return;
}
Pet *OldSummon = owner->GetPet();
// if pet requested type already exist
if (OldSummon)
{
if (petentry == 0 || OldSummon->GetEntry() == petentry)
{
// pet in corpse state can't be summoned
if (OldSummon->isDead())
return;
assert(OldSummon->GetMap() == owner->GetMap());
//OldSummon->GetMap()->Remove(OldSummon->ToCreature(),false);
float px, py, pz;
owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
OldSummon->NearTeleportTo(px, py, pz, OldSummon->GetOrientation());
//OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation());
//OldSummon->SetMap(owner->GetMap());
//owner->GetMap()->Add(OldSummon->ToCreature());
if (owner->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled() )
owner->ToPlayer()->PetSpellInitialize();
return;
}
if (owner->GetTypeId() == TYPEID_PLAYER)
owner->ToPlayer()->RemovePet(OldSummon,(OldSummon->getPetType()==HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false);
else
return;
}
float x, y, z;
owner->GetClosePoint(x, y, z, owner->GetObjectSize());
Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0);
if (!pet)
return;
if (m_caster->GetTypeId() == TYPEID_UNIT)
{
if (m_caster->ToCreature()->isTotem())
pet->SetReactState(REACT_AGGRESSIVE);
else
pet->SetReactState(REACT_DEFENSIVE);
}
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
// generate new name for summon pet
std::string new_name=objmgr.GeneratePetName(petentry);
if (!new_name.empty())
pet->SetName(new_name);
}
void Spell::EffectLearnPetSpell(uint32 i)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)m_caster;
Pet *pet = _player->GetPet();
if (!pet)
return;
if (!pet->isAlive())
return;
SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
if (!learn_spellproto)
return;
pet->learnSpell(learn_spellproto->Id);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
_player->PetSpellInitialize();
}
void Spell::EffectTaunt(uint32 /*i*/)
{
if (!unitTarget)
return;
// this effect use before aura Taunt apply for prevent taunt already attacking target
// for spell as marked "non effective at already attacking target"
if (!unitTarget || !unitTarget->CanHaveThreatList()
|| unitTarget->getVictim() == m_caster)
{
SendCastResult(SPELL_FAILED_DONT_REPORT);
return;
}
if (m_spellInfo->Id == 62124)
{
int32 damageDone = 1 + m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f;
m_caster->DealDamage(unitTarget, damageDone, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_HOLY, m_spellInfo, false);
m_caster->SendSpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damageDone, SPELL_SCHOOL_MASK_HOLY, 0, 0, false, false, false);
}
// Also use this effect to set the taunter's threat to the taunted creature's highest value
if (unitTarget->getThreatManager().getCurrentVictim())
{
float myThreat = unitTarget->getThreatManager().getThreat(m_caster);
float itsThreat = unitTarget->getThreatManager().getCurrentVictim()->getThreat();
if (itsThreat > myThreat)
unitTarget->getThreatManager().addThreat(m_caster, itsThreat - myThreat);
}
//Set aggro victim to caster
if (!unitTarget->getThreatManager().getOnlineContainer().empty())
if (HostileReference* forcedVictim = unitTarget->getThreatManager().getOnlineContainer().getReferenceByTarget(m_caster))
unitTarget->getThreatManager().setCurrentVictim(forcedVictim);
if (unitTarget->ToCreature()->IsAIEnabled && !unitTarget->ToCreature()->HasReactState(REACT_PASSIVE))
unitTarget->ToCreature()->AI()->AttackStart(m_caster);
}
void Spell::EffectWeaponDmg(uint32 i)
{
}
void Spell::SpellDamageWeaponDmg(uint32 i)
{
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
// multiple weapon dmg effect workaround
// execute only the last weapon damage
// and handle all effects at once
for (uint32 j = i + 1; j < 3; ++j)
{
switch (m_spellInfo->Effect[j])
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
return; // we must calculate only at last weapon effect
break;
}
}
// some spell specific modifiers
float totalDamagePercentMod = 1.0f; // applied to final bonus+weapon damage
int32 fixed_bonus = 0;
int32 spell_bonus = 0; // bonus specific for spell
switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_WARRIOR:
{
// Devastate (player ones)
if (m_spellInfo->SpellFamilyFlags[1] & 0x40)
{
// Player can apply only 58567 Sunder Armor effect.
bool needCast = !unitTarget->HasAura(58567, m_caster->GetGUID());
if (needCast)
m_caster->CastSpell(unitTarget, 58567, true);
if (Aura * aur = unitTarget->GetAura(58567, m_caster->GetGUID()))
{
// 58388 - Glyph of Devastate dummy aura.
if (int32 num = (needCast ? 0 : 1) + (m_caster->HasAura(58388) ? 1 : 0))
aur->ModStackAmount(num);
fixed_bonus += (aur->GetStackAmount() - 1) * CalculateDamage(2, unitTarget);
}
}
break;
}
case SPELLFAMILY_ROGUE:
{
// Hemorrhage
if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->AddComboPoints(unitTarget, 1, this);
}
// Fan of Knives
else if (m_spellInfo->SpellFamilyFlags[1] & 0x40000)
{
// 50% more damage with daggers
if (m_caster->GetTypeId() == TYPEID_PLAYER)
if (Item* item = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType, true))
if (item->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
totalDamagePercentMod *= 1.5f;
}
// Mutilate (for each hand)
else if (m_spellInfo->SpellFamilyFlags[1] & 0x6)
{
bool found = false;
// fast check
if (unitTarget->HasAuraState(AURA_STATE_DEADLY_POISON, m_spellInfo, m_caster))
found = true;
// full aura scan
else
{
Unit::AuraApplicationMap const& auras = unitTarget->GetAppliedAuras();
for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
{
if (itr->second->GetBase()->GetSpellProto()->Dispel == DISPEL_POISON)
{
found = true;
break;
}
}
}
if (found)
totalDamagePercentMod *= 1.2f; // 120% if poisoned
}
break;
}
case SPELLFAMILY_PALADIN:
{
// Seal of Command - Increase damage by 36% on every swing
if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
{
totalDamagePercentMod *= 1.36f; //136% damage
}
// Seal of Command Unleashed
else if (m_spellInfo->Id==20467)
{
spell_bonus += int32(0.08f*m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
spell_bonus += int32(0.13f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)));
}
break;
}
case SPELLFAMILY_SHAMAN:
{
// Skyshatter Harness item set bonus
// Stormstrike
if (AuraEffect * aurEff = m_caster->IsScriptOverriden(m_spellInfo, 5634))
m_caster->CastSpell(m_caster, 38430, true, NULL, aurEff);
break;
}
case SPELLFAMILY_DRUID:
{
// Mangle (Cat): CP
if (m_spellInfo->SpellFamilyFlags[1] & 0x400)
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->AddComboPoints(unitTarget,1, this);
}
// Shred, Maul - Rend and Tear
else if (m_spellInfo->SpellFamilyFlags[0] & 0x00008800 && unitTarget->HasAuraState(AURA_STATE_BLEEDING))
{
if (AuraEffect const* rendAndTear = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 0))
{
totalDamagePercentMod *= float((rendAndTear->GetAmount() + 100.0f) / 100.0f);
}
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Kill Shot - bonus damage from Ranged Attack Power
if (m_spellInfo->SpellFamilyFlags[1] & 0x800000)
spell_bonus += int32(0.4f*m_caster->GetTotalAttackPowerValue(RANGED_ATTACK));
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Plague Strike
if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001)
{
// Glyph of Plague Strike
if (AuraEffect * aurEff = m_caster->GetAuraEffect(58657,0))
totalDamagePercentMod *= float((aurEff->GetAmount() + 100.0f) / 100.0f);
}
// Blood Strike
else if (m_spellInfo->SpellFamilyFlags[0] & 0x400000)
{
totalDamagePercentMod *= (float(unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) * 12.5f + 100.0f) / 100.0f;
// Glyph of Blood Strike
if (AuraEffect * aurEff = m_caster->GetAuraEffect(59332,0))
{
if (unitTarget->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
totalDamagePercentMod *= float((20 + 100.0f) / 100.0f);
}
}
// Death Strike
else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000010)
{
// Glyph of Death Strike
if (AuraEffect * aurEff = m_caster->GetAuraEffect(59336,0))
{
if (uint32 runic = m_caster->GetPower(POWER_RUNIC_POWER))
{
if (runic > 25)
runic = 25;
totalDamagePercentMod *= float((runic + 100.0f) / 100.0f);
}
}
}
// Obliterate (12.5% more damage per disease)
else if (m_spellInfo->SpellFamilyFlags[1] & 0x20000)
{
bool consumeDiseases = true;
// Annihilation
if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2710, 0))
{
// Do not consume diseases if roll sucesses
if (roll_chance_i(aurEff->GetAmount()))
consumeDiseases = false;
}
totalDamagePercentMod *= (float(CalculateDamage(2, unitTarget) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2) + 100.0f) / 100.0f;
}
// Blood-Caked Strike - Blood-Caked Blade
else if (m_spellInfo->SpellIconID == 1736)
totalDamagePercentMod *= (float(unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) * 12.5f + 100.0f) / 100.0f;
break;
}
}
bool normalized = false;
float weaponDamagePercentMod = 1.0;
for (int j = 0; j < 3; ++j)
{
switch(m_spellInfo->Effect[j])
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
fixed_bonus += CalculateDamage(j, unitTarget);
break;
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
fixed_bonus += CalculateDamage(j, unitTarget);
normalized = true;
break;
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
weaponDamagePercentMod *= float(CalculateDamage(j,unitTarget)) / 100.0f;
break;
default:
break; // not weapon damage effect, just skip
}
}
// apply to non-weapon bonus weapon total pct effect, weapon total flat effect included in weapon damage
if (fixed_bonus || spell_bonus)
{
UnitMods unitMod;
switch(m_attackType)
{
default:
case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
}
float weapon_total_pct = 1.0f;
if ( m_spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL )
weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT);
if (fixed_bonus)
fixed_bonus = int32(fixed_bonus * weapon_total_pct);
if (spell_bonus)
spell_bonus = int32(spell_bonus * weapon_total_pct);
}
int32 weaponDamage = m_caster->CalculateDamage(m_attackType, normalized, true);
// Sequence is important
for (int j = 0; j < 3; ++j)
{
// We assume that a spell have at most one fixed_bonus
