/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "DBCStores.h" #include "WorldPacket.h" #include "WorldSession.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Log.h" #include "Opcodes.h" #include "Spell.h" #include "Totem.h" #include "TemporarySummon.h" #include "SpellAuras.h" #include "CreatureAI.h" #include "ScriptMgr.h" void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) { // TODO: add targets.read() check Player* pUser = _player; // ignore for remote control state if (pUser->m_mover != pUser) return; uint8 bagIndex, slot; uint8 unk_flags; // flags (if 0x02 - some additional data are received) uint8 cast_count; // next cast if exists (single or not) uint64 item_guid; uint32 glyphIndex; // something to do with glyphs? uint32 spellid; // casted spell id recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags; if (glyphIndex >= MAX_GLYPH_SLOT_INDEX) { pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); return; } Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot); if (!pItem) { pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); return; } if (pItem->GetGUID() != item_guid) { pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); return; } sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size()); ItemPrototype const *proto = pItem->GetProto(); if (!proto) { pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL); return; } // some item classes can be used only in equipped state if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped()) { pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL); return; } uint8 msg = pUser->CanUseItem(pItem); if (msg != EQUIP_ERR_OK) { pUser->SendEquipError(msg, pItem, NULL); return; } // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB) if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) && pUser->InArena()) { pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL); return; } if (pUser->isInCombat()) { for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId)) { if (IsNonCombatSpell(spellInfo)) { pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL); return; } } } } // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory) if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM) { if (!pItem->IsSoulBound()) { pItem->SetState(ITEM_CHANGED, pUser); pItem->SetBinding(true); } } SpellCastTargets targets; if (!targets.read(&recvPacket, pUser)) return; targets.Update(pUser); if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget())) { // free gray item after use fail pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); // send spell error if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid)) { // for implicit area/coord target spells if (!targets.getUnitTarget()) Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS); // for explicit target spells else Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS); } return; } //Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state. if (!sScriptMgr.ItemUse(pUser,pItem,targets)) { // no script or script not process request by self pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex); } } #define OPEN_CHEST 11437 #define OPEN_SAFE 11535 #define OPEN_CAGE 11792 #define OPEN_BOOTY_CHEST 5107 #define OPEN_STRONGBOX 8517 void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) { sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size()); Player* pUser = _player; // ignore for remote control state if (pUser->m_mover != pUser) return; uint8 bagIndex, slot; recvPacket >> bagIndex >> slot; sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot); Item *pItem = pUser->GetItemByPos(bagIndex, slot); if (!pItem) { pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); return; } ItemPrototype const *proto = pItem->GetProto(); if (!proto) { pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL); return; } if (!pUser->GetSession()->HandleOnItemOpen(pItem)) return; // locked item uint32 lockId = proto->LockID; if (lockId) { LockEntry const *lockInfo = sLockStore.LookupEntry(lockId); if (!lockInfo) { pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL); sLog.outError("WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow(), lockId); return; } // required picklocking if (lockInfo->Skill[1] || lockInfo->Skill[0]) { pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL); return; } } if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped? { QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow()); if (result) { Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 flags = fields[1].GetUInt32(); pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0); pItem->SetEntry(entry); pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags); pItem->SetState(ITEM_CHANGED, pUser); } else { sLog.outError("Wrapped item %u don't have record in character_gifts table and will deleted", pItem->GetGUIDLow()); pUser->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true); return; } CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow()); } else pUser->SendLoot(pItem->GetGUID(),LOOT_CORPSE); } void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid)); // ignore for remote control state if (_player->m_mover != _player) return; GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid); if (!obj) return; if (sScriptMgr.GOHello(_player, obj)) return; obj->Use(_player); } void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket) { uint64 guid; recvPacket >> guid; sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid)); // ignore for remote control state if (_player->m_mover != _player) return; GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid); if (!go) return; if (!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) return; _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry()); } void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) { uint32 spellId; uint8 cast_count, unk_flags; recvPacket >> cast_count; recvPacket >> spellId; recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received) // ignore for remote control state (for player case) Unit* mover = _player->m_mover; if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", spellId, cast_count, unk_flags, (uint32)recvPacket.size()); SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { sLog.outError("WORLD: unknown spell id %u", spellId); recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } if (mover->GetTypeId() == TYPEID_PLAYER) { // not have spell in spellbook or spell passive and not casted by client if (!mover->ToPlayer()->HasActiveSpell (spellId) || IsPassiveSpell(spellId)) { //cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } else { // not have spell in spellbook or spell passive and not casted by client if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || IsPassiveSpell(spellId)) { //cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } // Client is resending autoshot cast opcode when other spell is casted during shoot rotation // Skip it to prevent "interrupt" message if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo) return; // can't use our own spells when we're in possession of another unit, if (_player->isPossessing()) return; // client provided targets