/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _SPELLMGR_H #define _SPELLMGR_H // For static or at-server-startup loaded spell data // For more high level function for sSpellStore data #include "SharedDefines.h" #include "SpellAuraDefines.h" #include "DBCStructure.h" #include "DBCStores.h" #include "Database/SQLStorage.h" #include "Utilities/UnorderedMap.h" #include "Player.h" #include class Player; class Spell; struct SpellModifier; // only used in code enum SpellCategories { SPELLCATEGORY_HEALTH_MANA_POTIONS = 4, SPELLCATEGORY_DEVOUR_MAGIC = 12, SPELLCATEGORY_JUDGEMENT = 1210, // Judgement (seal trigger) SPELLCATEGORY_FOOD = 11, SPELLCATEGORY_DRINK = 59, }; enum SpellDisableTypes { SPELL_DISABLE_PLAYER = 1, SPELL_DISABLE_CREATURE = 2, SPELL_DISABLE_PET = 4 }; enum SpellEffectTargetTypes { SPELL_REQUIRE_NONE, SPELL_REQUIRE_UNIT, SPELL_REQUIRE_DEST, SPELL_REQUIRE_ITEM, SPELL_REQUIRE_CASTER, SPELL_REQUIRE_GOBJECT, }; enum SpellSelectTargetTypes { TARGET_TYPE_DEFAULT, TARGET_TYPE_UNIT_CASTER, TARGET_TYPE_UNIT_TARGET, TARGET_TYPE_UNIT_NEARBY, TARGET_TYPE_AREA_SRC, TARGET_TYPE_AREA_DST, TARGET_TYPE_AREA_CONE, TARGET_TYPE_DEST_CASTER, TARGET_TYPE_DEST_TARGET, TARGET_TYPE_DEST_DEST, TARGET_TYPE_DEST_SPECIAL, TARGET_TYPE_CHANNEL, }; //SpellFamilyFlags enum SpellFamilyFlag { // SPELLFAMILYFLAG = SpellFamilyFlags[0] // SPELLFAMILYFLAG1 = SpellFamilyFlags[1] // SPELLFAMILYFLAG2 = SpellFamilyFlags[2] // Rogue SPELLFAMILYFLAG_ROGUE_VANISH = 0x00000800, SPELLFAMILYFLAG_ROGUE_STEALTH = 0x00400000, SPELLFAMILYFLAG_ROGUE_BACKSTAB = 0x00800004, SPELLFAMILYFLAG_ROGUE_SAP = 0x00000080, SPELLFAMILYFLAG_ROGUE_FEINT = 0x08000000, SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT = 0x00200000, SPELLFAMILYFLAG1_ROGUE_HUNGERFORBLOOD = 0x01000000, SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT = 0x00000860, // Vanish, Evasion, Sprint SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP = 0x00000240, // Cold Blood, Shadowstep //SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE = 0x9003E0000LL, // Warrior SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR = 0x00004000, SPELLFAMILYFLAG_WARRIOR_CHARGE = 0x00000001, SPELLFAMILYFLAG_WARRIOR_SLAM = 0x00200000, SPELLFAMILYFLAG_WARRIOR_EXECUTE = 0x20000000, SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW = 0x04000000, // Warlock SPELLFAMILYFLAG_WARLOCK_LIFETAP = 0x00040000, // Priest SPELLFAMILYFLAG1_PRIEST_PENANCE = 0x00800000, // Druid SPELLFAMILYFLAG2_DRUID_STARFALL = 0x00000100, // Paladin SPELLFAMILYFLAG1_PALADIN_DIVINESTORM = 0x00020000, // Shaman SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK = 0x80000000, SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM = 0x00002000, SPELLFAMILYFLAG_SHAMAN_MANA_SPRING = 0x00004000, SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH = 0x00000004, SPELLFAMILYFLAG_SHAMAN_FLAMETONGUE = 0x00200000, SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA = 0x28000000, // Deathknight SPELLFAMILYFLAG_DK_DEATH_STRIKE = 0x00000010, SPELLFAMILYFLAG1_DK_SCOURGE_STRIKE = 0x08000000, SPELLFAMILYFLAG_DK_DEATH_COIL = 0x00002000, SPELLFAMILYFLAG1_DK_HUNGERING_COLD = 0x00001000, // TODO: Figure out a more accurate name for the following familyflag(s) SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS = 0x04000000, // Seems to be linked to most totems and some totem effects }; // Spell clasification enum SpellSpecific { SPELL_SPECIFIC_NORMAL = 0, SPELL_SPECIFIC_SEAL = 1, SPELL_SPECIFIC_AURA = 3, SPELL_SPECIFIC_STING = 4, SPELL_SPECIFIC_CURSE = 5, SPELL_SPECIFIC_ASPECT = 6, SPELL_SPECIFIC_TRACKER = 7, SPELL_SPECIFIC_WARLOCK_ARMOR = 8, SPELL_SPECIFIC_MAGE_ARMOR = 9, SPELL_SPECIFIC_ELEMENTAL_SHIELD = 10, SPELL_SPECIFIC_MAGE_POLYMORPH = 11, SPELL_SPECIFIC_JUDGEMENT = 13, SPELL_SPECIFIC_WARLOCK_CORRUPTION= 17, SPELL_SPECIFIC_FOOD = 19, SPELL_SPECIFIC_DRINK = 20, SPELL_SPECIFIC_FOOD_AND_DRINK = 21, SPELL_SPECIFIC_PRESENCE = 22, SPELL_SPECIFIC_CHARM = 23, SPELL_SPECIFIC_SCROLL = 24, SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE = 25, SPELL_SPECIFIC_WARRIOR_ENRAGE = 26, SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT = 27, SPELL_SPECIFIC_HAND = 28, SPELL_SPECIFIC_PHASE = 29, }; #define SPELL_LINKED_MAX_SPELLS 200000 enum SpellLinkedType { SPELL_LINK_CAST = 0, // +: cast; -: remove SPELL_LINK_HIT = 1 * 200000, SPELL_LINK_AURA = 2 * 200000, // +: aura; -: immune SPELL_LINK_REMOVE = 0, }; Unit * GetTriggeredSpellCaster(SpellEntry const * spellInfo, Unit * caster, Unit * target); SpellSpecific GetSpellSpecific(SpellEntry const * spellInfo); AuraState GetSpellAuraState(SpellEntry const * spellInfo); // Different spell properties inline float GetSpellRadiusForHostile(SpellRadiusEntry const *radius) { return (radius ? radius->radiusHostile : 0); } inline float