// and at most one weaponDamagePercentMod
switch(m_spellInfo->Effect[j])
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
weaponDamage += fixed_bonus;
break;
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
weaponDamage = int32(weaponDamage * weaponDamagePercentMod);
default:
break; // not weapon damage effect, just skip
}
}
if (spell_bonus)
weaponDamage += spell_bonus;
if (totalDamagePercentMod != 1.0f)
weaponDamage = int32(weaponDamage * totalDamagePercentMod);
// prevent negative damage
uint32 eff_damage = uint32(weaponDamage > 0 ? weaponDamage : 0);
// Add melee damage bonuses (also check for negative)
m_caster->MeleeDamageBonus(unitTarget, &eff_damage, m_attackType, m_spellInfo);
m_damage+= eff_damage;
}
void Spell::EffectThreat(uint32 /*i*/)
{
if (!unitTarget || !unitTarget->isAlive() || !m_caster->isAlive())
return;
if (!unitTarget->CanHaveThreatList())
return;
unitTarget->AddThreat(m_caster, float(damage));
}
void Spell::EffectHealMaxHealth(uint32 /*i*/)
{
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
int32 addhealth;
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN) // Lay on Hands
{
if (m_caster && m_caster->GetGUID() == unitTarget->GetGUID())
{
m_caster->CastSpell(m_caster, 25771, true); // Forbearance
m_caster->CastSpell(m_caster, 61988, true); // Immune shield marker (serverside)
m_caster->CastSpell(m_caster, 61987, true); // Avenging Wrath marker
}
addhealth = m_caster->GetMaxHealth();
}
else
addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
if (m_originalCaster)
{
addhealth=m_originalCaster->SpellHealingBonus(unitTarget,m_spellInfo, addhealth, HEAL);
m_originalCaster->DealHeal(unitTarget, addhealth, m_spellInfo);
}
}
void Spell::EffectInterruptCast(uint32 i)
{
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
// TODO: not all spells that used this effect apply cooldown at school spells
// also exist case: apply cooldown to interrupted cast only and to all spells
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
{
if (Spell* spell = unitTarget->GetCurrentSpell(CurrentSpellTypes(i)))
{
SpellEntry const* curSpellInfo = spell->m_spellInfo;
// check if we can interrupt spell
if ((spell->getState() == SPELL_STATE_CASTING
|| spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f)
&& curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE )
{
if (m_originalCaster)
{
int32 duration = m_originalCaster->ModSpellDuration(m_spellInfo, unitTarget, m_originalCaster->CalcSpellDuration(m_spellInfo), false);
unitTarget->ProhibitSpellScholl(GetSpellSchoolMask(curSpellInfo), duration/*GetSpellDuration(m_spellInfo)*/);
}
unitTarget->InterruptSpell(CurrentSpellTypes(i), false);
}
}
}
}
void Spell::EffectSummonObjectWild(uint32 i)
{
uint32 gameobject_id = m_spellInfo->EffectMiscValue[i];
GameObject* pGameObj = new GameObject;
WorldObject* target = focusObject;
if ( !target )
target = m_caster;
float x, y, z;
if (m_targets.HasDst())
m_targets.m_dstPos.GetPosition(x, y, z);
else
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map *map = target->GetMap();
if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map,
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
delete pGameObj;
return;
}
int32 duration = GetSpellDuration(m_spellInfo);
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
// Wild object not have owner and check clickable by players
map->Add(pGameObj);
if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP && m_caster->GetTypeId() == TYPEID_PLAYER)
{
Player *pl = m_caster->ToPlayer();
BattleGround* bg = pl->GetBattleGround();
switch(pGameObj->GetMapId())
{
case 489: //WS
{
if (bg && bg->GetTypeID()==BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS)
{
uint32 team = ALLIANCE;
if (pl->GetTeam() == team)
team = HORDE;
((BattleGroundWS*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID(),team);
}
break;
}
case 566: //EY
{
if (bg && bg->GetTypeID()==BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS)
{
((BattleGroundEY*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID());
}
break;
}
}
}
if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
{
GameObject* linkedGO = new GameObject;
if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map,
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
linkedGO->SetSpellId(m_spellInfo->Id);
// Wild object not have owner and check clickable by players
map->Add(linkedGO);
}
else
{
delete linkedGO;
linkedGO = NULL;
return;
}
}
}
void Spell::EffectScriptEffect(uint32 effIndex)
{
// TODO: we must implement hunter pet summon at login there (spell 6962)
switch(m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch(m_spellInfo->Id)
{
case 6962:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* plr = m_caster->ToPlayer();
if (plr && plr->GetLastPetNumber())
{
PetType NewPetType = (plr->getClass()==CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
if (Pet* NewPet = new Pet(plr,NewPetType))
{
if (NewPet->LoadPetFromDB(plr, 0, plr->GetLastPetNumber(), true))
{
NewPet->SetHealth(NewPet->GetMaxHealth());
NewPet->SetPower(NewPet->getPowerType(),NewPet->GetMaxPower(NewPet->getPowerType()));
switch (NewPet->GetEntry())
{
case 11859:
case 89:
NewPet->SetEntry(416);
break;
default:
break;
}
}
else
delete NewPet;
}
}
return;
}
// Glyph of Starfire
case 54846:
{
if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_DRUID,0x00000002,0,0,m_caster->GetGUID()))
{
uint32 countMin = aurEff->GetBase()->GetMaxDuration();
uint32 countMax = 18000;
countMax += m_caster->HasAura(38414) ? 3000 : 0;
countMax += m_caster->HasAura(57865) ? 3000 : 0;
if (countMin < countMax)
{
aurEff->GetBase()->SetDuration(uint32(aurEff->GetBase()->GetDuration()+3000));
aurEff->GetBase()->SetMaxDuration(countMin+3000);
}
}
return;
}
// Glyph of Shred
case 63974:
{
if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_DRUID,0x00800000,0,0,m_caster->GetGUID()))
{
uint32 countMin = aurEff->GetBase()->GetMaxDuration();
uint32 countMax = 20000;
countMax += m_caster->HasAura(54818) ? 4000 : 0;
countMax += m_caster->HasAura(60141) ? 4000 : 0;
if (countMin < countMax)
{
aurEff->GetBase()->SetDuration(uint32(aurEff->GetBase()->GetDuration()+3000));
aurEff->GetBase()->SetMaxDuration(countMin+2000);
}
}
return;
}
// Glyph of Backstab
case 63975:
{
if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_ROGUE,0x00100000,0,0,m_caster->GetGUID()))
{
uint32 countMin = aurEff->GetBase()->GetMaxDuration();
uint32 countMax = 12000;
countMax += m_caster->HasAura(56801) ? 4000 : 0;
if (countMin < countMax)
{
aurEff->GetBase()->SetDuration(uint32(aurEff->GetBase()->GetDuration()+3000));
aurEff->GetBase()->SetMaxDuration(countMin+2000);
}
}
return;
}
// Dispelling Analysis
case 37028:
{
unitTarget->RemoveAurasDueToSpell(36904);
return;
}
case 45204: // Clone Me!
case 41055: // Copy Weapon
case 45206: // Copy Off-hand Weapon
unitTarget->CastSpell(m_caster, damage, false);
break;
case 45205: // Copy Offhand Weapon
case 41054: // Copy Weapon
m_caster->CastSpell(unitTarget, damage, false);
break;
// Despawn Horse
case 52267:
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
unitTarget->ToCreature()->ForcedDespawn();
return;
}
case 55693: // Remove Collapsing Cave Aura
if (!unitTarget)
return;
unitTarget->RemoveAurasDueToSpell(m_spellInfo->CalculateSimpleValue(effIndex));
break;
// PX-238 Winter Wondervolt TRAP
case 26275:
{
uint32 spells[4] = { 26272, 26157, 26273, 26274 };
// check presence
for (uint8 j = 0; j < 4; ++j)
if (unitTarget->HasAuraEffect(spells[j],0))
return;
// select spell
uint32 iTmpSpellId = spells[urand(0,3)];
// cast
unitTarget->CastSpell(unitTarget, iTmpSpellId, true);
return;
}
// Bending Shinbone
case 8856:
{
if (!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1, 5))
{
case 1: spell_id = 8854; break;
default: spell_id = 8855; break;
}
m_caster->CastSpell(m_caster,spell_id,true,NULL);
return;
}
// Brittle Armor - need remove one 24575 Brittle Armor aura
case 24590:
unitTarget->RemoveAuraFromStack(24575);
return;
// Mercurial Shield - need remove one 26464 Mercurial Shield aura
case 26465:
unitTarget->RemoveAuraFromStack(26464);
return;
// Orb teleport spells
case 25140:
case 25143:
case 25650:
case 25652:
case 29128:
case 29129:
case 35376:
case 35727:
{
if (!unitTarget)
return;
uint32 spellid;
switch(m_spellInfo->Id)
{
case 25140: spellid = 32571; break;
case 25143: spellid = 32572; break;
case 25650: spellid = 30140; break;
case 25652: spellid = 30141; break;
case 29128: spellid = 32568; break;
case 29129: spellid = 32569; break;
case 35376: spellid = 25649; break;
case 35727: spellid = 35730; break;
default:
return;
}
unitTarget->CastSpell(unitTarget,spellid,false);
return;
}
// Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell)
case 22539:
case 22972:
case 22975:
case 22976:
case 22977:
case 22978:
case 22979:
case 22980:
case 22981:
case 22982:
case 22983:
case 22984:
case 22985:
{
if (!unitTarget || !unitTarget->isAlive())
return;
// Onyxia Scale Cloak
if (unitTarget->HasAura(22683))
return;
// Shadow Flame
m_caster->CastSpell(unitTarget, 22682, true);
return;
}
// Piccolo of the Flaming Fire
case 17512:
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE);
return;
}
// Escape artist
case 20589:
{
if (!unitTarget)
return;
unitTarget->RemoveMovementImpairingAuras();
return;
}
// Decimate
case 28374:
case 54426:
if (unitTarget)
{
int32 damage = (int32)unitTarget->GetHealth() - (int32)unitTarget->GetMaxHealth() * 0.05f;
if (damage > 0)
m_caster->CastCustomSpell(28375, SPELLVALUE_BASE_POINT0, damage, unitTarget);
}
return;
// Mirren's Drinking Hat
case 29830:
{
uint32 item = 0;
switch ( urand(1, 6) )
{
case 1:
case 2:
case 3:
item = 23584; break; // Loch Modan Lager
case 4:
case 5:
item = 23585; break; // Stouthammer Lite
case 6:
item = 23586; break; // Aerie Peak Pale Ale
}
if (item)
DoCreateItem(effIndex,item);
break;
}
// Improved Sprint
case 30918:
{
// Removes snares and roots.
unitTarget->RemoveMovementImpairingAuras();
break;
}
// Spirit Walk
case 58876:
{
// Removes snares and roots.
