/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "TemporarySummon.h" #include "Log.h" #include "ObjectAccessor.h" #include "CreatureAI.h" TempSummon::TempSummon( uint64 summoner ) : Creature(), m_type(TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner) , m_properties(NULL) { m_isSummon = true; } void TempSummon::Update( uint32 diff ) { if (m_deathState == DEAD) { UnSummon(); return; } switch(m_type) { case TEMPSUMMON_MANUAL_DESPAWN: break; case TEMPSUMMON_TIMED_DESPAWN: { if (m_timer <= diff) { UnSummon(); return; } m_timer -= diff; break; } case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT: { if (!isInCombat()) { if (m_timer <= diff) { UnSummon(); return; } m_timer -= diff; } else if (m_timer != m_lifetime) m_timer = m_lifetime; break; } case TEMPSUMMON_CORPSE_TIMED_DESPAWN: { if ( m_deathState == CORPSE) { if (m_timer <= diff) { UnSummon(); return; } m_timer -= diff; } break; } case TEMPSUMMON_CORPSE_DESPAWN: { // if m_deathState is DEAD, CORPSE was skipped if ( m_deathState == CORPSE || m_deathState == DEAD) { UnSummon(); return; } break; } case TEMPSUMMON_DEAD_DESPAWN: { if ( m_deathState == DEAD ) { UnSummon(); return; } break; } case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN: { // if m_deathState is DEAD, CORPSE was skipped if ( m_deathState == CORPSE || m_deathState == DEAD) { UnSummon(); return; } if (!isInCombat()) { if (m_timer <= diff) { UnSummon(); return; } else m_timer -= diff; } else if (m_timer != m_lifetime) m_timer = m_lifetime; break; } case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN: { // if m_deathState is DEAD, CORPSE was skipped if (m_deathState == DEAD) { UnSummon(); return; } if (!isInCombat() && isAlive() ) { if (m_timer <= diff) { UnSummon(); return; } else m_timer -= diff; } else if (m_timer != m_lifetime) m_timer = m_lifetime; break; } default: UnSummon(); sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type); break; } Creature::Update( diff ); } void TempSummon::Summon(TempSummonType type, uint32 lifetime) { m_type = type; m_timer = lifetime; m_lifetime = lifetime; GetMap()->Add((Creature*)this); AIM_Initialize(); } void TempSummon::UnSummon() { CleanupsBeforeDelete(); AddObjectToRemoveList(); Unit* owner = GetSummoner(); if(owner) { if(owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->IsAIEnabled) ((Creature*)owner)->AI()->SummonedCreatureDespawn(this); if(!m_properties) return; if(uint32 slot = m_properties->Slot) { --slot; owner->m_TotemSlot[slot] = 0; } } } void TempSummon::SetSummonProperties(SummonPropertiesEntry const *properties) { if(!properties) return; m_properties = properties; if(uint32 slot = m_properties->Slot) { --slot; Unit* owner = GetSummoner(); if(owner) { if(owner->m_TotemSlot[slot] && owner->m_TotemSlot[slot] != GetGUID()) { Creature *OldTotem = ObjectAccessor::GetCreature(*this, owner->m_TotemSlot[slot]); if(OldTotem && OldTotem->isSummon()) ((TempSummon*)OldTotem)->UnSummon(); } owner->m_TotemSlot[slot] = GetGUID(); } } AIM_Initialize(); } void TempSummon::SaveToDB() { }