GetSpellRadiusForFriend(SpellRadiusEntry const *radius) { return (radius ? radius->radiusFriend : 0); } uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell * spell = NULL); bool GetDispelChance(Unit* caster, uint32 spellId); inline float GetSpellMinRangeForHostile(SpellRangeEntry const *range) { return (range ? range->minRangeHostile : 0); } inline float GetSpellMaxRangeForHostile(SpellRangeEntry const *range) { return (range ? range->maxRangeHostile : 0); } inline float GetSpellMinRangeForFriend(SpellRangeEntry const *range) { return (range ? range->minRangeFriend : 0); } inline float GetSpellMaxRangeForFriend(SpellRangeEntry const *range) { return (range ? range->maxRangeFriend : 0); } inline uint32 GetSpellRangeType(SpellRangeEntry const *range) { return (range ? range->type : 0); } inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; } int32 GetSpellDuration(SpellEntry const *spellInfo); int32 GetSpellMaxDuration(SpellEntry const *spellInfo); inline float GetSpellRadius(SpellEntry const *spellInfo, uint32 effectIdx, bool positive) { return positive ? GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(spellInfo->EffectRadiusIndex[effectIdx])) : GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(spellInfo->EffectRadiusIndex[effectIdx])); } inline float GetSpellMaxRange(SpellEntry const *spellInfo, bool positive) { return positive ? GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex)) : GetSpellMaxRangeForHostile(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex)); } inline float GetSpellMinRange(SpellEntry const *spellInfo, bool positive) { return positive ? GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex)) : GetSpellMinRangeForHostile(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex)); } inline float GetSpellMinRange(uint32 id, bool positive) { SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id); if (!spellInfo) return 0; return GetSpellMinRange(spellInfo, positive); } inline float GetSpellMaxRange(uint32 id, bool positive) { SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id); if (!spellInfo) return 0; return GetSpellMaxRange(spellInfo, positive); } /*struct DispelEntry { uint64 casterGuid; uint32 spellId; Unit * caster; uint8 stackAmount; bool operator < (const DispelEntry & _Right) const { return (spellId != _Right.spellId ? spellId < _Right.spellId : casterGuid < _Right.casterGuid); } };*/ inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect) { for (int i= 0; i < 3; ++i) if (SpellEffects(spellInfo->Effect[i]) == effect) return true; return false; } inline bool IsSpellHaveAura(SpellEntry const *spellInfo, AuraType aura) { for (int i= 0; i < 3; ++i) if (AuraType(spellInfo->EffectApplyAuraName[i]) == aura) return true; return false; } //bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2); inline bool IsSealSpell(SpellEntry const *spellInfo) { //Collection of all the seal family flags. No other paladin spell has any of those. return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && (spellInfo->SpellFamilyFlags[1] & 0x26000C00 || spellInfo->SpellFamilyFlags[0] & 0x0A000000); } inline bool IsElementalShield(SpellEntry const *spellInfo) { // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus return (spellInfo->SpellFamilyFlags[1] & 0x420 || spellInfo->SpellFamilyFlags[0] & 0x00000400) || spellInfo->Id == 23552; } inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo) { return ((spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM && spellInfo->Effect[1] == SPELL_EFFECT_SCRIPT_EFFECT) || spellInfo->Id == 64323); // Book of Glyph Mastery (Effect0 == SPELL_EFFECT_SCRIPT_EFFECT without any other data) } inline bool IsLootCraftingSpell(SpellEntry const *spellInfo) { return (spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM || // different random cards from Inscription (121 == Virtuoso Inking Set category) (spellInfo->Effect[0] == SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121)); } bool IsHigherHankOfSpell(uint32 spellId_1,uint32 spellId_2); bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1, SpellSpecific spellSpec2); bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific spellSpec2); bool IsPassiveSpell(uint32 spellId); bool IsPassiveSpell(SpellEntry const * spellInfo); bool IsAutocastableSpell(uint32 spellId); uint32 CalculatePowerCost(SpellEntry const * spellInfo, Unit const * caster, SpellSchoolMask schoolMask); inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto) { if (!IsPassiveSpell(spellProto->Id)) return false; return !IsSpellHaveEffect(spellProto,SPELL_EFFECT_APPLY_AURA); } inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo) { return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT; } inline bool IsNonCombatSpell(SpellEntry const *spellInfo) { return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0; } bool IsPositiveSpell(uint32 spellId); bool IsPositiveEffect(uint32 spellId, uint32 effIndex); bool IsPositiveTarget(uint32 targetA, uint32 targetB); bool IsDispelableBySpell(SpellEntry const * dispelSpell, uint32 spellId, bool def = false); bool IsSingleTargetSpell(SpellEntry const *spellInfo); bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2); extern bool IsAreaEffectTarget[TOTAL_SPELL_TARGETS]; extern SpellEffectTargetTypes EffectTargetType[TOTAL_SPELL_EFFECTS]; extern SpellSelectTargetTypes SpellTargetType[TOTAL_SPELL_TARGETS]; inline bool IsCasterSourceTarget(uint32 target) { switch (SpellTargetType[target]) { case TARGET_TYPE_UNIT_CASTER: case TARGET_TYPE_AREA_SRC: case TARGET_TYPE_AREA_CONE: case TARGET_TYPE_DEST_CASTER: return true; default: break; } return false; } inline bool IsPositionTarget(uint32 target) { switch (SpellTargetType[target]) { case TARGET_TYPE_DEST_CASTER: case TARGET_TYPE_DEST_TARGET: case TARGET_TYPE_DEST_DEST: return true; default: break; } return false; } inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo) { for (int i = 0; i < 3; ++i) { uint32 targetA = spellInfo->EffectImplicitTargetA[i]; if (targetA && !IsCasterSourceTarget(targetA)) return false; uint32 targetB = spellInfo->EffectImplicitTargetB[i]; if (targetB && !IsCasterSourceTarget(targetB)) return false; if (!targetA && !targetB) return false; } return true; } inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo) { if (IsAreaEffectTarget[spellInfo->EffectImplicitTargetA[0]] || IsAreaEffectTarget[spellInfo->EffectImplicitTargetB[0]]) return true; if (IsAreaEffectTarget[spellInfo->EffectImplicitTargetA[1]] || IsAreaEffectTarget[spellInfo->EffectImplicitTargetB[1]]) return true; if (IsAreaEffectTarget[spellInfo->EffectImplicitTargetA[2]] || IsAreaEffectTarget[spellInfo->EffectImplicitTargetB[2]]) return true; return false; } inline bool IsAreaAuraEffect(uint32 effect) { if (effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY || effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID || effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND || effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || effect == SPELL_EFFECT_APPLY_AREA_AURA_PET || effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER) return true; return false; } inline bool IsUnitOwnedAuraEffect(uint32 effect) { return (IsAreaAuraEffect(effect) || effect == SPELL_EFFECT_APPLY_AURA); } inline bool IsDispel(SpellEntry const *spellInfo) { //spellsteal is also dispel if (spellInfo->Effect[0] == SPELL_EFFECT_DISPEL || spellInfo->Effect[1] == SPELL_EFFECT_DISPEL || spellInfo->Effect[2] == SPELL_EFFECT_DISPEL) return true; return false; } inline bool IsDispelSpell(SpellEntry const *spellInfo) { //spellsteal is also dispel if (spellInfo->Effect[0] == SPELL_EFFECT_STEAL_BENEFICIAL_BUFF || spellInfo->Effect[1] == SPELL_EFFECT_STEAL_BENEFICIAL_BUFF || spellInfo->Effect[2] == SPELL_EFFECT_STEAL_BENEFICIAL_BUFF ||IsDispel(spellInfo)) return true; return false; } inline bool isSpellBreakStealth(SpellEntry const* spellInfo) { return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH); } inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo) { return spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG; } inline bool IsRangedWeaponSpell(SpellEntry const* spellInfo) { //spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED should be checked outside return (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && !(spellInfo->SpellFamilyFlags[1] & 0x10000000)) // for 53352, cannot find better way || (spellInfo->EquippedItemSubClassMask & ITEM_SUBCLASS_MASK_WEAPON_RANGED); } SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form); inline bool IsChanneledSpell(SpellEntry const* spellInfo) { return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2)); } inline bool NeedsComboPoints(SpellEntry const* spellInfo) { return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2)); } inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo) { return SpellSchoolMask(spellInfo->SchoolMask); } inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect) { uint32 mask = 0; if (spellInfo->Mechanic) mask |= 1<Mechanic; if (spellInfo->EffectMechanic[effect]) mask |= 1<EffectMechanic[effect]; return mask; } inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo) { uint32 mask = 0; if (spellInfo->Mechanic) mask |= 1<Mechanic; for (int i=0; i< 3; ++i) if (spellInfo->EffectMechanic[i]) mask |= 1<EffectMechanic[i]; return mask; } inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect) { if (spellInfo->EffectMechanic[effect]) return Mechanics(spellInfo->EffectMechanic[effect]); if (spellInfo->Mechanic) return Mechanics(spellInfo->Mechanic); return MECHANIC_NONE; } inline