unitTarget->RemoveMovementImpairingAuras();
break;
}
// Plant Warmaul Ogre Banner
case 32307:
{
Player *p_caster = dynamic_cast(m_caster);
if (!p_caster)
break;
p_caster->RewardPlayerAndGroupAtEvent(18388, unitTarget);
Creature *cTarget = dynamic_cast(unitTarget);
if (!cTarget)
break;
cTarget->setDeathState(CORPSE);
cTarget->RemoveCorpse();
break;
}
// Tidal Surge
case 38358:
if (unitTarget)
m_caster->CastSpell(unitTarget, 38353, true);
return;
/*// Flame Crash
case 41126:
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 41131, true);
break;
}*/
// Draw Soul
case 40904:
{
if (!unitTarget)
return;
unitTarget->CastSpell(m_caster, 40903, true);
break;
}
case 48025: // Headless Horseman's Mount
{
if (!unitTarget)
return;
switch(unitTarget->ToPlayer()->GetBaseSkillValue(762))
{
case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;;
case 150: unitTarget->CastSpell(unitTarget, 48024, true); break;
case 225:
if (unitTarget->ToPlayer()->GetMapId()==571 || unitTarget->ToPlayer()->GetMapId()==530)
unitTarget->CastSpell(unitTarget, 51617, true);
break;
case 300:
if (unitTarget->ToPlayer()->GetMapId()==571 || unitTarget->ToPlayer()->GetMapId()==530)
unitTarget->CastSpell(unitTarget, 48023, true);
break;
default: break;
}
break;
}
case 47977: // Magic Broom
{
if (!unitTarget)
return;
if (unitTarget)
{
switch(unitTarget->ToPlayer()->GetBaseSkillValue(762))
{
case 75: unitTarget->CastSpell(unitTarget, 42680, true); break;;
case 150: case 225: case 300: unitTarget->CastSpell(unitTarget, 42683, true); break;
default: break;
}
}
break;
}
// Mug Transformation
case 41931:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint8 bag = 19;
uint8 slot = 0;
Item *item = NULL;
while (bag < 256)
{
item = m_caster->ToPlayer()->GetItemByPos(bag, slot);
if (item && item->GetEntry() == 38587) break;
++slot;
if (slot == 39)
{
slot = 0;
++bag;
}
}
if (bag < 256)
{
if (m_caster->ToPlayer()->GetItemByPos(bag,slot)->GetCount() == 1) m_caster->ToPlayer()->RemoveItem(bag,slot,true);
else m_caster->ToPlayer()->GetItemByPos(bag,slot)->SetCount(m_caster->ToPlayer()->GetItemByPos(bag,slot)->GetCount()-1);
// Spell 42518 (Braufest - Gratisprobe des Braufest herstellen)
m_caster->CastSpell(m_caster, 42518, true);
return;
}
break;
}
// Force Cast - Portal Effect: Sunwell Isle
case 44876:
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 44870, true);
break;
}
// Brutallus - Burn
case 45141:
case 45151:
{
//Workaround for Range ... should be global for every ScriptEffect
float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->GetDistance(m_caster) >= radius && !unitTarget->HasAura(46394) && unitTarget != m_caster)
unitTarget->CastSpell(unitTarget, 46394, true);
break;
}
// spell of Brutallus - Stomp
case 45185:
{
if (!unitTarget)
return;
unitTarget->RemoveAurasDueToSpell(46394);
break;
}
// Negative Energy
case 46289:
{
if (!unitTarget)
return;
m_caster->CastSpell(unitTarget, 46285, true);
break;
}
// Goblin Weather Machine
case 46203:
{
if (!unitTarget)
return;
uint32 spellId = 0;
switch(rand() % 4)
{
case 0: spellId = 46740; break;
case 1: spellId = 46739; break;
case 2: spellId = 46738; break;
case 3: spellId = 46736; break;
}
unitTarget->CastSpell(unitTarget, spellId, true);
break;
}
// 5,000 Gold
case 46642:
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->ModifyMoney(5000 * GOLD);
break;
}
// Roll Dice - Decahedral Dwarven Dice
case 47770:
{
char buf[128];
char *gender = "his";
if (m_caster->getGender() > 0)
gender = "her";
sprintf(buf, "%s rubs %s [Decahedral Dwarven Dice] between %s hands and rolls. One %u and one %u.", m_caster->GetName(), gender, gender, urand(1,10), urand(1,10));
m_caster->MonsterTextEmote(buf, 0);
break;
}
// Roll 'dem Bones - Worn Troll Dice
case 47776:
{
char buf[128];
char *gender = "his";
if (m_caster->getGender() > 0)
gender = "her";
sprintf(buf, "%s causually tosses %s [Worn Troll Dice]. One %u and one %u.", m_caster->GetName(), gender, urand(1,6), urand(1,6));
m_caster->MonsterTextEmote(buf, 0);
break;
}
// Vigilance
case 50725:
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Remove Taunt cooldown
unitTarget->ToPlayer()->RemoveSpellCooldown(355, true);
return;
}
// Death Knight Initiate Visual
case 51519:
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
uint32 iTmpSpellId = 0;
switch (unitTarget->GetDisplayId())
{
case 25369: iTmpSpellId = 51552; break; // bloodelf female
case 25373: iTmpSpellId = 51551; break; // bloodelf male
case 25363: iTmpSpellId = 51542; break; // draenei female
case 25357: iTmpSpellId = 51541; break; // draenei male
case 25361: iTmpSpellId = 51537; break; // dwarf female
case 25356: iTmpSpellId = 51538; break; // dwarf male
case 25372: iTmpSpellId = 51550; break; // forsaken female
case 25367: iTmpSpellId = 51549; break; // forsaken male
case 25362: iTmpSpellId = 51540; break; // gnome female
case 25359: iTmpSpellId = 51539; break; // gnome male
case 25355: iTmpSpellId = 51534; break; // human female
case 25354: iTmpSpellId = 51520; break; // human male
case 25360: iTmpSpellId = 51536; break; // nightelf female
case 25358: iTmpSpellId = 51535; break; // nightelf male
case 25368: iTmpSpellId = 51544; break; // orc female
case 25364: iTmpSpellId = 51543; break; // orc male
case 25371: iTmpSpellId = 51548; break; // tauren female
case 25366: iTmpSpellId = 51547; break; // tauren male
case 25370: iTmpSpellId = 51545; break; // troll female
case 25365: iTmpSpellId = 51546; break; // troll male
default: return;
}
unitTarget->CastSpell(unitTarget, iTmpSpellId, true);
Creature* npc = unitTarget->ToCreature();
npc->LoadEquipment(npc->GetEquipmentId());
return;
}
// Emblazon Runeblade
case 51770:
{
if (!m_originalCaster)
return;
m_originalCaster->CastSpell(m_originalCaster, damage, false);
break;
}
// Deathbolt from Thalgran Blightbringer
// reflected by Freya's Ward
// Retribution by Sevenfold Retribution
case 51854:
{
if (!m_caster || !unitTarget)
return;
if (unitTarget->HasAura(51845))
unitTarget->CastSpell(m_caster, 51856, true);
else
m_caster->CastSpell(unitTarget, 51855, true);
break;
}
// Summon Ghouls On Scarlet Crusade
case 51904:
{
if (!m_targets.HasDst())
return;
float x, y, z;
float radius = GetSpellRadius(m_spellInfo, effIndex, true);
for (uint8 i = 0; i < 15; ++i)
{
m_caster->GetRandomPoint(m_targets.m_dstPos, radius, x, y, z);
m_caster->CastSpell(x, y, z, 54522, true);
}
break;
}
case 52173: // Coyote Spirit Despawn
case 60243: // Blood Parrot Despawn
if (unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->ToCreature()->isSummon())
unitTarget->ToTempSummon()->UnSummon();
return;
// Sky Darkener Assault
case 52124:
if (unitTarget)
m_caster->CastSpell(unitTarget, 52125, false);
return;
case 52479: // Gift of the Harvester
if (unitTarget && m_originalCaster)
m_originalCaster->CastSpell(unitTarget, urand(0, 1) ? damage : 52505, true);
return;
// Death Gate
case 52751:
{
if (!unitTarget || unitTarget->getClass() != CLASS_DEATH_KNIGHT)
return;
// triggered spell is stored in m_spellInfo->EffectBasePoints[0]
unitTarget->CastSpell(unitTarget, damage, false);
break;
}
case 53110: // Devour Humanoid
if (unitTarget)
unitTarget->CastSpell(m_caster, damage, true);
return;
// Winged Steed of the Ebon Blade
case 54729:
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Prevent stacking of mounts
unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
// Triggered spell id dependent of riding skill
if (uint16 skillval = unitTarget->ToPlayer()->GetSkillValue(SKILL_RIDING))
{
if (skillval >= 300)
unitTarget->CastSpell(unitTarget, 54727, true);
else
unitTarget->CastSpell(unitTarget, 54726, true);
}
return;
}
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || effIndex!=0)
return;
uint32 spellID = m_spellInfo->CalculateSimpleValue(0);
uint32 questID = m_spellInfo->CalculateSimpleValue(1);
if (unitTarget->ToPlayer()->GetQuestStatus(questID) == QUEST_STATUS_COMPLETE && !unitTarget->ToPlayer()->GetQuestRewardStatus (questID))
unitTarget->CastSpell(unitTarget, spellID, true);
return;
}
// Gigantic Feast
case 58466:
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 58648, true);
unitTarget->CastSpell(unitTarget, 58467, true);
break;
}
// Small Feast
case 58475:
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 58648, true);
unitTarget->CastSpell(unitTarget, 58477, true);
break;
}
// Great Feast
case 57337:
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 58067, true);
break;
}
//Fish Feast
case 57397:
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 58648, true);
unitTarget->CastSpell(unitTarget, 57398, true);
break;
}
case 58941: // Rock Shards
if (unitTarget && m_originalCaster)
{
for (uint32 i = 0; i < 3; ++i)
{
m_originalCaster->CastSpell(unitTarget, 58689, true);
m_originalCaster->CastSpell(unitTarget, 58692, true);
}
if (((InstanceMap*)m_originalCaster->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY)
{
m_originalCaster->CastSpell(unitTarget, 58695, true);
m_originalCaster->CastSpell(unitTarget, 58696, true);
}
else
{
m_originalCaster->CastSpell(unitTarget, 60883, true);
m_originalCaster->CastSpell(unitTarget, 60884, true);
}
}
return;
case 58983: // Big Blizzard Bear
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Prevent stacking of mounts
unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
// Triggered spell id dependent of riding skill
if (uint16 skillval = unitTarget->ToPlayer()->GetSkillValue(SKILL_RIDING))
{
if (skillval >= 150)
unitTarget->CastSpell(unitTarget, 58999, true);
else
unitTarget->CastSpell(unitTarget, 58997, true);
}
return;
}
case 59317: // Teleporting
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// return from top
if (unitTarget->ToPlayer()->GetAreaId() == 4637)
unitTarget->CastSpell(unitTarget, 59316, true);
// teleport atop
else
unitTarget->CastSpell(unitTarget, 59314, true);
return;
// random spell learn instead placeholder
case 60893: // Northrend Alchemy Research
case 61177: // Northrend Inscription Research
case 61288: // Minor Inscription Research
case 61756: // Northrend Inscription Research (FAST QA VERSION)
case 64323: // Book of Glyph Mastery
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// learn random explicit discovery recipe (if any)
if (uint32 discoveredSpell = GetExplicitDiscoverySpell(m_spellInfo->Id, (Player*)m_caster))
m_caster->ToPlayer()->learnSpell(discoveredSpell, false);
return;
}
case 62428: // Load into Catapult
{
if (Vehicle *seat = m_caster->GetVehicleKit())
if (Unit *passenger = seat->GetPassenger(0))
if (Unit *demolisher = m_caster->GetVehicleBase())
passenger->CastSpell(demolisher, damage, true);
return;
}
case 62482: // Grab Crate
{