SpellCastTargets targets; if (!targets.read(&recvPacket,mover)) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } // some spell cast packet including more data (for projectiles?) if (unk_flags & 0x02) { //recvPacket.read_skip(); // unk1, coords? //recvPacket.read_skip(); // unk1, coords? uint8 unk1; recvPacket >> unk1; // >> 1 or 0 if (unk1) { recvPacket.read_skip(); // >> MSG_MOVE_STOP uint64 guid; // guid - unused if (!recvPacket.readPackGUID(guid)) return; MovementInfo movementInfo; ReadMovementInfo(recvPacket, &movementInfo); } } // auto-selection buff level base at target level (in spellInfo) if (targets.getUnitTarget()) { SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel()); // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message if (actualSpellInfo) spellInfo = actualSpellInfo; } Spell *spell = new Spell(mover, spellInfo, false); spell->m_cast_count = cast_count; // set count of casts spell->prepare(&targets); } void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket) { uint32 spellId; recvPacket.read_skip(); // counter, increments with every CANCEL packet, don't use for now recvPacket >> spellId; if (_player->IsNonMeleeSpellCasted(false)) _player->InterruptNonMeleeSpells(false,spellId,false); } void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket) { uint32 spellId; recvPacket >> spellId; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) return; // not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL if (!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL)) return; // channeled spell case (it currently casted then) if (IsChanneledSpell(spellInfo)) { if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) if (curSpell->m_spellInfo->Id == spellId) _player->InterruptSpell(CURRENT_CHANNELED_SPELL); return; } // non channeled case // maybe should only remove one buff when there are multiple? _player->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL); } void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket) { uint64 guid; uint32 spellId; recvPacket >> guid; recvPacket >> spellId; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %u", spellId); return; } Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid); if (!pet) { sLog.outError("Pet %u not exist.", uint32(GUID_LOPART(guid))); return; } if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm()) { sLog.outError("HandlePetCancelAura.Pet %u isn't pet of player %s", uint32(GUID_LOPART(guid)),GetPlayer()->GetName()); return; } if (!pet->isAlive()) { pet->SendPetActionFeedback(FEEDBACK_PET_DEAD); return; } pet->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL); pet->AddCreatureSpellCooldown(spellId); } void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/) { } void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/) { // may be better send SMSG_CANCEL_AUTO_REPEAT? // cancel and prepare for deleting _player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); } void WorldSession::HandleCancelChanneling(WorldPacket & recv_data) { recv_data.read_skip(); // spellid, not used // ignore for remote control state (for player case) Unit* mover = _player->m_mover; if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) return; mover->InterruptSpell(CURRENT_CHANNELED_SPELL); } void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket) { // ignore for remote control state if (_player->m_mover != _player) return; uint8 slotId; recvPacket >> slotId; ++slotId; if (slotId >= MAX_TOTEM_SLOT) return; if (!_player->m_SummonSlot[slotId]) return; Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]); // Don't unsummon sentry totem if (totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY) totem->ToTotem()->UnSummon(); } void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/) { sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)); if (spellInfo) _player->CastSpell(_player,spellInfo,false,0); _player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0); } } void WorldSession::HandleSpellClick(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; // this will get something not in world. crash Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); if (!unit) return; // TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash if (!unit->IsInWorld()) { sLog.outCrash("Spell click target %u is not in world!", unit->GetEntry()); assert(false); return; } SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry()); for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) { if (itr->second.IsFitToRequirements(_player, unit)) { Unit *caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_PLAYER) ? (Unit*)_player : (Unit*)unit; Unit *target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_PLAYER) ? (Unit*)_player : (Unit*)unit; uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? unit->GetOwnerGUID() : 0; caster->CastSpell(target, itr->second.spellId, true, NULL, NULL, origCasterGUID); } } if (unit->IsVehicle()) { if (unit->CheckPlayerCondition(_player)) _player->EnterVehicle(unit); } unit->AI()->DoAction(EVENT_SPELLCLICK); } void WorldSession::HandleMirrrorImageDataRequest(WorldPacket & recv_data) { sLog.outDebug("WORLD: CMSG_GET_MIRRORIMAGE_DATA"); uint64 guid; recv_data >> guid; // Get unit for which data is needed by client Unit *unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL); if (!unit) return; // Get creator of the unit Unit *creator = ObjectAccessor::GetObjectInWorld(unit->GetCreatorGUID(),(Unit*)NULL); if (!creator) return; WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68); data << uint64(guid); data << uint32(creator->GetDisplayId()); if (creator->GetTypeId() == TYPEID_PLAYER) { Player * pCreator = creator->ToPlayer(); data << uint8(pCreator->getRace()); data << uint8(pCreator->getGender()); data << uint8(pCreator->getClass()); data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 0)); // skin data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 1)); // face data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 2)); // hair data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 3)); // haircolor data << uint8(pCreator->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair data << uint32(pCreator->GetGuildId()); // unk static const EquipmentSlots ItemSlots[] = { EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_SHOULDERS, EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_CHEST, EQUIPMENT_SLOT_WAIST, EQUIPMENT_SLOT_LEGS, EQUIPMENT_SLOT_FEET, EQUIPMENT_SLOT_WRISTS, EQUIPMENT_SLOT_HANDS, EQUIPMENT_SLOT_BACK, EQUIPMENT_SLOT_TABARD, EQUIPMENT_SLOT_END }; // Display items in visible slots for (EquipmentSlots const* itr = &ItemSlots[0]; *itr!=EQUIPMENT_SLOT_END; ++itr) { if (*itr == EQUIPMENT_SLOT_HEAD && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM)) data << uint32(0); else if (*itr == EQUIPMENT_SLOT_BACK && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK)) data << uint32(0); else if (Item const *item = pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr)) data << uint32(item->GetProto()->DisplayInfoID); else data << uint32(0); } } else { // Skip player data for creatures data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } SendPacket(&data); }