uint32 GetDispellMask(DispelType dispel) { // If dispel all if (dispel == DISPEL_ALL) return DISPEL_ALL_MASK; else return (1 << dispel); } // Diminishing Returns interaction with spells DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered); bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group); DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group); DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group); int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry const* spellproto); // Spell proc event related declarations (accessed using SpellMgr functions) enum ProcFlags { PROC_FLAG_NONE = 0x00000000, PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward) PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee auto attack PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT = 0x00000400, // 10 Successful Positive spell hit PROC_FLAG_TAKEN_POSITIVE_SPELL = 0x00000800, // 11 Taken Positive spell hit PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00001000, // 12 Successful Negative spell hit PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00002000, // 13 Taken Negative spell hit PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL = 0x00004000, // 14 Successful Positive Magic spell hit PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL = 0x00008000, // 15 Taken Positive Magic spell hit PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL = 0x00010000, // 16 Successful Negative Magic spell hit PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL = 0x00020000, // 17 Taken Negative Magic spell hit PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14,16 flags) PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 15,17 flags) PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation (possibly needs name change to ON_GAMEOBJECT_CAST or USE) PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks (this is probably wrong) PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000, // 23 Successful off-hand melee attacks (this is probably wrong) PROC_FLAG_DEATH = 0x01000000 // 24 Died in any way }; #define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \ PROC_FLAG_TAKEN_MELEE_HIT | \ PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \ PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \ PROC_FLAG_SUCCESSFUL_RANGED_HIT | \ PROC_FLAG_TAKEN_RANGED_HIT | \ PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \ PROC_FLAG_TAKEN_RANGED_SPELL_HIT) enum ProcFlagsEx { PROC_EX_NONE = 0x0000000, // If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag) PROC_EX_NORMAL_HIT = 0x0000001, // If set only from normal hit (only damage spells) PROC_EX_CRITICAL_HIT = 0x0000002, PROC_EX_MISS = 0x0000004, PROC_EX_RESIST = 0x0000008, PROC_EX_DODGE = 0x0000010, PROC_EX_PARRY = 0x0000020, PROC_EX_BLOCK = 0x0000040, PROC_EX_EVADE = 0x0000080, PROC_EX_IMMUNE = 0x0000100, PROC_EX_DEFLECT = 0x0000200, PROC_EX_ABSORB = 0x0000400, PROC_EX_REFLECT = 0x0000800, PROC_EX_INTERRUPT = 0x0001000, // Melee hit result can be Interrupt (not used) PROC_EX_FULL_BLOCK = 0x0002000, // block al attack damage PROC_EX_RESERVED2 = 0x0004000, PROC_EX_NOT_ACTIVE_SPELL = 0x0008000, // Spell mustn't do damage/heal to proc PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always no matter of hit result PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000, // If set trigger always but only one time (not implemented yet) PROC_EX_ONLY_ACTIVE_SPELL = 0x0040000, // Spell has to do damage/heal to proc // Flags for internal use - do not use these in db! PROC_EX_INTERNAL_CANT_PROC = 0x0800000, PROC_EX_INTERNAL_DOT = 0x1000000, PROC_EX_INTERNAL_HOT = 0x2000000, PROC_EX_INTERNAL_TRIGGERED = 0x4000000, PROC_EX_INTERNAL_REQ_FAMILY = 0x8000000 }; #define AURA_SPELL_PROC_EX_MASK \ (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT | PROC_EX_MISS | \ PROC_EX_RESIST | PROC_EX_DODGE | PROC_EX_PARRY | PROC_EX_BLOCK | \ PROC_EX_EVADE | PROC_EX_IMMUNE | PROC_EX_DEFLECT | \ PROC_EX_ABSORB | PROC_EX_REFLECT | PROC_EX_INTERRUPT) struct SpellProcEventEntry { uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2 uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value flag96 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do) uint32 procFlags; // bitmask for matching proc event uint32 procEx; // proc Extend info (see ProcFlagsEx) float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc float customChance; // Owerride chance (in most cases for debug only) uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_ }; struct SpellBonusEntry { float direct_damage; float dot_damage; float ap_bonus; float ap_dot_bonus; }; typedef UNORDERED_MAP SpellProcEventMap; struct SpellEnchantProcEntry { uint32 customChance; float PPMChance; uint32 procEx; }; typedef UNORDERED_MAP