if (unitTarget)
{
if (Vehicle *seat = m_caster->GetVehicleKit())
{
if (Creature *oldContainer = dynamic_cast(seat->GetPassenger(1)))
oldContainer->DisappearAndDie();
// TODO: a hack, range = 11, should after some time cast, otherwise too far
unitTarget->CastSpell(seat->GetBase(), 62496, true);
unitTarget->EnterVehicle(seat, 1);
}
}
return;
}
case 60123: // Lightwell
{
if (m_caster->GetTypeId() != TYPEID_UNIT || !m_caster->ToCreature()->isSummon())
return;
uint32 spell_heal;
switch(m_caster->GetEntry())
{
case 31897: spell_heal = 7001; break;
case 31896: spell_heal = 27873; break;
case 31895: spell_heal = 27874; break;
case 31894: spell_heal = 28276; break;
case 31893: spell_heal = 48084; break;
case 31883: spell_heal = 48085; break;
default:
sLog.outError("Unknown Lightwell spell caster %u", m_caster->GetEntry());
return;
}
Aura * chargesaura = m_caster->GetAura(59907);
if (chargesaura && chargesaura->GetCharges() > 1)
{
chargesaura->SetCharges(chargesaura->GetCharges() - 1);
m_caster->CastSpell(unitTarget, spell_heal, true, NULL, NULL, m_caster->ToTempSummon()->GetSummonerGUID());
}
else
m_caster->ToTempSummon()->UnSummon();
return;
}
// Stoneclaw Totem
case 55328: // Rank 1
case 55329: // Rank 2
case 55330: // Rank 3
case 55332: // Rank 4
case 55333: // Rank 5
case 55335: // Rank 6
case 55278: // Rank 7
case 58589: // Rank 8
case 58590: // Rank 9
case 58591: // Rank 10
{
int32 basepoints0 = damage;
// Cast Absorb on totems
for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
{
if (!unitTarget->m_SummonSlot[slot])
continue;
Creature* totem = unitTarget->GetMap()->GetCreature(unitTarget->m_SummonSlot[slot]);
if (totem && totem->isTotem())
{
m_caster->CastCustomSpell(totem, 55277, &basepoints0, NULL, NULL, true);
}
}
// Glyph of Stoneclaw Totem
if (AuraEffect *aur=unitTarget->GetAuraEffect(63298, 0))
{
basepoints0 *= aur->GetAmount();
m_caster->CastCustomSpell(unitTarget, 55277, &basepoints0, NULL, NULL, true);
}
break;
}
case 67751:// Ghoul Explode
{
unitTarget->CastSpell(unitTarget,67729,false); //Explode
break;
}
case 66545: //Summon Memory
{
uint8 uiRandom = urand(0,25);
uint32 uiSpells[26] = {66704,66705,66706,66707,66709,66710,66711,66712,66713,66714,66715,66708,66708,66691,66692,66694,66695,66696,66697,66698,66699,66700,66701,66702,66703,66543};
m_caster->CastSpell(m_caster,uiSpells[uiRandom],true);
break;
}
case 45668: // Ultra-Advanced Proto-Typical Shortening Blaster
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (roll_chance_i(50)) // chance unknown, using 50
return;
static uint32 const spellPlayer[5] =
{
45674, // Bigger!
45675, // Shrunk
45678, // Yellow
45682, // Ghost
45684 // Polymorph
};
static uint32 const spellTarget[5] = {
45673, // Bigger!
45672, // Shrunk
45677, // Yellow
45681, // Ghost
45683 // Polymorph
};
m_caster->CastSpell(m_caster, spellPlayer[urand(0,4)], true);
unitTarget->CastSpell(unitTarget, spellTarget[urand(0,4)], true);
break;
}
}
break;
}
case SPELLFAMILY_WARLOCK:
{
switch(m_spellInfo->Id)
{
// Healthstone creating spells
case 6201:
case 6202:
case 5699:
case 11729:
case 11730:
case 27230:
case 47871:
case 47878:
{
uint32 itemtype;
uint32 rank = 0;
// Improved Healthstone
if (AuraEffect const * aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 284, 0))
{
if (aurEff->GetId() == 18692)
rank = 1;
else if (aurEff->GetId() == 18693)
rank = 2;
else
sLog.outError("Unknown rank of Improved Healthstone id: %d", aurEff->GetId());
}
static uint32 const itypes[8][3] = {
{ 5512, 19004, 19005}, // Minor Healthstone
{ 5511, 19006, 19007}, // Lesser Healthstone
{ 5509, 19008, 19009}, // Healthstone
{ 5510, 19010, 19011}, // Greater Healthstone
{ 9421, 19012, 19013}, // Major Healthstone
{22103, 22104, 22105}, // Master Healthstone
{36889, 36890, 36891}, // Demonic Healthstone
{36892, 36893, 36894} // Fel Healthstone
};
switch(m_spellInfo->Id)
{
case 6201:
itemtype=itypes[0][rank];break; // Minor Healthstone
case 6202:
itemtype=itypes[1][rank];break; // Lesser Healthstone
case 5699:
itemtype=itypes[2][rank];break; // Healthstone
case 11729:
itemtype=itypes[3][rank];break; // Greater Healthstone
case 11730:
itemtype=itypes[4][rank];break; // Major Healthstone
case 27230:
itemtype=itypes[5][rank];break; // Master Healthstone
case 47871:
itemtype=itypes[6][rank];break; // Demonic Healthstone
case 47878:
itemtype=itypes[7][rank];break; // Fel Healthstone
default:
return;
}
DoCreateItem( effIndex, itemtype );
return;
}
// Everlasting Affliction
case 47422:
// Refresh corruption on target
if (AuraEffect * aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, m_caster->GetGUID()))
aur->GetBase()->RefreshDuration();
return;
// Demonic Empowerment
case 47193:
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || !unitTarget->ToCreature()->isPet())
return;
CreatureInfo const * ci = objmgr.GetCreatureTemplate(unitTarget->GetEntry());
switch (ci->family)
{
case CREATURE_FAMILY_SUCCUBUS:
unitTarget->CastSpell(unitTarget, 54435, true);
break;
case CREATURE_FAMILY_VOIDWALKER:
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(54443);
int32 hp = unitTarget->GetMaxHealth() * m_caster->CalculateSpellDamage(spellInfo, 0, spellInfo->EffectBasePoints[0], unitTarget) /100;
unitTarget->CastCustomSpell(unitTarget, 54443,&hp, NULL, NULL,true);
//unitTarget->CastSpell(unitTarget, 54441, true);
break;
}
case CREATURE_FAMILY_FELGUARD:
unitTarget->CastSpell(unitTarget, 54508, true);
break;
case CREATURE_FAMILY_FELHUNTER:
unitTarget->CastSpell(unitTarget, 54509, true);
break;
case CREATURE_FAMILY_IMP:
unitTarget->CastSpell(unitTarget, 54444, true);
break;
}
return;
}
// Guarded by The Light
case 63521:
{
// Divine Plea
if (Aura * aura = m_caster->GetAura(54428))
aura->RefreshDuration();
return;
}
}
break;
}
case SPELLFAMILY_PRIEST:
{
switch(m_spellInfo->Id)
{
// Pain and Suffering
case 47948:
{
if (!unitTarget)
return;
// Refresh Shadow Word: Pain on target
if (AuraEffect * aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, m_caster->GetGUID()))
aur->GetBase()->RefreshDuration();
return;
}
default:
break;
}
break;
}
case SPELLFAMILY_HUNTER:
{
switch(m_spellInfo->Id)
{
// Invigoration
case 53412:
{
if (AuraEffect * aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_HUNTER, 3487, 0))
{
if (roll_chance_i(aurEff->GetAmount()))
unitTarget->CastSpell(unitTarget, 53398, true);
}
break;
}
// Heart of the Pheonix
case 55709:
{
int pct = 100;
if (unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->ToCreature()->isPet())
if (Unit* owner = unitTarget->ToCreature()->GetOwner())
owner->CastCustomSpell(unitTarget, 54114, &pct, NULL, NULL, true);
break;
}
// Chimera Shot
case 53209:
{
uint32 spellId = 0;
int32 basePoint = 0;
Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
{
Aura * aura = (*i).second->GetBase();
if (aura->GetCasterGUID() != m_caster->GetGUID())
continue;
// Search only Serpent Sting, Viper Sting, Scorpid Sting auras
flag96 familyFlag = aura->GetSpellProto()->SpellFamilyFlags;
if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000))
continue;
if (AuraEffect const * aurEff = aura->GetEffect(0))
{
// Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
if (familyFlag[0] & 0x4000)
{
int32 TickCount = aurEff->GetTotalTicks();
spellId = 53353; // 53353 Chimera Shot - Serpent
basePoint = aurEff->GetAmount() * TickCount * 40 / 100;
}
// Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
else if (familyFlag[1] & 0x00000080)
{
int32 TickCount = aura->GetEffect(0)->GetTotalTicks();
spellId = 53358; // 53358 Chimera Shot - Viper
// Amount of one aura tick
basePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 100 ;
int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50 ;
if (basePoint > casterBasePoint)
basePoint = casterBasePoint;
basePoint = basePoint * TickCount * 60 / 100;
}
// Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
else if (familyFlag[0] & 0x00008000)
spellId = 53359; // 53359 Chimera Shot - Scorpid
// ?? nothing say in spell desc (possibly need addition check)
//if (familyFlag & 0x0000010000000000LL || // dot
// familyFlag & 0x0000100000000000LL) // stun
//{
// spellId = 53366; // 53366 Chimera Shot - Wyvern
//}
// Refresh aura duration
aura->RefreshDuration();
}
break;
}
if (spellId)
m_caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true);
return;
}
// Master's Call
case 53271:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (Pet *PlrPet = m_caster->ToPlayer()->GetPet())
m_caster->CastSpell(PlrPet, 62305, true);
return;
}
default:
break;
}
break;
}
case SPELLFAMILY_PALADIN:
{
// Judgement (seal trigger)
if (m_spellInfo->Category == SPELLCATEGORY_JUDGEMENT)
{
if (!unitTarget || !unitTarget->isAlive())
return;
uint32 spellId1 = 0;
uint32 spellId2 = 0;
uint32 spellId3 = 0;
// Judgement self add switch
switch (m_spellInfo->Id)
{
case 53407: spellId1 = 20184; break; // Judgement of Justice
case 20271: // Judgement of Light
case 57774: spellId1 = 20185; break; // Judgement of Light
case 53408: spellId1 = 20186; break; // Judgement of Wisdom
default:
sLog.outError("Unsupported Judgement (seal trigger) spell (Id: %u) in Spell::EffectScriptEffect",m_spellInfo->Id);
return;
}
// all seals have aura dummy in 2 effect
Unit::AuraApplicationMap & sealAuras = m_caster->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator iter = sealAuras.begin(); iter != sealAuras.end();)
{
switch (iter->first)
{
// Heart of the Crusader
case 20335: // Rank 1
spellId3 = 21183;
break;
case 20336: // Rank 2
spellId3 = 54498;
break;
case 20337: // Rank 3
spellId3 = 54499;
break;
}
Aura * aura = iter->second->GetBase();
if (IsSealSpell(aura->GetSpellProto()))
{
if (AuraEffect * aureff = aura->GetEffect(2))
if (aureff->GetAuraType() == SPELL_AURA_DUMMY)
{
if (sSpellStore.LookupEntry(aureff->GetAmount()))
spellId2 = aureff->GetAmount();
break;
}
if (!spellId2)
{
switch (iter->first)
{
// Seal of light, Seal of wisdom, Seal of justice
case 20165:
case 20166:
case 20164:
spellId2 = 54158;
}
}
break;
}
else
++iter;
}
if (spellId1)
m_caster->CastSpell(unitTarget, spellId1, true);
if (spellId2)
m_caster->CastSpell(unitTarget, spellId2, true);
if (spellId3)
m_caster->CastSpell(unitTarget, spellId3, true);
return;
}
}
case SPELLFAMILY_POTION:
{
switch(m_spellInfo->Id)
{
// Dreaming Glory
case 28698:
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 28694, true);
break;
}
// Netherbloom
case 28702:
{
if (!unitTarget)
return;
// 25% chance of casting a random buff
if (roll_chance_i(75))
return;
// triggered spells are 28703 to 28707
// Note: some sources say, that there was the possibility of
// receiving a debuff. However, this seems to be removed by a patch.
const uint32 spellid = 28703;
// don't overwrite an existing aura
for (uint8 i = 0; i < 5; ++i)
if (unitTarget->HasAura(spellid + i))
return;
unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true);
break;
}
// Nightmare Vine
case 28720:
{
if (!unitTarget)
return;
// 25% chance of casting Nightmare Pollen
if (roll_chance_i(75))
return;
unitTarget->CastSpell(unitTarget, 28721, true);
break;
}
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Pestilence
if ( m_spellInfo->SpellFamilyFlags[1]&0x10000 )
{
// Get diseases on target of spell
if (m_targets.getUnitTarget() && // Glyph of Disease - cast on unit target too to refresh aura
(m_targets.getUnitTarget() != unitTarget || m_caster->GetAura(63334)))
{
// And spread them on target
// Blood Plague
if (m_targets.getUnitTarget()->GetAura(55078))
m_caster->CastSpell(unitTarget, 55078, true);
// Frost Fever
if (m_targets.getUnitTarget()->GetAura(55095))
m_caster->CastSpell(unitTarget, 55095, true);
}
}
break;
}
case SPELLFAMILY_WARRIOR:
{
// Shattering Throw
if (m_spellInfo->SpellFamilyFlags[1] & 0x00400000)
{
if (!unitTarget)
return;
// remove shields, will still display immune to damage part
unitTarget->RemoveAurasWithMechanic(1<Id);
m_caster->GetMap()->ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget);
}
void Spell::EffectSanctuary(uint32 /*i*/)
{
if (!unitTarget)
return;
std::list targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, m_caster->GetMap()->GetVisibilityDistance());
Trinity::UnitListSearcher searcher(unitTarget, targets, u_check);
unitTarget->VisitNearbyObject(m_caster->GetMap()->GetVisibilityDistance(), searcher);
for (std::list::iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
if (!(*iter)->hasUnitState(UNIT_STAT_CASTING))
continue;
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
if ((*iter)->GetCurrentSpell(i)
&& (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == unitTarget->GetGUID())
{
(*iter)->InterruptSpell(CurrentSpellTypes(i), false);
}
}
}
unitTarget->CombatStop();
unitTarget->getHostileRefManager().deleteReferences(); // stop all fighting
// Vanish allows to remove all threat and cast regular stealth so other spells can be used
if (m_caster->GetTypeId() == TYPEID_PLAYER
&& m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE
&& (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH))
{
m_caster->ToPlayer()->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
// Overkill
if (m_caster->ToPlayer()->HasSpell(58426))
m_caster->CastSpell(m_caster, 58427, true);
}
}
void Spell::EffectAddComboPoints(uint32 /*i*/)
{
if (!unitTarget)
return;
if (!m_caster->m_movedPlayer)
return;
if (damage <= 0)
return;
m_caster->m_movedPlayer->AddComboPoints(unitTarget, damage, this);
}
void Spell::EffectDuel(uint32 i)
{
if (!m_caster || !unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *caster = (Player*)m_caster;
Player *target = (Player*)unitTarget;
// caster or target already have requested duel
if ( caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUIDLow()) )
return;
// Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities)
// Don't have to check the target's map since you cannot challenge someone across maps
if (caster->GetMap()->Instanceable())
//if ( mapid != 0 && mapid != 1 && mapid != 530 && mapid != 571 && mapid != 609)
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetZoneId());
if (casterAreaEntry && (casterAreaEntry->flags & AREA_FLAG_CAPITAL) )
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetZoneId());
if (targetAreaEntry && (targetAreaEntry->flags & AREA_FLAG_CAPITAL) )
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
//CREATE DUEL FLAG OBJECT
GameObject* pGameObj = new GameObject;
uint32 gameobject_id = m_spellInfo->EffectMiscValue[i];
Map *map = m_caster->GetMap();
if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id,
map, m_caster->GetPhaseMask(),
m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 ,
m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 ,
m_caster->GetPositionZ(),
m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
delete pGameObj;
return;
}
pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction() );
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1 );
int32 duration = GetSpellDuration(m_spellInfo);
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
m_caster->AddGameObject(pGameObj);
map->Add(pGameObj);
//END
// Send request
WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
data << uint64(pGameObj->GetGUID());
data << uint64(caster->GetGUID());
caster->GetSession()->SendPacket(&data);
target->GetSession()->SendPacket(&data);
// create duel-info
DuelInfo *duel = new DuelInfo;
duel->initiator = caster;
duel->opponent = target;
duel->startTime = 0;
duel->startTimer = 0;
caster->duel = duel;
DuelInfo *duel2 = new DuelInfo;
duel2->initiator = caster;
duel2->opponent = caster;
duel2->startTime = 0;
duel2->startTimer = 0;
target->duel = duel2;
caster->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
target->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
}
void Spell::EffectStuck(uint32 /*i*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (!sWorld.getConfig(CONFIG_CAST_UNSTUCK))
return;
Player* pTarget = (Player*)unitTarget;
sLog.outDebug("Spell Effect: Stuck");
sLog.outDetail("Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", pTarget->GetName(), pTarget->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ());
if (pTarget->isInFlight())
return;
pTarget->TeleportTo(pTarget->GetStartPosition(), unitTarget == m_caster ? TELE_TO_SPELL : 0);
// homebind location is loaded always
// pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget==m_caster ? TELE_TO_SPELL : 0));
// Stuck spell trigger Hearthstone cooldown
SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690);
if (!spellInfo)
return;
Spell spell(pTarget, spellInfo, true, 0);
spell.SendSpellCooldown();
}
void Spell::EffectSummonPlayer(uint32 /*i*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Evil Twin (ignore player summon, but hide this for summoner)
if (unitTarget->HasAura(23445))
return;
float x, y, z;
m_caster->GetClosePoint(x, y, z, unitTarget->GetObjectSize());
unitTarget->ToPlayer()->SetSummonPoint(m_caster->GetMapId(),x,y,z);
WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4);
data << uint64(m_caster->GetGUID()); // summoner guid
data << uint32(m_caster->GetZoneId()); // summoner zone
data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILISECONDS); // auto decline after msecs
unitTarget->ToPlayer()->GetSession()->SendPacket(&data);
}
static ScriptInfo generateActivateCommand()
{
ScriptInfo si;
si.command = SCRIPT_COMMAND_ACTIVATE_OBJECT;
return si;
}
void Spell::EffectActivateObject(uint32 effect_idx)
{
if (!gameObjTarget)
return;
static ScriptInfo activateCommand = generateActivateCommand();
int32 delay_secs = m_spellInfo->EffectMiscValue[effect_idx];
gameObjTarget->GetMap()->ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget);
}
void Spell::EffectApplyGlyph(uint32 i)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_glyphIndex >= MAX_GLYPH_SLOT_INDEX)
return;
Player *player = (Player*)m_caster;
// apply new one
if (uint32 glyph = m_spellInfo->EffectMiscValue[i])
{
if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
{
if (GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
{
if (gp->TypeFlags != gs->TypeFlags)
{
SendCastResult(SPELL_FAILED_INVALID_GLYPH);
return; // glyph slot mismatch
}
}
// remove old glyph
if (uint32 oldglyph = player->GetGlyph(m_glyphIndex))
{
if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
{
player->RemoveAurasDueToSpell(old_gp->SpellId);
player->SetGlyph(m_glyphIndex, 0);
}
}
player->CastSpell(m_caster, gp->SpellId, true);
player->SetGlyph(m_glyphIndex, glyph);
player->SendTalentsInfoData(false);
}
}
}
void Spell::EffectEnchantHeldItem(uint32 i)
{
// this is only item spell effect applied to main-hand weapon of target player (players in area)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* item_owner = (Player*)unitTarget;
Item* item = item_owner->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
if (!item )
return;
// must be equipped
if (!item ->IsEquipped())
return;
if (m_spellInfo->EffectMiscValue[i])
{
uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
int32 duration = GetSpellDuration(m_spellInfo); //Try duration index first ..