SpellEnchantProcEventMap; typedef UNORDERED_MAP SpellBonusMap; enum SpellGroup { SPELL_GROUP_ELIXIR_BATTLE = 1, SPELL_GROUP_ELIXIR_GUARDIAN = 2, SPELL_GROUP_ELIXIR_UNSTABLE = 3, SPELL_GROUP_ELIXIR_SHATTRATH = 4, SPELL_GROUP_CORE_RANGE_MAX = 5, }; #define SPELL_GROUP_DB_RANGE_MIN 1000 // spell_id, group_id typedef std::multimap SpellSpellGroupMap; typedef std::pair SpellSpellGroupMapBounds; // group_id, spell_id typedef std::multimap SpellGroupSpellMap; typedef std::pair SpellGroupSpellMapBounds; enum SpellGroupStackRule { SPELL_GROUP_STACK_RULE_DEFAULT = 0, SPELL_GROUP_STACK_RULE_EXCLUSIVE = 1, SPELL_GROUP_STACK_RULE_EXCLUSIVE_FROM_SAME_CASTER = 2, }; #define SPELL_GROUP_STACK_RULE_MAX 3 typedef std::map SpellGroupStackMap; typedef std::map SpellThreatMap; // Spell script target related declarations (accessed using SpellMgr functions) enum SpellScriptTargetType { SPELL_TARGET_TYPE_GAMEOBJECT = 0, SPELL_TARGET_TYPE_CREATURE = 1, SPELL_TARGET_TYPE_DEAD = 2, SPELL_TARGET_TYPE_CONTROLLED = 3, }; #define MAX_SPELL_TARGET_TYPE 4 struct SpellTargetEntry { SpellTargetEntry(SpellScriptTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {} SpellScriptTargetType type; uint32 targetEntry; }; typedef std::multimap SpellScriptTarget; typedef std::pair SpellScriptTargetBounds; // coordinates for spells (accessed using SpellMgr functions) struct SpellTargetPosition { uint32 target_mapId; float target_X; float target_Y; float target_Z; float target_Orientation; }; typedef UNORDERED_MAP SpellTargetPositionMap; // Spell pet auras class PetAura { public: PetAura() { auras.clear(); } PetAura(uint32 petEntry, uint32 aura, bool _removeOnChangePet, int _damage) : removeOnChangePet(_removeOnChangePet), damage(_damage) { auras[petEntry] = aura; } uint32 GetAura(uint32 petEntry) const { std::map::const_iterator itr = auras.find(petEntry); if (itr != auras.end()) return itr->second; std::map::const_iterator itr2 = auras.find(0); if (itr2 != auras.end()) return itr2->second; return 0; } void AddAura(uint32 petEntry, uint32 aura) { auras[petEntry] = aura; } bool IsRemovedOnChangePet() const { return removeOnChangePet; } int32 GetDamage() const { return damage; } private: std::map auras; bool removeOnChangePet; int32 damage; }; typedef std::map SpellPetAuraMap; struct SpellArea { uint32 spellId; uint32 areaId; // zone/subzone/or 0 is not limited to zone uint32 questStart; // quest start (quest must be active or rewarded for spell apply) uint32 questEnd; // quest end (quest don't must be rewarded for spell apply) int32 auraSpell; // spell aura must be applied for spell apply)if possitive) and it don't must be applied in other case uint32 raceMask; // can be applied only to races Gender gender; // can be applied only to gender bool questStartCanActive; // if true then quest start can be active (not only rewarded) bool autocast; // if true then auto applied at area enter, in other case just allowed to cast // helpers bool IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const; }; typedef std::multimap SpellAreaMap; typedef std::multimap SpellAreaForQuestMap; typedef std::multimap SpellAreaForAuraMap; typedef std::multimap SpellAreaForAreaMap; typedef std::pair SpellAreaMapBounds; typedef std::pair SpellAreaForQuestMapBounds; typedef std::pair SpellAreaForAuraMapBounds; typedef std::pair SpellAreaForAreaMapBounds; // Spell rank chain (accessed using SpellMgr functions) struct SpellChainNode { uint32 prev; uint32 next; uint32 first; uint32 last; uint8 rank; }; typedef UNORDERED_MAP SpellChainMap; // spell_id req_spell typedef std::multimap SpellRequiredMap; typedef std::pair SpellRequiredMapBounds; // req_spell spell_id typedef std::multimap SpellsRequiringSpellMap; typedef std::pair SpellsRequiringSpellMapBounds; // Spell learning properties (accessed using SpellMgr functions) struct SpellLearnSkillNode { uint32 skill; uint32 value; // 0 - max skill value for player level uint32 maxvalue; // 0 - max skill value for player level }; typedef std::map SpellLearnSkillMap; struct SpellLearnSpellNode { uint32 spell; bool active; // show in spellbook or not bool autoLearned; }; typedef std::multimap SpellLearnSpellMap; typedef std::pair SpellLearnSpellMapBounds; typedef std::multimap SkillLineAbilityMap; typedef std::pair SkillLineAbilityMapBounds; typedef std::multimap PetLevelupSpellSet; typedef std::map PetLevelupSpellMap; struct PetDefaultSpellsEntry { uint32 spellid[MAX_CREATURE_SPELL_DATA_SLOT]; }; // < 0 for petspelldata id, > 0 for creature_id typedef std::map PetDefaultSpellsMap; inline bool IsPrimaryProfessionSkill(uint32 skill) { SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill); if (!pSkill) return false; if (pSkill->categoryId != SKILL_CATEGORY_PROFESSION) return false; return true; } inline bool