if (!duration)
duration = damage;//+1; //Base points after ..
if (!duration)
duration = 10; //10 seconds for enchants which don't have listed duration
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
// Always go to temp enchantment slot
EnchantmentSlot slot = TEMP_ENCHANTMENT_SLOT;
// Enchantment will not be applied if a different one already exists
if (item->GetEnchantmentId(slot) && item->GetEnchantmentId(slot) != enchant_id)
return;
// Apply the temporary enchantment
item->SetEnchantment(slot, enchant_id, duration*IN_MILISECONDS, 0);
item_owner->ApplyEnchantment(item, slot, true);
}
}
void Spell::EffectDisEnchant(uint32 /*i*/)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = (Player*)m_caster;
if (!itemTarget || !itemTarget->GetProto()->DisenchantID)
return;
p_caster->UpdateCraftSkill(m_spellInfo->Id);
m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(),LOOT_DISENCHANTING);
// item will be removed at disenchanting end
}
void Spell::EffectInebriate(uint32 /*i*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *player = (Player*)unitTarget;
uint16 currentDrunk = player->GetDrunkValue();
uint16 drunkMod = damage * 256;
if (currentDrunk + drunkMod > 0xFFFF)
currentDrunk = 0xFFFF;
else
currentDrunk += drunkMod;
player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0);
}
void Spell::EffectFeedPet(uint32 i)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)m_caster;
Item* foodItem = m_targets.getItemTarget();
if (!foodItem)
return;
Pet *pet = _player->GetPet();
if (!pet)
return;
if (!pet->isAlive())
return;
int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel);
if (benefit <= 0)
return;
uint32 count = 1;
_player->DestroyItemCount(foodItem,count,true);
// TODO: fix crash when a spell has two effects, both pointed at the same item target
m_caster->CastCustomSpell(pet, m_spellInfo->EffectTriggerSpell[i], &benefit, NULL, NULL, true);
}
void Spell::EffectDismissPet(uint32 /*i*/)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Pet* pet = m_caster->ToPlayer()->GetPet();
// not let dismiss dead pet
if (!pet||!pet->isAlive())
return;
m_caster->ToPlayer()->RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
}
void Spell::EffectSummonObject(uint32 i)
{
uint32 go_id = m_spellInfo->EffectMiscValue[i];
uint8 slot = 0;
switch(m_spellInfo->Effect[i])
{
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: slot = 0; break;
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: slot = 1; break;
case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: slot = 2; break;
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: slot = 3; break;
default: return;
}
uint64 guid = m_caster->m_ObjectSlot[slot];
if (guid != 0)
{
GameObject* obj = NULL;
if ( m_caster )
obj = m_caster->GetMap()->GetGameObject(guid);
if (obj)
{
// Recast case - null spell id to make auras not be removed on object remove from world
if (m_spellInfo->Id == obj->GetSpellId())
obj->SetSpellId(0);
m_caster->RemoveGameObject(obj, true);
}
m_caster->m_ObjectSlot[slot] = 0;
}
GameObject* pGameObj = new GameObject;
float x, y, z;
// If dest location if present
if (m_targets.HasDst())
m_targets.m_dstPos.GetPosition(x, y, z);
// Summon in random point all other units if location present
else
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map *map = m_caster->GetMap();
if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map,
m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
delete pGameObj;
return;
}
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL,m_caster->getLevel());
int32 duration = GetSpellDuration(m_spellInfo);
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
m_caster->AddGameObject(pGameObj);
map->Add(pGameObj);
m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
}
void Spell::EffectResurrect(uint32 /*effIndex*/)
{
if (!unitTarget)
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (unitTarget->isAlive())
return;
if (!unitTarget->IsInWorld())
return;
switch (m_spellInfo->Id)
{
// Defibrillate (Goblin Jumper Cables) have 33% chance on success
case 8342:
if (roll_chance_i(67))
{
m_caster->CastSpell(m_caster, 8338, true, m_CastItem);
return;
}
break;
// Defibrillate (Goblin Jumper Cables XL) have 50% chance on success
case 22999:
if (roll_chance_i(50))
{
m_caster->CastSpell(m_caster, 23055, true, m_CastItem);
return;
}
break;
default:
break;
}
Player* pTarget = unitTarget->ToPlayer();
if (pTarget->isRessurectRequested()) // already have one active request
return;
uint32 health = pTarget->GetMaxHealth() * damage / 100;
uint32 mana = pTarget->GetMaxPower(POWER_MANA) * damage / 100;
pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana);
SendResurrectRequest(pTarget);
}
void Spell::EffectAddExtraAttacks(uint32 /*i*/)
{
if (!unitTarget || !unitTarget->isAlive())
return;
if ( unitTarget->m_extraAttacks )
return;
Unit *victim = unitTarget->getVictim();
// attack prevented
// fixme, some attacks may not target current victim, this is right now not handled
if (!victim || !unitTarget->IsWithinMeleeRange(victim) || !unitTarget->HasInArc( 2*M_PI/3, victim ))
return;
// Only for proc/log informations
unitTarget->m_extraAttacks = damage;
// Need to send log before attack is made
SendLogExecute();
m_needSpellLog = false;
unitTarget->AttackerStateUpdate(victim, BASE_ATTACK, true);
}
void Spell::EffectParry(uint32 /*i*/)
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
unitTarget->ToPlayer()->SetCanParry(true);
}
void Spell::EffectBlock(uint32 /*i*/)
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
unitTarget->ToPlayer()->SetCanBlock(true);
}
void Spell::EffectLeapForward(uint32 i)
{
if (unitTarget->isInFlight())
return;
if (!m_targets.HasDst())
return;
uint32 mapid = m_caster->GetMapId();
float dist = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if (Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, dist);
float x,y,z;
float destx,desty,destz,ground,floor;
float orientation = unitTarget->GetOrientation(), step = dist/10.0f;
unitTarget->GetPosition(x,y,z);
destx = x + dist * cos(orientation);
desty = y + dist * sin(orientation);
ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true);
floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true);
destz = fabs(ground - z) <= fabs(floor - z) ? ground : floor;
bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid,x,y,z+0.5f,destx,desty,destz+0.5f,destx,desty,destz,-0.5f);
if (col) // We had a collision!
{
destx -= 0.6 * cos(orientation);
desty -= 0.6 * sin(orientation);
dist = sqrt((x-destx)*(x-destx) + (y-desty)*(y-desty));
step = dist/10.0f;
}
int j = 0;
for (j; j < 10; j++)
{
if (fabs(z - destz) > 6)
{
destx -= step * cos(orientation);
desty -= step * sin(orientation);
ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true);
floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true);
destz = fabs(ground - z) <= fabs(floor - z) ? ground:floor;
} else break;
}
if (j < 10)
unitTarget->NearTeleportTo(destx, desty, destz + 0.07531, orientation, unitTarget==m_caster);
}
void Spell::EffectReputation(uint32 i)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)unitTarget;
int32 rep_change = damage;//+1; // field store reputation change -1
uint32 faction_id = m_spellInfo->EffectMiscValue[i];
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
if (!factionEntry)
return;
_player->GetReputationMgr().ModifyReputation(factionEntry, rep_change);
}
void Spell::EffectQuestComplete(uint32 i)
{
Player *pPlayer;
if (m_caster->GetTypeId() == TYPEID_PLAYER)
pPlayer = (Player*)m_caster;
else if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
pPlayer = (Player*)unitTarget;
else
return;
uint32 quest_id = m_spellInfo->EffectMiscValue[i];
pPlayer->AreaExploredOrEventHappens(quest_id);
}
void Spell::EffectForceDeselect(uint32 i)
{
WorldPacket data(SMSG_CLEAR_TARGET, 8);
data << uint64(m_caster->GetGUID());
m_caster->SendMessageToSet(&data, true);
}
void Spell::EffectSelfResurrect(uint32 i)
{
if (!unitTarget || unitTarget->isAlive())
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (!unitTarget->IsInWorld())
return;
uint32 health = 0;
uint32 mana = 0;
// flat case
if (damage < 0)
{
health = uint32(-damage);
mana = m_spellInfo->EffectMiscValue[i];
}
// percent case
else
{
health = uint32(damage/100.0f*unitTarget->GetMaxHealth());
if (unitTarget->GetMaxPower(POWER_MANA) > 0)
mana = uint32(damage/100.0f*unitTarget->GetMaxPower(POWER_MANA));
}
Player *plr = unitTarget->ToPlayer();
plr->ResurrectPlayer(0.0f);
plr->SetHealth( health );
plr->SetPower(POWER_MANA, mana );
plr->SetPower(POWER_RAGE, 0 );
plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY) );
plr->SpawnCorpseBones();
}
void Spell::EffectSkinning(uint32 /*i*/)
{
if (unitTarget->GetTypeId() != TYPEID_UNIT )
return;
if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Creature* creature = unitTarget->ToCreature();
int32 targetLevel = creature->getLevel();
uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
m_caster->ToPlayer()->SendLoot(creature->GetGUID(),LOOT_SKINNING);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel-10)*10 : targetLevel*5;
int32 skillValue = m_caster->ToPlayer()->GetPureSkillValue(skill);
// Double chances for elites
m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1 );
}
void Spell::EffectCharge(uint32 /*i*/)
{
if (!m_caster)
return;
Unit *target = m_targets.getUnitTarget();
if (!target)
return;
float x, y, z;
target->GetContactPoint(m_caster, x, y, z);
m_caster->GetMotionMaster()->MoveCharge(x, y, z);
// not all charge effects used in negative spells
if ( !IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->Attack(target, true);
}
void Spell::EffectCharge2(uint32 /*i*/)
{
float x, y, z;
if (m_targets.HasDst())
m_targets.m_dstPos.GetPosition(x, y, z);
else if (Unit *target = m_targets.getUnitTarget())
{
target->GetContactPoint(m_caster, x, y, z);
// not all charge effects used in negative spells
if (!IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->Attack(target, true);
}
else
return;
m_caster->GetMotionMaster()->MoveCharge(x, y, z);
}
void Spell::EffectKnockBack(uint32 i)
{
if (!unitTarget)
return;
// Typhoon
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x01000000)
{
// Glyph of Typhoon
if (m_caster->HasAura(62135))