IsProfessionSkill(uint32 skill) { return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID; } #define SPELL_ATTR_CU_CONE_BACK 0x00000002 #define SPELL_ATTR_CU_CONE_LINE 0x00000004 #define SPELL_ATTR_CU_SHARE_DAMAGE 0x00000008 #define SPELL_ATTR_CU_AURA_CC 0x00000040 #define SPELL_ATTR_CU_DIRECT_DAMAGE 0x00000100 #define SPELL_ATTR_CU_CHARGE 0x00000200 #define SPELL_ATTR_CU_LINK_CAST 0x00000400 #define SPELL_ATTR_CU_LINK_HIT 0x00000800 #define SPELL_ATTR_CU_LINK_AURA 0x00001000 #define SPELL_ATTR_CU_LINK_REMOVE 0x00002000 #define SPELL_ATTR_CU_PICKPOCKET 0x00004000 #define SPELL_ATTR_CU_EXCLUDE_SELF 0x00008000 #define SPELL_ATTR_CU_NEGATIVE_EFF0 0x00010000 #define SPELL_ATTR_CU_NEGATIVE_EFF1 0x00020000 #define SPELL_ATTR_CU_NEGATIVE_EFF2 0x00040000 #define SPELL_ATTR_CU_NEGATIVE 0x00070000 typedef std::vector SpellCustomAttribute; typedef std::vector EnchantCustomAttribute; typedef std::map > SpellLinkedMap; inline bool IsProfessionOrRidingSkill(uint32 skill) { return IsProfessionSkill(skill) || skill == SKILL_RIDING; } class SpellMgr { // Constructors public: SpellMgr(); ~SpellMgr(); // Accessors (const or static functions) public: bool IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const; SpellSpellGroupMapBounds GetSpellSpellGroupMapBounds(uint32 spell_id) const { spell_id = GetFirstSpellInChain(spell_id); return SpellSpellGroupMapBounds(mSpellSpellGroup.lower_bound(spell_id),mSpellSpellGroup.upper_bound(spell_id)); } uint32 IsSpellMemberOfSpellGroup(uint32 spellid, SpellGroup groupid) const { SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellid); for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second ; ++itr) { if (itr->second == groupid) return true; } return false; } SpellGroupSpellMapBounds GetSpellGroupSpellMapBounds(SpellGroup group_id) const { return SpellGroupSpellMapBounds(mSpellGroupSpell.lower_bound(group_id),mSpellGroupSpell.upper_bound(group_id)); } void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set& foundSpells) const { std::set usedGroups; GetSetOfSpellsInSpellGroup(group_id, foundSpells, usedGroups); } void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set& foundSpells, std::set& usedGroups) const { if (usedGroups.find(group_id) != usedGroups.end()) return; usedGroups.insert(group_id); SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(group_id); for (SpellGroupSpellMap::const_iterator itr = groupSpell.first; itr != groupSpell.second ; ++itr) { if (itr->second < 0) { SpellGroup currGroup = (SpellGroup)abs(itr->second); GetSetOfSpellsInSpellGroup(currGroup, foundSpells, usedGroups); } else { foundSpells.insert(itr->second); } } } SpellGroupStackRule CheckSpellGroupStackRules(uint32 spellid_1, uint32 spellid_2) const { spellid_1 = GetFirstSpellInChain(spellid_1); spellid_2 = GetFirstSpellInChain(spellid_2); if (spellid_1 == spellid_2) return SPELL_GROUP_STACK_RULE_DEFAULT; // find SpellGroups which are common for both spells SpellSpellGroupMapBounds spellGroup1 = GetSpellSpellGroupMapBounds(spellid_1); std::set groups; for (SpellSpellGroupMap::const_iterator itr = spellGroup1.first; itr != spellGroup1.second ; ++itr) { if (IsSpellMemberOfSpellGroup(spellid_2, itr->second)) { bool add = true; SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(itr->second); for (SpellGroupSpellMap::const_iterator itr2 = groupSpell.first; itr2 != groupSpell.second ; ++itr2) { if (itr2->second < 0) { SpellGroup currGroup = (SpellGroup)abs(itr2->second); if (IsSpellMemberOfSpellGroup(spellid_1, currGroup) && IsSpellMemberOfSpellGroup(spellid_2, currGroup)) { add = false; break; } } } if (add) groups.insert(itr->second); } } SpellGroupStackRule rule = SPELL_GROUP_STACK_RULE_DEFAULT; for (std::set::iterator itr = groups.begin() ; itr!= groups.end() ; ++itr) { SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(*itr); if (found != mSpellGroupStack.end()) rule = found->second; if (rule) break; } return rule; } uint16 GetSpellThreat(uint32 spellid) const { SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellid); if (itr == mSpellThreatMap.end()) return 0; return itr->second; } // Spell proc events SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const { SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId); if (itr != mSpellProcEventMap.end()) return &itr->second; return NULL; } bool IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active); SpellEnchantProcEntry const* GetSpellEnchantProcEvent(uint32 enchId) const { SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId); if (itr != mSpellEnchantProcEventMap.end()) return &itr->second; return NULL; } // Spell bonus data SpellBonusEntry const* GetSpellBonusData(uint32 spellId) const { // Lookup data SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId); if (itr != mSpellBonusMap.end()) return &itr->second; // Not found, try lookup for 1 spell rank if exist if (uint32 rank_1 = GetFirstSpellInChain(spellId)) { SpellBonusMap::const_iterator itr2 = mSpellBonusMap.find(rank_1); if (itr2 != mSpellBonusMap.end()) return &itr2->second; } return NULL; } // Spell target coordinates SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const { SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find(spell_id); if (itr != mSpellTargetPositions.end()) return &itr->second; return NULL; } // Spell ranks chains SpellChainNode const* GetSpellChainNode(uint32 spell_id) const { SpellChainMap::const_iterator itr = mSpellChains.find(spell_id); if (itr == mSpellChains.end()) return NULL; return &itr->second; } uint32 GetFirstSpellInChain(uint32 spell_id) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) return node->first; return spell_id; } uint32 GetSpellWithRank(uint32 spell_id, uint32 rank) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) { if (rank != node->rank) return GetSpellWithRank(node->rank < rank ? node->next : node->prev, rank); } return spell_id; } uint32 GetPrevSpellInChain(uint32 spell_id) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) return node->prev; return 0; } uint32 GetNextSpellInChain(uint32 spell_id) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) return node->next; return 0; } SpellRequiredMapBounds GetSpellsRequiredForSpellBounds(uint32 spell_id) const { return SpellRequiredMapBounds(mSpellReq.lower_bound(spell_id),mSpellReq.upper_bound(spell_id)); } SpellsRequiringSpellMapBounds GetSpellsRequiringSpellBounds(uint32 spell_id) const { return SpellsRequiringSpellMapBounds(mSpellsReqSpell.lower_bound(spell_id),mSpellsReqSpell.upper_bound(spell_id)); } bool IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const { SpellsRequiringSpellMapBounds spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid); for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr) { if (itr->second == spellid) return true; } return false; } uint8 GetSpellRank(uint32 spell_id) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) return node->rank; return 0; } uint32 GetLastSpellInChain(uint32 spell_id) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) return node->last; return spell_id; } uint32 IsArenaAllowedEnchancment(uint32 ench_id) const { return mEnchantCustomAttr[ench_id]; } uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const { SpellChainMap::const_iterator itr1 = mSpellChains.find(spell1); SpellChainMap::const_iterator itr2 = mSpellChains.find(spell2); if (itr1 == mSpellChains.end() || itr2 == mSpellChains.end()) return false; if (itr1->second.first == itr2->second.first) if (itr1->second.rank > itr2->second.rank) return true; return false; } bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const; static bool canStackSpellRanks(SpellEntry const *spellInfo); bool CanAurasStack(SpellEntry const *spellInfo_1, SpellEntry const *spellInfo_2, bool sameCaster) const; SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const; // Spell learning SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const { SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id); if (itr != mSpellLearnSkills.end()) return &itr->second; else return NULL; } bool IsSpellLearnSpell(uint32 spell_id) const { return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end(); } SpellLearnSpellMapBounds GetSpellLearnSpellMapBounds(uint32 spell_id) const { return SpellLearnSpellMapBounds(mSpellLearnSpells.lower_bound(spell_id),mSpellLearnSpells.upper_bound(spell_id)); } bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const { SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1); for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i) if (i->second.spell == spell_id2) return true; return false; } static bool IsProfessionOrRidingSpell(uint32 spellId); static bool IsProfessionSpell(uint32 spellId); static bool IsPrimaryProfessionSpell(uint32 spellId); bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const; bool IsSkillBonusSpell(uint32 spellId) const; bool IsSkillTypeSpell(uint32 spellId, SkillType type) const; // Spell script targets SpellScriptTargetBounds GetSpellScriptTargetBounds(uint32 spell_id) const { return SpellScriptTargetBounds(mSpellScriptTarget.lower_bound(spell_id),mSpellScriptTarget.upper_bound(spell_id)); } // Spell correctess for client using static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true); SkillLineAbilityMapBounds GetSkillLineAbilityMapBounds(uint32 spell_id) const { return SkillLineAbilityMapBounds(mSkillLineAbilityMap.lower_bound(spell_id),mSkillLineAbilityMap.upper_bound(spell_id)); } PetAura const* GetPetAura(uint32 spell_id, uint8 eff) { SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff); if (itr != mSpellPetAuraMap.end()) return &itr->second; else return NULL; } PetLevelupSpellSet const* GetPetLevelupSpellList(uint32 petFamily) const { PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily); if (itr != mPetLevelupSpellMap.end()) return &itr->second; else return NULL; } uint32 GetSpellCustomAttr(uint32 spell_id) const { if (spell_id >= mSpellCustomAttr.size()) return 0; else return mSpellCustomAttr[spell_id]; } const std::vector *GetSpellLinked(int32 spell_id) const { SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id); return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL; } // < 0 for petspelldata id, > 0 for creature_id PetDefaultSpellsEntry const* GetPetDefaultSpellsEntry(int32 id) const { PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id); if (itr != mPetDefaultSpellsMap.end()) return &itr->second; return NULL; } SpellCastResult GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL); SpellAreaMapBounds GetSpellAreaMapBounds(uint32 spell_id) const { return SpellAreaMapBounds(mSpellAreaMap.lower_bound(spell_id),mSpellAreaMap.upper_bound(spell_id)); } SpellAreaForQuestMapBounds GetSpellAreaForQuestMapBounds(uint32 quest_id, bool active) const { if (active) return SpellAreaForQuestMapBounds(mSpellAreaForActiveQuestMap.lower_bound(quest_id),mSpellAreaForActiveQuestMap.upper_bound(quest_id)); else return SpellAreaForQuestMapBounds(mSpellAreaForQuestMap.lower_bound(quest_id),mSpellAreaForQuestMap.upper_bound(quest_id)); } SpellAreaForQuestMapBounds GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const { return SpellAreaForQuestMapBounds(mSpellAreaForQuestEndMap.lower_bound(quest_id),mSpellAreaForQuestEndMap.upper_bound(quest_id)); } SpellAreaForAuraMapBounds GetSpellAreaForAuraMapBounds(uint32 spell_id) const { return SpellAreaForAuraMapBounds(mSpellAreaForAuraMap.lower_bound(spell_id),mSpellAreaForAuraMap.upper_bound(spell_id)); } SpellAreaForAreaMapBounds GetSpellAreaForAreaMapBounds(uint32 area_id) const { return SpellAreaForAreaMapBounds(mSpellAreaForAreaMap.lower_bound(area_id),mSpellAreaForAreaMap.upper_bound(area_id)); } bool IsSrcTargetSpell(SpellEntry const *spellInfo) const; inline bool IsCasterSourceTarget(uint32 target) { switch (SpellTargetType[target]) { case TARGET_TYPE_UNIT_TARGET: case TARGET_TYPE_DEST_TARGET: return false; default: break; } return true; } inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo) { for (int i = 0; i < 3; ++i) if (uint32 target = spellInfo->EffectImplicitTargetA[i]) if (!IsCasterSourceTarget(target)) return false; return true; } const SpellsRequiringSpellMap GetSpellsRequiringSpell() { return this->mSpellsReqSpell; } uint32 GetSpellRequired(uint32 spell_id) const { SpellRequiredMap::const_iterator itr = mSpellReq.find(spell_id); if (itr == mSpellReq.end()) return NULL; return itr->second; } // Modifiers public: static SpellMgr& Instance(); // Loading data at server startup void LoadSpellRanks(); void LoadSpellRequired(); void LoadSpellLearnSkills(); void LoadSpellLearnSpells(); void LoadSpellScriptTarget(); void LoadSpellGroups(); void LoadSpellProcEvents(); void LoadSpellBonusess(); void LoadSpellTargetPositions(); void LoadSpellThreats(); void LoadSkillLineAbilityMap(); void LoadSpellPetAuras(); void LoadSpellCustomAttr(); void LoadEnchantCustomAttr(); void LoadSpellEnchantProcData(); void LoadSpellLinked(); void LoadPetLevelupSpellMap(); void LoadPetDefaultSpells(); void LoadSpellAreas(); void LoadSpellGroupStackRules(); private: bool _isPositiveSpell(uint32 spellId, bool deep) const; bool _isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) const; SpellScriptTarget mSpellScriptTarget; SpellChainMap mSpellChains; SpellsRequiringSpellMap mSpellsReqSpell; SpellRequiredMap mSpellReq; SpellLearnSkillMap mSpellLearnSkills; SpellLearnSpellMap mSpellLearnSpells; SpellTargetPositionMap mSpellTargetPositions; SpellSpellGroupMap mSpellSpellGroup; SpellGroupSpellMap mSpellGroupSpell; SpellThreatMap mSpellThreatMap; SpellProcEventMap mSpellProcEventMap; SpellBonusMap mSpellBonusMap; SkillLineAbilityMap mSkillLineAbilityMap; SpellPetAuraMap mSpellPetAuraMap; SpellCustomAttribute mSpellCustomAttr; SpellLinkedMap mSpellLinkedMap; SpellGroupStackMap mSpellGroupStack; SpellEnchantProcEventMap mSpellEnchantProcEventMap; EnchantCustomAttribute mEnchantCustomAttr; PetLevelupSpellMap mPetLevelupSpellMap; PetDefaultSpellsMap mPetDefaultSpellsMap; // only spells not listed in related mPetLevelupSpellMap entry SpellAreaMap mSpellAreaMap; SpellAreaForQuestMap mSpellAreaForQuestMap; SpellAreaForQuestMap mSpellAreaForActiveQuestMap; SpellAreaForQuestMap mSpellAreaForQuestEndMap; SpellAreaForAuraMap mSpellAreaForAuraMap; SpellAreaForAreaMap mSpellAreaForAreaMap; }; #define spellmgr SpellMgr::Instance() #endif