return;
}
// Thunderstorm
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[1] & 0x00002000)
{
// Glyph of Thunderstorm
if (m_caster->HasAura(62132))
return;
}
float ratio = m_caster->GetCombatReach() / std::max(unitTarget->GetCombatReach(), 1.0f);
if (ratio < 1.0f)
ratio = ratio * ratio * ratio * 0.1f; // volume = length^3
else
ratio = 0.1f; // dbc value ratio
float speedxy = float(m_spellInfo->EffectMiscValue[i]) * ratio;
float speedz = float(damage) * ratio;
if (speedxy < 0.1f && speedz < 0.1f)
return;
float x, y;
if (m_targets.HasDst() && !m_targets.HasTraj())
m_targets.m_dstPos.GetPosition(x, y);
else
m_caster->GetPosition(x, y);
unitTarget->KnockbackFrom(x, y, speedxy, speedz);
}
void Spell::EffectJump2(uint32 i)
{
float speedxy = float(m_spellInfo->EffectMiscValue[i])/10;
float speedz = float(damage/10);
if (!speedxy)
{
if (m_targets.getUnitTarget())
m_caster->JumpTo(m_targets.getUnitTarget(), speedz);
}
else
{
//1891: Disengage
m_caster->JumpTo(speedxy, speedz, m_spellInfo->SpellIconID != 1891);
}
}
void Spell::EffectSendTaxi(uint32 i)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->ActivateTaxiPathTo(m_spellInfo->EffectMiscValue[i],m_spellInfo->Id);
}
void Spell::EffectPlayerPull(uint32 i)
{
if (!unitTarget)
return;
float speedZ = m_spellInfo->EffectBasePoints[i]/10;
float speedXY = m_spellInfo->EffectMiscValue[i]/10;
unitTarget->GetMotionMaster()->MoveJump(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), speedXY, speedZ);
}
void Spell::EffectDispelMechanic(uint32 i)
{
if (!unitTarget)
return;
uint32 mechanic = m_spellInfo->EffectMiscValue[i];
std::queue < std::pair < uint32, uint64 > > dispel_list;
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura * aura = itr->second;
if (!aura->GetApplicationOfTarget(unitTarget->GetGUID()))
continue;
if ((GetAllSpellMechanicMask(aura->GetSpellProto()) & (1<<(mechanic))) && GetDispelChance(aura->GetCaster(), aura->GetId()))
{
dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID() ) );
}
}
for (; dispel_list.size(); dispel_list.pop())
{
unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
}
}
void Spell::EffectSummonDeadPet(uint32 /*i*/)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)m_caster;
Pet *pet = _player->GetPet();
if (!pet)
return;
if (pet->isAlive())
return;
if (damage < 0)
return;
float x,y,z;
_player->GetPosition(x, y, z);
_player->GetMap()->CreatureRelocation(pet, x, y, z, _player->GetOrientation());
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
pet->setDeathState( ALIVE );
pet->clearUnitState(UNIT_STAT_ALL_STATE);
pet->SetHealth( uint32(pet->GetMaxHealth()*(float(damage)/100)));
//pet->AIM_Initialize();
//_player->PetSpellInitialize();
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
}
void Spell::EffectDestroyAllTotems(uint32 /*i*/)
{
int32 mana = 0;
for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
{
if (!m_caster->m_SummonSlot[slot])
continue;
Creature* totem = m_caster->GetMap()->GetCreature(m_caster->m_SummonSlot[slot]);
if (totem && totem->isTotem())
{
uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
if (spellInfo)
{
mana += spellInfo->manaCost;
mana += spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
}
totem->ToTotem()->UnSummon();
}
}
mana = mana * damage / 100;
if (mana)
m_caster->CastCustomSpell(m_caster, 39104, &mana, NULL, NULL, true);
}
void Spell::EffectDurabilityDamage(uint32 i)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
int32 slot = m_spellInfo->EffectMiscValue[i];
// FIXME: some spells effects have value -1/-2
// Possibly its mean -1 all player equipped items and -2 all items
if (slot < 0)
{
unitTarget->ToPlayer()->DurabilityPointsLossAll(damage, (slot < -1));
return;
}
// invalid slot value
if (slot >= INVENTORY_SLOT_BAG_END)
return;
if (Item* item = unitTarget->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
unitTarget->ToPlayer()->DurabilityPointsLoss(item, damage);
}
void Spell::EffectDurabilityDamagePCT(uint32 i)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
int32 slot = m_spellInfo->EffectMiscValue[i];
// FIXME: some spells effects have value -1/-2
// Possibly its mean -1 all player equipped items and -2 all items
if (slot < 0)
{
unitTarget->ToPlayer()->DurabilityLossAll(double(damage)/100.0f, (slot < -1));
return;
}
// invalid slot value
if (slot >= INVENTORY_SLOT_BAG_END)
return;
if (damage <= 0)
return;
if (Item* item = unitTarget->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
unitTarget->ToPlayer()->DurabilityLoss(item, double(damage)/100.0f);
}
void Spell::EffectModifyThreatPercent(uint32 /*effIndex*/)
{
if (!unitTarget)
return;
unitTarget->getThreatManager().modifyThreatPercent(m_caster, damage);
}
void Spell::EffectTransmitted(uint32 effIndex)
{
uint32 name_id = m_spellInfo->EffectMiscValue[effIndex];
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(name_id);
if (!goinfo)
{
sLog.outErrorDb("Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast",name_id, m_spellInfo->Id);
return;
}
float fx, fy, fz;
if (m_targets.HasDst())
m_targets.m_dstPos.GetPosition(fx, fy, fz);
//FIXME: this can be better check for most objects but still hack
else if (m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed==0)
{
float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
}
else
{
//GO is always friendly to it's creator, get range for friends
float min_dis = GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float max_dis = GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float dis = rand_norm() * (max_dis - min_dis) + min_dis;
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
}
Map *cMap = m_caster->GetMap();
if (goinfo->type==GAMEOBJECT_TYPE_FISHINGNODE)
{
//dirty way to hack serpent shrine pool
if (cMap->GetId() == 548 && m_caster->GetDistance(36.69, -416.38, -19.9645) <= 16)//center of strange pool
{
fx = 36.69+irand(-8,8);//random place for the bobber
fy = -416.38+irand(-8,8);
fz = -19.9645;//serpentshrine water level
}else if ( !cMap->IsInWater(fx, fy, fz-0.5f, 0.5f)) // Hack to prevent fishing bobber from failing to land on fishing hole
{ // but this is not proper, we really need to ignore not materialized objects
SendCastResult(SPELL_FAILED_NOT_HERE);
SendChannelUpdate(0);
return;
}
// replace by water level in this case
if (cMap->GetId() != 548)//if map is not serpentshrine caverns
fz = cMap->GetWaterLevel(fx, fy);
}
// if gameobject is summoning object, it should be spawned right on caster's position
else if (goinfo->type==GAMEOBJECT_TYPE_SUMMONING_RITUAL)
{
m_caster->GetPosition(fx, fy, fz);
}
GameObject* pGameObj = new GameObject;
if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap,
m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
delete pGameObj;
return;
}
int32 duration = GetSpellDuration(m_spellInfo);
switch(goinfo->type)
{
case GAMEOBJECT_TYPE_FISHINGNODE:
{
m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,pGameObj->GetGUID());
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
// end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
// start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME)
int32 lastSec = 0;
switch(urand(0, 3))
{
case 0: lastSec = 3; break;
case 1: lastSec = 7; break;
case 2: lastSec = 13; break;
case 3: lastSec = 17; break;
}
duration = duration - lastSec*IN_MILISECONDS + FISHING_BOBBER_READY_TIME*IN_MILISECONDS;
break;
}
case GAMEOBJECT_TYPE_SUMMONING_RITUAL:
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
pGameObj->AddUniqueUse(m_caster->ToPlayer());
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
}
break;
}
case GAMEOBJECT_TYPE_DUEL_ARBITER: // 52991
m_caster->AddGameObject(pGameObj);
break;
case GAMEOBJECT_TYPE_FISHINGHOLE:
case GAMEOBJECT_TYPE_CHEST:
default:
break;
}
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
pGameObj->SetOwnerGUID(m_caster->GetGUID());
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
pGameObj->SetSpellId(m_spellInfo->Id);
DEBUG_LOG("AddObject at SpellEfects.cpp EffectTransmitted");
//m_caster->AddGameObject(pGameObj);
//m_ObjToDel.push_back(pGameObj);
cMap->Add(pGameObj);
if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
{
GameObject* linkedGO = new GameObject;
if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap,
m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
//linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
linkedGO->SetSpellId(m_spellInfo->Id);
linkedGO->SetOwnerGUID(m_caster->GetGUID());
linkedGO->GetMap()->Add(linkedGO);
}
else
{
delete linkedGO;
linkedGO = NULL;
return;
}
}
}
void Spell::EffectProspecting(uint32 /*i*/)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = (Player*)m_caster;
if (!itemTarget || !(itemTarget->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP))
return;
if (itemTarget->GetCount() < 5)
return;
if ( sWorld.getConfig(CONFIG_SKILL_PROSPECTING))
{
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_JEWELCRAFTING);
uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;
p_caster->UpdateGatherSkill(SKILL_JEWELCRAFTING, SkillValue, reqSkillValue);
}
m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_PROSPECTING);
}
void Spell::EffectMilling(uint32 /*i*/)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = (Player*)m_caster;
if (!itemTarget || !(itemTarget->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS))
return;
if (itemTarget->GetCount() < 5)
return;
if ( sWorld.getConfig(CONFIG_SKILL_MILLING))
{
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;
p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue);
}
m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_MILLING);
}
void Spell::EffectSkill(uint32 /*i*/)
{
sLog.outDebug("WORLD: SkillEFFECT");
}
/* There is currently no need for this effect. We handle it in BattleGround.cpp
If we would handle the resurrection here, the spiritguide would instantly disappear as the
player revives, and so we wouldn't see the spirit heal visual effect on the npc.
This is why we use a half sec delay between the visual effect and the resurrection itself */
void Spell::EffectSpiritHeal(uint32 /*i*/)
{
/*
if (!unitTarget || unitTarget->isAlive())
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (!unitTarget->IsInWorld())
return;
//m_spellInfo->EffectBasePoints[i]; == 99 (percent?)
//unitTarget->ToPlayer()->setResurrect(m_caster->GetGUID(), unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), unitTarget->GetMaxHealth(), unitTarget->GetMaxPower(POWER_MANA));
unitTarget->ToPlayer()->ResurrectPlayer(1.0f);
unitTarget->ToPlayer()->SpawnCorpseBones();
*/
}
// remove insignia spell effect
void Spell::EffectSkinPlayerCorpse(uint32 /*i*/)
{
sLog.outDebug("Effect: SkinPlayerCorpse");
if ( (m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->isAlive()) )
return;
unitTarget->ToPlayer()->RemovedInsignia( (Player*)m_caster );
}
void Spell::EffectStealBeneficialBuff(uint32 i)
{
sLog.outDebug("Effect: StealBeneficialBuff");
if (!unitTarget || unitTarget==m_caster) // can't steal from self
return;
Unit::AuraList steal_list;
// Create dispel mask by dispel type
uint32 dispelMask = GetDispellMask( DispelType(m_spellInfo->EffectMiscValue[i]) );
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura * aura = itr->second;
AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
if (!aurApp)
continue;
if ((1<GetSpellProto()->Dispel) & dispelMask)
{
// Need check for passive? this
if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_NOT_STEALABLE)
continue;
bool dispel_charges = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES;
for (uint8 i = dispel_charges ? aura->GetCharges() : aura->GetStackAmount(); i; --i)
steal_list.push_back(aura);
}
}
// Ok if exist some buffs for dispel try dispel it
if (uint32 list_size = steal_list.size())
{
DispelList success_list;
// dispel N = damage buffs (or while exist buffs for dispel)
for (int32 count=0; count < damage && list_size > 0; ++count, list_size = steal_list.size())
{
// Random select buff for dispel
Unit::AuraList::iterator itr = steal_list.begin();
std::advance(itr, urand(0, list_size-1));
success_list.push_back(std::make_pair((*itr)->GetId(), (*itr)->GetCasterGUID()));
steal_list.erase(itr);
}
if (success_list.size())
{
WorldPacket data(SMSG_SPELLSTEALLOG, 8+8+4+1+4+damage*5);
data.append(unitTarget->GetPackGUID()); // Victim GUID
data.append(m_caster->GetPackGUID()); // Caster GUID
data << uint32(m_spellInfo->Id); // dispel spell id
data << uint8(0); // not used
data << uint32(success_list.size()); // count
for (DispelList::iterator itr = success_list.begin(); itr!=success_list.end(); ++itr)
{
data << uint32(itr->first); // Spell Id
data << uint8(0); // 0 - steals !=0 transfers
unitTarget->RemoveAurasDueToSpellBySteal(itr->first, itr->second, m_caster);
}
m_caster->SendMessageToSet(&data, true);
}
}
}
void Spell::EffectKillCreditPersonal(uint32 i)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->KilledMonsterCredit(m_spellInfo->EffectMiscValue[i], 0);
}
void Spell::EffectKillCredit(uint32 i)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
int32 creatureEntry = m_spellInfo->EffectMiscValue[i];
if (!creatureEntry)
{
if (m_spellInfo->Id == 42793) // Burn Body
creatureEntry = 24008; // Fallen Combatant
}
if (creatureEntry)
unitTarget->ToPlayer()->RewardPlayerAndGroupAtEvent(creatureEntry, unitTarget);
}
void Spell::EffectQuestFail(uint32 i)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->FailQuest(m_spellInfo->EffectMiscValue[i]);
}
void Spell::EffectActivateRune(uint32 eff_idx)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *plr = (Player*)m_caster;
if (plr->getClass() != CLASS_DEATH_KNIGHT)
return;
// needed later
m_runesState = m_caster->ToPlayer()->GetRunesState();
uint32 count = damage;
if (count == 0) count = 1;
for (uint32 j = 0; j < MAX_RUNES && count > 0; ++j)
{
if (plr->GetRuneCooldown(j) && plr->GetCurrentRune(j) == RuneType(m_spellInfo->EffectMiscValue[eff_idx]))
{
plr->SetRuneCooldown(j, 0);
--count;
}
}
// Empower rune weapon
if (m_spellInfo->Id == 47568)
{
// Need to do this just once
if (eff_idx != 0)
return;
for (uint32 i = 0; i < MAX_RUNES; ++i)
{
if (plr->GetRuneCooldown(i) && (plr->GetCurrentRune(i) == RUNE_FROST || plr->GetCurrentRune(i) == RUNE_DEATH))
plr->SetRuneCooldown(i, 0);
}
}
}
void Spell::EffectTitanGrip(uint32 /*eff_idx*/)
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
unitTarget->ToPlayer()->SetCanTitanGrip(true);
}
void Spell::EffectRedirectThreat(uint32 /*i*/)
{
if (unitTarget)
m_caster->SetReducedThreatPercent((uint32)damage, unitTarget->GetGUID());
}
void Spell::EffectWMODamage(uint32 /*i*/)
{
if (gameObjTarget && gameObjTarget->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
{
Unit *caster = m_originalCaster;
if (!caster)
return;
FactionTemplateEntry const *casterft, *goft;
casterft = caster->getFactionTemplateEntry();
goft = sFactionTemplateStore.LookupEntry(gameObjTarget->GetUInt32Value(GAMEOBJECT_FACTION));
// Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls)
if (casterft && goft && !casterft->IsFriendlyTo(*goft))
{
gameObjTarget->TakenDamage(uint32(damage), caster);
WorldPacket data(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, 8+8+8+4+4);
data.append(gameObjTarget->GetPackGUID());
data.append(caster->GetPackGUID());
if (Unit *who = caster->GetCharmerOrOwner())
data.append(who->GetPackGUID());
else
data << uint8(0);
data << uint32(damage);
data << uint32(m_spellInfo->Id);
gameObjTarget->SendMessageToSet(&data, false);
}
}
}
void Spell::EffectWMORepair(uint32 /*i*/)
{
if (gameObjTarget && gameObjTarget->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
gameObjTarget->Rebuild();
}
void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *properties)
{
Unit *caster = m_originalCaster;
if (!caster)
return;
if (caster->isTotem())
caster = caster->ToTotem()->GetOwner();
// in another case summon new
uint8 level = caster->getLevel();
// level of pet summoned using engineering item based at engineering skill level
if (m_CastItem && caster->GetTypeId() == TYPEID_PLAYER)
if (ItemPrototype const *proto = m_CastItem->GetProto())
if (proto->RequiredSkill == SKILL_ENGINERING)
if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINERING))
level = skill202/5;
//float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float radius = 5.0f;
int32 amount = damage > 0 ? damage : 1;
int32 duration = GetSpellDuration(m_spellInfo);
switch (m_spellInfo->Id)
{
case 1122: // Inferno
amount = 1;
break;
case 49028: // Dancing Rune Weapon
if (AuraEffect *aurEff = m_originalCaster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon
duration += aurEff->GetAmount();
break;
}
if (Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
Map *map = caster->GetMap();
for (uint32 count = 0; count < amount; ++count)
{
Position pos;
GetSummonPosition(i, pos, radius, count);
TempSummon *summon = map->SummonCreature(entry, pos, properties, duration, caster);
if (!summon)
return;
if (summon->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
((Guardian*)summon)->InitStatsForLevel(level);
summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst())
((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
if (summon->GetEntry() == 27893)
if (uint32 weapon = m_caster->GetUInt32Value(PLAYER_VISIBLE_ITEM_16_ENTRYID))
{
summon->SetDisplayId(11686);
summon->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, weapon);
}
else
summon->SetDisplayId(1126);
summon->AI()->EnterEvadeMode();
}
}
void Spell::GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count)
{
pos.SetOrientation(m_caster->GetOrientation());
if (m_targets.HasDst())
{
// Summon 1 unit in dest location
if (count == 0)
pos.Relocate(m_targets.m_dstPos);
// Summon in random point all other units if location present
else
{
//This is a workaround. Do not have time to write much about it
switch (m_spellInfo->EffectImplicitTargetA[i])
{
case TARGET_MINION:
case TARGET_DEST_CASTER_RANDOM:
m_caster->GetNearPosition(pos, radius * rand_norm(), rand_norm()*2*M_PI);
break;
case TARGET_DEST_DEST_RANDOM:
case TARGET_DEST_TARGET_RANDOM:
m_caster->GetRandomPoint(m_targets.m_dstPos, radius, pos);
break;
default:
pos.Relocate(m_targets.m_dstPos);
break;
}
}
}
// Summon if dest location not present near caster
else
{
float x, y, z;
m_caster->GetClosePoint(x,y,z,3.0f);
pos.Relocate(x, y, z);
}
}
void Spell::EffectRenamePet(uint32 /*eff_idx*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT ||
!unitTarget->ToCreature()->isPet() || ((Pet*)unitTarget)->getPetType() != HUNTER_PET)
return;
unitTarget->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
}
void Spell::EffectPlayMusic(uint32 i)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
uint32 soundid = m_spellInfo->EffectMiscValue[i];
if (!sSoundEntriesStore.LookupEntry(soundid))
{
sLog.outError("EffectPlayMusic: Sound (Id: %u) not exist in spell %u.",soundid,m_spellInfo->Id);
return;
}
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(soundid);
unitTarget->ToPlayer()->GetSession()->SendPacket(&data);
}
void Spell::EffectSpecCount(uint32 /*eff_idx*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->UpdateSpecCount(damage);
}
void Spell::EffectActivateSpec(uint32 /*eff_idx*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->ActivateSpec(damage-1); // damage is 1 or 2, spec is 0 or 1
}
void Spell::EffectPlayerNotification(uint32 /*eff_idx*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
switch(m_spellInfo->Id)
{
case 58730: // Restricted Flight Area
case 58600: // Restricted Flight Area
unitTarget->ToPlayer()->GetSession()->SendNotification(LANG_ZONE_NOFLYZONE);
break;
}
}
void Spell::EffectCastButtons(uint32 i)
{
if (!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *p_caster = (Player*)m_caster;
uint32 button_id = m_spellInfo->EffectMiscValue[i] + 132;
uint32 n_buttons = m_spellInfo->EffectMiscValueB[i];
for (; n_buttons; n_buttons--, button_id++)
{
if (uint32 spell_id = p_caster->GetActionButtonSpell(button_id))
{
if (!spell_id)
continue;
if (p_caster->HasSpellCooldown(spell_id))
continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
uint32 cost = CalculatePowerCost(spellInfo, m_caster, GetSpellSchoolMask(spellInfo));
if (m_caster->GetPower(POWER_MANA) < cost)
break;
m_caster->CastSpell(unitTarget, spell_id, true);
m_caster->ModifyPower(POWER_MANA, -(int32)cost);
p_caster->AddSpellAndCategoryCooldowns(spellInfo, 0);
}
}
}
void Spell::EffectRechargeManaGem(uint32 i)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *player = (Player*)m_caster;
if (!player)
return;
uint32 item_id = m_spellInfo->EffectItemType[0];
ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id);
if (!pProto)
{
player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
if (Item* pItem = player->GetItemByEntry(item_id))
{
for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
pItem->SetSpellCharges(x,pProto->Spells[x].SpellCharges);
pItem->SetState(ITEM_CHANGED,player);
}
}